List of best-selling video games: Difference between revisions
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{{Main|List of best-selling Nintendo DS video games}} |
{{Main|List of best-selling Nintendo DS video games}} |
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[[Nintendo DS]] video games that have sold or shipped at least ''five'' million copies. |
[[Nintendo DS]] video games that have sold or shipped at least ''five'' million copies. |
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*''[[New Super Mario Bros.]]'' ( |
*''[[New Super Mario Bros.]]'' (30.18 million)<ref name="130131e"/> |
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*''[[Nintendogs]]'' All versions (23.64 million)<ref name=1103e/> |
*''[[Nintendogs]]'' All versions (23.64 million)<ref name=1103e/> |
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*''[[Mario Kart DS]]'' (22.57 million)<ref name="nintendo_mar12"/> |
*''[[Mario Kart DS]]'' (22.57 million)<ref name="nintendo_mar12"/> |
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*''[[Super Mario 64 DS]]'' (9.65 million)<ref name=110426e/> |
*''[[Super Mario 64 DS]]'' (9.65 million)<ref name=110426e/> |
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*''[[Mario Party DS]]'' (8.21 million)<ref name=110426e/> |
*''[[Mario Party DS]]'' (8.21 million)<ref name=110426e/> |
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*[[Pokémon Black and White#Pokémon Black 2 and White 2|''Pokémon Black 2'' and ''White 2'']] (7.63 million)<ref name="130131e"/> |
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*''[[Pokémon Diamond and Pearl|Pokémon Platinum]]'' (7.06 million)<ref name=100507e/> |
*''[[Pokémon Diamond and Pearl|Pokémon Platinum]]'' (7.06 million)<ref name=100507e/> |
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*''[[Dragon Quest IX: Sentinels of the Starry Skies]]'' (5.34 million approximately; 4.29 million in Japan,<ref name="sqenixmay2010">{{cite web|url=http://www.square-enix.com/eng/pdf/news/20100518_02.pdf|title=Results Briefing Session The Fiscal Year Ending 31 March 2010|date=2010-05-18|publisher=[[Square Enix]]|accessdate=2010-08-21}}</ref> 1.05 million overseas)<ref name=110426e/> |
*''[[Dragon Quest IX: Sentinels of the Starry Skies]]'' (5.34 million approximately; 4.29 million in Japan,<ref name="sqenixmay2010">{{cite web|url=http://www.square-enix.com/eng/pdf/news/20100518_02.pdf|title=Results Briefing Session The Fiscal Year Ending 31 March 2010|date=2010-05-18|publisher=[[Square Enix]]|accessdate=2010-08-21}}</ref> 1.05 million overseas)<ref name=110426e/> |
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Total Nintendo DS games sold as of December 31, 2012: 930.55 million.<ref name=nintendosales/> |
Total Nintendo DS games sold as of December 31, 2012: 930.55 million.<ref name=nintendosales/> |
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<ref name="130131e"/> |
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====Nintendo 3DS==== |
====Nintendo 3DS==== |
Revision as of 05:20, 2 February 2013
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Video games |
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![]() | This article or section appears to contradict itself.(October 2012) |
This is a list of video games that have sold or shipped at least one million copies on a single platform (unless otherwise noted).
Consoles
Atari
Atari 2600
![](http://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Atari-2600-Wood-4Sw-Set.jpg/220px-Atari-2600-Wood-4Sw-Set.jpg)
TITLE | Release Year | Copies sold | Comments |
---|---|---|---|
Pac-Man | 1982 | 7 million[1][2] | Best-selling home video game up until that time.[3] |
Pitfall! | 1982 | 4 million[4][5] | |
Asteroids | 1981 | 3.8 million[6] | Best-selling Atari 2600 game prior to Pac-Man.[6] |
Missile Command | 1980 | 2.5 million[7] | |
Space Invaders | 1980 | 2 million[8] | First game to sell a million cartridges.[9] |
Demon Attack | 1982 | 2 million[7] | |
E.T. the Extra-Terrestrial | 1982 | 1.5 million[10] | |
Adventure | 1979 | 1 million[5] | |
Atlantis | 1982 | 1 million[4] | |
Cosmic Ark | 1982 | 1 million[7] | |
Kaboom! | 1981 | 1 million[11] | |
Megamania | 1982 | 1 million[4] | |
River Raid | 1982 | 1 million[11] |
Coleco
ColecoVision
ColecoVision games that have sold or shipped at least one million copies.
- Donkey Kong (2 million)[12]
Mattel
Intellivision
![](http://upload.wikimedia.org/wikipedia/commons/thumb/6/66/Intellivision-Console-Set.jpg/220px-Intellivision-Console-Set.jpg)
Intellivision games that have sold or shipped at least one million copies.
- Las Vegas Poker & Blackjack (2 million shipped)[13][14]
- Astrosmash (1 million)[13][15]
- Major League Baseball (1 million;[13] 1.0857 million shipped)[16]
- NFL Football (1 million)[13]
- Space Armada (1 million)[13]
- Space Battle (1 million)[13]
Microsoft
Xbox
![](http://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Xbox-Console-Set.png/220px-Xbox-Console-Set.png)
Xbox games that have sold or shipped at least one million copies.
