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Nintendo DS

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Nintendo DS
ManufacturerNintendo
Product familyNintendo DS
TypeHandheld game console
GenerationSeventh generation era
LifespanCanada November 21, 2004
North America November 21, 2004
Japan December 2, 2004
Europe March 11, 2005
Australia 24 February, 2005
China July 23, 2005
Units sold20 million (all versions)[1]
[1][2]
[3]
MediaGBA cartridges
Nintendo DS memory cards
CPU67 MHz ARM946E-S (ARM) and 33 MHz ARM7TDMI coprocessor
Online servicesNintendo Wi-Fi Connection
Best-selling gameMario Kart DS
PredecessorGame Boy Advance SP, Game Boy Micro
SuccessorNintendo DS Lite (concurrent)

The Nintendo DS (sometimes abbreviated NDS or DS) is a handheld game console developed and manufactured by Nintendo, released in 2004. It is visibly distinguishable by its horizontal clamshell design, similar to the Game Boy Advance SP, and the presence of two displays, the lower of which acts as a touch screen. The system also has a built-in microphone, and supports wireless 802.11b (WiFi) standards,[4] allowing players to interact with each other within short range (30–100 feet, depending on conditions), or over the Nintendo Wi-Fi Connection service.

The name "DS" stands for both Dual Screen and Developers' System, the latter of which refers to the features of the handheld designed to encourage innovative gameplay ideas among developers.[5] The system was known as Project Nitro during development.

On March 2, 2006, Nintendo released the Nintendo DS Lite, a redesigned model of the Nintendo DS, in Japan. It was later released in North America and Europe the following June.

Design and specifications

Inputs and outputs

The lower display of the Nintendo DS is overlaid with a pressure-sensitive touch screen, designed to accept input from the included stylus, the user's fingers, or the "thumb stylus": a curved plastic rectangle attached to the optional wrist strap. The touch screen allows players to interact with in-game elements more directly than by pressing buttons; for example, in Trauma Center: Under the Knife, the stylus may be used as a scalpel to cut an incision in a diseased patient. In other games, it may act as a computer mouse, for selecting items in a "point-and-click" interface (Advance Wars: Dual Strike), or for aiming and looking in a first-person shooter (GoldenEye: Rogue Agent, Metroid Prime: Hunters). Other applications include drawing (Pac-Pix, PictoChat, Lost Magic), handwriting recognition (Brain Age: Train Your Brain in Minutes a Day!), and analog stick simulation (Super Mario 64 DS, Rayman DS).

More traditional controls are located on either side of the touch screen. To the left is a D-pad, with a narrow Power button above it, and to the right are the A, B, X, and Y buttons, with narrow Select and Start buttons above them. Shoulder buttons L and R are located on the upper corners of the lower half of the system. The overall button layout is similar to the controller of the Super Nintendo Entertainment System.

The Nintendo DS features stereo speakers providing virtual surround sound(depending on the software) located on either side of the upper display screen. This is a first for a Nintendo handheld, as the Game Boy line of systems has only supported stereo sound through the use of headphones or external speakers.

A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition (Nintendogs, Brain Age), online voice chat (Metroid Prime: Hunters), and minigames that require the player to blow or shout into the microphone (Feel the Magic: XY/XX, Mario Kart DS, WarioWare: Touched!, "Resident Evil: Deadly Silence", and New Super Mario Bros.) Also, It has been mentioned by Crystal Dynamics that the upcoming Tomb Raider Legend for the Nintendo DS will require players to blow into the microphone in order to blow the dust off and examine certain artifacts.

Technology

The handheld unit has a mass of approximately 275 grams (9.7 ounces). The physical size is 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches). It features two separate 3-inch TFT LCD screens, each with a resolution of 256 × 192 pixels, dimensions of 62 x 46 mm and 77 mm diagonal, and a dot pitch of 0.24 mm. The gap between the screens is approximately 21mm, equivalent to about 92 "hidden" lines. The lowermost display of the Nintendo DS is overlaid with a resistive touch screen, which registers pressure from one point on the screen at a time, averaging multiple points of contact if necessary. The console uses two separate ARM processors, an ARM946E-S main CPU and ARM7TDMI co-processor at clock speeds of 67 MHz and 33 MHz respectively, with 4 MB of main memory which requires 1.65 volts.

The system's 3D hardware performs transform and lighting, texture-coordinate transformation, texture mapping, alpha blending, anti-aliasing, cel shading and z-buffering. However, it lacks any kind of texture filtering, leading to some titles having a blocky appearance. The system is theoretically capable of rendering 120,000 triangles per second at 30 frames per second. Unlike most 3D hardware, it has a limit on the number of triangles it can render as part of a single scene; this limit is somewhere in the region of 4000 triangles. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly. However, games such as Viewtiful Joe: Double Trouble run 3D on both screens at once in gameplay, and still keep good performance and quality.

The system has two 2D engines, one per screen. These are similar to (but more powerful than) the Game Boy Advance's 2D engine.

