List of best-selling video games

Page semi-protected
From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Zomic13 (talk | contribs) at 05:15, 2 February 2013 (→‎Wii: updated Wii Sports, Wii Sports Resort, Mario Kart Wii, and New Super Mario Bros. Wii). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

This is a list of video games that have sold or shipped at least one million copies on a single platform (unless otherwise noted).

Consoles

Atari

Atari 2600

Atari 2600
Atari 2600 games that have sold or shipped at least one million copies
TITLE Release Year Copies sold Comments
Pac-Man 1982 7 million[1][2] Best-selling home video game up until that time.[3]
Pitfall! 1982 4 million[4][5]
Asteroids 1981 3.8 million[6] Best-selling Atari 2600 game prior to Pac-Man.[6]
Missile Command 1980 2.5 million[7]
Space Invaders 1980 2 million[8] First game to sell a million cartridges.[9]
Demon Attack 1982 2 million[7]
E.T. the Extra-Terrestrial 1982 1.5 million[10]
Adventure 1979 1 million[5]
Atlantis 1982 1 million[4]
Cosmic Ark 1982 1 million[7]
Kaboom! 1981 1 million[11]
Megamania 1982 1 million[4]
River Raid 1982 1 million[11]

Coleco

ColecoVision

ColecoVision games that have sold or shipped at least one million copies.

Mattel

Intellivision

Intellivision

Intellivision games that have sold or shipped at least one million copies.

Microsoft

Xbox

Xbox

Xbox games that have sold or shipped at least one million copies.

Title Release Year Copies sold
Halo 2 2004 8 million[17]
Halo: Combat Evolved 2001 5 million[18]
Tom Clancy's Splinter Cell 2002 3 million[19][20][21]
Fable 2004 3 million[22]
Project Gotham Racing 2001 2.50 million[23]
Grand Theft Auto Double Pack 2003 1.70 million[21][24][25]
Star Wars: Knights of the Old Republic 2003 1.58 million[24][25]
Counter-Strike 2004 1.50 million[26][27]
Grand Theft Auto: San Andreas 2005 1.46 million[24][28]
Need for Speed: Underground 2 2005 1.44 million[24][28]
Madden NFL 2005 2004 1.42 million[24]
Madden NFL 06 2005 1.41 million[24]
Call of Duty 2: Big Red One 2005 1.39 million[24]
The Elder Scrolls III: Morrowind 2002 1.36 million[24]
ESPN NFL 2K5 2004 1.38 million[24]
Dead or Alive 3 2001 1.28 million[21][24]
Star Wars: Battlefront 2004 1.22 million[24][25]
Star Wars: Battlefront II 2005 1.13 million[24][25]
Tom Clancy's Ghost Recon 2001 1.13 million[21][24]
Need for Speed: Underground 2004 1.10 million[24][25]

Xbox 360

Xbox 360 Elite and Xbox 360 S consoles.

Xbox 360 video games that have sold or shipped at least three million copies.

Xbox 360 games which have sold or shipped three million copies
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Kinect Adventures Template:Ntss million[a] Sports game Good Science Studio Microsoft Game Studios
Call of Duty: Modern Warfare 3 Template:Ntss million[29]
  • WW: November 8, 2011
First-person shooter Infinity Ward Activision
Call of Duty: Black Ops Template:Ntss million[30]
First-person shooter Treyarch Activision
Call of Duty: Modern Warfare 2 Template:Ntss million[32]
  • NA: November 10, 2009
  • PAL: November 10, 2009
First-person shooter Infinity Ward Activision
Halo 3 Template:Ntss million[33] First-person shooter Bungie Microsoft
The Elder Scrolls V: Skyrim Template:Ntss million[34] In first 8 months
  • WW: November 11, 2011
Action role-playing, open world Bethesda Game Studios Bethesda Softworks
Gears of War Template:Ntss million[b][35] Third-person shooter Epic Games Microsoft
Gears of War 2 Template:Ntss million[36]
Third-person shooter Epic Games Microsoft
Minecraft[c] Template:Ntss million[38] Sandbox game Mojang/4J Studios Microsoft
Grand Theft Auto IV Template:Ntss million
  • 3.29 million in the US[39]
  • 1 million in the UK[40]
  • 65,486 and 6,453 Platinum in Japan[41]
Action-adventure game Rockstar North Rockstar Games
Call of Duty 4: Modern Warfare Template:Ntss million
  • 3.04 million in the US[42]
  • 78,000 in Canada[43]
  • 54,742 and 39,222 Platinum Collection/The Best in Japan[41]
  • 1 million in the UK[40]
First-person shooter Infinity Ward Activision
Fable II Template:Ntss million[44] Action role-playing game Lionhead Studios Microsoft
Call of Duty: World at War Template:Ntss million
  • 2.75 million in the US[39]
  • 600,000 in the UK[45]
First-person shooter Treyarch Activision
Halo: Reach Template:Ntss million
  • 3.3 million in North America[46]
First-person shooter Bungie Microsoft
Gears of War 3 Template:Ntss million[47][48]
Third-person shooter Epic Games Microsoft Studios
Halo 3: ODST Template:Ntss million[50] First-person shooter Bungie Microsoft

  • ^ a: As of January 9, 2012, the Kinect sensor has sold 18 million units,[51] each of which is bundled with a copy of Kinect Adventures.
  • ^ b: Gears of War sales may include PC version
  • ^ c: Xbox Live Arcade game

Total Xbox 360 games sold as of March 31, 2012: 618.24 million.[52]

Nintendo

Total games Nintendo has sold as of December 31, 2012: 4.08 billion.[53]

Nintendo Entertainment System

Nintendo Entertainment System

Nintendo Entertainment System (NES)/Family Computer (Famicom) video games that have sold or shipped at least two million copies.

Total Nintendo Entertainment System games sold as of December 31, 2012: 500.01 million.[53]

Family Computer Disk System
Family Computer Disk System attached to a Famicom

Disk System games that have sold or shipped at least one million copies. The system was only available in Japan, so all listed sales are Japan only.

Super Nintendo Entertainment System

North American Super Nintendo Entertainment System

Super Nintendo Entertainment System video games that have sold or shipped at least four million copies.

Total Super Nintendo Entertainment System games sold as of December 31, 2012: 379.06 million.[53]

Nintendo 64

Nintendo 64

Nintendo 64 video games that have sold or shipped at least three million copies.

