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FIFA Football/Soccer (for PS VITA) should be merged here, as it's the same game.
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{{merge from|FIFA Football}}
{{Infobox video game
{{Infobox video game
|image = [[Image:FIFA 12 cover.jpg|250px|FIFA 12]]
|image = [[Image:FIFA 12 cover.jpg|250px|FIFA 12]]

Revision as of 05:10, 29 February 2012

FIFA 12
FIFA 12
UK and Ireland cover featuring Wayne Rooney and Jack Wilshere
Developer(s)EA Canada[4] HB Studios[5] - Wii
Publisher(s)EA Sports
SeriesFIFA
Platform(s)Android, PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X, Wii, PlayStation 2, Xperia Play, PlayStation Portable, 3DS, iOS
Genre(s)Sports Simulation
Mode(s)Single-player, Multiplayer

FIFA 12 (titled FIFA Soccer 12 in North America) is the nineteenth game in Electronic Arts' FIFA series of association football video games. It was developed by EA Canada, and published by Electronic Arts worldwide under the EA Sports label. David Rutter, the line producer for FIFA 12, promised "a revolutionary year for FIFA ... especially in the gameplay department."[6]

An "Ultimate Edition" of the game will be available through Game and Gamestation stores. It includes four monthly Ultimate Team gold packs, with each pack containing 12 items including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players.[7] On 22 June 2011, EA Sports announced that the Microsoft Windows version of FIFA 12 will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.[3]

Along with several other new EA Sports titles, FIFA 12 was available three days early to purchasers of the EA Sports Season Ticket.[8] The release date of the FIFA 12 demo was announced at the Gamescom event in Germany on 16 August; the demo was available from Xbox Live Marketplace and EA's Origin Store[9] for Microsoft Windows on 13 September 2011,[10] though the PlayStation 3 demo was not available in Europe until the following day.[11]

Fifa 12

According to EA, FIFA 12 sports several new features and improvements over its predecessors.[12] For the first time in several years the game's presentation and front end has been redesigned with the familiar vertical menus being replaced by a side-scrolling menu bar system and the new Impact engine.

Game play

Three major gameplay changes have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending, and Precision Dribbling.[4]

In development for 2 years,[4] the Impact Engine improves collision variety, accuracy, and momentum preservation.[13] A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved.[14] This affects all players, so even those off the ball may have collisions.[14] The Impact Engine has been cited as a game changer, making FIFA 12 less structured and synthetic than its predecessors,[14] and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles.[4] The Impact Engine also directly affects injuries sustained by players during a match.[14]

The new Tactical Defending system aims to change the approach to defending by placing equal importance on positioning, intercepting passes and tackling. When defending there will be more of an emphasis on slowing attackers down and containing them, and pressuring them into making mistakes.[14] This is intended to be a more manual form of defending, requiring greater timing and precision[15] when compared to the defensive "press" system used in previous FIFA games.[16] The old system, now dubbed "legacy defending", where a button press causes an AI player to home in on the player in possession of the ball, can still be used offline,[17] and in online friendlies and custom unranked matches.[18]

The Precision Dribbling feature allows players to dribble whilst shielding, meaning you can still move around the pitch whilst holding players off, rather than being rooted to the spot.[19] Close control has been added below jogging as a way of allowing players to take smaller, more frequent touches, keeping the ball closer and keeping tighter control.[19] Players will now be much more aware of their surroundings. As an example, players in possession near the touchline will understand their position, and keep tighter control of the ball to stop it running out of play.[19]

An improved artificial intelligence system named Pro Player Intelligence aims to make AI-controlled players react to the skills and capabilities of other players with appropriate actions. For example, a winger will be more likely to cross the ball into the box when he has a waiting team-mate with aerial ability, whereas he might look for support and play the ball along the ground if that team-mate is less of an aerial threat.[20] Players will also make better use of their own strengths, so for example a creative player might look for less obvious opportunities such as playing long accurate passes, where another player in his situation would be more likely to play it safe with a short pass.[21]

Match presentation has also been overhauled with a new default camera angle and improvements to the broadcast-style match build-up.[21] Some in-game cutscenes have been removed, such as those before throw-ins and corner kicks. Instead, a player will simply run to perform the task in question with no interruption.[16]

