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References: Unreliable. From an anti-cult association, promotes a certain POV, never mind the author's PhD. Not cited in the acad. mainstream, no peer reviews. Search fr "Tumanov, Vladimir" and "The Matrix Cult" or Internat. Cultic Studies Assoc
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* {{cite book |last=Clover |first=Joshua |year=2004 |series=BFI Modern Classics |title=The Matrix |publisher=[[British Film Institute |BFI Publishing]] |location=London |isbn=1844570452 |ref=harv}}
* {{cite book |last=Clover |first=Joshua |year=2004 |series=BFI Modern Classics |title=The Matrix |publisher=[[British Film Institute |BFI Publishing]] |location=London |isbn=1844570452 |ref=harv}}
* {{cite journal |last=Meinhold |first=Roman |title=Being in the Matrix: An Example of Cinematic Education in Philosophy |editor-first=Prajna |editor-last=Vihara |work=Journal of Philosophy and Religion |location=Bangkok |volume=10 |number=1–2 |year=2009 |pages=235–252 |url=http://www.roman-meinhold.com/matrix.pdf}}
* {{cite journal |last=Meinhold |first=Roman |title=Being in the Matrix: An Example of Cinematic Education in Philosophy |editor-first=Prajna |editor-last=Vihara |work=Journal of Philosophy and Religion |location=Bangkok |volume=10 |number=1–2 |year=2009 |pages=235–252 |url=http://www.roman-meinhold.com/matrix.pdf}}
* {{cite journal |last=Tumanov |first=Vladimir |url=http://www.icsahome.com/infoserv_bookreviews/bkrev_matrix.htm |title=The Matrix Cult |work=Cultic Studies Review |volume=2 |number=3 |year=2003}}
* {{cite book |last=Wachowski |first=Larry |last2=Wachowski |first2=Andy |coauthors=Darrow, Geof; Skroce, Steve; Kunitake, Tani; Manser, Warren; Grant, Colin; Staenberg, Zach; Oesterhouse, Phil; [[William Gibson |Gibson, William]] |editor-last=Lamm |editor-first=Spencer |title=The Art of The Matrix |place= |publisher=Titan Books Ltd |publication-date=November 24, 2000 |year=2000 |isbn=1840231734 | ref=harv}}
* {{cite book |last=Wachowski |first=Larry |last2=Wachowski |first2=Andy |coauthors=Darrow, Geof; Skroce, Steve; Kunitake, Tani; Manser, Warren; Grant, Colin; Staenberg, Zach; Oesterhouse, Phil; [[William Gibson |Gibson, William]] |editor-last=Lamm |editor-first=Spencer |title=The Art of The Matrix |place= |publisher=Titan Books Ltd |publication-date=November 24, 2000 |year=2000 |isbn=1840231734 | ref=harv}}
* {{cite AV media| people =Oreck, Josh (Director); Wachowski, Larry; Matthies, Eric (Producers) | title =[[The Matrix Revisited]] | url = | medium =DVD | publisher =Warner Bros. Pictures | location = United States |date =November 20, 2001 | accessdate=January 3, 2013 | archiveurl= |archivedate= |deadurl=no |ref={{sfnref|The Matrix Revisited|2001}}}}
* {{cite AV media| people =Oreck, Josh (Director); Wachowski, Larry; Matthies, Eric (Producers) | title =[[The Matrix Revisited]] | url = | medium =DVD | publisher =Warner Bros. Pictures | location = United States |date =November 20, 2001 | accessdate=January 3, 2013 | archiveurl= |archivedate= |deadurl=no |ref={{sfnref|The Matrix Revisited|2001}}}}

Revision as of 10:09, 4 January 2013

The Matrix
Theatrical release poster featuring four main characters
Directed by
Written by
  • Andy Wachowski
  • Larry Wachowski
Produced byJoel Silver
Starring
CinematographyBill Pope
Edited byZach Staenberg
Music byDon Davis
Production
companies
Distributed byWarner Bros. Pictures
Release date
  • March 31, 1999 (1999-03-31)
Running time
136 minutes
CountryUnited States
LanguageEnglish
Budget$63 million
Box office$463,517,383[1]

The Matrix is a 1999 American science fiction action film written and directed by Larry and Andy Wachowski. The film stars Keanu Reeves, Laurence Fishburne, Carrie-Anne Moss, Joe Pantoliano, and Hugo Weaving. It depicts a dystopian future in which reality as perceived by most humans is actually a simulated reality or cyberspace called "the Matrix", created by sentient machines to pacify and subdue the human population, while their bodies' heat and electrical activity are used as an energy source. Computer programmer "Neo" learns this truth and is drawn into a rebellion against the machines, which involves other people who have been freed from the "dream world" and into reality.

The Matrix is known for popularizing a visual effect known as "bullet time", which allows a shot to progress in slow-motion while the camera appears to move through the scene at normal speed. The film is an example of the cyberpunk science fiction genre.[2] It contains numerous references to philosophical and religious ideas, and prominently pays homage to works such as Jean Baudrillard's Simulacra and Simulation[3] and Lewis Carroll's Alice's Adventures in Wonderland. The Wachowskis' approach to action scenes drew upon their admiration for Japanese animation[4] and martial arts films, and the film's use of fight choreographers and wire fu techniques from Hong Kong action cinema was influential upon subsequent Hollywood action film productions.

The Matrix was first released in the United States on March 31, 1999, and grossed over $460 million worldwide. It was generally well-received by critics,[5][6] and won four Academy Awards as well as other accolades including BAFTA Awards and Saturn Awards. Reviewers praised The Matrix for its innovative visual effects, cinematography and its entertainment; however, the film's premise was either criticised for being derivative of earlier science fiction works, or praised for being intriguing. Its action also drew polarized criticism, either praised as being impressive, or dismissed as a trite distraction from an interesting premise. Despite this, the film has since appeared in lists of the greatest science fiction films,[7][8][9] and in 2012, was added to the National Film Registry for preservation.[10] The success of the film led to the release of two feature film sequels, The Matrix Reloaded and The Matrix Revolutions, and the Matrix franchise was further expanded through the production of comic books, video games, and animated short films.

Plot

Thomas Anderson is a computer programmer who maintains a double life as the hacker "Neo". He is driven to learn the meaning of cryptic references to "the Matrix" appearing on his computer. Infamous hacker Trinity contacts Neo and informs him that a man named Morpheus can tell him what the Matrix is; however, three Agents, led by Agent Smith, arrest Neo to prevent him from collaborating with Morpheus. Undeterred, Neo meets with Morpheus and confirms that he wants to learn more about the Matrix by choosing an offered red pill. After swallowing the pill, Neo abruptly awakens in a liquid-filled vessel, connected along with millions of other people to an elaborate electrical structure. He is rescued by Morpheus and brought aboard a levitating ship, the Nebuchadnezzar.

Morpheus tells Neo that humans are fighting against intelligent machines that were created in the 21st century and have since taken control of the Earth's surface. Humans polluted the sky to cut off the machines' solar power, but the machines adapted to using human bioelectricity as a power source. Enslaved humans are kept docile within the "Matrix" – a simulation of the world as it was in 1999. Neo has lived in this simulated world since birth; in reality, the year is closer to 2199. Morpheus explains that he and his crew belong to a group of free humans who "unplug" others from the Matrix and recruit them to their rebellion against the Machines. They can hack into the Matrix and re-enter the simulated reality, where their understanding of its true nature allows them to manipulate its physical laws, granting them superhuman abilities. Neo undergoes virtual combat training. He is warned that fatal injuries within the Matrix will also kill one's physical body, and that the Agents he encountered are powerful sentient programs that patrol the Matrix and eliminate threats to the system. Morpheus believes Neo is "the One", a man prophesied to end the war between humans and machines.