Title | Release Year | Copies sold |
---|---|---|
Halo 2 | 2004 | 8 million[17] |
Halo: Combat Evolved | 2001 | 5 million[18] |
Tom Clancy's Splinter Cell | 2002 | 3 million[19][20][21] |
Fable | 2004 | 3 million[22] |
Project Gotham Racing | 2001 | 2.50 million[23] |
Grand Theft Auto Double Pack | 2003 | 1.70 million[21][24][25] |
Star Wars: Knights of the Old Republic | 2003 | 1.58 million[24][25] |
Counter-Strike | 2004 | 1.50 million[26][27] |
Grand Theft Auto: San Andreas | 2005 | 1.46 million[24][28] |
Need for Speed: Underground 2 | 2005 | 1.44 million[24][28] |
Madden NFL 2005 | 2004 | 1.42 million[24] |
Madden NFL 06 | 2005 | 1.41 million[24] |
Call of Duty 2: Big Red One | 2005 | 1.39 million[24] |
The Elder Scrolls III: Morrowind | 2002 | 1.36 million[24] |
ESPN NFL 2K5 | 2004 | 1.38 million[24] |
Dead or Alive 3 | 2001 | 1.28 million[21][24] |
Star Wars: Battlefront | 2004 | 1.22 million[24][25] |
Star Wars: Battlefront II | 2005 | 1.13 million[24][25] |
Tom Clancy's Ghost Recon | 2001 | 1.13 million[21][24] |
Need for Speed: Underground | 2004 | 1.10 million[24][25] |
Xbox 360
![](http://upload.wikimedia.org/wikipedia/commons/thumb/0/03/Xbox-360-Consoles-Infobox.png/220px-Xbox-360-Consoles-Infobox.png)
Xbox 360 video games that have sold or shipped at least three million copies.
- ^ a: As of January 9, 2012, the Kinect sensor has sold 18 million units,[51] each of which is bundled with a copy of Kinect Adventures.
- ^ b: Gears of War sales may include PC version
- ^ c: Xbox Live Arcade game
Total Xbox 360 games sold as of March 31, 2012: 618.24 million.[52]
Nintendo
Total games Nintendo has sold as of December 31, 2012: 4.08 billion.[53]
Nintendo Entertainment System
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/NES-Console-Set.jpg/220px-NES-Console-Set.jpg)
Nintendo Entertainment System (NES)/Family Computer (Famicom) video games that have sold or shipped at least two million copies.
- Super Mario Bros. (40.24 million)[54][55]
- Super Mario Bros. 3 (18 million)[56]
- Super Mario Bros. 2 (10 million)[57]
- Tetris (8 million;[58] 1.81 million in Japan[59])
- The Legend of Zelda (6.51 million)[60]
- Zelda II: The Adventure of Link (4.38 million)[60]
- Teenage Mutant Ninja Turtles (4 million)[61]
- Dragon Warrior III (3.8 million in Japan)[59]
- Dragon Warrior IV (3.1 million in Japan)[59]
- Metroid (2.73 million)[62]
- Golf (2.46 million in Japan)[59]
- Dragon Warrior II (2.4 million in Japan)[59][63]
- Baseball (2.35 million in Japan)[59]
- R.C. Pro-Am (2.3 million)[64]
- Mahjong (2.13 million in Japan)[59]
- Family Stadium (2.05 million in Japan)[59]
- Punch-Out!! (2 million)[65]
Total Nintendo Entertainment System games sold as of December 31, 2012: 500.01 million.[53]
Family Computer Disk System
![](http://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Nintendo-Famicom-Disk-System.png/220px-Nintendo-Famicom-Disk-System.png)
Disk System games that have sold or shipped at least one million copies. The system was only available in Japan, so all listed sales are Japan only.
- Super Mario Bros. 2 (2.66 million)[59]
- Volleyball (1.98 million in Japan)[59]
- The Legend of Zelda (1.69 million)[59]
- Zelda II: The Adventure of Link (1.61 million)[59]
- Pro Wrestling (1.42 million in Japan)[59]
- Kid Icarus (1.09 million in Japan)[59]
- Metroid (1.04 million)[59]
Super Nintendo Entertainment System
![](http://upload.wikimedia.org/wikipedia/commons/thumb/3/31/SNES-Mod1-Console-Set.jpg/220px-SNES-Mod1-Console-Set.jpg)
Super Nintendo Entertainment System video games that have sold or shipped at least four million copies.
- Super Mario World (20.60 million)[55][66]
- Donkey Kong Country (9 million)[67]
- Super Mario Kart (8 million)[68]
- Street Fighter II: The World Warrior (6.3 million)[69]
- The Legend of Zelda: A Link to the Past (4.61 million)[60]
- Donkey Kong Country 2: Diddy's Kong Quest (4.37 million approximately: 2.21 million in Japan,[59] 2.16 million in US)[24]
- Street Fighter II Turbo (4.1 million)[69]
- Star Fox (4 million)[70]
- Super Mario World 2: Yoshi's Island (4 million)[66]
Total Super Nintendo Entertainment System games sold as of December 31, 2012: 379.06 million.[53]
Nintendo 64
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/11/N64-Console-Set.jpg/220px-N64-Console-Set.jpg)
Nintendo 64 video games that have sold or shipped at least three million copies.