Games use a proprietary solid state ROM "Game Card" format resembling the memory cards used in other portable electronic devices such as digital cameras. It is currently supporting cards up to 1 gigabit (=1024 Mb or 128 MB) in size. The cards usually also have a small amount of flash memory or an EEPROM to save user data, for example progress in a game or high scores. The game cards are 33.0 × 35.0 × 3.8 mm, and weigh around 3.5 grams (1/8 ounces).

The unit features wireless networking capabilities for multiplayer games or chat using Wi-Fi. The current software that uses IP is limited, however. Many games take full advantage of the Internet capability to find local as well as worldwide players to play with.

Firmware

Nintendo's own custom firmware boots the system: from here, the user chooses to run a Nintendo DS or Game Boy Advance game, use PictoChat, or search for downloadable games. The latter is an adaptation of the Game Boy Advance's popular "single cartridge multiplayer" feature, adapted to support the system's Wi-Fi link capabilities: players without the game search for content, while players with the game broadcast it.

In November 2004, Nintendo announced its entry into the feature animation business, suggesting that theatres showing these features could install kiosks to broadcast game content to Nintendo DS units via this same feature. In March 2005, Nintendo tested broadcast kiosks in Japan, allowing players to download a demo of Meteos, extra content in Nintendogs, or extra songs for Jam with the Band. A similar download kiosk was at Nintendo's booth at 2005, and had downloadable demos and trailers. It has been confirmed at D.I.C.E 2006 that similar kiosks will be available in GameStop, EB Games, and Game Crazy stores in North America in the second quarter of 2006, with the possibility of Wal-Mart and Target being added later. As of May 2006, Nintendo DS Download Stations have begun to start appearing in these stores, with a limited number of downloadable demos.

The PictoChat program, which is permanently stored on the unit, allows users to communicate with other Nintendo DS users within range over the wireless network by text, handwriting, or drawings, using the DS's touch screen and stylus for input; an on-screen keyboard partially covers the touch-sensitive area while using this mode, allowing for typed and written messages. There are rumors of an Internet-enabled PictoChat in development, though this is unconfirmed.

The DS's main menu also features an alarm clock and the ability to set preferences for boot priority (booting to games when inserted, or always booting to the main menu), Game Boy Advance game screen usage (top or bottom), and user information (name, date of birth, favorite color, time, etc.)

Download Play

With selected titles (such as Mario Kart DS, New Super Mario Bros. and Meteos), it is possible to play multiplayer games with other Nintendo DS users using only one game cartridge. The Nintendo DS unit downloads the necessary data from another unit running the game. Due to the game being stored solely in the console's RAM(4 Megabytes), the downloaded data is only retained until the Nintendo DS is switched off. The wireless transfer rate of the Nintendo DS is a megabit a second.

Game demos can also be downloaded using this method at special kiosks in shops, several of which have been captured and can be played through Wireless Multiboot.

Compatibility

File:DS-card.jpg
Nintendo DS games are on small, flat "game cards", as opposed to the larger cartridges used by the Game Boy line and other previous Nintendo systems.

The Nintendo DS is compatible with Game Boy Advance (GBA) cartridges; the smaller Nintendo DS cartridges fit into Slot 1 on the top of the system, while Game Boy Advance games fit into Slot 2 on the bottom of the system. The Nintendo DS is not compatible with games for the Game Boy Color and the original Game Boy, due to a slightly different form factor and the absence of the Zilog Z80-like processor used in these systems. This may be an attempt to separate the Nintendo DS and Nintendo's established Game Boy line of handheld consoles; the Game Boy Advance, for example, has the Z80 so it can run legacy Game Boy games. It may also be to keep the Nintendo DS's price down, since including another chip set would likely have significantly added to the cost of producing the unit. In light of this incompatibility, several projects have started to emulate this platform. One such product is the freely available Goomba emulator.[6]

The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer or GameCube-Game Boy Advance link-up modes are not available in Game Boy Advance titles.

The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192px (approx. .05 megapixels) Nintendo DS, 240 × 160px (approx. .04 megapixels) Game Boy Advance).

Nintendo DS games inserted into Slot 1 are able to detect the presence of a specific Game Boy Advance game in Slot 2. In games such as Castlevania: Dawn of Sorrow, Kirby: Canvas Curse, WarioWare: Touched!, Feel the Magic: XY/XX, and Advance Wars: Dual Strike, extra content can be unlocked by starting the Nintendo DS game with the appropriate Game Boy Advance game of the same series inserted. MegaMan Battle Network 5: Double Team can unlock extra content with either games from its own series, or Konami's Boktai series. Also, some games take advantage of Slot 2 as a way to add extra game features, the first of these being an expansion pack for the music game, Daigasso! Band Brothers (announced as Jam with the Band in North America), which adds 31 new tracks to its song list.

The first fully-fledged Pokemon RPGs for the Nintendo DS, Diamond and Pearl, will allow players to link their game with a copy of the Game Boy Advance games, Ruby, Sapphire, Emerald, Fire Red or Leaf Green, it is expected to use the Game Boy Advance slot on the Nintendo DS, effectively meaning players can trade Pokemon using only one system.