Career Mode

The manager's relationship with players and the media will play a larger role, with team selection, success, and salaries all affecting individual players' attitudes and morale, and the press picking up on injuries and unrest, all of which can impact performance on the pitch.[14] Unhappy players can talk to the press and stir up interest from other clubs, with transfer AI also having been improved upon. Transfer targets will sometimes demand excessive wages if they think they can get away with it, and rival clubs will chance tempting your star players away for a bargain price.[14] Each club will be assigned a particular transfer mentality, where the richest clubs will tend to concentrate on acquiring the very best players available, whereas smaller clubs may look more for youngsters, older players, and loans.[16] The AI will fine-tune this element to prevent it becoming too predictable.[16] The transfer window has been overhauled, with the last day being slowed down to progress on hours rather than days[16] and featuring a ticking countdown clock as clubs hurry to complete last-minute deals. It will be possible to delay transfers until right up to the deadline in order to see how others pan out, and the club's Chief Executive will help with pointing out potential late signings.[14] Other improvements to Career Mode include the calendar, news story displays and news feeds, which aim to make information such as upcoming events, transfers, and rumours more accessible.[16] Facebook integration has been implemented.

Online modes

EA claims to have "revolutionized" the online side of FIFA 12.[22] Among the changes is a new mode called "Head to Head Seasons", a variation on regular ranked matches where league points are awarded for winning or drawing matches. The aim is to progress up through ten divisions, with each "season" consisting of ten games. All players will start in the tenth and lowest division, with promotion and relegation based on a target number of points won in each season.[22] There will also be related "cup" tournaments every few weeks.[22] Multiplayer matchmaking has been expanded with the addition of the "flow" mode. This involves choosing various options such as team and line-up before being matched with an opponent. This change is intended to counter the problem of being paired with opponents who choose one of a small number of five-star teams, a situation that often results in repetitive matches between the same few clubs.[22] By selecting a team beforehand, an opponent with similar team preferences to your own will automatically be chosen.[22] There is also the option for players who use the "manual" control method, with reduced AI assistance on shots and passes, to choose to be paired against other "manual" users only. The percentage of games an opponent has finished can be specified too, making it easier to avoid "rage quitters".[22]

A new online service called EA Sports Football Club launches simultaneously with FIFA 12, and has been compared to a social network that tracks what players do in the game and awards XP.[14] This will be linked to both friend-based and worldwide leaderboards, and include a levelling system. The player also chooses a particular football club to support which will be apportioned a share of all XP earned, with league tables for clubs based on the average XP contributed by their fans.[14] Each week will count as a "season" with clubs being promoted or relegated based on the skill of those who support them.[23] EA Sports Football Club will in future connect play across multiple titles, starting with FIFA 12 and the forthcoming FIFA Street. By playing both games XP earned in one will be.

Ultimate Team

Ultimate Team is a free, online mode in which you purchase 'packs' consisting of players, contracts(in order to play the players in online matches, representative of real life), injury healing and more. Items, represented by trading cards, come into three categories. Bronze items are the least valuable, such as less-known players, shorter contract length and 'smaller' teams' kits and badges. Silver items are slightly more valuable, and there are some recognisable players, such as Aston Villa's Emile Heskey and Manchester United's Tom Cleverley. Gold items are the most valuable, and feature well-known players and teams' kits, plus longer contract length and the ability to reduce the number of matches a player is out with injury for by a significant amount.

The objective is to obtain the best items and compare squads with your friends, and you can see how you are doing through the Friends' Leaderboards, which compares your club to those of your friends.

Building up your club

In contrast to being DLC in previous titles, this year's Ultimate Team was loaded straight onto the disc by the game's developers, so one had the opportunity to play straight after purchase. First off, you choose your club name, and receive a starter pack consisting of a badge, two kits, and seventeen players(plus manager) to start your club off. These are all bronze items, so are less-known. In order to build up your club with better players, you must first play matches, in which you can expect to receive 400-500 coins, the game's virtual currency.

Buying items

With these coins you may buy packs of bronze, silver, or gold items to improve your club, however real-life currency can be used, Microsoft Points for the Xbox 360, or money from your wallet through the Playstation Store.

If you are looking for a specific player, however, you can visit the trade market where other people place items up for sale, much like managers place players on the transfer list in real life.

Sometimes this is necessary to improve your team's chemistry(how well they work together) or you just want to buy a specific player for a themed squad(English players, Spanish players etc.) Some players prefer the trade market to obtain players because you know exactly which players you are buying, whereas a pack is completely random.