- Super Mario 64 (11.62 million)[55][71]
- Mario Kart 64 (9 million)[72]
- GoldenEye 007 (8 million)[73][74]
- The Legend of Zelda: Ocarina of Time (7.6 million)[60]
- Super Smash Bros. (5 million)[75]
- Diddy Kong Racing (4.434 million approximately: 3.78 million in US and PAL,[76] 653,928 in Japan)[77]
- Pokémon Stadium (3.871 million approximately: 3.16 million in US,[24] 710,765 in Japan)[77]
- Donkey Kong 64 (3.77 million approximately: 2.67 million in US,[24] 1.1 million in Japan)[59]
- The Legend of Zelda: Majora's Mask (3.36 million)[60]
- Star Fox 64 (3.325 million approximately: 2.76 million in US,[24] 565,222 in Japan)[77]
- Banjo-Tooie (3 million)[78]
Total Nintendo 64 games sold as of December 31, 2012: 224.97 million.[53]
Nintendo GameCube
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/d1/GameCube-Set.jpg/220px-GameCube-Set.jpg)
Nintendo GameCube video games that have sold or shipped at least two million copies.
- Super Smash Bros. Melee (7.09 million)[79]
- Mario Kart: Double Dash‼ (7 million)[80]
- Super Mario Sunshine (5.5 million)[81]
- The Legend of Zelda: The Wind Waker (3.07 million)[60]
- Luigi's Mansion (2.639 million approximately: 2.19 million in US,[24] 348,918 in Japan,[82] 100,000 in UK)[25]
- Animal Crossing (2.321 million approximately: 1.68 million in US,[24] 641,300 in Japan)[82]
- Mario Party 4 (2.003 million approximately: 1.1 million in US,[24] 902,827 in Japan)[82]
- Metroid Prime (2 million)[83]
Total Nintendo GameCube games sold as of December 31, 2012: 208.57 million.[53]
Wii
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/14/Wii-console.jpg/220px-Wii-console.jpg)
Wii video games that have sold or shipped at least five million copies.
- Wii Sports (81.64 million)[84]
- Mario Kart Wii (34.01 million)[84]
- Wii Sports Resort (31.54 million)[84]
- Wii Play (28.02 million)[85]
- New Super Mario Bros. Wii (27.61 million)[84]
- Wii Fit (22.67 million)[85][86]
- Wii Fit Plus (20.48 million)[87]
- Super Smash Bros. Brawl (10.79 million)[85]
- Super Mario Galaxy (10.68 million)[87][88]
- Wii Party (7.94 million)[87]
- Mario Party 8 (7.6 million)[89]
- Mario & Sonic at the Olympic Games (7.09 million)[90]
- Super Mario Galaxy 2 (6.36 million)[91]
- The Legend of Zelda: Twilight Princess (5.82 million) [92]
- Just Dance 2 (5 million)[93]
Total Wii games sold as of December 31, 2012: 863.53 million.[53]
Total Virtual Console games sold as of December 31, 2007: over 10 million[94]
Wii U
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/81/Wii_U_Console_and_Gamepad.jpg/220px-Wii_U_Console_and_Gamepad.jpg)
Wii U video games that have sold or shipped at least one million copies.
- Nintendo Land (2.33 million)[84]
- New Super Mario Bros. U (2.01 million)[84]
Total Wii U games sold as of December 31, 2012: 11.69 million.[53]
Game Boy and Game Boy Color
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Game-Boy-Original.jpg/150px-Game-Boy-Original.jpg)
Game Boy and Game Boy Color video games that have sold or shipped at least five million copies.
- Tetris (35 million)[95]
- Pokémon Red and Green/Blue (23.64 million approximately: 10.23 million in Japan,[59] 9.85 million in US,[24] 3.56 million in UK)[96]
- Pokémon Gold and Silver (23 million;[97] 7.6 million in the US,[24] over 7 million in Japan,[98] 600,000 in the UK)[96]
- Super Mario Land (18.06 million)[55][99]
- Super Mario Land 2: 6 Golden Coins (11.09 million)[100][verification needed][55]
- Pokémon Yellow: Special Pikachu Edition (8.86 million approximately: 5.1 million in US,[24] 3.16 million in Japan,[59] 1 million in UK)[45]
- The Legend of Zelda: Link's Awakening (6.05 million approximately: 3.83 million,[60] 2.22 million for the DX version)[60]
Total Game Boy and Game Boy Color games sold as of December 31, 2012: 501.11 million.[53]
Game Boy Advance
![](http://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Gameboy-Advance-SP-Mk2.jpg/220px-Gameboy-Advance-SP-Mk2.jpg)
Game Boy Advance video games that have sold or shipped at least two million copies.