After Neo's training, the group enters the Matrix to visit the Oracle, a prophet who predicted the emergence of the One. The Oracle implies that Neo is not the One, and warns he must soon choose between his own life and that of Morpheus.

As the group prepares to exit the Matrix, they are ambushed by Agents and tactical police, leading to the death of a crew member called Mouse. Morpheus allows himself to be captured to let Neo and the rest of the crew escape. As they prepare to leave the Matrix, they learn that their ally Cypher has betrayed them. Disillusioned with the real world, Cypher had arranged to hand Morpheus over to the Agents in exchange for being returned to a comfortable life within the Matrix. Aboard the Nebuchadnezzar, Cypher murders crew members Switch, Apoc and Dozer before he is killed by Dozer's brother Tank.

In the Matrix, the Agents interrogate Morpheus to learn his access codes to the mainframe computer in Zion, the humans' last refuge in the real world. Neo returns to the Matrix with Trinity and rescues Morpheus; in the process, Neo gains confidence in his ability to manipulate the Matrix, performing physical feats on par with the Agents.

Morpheus and Trinity exit the Matrix, but Neo is ambushed by Smith before he can leave. In the real world, "sentinel" machines converge on the Nebuchadnezzar. In the Matrix, Smith kills Neo. In the real world, Trinity whispers to Neo that the Oracle told her she would fall in love with the One. She kisses Neo, and he revives in the Matrix. He displays the power to perceive and control the Matrix, effortlessly destroying Smith before exiting the Matrix in time for the ship's EMP weapon to destroy the attacking sentinels.

In the Matrix, Neo makes a telephone call, promising the Machines he will show their prisoners "a world where anything is possible". He ends the call and flies into the sky.

Cast

  • Keanu Reeves as Thomas A. Anderson/Neo: A computer programmer in Metacortex corporation who moonlights as a hacker. Recruited by Morpheus to fight the machines. Reeves described his character as "He was searching for the truth. He felt like something was wrong. He felt like he was not having real contact. There was something behind the veil, so he was looking for Morpheus to try to break that veil".[11] Will Smith turned down the role of Neo to make Wild Wild West, because of skepticism over the film's ambitious bullet time special effects.[12] He later stated he was "not mature enough as an actor" at that time,[12] and that if given the role, he "would have messed it up".[13][14] Nicolas Cage also turned down the role because of "family obligations".[15]
  • Laurence Fishburne as Morpheus: A human freed from the Matrix, captain of the Nebuchadnezzar. He finds Neo and helps him learn the truth. Fishburne stated that once he read the script, he did not understand why other people found it confusing. However, he had a doubt if the movie would ever be made, because it was "so smart".[11] Despite widespread rumors, Sean Connery was not offered the role of Morpheus; he was offered the role of The Architect in the sequels.[16]
  • Carrie-Anne Moss as Trinity: Freed by Morpheus, crewmember of the Nebuchadnezzar, Neo is her romantic interest. After reading the script, Moss stated that at first, she didn't believe she had to do things such as "jumping from window to window" or "running sideways along the wall". She also doubted how the Wachoskis would get to direct a movie with a budget so large, but after spending an hour with them going through the storyboard, she understood why some people would trust them.[11] Moss mentioned that the three-hour physical test was her casting process, so she knew what to expect during the training.[17] The role made Moss, who later said that "I had no career before. None."[18]
  • Hugo Weaving as Agent Smith: A sentient "Agent" program of the Matrix whose purpose is to destroy Zion and stop humans from getting out of the Matrix. Unlike other agents, he has ambitions to free himself from his duties. Weaving stated that the character amused him, so it was easy to enjoy playing. He developed a "most neutral accent but with more specific character" for the role. He wanted Smith to sound "not robotic, but very not human" , like "50's news reader", and also said that Larry and Andy Wachowski's deep voices had influenced his voice in the film. When the filming began, Weaving mentioned that he was exited to be a part of something that would extend him.[19]
  • Joe Pantoliano as Cypher: Another human freed by Morpheus, who regrets taking the red pill. Cypher betrays Morpheus to the Agents to ensure his return to the Matrix where he can be someone famous and live a life of luxury. Pantoliano had worked with the Wachowskis prior to appearing in The Matrix, as he had starred in their 1996 film Bound.
  • Julian Arahanga as Apoc: A freed human and crew member on the Nebuchadnezzar.
  • Anthony Ray Parker as Dozer: A "natural" human born outside of the Matrix, and pilot of the Nebuchadnezzar.
  • Marcus Chong as Tank: The "operator" of the Nebuchadnezzar, he is Dozer's brother, and like him was born outside of the Matrix.
  • Matt Doran as Mouse: A freed human and programmer on the Nebuchadnezzar.
  • Gloria Foster as the Oracle: A prophet who still resides in the Matrix, helping the freed humans with her foresight and wisdom.
  • Belinda McClory as Switch: A human freed by Morpheus and crew member of the Nebuchadnezzar.
  • Paul Goddard as Agent Brown: One of two sentient "Agent" programs in the Matrix who work with Agent Smith to destroy Zion and stop humans escaping the system.
  • Robert Taylor as Agent Jones: Second sentient "Agent" program working with Agent Smith.
  • Ada Nicodemou as DuJour (The White Rabbit Girl), a reference to the White Rabbit in Alice's Adventures in Wonderland.

Production

Development

The Wachowskis first gained Warner Bros.'s trust in 1994 when Lorenzo di Bonaventura, the president of production at Warner Bros. at the time, read the script for the film Assassins and immediately signed them to a three-picture deal. The two other scripts they sold as part of their deal were Bound and The Matrix, and the brothers went on to direct Bound, which then become a critical hit. Using that momentum, they gained more leverage when they asked to direct The Matrix.[20]

Producer Joel Silver joined the project some time later, and his presence gave the project a big boost. Di Bonaventura also fought to get the film made, but even with Silver and di Bonaventura's influence, the decision to make The Matrix was still a huge gamble for Warner Bros, which had to entrust $60 million to the Wachowskis, who had an idea that no one outside of them completely understood, and the special effects they sought to make use of had never been done before, so the Wachowskis still needed more to present the studio with.[20] They hired underground comic book artists Geof Darrow and Steve Skroce to draw a 600-page, shot-by-shot storyboard for the entire film,[21] and the storyboard, coupled with everyone's excitement about the project, eventually swayed the studio and got the project green-lit. The decision was made to film in Australia, because their budget would go much further there than in the United States.[20] Eventually, The Matrix became a co-production of Warner Bros. and Australian Village Roadshow Pictures.[22]

Pre-production

The Wachowskis were keen that all involved understood the thematic background of the movie. One of the requirements for actors on the film was that they had to be able to explain The Matrix.[20] For example, the book used to conceal disks early in the movie, Simulacra and Simulation, a 1981 work by the French philosopher Jean Baudrillard, was required reading for most of the principal cast and crew.[23] Reeves stated that the Wachowski brothers had him read Simulacra and Simulation, Out of Control, and Evolutionary Psychology even before they opened up the script,[11] and in the end, he was able to explain all the philosophical nuances used in the film.[20] During this process of understanding script, Moss said that she had trouble understanding it, and required help from others.[11]