One of the first uses of this feature in Western countries is a Rumble Pak included with Metroid Prime Pinball, which is also compatible with Mario & Luigi: Partners in Time and Metroid Prime Hunters. It could also be used as RAM expansion in a cart form factor in some games; similar to the Expansion Pak for the Nintendo 64.

Nintendo Wi-Fi Connection

Nintendo recently launched Nintendo Wi-Fi Connection, which allows wireless internet gameplay. Connection to the Nintendo Wi-Fi network is currently available at public venues, such as coffee shops and libraries, as well as through a home Wi-Fi network. Nintendo DS Wi-Fi hot spots are now available at some McDonald's restaurants in the U.S. through a deal that Nintendo made with Wayport.[7]. Additionally, Nintendo announced a similar partnership with FatPort to create free hot spots in Canada.[8]

Jim Merrick, former Director of Marketing for Nintendo of Europe, has confirmed there will be around 25,000 hot spots in Europe[9], including 7,500 in the UK alone.[10] Hotspots operated by BT Openzone or listed on TheCloud.net are, generally speaking, available to Nintendo DS systems in the UK.

Nintendo DS Wi-Fi works with existing open and WEP secured hot spots, but networks that use a captive portal to authenticate users are incompatible because games do not currently include the web browser software necessary to communicate with most captive portals, and networks using WPA are incompatible because the Nintendo DS lacks support for the protocols.

An official accessory to allow the Nintendo DS to connect to the internet wirelessly (suitable for users without a wireless router), the Nintendo Wi-Fi USB Connector, was revealed during the DS Conference 2005 in Japan.[11] It is available from the Nintendo.com store[12], the Nintendo World Store in New York City, and retailers such as Best Buy.

The Wi-Fi network expands multiplayer (exclusively for games designed for online gaming) capabilities beyond the range of 30–100 feet, allowing users at the hot spots to interface with each other from around the world. Mario Kart DS, Tony Hawk's American Sk8land, Animal Crossing: Wild World, Metroid Prime: Hunters,Tetris DS, and Lost Magic are the only games thus far to be released in the U.S. with online capability. Future titles currently scheduled for such online compatibility include Contact and other titles.

In its first week of release, Nintendo announced that out of all the copies of Mario Kart DS sold in the United States, 45% of those buyers went online using the Nintendo Wi-Fi Connection. Comparatively, only 18% of all buyers who purchased Halo 2 for the Xbox went online within its first three weeks.

As of March 7, 2006, over 1,000,000 unique users world wide have logged onto the Nintendo WFC, creating over 27 million unique connections. There is a scrolling counter on the official Nintendo Wi-Fi website counting unique players and connections.

Battery life

The Nintendo DS contains a rechargeable Lithium-Ion battery. The expected battery life ranges from 6 - 10 hours on a full four-hour charge.[13] Battery life is affected by multiple factors including: speaker volume, use of one or both screens, back lighting, and use of the inbuilt WiFi. The biggest effect on battery life is caused by using the backlight, which can be turned off on the main menu screen or on selected games (such as Super Mario 64 DS). However, because the screens only have a minimal reflective backing compared to the Game Boy Advance, deactivating the back light renders the on-screen image very difficult to see, even with sufficient ambient light.

The battery is designed to be removed only when it expires and should be replaced. It is removable with the use of a Phillips-head screwdriver. Removing the battery will cause the Nintendo DS to prompt the user to re-enter all of the unit's settings (user's birthday, user's name, etc.), but it will not affect saved data on Nintendo DS Game Cards or Game Boy Advance Game Paks.

To sustain battery life in the midst of a game, users can close the Nintendo DS system. This will pause any Nintendo DS game in the system and place the Nintendo DS into a battery-saving/sleep mode. A system in sleep mode can run for several hundred hours without completely draining the battery. However, closing the shell whilst playing a Game Boy Advance game will not put the Nintendo DS into sleep mode; the game will continue to run normally including the back light. Due to the fact that a Game Boy Advance game only uses a single screen, the expected battery life of playing a Game Boy Advance Game on the Nintendo DS is much higher than when playing a Nintendo DS game on it. In addition, many Game Boy Advance games can be set to enter sleep mode from the game's pause menu.

Replacement batteries may be purchased for USD $15 through Nintendo's online store.

Regional division

The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the world; it is the same system everywhere. However, the Chinese version games can only be played on the Chinese iQue DS, whose larger firmware chip contains the required Chinese character glyph images. Nintendo DS of other regions cannot play the Chinese games, while iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS Game Card for multiplayer play will not work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American Nintendo DS game, though some titles, such as Mario Kart DS, are mutually compatible). With the addition of the Nintendo Wi-Fi Connection, certain games can be played over the Internet with users of a different region game. For instance, players can compete in Mario Kart DS races around the world. Currently, European, American and Japanese DS systems can access download and demo stations to try out new games, but as of 2006, no DS Download Stations have been deployed in Latin America, New Zealand, or Australia.