- Pokémon Ruby and Sapphire (13 million)[101]
- Pokémon FireRed and LeafGreen (11.82 million)[102]
- Pokémon Emerald (6.32 million)[103]
- Super Mario World: Super Mario Advance 2 (4.179 million approximately: 3.16 million in US,[24] 919,234 in Japan,[104] 100,000 in UK)[25]
- Super Mario Advance (3.938 million approximately: 2.85 million in US,[24] 887,505 in Japan,[104] 200,000 in UK)[28]
- Mario Kart: Super Circuit (3.768 million approximately: 2.53 million in US,[24] 938,175 in Japan,[104] 300,000 in UK)[96]
- Super Mario Advance 4: Super Mario Bros. 3 (3.698 million approximately: 2.88 million in US,[24] 718,207 in Japan,[104] 100,000 in UK)[25]
- Namco Museum (2.96 million in US)[24]
- Pokémon Mystery Dungeon: Red Rescue Team (2.2 million)[103]
- Yoshi's Island: Super Mario Advance 3 (2.196 million approximately: 1.58 million in US,[24] 515,633 in Japan,[104] 100,000 in UK)[25]
- The Legend of Zelda: A Link to the Past & Four Swords (2.024 million approximately: 1.63 million in US,[24] 293,989 in Japan,[104] 100,000 in UK)[25]
Total Game Boy Advance games sold as of December 31, 2012: 377.42 million.[53]
Nintendo DS
![](http://upload.wikimedia.org/wikipedia/commons/thumb/e/e8/Nintendo-DS-Lite-w-stylus.png/220px-Nintendo-DS-Lite-w-stylus.png)
Nintendo DS video games that have sold or shipped at least five million copies.
- New Super Mario Bros. (30.18 million)[84]
- Nintendogs All versions (23.64 million)[92]
- Mario Kart DS (22.57 million)[87]
- Brain Age: Train Your Brain in Minutes a Day! (18.96 million)[92]
- Pokémon Diamond and Pearl (17.57 million)[92]
- Brain Age 2: More Training in Minutes a Day! (14.83 million)[92]
- Pokémon Black and White (14.71 million)[87]
- Pokémon HeartGold and SoulSilver (11.90 million)[91]
- Animal Crossing: Wild World (11.51 million)[92]
- Super Mario 64 DS (9.65 million)[91]
- Mario Party DS (8.21 million)[91]
- Pokémon Black 2 and White 2 (7.63 million)[84]
- Pokémon Platinum (7.06 million)[86]
- Dragon Quest IX: Sentinels of the Starry Skies (5.34 million approximately; 4.29 million in Japan,[105] 1.05 million overseas)[91]
- Big Brain Academy (5.01 million)[102]
Total Nintendo DS games sold as of December 31, 2012: 930.55 million.[53] [84]
Nintendo 3DS
![](http://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/Nintendo-3DS-AquaOpen.png/220px-Nintendo-3DS-AquaOpen.png)
Nintendo 3DS video games that have sold or shipped at least one million copies.
- Super Mario 3D Land (5.84 million)[87]
- Mario Kart 7 (5.24 million)[87]
- New Super Mario Bros. 2 (3.25 million) [106]
- Nintendogs + Cats (2.70 million)[107]
- The Legend of Zelda: Ocarina of Time 3D (2.61 million)[87]
- Animal Crossing: New Leaf (2 million, Japan only)[108]
- Monster Hunter 3G (1.60 million, Japan only)[109]
- Super Street Fighter IV: 3D Edition (1.10 million) [109]
- Pokémon Rumble Blast (1.08 million)[87]
Total Nintendo 3DS games sold as of December 31, 2012: 84.99 million.[53]
Sega
Sega Mega Drive/Genesis
![](http://upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Sega-Genesis-Mod2-Set.jpg/220px-Sega-Genesis-Mod2-Set.jpg)
Sega Mega Drive/Genesis games that have sold or shipped at least one million copies.
- Sonic the Hedgehog (over 15 million)[110]
- Sonic the Hedgehog 2 (6 million)[111]
- Aladdin (4 million)[112]
- NBA Jam (1.93 million in US)[24]
- Mortal Kombat II (1.78 million in US)[24]
- Street Fighter II: Special Champion Edition (1.65 million)[69]
- Altered Beast (at least 1.4 million in the US)[113]
- Sonic & Knuckles (1.24 million in US)[24]
- Sonic the Hedgehog 3 (1.02 million in US)[24]
- Mortal Kombat 3 (1.02 million in US)[24]
- Mighty Morphin Power Rangers (1 million in US)[114][115]
- Ms. Pac-Man (more than 1 million in US)[116]
- NFL 98 (more than 1 million in US)[117]
- Sonic Spinball ("each selling over one million units in 1993")[118]
- Jurassic Park ("each selling over one million units in 1993")[118]
- NFL Football '94 Starring Joe Montana ("each selling over one million units in 1993")[118]
- Marvel Comic's X-Men ("each selling over one million units in 1993")[118]
Sega Saturn
![](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a8/Sega-Saturn-Console-Set-Mk1.jpg/220px-Sega-Saturn-Console-Set-Mk1.jpg)
Sega Saturn games that have sold or shipped at least one million copies.
