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{{See also|Bishoujo game}}
{{See also|Bishoujo game}}


Japanese [[eroge]], also known as [[hentai]] games, have their origins in the early 1980s, when [[Japan]]ese companies introduced their own brands of [[microcomputer]] to compete with those of the United States. Competing systems included the [[Sharp X1]], [[Fujitsu FM-7]], [[MSX]], and [[NEC PC-8801]]. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. The first commercial erotic computer game, ''[[Night Life (video game)|Night Life]]'', was released by [[Koei]] in 1982.<ref name=Retro>[http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers3.htm Retro Japanese Computers: Gaming's Final Frontier], Hardcore Gaming 101, reprinted from ''[[Retro Gamer]]'', Issue 67, 2009</ref> It was an early [[Graphic adventure game|graphic adventure]],<ref>{{cite journal|last1=Jones|first1=Matthew T.|month=December|year=2005|title=The Impact of Telepresence on Cultural Transmission through Bishoujo Games|journal=PsychNology Journal|volume=3|issue=3|pages=292–311|url=http://www.psychnology.org/File/PNJ3(3)/PSYCHNOLOGY_JOURNAL_3_3_JONES.pdf|format=PDF|issn=1720-7525}}</ref> with sexually explicit images.<ref name=Retro/> That same year, Koei released another erotic title, ''Danchi Tsuma no Yuwaku'' (''Seduction of the Condominium Wife''), which was an early [[adventure game]] with colour graphics, owing to the eight-color palette of the [[NEC PC-8001]] computer. It became a hit, helping Koei become a major software company.<ref name=Pesimo>{{cite book|author=Pesimo, Rudyard Contretas|chapter='Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand|title=Reflections on the Human Condition: Change, Conflict and Modernity - The Work of the 2004/2005 API Fellows|year=2007|publisher=The Nippon Foundation|pages=124–160|chapterurl=http://www.apimal.org/blogcms/media/13/File/Pesimo.pdf}}</ref>
Japanese [[eroge]], also known as [[hentai]] games, have their origins in the early 1980s, when [[Japan]]ese companies introduced their own brands of [[microcomputer]] to compete with those of the United States. Competing systems included the [[Sharp X1]], [[Fujitsu FM-7]], [[MSX]], and [[NEC PC-8801]]. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. The first commercial erotic computer game, ''[[Night Life (video game)|Night Life]]'', was released by [[Koei]] in 1982.<ref name=Retro>[http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers3.htm Retro Japanese Computers: Gaming's Final Frontier], Hardcore Gaming 101, reprinted from ''[[Retro Gamer]]'', Issue 67, 2009</ref> It was an early [[Graphic adventure game|graphic adventure]],<ref>{{cite journal|last1=Jones|first1=Matthew T.|month=December|year=2005|title=The Impact of Telepresence on Cultural Transmission through Bishoujo Games|journal=PsychNology Journal|volume=3|issue=3|pages=292–311|url=http://www.psychnology.org/File/PNJ3(3)/PSYCHNOLOGY_JOURNAL_3_3_JONES.pdf|format=PDF|issn=1720-7525}}</ref> with sexually explicit images.<ref name=Retro/> That same year, Koei released another erotic title, ''Danchi Tsuma no Yuwaku'' (''Seduction of the Condominium Wife''),<ref name=Pesimo/> which was an early [[Role-playing video game|role-playing]]<ref>{{cite web|title=Danchizuma no Yuuwaku|publisher=Legendra|url=http://www.legendra.com/rpg/fiche-rpg_id-3276-rpg-danchizuma_no_yuuwaku.html#fichesr_33_3276|accessdate=2011-03-16}}</ref><ref>{{cite web|title=Danchi-zuma no Yuuwaku|publisher=[[GameSpot]]|url=http://www.gamespot.com/fm7/rpg/danchizumanoyuuwaku/index.html|accessdate=2011-03-16}}</ref> [[adventure game]] with colour graphics, owing to the eight-color palette of the [[NEC PC-8001]] computer. It became a hit, helping Koei become a major software company.<ref name=Pesimo>{{cite book|author=Pesimo, Rudyard Contretas|chapter='Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand|title=Reflections on the Human Condition: Change, Conflict and Modernity - The Work of the 2004/2005 API Fellows|year=2007|publisher=The Nippon Foundation|pages=124–160|chapterurl=http://www.apimal.org/blogcms/media/13/File/Pesimo.pdf}}</ref>