Total Nintendo 64 games sold as of December 31, 2012: 224.97 million.[53]

Nintendo GameCube

GameCube

Nintendo GameCube video games that have sold or shipped at least two million copies.

Total Nintendo GameCube games sold as of December 31, 2012: 208.57 million.[53]

Wii

Wii

Wii video games that have sold or shipped at least five million copies.

Total Wii games sold as of December 31, 2012: 863.53 million.[53]

Total Virtual Console games sold as of December 31, 2007: over 10 million[94]

Wii U

Wii U

Wii U video games that have sold or shipped at least one million copies.

Total Wii U games sold as of December 31, 2012: 11.69 million.[53]

Game Boy and Game Boy Color

Original Game Boy

Game Boy and Game Boy Color video games that have sold or shipped at least five million copies.

Total Game Boy and Game Boy Color games sold as of December 31, 2012: 501.11 million.[53]

Game Boy Advance

Game Boy Advance SP

Game Boy Advance video games that have sold or shipped at least two million copies.

Total Game Boy Advance games sold as of December 31, 2012: 377.42 million.[53]

Nintendo DS

Nintendo DS Lite

Nintendo DS video games that have sold or shipped at least five million copies.

Total Nintendo DS games sold as of December 31, 2012: 930.55 million.[53]

Nintendo 3DS

Nintendo 3DS

Nintendo 3DS video games that have sold or shipped at least one million copies.

Total Nintendo 3DS games sold as of December 31, 2012: 84.99 million.[53]

Sega

Sega Mega Drive/Genesis

Sega Genesis

Sega Mega Drive/Genesis games that have sold or shipped at least one million copies.

Sega Saturn

Sega Saturn

Sega Saturn games that have sold or shipped at least one million copies.

Dreamcast

Dreamcast

Dreamcast games that have sold or shipped at least one million copies.

Sony

PlayStation

Sony PlayStation

PlayStation video games which have sold or shipped at least five million copies.

Total PlayStation games shipped as of March 31, 2007: 962 million.[136]

PlayStation 2

Slim and original PlayStation 2

PlayStation 2 video games which have sold or shipped at least five million copies.

Total PlayStation 2 games sold as of March 31, 2012: 1.53 billion.[144]

PlayStation 3

PlayStation 3

PlayStation 3 games that have sold or shipped at least one million copies.

Total PlayStation 3 games sold as of March 31, 2012: 595 million.[176]

PlayStation Portable

PlayStation Portable

PlayStation Portable games that have sold or shipped at least one million copies.

Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[186]

Bundled games

Games that were bundled for a significant portion of their shelf life and have sold or shipped at least ten million copies.

PC

PC games for the Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars). Also, sales from digital distribution stores (such as Steam, Direct2Drive, etc.) are omitted as a result of the NPD Group and similar organisations being unable to accurately track these sales.

Mobile phone

Freemium downloads

Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads.

Arcade

This list includes arcade games that have sold at least 10,000 or more arcade hardware units.

See also

Footnotes

  1. ^ Street Fighter II:
  2. ^ StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[239] and 1,799 units during April–June 2006)[240]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[241] and 2,155 body and satellite units in fiscal year ending March 2007)[242]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[243] and 9,519 conversion kits in fiscal year ended March 2008)[244]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[245]
  3. ^ Sega Network Mahjong MJ4:
    • Fiscal year ended March 2008: 10,427[244]
    • Fiscal year ended March 2009: 2,465[260]