- Virtua Fighter 2 (2.2 million approximately; 1.7 million in Japan,[59] at least 500,000 in US)[119]
- Sega Rally Championship (1.2 million)[120]
- Grandia (1 million in Japan)[121]
Dreamcast
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/81/Dreamcast-Console-Set.jpg/220px-Dreamcast-Console-Set.jpg)
Dreamcast games that have sold or shipped at least one million copies.
- Sonic Adventure (2.5 million)[122]
- Soulcalibur (1.3 million)[123]
- Crazy Taxi (1.225 million approximately: 1.11 million in the US,[24] 115,039 in Japan)[124]
- Shenmue (1.2 million)[125]
- Resident Evil Code: Veronica (1.14 million)[69]
- NFL 2K (1.13 million in the US)[24]
- NFL 2K1 (1.01 million in the US)[24]
Sony
PlayStation
![](http://upload.wikimedia.org/wikipedia/commons/thumb/3/39/PSX-Console-wController.jpg/220px-PSX-Console-wController.jpg)
PlayStation video games which have sold or shipped at least five million copies.
- Gran Turismo (10.85 million shipped)[126][127]
- Final Fantasy VII (10 million, includes Final Fantasy VII International)[128]
- Gran Turismo 2 (9.37 million shipped)[126][127]
- Final Fantasy VIII (8.15 million)[129]
- Harry Potter and the Philosopher's Stone (8 million)[130]
- Tomb Raider II (8 million)[130]
- Metal Gear Solid (7 million)[131]
- Tomb Raider (7 million)[132]
- Crash Bandicoot (6.8 million)[133]
- Crash Bandicoot 3: Warped (5.7 million)[134]
- Final Fantasy IX (5.30 million)[135]
Total PlayStation games shipped as of March 31, 2007: 962 million.[136]
PlayStation 2
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/PS2-Versions.jpg/220px-PS2-Versions.jpg)
PlayStation 2 video games which have sold or shipped at least five million copies.
- Grand Theft Auto: San Andreas (17.33 million approximately)[137]
- Gran Turismo 3: A-Spec (14.89 million approximately: 7.14 million in North America, 1.89 million in Japan, 5.85 in Europe)[127]
- Gran Turismo 4 (11.6 million approximately: 3.35 million in North America, 6.8 in Europe, 1.27 in Japan)[127]
- Grand Theft Auto: Vice City (9.21 million approximately: 8.2 million in US,[24] 410,293 in Japan,[138] 600,000 in UK)[45]
- Grand Theft Auto III (7.509 million approximately: 6.55 million in US,[24] 358,917 in Japan,[138] 600,000 in UK)[45]
- Metal Gear Solid 2: Sons of Liberty (7 million)[139]
- Final Fantasy X (6.6 million) [140]
- Final Fantasy XII (5.2 million approximately: 2.4 million in Japan,[141] 1.7 million in US,[24] 1.1 million in Europe;[142] 5.2 million shipped)[143]
Total PlayStation 2 games sold as of March 31, 2012: 1.53 billion.[144]
PlayStation 3
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/PS3Versions.png/220px-PS3Versions.png)
PlayStation 3 games that have sold or shipped at least one million copies.
- Gran Turismo 5 (9.19 million)[127]
- Gran Turismo 5 Prologue (5.35 million)[127]
- God of War III (5,197,632; 2,818,033 in North and Latin America, 1,961,733 in PAL regions, 417,866 in Japan and SCE Asia territories)[145]
- Call of Duty: Modern Warfare 2 (4.8 million approximately; 3.531 million in the US,[146][147][148] 244,578 and 25,268 The Best in Japan,[149] at least 1 million in UK)[40]
- Uncharted 3: Drake's Deception (3.8 million)[150]
- Uncharted 2: Among Thieves (3.8 million)[151]
- MotorStorm (3.31 million)[152]
- Call of Duty: Black Ops (3.269 million units approximately; 3.094 million in the US,[153] 175,813 in Japan[149])
- Metal Gear Solid 4: Guns of the Patriots (3 million approximately;[154][155] 1.076 million in the US,[156] 706,461 in Japan,[149] 1 million in Europe,[157] 200,000 in UK)[96]
- LittleBigPlanet (3 million)[158]
- Final Fantasy XIII (2.89 million approximately: 1.85 million in Japan, 140,000 in other Asian countries,[105] 828,200 in US,[159] 100,000 in UK)[25]
- Grand Theft Auto IV (2.73 million approximately: 1.89 million in US,[39] 211,240 and 37,306 The Best in Japan,[160] 600,000 in UK)[45]
- Skyrim (2.7 million)[161]
- Uncharted: Drake's Fortune (2.6 million)[162][163]
- Resistance: Fall of Man (2.5 million)[164]
- God of War Collection (2,418,516; 1,748,663 in North and Latin America, 514,253 in PAL regions, 155,600 in Japan and SCE Asia territories)[145]
- Killzone 2 (2 million)[165]
- inFamous (nearly 2 million)[166]
- Call of Duty 4: Modern Warfare (1.977 million approximately; 1.106 million in the US,[167] 122,019 regular and 149,028 The Best in Japan,[149] 600,000 in UK)[45]
- Call of Duty: World at War (1.83 million approximately; 1.238 million in the US,[167] 600,000 in UK)[45]
- Heavy Rain (1.7 million)[168]
- Resident Evil 5 (1.62 million approximately: 585,000 in US,[169] 520,564 and 258,961 Gold Edition in Japan,[149] 200,000 in UK,[28] 62,040 in France)[170]
- Heavenly Sword (1.5 million)[171]
- Red Dead Redemption (1.35 million approximately, 947,400 in the US,[172][173] 300,000 in UK,[96] 109,340 in Japan)[149]
- Ratchet & Clank Future: Tools of Destruction (1.25 million)[174]
- MotorStorm: Pacific Rift (1 million)[175]
Total PlayStation 3 games sold as of March 31, 2012: 595 million.[176]
PlayStation Portable
![](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Sony-PSP-1000-Body.jpg/220px-Sony-PSP-1000-Body.jpg)
PlayStation Portable games that have sold or shipped at least one million copies.