Some Wi-Fi enabled games allow the selection of opponents by region (e.g. Mario Kart). The options are Continent / Worldwide (as well as two non location specific settings). This selects opponents based in the same geographical area as you. However it needs to be worked out if this is based on the region code of the console in use, the region of the cartridge, or geolocation of the IP address. This should not present problems except in two cases: First, round-trip delay time tends to be worse between continents. Second, people in different continents tend to be in different time zones and thus tend to be available for play at different times of day.

Software library

The Nintendo DS currently has over 100 games available in its library with another batch of over 100 additional titles currently in development.

As of July 2006, the Nintendo DS features games with the following ESRB ratings:[14]

  • Early Childhood: 0 games
  • Everyone: 114 games
  • Everyone 10 and older (E10+): 26 games
  • Teen: 22 games
  • Mature: 1 game (Resident Evil: Deadly Silence)
  • Adults Only: 0 games

Key Nintendo-published titles

The Nintendo DS software library contains such traditional Nintendo series as Super Mario, Mario Kart, Pokemon, and Metroid. Some of the more popular first-party titles include:

Major third-party titles

Official accessories

Game Boy Advance game slot on Game Boy Advance (above) and Nintendo DS (below).

Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy Color cartridges), Nintendo has emphasized that its main intention for its inclusion was to allow a wide variety of accessories to be released for the system, the Game Boy Advance compatibility titles being a logical extension. Theorized accessories include GPS receivers, as well as accessories already included in certain Game Boy Advance cartridges such as Tilt-Sensor and solar-sensors.

Nintendo announced at E³ 2005 that it would launch "Headset Accessories" for VoIP enabled games. (This will plug into the VoIP plug next to the Ear Phone jack, not the Game Boy Advance slot.)

Rumble Pak

The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released on October 24, 2005 and bundled with Metroid Prime Pinball. It can be used in games such as Mario and Luigi: Partners in Time and Metroid Prime: Hunters and is sold as a separate accessory.[15] However, currently in North America the Rumble Pak is being sold with Metroid Prime: Hunters.

A specially designed Rumble Pak was released in Japan in late May, 2006 for the Nintendo DS Lite [16] The cartridge is about 1cm shorter to prevent it from protruding out of the Nintendo DS Lite as standard Game Boy Advance cartridges do. A North American version of the accessory is assumed following the June 11, 2006 release of the system.

Play-Yan

The Play-Yan is an adaptor which allows the Game Boy Advance SP and Nintendo DS to play MPEG-4 videos and MP3 music from SD memory cards. It is originally marketed as a Game Boy Advance accessory, but can also be used with the Nintendo DS. The adaptor bears a superficial resemblance to the AM3 player (which allowed playback of pre-recorded movie files from read-only memory cards on a Game Boy Advance); the memory card slides into the right hand side of the adaptor, which then plugs into the cartridge slot of the parent console. The adaptor has its own integrated headphone port, but uses the parent console's power supply, controls, and display.

It is estimated that it will offer over 15 hours of MP3 playback and 4 hours of MPEG-4 playback from a fully-charged Game Boy Advance SP. The adaptor launched in Japan in February 2005 for approximately 5,000 yen ($47.47). Nintendo originally planned to release the adapter in the U.S. by the end of 2005, but it appears their plans have changed, as Nintendo has not delivered an announcement of a U.S. release with specific dates as of June 2006.

Opera web browser

On February 15, 2006, Nintendo announced a version of Opera,[17] a cross-platform web browser which will take advantage of the dual screens for either zooming in on certain sections of a website or having a longer vertical view.[18] Opera for the Nintendo DS will have an upgradeable firmware, which will enable software updates.[citation needed] The browser will go on sale in Japan in July 24, 2006, for JP¥3,800[19] (approx. $33). A European release date of October 6, 2006 has been announced for the browser [20] and an American release date of July 30.[citation needed]

DS Terrestrial Digital Broadcast Receiver Card

Starting in April, a service called 1seg (pronounced One Seg) will begin airing digital broadcasts for cell phones and other mobile devices throughout Japan.[21] Nintendo has announced the tentatively named "DS Terrestrial Digital Broadcast Receiver Card", which will enable the Nintendo DS to receive 1seg television broadcasts. Channels are switched using the stylus, with the broadcast viewed on the top screen. The prototypes Nintendo had at the press conference were running in the Game Boy Advance cartridge slot, but the final version of the card will use the Nintendo DS card slot. The date for the Japanese release is yet to be announced. The 1seg broadcast is unique to Japan, meaning that a totally different US or European version of the receiver needs to be created. In Japan and Korea, low power portable digital recievers are common on mobile phones, portable media players and car navigation systems.

Nintendo Wi-Fi USB Connector

This USB-flash-disk-sized accessory plugs into a PC's USB port and creates a miniture hotspot, allowing up to five Nintendo DSs to connect to the Nintendo Wi-Fi Connection service through the host computers' internet connection. Currently this device is only compatable with Windows XP.

Third party accessories

MAX Media Player

Datel manufactures theMAX Media Player, which features a removable 4GB hard drive to accompany a software media player. The add-on is similar to the 4GB hard drive released late last year for the PlayStation Portable.

