List of first-person shooter engines: Difference between revisions
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| [[ |
| [[Arsys Software]] |
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| [[Plazma Line]] (1984) |
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| [[Wibarm]] (1986), [[Star Cruiser]] (1988), [[Star Cruiser|Star Cruiser 2]] (1992) |
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| [[Freescape engine]] |
| [[Freescape engine]] |
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| Driller (1987) |
| [[Driller (video game)|Driller]] (1987) |
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| [[Dark Side (1988 video game)|Dark Side]] (1988), [[Total Eclipse (1988 video game)|Total Eclipse]] (1988), [[Castle Master]] (1990), [[Castle Master II: The Crypt]] (1990), [[The Sphinx Jinx]] (1991) |
| [[Dark Side (1988 video game)|Dark Side]] (1988), [[Total Eclipse (1988 video game)|Total Eclipse]] (1988), [[Castle Master]] (1990), [[Castle Master II: The Crypt]] (1990), [[The Sphinx Jinx]] (1991) |
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| N/A |
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| [[The Colony (video game)|The Colony]] (1988) |
| [[The Colony (video game)|The Colony]] (1988) |
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| [[Namco System 21]] |
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| [[Winning Run]] (1988) |
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| [[Galaxian 3]] (1990), [[Solvalou]] (1991), [[StarBlade]] (1991), [[Air Combat]] (1992), [[Cyber Sled]] (1993), [[Attack of the Zolgear]] (1994) |
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Revision as of 20:45, 3 September 2012
This article needs additional citations for verification. (September 2009) |
This is a sortable list of first-person shooter engines.
Early FPS graphics engines
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | Maze War (1973) | |
N/A | Spasim (1974) | |
Arsys Software | Plazma Line (1984) | Wibarm (1986), Star Cruiser (1988), Star Cruiser 2 (1992) |
Freescape engine | Driller (1987) | Dark Side (1988), Total Eclipse (1988), Castle Master (1990), Castle Master II: The Crypt (1990), The Sphinx Jinx (1991) |
N/A | The Colony (1988) | |
Namco System 21 | Winning Run (1988) | Galaxian 3 (1990), Solvalou (1991), StarBlade (1991), Air Combat (1992), Cyber Sled (1993), Attack of the Zolgear (1994) |
Early 1990s: wireframes to 2.5D worlds and textures
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | The Super Spy (1990) | Crossed Swords (1991) |
N/A | Hovertank 3D (1990) | |
N/A | Catacomb 3D (1991) | |
N/A | Gun Buster (1992) | |
Wolfenstein 3D engine | Wolfenstein 3D (1992) | Rise of the Triad (1994), Blake Stone: Aliens of Gold (1994) |
Underworld Engine | Ultima Underworld (1992) | System Shock (1994) |
N/A | Ken's Labyrinth (1993) | |
Pie in the Sky | Lethal Tender (1993) | Terminal Terror (1994), Pencil Whipped (2000), various others (1994–1998) |
id Tech 1 | Doom (1993) | Doom II: Hell on Earth (1994), Heretic (1994), HeXen (1995), Strife (1996) |
N/A | Marathon (1994) | |
Marathon 2 | Marathon 2: Durandal (1995) | Marathon Infinity (1996), Prime Target (1996), ZPC (1996), Damage Incorporated (1997) |
Jedi Engine | Star Wars: Dark Forces (1995) | Outlaws (1997) |
Build Engine | Witchaven (1995) | Duke Nukem 3D (1996), Blood (1997), Shadow Warrior (1997), Redneck Rampage (1997) |
Mid 1990s: 3D models, beginnings of hardware acceleration
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | Metal Head (1994) | |
N/A | Geograph Seal (1994) | Jumping Flash! (1995), Jumping Flash! 2 (1996), Robbit Mon Dieu (1999), Pocket MuuMuu (1999) |
XnGine Engine | The Terminator: Future Shock (1995) | Terminator: SkyNET (1996) |
N/A | Descent (1995) | Descent II (1996), Descent to Undermountain (1997) |
Quake engine | Quake (1996) | Hexen II (1997) |
Sith engine | Star Wars Jedi Knight: Dark Forces II (1997) | |
GoldenEye engine | GoldenEye 007 (1997) | Perfect Dark (2000) |
id Tech 2 | Quake II (1997) | Heretic II (1998), Sin (1998), Kingpin: Life of Crime (1999), Soldier of Fortune (2000), Daikatana (2000) |
Lithtech 1.0 | Shogo: Mobile Armor Division (1998) | Blood II: The Chosen (1998) |
GoldSrc | Half-Life (1998) | Counter-Strike (2000), 007: Nightfire (2002), Day of Defeat (2003) |
Late 1990s: 32-bit color, GPUs become standard
Game engine | First used for | Other First-person shooters |
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Unreal engine | Unreal (1998) | Unreal Tournament (1999), Deus Ex (2000), Clive Barker's Undying (2001) |
Dark engine | Thief: The Dark Project (1998) | System Shock 2 (1999), Thief II: The Metal Age (2000) |
Torque Game Engine | Starsiege: Tribes (1998) | Tribes 2 (2001) |
id Tech 3 | Quake III Arena (1999) | Star Trek: Voyager: Elite Force (2000), Urban Terror (2000), Return to Castle Wolfenstein (2001), Soldier of Fortune II: Double Helix (2002),
Star Wars Jedi Knight II: Jedi Outcast (2002), Star Wars Jedi Knight: Jedi Academy (2003), Call of Duty (2003), Star Trek: Elite Force II (2003), Medal of Honor: Allied Assault (2002), ioquake3 (2005), OpenArena (2006), Tremulous (2006), |
Lithtech Talon | No One Lives Forever (2000) | Aliens vs. Predator 2 (2001) |
Fusion engine | Descent 3 (1999) |
Early 2000s: increasing detail, outdoor environments, rag-doll physics
Mid 2000s: lighting and pixel shaders, physics
Late 2000s: the approach to photorealism
Game engine | First used for | Other First-person shooters |
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Unreal Engine 3 | Gears of War (2006) | Tom Clancy's Rainbow Six: Vegas (2006), BioShock (2007), Medal of Honor: Airborne (2007), Unreal Tournament 3 (2007), Turok (2008), Brothers in Arms: Hell's Highway (2008), Aliens: Colonial Marines (2008), Mirror's Edge (2008), Borderlands (2009) |
CryEngine 2 | Crysis (2007) | Crysis Warhead (2008) |
CryEngine 3 | Crysis 2 (2011) | Crysis (2011, console versions), Crysis 3 (2013) |
Dunia Engine | Far Cry 2 (2008) | |
EGO engine | Operation Flashpoint 2: Dragon Rising (2009) | |
Real Virtuality 3 | ArmA 2 (2009) | |
Chrome Engine 4 | Call of Juarez: Bound in Blood (2009) | Dead Island (2011) |
id Tech 5 | Rage (2011) | Doom 4 (TBA) |
Halo Reach Engine | Halo: Reach | |
Vision Engine 8 | Dizzel | 7554 (November 26, 2011) |
X-ray engine 1.6 | S.T.A.L.K.E.R.: Call of Pripyat (2010) | |
Frostbite Engine | Battlefield: Bad Company | Battlefield: Bad Company 2, Medal of Honor (2010, multiplayer only), Battlefield 3, Need for Speed: The Run, Mirror's Edge 2 (TBA) |