The directors had also long been admirers of Hong Kong action cinema, so they decided to hired the Chinese director and martial art choreographer Yuen Woo-ping to work on fight scenes. To prepare for the wire fu, the actors were required to train intensively for months on end.[20] The Wachowski first scheduled four months for training, but Yuen was optimistic and thought that only two were enough. However, when Yuen realized that the actors could not perform punches and kicks, he began to worry.[17]

Yuen let their body style developed and then worked with each actor's strength. He described Reeves as "diligent" and "always wanted to do things better", Fishburne as "born good at jumping and bouncing", Weaving as "a robotic man, very powerful" and his movements "strong, clean, and precise", Moss as "[having] beautiful, feminine figure" and "essence of beauty" in her movements.[17] Yuen also stated that Moss was "light and deft", so he designed her moves accordingly.[24] Prior to the pre-production, Reeves had suffered two-level fusion of his cervical spine and his legs had been becoming paralyzed, so he had undergone a neck surgery. He was still recovering by the time of pre-production, but he insisted on training, so Yuen let him practice punches and lighter moves. Reeves trained hard and even requested training on days off. However, the surgery still made him unable to kick for two out of four months of training. As a result, Reeves did not kick much in the movie.[17] During this same pre-production stage, Weaving had to undergo surgery on his hip after suffering an injury during training.[20]

Production design

In the film, the code that comprises the Matrix itself is frequently represented as downward-flowing green characters. This code utilizes a custom typeface designed by Simon Whiteley,[22] which includes mirror images of half-width kana characters and Western Latin letters and numerals.[25] The color green reflects the green tint commonly used on early monochrome computer monitors.[26] Lynne Cartwright, the Visual Effects Supervisor at Animal Logic, supervised the creation of the film's opening title sequence, as well as the general look of the Matrix code throughout the film, in collaboration with Lindsey Fleay and Justen Marshall.[22] The ways the code is used in The Matrix resembles the opening credits of the 1995 Japanese cyberpunk film, Ghost in the Shell, which had a strong influence on the Matrix series (see below).[25] It was also used in the subsequent films, on the related website, the game The Matrix: Path of Neo, and its drop-down effect is reflected in the design of certain posters for entries in the Matrix series. The code received the Runner-up Award in the 1999 Jesse Garson Award for In-film typography or opening credit sequence.[22]

The Matrix's production designer, Owen Paterson, stated that they tried to "to distinguish 'real world' and the Matrix in a pervasive way". The production design team generally placed a bias towards the Matrix code's distinctive green color in scenes set within the simulation, whereas there is an emphasis on the color blue during scenes set in the "real world". In addition, The Matrix sets were slightly more decayed, monolithic, and grid-like, to convey the cold, logical and artificial nature of that environment. For the "real world", the actors' hair was less styled, their clothing more cloth-like, and the cinematographers used longer lenses to make background look soft and humans stand out more. [25]

The Nebuchadnezzar was designed to have a patched-up look, instead of clean, cold and sterile like Star Trek. The wires were intentionally placed inside the ship to show "[the ship's] guts". Each composition was carefully considered to convey the ship as "a marriage between Man and Machine".[27] For the scene when Neo wakes up in the pod connected to the Matrix, the pod was constructed to look dirty, used, and sinister. During the testing of a breathing mechanism in the pod, the tester went into hypothermia under eight minutes, so the team figured that they should heat the pod.[28]

Kym Barrett, costume designer, said that her job was to show people who the characters are by what they wear, why they wear them, and in what environment.[29] For example, Reeves' office costume was designed for Thomas Anderson to look "ill at ease", "disheveled", and "nothing quite fit in properly".[30] She sometimes used three types of fabric for each costume, and had to consider all acting practicality. The actors must be able to perform martial art actions in their costume, hang upside-down without people seeing up their dress, or work the wires when strapped to the harnesses.[29] For Trinity, Barrett experiment with how each fabric absorbs and reflect some lights and finally able to make Trinity's costume mercury-like and oil-slick to suit Moss' character.[24] For the Agents, their costume was designed to create a secret service, undercover look, like in JFK.[19]

Filming

The Matrix films were the first films to be shot in the newly opened Fox Studios in Sydney and became the first "big budget trilogy" to be produced in and around the city of Sydney. This helped establish New South Wales as a major film production center.[22] All but a few scenes were filmed at Fox Studios in Sydney, Australia, and in the city itself, although recognizable landmarks were not included in order to maintain the setting of a generic American city.[31] The principal photography took 118 days.[28]

Due to Reeves' neck injury, some of the action scenes had to be rescheduled to wait for his full recovery.[30] The first scene to be shot was the scene in Thomas Anderson's office, followed by the car ride in which Neo took to see the Oracle. The ride was shot on set, and the cinematographers used screen projections to provide the backgrounds for the ride, to create a fake, dream-like quality in order to suit Neo's realization that his entire life experience was a fake.[32] The scene in which Neo spotted the woman in red is shot at Martin Place's fountain, Sydney, half-way between it and the adjacent Colonial Building.[33] The following scene was the interrogation room, in which Reeves' mouth had to be covered for five hours for the special effects, and he was unable to communicate without a pen.[19] The next is a minor scene showing a helicopter flying over Colonial Building and while its reflection appears on the building's glass.[33] The government building roof scene was shot after, and during the filming of this scene, the team filmed an extra footage of Neo dodging bullets in case the bullet time process did not work.[34]

The next scenes shot were the scenes featuring Trinity at the beginning of the film.[24] The rooftop set that Trinity uses to escape from Agent Brown early in the film was left over from the production of Dark City, which has been remarked upon due to the thematic similarities of the films.[35] During the shots, Moss performed the wire stunts herself.[24] Next were the lobby shooting scene, but during the rehearsal of a shot in which Trinity had to run on wall, Moss injured her leg and was ultimately unable to film the shot in one take. She stated that she was under a lot of pressure at the time, and when she realized that she would be unable to do it, she was devastated.[36]

The dojo scene was filmed after the government lobby. The set itself was built well before the actual filming. During the filming of these action sequences, the actors actually came in physical contact with each other and got bruises. Because of Reeves's injury and his insufficient training with wires prior to the filming, he was unable to perform the triple kicks satisfactorily and became frustrated with himself, causing the scene to be postponed. The scene was shot successfully a few days later, with Reeves using only three takes. Yuen altered the choreography and made the actors hold back their punches before they came in contact with the opponents' faces in the last sequence of the scene, creating a training feel.[37]

The subway scene was scheduled to take place next. The set was first planned to be shot in a real subway station, but after considering what must happen in the scene, the decision was made to shoot on set. The set was created from part of a train storage facility where they had real train tracks, and the subway set was later built around it. While filming the scene when Neo slammed Smith into the ceiling, Chad Stahelski, Reeves' stunt double, sustained several injuries, including broken ribs, knees, and dislocated shoulder. Another stuntman was also injured by a hydraulic puller during a shot that required Neo to be slammed into a booth.[38] The helicopter rescue scene took place next. The office building in which Smith interrogated Morpheus was a large set, and the outside view of the building was a large, several-story high translide. The helicopter was a full-scale light-weight mock-up, and its blades were added post-production by the visual effects team.[39] The crew shot the scenes in the Nebuchadnezzar after,[27] followed by the power planet scene in which Neo woke up from a pod. To prepare for the pod scene, Reeves lost 15 pounds and shaved everything to give Neo an emaciated look. The final scene in which Neo fell into the sewer system concluded the principal photography.[28] According to The Art of the Matrix, at least one filmed scene and a variety of short pieces of action were omitted from the final cut, and as of November 24, 2000 have not been published.[40]

Visual effects

The "bullet time" effect was created for the film. A scene would be modeled on computer to find the precise positioning of the real world cameras which would then be setup in the desired array. Each camera was a still-picture camera that contributed just one frame to the video sequence. The actor then provided their performance in a chroma key setup, while the cameras were fired in rapid succession, starting from the first camera in the row to the next camera, and so on, with fractions of a second delay between each shot. When put together, the frames simulated the capture of a moving video camera that could capture 12,000 frames per second. The result was combined with CGI backgrounds to create the final effect at (0:33).

