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PlayStation VR
Also known asProject Morpheus (code name)
DeveloperSony Interactive Entertainment
ManufacturerSony
Product familyPlayStation
TypeVirtual reality headset
Generation1
Release dateOctober 13, 2016 (2016-10-13)[1]
Introductory price
Display5.7" OLED, 100° field of view
Graphics1080p RGB (960 × 1080 × RGB per eye; 90-120Hz refresh rate)"[1]
Sound3D audio through headphone jack, and available microphone input
InputPositional tracking with 9 LED's via PlayStation Camera
Controller input
CameraPlayStation Camera
TouchpadNone
WebsiteOfficial website

PlayStation VR, known by the codename Project Morpheus during development, is a virtual reality gaming head-mounted display developed by Sony Interactive Entertainment and manufactured by Sony,[2] scheduled to launch on October 13, 2016.[1]

It is designed to be fully functional with the PlayStation 4 home video game console. In certain games and demos for the VR, the player wearing the headset acts separately from other players without the headset. The PlayStation VR system can output a picture to both the PlayStation VR headset and a television simultaneously, with the television either mirroring the picture displayed on the headset, or displaying a separate image for competitive or cooperative gameplay. PlayStation VR works with either the standard DualShock 4 controller or the PlayStation Move controllers.[3]

The PlayStation VR has a 5.7 inch OLED panel, with an RGB sub-pixel matrix resolution of 1080p, or 960 × 1080 × RGB per eye.[4][5] The headset also has a processor box which enables the Social Screen video output to the television, as well as process the 3D audio effect, and used a 3.5mm headphone jack.[4][6] The headset also has 9 positional LEDs on its surface for the PlayStation Camera to track 360 degree head movement,[4][7] and connects to the PlayStation by HDMI or USB.

History

Sony's interest in head-mounted technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997.[8] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit.[9]

In early 2014, Sony Computer Entertainment research and development engineer Anton Mikhailov said his team had been working on Project Morpheus for more than three years. According to Mikhailov, the PlayStation 3 Move peripheral, itself revealed in June 2009, was designed with unspecified, future head-mounted technology in mind. "We specced it and built it to be a VR controller, even though VR wasn’t a commodity. As engineers, we just said it was the right thing to do. At the time, we didn't have a consumer-grade project that we could work on, but it was definitely designed with that vision in mind."[10] Shuhei Yoshida, the president of Sony's worldwide studios, also said the project started as "grassroots" activity among engineers and programmers, which came into focus in 2010 once the Move controller had been released.[11] Sony also went on record to say it is mandatory for all games to have no less than 60 frames per second at all times.[12]

Project Morpheus was first announced at The 2014 Game Developers Conference. Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida introduced the device on March 18, 2014 and stated Project Morpheus was "the next innovation from PlayStation that will [shape] the future of games."[13]

On September 15, 2015, it was announced that Project Morpheus would be officially named PlayStation VR.[14]

On October 8, 2015, Sony acquired SoftKinetic, a tech startup whose focus includes visual depth-sensing gesture recognition, for an undisclosed amount.[15]

On November 2, 2015, Sony confirmed that they were still aiming for a release in the first half of 2016. On March 15, 2016, at the Game Developers Conference, Sony confirmed that the release date will be in October 2016, with price tag of $399 in the US, €399 in Europe, £349 in the UK, and 44,980 yen in Japan.[16][17]

On June 15, 2016, Sony confirmed that the PlayStation VR headset will launch on October 13.

Hardware

The prototype revealed at GDC'15 included an OLED 1920 × 1080 pixel display (providing 960 × 1080 pixels resolution per eye) with an RGB subpixel matrix,[5] and is capable of displaying content at 120fps.[1] It features an FOV of 100°, 6DOF head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller.