Happy Hour

There is occasionally a Happy Hour on FIFA 12 Ultimate Team. There is no fixed date, but generally occurs between 6pm and 7pm (GMT). There are multiple benefits for packs bought in this time. Sometimes you have an increased chance of receiving better items in packs or occasionally there is a pack discount. Some players have reported poor luck during this hour, however EA have confirmed a Happy Hour occurs, as has been stated in many of EA's Ultimate Team podcasts.

Leagues and teams

Leagues

FIFA 12 features 29 licensed leagues from 22 countries. Unlike FIFA 11, Gambrinus liga and Turkish Süper Lig are not included.[24]

National teams

FIFA 12 has 42 national teams in its international division. Five new teams are added to the list, while  China,  Paraguay,  Ukraine ,  Wales and  Nigeria are not included in this edition.[24]

Stadiums

There are 56 stadia in FIFA 12, including most of the larger stadiums from Europe's most prominent leagues, as well as a range of generic stadia. In FIFA 12 there are new real stadia: Manchester City's Etihad Stadium, Juventus's Juventus Stadium and Vancouver Whitecaps' BC Place Stadium.[25]

Real stadia

Soundtrack

The official soundtrack for FIFA 12 was announced on 12 September 2011. The game features 39 established and breakthrough artists from 15 countries and covers a variety of music genres.[9]

Track listing
No.TitleArtistLength
1."Open Your Eyes"Alex Metric and Steve Angello 
2."Break The Spell"All Mankind 
3."Escapee"Architecture In Helsinki 
4."So Tem Jogador"Bloco Bleque / Gabriel o Pensador 
5."No Problem"Chase & Status 
6."Not In Love"Crystal Castles and Robert Smith 
7."Hits Me Like a Rock"CSS 
8."Where I'm Going"Cut Copy 
9."Circles"Digitalism 
10."Latino & Proud"DJ Raff 
11."Bombay (Fresh Touch Dub Mix)"El Guincho 
12."Sabor Tropical"Empresarios 
13."Call It What You Want"Foster the People 
14."Up Up Up"Givers 
15."The World Is Yours"Glasvegas 
16."Stare Into The Sun"Graffiti6 
17."Colours (Captain Cutz Remix)"Grouplove 
18."Let Go"Japanese Popstars 
19."Switchblade Smiles"Kasabian 
20."El Buen Salvaje"La Vida Bohème 
21."Nightlight"Little Dragon 
22."Una Sola Voz"Macaco 
23."Verstrahlt"Marteria / Yasha 
24."The Phoenix Alive (Kris Menace Remix)"Monarchy 
25."Twisted Soul"Pint Shot Riot 
26."Got It All (This Can't Be Living Now)"Portugal. The Man 
27."The Big Bang"Rock Mafia 
28."Energy"Spank Rock 
29."Hold On"The Chain Gang Of 1974 
30."Thousand Answers"The Hives 
31."City"The Medics 
32."Punching in a Dream"The Naked and Famous 
33."Machu Picchu"The Strokes 
34."Hands"The Ting Tings 
35."Wreckin' Bar (Ra Ra Ra)"The Vaccines 
36."Stargazer"Thievery Corporation 
37."La Campana"Tittsworth and Alvin Risk / Maluca 
38."Will Do"TV on the Radio 
39."Drownin'"Tying Tiffany 

Commentators

Martin Tyler returns as the main commentator, with former Arsenal and England player Alan Smith as co-commentator.[26] Smith replaces long-term FIFA contributor Andy Gray following the controversy surrounding him earlier in 2011[27] and his subsequent dismissal from the Sky Sports commentary team.[27] FIFA 12 producer David Rutter described Smith as "one of the top-tier broadcasters on the UK football scene, [who will bring] a fresh, new perspective and insight ... working alongside the trusted and well-known voice of Martin Tyler"[27] A second English commentary team will be included in the form of ITV's Clive Tyldesley and Andy Townsend, who will be used for tournament modes, though they can also be set as the default commentators.[26]

FIFA 12 will be the first in the series to be released in Arabic, with Essam El Shawaly and Abdullah Mubarak Al-Harby providing the commentary.[28]