As for artistic inspiration for bullet time, I would credit Otomo Katsuhiro, who co-wrote and directed Akira, which definitely blew me away, along with director Michel Gondry. His music videos experimented with a different type of technique called view-morphing and it was just part of the beginning of uncovering the creative approaches toward using still cameras for special effects. Our technique was significantly different because we built it to move around objects that were themselves in motion, and we were also able to create slow-motion events that 'virtual cameras' could move around – rather than the static action in Gondry's music videos with limited camera moves.

The film is known for popularizing the use of a visual effect[42] known as "bullet time", which allows a shot to progress in slow-motion while the camera appears to move through the scene at normal speed.[43] Bullet time has been described as "a visual analogy for privileged moments of consciousness within the Matrix",[44] and throughout the film, the effect is used to illustrate characters' exertion of control over time and space.[45] The Wachowskis first imagined "an action sequence that slowed time to a sinuous crawl and then cranked it back up to normal speed as the camera pivoted rapidly around it" and proposed the effect in their screenplay for the film. When John Gaeta read the script, he pleaded with an effects producer at Manex Visual Effects to let him work on the project, and created a prototype that led to him becoming the film's visual effects supervisor.[46]

The method used for creating these effects involved a technically expanded version of an old art photography technique known as time-slice photography, in which an array of cameras are placed around an object and triggered simultaneously. Each camera is a still-picture camera, and not a motion picture camera, and it contributes just one frame to the video sequence. When those pictures are shown in sequence they create the effect of "virtual camera movement"; the illusion of a viewpoint moving around an object that appears frozen in time.[43]

The bullet time effect is similar but slightly more complicated, incorporating temporal motion so that rather than appearing totally frozen, the scene progresses in slow and variable motion.[41][46] The cameras' positions and exposures were previsualized using a 3D simulation. Instead of firing the cameras simultaneously, the visual effect team fired the cameras fractions of a second after each other, so that each camera could capture the action as it progressed, creating a super slow-motion effect.[43] When the frames are put together, the resulting slow-mo effects approached the equivalent of 12,000 frames per second, as opposed to the normal 24 fps of film.[20] The cameras at each end of the row were standard movie cameras, to pick up the normal speed action before and after. And because, in most of the sequences, the cameras circle the subject almost completely, computer technology was used to edit out the cameras that appeared in shot on the other side.[43] For this, Gaeta hired George Borshukov, who created 3D models based on the geometry of buildings, but instead of applying computer-generated textures to the models, he wrapped them with photographs of the buildings themselves. The photo-realistic buildings and surroundings generated by this method were incorporated into the bullet time scene.[46] Linear interpolation was used to fill in any gaps of the still images to produce a fluent dynamic motion;[47] the computer-generated "lead in" and "lead out" slides were filled in between frames in sequence to get an illusion of orbiting the scene.[48] Manex Visual Effects used a cluster farm running the Unix-like operating system FreeBSD to render many of the film's visual effects.[49][50]

For other special effects, Manex also handled creature effects, such as Sentinels and machines in real world scenes; while Animal Logic created the code hallway and the exploding Agent at the end of the film. DFilm managed scenes that required heavy use of digital compositing, such as Neo's jump off a skyscraper, and the helicopter crash into a building. The ripple effect in the latter scene was created digitally, but the shot also included practical elements, and months of extensive research were needed to find the correct kind of glass and explosives to use. The scene was shot by colliding a quarter-scale helicopter mock-up into a glass wall wired to concentric rings of explosives; the explosives were then triggered in sequence from the center outward, to create a wave of exploding glass.[51]

The photogrametric and image-based computer-generated background approaches in The Matrix's bullet time eventually evolved into innovations unveiled in the sequels The Matrix Reloaded and The Matrix Revolutions. The method of using real photographs of building as texture for 3D models eventually led the visual effect team to digitize all data, such as scenes, characters' motions and expressions. It also led to the development of "Universal Capture", a process which samples and stores facial details and expressions at high resolution. With these highly detailed collected data, the team were finally able to create virtual cinematography in which characters, locations, and events can all be created digitally and viewed through virtual cameras, eliminating the restrictions of real cameras.[46]

Sound effects and music

Dane A. Davis was responsible for creating the sound effects for the film. The fight scenes sound effects, such as the whipping sounds of punches, came from using various junk to create noises and capturing them, then editing the sounds. The sound of the pod containing a human baby closing required almost fifty sounds put together.[52]

The film's score was composed by Don Davis. He noted that mirrors appear frequently in the movie: reflections of the blue and red pills are seen in Morpheus's glasses; Neo's capture by Agents is viewed through the rear-view mirror of Trinity's Triumph Speed Triple motorcycle; Neo observes a broken mirror mending itself; reflections warp as a spoon is bent; the reflection of a helicopter is visible as it approaches a skyscraper. Davis focused on this theme of reflections when creating his score, alternating between sections of the orchestra and attempting to incorporate contrapuntal ideas. Davis' score combines orchestral, choral and synthesizer elements; the balance between these elements varies depending on whether the protagonists or machines are the dominant subject of a given scene.[53][54]

In addition to Davis' score, The Matrix soundtrack also features music from acts such as Rammstein, Rob Dougan, Rage Against the Machine, Propellerheads, Ministry, Deftones, Monster Magnet, The Prodigy, Rob Zombie, Meat Beat Manifesto, and Marilyn Manson.[55]

Influences

"The Matrix is arguably the ultimate cyberpunk artifact."

William Gibson[2]

The Matrix draws from and makes reference to numerous cinematic and literary works, and concepts from mythology, religion and philosophy. For example, the premise of The Matrix can be tied into Plato's Allegory of the Cave. According to Plato's theory of Forms, the true essence or definition of an object is not what we perceive with our senses, but rather the quality that makes it that object, is its true form. Plato likened people who were uneducated in this theory to being chained in a cave. A fire glows behind them and they see the shadows of objects passing along the wall, but not the actual objects themselves. These people perceive the shadows as reality and thus do not know the true form of the objects, and therefore, are prisoners to this false perception of reality.[20]

The Matrix, or rather the AI that runs it, recalls Descartes' First Meditation, or evil demon, the hypothesis that what we perceive as the world might be a comprehensive illusion, perhaps created by a "malicious demon". The same premise can also be liken to Hilary Putnam's brain in a vat scenario proposed in 1980s,[3] in which a brain in a vat is fed data and tricked into believing that it has another form of existence.

