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Famicom 3D System

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Famicom 3D System
Famicom 3D System
ManufacturerNintendo
TypeVideo game accessory
GenerationThird generation
Lifespan
  • JP: October 21, 1987
ConnectivityFamicom expansion port
2 3.5 mm jacks (glasses)

The Family Computer 3D System[1], commonly known as the Famicom 3D System[2], is a stereoscopic video game accessory produced by Nintendo for its Family Computer (Famicom) console.[3] It was released exclusively in Japan on October 21, 1987, at an MSRP of ¥6,000.[4][5] The 3D System consists of a pair of active shutter glasses (model HVC-031) and an adapter (model HVC-032) that connects up to two of them via 3.5 mm jacks;[6][7] the latter connects to the Famicom's expansion port and includes a passthrough port to allow connection of other accessories that use the expansion port.[4] Compatible games would play in conventional 2D until a "3D mode" was activated via a button press or combination, which allowed them to display a stereoscopic image in a similar manner to the SegaScope 3-D glasses for Sega's Master System.[8][9]

The 3D System was a commercial failure and, as a result, was never released outside Japan.[3] Criticisms included the clunkiness of the glasses and the limited selection of compatible titles.[10][11] Compatible games that received a release outside Japan were recoded for compatibility with anaglyph 3D glasses instead.[8] Eight years later, in 1995, Nintendo again ventured into stereoscopic gaming with the commercially unsuccessful Virtual Boy. In the following years, Nintendo experimented in stereoscopic 3D with both the GameCube and Game Boy Advance SP systems, but these features were not released commercially due to cost and technical limitations.[12] In 2011, Nintendo released the 3DS handheld capable of displaying stereoscopic 3D images without the need for special glasses. The 3DS has enjoyed a largely positive reception. In 2019 Nintendo released a Labo VR Kit.

List of compatible games

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See also

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References

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  1. ^ Japanese: ファミリー コンピュータ スリーディー システム, Hepburn: Famirī Konpyūta Surī Dī Shisutemu
  2. ^ Japanese: ファミコン スリーディー システム, Hepburn: Famikon Surī Dī Shisutemu
  3. ^ a b Plunkett, Luke (30 April 2010). "Nintendo's First 3D Technology Shot A Spaceship At Mario's Face". Kotaku.
  4. ^ a b "ファミコン年表" [History of Family Computer]. ファミコン40周年 [Famicom 40th Anniversary]. Nintendo. July 15, 2023. Retrieved December 24, 2024.
  5. ^ Family Computer 3D System (Flyer) (in Japanese). Nintendo. 1987.
  6. ^ Family Computer 3D System: Instruction Manual (in Japanese). Nintendo. 1987.
  7. ^ Lane, Gavin (December 25, 2020). "Nintendo Console Codenames And Product Codes". Nintendo Life. Retrieved December 24, 2024.
  8. ^ a b Foster, Neil (November 19, 2017). "Rad Racer". Hardcore Gaming 101. Retrieved December 24, 2024.
  9. ^ a b 風雲少林拳 暗黒の魔王説明書 (in Japanese). Jaleco. 1988.
  10. ^ Bertoli, Ben (June 4, 2017). "That Time Nintendo and Sega Introduced 3D Gaming, In 1987". Kotaku. Retrieved December 24, 2024.
  11. ^ "Decades Ahead of Its Time: The Famicom 3D System". Nintendo Force. No. 33. May–June 2018. p. 54.
  12. ^ a b Iwata, Satoru; Miyamoto, Shigeru; Itoi, Shigesato (2011). "Satoru Iwata Talks About Past Projects". "And That's How the Nintendo 3DS Was Made". Iwata Asks (Interview). Nintendo.
  13. ^ "Attack Animal Gakuen". Famitsu (Advertisement) (in Japanese). No. 39. ASCII Corporation. December 25, 1987. p. 94.
  14. ^ "Cosmic Epsilon". Retro Gamer. No. 225. Future Publishing. September 30, 2021. p. 43. ISSN 1742-3155. Retrieved December 24, 2024 – via PressReader.
  15. ^ Sachdev, Ishaan (19 June 2010). "The Remarkable History Of The 3DS". Siliconera.
  16. ^ Porter, Rick, ed. (2 June 2011). "Square Enix's Rad Racer could be the 3DS's next 3D Classic". GamesTM. Archived from the original on 18 October 2011.
  17. ^ "ジェイ ジェイ" [JJ] (in Japanese). Square Enix. Retrieved December 24, 2024.
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