Other now-famous Japanese companies such as [[Enix]], [[Square (company)|Square]] and [[Nihon Falcom]] also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream. Early eroge usually had simple stories, some even involving [[rape]], which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storyline, though others often used it as a flimsy excuse for pornography.<ref name=Retro/> Erotic games made the PC-8801 popular, but customers quickly tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's ''Chaos Angels,'' a [[Computer role-playing game|role-playing]]-based eroge, inspired ''[[Dragon Knight (hentai)|Dragon Knight]]'' by Elf and ''[[Rance (hentai)|Rance]]'' by [[AliceSoft]].
Other now-famous Japanese companies such as [[Enix]], [[Square (company)|Square]] and [[Nihon Falcom]] also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream. Early eroge usually had simple stories, some even involving [[rape]], which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storyline, though others often used it as a flimsy excuse for pornography.<ref name=Retro/> Erotic games made the PC-8801 popular, but customers quickly tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's ''Chaos Angels,'' a [[Computer role-playing game|role-playing]]-based eroge, inspired ''[[Dragon Knight (hentai)|Dragon Knight]]'' by Elf and ''[[Rance (hentai)|Rance]]'' by [[AliceSoft]].
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==Nudity in games==
==Nudity in games==
Games that use nudity or partial nudity while not being considered adult games include ''[[The Sims]]'', ''[[Red Dead Redemption]]'', ''[[Fear Effect]]'', ''[[Fahrenheit (video game)|Fahrenheit]]'', ''[[Heavy Rain]]'', ''[[God of War (video game)|God of War]]'', ''[[The Sopranos: Road to Respect]]'', ''[[Dante's Inferno]]'', ''[[Max Payne 2: The Fall of Max Payne]]'' and others that maintain content consistent with M or T ratings by the [[Entertainment Software Rating Board|ESRB]]. Nudity may be removed in localized versions, such as the Japanese version of God of War. Nudity may be removed for specific systems, such as Sony, Microsoft, or Nintendo consoles which have rating restriction policies.
Games that use nudity or partial nudity while not being considered adult games include ''[[Cosmic Soldier (MSX)|Cosmic Soldier]]'', ''[[The Sims]]'', ''[[Red Dead Redemption]]'', ''[[Fear Effect]]'', ''[[Fahrenheit (video game)|Fahrenheit]]'', ''[[Heavy Rain]]'', ''[[God of War (video game)|God of War]]'', ''[[The Sopranos: Road to Respect]]'', ''[[Dante's Inferno]]'', ''[[Max Payne 2: The Fall of Max Payne]]'', ''[[Catherine (video game)|Catherine]]'', and others that maintain content consistent with M or T ratings by the [[Entertainment Software Rating Board|ESRB]]. Nudity may be removed in localized versions, such as the Japanese version of God of War. Nudity may be removed for specific systems, such as Sony, Microsoft, or Nintendo consoles which have rating restriction policies.


==See also==
==See also==

Revision as of 19:55, 1 April 2011

An adult video game is a video game which has significant sexual content (like an adult movie), and are therefore intended for an adult audience. Adult games can fall into many genres and have diverse gameplay.

PC and console

In console gaming, the genre can be seen as early as the Atari 2600, such as Beat 'Em & Eat 'Em. In PCs, the genre can be first seen in adult text adventures, and later with graphical adventures, including one of the most recognized and mainstream adult adventure game series, Leisure Suit Larry. Arcade games have received few adult entries in North America.

With CD-ROM and multimedia based games in the 1990s, most adult games featured video clips with limited interactivity. Both pre-rendered and realtime 3D graphics were also used. While most games could be considered nothing more than pornography, some attempted to include actual story and plot. This can be seen in some games with less explicit content, equal to an R or PG-13 rated movie.

Modern console publishers often have policies against depictions of nudity and explicit sexuality, particularly Sony with its PlayStation brand of consoles. Some titles featuring nudity, such as BMX XXX, BoneTown and Leisure Suit Larry: Magna Cum Laude for the PlayStation 2 were censored, while versions on the Xbox and Nintendo GameCube were not. However, Sony allowed nudity in the title God of War, which was also developed by Sony.

A new generation of adult social games has emerged that bring multiple users together in sexual environments. Examples include Red Light Center, Singles: Flirt Up Your Life and Playboy: The Mansion. While it is not explicitly intended for purely adult-oriented entertainment, the virtual world of Second Life, which is made up almost entirely of player-made content, has a very exotic array of adult entertainment including nudity and full-on sexual activities.

