Beauty & The Beast: Belle's Quest

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Beauty and the Beast: Belle's Quest
Developer(s) Software Creations
Publisher(s) Sunsoft
Director(s) Rene Boutin
Producer(s) Brian Ullrich
Designer(s) Brian Ullrich
John Pickford
Dave McLachlan
Rene Boutin
David Siller
Programmer(s) Peter Andrew
Artist(s) Dave McLachlan
Steve Millership
Composer(s) Tony Williams
Platform(s) Sega Mega Drive/Genesis
  • NA: 1993
Genre(s) Action, platform
Mode(s) Single-player

Beauty and the Beast: Belle's Quest is an action, platformer for the Sega Mega Drive/Genesis. Developed by Software Creations, the game was released in North America in 1993.[1] It is one of two video games based on the film that Sunsoft published for the Genesis,[2] the other being Beauty & The Beast: Roar of the Beast. Characters from the film like Gaston can help the player past tricky situations. As Belle, the player must reach the Beast's castle and break the spell to live happily ever after. To succeed, she must explore the village, forest, castle, and snowy forest to solve puzzles and mini-games while ducking or jumping over enemies. Belle's health is represented by a stack of blue books, which diminishes when she touches bats, rats, and other hazards in the game. Extra lives, keys and other items are hidden throughout the levels. While there is no continue or game saving ability, players can use a code to start the game at any of the seven levels.[3]


  1. ^ "Release information". GameFAQs. Retrieved August 27, 2008. 
  2. ^ "Release information". GameFAQs. Retrieved 2008-08-27. 
  3. ^ "Disney's Beauty and the Beast: Belle's Quest (1993) screenshots". MobyGames. Retrieved August 14, 2011.