- Monster Hunter Portable 3rd (4.12 million in Japan)[177]
- Gran Turismo (3.86 million)[127]
- God of War: Chains of Olympus (3,264,178; 1,748,663 in North and Latin America, 1,399,293 in PAL regions, 136,478 in Japan and SCE Asia territories)[145]
- Monster Hunter Freedom Unite (3.1 million;[69] 3.5 million shipped)[69]
- Grand Theft Auto: Liberty City Stories (2,725,507 approximately: 2 million in US,[178] 125,507 in Japan,[179] 600,000 in UK)[45]
- Crisis Core: Final Fantasy VII (2.59 million approximately; 830,000 in Japan, 710,000 in North America,[180][181] 550,000 in Europe)[181]
- Daxter (2.3 million)[182]
- Monster Hunter Freedom 2 (2.3 million)[69]
- Dissidia: Final Fantasy (1.81 million)[105]
- Need for Speed Most Wanted 5-1-0 (1.32 million approximately: 1.1 million in US,[178] 200,000 in UK,[28] 27,151 in Japan)[179]
- Midnight Club 3: DUB Edition (1.3 million approximately: 1.1 million in US,[178] 200,000 in UK)[28]
- Monster Hunter Freedom (1.2 million)[69]
- God of War: Ghost of Sparta (1,196,626; 530,815 in North and Latin America, 605,382 in PAL regions, 60,429 in Japan and SCE Asia territories)[145]
- Grand Theft Auto: Vice City Stories (1.13 million approximately; 950,000 in US,[178] 100,000 in UK,[25] 80,420 in Japan)[179]
- Hot Shots Golf: Open Tee (1 million)[183]
- Tekken: Dark Resurrection (1 million)[184]
- Wipeout Pure (1 million)[185]
Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[186]
Bundled games
Games that were bundled for a significant portion of their shelf life and have sold or shipped at least ten million copies.
- Wii Sports (Wii – 81.64 million,[84] packaged with system in all regions except Japan)
- Super Mario Bros. (NES – 40.24 million)[54][55]
- Tetris (Game Boy – 35 million)[95]
- Super Mario World (SNES – 20.60 million)[55][66]
- Kinect Adventures (Xbox 360 - 18 million, pack-in game with Kinect)[187]
- Sonic the Hedgehog (Sega Mega Drive/Genesis - 15 million)[110]
PC
PC games for the Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars). Also, sales from digital distribution stores (such as Steam, Direct2Drive, etc.) are omitted as a result of the NPD Group and similar organisations being unable to accurately track these sales.
- The Sims 2 (20 million)[188]
- The Sims 2: Pets [expansion pack] (6 million)[189][190]
- The Sims 2: Seasons [expansion pack] (1 million)[190]
- The Sims (16 million shipped)[191]
- Half-Life 2 (12 million; may include sales on other platforms)[192]
- Battlefield 2 (11 million)[193]
- StarCraft (11 million)[194]
- Diablo III (10 million)[195]
- The Sims 3 (10 million)[196]
- Half-Life (9.3 million,[26][27] may include PS2 version)
- Half-Life: Opposing Force [expansion pack] (1.1 million)[26][27]
- Minecraft (9.1 million)[197]
- Guild Wars (6.5 million in North America, Europe, and Asia; includes Factions, Nightfall, and Eye of the North)[198]
- Myst (6 million)[199]
- SimCity 3000 (5 million; includes Sim City 3000 Unlimited edition)[200]
Mobile phone
Paid downloads
- Tetris (100 million)[201]
- Pac-Man (30 million in the US)[202]
- Angry Birds (12 million)[203]
- Block Breaker Deluxe (8 million)[204]
- Sonic the Hedgehog (8 million in US and Europe)[205]
- Minecraft - Pocket Edition (7.3 million)[206]
- Fruit Ninja (6 million)[207]
- Doodle Jump (5 million)[208]
- Final Fantasy IV: The After Years (3 million)[209]
- Flight Control (2 million)[210]
- Pocket God (2 million)[211]
- Brain Challenge (1.5 million)[212]
- Flick Fishing (1.3 million)[213]
- Bubble Bash (1 million)[204]
- Coin Stack 2600 (1 million in Korea)[214]
- Cut the Rope (1 million)[215]
- Doom RPG (1 million)[216]
- Guitar Hero III Mobile (1 million)[217]
- Super Bomberman (1 million)[218]
- "Plague Inc." (2 million on iOS) [219]
Freemium downloads
Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads.