Adult games may take the form of bootlegs, circumventing mainstream publishers who may have policies against such games. Patches or hacks to mainstream non-adult games may add sexual and pornographic themes, mostly for humor, especially when sexuality was never intended in the original game. Examples include the Tomb Raider computer games, a World of Warcraft nude mod, Grand Theft Auto: San Andreas' Hot Coffee mod, The Elder Scrolls IV: Oblivion (which has multiple such mods) and ROM hacks for console emulators. For PC, it could be summarised that any game which is easily modified has at least one "Genital Mod".

The Internet has allowed adult games to receive wider availability and recognition, including amateur games in Flash or Java. It has also allowed amateurs to create and distribute adult text adventure games, known as "Adult Interactive Fiction" or AIF.

Japanese Eroge

Japanese eroge, also known as hentai games, have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States. Competing systems included the Sharp X1, Fujitsu FM-7, MSX, and NEC PC-8801. NEC was behind its competitors in terms of hardware (with only 16 colors and no sound support) and needed a way to regain control of the market. Thus came the erotic game. The first commercial erotic computer game, Night Life, was released by Koei in 1982.[1] It was an early graphic adventure,[2] with sexually explicit images.[1] That same year, Koei released another erotic title, Danchi Tsuma no Yuwaku (Seduction of the Condominium Wife),[3] which was an early role-playing[4][5] adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company.[3]

Other now-famous Japanese companies such as Enix, Square and Nihon Falcom also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream. Early eroge usually had simple stories, some even involving rape, which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storyline, though others often used it as a flimsy excuse for pornography.[1] Erotic games made the PC-8801 popular, but customers quickly tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's Chaos Angels, a role-playing-based eroge, inspired Dragon Knight by Elf and Rance by AliceSoft.

In 1992, Elf released Dōkyūsei. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an interactive romance novel. Thus, the love simulation genre was invented. Soon afterwards, the video game Otogirisou on the Super Famicom attracted the attention of many Japanese gamers. Otogirisou was a standard adventure game but had multiple endings. This concept was called a "sound novel."

In 1996, the new software publisher Leaf expanded on this idea, calling it a visual novel and releasing their first successful game, Shizuku, a horror story starring a rapist high school student, with very highly reviewed writing and music. Their next game, Kizuato, was almost as dark. However, in 1997, they released To Heart, a sweetly sentimental story of high school love that became one of the most famous and trendsetting eroge ever. To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge.

After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Art's scouted main creative staff of One to form a new brand under them, which became Key. In 1999, Key released Kanon. It contains only about 7 brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi TODOME's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otakus in Japan. Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture.

Nudity in games

Games that use nudity or partial nudity while not being considered adult games include Cosmic Soldier, The Sims, Red Dead Redemption, Fear Effect, Fahrenheit, Heavy Rain, God of War, The Sopranos: Road to Respect, Dante's Inferno, Max Payne 2: The Fall of Max Payne, Catherine, and others that maintain content consistent with M or T ratings by the ESRB. Nudity may be removed in localized versions, such as the Japanese version of God of War. Nudity may be removed for specific systems, such as Sony, Microsoft, or Nintendo consoles which have rating restriction policies.

See also

References

  1. ^ a b c Retro Japanese Computers: Gaming's Final Frontier, Hardcore Gaming 101, reprinted from Retro Gamer, Issue 67, 2009
  2. ^ Jones, Matthew T. (2005). "The Impact of Telepresence on Cultural Transmission through Bishoujo Games" (PDF). PsychNology Journal. 3 (3): 292–311. ISSN 1720-7525. {{cite journal}}: Unknown parameter |month= ignored (help)
  3. ^ a b Pesimo, Rudyard Contretas (2007). "'Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand". Reflections on the Human Condition: Change, Conflict and Modernity - The Work of the 2004/2005 API Fellows. The Nippon Foundation. pp. 124–160. {{cite book}}: External link in |chapterurl= (help); Unknown parameter |chapterurl= ignored (|chapter-url= suggested) (help)
  4. ^ "Danchizuma no Yuuwaku". Legendra. Retrieved 2011-03-16.
  5. ^ "Danchi-zuma no Yuuwaku". GameSpot. Retrieved 2011-03-16.