References

  1. ^ Reimer, Jeremy (2006-09-01). "EA's Madden 2007 sells briskly, but are games gaining on movies?". Ars Technica. Retrieved 2009-07-16.
  2. ^ Kent, Steven (2001). The Ultimate History of Video Games. Prima Publishing. ISBN 0-7615-3643-4.
  3. ^ "The A-Maze-ing World of Gobble Games". Electronic Games. 1 (3): 62–63 [63]. 1982. Retrieved 3 February 2012. {{cite journal}}: Unknown parameter |month= ignored (help)
  4. ^ a b c "Activision Designer". Gamegrid. Archived from the original on 2008-01-21. Retrieved 2009-07-16.
  5. ^ a b "A 30-year Odyssey for home video games". Chicago Sun-Times. 2003-02-16. {{cite news}}: |access-date= requires |url= (help)
  6. ^ a b "Pac-Man". The News and Courier. March 12, 1982. p. 25. Retrieved 5 March 2012.
  7. ^ a b c Wallis, Alistair (2006-11-23). "Playing Catch Up: Night Trap's Rob Fulop". Gamasutra. Retrieved 2008-01-01.
  8. ^ Hutcheon, Stephen (7 June 1983). "The video games boom has yet to come". The Age. Retrieved 22 February 2012.
  9. ^ Weiss, Brett (2007). Classic home video games, 1972-1984: a complete reference guide. Jefferson, N.C.: McFarland. p. 108. ISBN 0-7864-3226-8.
  10. ^ Matthews, Matt (2007-08-13). "The 30 defining moments in gaming". Next-Gen.biz. Retrieved 2009-07-16.
  11. ^ a b "Historical Timeline". Activision. Retrieved 2008-01-01.
  12. ^ McFerran, Damien (18 September 2010). "Feature: How ColecoVision Became the King of Kong". Nintendo Life. Retrieved 31 January 2012.
  13. ^ a b c d e f "Ask Hal: Frequently Asked Questions to the Blue Sky Rangers". Intellivision Productions. Retrieved 2008-11-03.
  14. ^ "Blue Sky Rangers Intellivision Gaming Network". Intellivision Productions. Retrieved 2008-11-03.
  15. ^ "Mattel Intellivision - 1980–1984". ClassicGaming. IGN. Retrieved 2008-05-16.
  16. ^ "Blue Sky Rangers Sports Network". Intellivision Productions. Retrieved 2008-11-03.
  17. ^ Morris, Chris (2006-05-09). "Grand Theft Auto, Halo 3 headed to Xbox 360". CNN. Retrieved 2008-01-01.
  18. ^ "Halo 2: One Year Later". Bungie.net. 2005-11-09. Retrieved 2008-01-01.
  19. ^ Cambell, Colin and Keiser, Joe (2006-07-29). "The top 100 games of the 21st century". Next-Gen.biz. p. 11. Retrieved 2006-11-29.{{cite web}}: CS1 maint: multiple names: authors list (link)
  20. ^ "Tom Clancy's Splinter Cell sets new standards for the PlayStation 2 Computer Entertainment System" (Press release). Ubisoft. 2003-02-03. Archived from the original on 2003-04-08. Retrieved 2009-07-16.
  21. ^ a b c d "Xbox Software Best Seller Ranking". Shrine of Data. 2005-01-30. Archived from the original on 2005-02-27. Retrieved 2008-05-29.
  22. ^ Waters, Darren (2008-02-25). "Molyneux driven by past failure". BBC News. Retrieved 2008-11-10.
  23. ^ "Microsoft E3 2004 Press Conference" (Video). GameSpot. Retrieved 2007-07-17.
  24. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at "US Platinum Videogame Chart". The Magic Box. 2007-12-27. Retrieved 2008-08-03.
  25. ^ a b c d e f g h i j k l "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Retrieved 2009-02-03.
  26. ^ a b c Issue 187: Full Steam Ahead. Game Informer. 2008-11-08. pp. 67–70. {{cite book}}: Italic or bold markup not allowed in: |publisher= (help) Cite error: The named reference "valve" was defined multiple times with different content (see the help page).
  27. ^ a b c Remo, Chris (2008-12-03). "Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises". Gamasutra. Retrieved 2008-12-03. Cite error: The named reference "valve2" was defined multiple times with different content (see the help page).
  28. ^ a b c d e f "ELSPA Sales Awards: Gold". Entertainment and Leisure Software Publishers Association. Retrieved 2009-02-03.
  29. ^ "Modern Warfare 3 Sales Will Never Catch Black Ops - Has Call of Duty Peaked? - Forbes". Forbes. Forbes LLC. Retrieved 2012-10-20.
  30. ^ [hhttp://www.statisticbrain.com/xbox-360-best-selling-games-statistics/ "Xbox 360 Best Selling Games Statistics"].
  31. ^ Luke Plunkett (April 30, 2010). "Next Call Of Duty Game Named, And It's Not Vietnam,". Kotaku. Retrieved April 28, 2010.
  32. ^ [hhttp://www.statisticbrain.com/xbox-360-best-selling-games-statistics/ "Xbox 360 Best Selling Games Statistics"].
  33. ^ Sinclair, Brendan (2008-01-03). "MS: 17.7 million 360s sold". GameSpot. Retrieved 2008-01-04.
  34. ^ Statisticbrain - Skyrim : The Elder Scrolls V Statistics
  35. ^ Radd, David (2009-01-15). "Gears of War 2 Eclipses 4 Million Sold". GameDaily. Retrieved 2009-01-16.[dead link]
  36. ^ Buff, Chris (2009-05-06). "Gears of War 2 Tops 5 Million Sold". GameDaily. Retrieved 2009-05-07.[dead link]
  37. ^ Thang, Jimmy (July 14, 2009). "E3 2008: Gears of War 2 dated". IGN. p. 1. Retrieved 2009-04-17.
  38. ^ Stephany Nunneley (2013-01-22). "Minecraft sales hit 20 million mark for all platforms". VG24/7. Retrieved 2013-01-22. Xbox 360 version sold 5,002,370.
  39. ^ a b c Brightman, James (2009-01-15). "NPD: Nintendo Drives '08 Industry Sales Past $21 Billion". GameDaily. Retrieved 2009-01-16.[dead link]
  40. ^ a b c "ELSPA Sales Awards: Diamond". Entertainment and Leisure Software Publishers Association. Archived from the original on 2009-05-19. Retrieved 2008-08-01.
  41. ^ a b "Microsoft Xbox 360 Japanese Ranking". Japan Game Charts. 2008-05-18. Retrieved 2008-05-24.
  42. ^ Brandon Boyer (2008-01-18). "NPD: 2007 U.S. Game Industry Growth Up 43% To $17.9 Billion". Gamasutra. Retrieved 2008-01-18.
  43. ^ Tom Magrino (2007-12-14). "NPD: Canada passes C$1B in game sales". GameSpot. Retrieved 2008-06-08.
  44. ^ Goldstein, Hilary (2010-03-11). "GDC 10: Fable 3 Needs to Sell 5 Million Copies". IGN. Retrieved 2011-02-18.
  45. ^ a b c d e f g h "ELSPA Sales Awards: Double Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 2009-05-20. Retrieved 2009-01-18. Cite error: The named reference "elspadp" was defined multiple times with different content (see the help page).