The Matrix also draw from numerous religion. It touches on the ideas of Hinduism, Buddhism, Gnosticism, Judaism, and Christianity. The Matrix's premise resembles the Christian doctrine of the Trinity.[56] Andrew Godoski from Screened.com observed that it resembled Christianity in that Neo had a "virgin birth" of sort, since he was created by the machines and brought into the real world after spending his entire life in an incubator pod, which was symbolic of a womb. The fact that there were prophecies of his coming, and that he was the one chosen to free humanity from their bondage, made Neo resemble Jesus, and Neo's name, "Thomas" referred to "Doubting Thomas", as Neo never believed he was The One at first. Godoski also noted that "Anderson" can literally mean "son of man" when broken up into its roots, and Jesus was often referred to by that name. He also noted Judas/Cypher and Morpheus/John the Baptist metaphors and the fact that Neo gets a very Christ-like death at the end of the series.[20]

In The Matrix, a copy of Jean Baudrillard's Simulacra and Simulation is visible on-screen, and Morpheus quotes its phrase "desert of the real".[57] The book was required reading for the actors prior to filming.[58] However, Baudrillard commented that The Matrix misunderstands and distorts his work.[57][59]

In Postmodern thought, interpretations of The Matrix often reference Baudrillard's philosophy to demonstrate that the movie is an allegory for contemporary experience in a heavily commercialized, media-driven society, especially of the developed countries. The influence of the matrixial theory of Bracha Ettinger articulated in a series of books and essays from the end of the 1980s onwards was brought to the public's attention through the writings of art historians such as Griselda Pollock[60][61] and film theorists such as Heinz-Peter Schwerfel.[62]

The Matrix belongs to the cyberpunk genre of science fiction,[2] and draws from earlier works in the genre such as Neuromancer by William Gibson; for example, the film's use of the term "Matrix" is adopted from Gibson's novel.[63] Upon watching The Matrix, Gibson commented that the way that the film's creators had drawn from existing cyberpunk works was "exactly the kind of creative cultural osmosis" he had relied upon in his own writing;[2] however, he noted that the film's Gnostic themes distinguished it from Neuromancer, and believed that The Matrix was thematically closer to the work of science fiction author Philip K. Dick.[2] Other writers have also commented on the similarities between The Matrix and Dick's work.[64][65][66]

The Wachowskis' approach to action scenes drew upon their admiration for Japanese animation such as Ninja Scroll and Akira.[4] Director Mamoru Oshii's 1995 animated film Ghost in the Shell was a particularly strong influence;[4] producer Joel Silver has stated that the Wachowskis first described their intentions for The Matrix by showing him that anime and saying, "We wanna do that for real".[67][68] Mitsuhisa Ishikawa of Production I.G, which produced Ghost in the Shell, noted that the anime's high-quality visuals were a strong source of inspiration for the Wachowskis. He also commented, "... cyberpunk films are very difficult to describe to a third person. I'd imagine that The Matrix is the kind of film that was very difficult to draw up a written proposal for to take to film studios". He stated that since Ghost in the Shell had gained recognition in America, the Wachowskis used it as a "promotional tool".[69] The action scenes of The Matrix were also strongly influenced by live-action films such as those of director John Woo.[64] The martial arts sequences in the film were heavily inspired and influenced by Fist of Legend, a critically acclaimed 1995 martial arts film starring Jet Li. The fight scenes in "Fist of Legend" led to the hiring of Woo-ping as fight choreographer.[70][71]

The film makes several references to Lewis Carroll's Alice's Adventures in Wonderland.[72] The pods in which the machines keep humans have been compared to images in Metropolis, and the work of M. C. Escher.[73] The Wachowskis have described Stanley Kubrick's 2001: A Space Odyssey as a formative cinematic influence, and as a major inspirations on the visual style they aimed for when making The Matrix.[74][75][76]

Reviewers have commented on similarities between The Matrix and other late-1990s films such as Strange Days, Dark City, and The Truman Show.[77][78][79] Comparisons have also been made to Grant Morrison's comic series The Invisibles; Morrison believes that the Wachowskis essentially plagiarized his work to create the film.[80][81] Comparisons have also been made between The Matrix and the books of Carlos Castaneda.[82] In addition, the similarity of the film's central concept to a device in the long-running series Doctor Who has also been noted. As in the film, the Matrix of that series (introduced in the 1976 serial The Deadly Assassin) is a massive computer system which one enters using a device connecting to the head, allowing users to see representations of the real world and change its laws of physics; but if killed there, they will die in reality.[83]

In 2003 Gothamist.com suggested that "the Matrix films could be read with a whole new subtext with the news of the [female] dominatrix [companion seen with Larry at film premieres]".[84]

Release

The Matrix was first released on March 31, 1999.[1] Following its DVD release, it was the first DVD to sell more than one million copies in the US,[85] and went on to be the first DVD to sell more than three million copies in the US.[20] By November 10, 2003, one month after The Matrix Reloaded DVD was released, the sales of The Matrix DVD had exceeded 30 million copies.[86] The Ultimate Matrix Collection was released on HD DVD on May 22, 2007[85] and on Blu-ray on October 14, 2008.[87] The film was also released standalone in a 10th anniversary edition Blu-ray in the Digibook format on March 31, 2009, 10 years to the day after the movie was released theatrically.[88]

Box office

The film earned $171,479,930 (37.0%) in North America and $292,037,453 (63.0%) elsewhere for a worldwide total of $463,517,383.[1] In North America, it became the fifth highest grossing film of 1999 and the highest grossing R-rated film of 1999. Worldwide it was the fourth highest grossing film of the year.[1] As of 2012 it is placed 122 on the list of highest grossing films of all time, and the second highest grossing film in the Matrix franchise after The Matrix Reloaded ($742.1 million).[1]

Critical reception

The Matrix received positive reviews from most critics,[6] and is widely regarded as one of the greatest science fiction films of all time.[7][8] Entertainment Weekly called The Matrix "the most influential action movie of the generation".[18] Rotten Tomatoes, described it as an "ingenious" blend of Hong Kong action cinema, innovative visual effects and an imaginative vision. The site reported that 87% of critics gave the film positive reviews, with an average score of 7.4/10, based upon a sample of 129 reviews.[5] At Metacritic, which assigns an average rating out of 100 to reviews from mainstream critics, the film received an average score of 73 upon its DVD release, based on 35 reviews.[6]

Philip Strick commented in Sight & Sound, "if the Wachowskis claim no originality of message, they are startling innovators of method," praising the film's details and its "broadside of astonishing images".[89] Roger Ebert praised the film's visuals and premise, but disliked the third act's focus on action.[77] Similarly, Time Out praised the "entertainingly ingenious" switches between different realities, Hugo Weaving's "engagingly odd" performance, and the film's cinematography and production design, but concluded, "the promising premise is steadily wasted as the film turns into a fairly routine action pic ... yet another slice of overlong, high concept hokum."[90]

Jonathan Rosenbaum of the Chicago Reader also reviewed the film negatively, criticising it as "simpleminded fun for roughly the first hour, until the movie becomes overwhelmed by its many sources ... There's not much humor to keep it all life-size, and by the final stretch it's become bloated, mechanical, and tiresome."[91] Film critic Nick Davis strongly disliked The Matrix, criticising aspects such as its unoriginality and its attitudes toward race and gender ("Whatever credit the Wachowskis get for casting a woman and a black man as Neo's superiors they summarily lose by turning them into the same old pigeonholes") and concluding, "The Wachowski Brothers have dreamed up brand-new special effects, have raised the bar of technical accomplishment in filmmaking, only to put a pathetically hackneyed, depressingly impersonal, and politically thoughtless bit of tripe onto the screen."[92]