In September 2015 it was revealed the headset would have three rendering modes for developer to choose from: native 90 Hz, native 120 Hz, and a mode where gameplay running at 60 Hz would be displayed at 120 Hz using a motion interpolation technique called asynchronous reprojection.[18] The interpolation would be achieved with little system resources and a small latency of under 18 milliseconds. The technique would also be utilised in the native 120 Hz mode to ensure consistent framerate.[19] According to a Sony representative the company expects the interpolated 120 Hz mode to be a popular choice for games.[18]

Features

Cooperative gameplay

File:Sony- Project Morpheus (19701245783).jpg
Project Morpheus at Gamescom

PlayStation VR is capable of rendering two different images simultaneously: one display for the headset and a completely different image for television. The purpose, Sony says, is to prevent VR from invariably being a solitary experience.[20]

"Japan Studio has made a new demo called Monster Escape. So that's a five-player game; one versus four. One being the person wearing Morpheus [PlayStation VR]. And if you're in Morpheus, you become the Monster. And the four people holding the DualShock and looking at the TV and playing the game like a regular game [are] against the monster. ... And actually, third-party devs were ahead of us in terms of making the game called Keep Talking and Nobody Explodes. ... One person is wearing Morpheus and that person looks at the bomb, like a time bomb. And in order to stabilize it, the other person [watching the television] who is not wearing Morpheus, has an instruction manual. And that person has to tell the person wearing Morpheus how to do the job. But that person doesn't see what the person wearing Morpheus sees. So they have to communicate. ... So that's a social experience."[20]

Cinematic mode

All standard PlayStation 4 games can be played in a "cinematic mode" that simulates a five-meter screen within a virtual space, Sony has said. Users can also view 360-degree photographs and videos, that are captured by devices such as omnidirectional cameras, through the media player. Other features, such as Share Play and Live from PlayStation, will also be compatible within the headset.[21]