A new version compatible with Nintendo DS cards has been released in two separate versions; one for the Nintendo DS and a separate one for the Nintendo DS Lite.[22]

Action Replay MAX

Made by Datel, this is basically a Game Boy Advance Action Replay with extra features. It can be used as a cheat device for Game Boy Advance games. It also can be used to back up saved game data from Nintendo DS cards, or can put premade save files - or "powersaves" into the Nintendo DS cards. Powersaves and codes can be downloaded from the Action Replay web site and uploaded to the device via a USB cable. This device attaches into Slot 2.

WiFi MAX

Datel's alternative to the Nintendo Wi-Fi USB Connector.

Unlike the Wi-Fi Connector, the WiFi MAX can be used with other WiFi devices beyond the DS (PSP, PDAs, etc). The WiFi MAX can also be used as a standard WLAN adapter if you chose, while the Wi-Fi Connector is limited to only acting as an Access Point.

However, the WiFi MAX lacks the added security functions of the Wi-Fi Connector, in that any device can connect to it, rather than only allowed Nintendo DS units.

MAX Media Launcher

A device that allows the user to boot homebrew applications from a GBA-slot flash device (flash card, Compact Flash adapter, etc).

The MAX Media Launcher is a alternative to the PassMe type devices, but has the advantage of being an official game card, which means that it works on all DS firmware revisions.

It is important to note however, that the MAX Media Launcher does nothing by itself, and must be combined with some form of GBA-slot storage device to work.

Communicator Headset

Datel' version of the VolP headset.

Marketing and sales

Nintendo announced on February 15, 2006 that in Japan the Nintendo DS reached 5 million units sold in less than 13 months after its launch which marks the fastest-ever pace for a video game system in Japan.[23]

On January 5, 2006, Nintendo issued a formal apology after the Nintendo DS became sold out throughout Japan.[24] No Nintendo system had ever sold out in Japan before.[citation needed]

In Nintendo's press conference at E3 2006, George Harrison (Senior Vice President of Marketing and Corporate Communication at Nintendo of America) stated that the Nintendo DS sold over 16 million units world wide since its launch.

In June 2006, 593,000 units of the Nintendo DS were sold.[25]

Current Sales of Nintendo DS: 17 Million as of June 2006 (Japan: 6.6, The Americas: 5.40, Other: 5.0)

Current Sales of Nintendo DS Lite: 2,700,000(estimated)(Japan as of June 2006) )[2]

Nintendo has placed the Nintendo DS outside of its highly successful Game Boy line, which is targeted at the pre-existing gaming market. It has been speculated that this was a precautionary measure to ensure the Game Boy brand remained untarnished if the Nintendo DS were to fail commercially.[citation needed]

Nintendo signed a deal with the creators of the new Alex Rider film so that on his mission Alex will be equipped with a DS.

The system's promotional slogans revolve around the word "Touch": in the United States, Australia, and New Zealand: Touching Is Good; in Canada: Don't Touch, Touch; in Japan, and China: Touch!; and in Europe: Touch me!, with the exception of the Spanish A tocar (Let's Touch, or Let's play in the musical sense) since the music duo Estopa is performing all Nintendo DS advertisements, and in Brazil: tocar é legal (Touching is cool). The only exception to this is the new campaign slogan in the United Kingdom, Open up and play (used since the Touch! Generations began).

Sony PSP pictured above the Nintendo DS

The Nintendo DS is currently seen by many analysts to be in the same market as Sony's PlayStation Portable, although representatives from both companies have stated that each system targets a different audience. At the time of its release in the United States, the Nintendo DS retailed for $149.99 USD. The price dropped to $129.99 USD on August 21, 2005, one day before the anticipated North American releases of Nintendogs and Advance Wars: Dual Strike.

As with Nintendo's previous handheld consoles, the Nintendo DS has been produced in a number of different colors. As of August 2005, eight official colors are available through standard retailers. Titanium (silver and black) is available worldwide, Electric Blue is exclusive to North and Latin America. Graphite Black, Pure White, Turquoise Blue and Candy Pink are available in Japan. Mystic Pink and Cosmic Blue are available in Australia and New Zealand. Japan's Candy Pink and Australia's Cosmic Blue are also available in Europe and North America through a Nintendogs bundle, although the colors are just referred to as pink and blue. However, these colors are only available for the original Nintendo DS model; a different and more-limited set of colors have be used for the Nintendo DS Lite.

Special editions

  • Five variants of existing Nintendo DS colors were produced for the Japanese online Super Mario Club. Each color has a wireframe of a character's face imprinted on the front cover of the system. The designs include Titanium/Mario, Graphite Black/Bowser, Gray/Wario, Candy Pink/Princess Peach, and Turquoise Blue/Yoshi.
  • Additionally, Nintendo auctioned off three custom Nintendo DS systems for charity at the Sundance Film Festival in Park City, Utah. The systems went to Jay Mohr for $10,000, Poppy Montgomery for $2,500, and Alan Cumming for $1,500. Nintendo added money to the final bids, and a portion of the funds went towards victims of the 2004 Indian Ocean earthquake.
  • As a special gift, 55 people who attended the May 9, 2006 VIP party at the Nintendo World Store were able to get a commemorative E3 engraving put on the cover of their Nintendo DS.