- Angry Birds series (1 billion)[220]
- Angry Birds Space (50 million)[221]
- Smurfs' Village (56 million)[222][223]
- Draw Something (50 million)[224]
- Pool Pro Online 3 (25 million)[225]
- Fruit Ninja (20 million)[226]
Arcade
This list includes arcade games that have sold at least 10,000 or more arcade hardware units.
- Pac-Man (400,000)[227]
- Space Invaders (360,000)[228]
- Street Fighter II (200,000)[n 1]
- Donkey Kong (132,000)[231]
- Ms. Pac-Man (125,000)[232][233]
- Asteroids (100,000)[233][234]
- Defender (60,000)[235][236]
- Centipede (55,988)[237]
- Galaxian (40,000 in the US)[238]
- StarHorse2 (38,614)[n 2]
- Donkey Kong Jr. (30,000 in the US)[231]
- Mr. Do! (30,000 in the US)[246]
- Tempest (29,000)[247]
- Mortal Kombat II (27,000)[248]
- Beatmania (25,000)[249]
- Q*bert (25,000)[250]
- Mortal Kombat (24,000)[248]
- Robotron: 2084 (23,000)[247]
- Dig Dug (22,228 in the US)[237]
- Pole Position (21,000 in the US)[247]
- Popeye (20,000 in the US)[251]
- Out Run (20,000)[252]
- Pump It Up (20,000)[253]
- Missile Command (20,000)[254]
- Jungle Hunt (18,000 in the US)[255]
- Dragon's Lair (16,000)[256]
- Battlezone (15,122)[257]
- Stargate (15,000)[247]
- Mushiking: King of the Beetles (13,500)[258]
- Mahjong Fight Club 3 (13,000)[259]
- Sega Network Mahjong MJ4 (12,892)[n 3]
- Star Wars (12,695)[237]
- Space Duel (12,038)[237]
- Pong (8500–19,000)[261][262]
- Breakout (11,000)[257]
- Oshare Majo: Love and Berry (10,300)[241]
- Sea Wolf (10,000)[263]
See also
Footnotes
- ^ Street Fighter II:
- Street Fighter II': Champion Edition (140,000 in Japan)[229]
- Street Fighter II: The World Warrior (60,000)[230]
- ^ StarHorse2:
- From April 2005 to March 2007: 18,079 units
- StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[239] and 1,799 units during April–June 2006)[240]
- StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[241] and 2,155 body and satellite units in fiscal year ending March 2007)[242]
- From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[243] and 9,519 conversion kits in fiscal year ended March 2008)[244]
- From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[245]
- From April 2005 to March 2007: 18,079 units
- ^ Sega Network Mahjong MJ4:
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(help) - ^ "Hudson Entertainment Brings Bomberman Land Series to Mobile Phones" (Press release). Hudson Soft. 2008-01-25. Retrieved 2008-06-20.
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Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.
{{cite book}}
: More than one of|author=
and|last=
specified (help) - ^ Jiji Gaho Sha, inc. (2003), Asia Pacific perspectives, Japan, vol. 1, University of Virginia, p. 57, retrieved 2011-04-09,
At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas.
- ^ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, retrieved 2011-04-11,
When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.
- ^ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, retrieved 2011-04-09,
Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.
- ^ a b Donkey Kong sales:
- Japan: 65,000 of Donkey Kong
- Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams (2008). "sixty-five+thousand" Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed. ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. Retrieved 12 February 2012.
Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond.
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- Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams (2008). "sixty-five+thousand" Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed. ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. Retrieved 12 February 2012.
- United States: 67,000 of Donkey Kong
- Bienaimé, Pierre (January 13, 2012). "Square Roots: Donkey Kong (NES)". Nintendojo. Retrieved 8 April 2012.
Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States.
- Bienaimé, Pierre (January 13, 2012). "Square Roots: Donkey Kong (NES)". Nintendojo. Retrieved 8 April 2012.
- United States: 30,000 of Donkey Kong Jr.
- Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, retrieved 2011-04-09,
With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. The arcade industry began its long collapse the year after Donkey Kong was released, and Nintendo's arcade fortunes eroded quickly. Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey Kong 3 (1983).
- Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, retrieved 2011-04-09,
- Japan: 65,000 of Donkey Kong
- ^ "Bally Will Quit Making Pinball, Video Machines". Toledo Blade. July 11, 1988. p. 22. Retrieved 9 March 2012.