Covers

As with previous FIFA games, a number of different national covers are used. Most of them depict either Manchester United and England striker Wayne Rooney, and/or Real Madrid's Brazilian international Kaká,[29] along with one or two other players, often from the country in question. In the UK and Ireland, Jack Wilshere of Arsenal and England is featured alongside Rooney,[30] while Everton's Australian midfielder Tim Cahill partners Rooney and Kaká on both the Australian and Asian covers.[31] Rooney appears for the first time on the North American cover along with Los Angeles Galaxy forward Landon Donovan and Rafael Márquez of New York Red Bulls.[32] The French cover features Rooney alongside French stars Karim Benzema and Philippe Mexès, while the German cover only features two Germans: Mats Hummels of Dortmund and FC Köln's Lukas Podolski. The Polish game cover features, as well as Rooney, Jakub Błaszczykowski, the Polish national team captain and the midfielder for Borussia Dortmund. Covers are also available to download from the internet, for example, a fan could go to search for their preferred club and download that cover. The cover players are also utilised in the FIFA 12 advertising campaigns, and other promotional and social media activities worldwide.[29] EA spokesman Matt Bilbey claimed that the chosen players all "passionately play our game" and will be talking to fans about their own experiences with FIFA.[29]

Sponsorship and promotions

As part of their promotion of FIFA 12 EA Sports have signed a deal with English Premier League club Manchester City that was described as "unprecedented in both its scale and scope within the computer game industry".[33] The deal will involve content distributed through the digital channels of both the club and EA, including "match simulations" before the actual fixtures and "unique visuals of the City stars in action",[33] as well as a "virtual kit launch" held on 21 July 2011.[34][35] EA will be making available a downloadable Manchester City-themed game cover as well as installing gaming areas around the City of Manchester Stadium.[33] The entire first team squad have had their heads scanned in 360 degrees for more accurate in-game representations.[35]

For the third year running, EA Sports co-sponsors English Football League Two side Swindon Town, with the FIFA 12 logo featuring on the back of the home shirt and on the front of the away shirt.[36]

Reception

FIFA 12 has received universal critical acclaim with a score of 91 and 92 on Metacritic for the Xbox 360 and PS3 versions. IGN gave the game a 9.5 out of 10 rating. 1UP.com gave it a A score, praising its refinements and new features. Eurogamer gave it a 9 out of 10 rating, calling it a "welcome edition" and a step forward for the series."

Sales

FIFA 12 sold 3.2 million copies in its first week of availability, up 23 percent over FIFA 11's performance. This makes it the "fastest selling sports game ever", according to publisher EA.[44]