Limited editions

Various other colors have been made available in limited quantities:

  • Special dark blue Nintendo DS systems were released at Poképark in Japan and Wal-Mart in the US. The systems have the Poképark logo on the front cover, and a Pikachu silhouette superimposed over the right speaker grill.
  • A light blue Nintendo DS, with a limited run of 1,000 units, was released in Japan as part of a joint promotional offer with Pepsi.
  • Nintendo released a gold-colored Nintendo DS that is exclusive to Japanese Toys "R" Us stores.
  • A Nintendo DS with Mew has been released in Japan. It is tinted purple with the Pokémon lightly printed on the front and adjacent to the top screen.
  • Sega is currently holding a contest whose prize is a white Nintendo DS with a skin of Doraemon on the front.

Promotional packages

  • In October 2005, Nintendo released two new colors to North America: Teal and Pearl Pink (not the same Candy Pink as was released in Europe and Japan, but a tint identical to that of the Mystic Pink model released in Australia). These systems are bundled with the game Nintendogs Best Friends Version, as well as a bone-shaped screen cleaner.
  • The Electric Blue was released in North America, initially bundled with Super Mario 64 DS, for the same price as a lone DS ($149.99) on June 30 2005. One million copies were sold, making it the best-selling game during that time. As of February 27, 2006 Animal Crossing: Wild World is included with the Electric Blue system.
  • The Nintendo DS: Blue and Pink Nintendogs Bundles were released in Europe on October 7, 2005. The two packs contain a pink Nintendo DS system and the Dachshund version of Nintendogs, or a blue Nintendo DS system and the Labrador version of Nintendogs. These were priced at the same price as a lone Nintendo DS (£99). On that same day, the Nintendo DS received a price cut to £89. There are also Animal Crossing - Wild World packs with the Nintendo DS included.
  • The Mario Kart DS Pak was released in Europe on November 25, 2005, which contained a silver-colored Nintendo DS and a copy of Mario Kart DS. The same Pak was available in New Zealand and Australia
  • The Red Hot Bundle was released in North America on November 29, 2005, including a red and silver Nintendo DS system ("Hot Rod Red"), optional racing decals, a normal Nintendo DS wrist strap/thumb pad, a bonus checkerboard wrist strap (strangely, with no thumb pad), a Mario Kart metal charm, and a copy of Mario Kart DS.
  • The Silver Nintendo DS was released with a demo of the game Metroid Prime Hunters: First Hunt. They are now not available in most North America stores.

Software development

Nintendo only accepts official companies with a game development team, and sufficient experience in certain areas for their official developer support program. Additional information is available from the Nintendo Software Development Support Group[27].

An alternative method is to use publicly available knowledge from sites such as NDSTech[28], and to use the tools available to create one's own programs. This development route requires a method for running Nintendo DS programs from the Game Boy Advance port. There are five methods available: PassMe, PassMe2, WiFiMe, FlashMe, and NoPass.

Hacking

Main article: Nintendo DS homebrew

PassMe

After the first pass through (patching card information) got home brew code running, several people started to produce and sell the so-called PassMe devices. Currently, the BIOS of the Nintendo DS has been disassembled and will lead to pass through-less cards. PassMe v1 could simply use any Nintendo DS Game Card to operate, while PassMe v2 required on-board memory for game specific booting, which would combat with later versions of the Nintendo DS's firware that blocked non game-specific boots. However, this required SRAM in the media that the PassMe was booting to, and thus did not operate with some media devices, such as the Game Boy Advance Media Player (CF/SD), or Game Boy Advance Media Player.

NoPass Devices

Datel has introduced to the market the first of the aforementioned pass-throughless cards, dubbed "NoPass" by the homebrewing community. [29] It functions similarly to a PassMe, and unlike previous generations, does not need an official game card or an SRAM-enabled storage device. This opens up the option of using the Game Boy Advance Movie Player with newer-firmware Nintendo DSs.

Wi-Fi

Ever since the Nintendo DS's release on November 21, 2004, several groups have been attempting to extend and build upon the Nintendo DS Wi-Fi protocol. Darkain was leading the reverse-engineering of the Nintendo DS Wi-Fi and Ni-Fi protocols at the time the Nintendo DS came out, which has influenced many of the available Nintendo DS Wi-Fi hacks and applications today.

Interestingly, two groups (Project Nitro [30] and Team Xlink[31]) had claimed to be successful in tunneling the Nintendo DS WiFi protocol over the internet creating online multiplayer possibilities around the world using the handheld and multiplayer-enabled Nintendo DS games.

However, Project Nitro never put out any software or evidence to support their claim, and has since completely disappeared (the developers moved on to create DSmeet[32], a place to meet other NDS WiFi users). Team XLink claimed to have a workable system, but later publicly announced they were no longer working on tunneling the Nintendo DS, saying they were not making enough progress to warrant their continued efforts.

In both cases, it is all but certain there was never any tangible product created.