Ian Nathan of Empire described Carrie-Anne Moss as "a major find", praised the "surreal visual highs" enabled by the bullet time (or "flo-mo") effect, and described the film as "technically mind-blowing, style merged perfectly with content and just so damn cool". Nathan remarked that although the film's "looney plot" would not stand up to scrutiny, that was not a big flaw because "The Matrix is about pure experience".[93] Maitland McDonagh said in her review for TV Guide, "The Wachowskis' through-the-looking-glass plot... manages to work surprisingly well on a number of levels: as a dystopian sci-fi thriller, as a brilliant excuse for the film's lavish and hyperkinetic fight scenes, and as a pretty compelling call to the dead-above-the-eyeballs masses to unite and cast off their chains. ... This dazzling pop allegory is steeped in a dark, pulpy sensibility that transcends nostalgic pastiche and stands firmly on its own merits."[94] Salon's reviewer Andrew O'Hehir acknowledged that The Matrix is a fundamentally immature and unoriginal film ("It lacks anything like adult emotion... all this pseudo-spiritual hokum, along with the overamped onslaught of special effects -- some of them quite amazing -- will hold 14-year-old boys in rapture, not to mention those of us of all ages and genders who still harbor a 14-year-old boy somewhere inside"), but concluded, "as in Bound, there's an appealing scope and daring to the Wachowskis' work, and their eagerness for more plot twists and more crazy images becomes increasingly infectious. In a limited and profoundly geeky sense, this might be an important and generous film. The Wachowskis have little feeling for character or human interaction, but their passion for movies — for making them, watching them, inhabiting their world — is pure and deep."[72]

Several science fiction creators commented on the film. Author William Gibson, a key figure in cyberpunk fiction, called the film "an innocent delight I hadn't felt in a long time," and stated, "Neo is my favourite-ever science fiction hero, absolutely."[95] Joss Whedon called the film "my number one" and praised its storytelling, structure and depth, concluding, "It works on whatever level you want to bring to it."[96] Filmmaker Darren Aronofsky commented, "I walked out of The Matrix ... and I was thinking, 'What kind of science fiction movie can people make now?' The Wachowskis basically took all the great sci-fi ideas of the 20th century and rolled them into a delicious pop culture sandwich that everyone on the planet devoured."[97] Director M. Night Shyamalan praised the Wachowskis' passion for the film, saying, "Whatever you think of The Matrix, every shot is there because of the passion they have! You can see they argued it out!"[98]

Accolades

The Matrix received Oscars for film editing, sound effects editing, visual effects, and sound. The filmmakers were competing against other films with established franchises, like Star Wars Episode I: The Phantom Menace, yet they managed to sweep all four of their nominations.[99][100] The Matrix also received BAFTA awards for Best Sound and Best Achievement in Special Visual Effects, in addition to nominations in the cinematography, production design and editing categories.[101] In 1999, it won Saturn Awards for Best Science Fiction Film and Best Direction.[102]

Award Category Name Outcome
72nd Academy Awards Film Editing Zach Staenberg Won
Sound Mixing John T. Reitz, Gregg Rudloff, David E. Campbell, David Lee Won
Sound Editing Dane A. Davis Won
Visual Effects John Gaeta Won
53rd British Academy Film Awards Cinematography Bill Pope Nominated
Editing Zach Staenberg Nominated
Production Design Owen Paterson Nominated
Sound David Lee, John T. Reitz, Gregg Rudloff, David Campbell, Dane A. Davis Won
Special Visual Effects John Gaeta, Steve Courtley, Janet Sirrs, Jon Thum Won
23th Saturn Awards Best Direction The Wachowski Brothers Won
Best Science Fiction Film Won
Best Actor Keanu Reeves Nominated
Best Actress Carrie-Anne Moss Nominated
Best Costumes Kym Barrett Nominated
Best Make-Up Nikki Gooley, Bob McCarron, Wendy Sainsbury Nominated
Best Special Effects John Gaeta, Janek Sirrs, Steve Courtley, Jon Thum Nominated
Best Supporting Actor Laurence Fishburne Nominated
Best Writer The Wachowski Brothers Nominated

Legacy

The Matrix had a strong effect on action film-making in Hollywood. The film's incorporation of wire fu techniques, the hiring of fight choreographer Yuen Woo-ping and other stunt personnel with a background in Hong Kong action cinema, affected the approaches to fight scenes taken by subsequent Hollywood action films,[103] shifting them into more Eastern approaches.[20] The success of The Matrix put those choreographers and their techniques in high demand by other filmmakers who wanted fights of similar sophistication: for example, wire work was employed in X-Men (2000)[103] and Charlie's Angels (2000),[104] and Yuen Woo-ping's brother Yuen Cheung-Yan was choreographer on Daredevil (2003).[105] The Matrix's Asian approach to action scenes also created an audience for Asian action films such as Crouching Tiger, Hidden Dragon (2000) that they might not otherwise have had.[106]

Following The Matrix, films made abundant use of slow-motion, spinning cameras, and, often, the bullet time effect of a character freezing or slowing down and the camera dollying around them.[42] The ability to slow down time enough to distinguish the motion of bullets was used as a central gameplay mechanic of several video games, including Max Payne, in which the feature was explicitly referred to as "bullet time".[107][106] The Matrix's signature special effect has also been parodied numerous times,[18] in comedy films such as Deuce Bigalow: Male Gigolo (1999),[108] Scary Movie (2000),[109] Shrek (2001),[106] Kung Pow! Enter the Fist (2002);[110] and in video games such as Conker's Bad Fur Day.[111] It also inspires films featuring black-clad hero, sexy yet deadly heroine, and bullet rippling slowly through the air,[18] such as Charlie's Angels (2000) featuring a scene in which Cameron Diaz floating through the air while the cameras flo-mo around her; Equilibrium (2003), starring Christian Bale, whose characters wore long black leather coats like Reeves' Neo;[106] Night Watch (2004), a Russian megahit heavily influenced by The Matrix and directed by Timur Bekmambetov, who later made Wanted (2008), which also features bullets ripping through air; and Inception (2010), which centers on a team of sharply dressed rogues who entered a wildly malleable alternate reality by "wiring in". The original Tron (1982) paved the way for The Matrix, and The Matrix, in turn, inspired Disney to make its own Matrix with a Tron sequel, Tron: Legacy (2010).[104]

Carrie-Anne Moss asserted that prior to being cast in The Matrix, she had "no career". The film also created one of the most devoted movie fan-followings since Star Wars, and was even briefly blamed for the shootings at Columbine High School.[18] The combined success of the Matrix trilogy, the Lord of the Rings films and the Star Wars prequels also made Hollywood interested in creating stories that could be told in trilogies.[20] Stephen Dowling from the BBC noted, "despite Hollywood's caution at religious movies (young moviegoers are not supposed to be into spiritual films), The Matrix managed to promote them alongside other ideas to which teenagers could relate", such as the "outsiderness", choice, responsibility, faith in oneself, as well as the fear of technology and authority. He concluded that The Matrix's success in taking complex philosophical ideas and presenting it in ways palatable for impressionable minds might be its most influential aspect.[106]