Games

Title Genre(s) Developer(s) Publisher(s) Excls. Europe Japan North America Ref.
100ft Robot Golf No Goblin No Goblin Timed 2016 2016 2016 [22]
Ace Combat 7 Combat flight simulator Project Aces Bandai Namco Ent. Yes TBA TBA TBA
Albino Lullaby Horror Ape Law No TBA TBA TBA
Allumette Penrose Studios Penrose Studios No TBA TBA TBA
The Apollo 11 VR Experience Simulation David Whelan No TBA TBA TBA [23]
Aquarion Evol Satelight Yes TBA TBA TBA [24]
Arizona Sunshine First-person shooter Vertigo Games Jaywalker Int. No TBA TBA TBA
Atom Universe Theme park Atom Republic No TBA TBA TBA [22]
Adrift First-person adventure Three One Zero No TBA TBA TBA [25]
Ark: Survival Evolved Action-adventure Studio Wildcard No TBA TBA TBA [22]
The Assembly nDreams No TBA TBA TBA [26]
Batman: Arkham VR Action-adventure Rocksteady Studios Warner Bros. Int. Ent. Yes Oct 2016 Oct 2016 Oct 2016
Battlezone Vehicular combat Rebellion Developments Timed 2016 2016 2016
Bebylon Battle Royale Brawler Kite & Lightning No 2016 2016 2016
Bound 3D platform, art Plastic Sony Interactive Ent. Yes 2016 2016 2016
Carpe Lucem – Seize the Light Puzzle Hammer Labs Application Systems No TBA TBA TBA
Chernobyl VR Project Adventure The Farm 51 No TBA TBA TBA
Classroom Aquatic Sunken Places No TBA TBA TBA [22]
Crystal Rift Dungeon crawler Psytec Games No TBA TBA TBA
Cult County Renegade Kid No TBA TBA TBA
Cyber Danganronpa VR Spike Chunsoft Spike Chunsoft Yes TBA TBA TBA
Dead or Alive Xtreme 3 Sports, Dating-sims Tecmo Koei No TBA Oct 13, 2016 (Asia regions) TBA [27]
Dead Secret Horror Robot Invader No TBA TBA TBA
Distance Racing Refract Studios No TBA TBA TBA [22]
Driveclub Racing Evolution Studios Sony Interactive Ent. Yes TBA TBA TBA [22]
Eagle Flight Ubisoft Ubisoft No Oct 13, 2016 Oct 13, 2016 Oct 13, 2016
Earthlight Opaque Media Opaque Media No 2016 2016 2016
The Easel Music Harmonix Music Systems Yes TBA TBA TBA [22]
Eclipse First-person adventure White Elk Studios White Elk Studios TBA TBA TBA
Eve: Gunjack Shooter CCP Games CCP Games No 2016 2016 2016
Eve: Valkyrie Space shooter CCP Games No Oct 2016 Oct 2016 Oct 2016 [28]
Farpoint First-person shooter Impulse Gear Sony Interactive Ent. Yes Oct 13, 2016 Oct 13, 2016 Oct 13, 2016
Fated: The Silent Oath Action-adventure Frima Studios Frima Originals No TBA TBA TBA
Filthy Lucre Action, stealth Fabrik Games Fabrik Games No 2016 TBA 2016
Final Approach: Pilot Edition Simulation Phaser Lock Int. Phaser Lock Int. No TBA TBA TBA
Final Fantasy XIV Action RPG Square Enix Square Enix No TBA TBA TBA
Final Fantasy XV Action RPG Square Enix Square Enix TBA TBA TBA TBA
Futuridium VR Shoot 'em up MixedBag Games Yes TBA TBA TBA
The Gallery: Six Elements First-person adv Cloudhead Games No TBA TBA TBA
Gang Beasts Party Boneloaf Games Double Fine Prod. No 2016 2016 2016
Gary the Gull Interactive movie Limitless / Motional No TBA TBA TBA
Get Even First-person shooter The Farm 51 Bandai Namco Ent. No 2016 2016 2016