Recently a new project entitled DSTunnel[33] has come into being. It is a culmination of a hacker's work in reverse engineering the DS's Wi-Fi hardware. While it has shown promise, and a beta version has shown some success, it still has the requirement of the user having a RAlink RT2500[34] based Wi-Fi card for it to work.

Since early to mid 2006, Nintendo DS developers have been able to create working Wi-Fi applications through the use of Stephen Stair's NDS Wi-Fi Library. Through modifications of this library, people such as Bronto, of NDSMail, have created functional Wi-Fi apps. The DSLinux has also employed Wi-Fi in their port of the Linux operating system. (See below)

Linux

There is currently an ongoing project aiming to bring the Linux operating system to the Nintendo DS, "DSLinux".[35] As of February 2006, this project has successfully executed a 2.6 kernel, the retawq text-only web browser, simple shell, telnet, SSH, telnetd, some text-based games, touchscreen support, sound (beta) and Wi-Fi support.

Nintendo DS Lite

Nintendo DS Lite

On January 26 2006 Nintendo revealed the Nintendo DS Lite. It features a smaller form factor, at 133.0 x 73.9 x 21.5mm. It has a brighter screen with four adjustable brightness levels. The battery life has been increased to 18 hours on the lowest brightness setting (roughly equivalent to the brightness of a standard Nintendo DS). The Nintendo DS lite also features the Nintendo DS twin-screen logo on its front. It was released on March 2, 2006 in Japan, at ¥16800 (around US$ 130). Australia received the Nintendo DS Lite on June 1, 2006 for a retail price of AU$199.95. It was also released in North America on June 11, 2006 at US$129.99. [36] The Nintendo DS Lite was released on June 23, 2006 in Europe. Europe has both black and white versions of the system.[37] Reggie Fils-Aime later announced the original model of the Nintendo DS will be phased out completely once the Nintendo DS Lite is launched.

Some changes from the first design include: the Start/Select buttons are moved down, the microphone is centered between the two screens, and the power button has been changed to a spring-loaded switch on the right side of the console. The stylus is thicker and longer, and is stored in the right hand side of the unit. The screen brightness has also been vastly improved, with four adjustable settings. The Nintendo DS Lite has similar design elements with Nintendo's upcoming home console, Wii, such as the design of the D-Pad and face buttons. Game Boy Advance cartridges are still supported, but stick out of the system by 1 centimeter due to the smaller size (similar to the way original Game Boy cartridges work on the Game Boy Advance) also allowing it to support E-Reader, something the original Nintendo DS could not do without modifications.. The system is available in Japan in the following colors: Crystal White, Ice Blue, and Enamel Navy, with Noble Pink coming July 20 and Jet Black coming September 2. Australia and North America received only a white version (called "Polar White" in these territories), while the European launch also includes a black version.

Limited edition Nintendo DS Lite

  • White Nintendo DS units featuring artwork of characters from Final Fantasy III will be released in Japan on August 28. The number of consoles to be released is unknown. The systems will have a limited edition number. (Promotional images show "00001")

Emulators

There are a number of emulators for the Nintendo DS, which are commonly used for homebrew game development,

The current Nintendo DS emulators available include iDeaS, DeSmuME, Dualis, and DSemu. However, since these emulators are still relatively new, they will not properly run most Nintendo DS ROMs, if at all.

Ensata developed by Intelligent Systems as well as iDeaS can play Nintendo DS games completely (although gameplay is slow).

Emulating the Nintendo DS poses several interesting challenges due to its innovative touch-screen. This feature makes it difficult for emulators to capture the true experience of Nintendo DS gameplay.

Trivia

Reaction/Criticism

Initially, the system was critized by some gaming journalists, due to the small library of games and overall new direction, writing off the touch screen as a gimmick[citation needed]. Since the Nintendo DS was released around the same time as Sony's PSP, it was labeled by some commentators as inferior due to the lower-tech hardware[citation needed]. It should be noted that similiar scenarios have occured. Sega's game gear, was poised to take market share away from the technically inferior game boy, but failed to do so. This can be attributted to the game boy's large user base at the time of launch and a variety of quality titles. In a similiar vein, the DS was able to quickly garner a large following due to it's software library and not it's processing capabilities. This is mirrored today, as the nintendo DS was the number #1 selling hardware in, both America and japan, for the month of June 2006. [4]

  • In February 2005 Wired Magazine described the design of the original Nintendo DS design as "clunky."[38] In a later article, they criticized the screen size and limited game selection at the time (particularly in the area of professional sports games).[39]
  • In March 2005 The Register acknowledged that while the Nintendo DS had inferior hardware specifications to the PSP, "Nintendo hasn't lost its magic, just taken it in a weird new direction".[40]