  46. ^ Sinclair, Brendan (2010-10-14). "Halo: Reach sells 3.3 million, Xbox 360 adds another 484,000". GameSpot. Retrieved 2010-10-21.
  47. ^ "Gears of War 3 Sells Three Million copies in first week sales". 2011-09-29. Retrieved 2011-09-29.
  48. ^ "Gears of War 3 sold over 3 million units in first week". Joystiq. 2011-09-29. Retrieved 2012-07-31.
  49. ^ a b "Gears of War 3 Related Games, Gears of War 3 Similar Games". Gamespot. Retrieved 4 June 2010.
  50. ^ Reilly, Jim (2009-11-13). "Halo 3:ODST Continues Its Sales Dominance". IGN. Retrieved 2009-11-16.
  51. ^ Takahashi, Dean (January 9, 2012). "Xbox 360 surpasses 66M sold and Kinect passes 18M units". venturebeat. Retrieved January 10, 2012.
  52. ^ "Microsoft Investor Relations". Retrieved 2012-08-05.
  53. ^ a b c d e f g h i j k "Consolidated Sales Transition by Region" (PDF). Nintendo. 2013-01-30. Retrieved 2013-01-30.
  54. ^ a b "Best-Selling Video Games". Guinness World Records. Archived from the original on 2006-03-17. Retrieved 2008-01-31.
  55. ^ a b c d e f g "Mario Sales Data".
  56. ^ "Super Mario Bros voted greatest computer game ever". The Daily Telegraph. London. 2008-07-27. Retrieved 2009-07-13.
  57. ^ Goss, Patrick. "The games that sold consoles". MSN. Retrieved 2009-07-13.
  58. ^ Director/Producer: Magnus Temple; Executive Producer: Nick Southgate (2004). "Tetris: From Russia With Love". Event occurs at 51:23. BBC. BBC Four. The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system. {{cite episode}}: Missing or empty |series= (help)
  59. ^ a b c d e f g h i j k l m n o p q r s t u v "Japan Platinum Game Chart". The Magic Box. Retrieved 2008-05-22.
  60. ^ a b c d e f g h Parton, Rob (2004-03-31). "Xenogears vs. Tetris". RPGamer. Retrieved 2006-11-26.
  61. ^ Sheff, David (1999). Game Over Press Start To Continue. Cyber Active. ISBN 0-9669617-0-6.
  62. ^ 2004 CESA Games White Paper. Computer Entertainment Supplier's Association: 58–63. 2003-12-31. {{cite journal}}: Missing or empty |title= (help)
  63. ^ "February 2, 2004–February 4, 2004" (PDF). Square Enix. 2004-02-09. p. 27. Retrieved 2008-11-30.
  64. ^ "25 Years of Rare". Gamepro. Archived from the original on 2010-12-25. Retrieved 2011-07-19.
  65. ^ "What made Mike Tyson's Punch-Out!! so special?". ESPN Boxing. Retrieved 2011-07-19.
  66. ^ a b c "The Nintendo Years: 1990". Next-Gen.biz. 2007-06-25. p. 2. Retrieved 2007-06-27.
  67. ^ Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. pp. 496–497. ISBN 0-7615-3643-4.
  68. ^ "IGN's Top 100 Games of All Time 2007". IGN. 2007. Retrieved 2009-01-02.
  69. ^ a b c d e f g h "Platinum Titles". Capcom. Retrieved 2010-08-21. Cite error: The named reference "capcomplatinum" was defined multiple times with different content (see the help page).
  70. ^ "The Argonaut Group". Argonaut Games. Archived from the original on 1998-05-12. Retrieved 2008-06-07.
  71. ^ Craig Glenday, ed. (2008-03-11). "Hardware: Best-Sellers by Platform". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. p. 50. ISBN 978-1-904994-21-3. {{cite book}}: Cite has empty unknown parameter: |coauthors= (help)
  72. ^ Ransom-Wiley, James (February 26, 2009). "Guinness pours out its Top 50 Games of All Time". Joystiq. Retrieved February 22, 2010.
  73. ^ "Microsoft Acquires Video Game Powerhouse Rare Ltd". Rare. 2002-09-24. p. 2. Retrieved 2006-11-26.
  74. ^ Conor (2006-02-11). "Feature: Fire Nick Bennett". N-Europe. Retrieved 2006-11-26.
  75. ^ Kristie Lu Stout (2001-09-17). "300,000 GameCubes sold in first 3 days". CNN.com. Retrieved 2011-03-22.
  76. ^ "Japan vs. US Sales". IGN. 1999-11-30. Retrieved 2006-11-26.
  77. ^ a b c "Nintendo 64 Japanese Ranking". Japan Game Charts. 2008-04-10. Retrieved 2008-05-24.
  78. ^ Bleszinski, Cliff (2008-07-17). "Happy Birthday Banjo!". Computer and Video Games. Retrieved 2008-07-17.
  79. ^ "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!" (Press release). Nintendo. 2008-03-10. Retrieved 2008-04-18.
  80. ^ Ransom-Wiley, James (February 26, 2009). "Guinness pours out its Top 50 Games of All Time". Joystiq. Retrieved January 24, 2010.
  81. ^ Boutros, Daniel (2006-08-04). "Super Mario Sunshine". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. p. 8. Retrieved 2006-12-08.
  82. ^ a b c "Nintendo Gamecube Japanese Ranking". Japan Game Charts. 2007-05-06. Retrieved 2008-05-29.
  83. ^ Kumar, Mathew (2007-11-27). "MIGS 2007: Retro Studios On The Journey Of Metroid Prime". Gamasutra. Retrieved 2007-12-04. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  84. ^ a b c d e f "http://www.nintendo.co.jp/ir/pdf/2013/130131e.pdf" (PDF). Nintendo. 2013-01-31. Retrieved 2013-02-01. {{cite web}}: External link in |title= (help)
  85. ^ a b c "Nintendo Top Selling Software Sales Units: Wii". Nintendo. 2012-03-31. Retrieved 2012-05-20.
  86. ^ a b "Supplementary Information about Earnings Release" (PDF). Nintendo. 2010-05-07. p. 6. Retrieved 2010-05-07.
  87. ^ a b c d e f g h i j k "Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012" (PDF). Nintendo. 2012-04-27. p. 6. Retrieved 2012-07-20.
  88. ^ "First Look: Mario Galaxy 2 Bonus DVD". Andriasang.com. 2010-05-07. p. 6. Retrieved 2009-05-08.
  89. ^ "'Wii Party' revealed by Iwata". Joystiq. 2010-05-07. Retrieved 2010-05-07.
  90. ^ "The 'Godfather' of Gaming is Back!". Guinness World Records. May 2010. Archived from the original on 2010-05-31. Retrieved 2010-05-31. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  91. ^ a b c d e "Supplementary Information about Earnings Release" (PDF). Nintendo. 2011-04-26. p. 10. Retrieved 2011-04-26.
  92. ^ a b c d e f "Nintendo Annual Report 2011" (PDF). Nintendo. 2011-03-11. p. 56. Retrieved 2012-07-31.