In 2001, The Matrix was placed 66th in the American Film Institute's "100 Years... 100 Thrills" list. In 2007, Entertainment Weekly called The Matrix the best science-fiction piece of media for the past 25 years.[9] In 2009, the film was ranked 39th on Empire's reader-, actor- and critic-voted list of "The 500 Greatest Movies of All Time".[112] The Matrix was voted as the fourth best sci-fi film in the 2011 list Best in Film: The Greatest Movies of Our Time, based on a poll conducted by ABC and People, and in 2012, the film was added to the National Film Registry for preservation.[10]

Year Award Nominee Ranking Ref.
2001 AFI's 100 Years...100 Thrills The Matrix #66 [113]
2003 AFI's 100 Years...100 Heroes & Villains Neo / Thomas Anderson (Hero)
Agent Smith (Villain)
2007 AFI's 100 Years...100 Movies (10th Anniversary Edition) The Matrix
2008 AFI's 10 Top 10 The Matrix

Franchise

The film's mainstream success led to the making of two sequels, The Matrix Reloaded and The Matrix Revolutions. These were filmed back-to-back in one shoot and released in two parts in 2003.[114] The first film's introductory tale is succeeded by the story of the impending attack of the human enclave of Zion by a vast machine army.[115][116] The sequels also incorporate longer and more ambitious action scenes, as well as improvements in bullet time and other visual effects.[116][117]

Also released was The Animatrix, a collection of nine animated short films, many of which were created in the same Japanese animation style[118] that was a strong influence on the live trilogy. The Animatrix was overseen and approved by the Wachowskis who only wrote four of the segments themselves but did not direct any of them; much of the project was developed by notable figures from the world of anime.[118]

The franchise also contains three video games: Enter the Matrix (2003), which contains footage shot specifically for the game and chronicles events taking place before and during The Matrix Reloaded;[119] The Matrix Online (2004), an MMORPG which continued the story beyond The Matrix Revolutions;[120][121] and The Matrix: Path of Neo (2005), which focuses on Neo's journey through the trilogy of films.[122]

The franchise also includes The Matrix Comics, a series of comics and short stories set in the world of The Matrix, written and illustrated by figures from the comics industry. Most of the comics were originally presented for free on the official Matrix website;[123] they were later republished, along with some new material, in two printed trade paperback volumes, called The Matrix Comics, Vol 1 and Vol 2.[124][125]