See also

References

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  2. ^ a b "Japan: Weekly hardware sales for 5/29 - 6/04". GAF. 2006-06-08. {{cite news}}: Check date values in: |date= (help)
  3. ^ "NINTENDO NEWS: NINTENDO DS CONTINUES TO DOMINATE PORTABLE VIDEO GAMES". Nintendo. 2006-06-12. Retrieved 2006-06-14.
  4. ^ Darkain (2005-01-21). "Nintendo DS - WI-FI vs NI-FI". Retrieved 2006-04-02. {{cite web}}: Check date values in: |date= (help)
  5. ^ "Nintendo DS Frequently Asked Questions". Nintendo. Retrieved 2006-04-02.
  6. ^ "Goomba - The Official Site". Retrieved 2006-04-02.
  7. ^ "Nintendo and Wayport Join Forces to Bring Free U.S. Wi-Fi Access To Nintendo DS Users". Nintendo. October 18, 2005. Retrieved 2006-04-02.
  8. ^ "NINTENDO AND FATPORT JOIN FORCES TO BRING FREE WI-FI ACCESS TO CANADIAN NINTENDO DS USERS". Nintendo of Canada. October 19, 2005. Retrieved 2006-04-02.
  9. ^ Jane Pinckard (October 31, 2005). "Nintendo of Europe on DS Chat, Revolution - Interview with Jim Merrick has some juicy details". 1up.com. Retrieved 2006-04-02.
  10. ^ Tom Bramwell (November 4, 2005). "7,500 Nintendo Wi-Fi Connection hot spots in the UK alone". Eurogamer.
  11. ^ Ellie Gibson (October 5, 2005). "Nintendo unveils Wi-Fi dongle". EuroGamer.
  12. ^ "Nintendo and Wayport Join Forces to Bring Free U.S. Wi-Fi Access To Nintendo DS Users". Nintendo. October 18, 2005.
  13. ^ "Nintendo DS Rechargeable Battery Frequently Asked Questions". Nintendo. Retrieved 2006-04-02.
  14. ^ "Entertainment Software Ratings Board". ESRB/ESA. Retrieved 2006-05-31.
  15. ^ "Nintendo Online Store". Retrieved 2006-04-02.
  16. ^ "Nintendo Japan Product Page". Retrieved 2006-06-14.
  17. ^ "Giving gamers two windows to the Web: The Opera Browser for Nintendo DS™". Opera Software. February 15, 2006. Retrieved 2006-04-02.
  18. ^ Hanson, Berit (2006-02-16). "Opera for Nintendo DS". Berit's Blog. Retrieved 2006-07-03. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |month=, |curly=, |accessyear=, and |coauthors= (help)
  19. ^ "Mark your calendars: Opera announces Nintendo DS browser release date in Japan" (Press release). Opera Software ASA. 2006-06-21. Retrieved 2006-06-21. {{cite press release}}: Check date values in: |date= (help)
  20. ^ Chris Playo. "Japan: Nintendo DS Press Conference". Retrieved 2006-04-02. {{cite web}}: Unknown parameter |publsher= ignored (|publisher= suggested) (help)
  21. ^ Tim Surette, Hirohiko Niizumi (February 15, 2006). "DS will surf Web, watch TV". GameSpot. CNET.
  22. ^ "4GB HDD Drive" (JPEG). Retrieved 2006-04-02.
  23. ^ "The Legend Builds: Nintendo DS Offers Bold New Features". Nintendo of America Inc. 2006-02-09. Retrieved 2006-06-19. {{cite web}}: Check date values in: |date= (help)
  24. ^ "Nintendo Apology" (Japanese). Nintendo of Japan. Retrieved 2006-04-03.
  25. ^ "NPD: June Videogame Sales Grow 25%". NPD Group. Retrieved 2006-07-14.
  26. ^ Chris Playo (March 4, 2005). "Rapper Has A Custom Nintendo DS Made". NintendoDS Advanced. Advanced Media.
  27. ^ "Wario World". Nintendo. Retrieved 2006-04-03.
  28. ^ "NDSTech - The homebrew Nintendo DS(TM) technical reference". Retrieved 2006-04-03.
  29. ^ ["Max Media Launcher". Code Junkies. Retrieved 2006-05-21. {{cite web}}: Check |url= value (help)
  30. ^ "Nintendo DS Online (Nitro Online)". OSTG. Retrieved 2006-04-03.
  31. ^ "XLink Kai". Retrieved 2006-04-03.
  32. ^ "DS Meet". Retrieved 2006-04-03.
  33. ^ "dstunnel: Wifi Tunnelling for Nintendo DS Multiplayer". Retrieved 2006-04-03.
  34. ^ "Products - RT2500 Chipset Solution". Retrieved 2006-04-03.
  35. ^ "DSLinux : The home of Linux on the DS". Retrieved 2006-04-03.
  36. ^ "NEW NINTENDO DS LITES THE WAY FOR MARIO". Nintendo of America. May 4, 2006.
  37. ^ "DS superior model appearance DS Lite (Press Release)" (Japanese). Nintendo of Japan. January 26, 2006.
  38. ^ Chris Baker and Tim Rogers (February 2005). "The Handheld Wars". Wired Magazine 13.02. Lycos.
  39. ^ Brendan I. I. Koerner (July 2005). "Wired Test: Mobile Media". Wired Magazine 13.07. Lycos.
  40. ^ "Nintendo DS handheld games console". The Register. March 16, 2006.

Official sites

Fan sites

Template:Nintendo Wi-Fi