Ghost Theory Horror Dreadlocks Dreadlocks No 2016 2016 2016
GNOG Puzzle KO-OP Timed TBA TBA TBA
Godling First-person adv Solfar Studios Yes TBA TBA TBA
Golem Adventure Highwire Games Highwire Games Yes TBA TBA TBA
Gran Turismo Sport Sim racing Polyphony Digital Sony Interactive Ent. Yes Nov 18, 2016 Nov 15, 2016 Nov 15, 2016
Gunship Battle 2 VR Combat flight simulator Joycity Corp. Joycity Corp. TBA 2016 2016 2016
Happy Manager Simulation D3 Publisher TBA 2016 2016 2016
Harmonix Music VR Music, rhythm Harmonix Music Systems Yes TBA TBA TBA
Hatsune Miku: Project DIVA X HD Rhythm Sega Sega Yes TBA Aug 25, 2016 Aug 30, 2016
Hatsune Miku: VR Future Live VR Live Concert Sega Sega Yes TBA Oct 13, 2016 TBA
Headmaster Football Frame Interactive Yes TBA TBA TBA
Hellgate VR Action RPG HanbitSoft HanbitSoft TBA 2017 2017 2017
Here They Lie Horror Tangentlemen Sony Interactive Ent. Yes 2016 2016 2016
Holodance Music, rhythm Narayana Games No TBA TBA TBA [22]
How We Soar Adventure Penny Black Studios Penny Black Studios Yes 2016 2016 2016
The Idol M@ster Cinderella Girls Viewing Revolution VR idollive Bandai Namco Ent. Bandai Namco Ent. Yes TBA Oct 13, 2016 TBA
The Hum: Abductions Horror, Sci-fi Totwise Studios No TBA TBA TBA
Hyper Void Space-shooter IN|Framez Technology Yes TBA TBA TBA
iO Moon Adventure Headtrip Games No TBA TBA TBA [22]
Job Simulator Simulation Owlchemy Labs Owlchemy Labs No 2016 2016 2016
Joysound VR Music XING Inc. Sony Interactive Ent. Yes TBA Oct 13, 2016 TBA
Keep Talking and Nobody Explodes Puzzle Steel Crate No 2016 2016 2016 [22]
Kerser Racing IRIS VR No TBA TBA TBA [22]
Kittypocalypse Tower-defense Bolvërk Games Bolvërk Games No TBA TBA TBA
Loading Human Adventure Untold Games No 2016 2016 2016 [22]
The Mars 2030 Experience Simulation NASA / Fusion Media NASA / Fusion Media No TBA TBA TBA [29]
Megaton Rainfall Action-adventure Alfonso del Cerro Pentadimensional Games Timed 2016 2016 2016
Mind: Path to Thalamus Carlos Coronado No TBA TBA TBA [22]
Moto Racer 4 Racing Artefacts Studio Microids No 2016 2016 2016
The Music Room Music Chroma Coda Chroma Coda No TBA TBA TBA
The Modern Zombie Taxi Co. Vitei Backroom Sony Interactive Ent. Yes TBA TBA TBA
Mortal Blitz VR First-person shooter Skonec Ent. No TBA TBA TBA
Nighttime Terror 2 Shooter VR Bits No TBA TBA TBA
O! My Genesis VR XPEC Ent. / Bad Bird Yes TBA TBA TBA [30]
The Occasional Encounter UserJoy Technology Yes TBA TBA TBA [31]
Omega Agent Action Fireproof Games No TBA TBA TBA [22]
Paranormal Activity VR Horror VRwerx No TBA TBA TBA
Playroom VR Mini games SIE Japan Studio Sony Interactive Ent. Yes Oct 13, 2016 Oct 13, 2016 Oct 13, 2016 [28]
PlayStation VR Worlds Mini games SIE London Studio Sony Interactive Ent. Yes Oct 13, 2016 Oct 13, 2016 Oct 13, 2016 [28]
Pollen Sci-fi Mindfield Games No TBA TBA TBA [22]
Project CARS Racing Slightly Mad Studios No TBA TBA TBA [22]
Psychonauts in the Rhombus of Ruin Puzzle, platform Double Fine Productions Yes TBA TBA TBA
Q.U.B.E. ² Puzzle Toxic Games TBA TBA TBA [32]