- ^ a b Mark J. P. Wolf (2001), The medium of the video game, University of Texas Press, p. 44, ISBN 0-292-79150-X, retrieved 2011-04-09
- ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 132, ISBN 0-7615-3643-4,
Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas.
- ^ Sellers, John (2001). Arcade fever: the fan's guide to the golden age of video games. Philadelphia: Running Press. p. 51. ISBN 0-7624-0937-1. Retrieved 25 February 2012.
Williams sold around 60,000 units of Defender, easily the company's most successful game.
- ^ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 147, retrieved 2011-04-09,
Defender was Williams Electronics' biggest seller. More than 55,000 units were placed worldwide.
- ^ a b c d "Atari Production Numbers Memo". Atari Games. 4 January 2010. Retrieved 18 March 2012.
- ^ Bureau of National Affairs (1983), "United States Patents Quarterly, Volume 216", United States Patents Quarterly, vol. 216, Associated Industry Publications, retrieved 2011-04-09,
Since February 1980, Midway has sold in excess of 40,000 Galaxian games
- ^ "FY Ending March 2006: Full Year Results Presentation" (PDF). Sega Sammy Holdings. 16 May 2006. p. 11. Retrieved 17 May 2012.
- ^ "FY 2007: Interim Results (April–September 2006)" (PDF). Sega Sammy Holdings. November 10, 2006. pp. 11–13. Retrieved 18 May 2012.
- ^ a b "Fiscal Year Ending March 2007: 3rd Quarter Results (April–December 2006)" (PDF). Sega Sammy Holdings. February 7, 2007. pp. 11–13. Retrieved 19 May 2012.
- ^ "Fiscal Year Ended March 2007: Full Year Results" (PDF). Sega Sammy Holdings. May 14, 2007. p. 11. Retrieved 17 May 2012.
- ^ "Fiscal Year 2008: Interim Results" (PDF). Sega Sammy Holdings. November 12, 2007. p. 11. Retrieved 19 May 2012.
- ^ a b "Segment Results: Amusement Machines" (PDF). FY 2008: Full Year Results (Ending March 2008). Sega Sammy Holdings. May 15, 2008. p. 13. Retrieved 19 May 2012.
- ^ "Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009" (PDF). Sega Sammy Holdings. February 5, 2010. p. 3. Retrieved 13 April 2012.
- ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 352, ISBN 0-7615-3643-4,
In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone.
- ^ a b c d Fujihara, Mary (1983-11-02). "Inter Office Memo". Atari. Retrieved 18 March 2012.
- ^ a b Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. Retrieved 4 March 2012.
- ^ Beals, Gregory (December 11, 2000). "Kings of Cool". Newsweek. Retrieved 19 April 2012.
Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success.
- ^ Steve L. Kent (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 224. ISBN 0-7615-3643-4.
Gottlieb sold approximately 25,000 Q*Bert arcade machines.
- ^ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, retrieved 2011-04-09,
With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983).
- ^ Out Run: ZX Spectrum Instructions. U.S. Gold. 1987. Retrieved 23 February 2012.
- ^ "Pump It Up: Exceed drops to PS2 / Xbox". Punch Jump Crew. September 8, 2005. Retrieved 18 March 2012.
- ^ Fulton, Jeff Fulton, Steve (2010). "A short history of Missile Command". The essential guide to Flash games : building interactive entertainment with ActionScript 3.0 (New ed. ed.). [Berkeley, Calif.]: Friends of ED. p. 138. ISBN 1-4302-2614-5. Retrieved 7 February 2012.
While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold.
{{cite book}}
:|edition=
has extra text (help); More than one of|author=
and|last=
specified (help); Unknown parameter|coauthors=
ignored (|author=
suggested) (help)CS1 maint: multiple names: authors list (link) - ^ Fujihara, Mary (1983-07-25). "Inter Office Memo". Atari. Retrieved 18 March 2012.
- ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 225, ISBN 0-7615-3643-4,
Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million.
- ^ a b "Production Numbers" (PDF). Atari. 1999. Retrieved 19 March 2012.
- ^ "FY Ending March 2006: Interim Results Presentation (April–September 2005)" (PDF). Sega Sammy Holdings. 22 November 2005. Retrieved 17 May 2012.
- ^ "FY2005 Third Quarter Financial Results (April–December 2004)" (PDF). Konami. January 27, 2005. p. 15. Archived from the original (PDF) on 2006-01-16. Retrieved 20 April 2012.
- ^ "Segment Results: Amusement Machine" (PDF). Fiscal Year 2009: Full Year Results (Ending March 2009). Sega Sammy Holdings. May 14, 2009. p. 15. Retrieved 19 May 2012.
- ^ "Business 1974: Industry: Space Age Pinball, Atari's PONG", Time, 1983-10-05, retrieved 2011-04-21,
Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year.
- ^ Ashley S. Lipson & Robert D. Brain (2009), Computer and Video Game Law: Cases and Materials, Carolina Academic Press, p. 9, ISBN 1-59460-488-6, retrieved 2011-04-11,
Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot.
- ^ Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, retrieved 2011-04-09,
Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines.