Jump to content

Xbox 360

Page semi-protected
From Wikipedia, the free encyclopedia
(Redirected from Xbox 360 Dashboard)

Xbox 360
  • Left: original model Xbox 360 (2005)
  • Center: redesigned slim model Xbox 360 S (2010)
  • Right: final model Xbox 360 E (2013)
DeveloperMicrosoft
ManufacturerFlextronics, Wistron, Celestica, Foxconn[1][2]
Product familyXbox
TypeHome video game console
GenerationSeventh
Release date
November 22, 2005[5]
  • Original Xbox 360
    • US/CA: November 22, 2005
    • EZ/NO/SE/UK/CH: December 2, 2005
    • JP: December 10, 2005
    • CO/MX: February 2, 2006
    • KR: February 24, 2006
    • HK/SG/TW: March 16, 2006
    • AU: March 23, 2006
    • CL: July 7, 2006
    • IN: September 25, 2006
    • ZA: September 29, 2006
    • CZ/PL: November 3, 2006
    • BR: December 1, 2006
    • RU: February 11, 2007
    • PE: February 25, 2008
    • UAE: October 28, 2008
    • NG/TR: 2009
    • SC: Spring 2010
  • Xbox 360 S
    • NA: June 18, 2010
    • AU: July 1, 2010
    • NZ: July 8, 2010
    • EU: July 16, 2010
  • Xbox 360 E
Introductory price
  • US$299, 299, £209 (Xbox 360 Core)[6]
  • US$399, €399, £279 (Xbox 360 (20 GB))[6]
Discontinued
  • WW: April 20, 2016[7]
Units soldWorldwide: 84 million (as of June 9, 2014)[8] (details)
MediaDVD, CD, digital distribution
Add-on: HD DVD (discontinued)
Operating systemXbox 360 system software
System on a chipXCGPU (Xbox 360 S and E models only)
CPU3.2 GHz PowerPC Tri-Core Xenon
Memory
  • 512 MB of unified GDDR3 RAM clocked at 700 MHz
  • 10 MB of eDRAM cache on Xenos GPU
Storage
Storage media
  • Detachable hard drives
    20, 60, 120 or 250 GB (older models); 250, 320, or 500 GB (Xbox 360 S models)
  • Memory cards (removable) (original design only)
    64 MB, 256 MB, 512 MB
  • On-board storage chip
    • Arcade consoles (later models)
      256 MB, 512 MB
    • Budget level "Xbox 360 S" consoles:
      4 GB
  • External USB storage device (requires system software update)
    1 GB to 2 TB
  • Cloud storage (requires Xbox account)
    2 GB[9]
Display
Video output formats
Graphics500 MHz ATI/AMD Xenos, 240 GFLOPS
Sound
  • Analog stereo
  • Stereo LPCM (TOSLINK and HDMI)
  • Dolby Digital 5.1 (TOSLINK and HDMI)
  • Dolby Digital with WMA pro (TOSLINK and HDMI)
Controller input
  • 4 Big Button Pads may be used in addition to other controllers.
Connectivity
  • Original models:
    2.4 GHz wireless, 3 × USB 2.0, IR receiver, 100 Mbit/s Ethernet
  • Add-on: Wifi 802.11 a/b/g, Wifi 802.11a/b/g/n[11]
  • Revised "S" models:
    2.4 GHz wireless, 5 × USB 2.0, Digital Optical audio out, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI port
  • Revised "E" models: 2.4 GHz wireless, 4 × USB 2.0, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI port
Current firmware2.0.17559.0[12]
Online servicesXbox Live
Best-selling gameKinect Adventures!, 24 million
(bundled with Kinect)[13][14]
Grand Theft Auto V, 22.95 million (non-Kinect game)[15]
Backward
compatibility
Selected Xbox games[16][17] (requires hard drive and the latest update)
PredecessorXbox
SuccessorXbox One
Websitexbox.com/en-US/xbox-360

The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3).[18][19][20][21] As a seventh-generation console, it primarily competed with Sony's PlayStation 3 and Nintendo's Wii.

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[22][23][24][25]

Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010,[26] and the Xbox 360 E in 2013.[27] Xbox 360 is the ninth-highest-selling home video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.[25][28]

The Xbox 360's successor, the Xbox One, was released on November 22, 2013.[29] On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.[7] On August 17, 2023, Microsoft announced that on July 29, 2024, the Xbox 360 game marketplace would stop offering new purchases and Microsoft Movies & TV app will no longer function (the console will still be able to download previously purchased content, run it, and enter multiplayer sessions).[30][31]

History

Development

Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox,[32] the Xbox 360 was conceived in early 2003.[33] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[33] That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system.[33] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphics processing unit for the new console, a deal that was publicly announced two days later.[34] Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware. This was because the system's PowerPC 970 processor was running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor.[35] Jeff Minter created the music visualization program Neon which is included with the Xbox 360.[36]

Launch

The Xbox 360 was released on November 22, 2005, in the United States and Canada;[5] December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year in the market, the system was launched in 36 countries, more countries than any other console has launched in a single year.[37]

Critical reception

In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25.[38] Although not the best-selling console of the seventh generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards.[25] PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space".[22] Five years after the Xbox 360's debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.[39] Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game ... Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant the early EA Sports games ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."[40]

Sales

Region Units sold First available
United States 38.8 million as of June 27, 2013[41] November 22, 2005
EMEA region
(Europe, Middle East and Africa)
13.7 million as of March 31, 2011[42]
(includes UK sales)
December 2, 2005
United Kingdom 9 million (lifetime sales)[43][44]
Japan 1.62 million (lifetime sales)[45] December 10, 2005
Australia & New Zealand 1 million as of April 19, 2010[46] March 23, 2006
Worldwide 84 million as of June 9, 2014[8] (more...)

The Xbox 360 began production only 69 days before launch, on September 14, 2005,[47][48] and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely upon release in all regions except in Japan.[49][50][51][52] Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply.[53] By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[54]

In May 2008, Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US.[55] In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.[56][57][58] By the end of March 2011, Xbox 360 sales in the US had reached 25.4 million units.[42] Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.[59] By the end of 2014, Xbox 360 sales had surpassed sales of the Wii, making the Xbox 360 the best-selling 7th-generation console in the US once again.[60] In Canada, the Xbox 360 has sold a total of 870,000 units as of August 1, 2008.[61]

In Europe, the Xbox 360 has sold seven million units as of November 20, 2008.[62] The Xbox 360 took 110 weeks to reach 2 million units sold in the UK, generating £507m in revenue.[43] Sales in the United Kingdom would reach 3.2 million units by January 2009, per GfK Chart-Track.[63] The 8 million unit mark was crossed in the UK by February 2013.[64] Sales of the Xbox 360 would overtake the Wii later that year, topping 9 million units, making the Xbox 360 the best-selling 7th-generation console in the UK, as well as making it the third best-selling console of all time in the region, behind the PS2 and Nintendo DS.[65][43][44] Over 1 million units were sold in Spain across the console's lifecycle.[66]

The Xbox 360 crossed the 1 million units sold in Japan in March 2009,[67] and the 1.5 million units sold in June 2011.[68] Lifetime sales of the Xbox 360 in Japan stand at 1,616,218 million units. While the Xbox 360 has sold poorly in Japan, it improved upon the sales of the original Xbox, which had total sales of 474,992 units.[45] Furthermore, the Xbox 360 managed to outsell both the PlayStation 3 and Wii the week ending September 14, 2008, as well as the week ending February 22, 2009, when the Japanese Xbox 360 exclusives Infinite Undiscovery[69] and Star Ocean: The Last Hope,[70] were released those weeks, respectively. Ultimately, Edge magazine would report that Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo; adding that lackluster sales in Japan had led to retailers scaling down and in some cases, discontinuing sales of the Xbox 360 completely.[71] The significance of Japan's poor sales might be overstated in the media in comparison to overall international sales.[72]

Legacy

The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals.[28] The inexpensive Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012.[25][73][74][75][76] The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality games,[77] making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and games to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".[25]

The Xbox 360's advantage over its competitors was due to the release of high-profile games from both first party and third-party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[78][79] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[80] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[81] As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including Devil May Cry 4,[82] Ace Combat 6,[83] Virtua Fighter 5,[84] Grand Theft Auto IV,[85] Final Fantasy XIII,[86] Tekken 6,[87] Metal Gear Rising: Revengeance,[88] and L.A. Noire.[89] In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.[90]

TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature.[25] During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment".[91][23][24]

Microsoft announced the successor to the Xbox 360, the Xbox One, on May 21, 2013.[92] On April 20, 2016, Microsoft announced the end of production of new Xbox 360 hardware, though the company will continue to provide hardware and software support for the platform as selected Xbox 360 games are playable on Xbox One.[93] The Xbox 360 continued to be supported by major publishers with new games well into the Xbox One's lifecycle. New titles were still being released in 2018.[94] The Xbox 360 continues to have an active player base years after the system's discontinuation. Speaking to Engadget at E3 2019 after the announcement of Project Scarlett, the next-generation of Xbox consoles after the Xbox One, Phil Spencer stated that there were still "millions and millions of players" active on the Xbox 360.[95] After the launch of the Xbox Series X and S by the end of 2020, the Xbox 360 still had a 17.7% market share of all consoles in use in Mexico; comparatively, newer systems like the Xbox One and PlayStation 4 stood at 36.9% and 18.0% market share, respectively.[96]

Hardware

The Xbox 360 E model, announced at E3 2013, shares many aesthetics with the Xbox One.

The main unit of the Xbox 360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached.

On the Slim and E models, the hard drive bay is on the bottom when vertical (right side when horizontal) and requires the opening of a concealed door to access it. (This does not void the warranty.) The Xbox 360 Slim/E hard drives are standard 2.5" SATA laptop drives,[97] but have a custom enclosure and firmware so that the Xbox 360 can recognize it.[98]

Technical specifications

The Xbox 360 uses the triple-core IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once.[99] Graphics processing is handled by the ATI Xenos, which has 10 MB of eDRAM. Its main memory pool is 512 MB in size.

Originally, the Xbox 360 was equipped with only 256 MB of RAM, but Epic, the Gears of War developer, demonstrated to Microsoft that the console should have 512 MB of RAM to deliver much better performance. When asked about this, Epic Games Executive Vice President Mark Rein said in 2006: "So the day they made the decision, we were apparently the first developer they called; we were at Game Developers Conference, was it two years ago, and then I got a call from the chief financial officer of MGS and he said 'I just want you to know you cost me a billion dollars' and I said, 'we did a favour for a billion gamers'."[100]

Various hard disk drives have been produced, including options at 20, 60, 120, 250, 320, or 500 GB.

Accessories

Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, dance mats and Gamercize for exercise, three sizes of memory units and five sizes of hard drives (20, 60, 120, 250 (initially Japan only,[101] but later also available elsewhere[102][103]) and 320 GB), among other items, all of which are styled to match the console.

In 2006, Microsoft released the Xbox 360 HD DVD Player. The accessory was discontinued in 2008 after the format war had ended in Blu-ray's favor.[104]

Kinect

A long, black plastic tube with a stand on its bottom and sensors arrayed along its front. The Xbox 360 brand is displayed next to the sensors.
A Kinect sensor device. The Xbox 360 E revision has an additional Xbox logo to the left of the Xbox 360 branding.

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009, at the Electronic Entertainment Expo, under the codename, Project Natal.[105] The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models,[106] connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.[107] During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect would be released during the holiday period (November–January) and work with every Xbox 360 console. It was released on November 4, 2010.[108]

Xbox 360 Chatpad from the Messenger Kit attached to a wireless controller

AV output

Built-in

Through AV connector (excluding E models which have no AV connector)

Retail configurations

Xbox 360 Premium
Xbox 360 Premium
Xbox 360 Arcade
Xbox 360 Arcade (replaced Xbox 360 Core)
Xbox 360 Elite
Xbox 360 Elite

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or £279.99, and the "Xbox 360 Core", priced at US$299 and £209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion.[6] The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007[109] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009, to be sold until stock ran out, while the Elite was also marked down in price to US$299.[110]

Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the "Slim") replaced the original "Elite" and "Arcade" models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor.[26][111][112] The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, the Xbox 360 E also has one fewer USB port, no AV connector (and thus is HDMI-only), and no longer supports S/PDIF.[113]

Timeline

United States

Technical problems

Three red lights on the Xbox 360's ring indicator representing a "General Error requiring service of the Console or Power Adapter", commonly nicknamed the "Red Ring of Death"

The original model of the Xbox 360 has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and failure rate.[121][122][123]

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death".[124] In April 2009, the warranty was extended to also cover failures related to the E74 error code.[125] The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

After these problems surfaced, Microsoft attempted to modify the console to improve its reliability. Modifications included a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion,[126] and a second GPU heatsink to dissipate more heat.[127] With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for "General Hardware Failures".[128] The newer Xbox 360 S and E models indicate system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled,[129] whereas a flashing power button that alternates between green and red is an indication of a "General Hardware Failure" unlike older models where three of the quadrants would light up red.[130]

Software

Games

Rock of Ages, one of many Unreal Engine 3 powered games available on Xbox 360

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies.[131] Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter,[132] The Elder Scrolls IV: Oblivion,[133] Dead or Alive 4,[134] Saints Row,[135] and Gears of War.[136] Gears of War would become the best-selling game on the console with 3 million copies in 2006,[137] before being surpassed in 2007 by Halo 3 with over 8 million copies.[138]

Six games were initially available in Japan, while eagerly anticipated games such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch.[139] Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year.[140] Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[141] Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.[142]

The 2007 Game Critics Awards honored the Xbox 360 platform with 38 Nominations and 11 Wins.[143]

By 2015, game releases started to decline as most publishers instead focused on the Xbox One. The last official game released for the system was Just Dance 2019, released on October 23, 2018, in North America, and October 25 in Europe and Australia.

As one of the late updates to the software following its discontinuation, Microsoft will add the ability for Xbox 360 users to use cloud saves even if they do not have Xbox Live Gold prior to the launch of the Xbox Series X and Series S in November 2020. The new consoles will have backward compatibility for all Xbox 360 games that are already backward compatible on the Xbox One and can use any Xbox 360 game's cloud saves through this update, making the transition to the new consoles easier.[144]

Interface

The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA[145] and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad.[146] This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.

On November 19, 2008, the Xbox 360's dashboard was changed from the "Blade" interface to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the "New Xbox Experience" or NXE.[147]

Since the console's release, Microsoft has released several updates for the Dashboard software.[148][149] These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.[citation needed]

New Xbox Experience

At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox 360 interface called the "New Xbox Experience" (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in Windows Media Center and the Zune. Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original "Blade" interface (although the color scheme has been changed to match that of the NXE Dashboard).[150]

The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like 1 vs. 100. The update was released on November 19, 2008.[151]

While previous system updates have been stored on internal memory, the NXE update was the first to require a storage device—at least a 128 MB memory card or a hard drive.[152]

Microsoft released a further update to the Xbox 360 Dashboard starting on December 6, 2011.[153] It included a completely new user interface which utilizes Microsoft's Metro design language and added new features such as cloud storage for game saves and profiles, live television, Bing voice search,[154] access to YouTube videos and better support for Kinect voice commands.[155]

Multimedia

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.[156] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard and can play music with an interactive visual synthesizer.

Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode.[157][158] As the Xbox 360 uses a modified version of the UPnP AV protocol,[159][unreliable source?] some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers. This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[160]

As of October 27, 2009,[161] UK and Ireland users are also able to access live and on-demand streams of Sky television programming.[162]

At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform.[163] In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year.[164] BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity.[165] In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year.[166] As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.[citation needed]

In 2012, Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the 2012 Revolver Golden Gods, Microsoft's E3 2012 media briefing and the Miss Teen USA 2012 beauty pageant.[citation needed]

XNA community

XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses.[167][168] XNA game sales, however, did not meet original expectations,[169] though Xbox Live Indie Games (XBLIG) has had some "hits".[citation needed]

Services

Xbox Live

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.[170][171] A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already (such as Viva Piñata) and games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice, a feature possible with the Xbox Live Vision.[172]

Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[173] When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, £39.99, or €59.99. On January 5, 2011, Xbox Live reached over 30 million subscribers.[174]

Xbox Live Marketplace

The Xbox Live Marketplace was a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace.[175] In order to download priced content, users are required to purchase Microsoft Points for use as scrip;[176] though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website.[177] An estimated 70 percent of Xbox Live users have downloaded items from the Marketplace.[178] The Xbox 360 Marketplace was discontinued on July 29, 2024.[179]

Xbox Live Arcade

Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[180] using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular games are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno.[181] On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.[182]

DVD-ROM for Xbox 360

Movies and TV

On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently[when?] available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[183] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.[184]

After the Spring 2007 update, the following video codecs are supported:

  • H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles.
  • MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.

As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version of the movie and 380 points for the HD version of the movie.[185] Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same number of Microsoft Points.[186]

On May 26, 2009, Microsoft announced it would release the Zune HD (in the fall of 2009), which was then the next addition to the Zune product range. This was of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain.[187] Further details were released at the Microsoft press conference at E3 2009.[188]

On October 16, 2012, Xbox Video and Xbox Music were released, replacing the Zune Marketplace. Xbox Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox 360, Windows 8, Windows RT PCs and tablets, and Windows Phones.[189]

On August 18, 2015, Microsoft rolled out an update renaming it Movies and TV similar to the Windows 10 App.[190]

Groove Music

Xbox Music provides 30 million music tracks available for purchase or access through subscription. It was announced at the Electronic Entertainment Expo 2012 and it integrates with Windows 8 and Windows Phone as well.[191]

In August 2015 Microsoft rolled out an update renaming it to Groove Music similar to the Windows 10 App.

Xbox SmartGlass

Xbox SmartGlass allows for integration between the Xbox 360 console and mobile devices such as tablets and smartphones.[192] An app is available on Android, Windows Phone 8 and iOS. Users of the feature can view additional content to accompany the game they are playing, or the TV shows and movies they are watching. They can also use their mobile device as a remote to control the Xbox 360.[193] The SmartGlass functionality can also be found in the Xbox 360's successor, the Xbox One.

Game development

PartnerNet, the developers-only alternative Xbox Live network used by developers to beta test game content developed for Xbox Live Arcade,[194] runs on Xbox 360 debug kits, which are used both by developers and by the gaming press. In a podcast released on February 12, 2007, a developer breached the PartnerNet non-disclosure agreement (NDA) by commenting that he had found a playable version of Alien Hominid and an unplayable version of Ikaruga on PartnerNet. A few video game journalists, misconstruing the breach of the NDA as an invalidation of the NDA, immediately began reporting on other games being tested via PartnerNet, including a remake of Jetpac.[195] (Alien Hominid for the Xbox 360 was released on February 28 of that year, and Ikaruga was released over a year later on April 9, 2008. Jetpac was released for the Xbox 360 on March 28, 2007, as Jetpac Refuelled). There have also been numerous video and screenshot leaks of game footage on PartnerNet, as well as a complete version of Sonic the Hedgehog 4: Episode I, which caused for the whole PartnerNet service to be shut down overnight on April 3, 2010.[196] In the following days, Microsoft reminded developers and journalists that they were in breach of NDA by sharing information about PartnerNet content and asked websites to remove lists of games in development that were discovered on the service.[197] Sega used feedback from fans about the leaked version of Sonic the Hedgehog 4: Episode I to refine it before they eventually released it.[198] Additionally, a pair of hackers played their modded Halo 3 games on PartnerNet in addition to using PartnerNet to find unreleased and untested software. The hackers passed this information along to their friends before they were eventually caught by Bungie. Consequently, Bungie left a message for the hackers on PartnerNet which read "Winners Don't Break Into PartnerNet".[199] Other games that were leaked in the PartnerNet fiasco include Shenmue and Shenmue II.[200]

See also

Further reading

  • Takahashi, Dean (May 17, 2006). The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console. Lulu Press. p. 404. ISBN 978-0-9777842-1-9.

References

  1. ^ Radd, David (August 16, 2005). "Xbox 360 Manufacturers Revealed". Bloomberg Businessweek. Archived from the original on August 17, 2010. Retrieved August 19, 2010.
  2. ^ Ashcraft, Brian (November 19, 2010). "Report: Foxconn Denies Protest Over Pay". Kotaku Australia. Archived from the original on August 20, 2012. Retrieved October 23, 2011.
  3. ^ "New Xbox 360 model on sale now for £149 in the UK". Archived from the original on June 22, 2013. Retrieved June 22, 2013.
  4. ^ "E3 2013: New Xbox 360 Model Revealed". IGN. June 10, 2013. Archived from the original on October 3, 2021.
  5. ^ a b Dybwad, Barb (September 15, 2005). "Xbox 360 launch date is November 22". Engadget. Archived from the original on June 15, 2013. Retrieved March 14, 2013.
  6. ^ a b c Surette, Tim (August 18, 2005). "Xbox 360 pricing revealed: $299 and $399 models due at launch". GameSpot. Archived from the original on October 3, 2021. Retrieved October 22, 2019.
  7. ^ a b c Spencer, Phil (April 20, 2016). "Achievement Unlocked: 10 Years – Thank You, Xbox 360". Xbox Wire. Archived from the original on February 16, 2017. Retrieved January 22, 2017.
  8. ^ a b "E3 2014: $399 Xbox One Out Now, Xbox 360 Sales Rise to 84 million". GameSpot. Archived from the original on March 25, 2017. Retrieved March 24, 2017.
  9. ^ "Xbox 360 Cloud Storage Size Revealed". PSU. November 14, 2011. Archived from the original on April 28, 2015. Retrieved September 19, 2012.
  10. ^ Xbox 360 D-Terminal HD AV Cable, archived from the original on October 31, 2010, retrieved December 29, 2019
  11. ^ "Microsoft confirms Xbox 360 802.11n adapter". joystiq. September 21, 2009. Archived from the original on June 29, 2011. Retrieved November 23, 2009.
  12. ^ "Xbox 360 operating system versions and system updates". support.xbox.com. Archived from the original on December 21, 2022. Retrieved December 21, 2022.
  13. ^ Dean Takahashi (January 9, 2012). "Xbox 360 surpasses 66M sold and Kinect passes 18M units". VentureBeat. Archived from the original on January 12, 2012. Retrieved January 10, 2012.
  14. ^ "Microsoft sells 24 million Kinects". Joystiq. Archived from the original on February 13, 2013. Retrieved February 12, 2013.
  15. ^ Cherney, Max A. "This violent videogame has made more money than any movie ever". MarketWatch. Archived from the original on April 7, 2018. Retrieved June 14, 2022.
  16. ^ "Original Xbox Games Playable on Xbox 360". Archived from the original on May 12, 2008. Retrieved November 17, 2009.
  17. ^ Corriea, Alexa Ray (May 2, 2015). "Why Are Current Consoles Not Backward Compatible?". GameSpot. Archived from the original on February 10, 2018. Retrieved April 11, 2018.
  18. ^ "Xbox 360 Ushers in the Future of Games and Entertainment". Microsoft (Press release). May 12, 2005. Archived from the original on April 16, 2021. Retrieved March 19, 2021.
  19. ^ "Microsoft introduces next generation Xbox". CNN Money. May 13, 2005. Archived from the original on March 9, 2021. Retrieved March 19, 2021.
  20. ^ "Microsoft unveils new Xbox 360 console". The Irish Times. May 13, 2005. Archived from the original on June 20, 2022. Retrieved March 19, 2021.
  21. ^ "Robbie Bach, J Allard, Peter Moore: Electronic Entertainment Expo (E3) 2005". Microsoft (Press release). May 16, 2005. Archived from the original on April 23, 2021. Retrieved March 19, 2021.
  22. ^ a b "The 10 Greatest Video Game Consoles of All Time". PC Magazine. Archived from the original on May 3, 2016. Retrieved May 14, 2019.
  23. ^ a b Ross Miller (November 13, 2012). "Living with the Xbox 360: how Microsoft's trojan horse took over your living room". The Verge. Vox Media. Archived from the original on August 26, 2017. Retrieved September 18, 2017.
  24. ^ a b "Is the Xbox 360 the Elusive Living Room PC?". PC Magazine. Archived from the original on August 26, 2017. Retrieved January 22, 2017.
  25. ^ a b c d e f Jon Hicks (November 6, 2013). "How the Xbox 360 won the console war". TechRadar. Archived from the original on December 10, 2016. Retrieved January 22, 2017.
  26. ^ a b c Thorsen, Tor (June 14, 2010). "New $200 Xbox 360 planned, Elite & Arcade getting $50 price cut". GameSpot. CBS Interactive. Archived from the original on June 17, 2010. Retrieved June 17, 2010. Moore said that Microsoft is currently working on a second new Xbox 360, which will be offered at the arcade's price point of $200. He declined to say what functionalities the cheaper model would or would not have. ... One likely scenario is the cheaper model will essentially be a slim arcade with no Wi-Fi capabilities or a hard drive. ... Moore also said that going forward, all future models of the Xbox 360 would not have names and would only be designated by their memory capacity.
  27. ^ "E3 2013 Reveals New Xbox 360 Console Model And Introduces Free Games For Gold Members". The Inquisitr. June 10, 2013. Archived from the original on June 15, 2013. Retrieved June 22, 2013.
  28. ^ a b Keith Noonan (January 3, 2014). "Has Microsoft Dodged Its Xbox One Disaster?". The Motley Fool. Archived from the original on January 5, 2014. Retrieved January 4, 2014.
  29. ^ "Microsoft unveils Xbox One next-generation console". BBC. May 21, 2013. Archived from the original on May 22, 2013. Retrieved May 21, 2013.
  30. ^ Axon, Samuel (August 17, 2023). "End of the road: The Xbox 360 game marketplace will shut down". Ars Technica. Retrieved August 19, 2023.
  31. ^ Nelson, Mike (August 17, 2023). "The Xbox 360 Store Will Close July 2024, But You Can Keep Playing Your Favorite Games". Xbox Wire. Retrieved August 19, 2023.
  32. ^ Smith, David (June 2004). "Microsoft Narrowing Down Xbox Successor's Name?". Ziff Davis Media. Archived from the original on May 17, 2007. Retrieved July 26, 2008.
  33. ^ a b c Takahashi, Dean (May 1, 2006). "Chronology of Xbox History, 2003". Mercury News. Archived from the original on September 22, 2008. Retrieved November 2, 2006.
  34. ^ Becker, David (August 14, 2003). "ATI wins bid for next Xbox". CNET. Archived from the original on June 17, 2011. Retrieved July 26, 2008.
  35. ^ Jonathan V. Last (December 30, 2008). "Playing the Fool". The Wall Street Journal. Archived from the original on January 21, 2009. Retrieved January 19, 2009.
  36. ^ Stuart, Keith (July 5, 2005). "Jeff Minter vs Xbox 360: how Microsoft bought the light synth vision". The Guardian. London. Archived from the original on February 2, 2017. Retrieved December 18, 2016.
  37. ^ Perry, Douglass (October 17, 2006). "Microsoft Spreads 360 Love". IGN. Archived from the original on January 26, 2012. Retrieved October 18, 2006.
  38. ^ "Xbox 360 is number 6". IGN. Archived from the original on August 16, 2011. Retrieved November 11, 2010.
  39. ^ "Game Over: Fastest Selling Tech Device In History to End Console War". Yahoo Finance. November 14, 2013. Archived from the original on April 13, 2016. Retrieved January 17, 2017.
  40. ^ Edge Staff (September 20, 2013). "The ten best consoles: our countdown of the greatest gameboxes of the last 20 years". Edge Online. Archived from the original on March 25, 2014. Retrieved January 21, 2014.
  41. ^ Orland, Kyle (June 27, 2013). "Analysis: Xbox 360 poised to pass Wii in US sales by year's end". ArsTechnica. Archived from the original on October 3, 2021. Retrieved April 13, 2021.
  42. ^ a b Alexander, Leigh (March 31, 2011). "GameStop Details Europe, U.S. Installed Base For Consoles". Gamasutra. Archived from the original on April 4, 2011. Retrieved March 31, 2011.
  43. ^ a b c Dring, Christopher (October 13, 2022). "PS5 hits 2 m UK sales, making it the fourth fastest-selling games console of all time". GamesIndustry.biz. Archived from the original on December 7, 2022. Retrieved December 7, 2022.
  44. ^ a b Christopher Dring [@Chris_Dring] (May 5, 2021). "Switch isn't a record breaking platform in the UK. Not even close. But its current sales trends puts it on par with Xbox 360, which over time went on to do 9 m units in the UK. A figure only beaten by Nintendo DS and PS2" (Tweet) – via Twitter.
  45. ^ a b Partis, Danielle (March 3, 2022). "Xbox has sold 2.3 million consoles in Japan over 20 years". GamesIndustry.biz. Archived from the original on March 3, 2022. Retrieved March 3, 2022.
  46. ^ "This Is A Nice, Nice Xbox 360". Kotaku. April 19, 2010. Archived from the original on April 22, 2010. Retrieved April 19, 2010.
  47. ^ Morris, Chris (July 5, 2006). "Nintendo's Wii may get early launch". CNN Money. Archived from the original on February 13, 2009. Retrieved March 23, 2009.
  48. ^ "Microsoft cooking 360 figures?". GameSpot. April 16, 2007. Archived from the original on January 11, 2010. Retrieved July 26, 2008.
  49. ^ "Shortages spoil Xbox 360 launch". BBC News. November 23, 2005. Archived from the original on November 17, 2009. Retrieved December 31, 2009.
  50. ^ "Xbox 360 Launch Takes Europe by Storm". Archived from the original on August 10, 2007.
  51. ^ "Retailers Sell Out of Initial Xbox 360 Shipments". Archived from the original on January 6, 2008. Retrieved October 14, 2008.
  52. ^ "Xbox 360 sells out within hours". BBC. December 2, 2005. Archived from the original on January 15, 2009. Retrieved July 26, 2008.
  53. ^ Svensson, Christian (December 2, 2005). "40,000 Xbox 360s Sold on eBay". Future Network USA. Archived from the original on July 1, 2011. Retrieved July 26, 2008.
  54. ^ "Microsoft FY2006 Quarter 2 report" (Press release). Microsoft. January 26, 2006. Archived from the original (Powerpoint) on February 25, 2006. Retrieved July 26, 2008.
  55. ^ "Xbox 360 First to Reach Ten Million Console Sales in U.S." (Press release). Microsoft. May 14, 2008. Archived from the original on May 17, 2008. Retrieved May 14, 2008.
  56. ^ Tom Magrino (July 17, 2008). "NPD: PS3 sales spike on MGS4". GameSpot. Archived from the original on October 13, 2008. Retrieved November 22, 2008.
  57. ^ Joe Keiser (July 17, 2008). "NPD: Wii Overtakes 360 in US". Edge. Archived from the original on August 15, 2011. Retrieved November 22, 2008.
  58. ^ Ryan Kim (July 17, 2008). "E3: Nintendo Wii pulls ahead of Xbox 360 in console sales". San Francisco Chronicle. Archived from the original on August 20, 2010. Retrieved November 22, 2008.
  59. ^ Todd Bishop (August 2, 2013). "Xbox 360 vs. Wii vs. PS3: Who won the console wars?". GeekWire. Archived from the original on April 7, 2017. Retrieved January 22, 2017.
  60. ^ "Xbox One Closes a Record-Breaking Holiday and Looks Ahead to 2015". Xbox Wire. Microsoft. January 15, 2015. Archived from the original on October 3, 2021. Retrieved March 9, 2021.
  61. ^ Neil Davidson (August 26, 2008). "Nintendo Wii surpasses mark of one million consoles sold in Canada". The Canadian Press. Yahoo!. Archived from the original on September 16, 2009. Retrieved September 8, 2008.
  62. ^ Dan Howdle (November 13, 2009). "Xbox 360 European Sales Top 10 m" (Press release). Microsoft. Archived from the original on January 21, 2012. Retrieved March 2, 2010.
  63. ^ Martin, Matt (January 13, 2009). "Console installed base reaches 22 m in UK". GamesIndustry.biz. Archived from the original on October 3, 2021. Retrieved April 14, 2021.
  64. ^ "Xbox 360 set to surpass Nintendo Wii's UK sales record". TechRadar. June 27, 2013. Archived from the original on February 17, 2013. Retrieved February 21, 2013.
  65. ^ "Xbox 360 beats Wii as the UK's best-selling console". Metro.co.uk. June 27, 2013. Archived from the original on October 5, 2013. Retrieved April 14, 2021.
  66. ^ Cano, Jorge (May 9, 2019). "Así han evolucionado las ventas de Xbox One en España en los últimos años". es:Vandal. Archived from the original on November 8, 2020. Retrieved March 7, 2021.
  67. ^ "Xbox 360 sells 1 million in Japan". Eurogamer. March 31, 2009. Archived from the original on April 15, 2021. Retrieved April 15, 2021.
  68. ^ "Xbox 360 sells 1.5 million in Japan". Eurogamer. June 17, 2011. Archived from the original on June 20, 2011. Retrieved June 17, 2011.
  69. ^ Sliwinski, Alexander (September 17, 2008). "Infinite Undiscovery, price cut help Xbox 360 outsell Wii in Japan". Engadget. Archived from the original on April 15, 2021. Retrieved April 15, 2021.
  70. ^ "Japan Sales Charts Feb. 16–22: Xbox 360 hardware, software king". GameSpot. March 3, 2009. Archived from the original on April 15, 2021. Retrieved April 15, 2021.
  71. ^ Nathan Brown. "Xbox 360: dead in Japan? – Edge Magazine". Next-gen.biz. Archived from the original on August 24, 2011. Retrieved August 24, 2011.
  72. ^ Fahey, Rob (October 3, 2014). "Japan is just a symptom of Xbox' problems". GamesIndustry.biz. Archived from the original on June 23, 2018. Retrieved June 23, 2018.
  73. ^ "What's wrong with Nintendo?". The Globe and Mail. Toronto. October 31, 2011. Archived from the original on March 2, 2012. Retrieved September 18, 2017.
  74. ^ Tassi, Paul (April 26, 2012). "Nintendo Reports $461.2M in Losses". Forbes. Archived from the original on July 29, 2017. Retrieved September 18, 2017.
  75. ^ Tassi, Paul. "Cardiac Arrests at Sony, Nintendo As Consoles Show Their Age". Forbes. Archived from the original on July 29, 2017. Retrieved January 22, 2017.
  76. ^ rossmcguinness20 (November 27, 2013). "Xbox One v PlayStation 4: Who will win the next-gen console race? - Metro News". Metro. Archived from the original on November 28, 2013. Retrieved November 28, 2013.{{cite web}}: CS1 maint: numeric names: authors list (link)
  77. ^ Women. "Three Strategy Lessons From the Latest Round of Xbox vs. PlayStation". Archived from the original on November 29, 2013. Retrieved November 28, 2013.
  78. ^ "2007 Nominee Fast Facts". Game Critics Awards. Archived from the original on May 26, 2008. Retrieved June 25, 2008.
  79. ^ "2007 Winners Fast Facts". Game Critics Awards. Archived from the original on June 2, 2008. Retrieved June 25, 2008.
  80. ^ Torrence Davis (April 17, 2008). "Xbox 360 Comes in 2nd For March Sales". The Bitbag. Archived from the original on April 20, 2008. Retrieved March 23, 2009.
  81. ^ Rain Anderson (February 20, 2008). "Microsoft keynote reveals Xbox stats". That VideoGame Blog. Archived from the original on June 18, 2008. Retrieved June 25, 2008.
  82. ^ "Official Press Release on DMC4 going Multiplatform". Capcom. March 20, 2007. Archived from the original on October 28, 2007. Retrieved October 25, 2007.
  83. ^ "Namco Bandai Games announces the worldwide launch of Ace Combat 6: fires of liberation for the Xbox 360". Namco Bandai. Archived from the original on October 11, 2007. Retrieved June 25, 2008.
  84. ^ McWhertor, Michael (December 21, 2006). "PS3 Loses Another Exclusive, Virtua Fighter 5 Comes to 360". Kotaku. Archived from the original on October 25, 2007. Retrieved October 25, 2007.
  85. ^ "Grand Theft Auto IV Comes to Xbox 360 on Day One". GameSpot. Archived from the original on December 2, 2008. Retrieved May 24, 2008.
  86. ^ "Final Fantasy XIII Comes to the 360". X-Play. Archived from the original on May 9, 2008. Retrieved July 14, 2008.
  87. ^ Ramsay, Randolph (October 8, 2008). "TGS 2008: Tekken 6 smacking Xbox 360 – News at GameSpot". Gamespot.com. Archived from the original on July 10, 2011. Retrieved March 5, 2011.
  88. ^ Totilo, Stephen (June 3, 2009). "Sony Expects Metal Gear Solid Rising on PS3 at Launch". Kotaku.com. Archived from the original on May 27, 2010. Retrieved June 14, 2011.
  89. ^ "L.A. Noire No Longer A PS3 Exclusive – News (PS3/Xbox 360)". News.spong.com. February 8, 2010. Archived from the original on April 18, 2010. Retrieved March 5, 2011.
  90. ^ Shah, Sarju (May 23, 2008). "Xbox 360 Versus PlayStation 3 Graphics Comparison: Round 3". GameSpot.com. Archived from the original on July 17, 2012. Retrieved July 19, 2012.
  91. ^ Ashlee Vance (January 13, 2012). "Steve Ballmer Reboots". Bloomberg.com. Archived from the original on November 28, 2013. Retrieved November 21, 2013.
  92. ^ "Microsoft unveils Xbox One next-generation console". BBC News. May 21, 2013. Archived from the original on May 22, 2013. Retrieved March 23, 2021.
  93. ^ "Microsoft is stopping production of the Xbox 360". The Verge. Vox Media. April 20, 2016. Archived from the original on April 20, 2016. Retrieved April 20, 2016.
  94. ^ Good, Owen (June 9, 2018). "FIFA 19 stretches the lifespan of the PS3 and Xbox 360". Polygon. Archived from the original on October 3, 2021. Retrieved March 23, 2021.
  95. ^ "Xbox's Phil Spencer on Project Scarlett at E3 2019". Engadget. June 10, 2019. Archived from the original on December 5, 2020. Retrieved March 24, 2021.
  96. ^ Arteaga, Alberto (March 22, 2021). "Industria de Videojuegos en México en 2020". The CIU. Archived from the original on October 3, 2021. Retrieved March 23, 2021.
  97. ^ "Install Your Own 120 GB Xbox Drive, Save $100". Gizmodo. April 23, 2007. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
  98. ^ "Xbox 360 HDD Replacement". IFixit. August 2010. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
  99. ^ "Xbox 360 Technical Specifications". Xbox.com. Archived from the original on August 22, 2008. Retrieved September 10, 2009.
  100. ^ Weeks, K. (2006). "How Epic cost MS $1 billion dollars". Engadget. Archived from the original on October 21, 2022. Retrieved October 21, 2022.
  101. ^ "Xbox 360 Hard Drive accessory bumped to 250 GB in Japan". February 2010. Archived from the original on February 4, 2010. Retrieved February 1, 2010.
  102. ^ "250GB Xbox 360 hard drive now available for $129.99". March 23, 2010. Archived from the original on March 25, 2010. Retrieved March 23, 2010.
  103. ^ "MS unveils standalone 250 GB HDD". Eurogamer. March 24, 2010. Archived from the original on March 26, 2010. Retrieved March 25, 2010.
  104. ^ "Microsoft Xbox 360 HD DVD Player Officially Discontinued". Gizmodo. February 24, 2008. Archived from the original on October 3, 2021.
  105. ^ Scott Lowe (June 1, 2009). "E3 2009: Microsoft Unveils Motion Camera". IGN. Archived from the original on July 15, 2015. Retrieved July 10, 2015.
  106. ^ "Xbox 360 Fat & Slim Comparison". Wireninja.com. June 21, 2010. Archived from the original on December 25, 2010. Retrieved January 31, 2013.
  107. ^ "Project Natal & Its Instruction Manual(!) In The Wild". Kotaku. April 20, 2010. Archived from the original on May 27, 2010. Retrieved May 27, 2010.
  108. ^ Snider, Mike (June 14, 2010). "Microsoft Kinect gets into motion as E3 confab kicks off". USA Today. Archived from the original on March 16, 2012. Retrieved September 18, 2017.
  109. ^ "Microsoft Launches New Xbox 360 Console for Families" (Press release). Microsoft. October 22, 2007. Archived from the original on October 23, 2007. Retrieved July 26, 2008.
  110. ^ "Microsoft drops price of 120 GB Xbox 360 system". USA Today. August 27, 2009. Archived from the original on September 18, 2009. Retrieved September 10, 2009.
  111. ^ Patel, Nilay (June 14, 2010). "New Xbox 360 looks angular and Ominous". Engadget. Archived from the original on June 17, 2010. Retrieved June 14, 2010.
  112. ^ Anand Lal Shimpi (June 18, 2010). "Welcome to Valhalla: Inside the New Xbox 360". AnandTech. Archived from the original on June 20, 2010. Retrieved June 19, 2010.
  113. ^ "Redesigned Xbox 360 E teardown reveals it's a cost saver for Microsoft". Geek.com. Archived from the original on December 24, 2013. Retrieved December 22, 2013.
  114. ^ "Microsoft Announces Xbox 360 Price for Europe and North America: Starts at $299.99 U.S./€299.99/£209.99". Microsoft News Center (Press release). August 17, 2005. Archived from the original on September 11, 2013. Retrieved December 9, 2019.
  115. ^ "Xbox.com | Xbox News – Microsoft Unveils Xbox 360 Elite". Archived from the original on April 5, 2007. Retrieved November 11, 2010.
  116. ^ "Microsoft Lowers Xbox 360 Price" (Press release). Microsoft Corporation. Archived from the original on August 20, 2007. Retrieved July 26, 2008.
  117. ^ "Xbox.com | Xbox News – New Xbox 360 Family Console Released". October 25, 2007. Archived from the original on October 25, 2007. Retrieved November 11, 2010.
  118. ^ a b "E3 2008: 60 GB Xbox 360 official, 20 GB discounted and discontinued". Archived from the original on January 23, 2013.
  119. ^ "Xbox News – Xbox 360 Invites Everyone to Play". September 5, 2008. Archived from the original on September 5, 2008. Retrieved August 24, 2011.
  120. ^ "Meet the New Xbox 360: With Spectacular New Titles and Free Games for Xbox Gold Members". Xbox Wire. June 10, 2013. Archived from the original on June 13, 2013. Retrieved December 9, 2019.
  121. ^ "Microsoft admit Xbox problems". BBC. July 6, 2007. Archived from the original on October 16, 2009. Retrieved February 13, 2009.
  122. ^ "Rings of Red". GamesIndustry.biz. May 25, 2007. Archived from the original on October 8, 2008. Retrieved July 26, 2008.
  123. ^ Philip Kollar (June 26, 2007). "A Tale of 11 Broken Xbox 360s". 1Up. Ziff Davis Publishing Holdings Inc. Archived from the original on April 29, 2016. Retrieved July 26, 2008.
  124. ^ Microsoft (June 5, 2007). "Xbox 360 Warranty Coverage Expanded". Archived from the original on June 5, 2007. Retrieved July 26, 2008.
  125. ^ "Xbox 360 Warranty extended for E74". majornelson.com. April 14, 2009. Archived from the original on January 25, 2012. Retrieved April 17, 2009.
  126. ^ "Inside the Xbox 360 Elite". The Llamma's Adventures. April 19, 2007. Archived from the original on March 16, 2008. Retrieved July 26, 2008.
  127. ^ XanTium (June 13, 2007). "New Pictures of 2nd GPU HeatSink on Xbox 360". Xbox-Scene. Archived from the original on July 18, 2008. Retrieved July 26, 2008.
  128. ^ "Product Warranty and Software License: New Xbox 360 Console" (Press release). Microsoft. Archived from the original on January 14, 2011. Retrieved January 10, 2011. 'Warranty Period' for the Xbox 360 S means one (1) year from the date You purchased the Xbox 360 S from an authorized retailer.
  129. ^ Microsoft (July 23, 2010). "Flashing red light on the Xbox 360 S console power button" (Press release). Microsoft. Archived from the original on March 18, 2011. Retrieved September 2, 2011.
  130. ^ Plunkett, Luke (June 18, 2010). "The New Xbox 360 Won't 'Red Ring'". Kotaku. Archived from the original on June 21, 2010. Retrieved November 1, 2010.
  131. ^ Snider, Mike (July 11, 2006). "WWII shows no battle fatigue". USA Today. Archived from the original on June 22, 2008. Retrieved July 26, 2008.
  132. ^ "Ubisoft Entertainment Reports Revenue For Fiscal Year 2005–2006" (PDF). Ubisoft. April 27, 2006. Archived (PDF) from the original on June 25, 2008. Retrieved July 26, 2008.
  133. ^ Thorsen, Tor (April 10, 2006). "Oblivion enjoying epic sales". GameSpot News. GameSpot. Archived from the original on September 29, 2007. Retrieved July 26, 2008.
  134. ^ Calonne, Stéphane (July 11, 2006). "Dead or Alive 4 passe le million" (in French). JeuxFrance. Archived from the original on January 14, 2009. Retrieved November 22, 2006.
  135. ^ Kris Graft (November 3, 2006). "Strong Quarter for THQ". Next-Gen.biz. Archived from the original on September 5, 2012. Retrieved July 26, 2008.
  136. ^ Berardini, César (November 21, 2006). "Gears of War Hits 1 Million Units Sold". TeamXbox. Archived from the original on July 6, 2008. Retrieved July 26, 2008.
  137. ^ Microsoft Games Studio (January 19, 2007). "Gears of War Juggernauts sells three million units". Xbox.com. Archived from the original on February 2, 2007. Retrieved March 19, 2008.
  138. ^ Brendan Sinclair (January 3, 2008). "MS: 17.7 million 360s sold". GameSpot. Archived from the original on December 10, 2008. Retrieved January 4, 2008.
  139. ^ "Dead or Alive 4 to miss Japanese 360 launch". GameSpot. November 28, 2005. Archived from the original on February 7, 2023. Retrieved July 26, 2008.
  140. ^ Douglas J. Parry (June 27, 2006). "The Future of Japanese Gaming". IGN. Archived from the original on September 25, 2008. Retrieved July 26, 2008.
  141. ^ Ashcraft, Brian (October 18, 2006). "Blue Dragon Sells Well in Japan". Kotaku. Archived from the original on October 13, 2008. Retrieved July 26, 2008.
  142. ^ "Microsoft Xbox 360 Japanese Ranking". Japan Game Charts. Archived from the original on March 18, 2008. Retrieved March 19, 2008.
  143. ^ "2007 Winners". GameCriticsAwards.com. Archived from the original on February 14, 2016. Retrieved January 22, 2017.
  144. ^ Fahey, Mike (October 13, 2020). "Xbox 360 Users Are Getting Free Cloud Saves To Help Upgrade To Series X/S". Kotaku. Archived from the original on October 3, 2021. Retrieved October 13, 2020.
  145. ^ "AKQA Designs Xbox 360 Game Interface". Adweek. May 19, 2005. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
  146. ^ "Xbox 360's cluttered interface led to Microsoft starting from scratch with". Games Radar. September 20, 2013. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
  147. ^ Dan Ackerman (November 17, 2008). "Hands On with the New Xbox 360 Dashboard". CNET. Archived from the original on January 17, 2016. Retrieved October 6, 2015.
  148. ^ "Xbox 360 system update gets its colors in order, makes it mandatory". Engadget. February 16, 2012. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
  149. ^ "Mandatory Xbox 360 Update Breaks Some Consoles, Microsoft Claims 'Coincidence'". Consumerist. December 16, 2011. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
  150. ^ Sarju Shah (July 16, 2008). "E3 2008: New Xbox Experience Preview". GameSpot. Archived from the original on January 18, 2016. Retrieved July 10, 2015.
  151. ^ Tom Bramwell (October 9, 2008). "New Xbox Experience". Eurogamer. Archived from the original on February 13, 2009. Retrieved October 14, 2008.
  152. ^ Tom Bramwell (October 13, 2008). "NXE Will Allow for Remote Downloads". Eurogamer. Archived from the original on July 12, 2015. Retrieved July 11, 2015.
  153. ^ "The Future of TV Begins Now on Xbox 360". Microsoft. Archived from the original on December 6, 2011. Retrieved December 6, 2011.
  154. ^ "Microsoft's new Xbox 360 UI has Bing voice search across Hulu, Netflix, YouTube, and live TV – Engadget". Engadget. AOL. June 6, 2011. Archived from the original on October 11, 2011. Retrieved October 22, 2011.
  155. ^ "Xbox Live Fall 2011 Dashboard update preview: Bing search, voice control, and a Metro overhaul – Engadget". Engadget. AOL. September 9, 2011. Archived from the original on October 23, 2011. Retrieved October 22, 2011.
  156. ^ "Xbox 360 System Software – Fall Update Summary" (Press release). Microsoft. November 30, 2007. Archived from the original on December 2, 2007. Retrieved July 26, 2008.
  157. ^ "Enjoy Windows Media Center on your Xbox 360" (Press release). Microsoft. Archived from the original on December 23, 2007. Retrieved January 1, 2008.
  158. ^ "Windows Connect Now Technology" (Press release). Microsoft. December 21, 2004. Archived from the original on July 24, 2008. Retrieved July 26, 2008.
  159. ^ "Why do I hate DLNA protocol so much ? " Ben's Lost World – Diary of a GeeXboX developer". August 24, 2008. Archived from the original on November 6, 2008. Retrieved November 24, 2008.
  160. ^ Joystiq (July 27, 2007). "HD-Streaming: Guide For Streaming HD To The Xbox360". Archived from the original on October 28, 2008. Retrieved July 26, 2008.
  161. ^ "Xbox 360 Sky Player". January 7, 2010. Archived from the original on January 7, 2010. Retrieved August 24, 2011.
  162. ^ "Xbox 360 to show Sky live and on-demand programming | Technology, Media & Telecommunications | Reuters". Reuters. May 28, 2009. Archived from the original on May 31, 2009. Retrieved September 10, 2009.
  163. ^ "Microsoft Integrates IPTV Software Platform With Xbox 360, Creating All-in-One Digital Entertainment Device" (Press release). Microsoft. January 7, 2007. Archived from the original on February 8, 2007. Retrieved January 7, 2010. IPTV on Xbox 360 is expected to be available to consumers by holiday season 2007 and will be offered by providers that are deploying TV services over broadband networks based on the IPTV Edition software platform.
  164. ^ "BT and Microsoft Announce Partnership to Deliver Powerful, First-of-its-Kind Entertainment Experience to Consumers Through Xbox 360" (Press release). Microsoft. January 8, 2008. Archived from the original on January 8, 2008. Retrieved January 7, 2010. All BT broadband customers will have the unique opportunity to receive the best in high-definition gaming, television and movies through an Xbox 360 console, in a powerful, all-in-one entertainment experience. BT Vision, which is powered by the Microsoft Mediaroom Internet Protocol TV (IPTV) platform, plans to make this first-of-its-kind device and service offering available to customers in the middle of 2008.
  165. ^ "Xbox will host BT's TV service". BBC News. January 9, 2008. Archived from the original on January 12, 2008. Retrieved January 22, 2008.
  166. ^ "Steve Ballmer and Robbie Bach Keynote: 2010 International Consumer Electronics Show" (Press release). Microsoft. January 6, 2010. Archived from the original on January 14, 2010. Retrieved January 7, 2010. J.D. Power and Associates have recently rated AT&T Uverse TV the best-rated, highest-rated residential TV satisfaction in the United States Southern and Western Regions for the second year in a row. I'm happy to announce that later this year AT&T will also enable subscribers to U-Verse to enjoy that service on their Xbox 360 consoles.
  167. ^ "XNA Community". Archived from the original on March 25, 2008. Retrieved April 2, 2008.
  168. ^ "XNA Creators Club". Archived from the original on March 8, 2007. Retrieved April 2, 2008.
  169. ^ McElroy, Griffin (March 30, 2009). "GamerBytes study shows disappointing sales for XNA Community Games". Joystiq.com. Archived from the original on September 30, 2009. Retrieved September 10, 2009.
  170. ^ Kyle Orland. "Microsoft Renames Xbox Live Silver to 'Xbox Live Free'". Archived from the original on May 11, 2012. Retrieved January 22, 2017.
  171. ^ Barker, Ben (September 19, 2005). "Xbox Live The Silver Age" (Press release). Microsoft. Archived from the original on February 4, 2009. Retrieved September 30, 2006.
  172. ^ Gettys, Jim W. (September 17, 2005). "More than Games" (Press release). Microsoft. Archived from the original on September 8, 2006. Retrieved September 30, 2006.
  173. ^ "Xbox Live Account Migration to Xbox 360" (Press release). Microsoft. Archived from the original on October 24, 2008. Retrieved October 7, 2006.
  174. ^ "2010: A Year Filled with New Experiences for Consumers" (Press release). Microsoft. January 5, 2011. Archived from the original on January 9, 2011. Retrieved January 11, 2011.
  175. ^ Gettys, Jim W. (August 19, 2005). "To Hard Drive or Not?" (Press release). Microsoft. Archived from the original on April 27, 2007. Retrieved September 30, 2006.
  176. ^ Barker, Ben (September 20, 2005). "Xbox 360 Get the Points" (Press release). Microsoft. Archived from the original on January 23, 2009. Retrieved September 30, 2006.
  177. ^ Berardini, César (October 12, 2006). "Browse Live Marketplace from your PC". TeamXbox. Archived from the original on February 10, 2007. Retrieved October 13, 2006.
  178. ^ Berardini, César (October 18, 2006). "Latest Xbox Live Facts and Stats". TeamXbox. Archived from the original on November 4, 2006. Retrieved October 19, 2006.
  179. ^ "Xbox 360 Store and Xbox 360 Marketplace FAQ". Microsoft. Retrieved August 9, 2024.
  180. ^ Morris, Chris (October 14, 2004). "Xbox Live Arcade to launch Nov. 3 – Oct. 14, 2004". CNN. Archived from the original on February 14, 2009. Retrieved March 23, 2009.
  181. ^ Hryb, Larry (December 30, 2006). "Top Xbox Live Games of 2006". MajorNelson. Archived from the original on May 30, 2008. Retrieved July 26, 2008.
  182. ^ Fried, Ina (March 24, 2010). "Xbox Game Room launches, but with issues". CNET. Archived from the original on August 15, 2012. Retrieved March 25, 2010.
  183. ^ Block, Ryan (November 7, 2006). "HDTV and HD movie downloads for your 360". Endaget. Archived from the original on November 10, 2006. Retrieved November 11, 2006.
  184. ^ "Movies and TV on your Xbox" (Press release). Microsoft. November 6, 2006. Archived from the original on December 11, 2006. Retrieved July 26, 2008.
  185. ^ "Movies and TV on your Xbox 360 in Europe" (Press release). Microsoft. July 12, 2007. Archived from the original on June 20, 2008. Retrieved July 26, 2008.
  186. ^ Christopher Grant (December 11, 2007). "Xbox Live Video Marketplace Live in Canada, UK, and Elsewhere". Engadget. Archived from the original on January 18, 2016. Retrieved October 9, 2015.
  187. ^ "Zune Marketplace" (Press release). Microsoft. May 27, 2009. Archived from the original on July 14, 2011. Retrieved May 27, 2009.
  188. ^ Brian Crecente (June 1, 2009). "Zune Video Comes to Live in 1080p HD This Fall". Kotaku. Archived from the original on January 18, 2016. Retrieved October 9, 2015.
  189. ^ Tom Phillips (October 16, 2012). "Xbox 360 Dashboard Update Rolls Out from Today". Eurogamer. Archived from the original on September 24, 2015. Retrieved July 11, 2015.
  190. ^ Andy Weir (August 18, 2015). "Microsoft Update Movies & TV and Groove Music Apps on Windows 10". Neowin. Archived from the original on September 19, 2015. Retrieved October 9, 2015.
  191. ^ Wesley Yin-Poole (July 3, 2012). "Microsoft's iTunes, Spotify Rival Xbox Music Out This Year – Report". Eurogamer. Archived from the original on July 11, 2015. Retrieved July 10, 2015.
  192. ^ "Microsoft aposenta aplicativo do Xbox 360 SmartGlass". Olhar Digital. May 22, 2018. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
  193. ^ "E3 2012: A closer look at Xbox SmartGlass". CNET. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
  194. ^ Why PartnerNet is a PR Nightmare for Microsoft Archived August 15, 2018, at the Wayback Machine on GameSetWatch
  195. ^ ludwigk (July 15, 2016). "Xbox 360 PartnerNet video hints at Jetpac, Juiced 2007 [update 1]". Archived from the original on August 15, 2017. Retrieved December 30, 2016.
  196. ^ "The Sonic 4 "Leak Week," One Year On". Tssznews. Archived from the original on July 26, 2015. Retrieved August 24, 2018.
  197. ^ "MICROSOFT INVESTIGATING HALO: REACH LEAK". IGN. August 20, 2010. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
  198. ^ "Yakuza 6's Demo Glitch is Another Mishap in Sega's History of Leaks". USGamer. March 2, 2018. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
  199. ^ "THE YOUNG AND THE RECKLESS". Wired. Archived from the original on August 19, 2018. Retrieved August 15, 2018.
  200. ^ "European retailers list Bayonetta, Vanquish and Shenmue releases for Xbox One and PS4". VG247. September 11, 2017. Archived from the original on August 15, 2018. Retrieved August 15, 2018.