See also

References

Notes

  1. ^ a b c d e Box Office Mojo: The Matrix. URL retrieved June 24, 2009.
  2. ^ a b c d e Gibson, William (January 28, 2003). "The Matrix: Fair Cop". williamgibsonbooks.com. Retrieved August 13, 2012.
  3. ^ a b Miller, Laura (December 5, 2002). ""The Matrix and Philosophy" by William Irwin, ed". Salon. Retrieved November 15, 2012.
  4. ^ a b c "Matrix Virtual Theatre (interview with the Wachowski Brothers)". Warnervideo.com. Warner Brothers Studios. November 6, 1999. Retrieved November 29, 2012. We liked Ghost in the Shell and the Ninja Scroll and Akira in anime. One thing that they do that we tried to bring to our film was a juxtaposition of time and space in action beats.
  5. ^ a b "The Matrix (1999)". Rotten Tomatoes. Flixster. Retrieved July 07, 2012. {{cite web}}: Check date values in: |accessdate= (help)
  6. ^ a b c "The Matrix (1999): Reviews". Metacritic. CNET Networks, Inc. Retrieved July 11, 2008.
  7. ^ a b Heritage, Stuart (October 21, 2010). "The Matrix: No 13 best sci-fi and fantasy film of all time". Guardian. London.
  8. ^ a b "Top 25 Sci-Fi Movies of All Time – Movies Feature at IGN". Movies.ign.com. Retrieved January 29, 2012.
  9. ^ a b Jensen, Jeff (May 7, 2007). "The Sci-Fi 25: The Genre's Best Since 1982". Entertainment Weekly. Retrieved May 7, 2007.
  10. ^ a b King, Susan (December 19, 2012). "National Film Registry selects 25 films for preservation". Los Angeles Times. Retrieved December 21, 2012.
  11. ^ a b c d e The Matrix Revisited 2001, Screenplay.
  12. ^ a b Lawrence, Will (2007). "The Empire Interview: In conversation with Will Smith". Empire (212). EMAP: 109. Honestly, I didn't think they could do it, it was too ambitious. I saw Bound and I loved it. The Matrix is exactly what they pitched, but they were designing those cameras to get those freeze-frames, and I was like, "If that doesn't work, the movie looks ridiculous." I didn't feel comfortable with the level of importance placed on that effect working properly. ... That's probably the only one that I turned down that I shouldn't have, but when you see somebody do it like Keanu you think, "Thank God." I don't think I was mature enough as an actor at that point to get out of the way and just let it be and allow the directors to make the movie. I would have been trying to make jokes. Now I would have loved to take a shot and see what I would have done with it and I know now I could absolutely have been mature enough to get out the way. But back then I don't think I was. {{cite journal}}: Unknown parameter |month= ignored (help)
  13. ^ Hillner, Jennifer. "I, Robocop". Wired. Condé Nast Publications.
  14. ^ Riggs, Ransom. "5 million-dollar mistakes by movie stars." CNN. Retrieved October 20, 2008.
  15. ^ Larry Carroll (December 7, 2007). "Will Smith Snagged 'I Am Legend' From Schwarzenegger, But Can You Imagine Nicolas Cage In 'The Matrix'?". MTV. Retrieved December 08, 2007. {{cite news}}: Check date values in: |accessdate= (help)
  16. ^ Norrington, Stephen (Director) (December 16, 2003). The League of Extraordinary Gentlemen, Behind The Scenes Footage (DVD). United States: 20th Century Fox. {{cite AV media}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  17. ^ a b c d The Matrix Revisited 2001, Training.
  18. ^ a b c d e Fierman, Daniel (May 12, 2003). "The Neo Wave". Entertainment Weekly. Retrieved December 22, 2012.
  19. ^ a b c The Matrix Revisited 2001, Interrogation Room.
  20. ^ a b c d e f g h i j k l m Godoski, Andrew. "Under The Influence: The Matrix". Screened.com. Archived from the original on December 22, 2012. Retrieved December 22, 2012. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  21. ^ Miller, Mark (November 2003). "Matrix Revelations; The Wachowski Brothers FAQ". Wired. Archived from the original on December 4, 2012. Retrieved December 4, 2012. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ a b c d e Powerhouse Museum. "'The Matrix' film poster". Powerhouse Museum, Australia. Retrieved December 24, 2012.
  23. ^ Rothstein, Edward (May 24, 2003). "Philosophers Draw On a Film Drawing On Philosophers". New York Times. Retrieved December 05, 2012. {{cite news}}: Check date values in: |accessdate= (help)
  24. ^ a b c d The Matrix Revisited 2001, Trinity.
  25. ^ a b c The Matrix Revisited 2001, Look of the Matrix.
  26. ^ Clover 2004, pp. 8–9: In the denouement [of The Thirteenth Floor], Douglas Hall simply crests a hill to discover that what he had thought was the real world has, beyond this point, yet to be constructed. In lieu of landscape, only crude phosphor-green polygons, the basic units of video graphics rendering, in the primal monochrome of an old CRT. The raw material of the simulation is even more basic in The Matrix – machine language itself, in the same familiar green...
  27. ^ a b The Matrix Revisited 2001, The Nebuchadnezzar.
  28. ^ a b c The Matrix Revisited 2001, The Power Plant.
  29. ^ a b The Matrix Revisited 2001, Costume.
  30. ^ a b The Matrix Revisited 2001, The Shooting Begins.
  31. ^ HBO First Look: Making the Matrix (Cable TV documentary). United States: HBO. {{cite AV media}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  32. ^ The Matrix Revisited 2001, Car Ride To The Oracle.
  33. ^ a b Delaney, Colin (April 26, 2011). "5 Sydney film sites you didn't know you knew". CNN. Retrieved December 24, 2012.
  34. ^ The Matrix Revisited 2001, Government Roof.
  35. ^ Ebert, Roger (November 6, 2005). "Great Movies: Dark City". Chicago Sun-Times. Retrieved December 18, 2006.
  36. ^ The Matrix Revisited 2001, Government Lobby.
  37. ^ The Matrix Revisited 2001, Construct Kung Fu.
  38. ^ The Matrix Revisited 2001, El Fighting.
  39. ^ The Matrix Revisited 2001, Helicopter Rescue.
  40. ^ Wachowski & Wachowski 2000.
  41. ^ a b "200 Things That Rocked Our World: Bullet Time". Empire (200). EMAP: 136. 2006. {{cite journal}}: Unknown parameter |month= ignored (help)
  42. ^ a b Lane, Anthony (January 20, 2003). "The Current Cinema: Trouble in the Streets". The New Yorker. Retrieved December 4, 2012. What I think of as the "Matrix" shot, a lone figure frozen while the camera circles around him, has travelled quickly from novelty to cliché, but Meirelles just about keeps it alive by using it to track the passage of time.
  43. ^ a b c d Green, Dave (June 5, 1999). "Better than SFX". The Guardian. London. Retrieved December 18, 2009.
  44. ^ Clover 2004, p. 35.
  45. ^ Wood, Aylish (April 17, 2007). Digital Encounters (New edition ed.). Routledge. ISBN 0415410665. {{cite book}}: |edition= has extra text (help)
  46. ^ a b c d Silberman, Steve. "Matrix2". Wired. Retrieved December 25, 2012.
  47. ^ Buckley, Robert. "Film Essay On The "Bullet Time" Scene In "The Matrix"". Graduate School of Computer and Information Sciences, Nova Southeastern University. Archived from the original (PDF) on December 27, 2012. Retrieved December 27, 2012.
  48. ^ Tiwari, Abhishek. "Bullet Time Technique". Mumbai: Voice, School of Broadcasting and Communication. Archived from the original on December 27, 2012. Retrieved December 27, 2012. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  49. ^ "Comment about the use of FreeBSD (5:50)". YouTube. January 23, 2008. Retrieved January 29, 2012.
  50. ^ "FreeBSD Used to Generate Spectacular Special Effects". April 22, 1999. Retrieved July 19, 2012.
  51. ^ The Matrix Revisited 2001, Post-production.
  52. ^ The Matrix Revisited 2001, Sound effects.
  53. ^ The Matrix Revisited 2001, The Score.
  54. ^ Don Davis, interviewed in The Matrix Revisited (Chapter 28). A transcript of his comments may be found online: [1]
  55. ^ Coleman, Christopher. "Essence of Cool". Tracksounds.com. Archived from the original on December 28, 2012. Retrieved December 28, 2012.
  56. ^ Babenko, Yelyzaveta (2011). Analysis of the film "The Matrix". Munich: GRIN Verlag. p. 41. ISBN 3-640-91402-3; ISBN 978-3-64091-402-9.
  57. ^ a b Poole, Steven (March 7, 2007). "Obituary: Jean Baudrillard". The Guardian. Retrieved November 15, 2012.
  58. ^ Post Jobs (March 14, 2007). "Remember Baudrillard". Inside Higher Ed. Retrieved January 29, 2012.
  59. ^ "Le Nouvel Observateur with Baudrillard". Le Nouvel Observateur. Archived from the original on January 13, 2008. Retrieved January 31, 2010.
  60. ^ Pollock, Griselda, "Does Art Think?" In: Dana Arnold and Margaret Iverson (eds.) Art and Thought. Oxford: Basil Blackwell, 2003. ISBN 0-631-22715-6
  61. ^ Pollock, Griselda, "Inscritions in the Feminine" In: Catherine de Zegher (eds), Inside the Visible. MIT Press, 1996
  62. ^ Schwerfel, Heinz-Peter, Kino and Kunst, Koln: Dumont, 2003.
  63. ^ Leiren-Young, Mark (January 6, 2012). "Is William Gibson's 'Neuromancer' the Future of Movies?". The Tyee. Retrieved January 16, 2012. One of the obstacles in the selling of this movie to the industry at large is that everyone says, 'Oh, well, The Matrix did it already.' Because The Matrix – the very word 'matrix' – is taken from Neuromancer, they stole that word, I can't use it in our movie.
  64. ^ a b Rose, Frank. "The Second Coming of Philip K. Dick". Wired. Condé Nast Publications. Retrieved December 4, 2012. His influence is pervasive in The Matrix and its sequels, which present the world we know as nothing more than an information grid; Dick articulated the concept in a 1977 speech in which he posited the existence of multiple realities overlapping the "matrix world" that most of us experience. ... They probably don't realize that the Matrixseries [sic] contains almost as many references to Woo as to Dick. (Fluttering pigeons heralding a fight, a shooter with two guns blazing - pure Woo.)
  65. ^ Zenko, Darren (April 29, 2007). "Not another Philip K. Dick movie". The Toronto Star. Retrieved May 25, 2010.
  66. ^ Axmaker, Sean (June 25, 2002). "Philip K. Dick's dark dreams still fodder for films". Seattle Post Intelligencer. Even the seeds of his concepts, however, sprout resonant ideas that the biggest special effects can't destroy, and they have pollinated the creative ground of many other films, from the moral quandaries posed by technology in "The 6th Day" to the paranoia and sanity-threatening conspiracies of "The Truman Show" and "The Matrix."
  67. ^ Joel Silver, interviewed in "Scrolls to Screen: A Brief History of Anime" featurette on The Animatrix DVD.
  68. ^ Joel Silver, interviewed in "Making The Matrix" featurette on The Matrix DVD.
  69. ^ Mitsuhisa Ishikawa, interviewed in The South Bank Show, episode broadcast February 19, 2006
  70. ^ "Fist of Legend". Bigbearacademy.com. Retrieved December 13, 2012.
  71. ^ Colman, Dan (October 7, 2011). "The Matrix: What Went Into The Mix". Open Culture. Retrieved December 13, 2012.
  72. ^ a b Andrew O'Hehir (April 2, 1999). "Short attention spawn". Salon. Archived from the original on May 23, 2009. Retrieved November 15, 2012.
  73. ^ Jones, Steven Edward (2006). "Simulacra in the Matrix (p. 131)". Against Technology. From the Luddites to Neo-Luddism. CRC Press. {{cite book}}: External link in |chapterurl= (help); Unknown parameter |chapterurl= ignored (|chapter-url= suggested) (help) ISBN 0-415-97868-8; ISBN 978-0-41597-868-2.
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Bibliography

Further reading

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