  93. ^ "Ubisoft: Interview: Ubisoft's Key Talks Just Dance 2's New 5M Unit Milestone". Gamasutra. 2011-01-11. Retrieved 2011-01-11.
  94. ^ Yohei Ogawa, Randolph Ramsay, Tor Thorsen (2008-02-05). "Q&A: Nintendo's Satoru Iwata". GameSpot. Retrieved 2008-02-06.{{cite web}}: CS1 maint: multiple names: authors list (link)
  95. ^ a b "Computer game Tetris celebrates 25 years". Daily Telegraph. June 6, 2009. Retrieved 2012-08-23.
  96. ^ a b c d e f g h i "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009. Retrieved 2009-01-18.
  97. ^ Brian Ashcraft (May 7, 2009). "Pokemon Gold And Silver Getting DS Remakes". Kotaku. Retrieved 2011-08-06.
  98. ^ "Nintendo's Pokémon Video Game Sales Leap 220Percent as Franchise Remains Number-one Among Kids" (Press release). Nintendo. 2000-07-05. Retrieved 2009-01-18.
  99. ^ "The History of Mario". IGN. 1996-09-30. Retrieved 2009-07-16.
  100. ^ "Mario Sales Data". Gamecubicle. Retrieved 2006-02-10.
  101. ^ "Consolidated Financial Statements" (Portable Document Format). Nintendo. 2004-11-25. Retrieved 2007-01-25.
  102. ^ a b "Financial Results Briefing for Fiscal Year Ended March 2008" (Portable Document Format). Nintendo. 2008-04-25. p. 6. Retrieved 2008-04-25. Cite error: The named reference "080425e" was defined multiple times with different content (see the help page).
  103. ^ a b "Supplementary Information about Earnings Release" (PDF). Nintendo. 2007-04-27. p. 6. Retrieved 2007-10-13.
  104. ^ a b c d e f "Nintendo GBA Japanese Ranking". Japan Game Charts. 2007-08-21. Retrieved 2008-05-24.
  105. ^ a b c "Results Briefing Session The Fiscal Year Ending 31 March 2010" (PDF). Square Enix. 2010-05-18. Retrieved 2010-08-21.
  106. ^ "Financial Results Briefing for the Six-Month Period Ended September 2012" (PDF). Nintendo. Retrieved 2012-11-10.
  107. ^ "Nintendo Top Selling Software Sales Units". Nintendo. 2012-04-26. p. 11. Retrieved 2012-04-26.
  108. ^ "Animal Crossing: New Leaf is the first 3DS game in Japan to surpass two million sales". Polygon. 2012-12-26. Retrieved 2012-12-29.
  109. ^ a b ""Capcom Platinum titles"". Capcom. 2012-02-02. Retrieved 2012-05-07.
  110. ^ a b Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 1:21.
  111. ^ Boutros, Daniel (2006-08-04). "Sonic the Hedgehog 2". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. p. 5. Retrieved 2006-12-08.
  112. ^ Horowitz, Ken (2006-03-28). "Interview: Dr. Stephen Clarke-Willson". Sega-16. Retrieved 2009-03-21.
  113. ^ "Nintendo Goal: Bigger-Game Hunters". The New York Times. 1991-06-01. Retrieved 2011-01-16.
  114. ^ "Masterpiece Album". Development staff interview with Ryouichi Hasegawa, published by Sega of Japan. Sega of Japan. Retrieved 2010-08-31.
  115. ^ "Masterpiece Album (English translation)". English translation of the development staff interview with Ryouichi Hasegawa as published by Sega of Japan. romhacking.net. Retrieved 2010-08-31.
  116. ^ Cifaldi, Frank. "Retronauts Episode 91: A Tengen Family Reunion". Frank Cifaldi talks to rebellious NES game developers Franz Lanzinger (Toobin', Ms. Pac-Man), Steve Woita (Super Sprint, Police Academy) and Mark Morris (Hard Drivin', 007: License to Kill) about the old days. 1up.com. Retrieved 2010-09-27.
  117. ^ "FarSight Studio Games: NFL 98". Retrieved 2011-03-30.
  118. ^ a b c d "BUSINESS WIRE: SALES YEAR FOR SEGA'S GENESIS, GAME GEAR AND SEGA CD". Accessed via factiva. Business Wire. Retrieved 2010-11-06.
  119. ^ "Sega tops holiday, yearly sales projections; Sega Saturn installed base reaches 1.6 million in U.S., 7 million worldwide". Business Wire. 1997-01-13. Retrieved 2009-08-08.
  120. ^ "DICE: Mizuguchi Talks Artistry And Commerce In Concert". Gamasutra. 2008-02-08. Retrieved 2009-08-08.
  121. ^ "Grandia 2 - review". Bordersdown (previously NTSC-uk). Retrieved 2008-05-22.
  122. ^ Daniel Boutros (2006-08-04). "Sonic Adventure". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. Retrieved 2006-12-08.
  123. ^ "Soul Calibur II". Namco Cybertainment, Namco America. Archived from the original on 206-03-27. Retrieved 2009-07-16. {{cite web}}: Check date values in: |archivedate= (help)
  124. ^ "Sega Dreamcast Japanese Ranking". Japan Game Charts. 2008-04-01. Retrieved 2008-05-24.
  125. ^ "Microsoft Announces Leading Sega Games for Xbox". Microsoft. 2001-10-12. Retrieved 2007-12-12.
  126. ^ a b Martyn Williams (2008-05-09). "Gran Turismo Series Shipments Hit 50 Million". PC World. Retrieved 2008-12-04.
  127. ^ a b c d e f g ""Gran Turismo" Series Software Title List". Polyphony Digital. 2008. Retrieved 2008-12-04. {{cite web}}: Unknown parameter |month= ignored (help)
  128. ^ Webster, Andrew (May 2010). "Masterpiece: Final Fantasy VII". Ars Technica. Retrieved 2012-02-08.
  129. ^ "Titles of game software with worldwide shipments exceeding 1 million copies" (PDF). Square Enix. p. 27. Retrieved 2008-03-01.
  130. ^ a b "All Time Top 20 Best Selling Games". 2003-05-21. Archived from the original on 2006-02-21. Retrieved 2006-12-01.
  131. ^ "Item 4. Information on the Company". Konami Corp - KNM Annual and Transition Report (foreign private issuer) (20-F). Konami. 2004-07-22. Retrieved 2008-01-14.
  132. ^ "Eidos Celebrates with Lara Croft Tomb Raider: Anniversary". GameSpot. 2006-10-30. Retrieved 2006-11-29.
  133. ^ Boutros, Daniel (2006-08-04). "Crash Bandicoot". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. p. 6. Retrieved 2006-12-08.
  134. ^ "Final Fantasy X hits 5 million, world quakes". Computer and Video Games. 2002-07-09. Retrieved 2008-08-03.
  135. ^ "Titles of game software with worldwide shipments exceeding 1 million copies" (PDF). Square Enix. 2004-02-09. p. 27. Retrieved 2008-03-01.
  136. ^ "PlayStation Cumulative Production Shipments of Software". Sony. Retrieved 2008-01-31.