See also

References

  1. ^ "FIFA 12 Ultimate Edition". Game. Retrieved 12 September 2011.
  2. ^ Release-Termin endlich bestätigt: Veröffentlichung am 29. September. fifa12tipps.de
  3. ^ a b "FIFA 12 PC details announced". New Game Network. 22 June 2011.
  4. ^ a b c d Martin, Liam (3 June 2011). "'FIFA 12': Preview". Digital Spy. Hachette Filipacchi Médias.
  5. ^ http://www.hb-studios.com. {{cite web}}: Missing or empty |title= (help)
  6. ^ Goldstein, Hilary (13 April 2011). "FIFA 12 will be a Revolution". IGN. IGN Entertainment Inc.
  7. ^ Orry, Tom (3 June 2011). "GAME to sell FIFA 12". VideoGamer.com. Pro-G Media.
  8. ^ Hopkins, Tom (2 August 2011). "Play FIFA 12, Madden NFL 12 Early With EA Sports Season Ticket". nowgamer.com. Imagine Publishing Ltd.
  9. ^ a b Trapara, Nemanja (12 September 2011). "FIFA 12 - Full soundtrack revealed". EA SPORTS. Electronic Arts. Retrieved 12 September 2011.
  10. ^ Johnson, Luke (16 August 2011). "FIFA 12 demo release date confirmed alongside trailer". T3.com. Future plc. Retrieved 16 August 2011.
  11. ^ Correction on the demo dates: PS3 users in Europe will get it 14th September; everywhere else on PC, 360 and PS3 is 13th., EA Sports official Twitter feed, 30 August 2011
  12. ^ "FIFA 12 | Revolutionary Innovations". EA SPORTS. Electronic Arts. Retrieved 11 June 2011. {{cite web}}: Cite has empty unknown parameter: |1= (help)
  13. ^ "FIFA Soccer 12 Fact Sheet and Hi-Res Screenshots". Operation Sports. CraveOnline. 27 May 2011.
  14. ^ a b c d e f g h i j Stuart, Keith (11 July 2011). "Fifa 12 hands-on preview". The Guardian.
  15. ^ Zaldivar, Gabe (1 August 2011). "FIFA 12: Best Franchise in Soccer Is About to Change the Game Once Again". BleacherReport.com.
  16. ^ a b c d e f Robertson, John (4 August 2011). "FIFA 12 Hands-On". incgamers.com.
  17. ^ you can chose legacy against CPU, EA's Romily Broad via Twitter
  18. ^ Tactical Defending: H2H Seasons, Clubs and Pro Ranked are locked to TD. Legacy OR TD in Online Friendlies and Custom Unranked, EA's Romily Broad via Twitter
  19. ^ a b c Mills, Tom (20 May 2011). "FIFA 12: Precision Dribbling". FIFA Soccer Blog. Kitana Media Network. Retrieved 28 July 2011.
  20. ^ Bryant, David (20 May 2011). "FIFA 12: Pro Player Intelligence". FIFA Soccer Blog. Kitana Media Network.
  21. ^ a b "FIFA 12: Can it stay ahead of PES for another year?". ComputerAndVideoGames.com. Future plc. 23 June 2011.
  22. ^ a b c d e f Reeder, Garreth (17 August 2011). "FIFA 12 | Online Modes". EA SPORTS. Electronic Arts.
  23. ^ Shea, Cam (20 August 2011). "Gamescom: FIFA 12 - Support Your Club!". IGN. IGN Entertainment Inc.
  24. ^ a b FIFA Soccer Blog - FIFA 12 team list
  25. ^ FIFA Soccer Blog - FIFA 12 stadium list
  26. ^ a b Trapara, Nemanja (30 June 2011). "FIFA 12 Broadcast Announcers Revealed". EA SPORTS. Electronic Arts. Retrieved 28 July 2011.
  27. ^ a b c Reynolds, Matthew (30 June 2011). "'FIFA 12' - Alan Smith displaces Andy Gray as commentator". Digital Spy. Hachette Filipacchi Médias.
  28. ^ Bryant, David (23 June 2011). "Arabic Commentary Confirmed For FIFA 12". FIFA Soccer Blog. Kitana Media Network. Retrieved 28 July 2011.
  29. ^ a b c "EA SPORTS Unveils Global Stars for FIFA Soccer 12". EA SPORTS. Electronic Arts. 29 July 2011.
  30. ^ Johnson, Luke (28 July 2011). "FIFA 12 cover revealed with Rooney and Wilshire as stars". T3.com. Future plc.
  31. ^ "FIFA 12 | Cover Stars Are Here". EA SPORTS. Electronic Arts. 28 July 2011.
  32. ^ Trapara, Nemanja (8 August 2011). "North American Cover Stars Revealed!". EA SPORTS. Electronic Arts. Retrieved 10 August 2011.
  33. ^ a b c Robinson, Andy (18 July 2011). "EA Sports signs 'unprecedented' Man City FIFA deal". ComputerAndVideoGames.com. Future plc.
  34. ^ "Manchester City's Kit Revealed For FIFA 12". thisisfakediy.co.uk. 21 July 2011.
  35. ^ a b Mulholland, Paul (18 July 2011). "EA SPORTS are new City partners". mcfc.co.uk.
  36. ^ Mills, Tom (29 July 2011). "FIFA12 Sponsoring Swindon Town". FIFA Soccer Blog. Kitana Media Network.
  37. ^ Weber, Scott (28 September 2011). "Review: FIFA 12 Audaciously Beautifies an Already Beautiful Game". 1UP.com. IGN Entertainment Inc.
  38. ^ Cowen, Nick (25 September 2011). "FIFA 12 - Review". Eurogamer.
  39. ^ Gifford, Kevin (12 October 2011). "Japan Review Check: Dead Island, Forza 4". Retrieved 2011-11-05.
  40. ^ "FIFA Soccer 12". GameTrailers. MTV Networks.
  41. ^ Krupa, Daniel (24 September 2011). "FIFA 12 Review - Xbox 360 Review at IGN". IGN. IGN Entertainment Inc.
  42. ^ "FIFA Soccer 12 for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Metacritic. CBS Interactive.
  43. ^ "FIFA Soccer 12 for PlayStation 3 Reviews, Ratings, Credits and More at Metacritic". Metacritic. CBS Interactive.
  44. ^ Sinclair, Brendan (5 October 2011). "Publisher estimates football simulation's sell-through as "the most successful launch in EA Sports history", calls it the biggest launch of 2011 so far". GameSpot. CBS Interactive. Retrieved 5 October 2011.

External links