Radial-G Racing Tammeka Games Tammeka Games No 2016 2016 2016
Resident Evil 7: Biohazard Horror Capcom Capcom No Jan 24, 2017 Jan 26, 2017 Jan 24, 2017
Rez Infinite Rail shooter, music Monstars Enhance Games Yes Oct 13, 2016 Oct 13, 2016 Oct 13, 2016
RIGS Shooter Guerrilla Cambridge Sony Interactive Ent. Yes Oct 13, 2016 Oct 13, 2016 Oct 13, 2016 [28]
Robinson: The Journey Action-adv Crytek Crytek Yes 2016 2016 2016
Shadow of the Beast Action-adv, platform Heavy Spectrum Ent. Labs Sony Interactive Ent. Yes TBA TBA TBA
Snow Sport Poppermost Productions Poppermost Productions No 2016 2016 2016
Star Trek: Bridge Crew Red Storm Ent. Ubisoft No TBA TBA TBA
Star Wars Battlefront: X-Wing VR[a] Action, shooter EA DICE / Criterion Games Electronic Arts Yes 2016 2016 2016
Statik Puzzle Tarsier Studios Sony Interactive Ent. Yes 2016 2016 2016
Summer Lesson Simulation Bandai Namco Ent. Bandai Namco Ent. Yes TBA Oct 13, 2016 TBA [22]
SuperHyperCube Puzzle Kokoromi Yes Oct 13, 2016 TBA Oct 13, 2016
Super Stardust Shooter Housemarque Oct 13, 2016 TBA Oct 13, 2016
Surgeon Simulator Simulation Bossa Studios No TBA TBA TBA [22]
Synthesis Universe Maze Olivier JT No TBA TBA TBA [33]
Technolust Scanlines Adventure IRIS VR No TBA TBA TBA [22]
Tekken 7 Fighting Bandai Namco Ent. Bandai Namco Ent. No 2017 2017 2017
Tethered Sand-box, puzzle Secret Sorcery Secret Sorcery Yes 2016 2016 2016 [34]
Thumper Music, rhythm Drool Drool No Oct 13, 2016 Oct 13, 2016 Oct 13, 2016
Thunderbird Adventure, puzzle Innervision Games No 2016 2016 2016 [35]
TrackMania Turbo Racing Nadeo Ubisoft No TBA TBA TBA
Tumble VR Puzzle Supermassive Games Sony Interactive Ent. Yes Oct 2016 Oct 2016 Oct 2016 [28]
Until Dawn: Rush of Blood Survival horror Supermassive Games Sony Interactive Ent. Yes Oct 13, 2016 Oct 13, 2016 Oct 13, 2016
Unearthing Mars Winking Entertainment No TBA TBA TBA [36]
Untitled Beatshapers project Sci-fi, RPG Beatshapers TBA TBA TBA [37]
Untitled North West Studio project North West Studio Sony Interactive Ent. Yes TBA TBA TBA [38]
Untitled Just Add Water project Just Add Water TBA TBA TBA [39]
Vanguard V Action Zero Transform No TBA TBA TBA [22]
Vector 36 Racing Red River Studio Red River Studio No 2016 2016 2016
VEV: Viva Ex Vivo Adventure, Survival Truant Pixel Yes 2016 2016 2016 [40]
VizionEck Adventure, Shooter VizionEck No TBA TBA TBA [22]
Volume: Coda Stealth, puzzle Mike Bithell Games Mike Bithell Games Yes 2016 2016 2016
Waltz of the Wizard Aldin Dynamics No TBA TBA TBA
War Thunder Action, MMO Gaijin Entertainment No TBA TBA TBA [22]
Wayward Sky Adventure, puzzle Uber Entertainment Yes TBA TBA TBA [22]
Werewolves Within Red Storm Ent. Ubisoft No TBA TBA TBA
White Day: A Labyrinth Named School Survival horror ROI Games No TBA TBA TBA
World of Diving Simulation Vertigo Games No TBA TBA TBA
World War Toons First-person shooter Reload Studio No 2016 2016 2016 [22]
Xing: The Land Beyond Puzzle White Lotus Int. White Lotus Int. No 2016 2016 2016

Marketing

"Our biggest challenge will be to get people demoing VR. Because there's no way to sell VR until you've tried it... You can watch over the shoulder, you can read articles, but – and I mean this genuinely – everybody that I know who has tried PlayStation VR has taken off their headset with a smile, and said 'wow'. So you've got to try it. That's the challenge."

Michael Ephraim, SIE Australia[41]

Sony say they have realistic expectations regarding sales of PlayStation VR and predict that interest will build steadily, through word of mouth.[41][42]

PlayStation VR was first demonstrated on The Tonight Show Starring Jimmy Fallon, playing The Castle and as a playable concept during E3 2014.[43] The device was also featured at Sony's PlayStation Experience Expo in Las Vegas, NV in December 2014.[44] Sony announced new information regarding Project Morpheus at the 2015 Game Developers Conference, in line with the official schedule posted on their website[45] and released updated specifications.[46]

In an interview with Nikkei Japan in March 2016, Sony indicated the possibility of enabling use of the PlayStation VR in connection with a PC. This would allow the device to work with platforms extending further than the PlayStation 4.[47]

Notes

^ a Free download. Requires Star Wars Battlefront for PS4.

See also

References

  1. ^ a b c d "PlayStation VR Launches October 2016". Sony. Retrieved March 15, 2016.
  2. ^ "Sony announces Project Morpheus, a virtual reality headset coming to PlayStation 4". Polygon. Retrieved July 16, 2014.
  3. ^ Pino, Nick (March 16, 2016). "PlayStation VR hands on review - Tech Radar". Retrieved March 17, 2016.
  4. ^ a b c Stein, Scott (December 6, 2015). "Sony PlayStation VR Release Date, Price and Specs - CNET". CNET. Retrieved March 17, 2016.
  5. ^ a b Alessio Palumbo. Sony Dev Explains Why PS VR Screen Is Crisper Than The Others, wccftech.com, November 2015.
  6. ^ Sarkar, Samit (March 16, 2016). "PlayStation VR"s processing unit doesn't add any power to the PS4". Polygon. Retrieved March 17, 2016.
  7. ^ O'Kane, Sean (March 15, 2016). "Sony's PlayStation VR costs $399 and is coming on October". The Verge. Retrieved March 17, 2016.
  8. ^ Adam Rosenberg. Sony's long-standing interest in virtual reality gives Project Morpheus an edge, digitaltrends.com, March 23, 2014.
  9. ^ Tony Sperry. Beyond 3D TV, Lulu Pres, Inc., November 2003.
  10. ^ Sony's Anton Mikhailov on Project Morpheus’ launch price and potential as a platform, Edge magazine, April 9, 2014.
  11. ^ Jamie Feltham. Project Morpheus Started as ‘grassroots activity’ Following PS Move's Release, vrfocus.com, December 8, 2014.
  12. ^ Grubb, Jeff. "Sony will reject PlayStation VR games that aren't at least 60 frames per second". Venture Beat. Retrieved March 18, 2016.
  13. ^ "Watch the full reveal for Sony's virtual reality headset, Project Morpheus". Polygon. March 26, 2014.
  14. ^ Aaron Souppouris. "Sony's Project Morpheus is now 'PlayStation VR'". Engadget. AOL.
  15. ^ Eric Johnson. "Sony Acquires SoftKinetic, Which Can Track Hands for Virtual Reality". Re/code.
  16. ^ "Sony: "It's a Bit Too Early to Sort out" PlayStation VR's Price and Release Date".
  17. ^ PlayStation (March 15, 2016), Andrew House, President and the Global CEO of Sony Interactive Entertainment (SIE) Announcing the price and release date for PlayStation VR, retrieved March 16, 2016
  18. ^ a b Lang, Ben (September 17, 2015). "Sony Confirms New 90Hz Display Mode for PlayStation VR (formerly Morpheus)". Road to VR. Roadtovr.com. Retrieved May 18, 2016.
  19. ^ "How Sony's PS4 VR headset will bump 60 fps to 120 fps". PS4 Daily. PS4daily.com. March 7, 2015. Retrieved May 18, 2016.
  20. ^ a b Joseph Volpe. An intimate chat with Sony PlayStation's Shuhei Yoshida, engadget.com, June 17, 2015.
  21. ^ Crossley, Rob (March 16, 2016). "All PS4 Games Can be Played in PlayStation VR". gamespot.com.
  22. ^ a b c d e f g h i j k l m n o p q r s t u v w x Tamoor Hussain. Every PS4 PlayStation VR Game Confirmed, gamespot.com, March 16, 2016.
  23. ^ David Whelan. Moon Arrival Demo Available Now, kickstarter.com, September 29, 2015.
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  25. ^ Jamie Feltham. Adrift Confirmed for Project Morpheus, , vrfocus.com, May 13, 2015.
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  27. ^ http://wccftech.com/dead-or-alive-xtreme-3-coming-to-ps4-vita-could-make-it-to-the-west-with-enough-demand/
  28. ^ a b c d e Mark Walton. PlayStation VR launch lineup has five slick Sony-made games, arstechnica.com, March 16, 2016.
  29. ^ John Gaudiosi. NASA Is Using Unreal Engine 4 To Make Mars A Virtual Reality, unrealengine.com, January 26, 2016.
  30. ^ Jamie Feltham. O!My Genesis VR Announced for PlayStation VR, vrfocus.com, January 27, 2016.
  31. ^ Sal Romano. Taiwanese studios announce PlayStation VR titles at Taipei Game Show 2016, vrfocus.com, January 27, 2016.
  32. ^ Dan Da Rocha. Q.U.B.E. ² Coming to PS4, PlayStation Blog, August 14, 2014.
  33. ^ Kevin Joyce. Synthesis Universe -Maze- Confirmed for Project Morpheus, vrfocus.com, May 28, 2015.
  34. ^ Ex-Sony veterans announce partnership with PlayStation, Develop, March 4, 2016.
  35. ^ Will Mason. Thunderbird's World of Wonder Will Satisfy Your Desire for Myst in VR, uploadvr.com, January 12, 2016.
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  41. ^ a b Jamie Feltham. Sony: PlayStation VR Doesn’t Have To Do ‘a million units during launch’, vrfocus.com, November 3, 2015.
  42. ^ Dan Pearson. "The beauty of PSVR is that we have the PS4 to power it", gamesindustry.biz, October 28, 2015.
  43. ^ "Joshua Topolsky Demonstrates Sony's Project Morpheus". NBC.
  44. ^ "VR with Project Morpheus". Sphinx Gamer.
  45. ^ Feltham, Jamie. "SONY PROVIDING 'AN UPDATE' ON PROJECT MORPHEUS AT GDC 2015". VR Focus. Retrieved February 4, 2015.
  46. ^ Orland, Kyle. "'Sony's new Project Morpheus prototype boasts 120Hz refresh rate, OLED display'". Ars Technica. Retrieved March 5, 2015.
  47. ^ "'ソニー「プレステVR」、399ドルで試すヒットの法則 display'". Nikkei. Retrieved March 27, 2016.