  137. ^ Guinness World Records 2009 Gamer's Edition. pp. 108–109. ISBN [[Special:BookSources/1-904994-45-9 |1-904994-45-9 [[Category:Articles with invalid ISBNs]]]]. GTA: San Andreas is the best-selling PlayStation 2 game of all time, with a massive 17.33 million copies sold. {{cite book}}: Check |isbn= value: invalid character (help)
  138. ^ a b "Sony PS2 Japanese Ranking". Japan Game Charts. 2008-07-30. Retrieved 2008-08-03.
  139. ^ "Konami of America and Sony Computer Entertainment America Announce That Metal Gear Solid 3 Will Be Available Exclusively for PlayStation 2". Contact Music. Retrieved 2006-11-26.
  140. ^ Calvert, Justin (2004-01-20). "Final Fantasy X-2 sells a million". GameSpot. Retrieved 2008-06-13.
  141. ^ "Final Fantasy XII In Stores October 31, 2006". Square Enix. 2006-06-28. Retrieved 2007-12-02.
  142. ^ "Annual report 2007" (PDF). Square Enix. 2007-08-31. p. 8. Retrieved 2008-05-24.
  143. ^ "2007 profile" (PDF). Square Enix. 2007. p. 6. Retrieved 2008-04-28. {{cite web}}: Unknown parameter |month= ignored (help)
  144. ^ "PS2 Worldwide Software Sales Units". Retrieved 2012-08-05.
  145. ^ a b c d "God of War series has sold over 21 million copies • News • PlayStation 3 • Eurogamer.net". Eurogamer. 2012-06-05. Retrieved 2012-06-05.
  146. ^ "Modern Warfare 3 Sales Will Never Catch Black Ops - Has Call of Duty Peaked? - Forbes". Forbes. Forbes LLC. Retrieved 2012-10-20.
  147. ^ "NPD: December U.S. Revenue Up 4% In Best Month Ever". Gamasutra. 2010-01-24. Retrieved 2010-04-03.
  148. ^ "ChartSpot: February 2010". GameSpot. 2010-03-16. Retrieved 2010-04-03.
  149. ^ a b c d e f "Sony Playstation 3 Japanese Ranking". Japan Game Charts. 2009-07-12. Retrieved 2009-07-13.
  150. ^ "Uncharted 3 Sells 3.8 Million Copies - PlayStation 3 News at IGN". IGN. IGN Entertainment, Inc. 2011-11-10. Retrieved 2011-11-14.
  151. ^ "UNCHARTED 2: Among Thieves Game of the Year Edition coming October 12th". Official PlayStation Blog. 2010-09-28. Retrieved 2010-12-17.
  152. ^ "The Games of 2008: PlayStation 3". Edge. 2007-12-30. Retrieved 2008-07-31.
  153. ^ Invisible Walls, Episode 139. GameTrailers. 2010-12-24. Event occurs at 15:22. Retrieved 2010-01-10.
  154. ^ "Consolidated Results for the First Quarter ended June 30, 2008". Konami. August 5, 2008. Retrieved 10 August 2012.
  155. ^ "FY2009 1st Quarter Financial Results Supplemental Material" (PDF). Konami. 2008-08-05. p. 4. Retrieved 2008-11-06.
  156. ^ Matthews, Matt (2010-08-20). "NPD Exclusive: U.S. Sales For LBP, MGS4, More Revealed". Gamasutra.
  157. ^ Long, Neil (2008-06-24). "Metal Gear Solid 4 hits 1m sales in first week". Market for Home Computing and Video Games. Retrieved 2008-06-25.
  158. ^ "Little Big Planet 2 Hands-On". Gamespot. 2010-05-10. Retrieved 2010-05-10.
  159. ^ McWhertor, Michael (2010-04-15). "God of War III, Pokemon & More Battle It Out For March's Bestseller Crown". Kotaku. Retrieved 2010-04-18.
  160. ^ McWhertor, Michael (2008-11-13). "Kirby Chews Up, Spits Out Niko Bellic In Japan". Kotaku. Retrieved 2008-11-14.
  161. ^ Statisticbrain - Skyrim : The Elder Scrolls V Statistics
  162. ^ PS3 motion controller revealed, God of War III due in March "[11:20] Uncharted sold over 2.6 million units globally, and is a huge hit."
  163. ^ Sony E3 Conference Live Blog "[7:24] thesixthaxis: Uncharted actually sold over 2.6 million copies, that’s really good."
  164. ^ "DICE 2008 Ted Price Interview (Towards the End of the Interview)". GameTrailers. 2008-02-25. Retrieved 2007-06-11.
  165. ^ "Killzone 2 hits 2 million sold". ps3center. 2009-10-23. Retrieved 2010-04-07.
  166. ^ "July Cover Revealed: Infamous 2". GameInformer. 2010-06-04. Retrieved 2010-06-04.
  167. ^ a b Matthews, Matt (2009-02-16). "Analysis: Latest Call Of Duty Lags Predecessor On PS3/360, Makes Up On Wii". Gamasutra. Retrieved 2011-02-18.
  168. ^ "Heavy Rain ships 1.7 million". Gamereactor. 2010-12-17. Retrieved 2010-12-17.
  169. ^ Thorsen, Tor (2009-04-16). "NPD: Resident Evil 5 infects 1.5 million, March game sales sink 17%". USA Today. Retrieved 2009-07-13.
  170. ^ "Resident Evil 5 : les ventes françaises" (in French). JeuxVideo.com. 2009-03-21. Retrieved 2009-07-13.
  171. ^ Mike Jackson (2010-03-29). "Ninja Theory: We made no money on PS3 with Heavenly Sword". Computer and Video Games. Retrieved 2010-04-02.
  172. ^ Tor Thorsen (2010-07-02). "Red Dead Redemption sells 1.5M, May game sales slide 5% - NPD". GameSpot. Retrieved 2010-07-13.
  173. ^ "June NPD Sales: Red Dead Redemption is Biggest Game of 2010". Wired. 2010-07-15. Retrieved 2010-07-19.
  174. ^ Guinness World Records(2009). Guinness World Records 2009 Gamer's Edition, p. 173.
  175. ^ Martin, Matt (2008-12-09). "MotorStorm: Pacific Rift passes one million sales". GamesIndustry.biz. Retrieved 2008-12-09.
  176. ^ "Playstation®3 Worldwide Software Unit Sales".
  177. ^ Anoop Gantayat (February 3, 2011). "The Last Story Tops the Charts with 115,000 Sales". Andriasang. Retrieved February 2, 2011.
  178. ^ a b c d Matthews, Matt (2008-11-26). "Exclusive: Sony PSP Versus Nintendo DS - The Sales Showdown". Gamasutra. Retrieved 2008-11-26.
  179. ^ a b c "Sony PSP Japanese Ranking". Japan Game Charts. 2008-10-03. Retrieved 2008-10-12.
  180. ^ "Consolidated Financial Results for Fiscal Year Ended March 31, 2008" (PDF). Square Enix. 2008-05-23. p. 3. Retrieved 2008-05-24.
  181. ^ a b "Results Briefing: Fiscal Year ended May 31, 2009" (PDF). Square Enix. 2009-05-19. Retrieved 2009-07-30.
  182. ^ Brightman, James (2008-06-11). "God of War PSP Dev Talks About Ending PSP Development". GameDaily. Retrieved 2008-06-11.
  183. ^ Cifaldi, Frank (2006-08-14). "Producing Silent Hill: A Chat With Konami's William Oertel". Gamasutra. p. 3. Retrieved 2008-03-03.
  184. ^ Thorsen, Tor (2007-05-09). "Namco Bandai annual profit up 71 percent". GameSpot. Retrieved 2007-05-09.
  185. ^ "Interview: PS3's Digital Distribution Future". Next-Gen.biz. Retrieved 2006-11-26.
  186. ^ "PSP Worldwide Software Sales Units". Retrieved 2012-08-05.
  187. ^ http://mashable.com/2011/03/09/kinect-10-million/
  188. ^ "Furry Phones and Pocket Pups: The Sims 2 Pets Goes Mobile". Electronic Arts. 29 March 2007. Retrieved 2012-07-21.
  189. ^ "Newsmaker: Keeping up with the Simses". CNET. 11 December 2007. Retrieved 2013 January 26. {{cite web}}: Check date values in: |accessdate= (help)
  190. ^ a b Tor Thorsen (2007-05-08). "EA's quarterly losses, annual income climb". GameSpot. Retrieved 2007-07-10.
  191. ^ "The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records" (Press release). Electronic Arts. 2005-02-07. Retrieved 2008-10-02.
  192. ^ "The Master of Online Mayhem". Forbes. 2011-02-09. Retrieved 2011-05-10.
  193. ^ Dan Whitworth (1 November 2011). "Battlefield 3 'sets sales record' for Electronic Arts". BBC. Retrieved 2 December 2011.
  194. ^ Kris Graft (2009-02-11). "Blizzard Confirms One "Frontline Release" for '09". Edge. Retrieved 2009-03-01.
  195. ^ "Diablo 3 has sold over 10 million copies". Eurogamer. 7 November 2012. Retrieved 8 November 2012.
  196. ^ Takahashi, Dean (12 October 2011). "EA's The Sims Social has stolen millions of players from Zynga". VentureBeat. Retrieved 17 December 2011.
  197. ^ "Statistics". Mojang. Retrieved 11 January 2013.
  198. ^ "Guild Wars surpasses 6.5 million sales, sequel will be released 'when it's done'". GameDaily. 2010-08-31. Retrieved 2010-08-31.
  199. ^ "Beyond the Myst". The Spokesman-Review. 2001-05-22. Retrieved 2006-11-26.
  200. ^ "SimCity Societies Ships to Retailers, Turning PC Gamers Everywhere into Shapers of Cultures" (Press release). Electronic Arts. 2007-11-13. Retrieved 2009-08-01.
  201. ^ "Tetris Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time". 2010-01-21. Retrieved 2010-12-10.
  202. ^ "Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew". AllBusiness.com. 2010. Retrieved 22 February 2012.
  203. ^ "Angry Birds: 12+ Million Copies Sold". macstories. December 8, 2010. Retrieved 2011-07-01.
  204. ^ a b "Gameloft Debuts "Block Breaker Deluxe" for iPod" (Press release). Gameloft. 2008-01-15. Retrieved 2008-03-21.
  205. ^ Ben Parfitt (2008-05-29). "Sonic rings mobile success". Market for Home Computing and Video Games. Retrieved 2008-05-29.
  206. ^ Stephany Nunneley (2013-01-22). "Minecraft sales hit 20 million mark for all platforms". VG24/7. Retrieved 2013-01-22.
  207. ^ "Fruit Ninja hits six million sales". Joystiq. 17 February 2011. Retrieved 2011-07-01.
  208. ^ http://toucharcade.com/2010/06/25/doodle-jump-surpasses-5-million-downloads/
  209. ^ "Square Enix Announces New Downloadable Titles for Nintendo's Wii" (Press release). Square Enix. 2009-03-25. Retrieved 2009-07-16.
  210. ^ Danny Cowan (2010-01-26). "Firemint's Flight Control Hits 2 Million iPhone Sales". Gamasutra. Retrieved 2010-02-21.
  211. ^ Danny Cowen (2010-01-19). "Pocket God Becomes First iPhone App To Sell Over 2M Units". Gamasutra. Retrieved 2010-01-20.
  212. ^ "Gameloft Expands Brain Challenge for Xbox Live Arcade" (Press release). Gameloft. 2007-12-03. Retrieved 2008-03-21.
  213. ^ "Flick Fishing Celebrates First Anniversary with Update!" (Press release). Freeverse. 2009-11-13. Retrieved 2010-01-03.
  214. ^ Spencer (2006-05-08). "E3 2006 Hidden gems to watch out for". Siliconera. Retrieved 2008-02-06.
  215. ^ Benedetti, Winda (October 13, 2010). "Superb 'Cut the Rope' game ties up iPhone/iPad charts". Newsvine. msnbc.com. Retrieved October 16, 2010.
  216. ^ Sheffield, Brandon (2007-08-17). "The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC". Gamasutra. p. 3. Retrieved 2008-03-03.
  217. ^ Podolsky, Andrew (2008-06-13). "'Guitar Hero Mobile' a Smashing Success". PC Magazine. Retrieved 2008-09-08. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  218. ^ "Hudson Entertainment Brings Bomberman Land Series to Mobile Phones" (Press release). Hudson Soft. 2008-01-25. Retrieved 2008-06-20.
  219. ^ How to Get Rich Simulating the Deaths of Billions of People | Game|Life | Wired.com
  220. ^ Matt Brian (May 9, 2012). "Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads". Thenextweb.com. The Next Web. Retrieved May 9, 2012.
  221. ^ Reisinger, Don (April 30, 2012). "Angry Birds Space: 50 million downloads in 35 days". CNET. Retrieved May 2, 2012.
  222. ^ Handrahan, Matthew (8 May 2012). "Capcom's booming mobile division rescues disappointing year". GamesIndustry.biz. Retrieved 21 May 2012.
  223. ^ "Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -". Capcom. September 27, 2011. Retrieved 14 April 2012.
  224. ^ "Draw Something Draws Up 50 Million Downloads".
  225. ^ "NAMCO NETWORKS SUPPORTS UNITESDK". Namco Bandai Games. May 21, 2010. Retrieved 20 May 2012.
  226. ^ "Fruit Ninja surpasses 20 million total downloads". Joystiq. 3 March 2011. Retrieved 17 March 2011.
  227. ^ Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. Retrieved 12 February 2012. Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion. {{cite book}}: More than one of |author= and |last= specified (help)
  228. ^ Jiji Gaho Sha, inc. (2003), Asia Pacific perspectives, Japan, vol. 1, University of Virginia, p. 57, retrieved 2011-04-09, At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas.
  229. ^ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, retrieved 2011-04-11, When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.
  230. ^ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, retrieved 2011-04-09, Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.
  231. ^ a b Donkey Kong sales:
    • Japan: 65,000 of Donkey Kong
      • Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams (2008). "sixty-five+thousand" Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed. ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. Retrieved 12 February 2012. Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond. {{cite book}}: |edition= has extra text (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)CS1 maint: multiple names: authors list (link)
    • United States: 67,000 of Donkey Kong
      • Bienaimé, Pierre (January 13, 2012). "Square Roots: Donkey Kong (NES)". Nintendojo. Retrieved 8 April 2012. Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States.
    • United States: 30,000 of Donkey Kong Jr.
  232. ^ "Bally Will Quit Making Pinball, Video Machines". Toledo Blade. July 11, 1988. p. 22. Retrieved 9 March 2012.
  233. ^ a b Mark J. P. Wolf (2001), The medium of the video game, University of Texas Press, p. 44, ISBN 0-292-79150-X, retrieved 2011-04-09
  234. ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 132, ISBN 0-7615-3643-4, Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas.
  235. ^ Sellers, John (2001). Arcade fever: the fan's guide to the golden age of video games. Philadelphia: Running Press. p. 51. ISBN 0-7624-0937-1. Retrieved 25 February 2012. Williams sold around 60,000 units of Defender, easily the company's most successful game.
  236. ^ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 147, retrieved 2011-04-09, Defender was Williams Electronics' biggest seller. More than 55,000 units were placed worldwide.
  237. ^ a b c d "Atari Production Numbers Memo". Atari Games. 4 January 2010. Retrieved 18 March 2012.
  238. ^ Bureau of National Affairs (1983), "United States Patents Quarterly, Volume 216", United States Patents Quarterly, vol. 216, Associated Industry Publications, retrieved 2011-04-09, Since February 1980, Midway has sold in excess of 40,000 Galaxian games
  239. ^ "FY Ending March 2006: Full Year Results Presentation" (PDF). Sega Sammy Holdings. 16 May 2006. p. 11. Retrieved 17 May 2012.
  240. ^ "FY 2007: Interim Results (April–September 2006)" (PDF). Sega Sammy Holdings. November 10, 2006. pp. 11–13. Retrieved 18 May 2012.
  241. ^ a b "Fiscal Year Ending March 2007: 3rd Quarter Results (April–December 2006)" (PDF). Sega Sammy Holdings. February 7, 2007. pp. 11–13. Retrieved 19 May 2012.
  242. ^ "Fiscal Year Ended March 2007: Full Year Results" (PDF). Sega Sammy Holdings. May 14, 2007. p. 11. Retrieved 17 May 2012.
  243. ^ "Fiscal Year 2008: Interim Results" (PDF). Sega Sammy Holdings. November 12, 2007. p. 11. Retrieved 19 May 2012.
  244. ^ a b "Segment Results: Amusement Machines" (PDF). FY 2008: Full Year Results (Ending March 2008). Sega Sammy Holdings. May 15, 2008. p. 13. Retrieved 19 May 2012.
  245. ^ "Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009" (PDF). Sega Sammy Holdings. February 5, 2010. p. 3. Retrieved 13 April 2012.
  246. ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 352, ISBN 0-7615-3643-4, In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone.
  247. ^ a b c d Fujihara, Mary (1983-11-02). "Inter Office Memo". Atari. Retrieved 18 March 2012.
  248. ^ a b Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. Retrieved 4 March 2012.
  249. ^ Beals, Gregory (December 11, 2000). "Kings of Cool". Newsweek. Retrieved 19 April 2012. Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success.
  250. ^ Steve L. Kent (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 224. ISBN 0-7615-3643-4. Gottlieb sold approximately 25,000 Q*Bert arcade machines.
  251. ^ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, retrieved 2011-04-09, With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983).
  252. ^ Out Run: ZX Spectrum Instructions. U.S. Gold. 1987. Retrieved 23 February 2012.
  253. ^ "Pump It Up: Exceed drops to PS2 / Xbox". Punch Jump Crew. September 8, 2005. Retrieved 18 March 2012.
  254. ^ Fulton, Jeff Fulton, Steve (2010). "A short history of Missile Command". The essential guide to Flash games : building interactive entertainment with ActionScript 3.0 (New ed. ed.). [Berkeley, Calif.]: Friends of ED. p. 138. ISBN 1-4302-2614-5. Retrieved 7 February 2012. While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold. {{cite book}}: |edition= has extra text (help); More than one of |author= and |last= specified (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)CS1 maint: multiple names: authors list (link)
  255. ^ Fujihara, Mary (1983-07-25). "Inter Office Memo". Atari. Retrieved 18 March 2012.
  256. ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 225, ISBN 0-7615-3643-4, Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million.
  257. ^ a b "Production Numbers" (PDF). Atari. 1999. Retrieved 19 March 2012.
  258. ^ "FY Ending March 2006: Interim Results Presentation (April–September 2005)" (PDF). Sega Sammy Holdings. 22 November 2005. Retrieved 17 May 2012.
  259. ^ "FY2005 Third Quarter Financial Results (April–December 2004)" (PDF). Konami. January 27, 2005. p. 15. Archived from the original (PDF) on 2006-01-16. Retrieved 20 April 2012.
  260. ^ "Segment Results: Amusement Machine" (PDF). Fiscal Year 2009: Full Year Results (Ending March 2009). Sega Sammy Holdings. May 14, 2009. p. 15. Retrieved 19 May 2012.
  261. ^ "Business 1974: Industry: Space Age Pinball, Atari's PONG", Time, 1983-10-05, retrieved 2011-04-21, Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year.
  262. ^ Ashley S. Lipson & Robert D. Brain (2009), Computer and Video Game Law: Cases and Materials, Carolina Academic Press, p. 9, ISBN 1-59460-488-6, retrieved 2011-04-11, Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot.
  263. ^ Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, retrieved 2011-04-09, Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines.