Seventh generation of video game consoles: Difference between revisions
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Revision as of 10:29, 2 February 2010
Part of a series on the |
History of video games |
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In the history of video games, the seventh generation of consoles is the current one, made up of those consoles released since Template:Vgy by Nintendo, Microsoft, and Sony.[1]
For home consoles, the seventh generation began[2] on November 22, 2005 with the release of Microsoft's Xbox 360 and continued with the release of Sony's PlayStation 3 on November 11, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced a new type of breakthrough in technology. The Xbox 360 and PlayStation 3 offered high-definition graphics and the Wii focused on integrating controllers with movement sensors as well as joysticks[3] (the PlayStation 3 also employs motion sensitivity, but to a lesser degree). Most of the consoles have wireless controllers (with detachable wires), while the Xbox 360 also has wired controllers as an alternative.
For handheld consoles, the seventh generation began on November 21, 2004 with the North American introduction of the Nintendo DS as a "third pillar", alongside Nintendo's existing Game Boy Advance and GameCube consoles.[4] The Nintendo DS features a touch screen and built-in microphone, and supports wireless IEEE 802.11 (Wi-Fi) standards.[5] More recently, the new DSi features many new things including two built in cameras, the ability to download games from the DSi store, and a web browser. The PlayStation Portable, released later the same year on December 12, 2004, followed a different pattern. It became the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage media.[6][7] Sony also gave the PlayStation Portable robust multi-media capability,[8] connectivity with the PlayStation 3 and other PSPs, and Internet connectivity.[9][10] The Nintendo DS likewise has connectivity to the internet through the Nintendo Wi-Fi Connection and Nintendo DS Browser, as well as wireless connectivity to other DS systems and Wii consoles. Despite high sales numbers for both consoles, PlayStation Portable sales have consistently lagged behind those of the Nintendo DS; nonetheless, the PlayStation Portable has the distinction of being the best-selling non-Nintendo handheld gaming system.[11]
Home consoles
Wii hoi
Nintendo entered this generation with a new approach embodied by its Wii console. The company planned to attract current hardcore and casual gamers,[12] non-gamers,[13] and lapsed gamers by focusing on new gameplay experiences and new forms of interaction with games rather than cutting edge graphics and expensive technology.[14] This approach was previously implemented in the portable market with the Nintendo DS.[15] Nintendo expressed hope that the new control schemes it has implemented will render current conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[16]
This strategy paid off, with demand for the Wii outstripping supply throughout 2007.[17] Since Nintendo profited on each console right from the start unlike its competitors,[18] it has already achieved very positive returns.[19] With only a few exceptions, monthly worldwide sales for the Wii have been higher than the Xbox 360 and PlayStation 3,[20][21][22] eroding Microsoft's early lead and widening the gap between its market share and Sony's.[15] On September 12, 2007, it was reported by the British newspaper Financial Times that the Wii's sales had surpassed the Xbox 360, which was released one year previously, and became the market leader in worldwide home console sales for the current generation.[23]
As in previous generations, Nintendo has provided strong support for its new console with popular first-party franchises like Mario, The Legend of Zelda, Metroid, and Pokémon, among others. To appeal to casual and non-gamers, Nintendo developed a group of core Wii games, consisting of Wii Sports, Wii Play, Wii Fit,[24] and Wii Music,[25] where players make use of the motion-sensing abilities of the console and its peripherals to simulate real world activities.[26] With the exception of Wii Music, the games and their sequels have all been highly successful.
Publishers such as Ubisoft, EA, Capcom, and Majesco continue to release exclusive titles for the console, but the Wii's strongest titles still remain within its first-party line-up. Analysts speculated that this will change in time as the Wii's growing popularity persuades third-party publishers to focus on it;[21][27] however, some third party developers are beginning to express frustration at low software sales. Goichi Suda, developer of No More Heroes for the Wii, noted that "only Nintendo titles are doing well. This isn't just because of the current situation in Japan, as this is happening outside Japan. I am very surprised about the reality about Wii, because before I was making this game, I wasn't expecting that Wii would be a console targeted only for non-gamers. I expected more games for hardcore gamers. The reality is different to what I expected."[28] Conversely, the PAL publisher of No More Heroes Rising Star Games were greatly impressed with the game's sales.[29] Goichi Suda later retracted his comment, saying his "point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware, i.e. gamers who are looking for a different genre to the products which have been successful on this platform thus far."[30]
In early 2008, the NPD Group revealed sales data showing that, while the Wii's life-to-date attach rate is low, in December 2007, it reached 8.11—higher than the attach rates for the Xbox 360 and PlayStation 3 in that month.[31] The Wii's low overall attach rate could be explained by reference to its rapidly increasing installed base, as financial analysts have pointed to the Xbox 360's high attach rates as indicative of an unhealthy lack of installed base growth, and warned that what actually benefits third-party developers is “quicker adoption of hardware and a rapidly growing installed base on which to sell progressively more game units,” which tends to lower the attach rate of a product.[32]
On September 23, 2009, Nintendo announced its first price drops for the console. In the United States, the price was reduced by fifty dollars resulting in a new MSRP of $199.99, effective September 27, 2009.[33] For Japan, the price dropped from ¥25,000 to ¥20,000, effective October 1, 2009.[34] In Europe (with the exception of the United Kingdom), the price of a Wii console dropped from €249 to €199.[35]
Xbox 360
Microsoft's Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date which was one year before its rivals. Sales in North America and Europe have continued to be strong, even after the release of the Wii and PlayStation 3. Like its predecessor, the Xbox 360 received a muted reception in Japan,[36] attributed to the lack of content aimed at Japanese gamers.[37]
This early launch did come with some trouble, as technical problems appeared in a portion of Xbox 360 units sold. The most well known problem is the "red ring of death", which received a great deal of attention due to some users' claims of having to replace their consoles multiple times. Microsoft addressed this by offering a three year warranty on all affected consoles and repairing them free of charge.[38] It also retroactively reimbursed owners of affected systems who paid for repairs.[38] According to The Mercury News, new models of the console featuring 65-nanometer technology will address this and other issues; the new technology is expected to reduce heat production, which will lower the risk of overheating and system failures; although, this has never been officially confirmed by Microsoft.[39]
As they share many cross-platform games and compete for the same audience as their predecessors, frequent comparisons are made between the Xbox 360 and PlayStation 3.[40] The PS3 uses the Blu-ray format, while the Xbox 360 uses a standard DVD9. The Xbox 360 is less expensive to produce, and analysts expect that a mid-revision will allow Microsoft to break-even on manufacturing costs,[41][42] while industry consensus is that the Xbox 360's conventional architecture is easier to develop for.[43][44]
At the end of first half of 2007, the console stabilized at 11.6 million units shipped as sales dropped 60% while its rival, Wii, gained momentum and Sony announced a competitive price drop on the PlayStation 3.[45][46] Microsoft's strategy to boost sales with the release of the highly anticipated Halo 3 in September 2007 paid off, outselling the Wii that month in North America.[20] Microsoft's Entertainment and Devices Division experienced a huge increase in revenue, largely driven by the release of Halo 3, and posted a quarterly profit for the first time in two years.[47]
The Xbox 360's advantage over its competitors has been its quantity and quality of titles. The 2007 Game Critics Awards honored the platform with 38 nominations and 11 wins – more than any other platform.[48][49] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US – a record for any console in history; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[50] At the 2008 Game Developers Conference, Microsoft announced that it expects over 1,000 games available for Xbox 360 by the end of the year.[51] The Xbox 360 has managed to gain a simultaneous release of titles which were initially planned to be PS3 exclusives, including Devil May Cry,[52] Ace Combat,[53] Virtua Fighter,[54] Grand Theft Auto IV,[55] Final Fantasy XIII,[56] Tekken 6[57], and Metal Gear Solid 5: Rising[58].
In August 2007, the first price drop was announced for all Stock Keeping Units (SKU's) of the Xbox 360.[59] The Core system's price was reduced in the United States by $20, the Premium by $50, and the Elite model by $30.[59] Also, the HDMI out port, previously exclusive to the Elite system, was added to new models of the Premium and Arcade systems, the Core system has been discontinued.[60] Note: the "premium" system is sold in Australia as the "pro", Arcade and Elite systems retain the same names.
PlayStation 3
Sony's PlayStation 3 was released on November 11, 2006 in Japan and November 17, 2006 in USA and Canada. The system's reliance on new technology such as the Cell microprocessor and Blu-ray format has caused difficulties in manufacturing, especially the Blu-ray diode, leading to shortages at launch and the delay of the PAL region launches; however, by early December 2006, Sony announced that all production issues had been resolved.[61]
Market analysts[62] and Sony executives have stated that the success of the PlayStation 3 and the Blu-ray format are dependent on one another; Rich Marty, VP of New Business Development at Sony Pictures Home Entertainment stated that the “PS3 is critical to the success of Blu-ray,"[63] while Phil Harrison stated that the PlayStation 3's success will be ensured because "the growth of the Blu-ray disc movie market ... is a positive factor which will play more into the consumer psyche ... as more consumer electronics firms launch standalone disc players, as more Blu-ray disc movies become available, and as more shelf space is dedicated to the category at retail."[64]
Sony will provide support for its console with new titles from acclaimed first-party franchises such as Gran Turismo and God of War, and secured a number of highly anticipated third-party exclusive titles, including Metal Gear Solid 4, Final Fantasy Versus XIII and Tekken 5: Dark Resurrection Online. Titles which were originally exclusive or recognized with the platform, such as Devil May Cry,[52] Ace Combat,[53] Virtua Fighter,[54] and Monster Hunter,[65] have been released on other platforms. The previous Grand Theft Auto titles were originally timed exclusives on the PlayStation 2, before making their release on other platforms, such as the Xbox, months later; however, Grand Theft Auto IV, the latest installment, arrived day one on the Xbox 360 with the release of the PlayStation 3 version, as well as having exclusive content for the Xbox 360.[55] Announced exclusives titles for the PlayStation 3 such as Assassin's Creed;[66] Bladestorm: The Hundred Years' War, and Fatal Inertia were released on Xbox 360 as well, with the latter making its release on Xbox 360 before the PlayStation 3 version.[67] The Katamari series, which has long been PlayStation 2 exclusives, found the latest installment, Beautiful Katamari, exclusive to Xbox 360.[68] These releases had fueled rumors and fear that Final Fantasy XIII and Tekken 6, two highly anticipated exclusive PlayStation 3 games at one point in time, would also be available for Xbox 360, the PlayStation 3's primary competitor.[69][70][71][72][73] At E3 2008, it was announced that Final Fantasy XIII would be simultaneously released on the Xbox 360 in Europe and North America.[56] later on October 8, 2008, it was announced that Tekken 6 would also be releasing on the Xbox 360;[57][74] the fifth installment of the Metal Gear series, Metal Gear Solid: Rising, has also been announced for the Xbox 360; however, Metal Gear Solid 4, Final Fantasy Versus XIII and Tekken 5: Dark Resurrection Online still remain PlayStation 3 exclusives.[75][76][77][78][79] Sony has blamed lower-than-expected sales, loss of exclusive titles in the PlayStation 3 software library, its higher price, and stock shortages.[80][81][82]
In July 2007, Sony announced a drop in the price of the console by $100.[83] This measure only applied to the 60 GB models and was exclusive to the United States and Canada, where those models are no longer in production.[84]
On October 18, 2007, Sony announced a $100 price drop for the 80 GB model and a new $399 40 GB model to launch on November 2, 2007[85] with reduced features such as the removal of backward compatibility with PS2 games. Within weeks, Sony announced that sales of the 40 GB and 80 GB models by major retailers had increased 192%.[86]
In November 2008, Sony launched a $499 160 GB model,[87] and on 18 August 2009, Sony announced the PS3 Slim. The PS3 slim sold 1 million in under a month. It was then announced that a 250GB slim model was to be released. It was released on September 1 (or 3 depending on country) and costs $299, £249 and €299.[88] In Australia the console will cost A$499 which is A$200 less than the standard PS3.[89]
Comparison
This section needs additional citations for verification. (December 2009) |
This section needs to be updated.(November 2009) |
Name | Xbox 360 | PlayStation 3 | Wii |
---|---|---|---|
Console | |||
Release dates | More... | More... | More... |
United States launch prices | US$299.99 (Arcade 256MB internal memory) (discontinued) US$199.99 (Arcade 512MB internal memory) US$299.99 (Core) (discontinued) US$399.99 (Premium) (20GB) (discontinued) US$249.99 (Premium) (60GB) (discontinued) US$479.99 (Elite) (120GB) [90] |
US$499.99 (20 GB / Basic)[91] (discontinued) US$599.99 (60 GB / Premium)[91] (discontinued) US$399.99 (40 GB)[92] (discontinued) US$499.99 (80 GB/ old) [93][94] (discontinued) US$399.99 (80 GB / new) (discontinued) US$499.99 (160 GB) (discontinued) US$299.99 (120 GB "Slim") US$349.99 (250 GB "Slim")[95] |
US$249.99 (white console with Wii Sports included) |
Japan launch prices | ¥27,800 (Arcade 256MB internal memory) (discontinued) ¥27,800 (Arcade 512MB internal memory) ¥29,000 (Core) (discontinued) ¥39,795 (Premium) (20 GB) (discontinued) ¥29,800 (Premium) (60 GB) ¥47,800 (Elite) |
¥49,980 (20 GB / Basic) (discontinued)[91] ¥59,980 (60 GB / Premium) (discontinued) ¥39,980 (40 GB) (discontinued)[96] ¥49,980 (80GB / old) (discontinued) ¥39,980 (80 GB / new)[91] |
¥25,000 (white console) ¥25,000 (black console)[97] ¥33,000 (black console with Monster Hunter Tri and Classic Controller Pro included)[98] |
Europe launch prices | €179/ £199.99 (Arcade 256MB internal memory) (discontinued) €179/ £199.99 (Arcade 512MB internal memory) €299.99 / £209.99 (Core) (discontinued) €399.99 / £279.99 (Premium) £299.99 (Elite) |
€399.99 / £299.99 (40 GB) (discontinued) €599.99 / £424.99 (60 GB/ premium) (discontinued) €399.99 / £299.99 (80 GB/ new) €299.99 / £249.99 (120 GB "Slim") |
€249.99 / £179.99 (white console with Wii Sports included) €199.99 / £179.99 (black console with Wii Sports Resort and Wii MotionPlus included)[99] |
Media | Standard DVD-DL | Blu-Ray Disc | Wii Optical Disc |
Best-selling game | Halo 3, 8.1 million (as of March, 2008)[100] | Unknown | Wii Sports (pack-in, except in Japan), 45.71 million (as of March, 2009)[101]
Best selling non-pack-in game: Wii Play (22.98 million)[102] |
CPU | 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" | Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) | 729 MHz PowerPC based IBM "Broadway"[103] |
GPU | 500 MHz codenamed "Xenos" (ATI custom design) | 550 MHz RSX 'Reality Synthesizer'[104] (based on NVIDIA G70 architecture)[105] | 243 MHz ATI "Hollywood" |
Memory |
512 MB GDDR3 @ 700 MHz shared between CPU & GPU |
256 MB XDR @ 3.2 GHz |
24 MB "internal" 1T-SRAM integrated into graphics package |
Dimensions |
8.3 cm × 30.9 cm × 25.8 cm (6,616.9 cm3) / 3.3 in × 12.2 in × 10.2 in (403.8 in3) |
"Slim"- 6.5 cm × 29 cm × 29 cm (5,466.5 cm3) / 2.6 in × 11.4 in × 11.4 in (337.9 in3)[106] |
4.4 cm × 16 cm × 21.5 cm (1,513.6 cm3) / 1.7 in × 6.3 in × 8.5 in (92.4 in3) |
Weight |
3.5 kg (7.7 lbs)[108] |
"Slim"- 3.2 kg (7.05 lbs)[106] |
1.2 kg (2.6 lbs)[110] |
Included accessories (game packages not listed) |
|
| |
Accessories (retail) |
|
|
|
Controller |
|
|
|
User interface | Xbox 360 Dashboard New Xbox Experience (NXE) |
XrossMediaBar (XMB) | Wii Menu |
System software features |
|
|
|
Backward compatibility | 465 Selected Xbox games (as of November 2007). Additions made with software updates. Hard drive required. Some Xbox titles are also available for download from Xbox Originals service. |
North American and Japanese 20 GB and 60 GB models have full backwards compatibility for PS1 and PS2 titles.[115] The PAL region 60 GB model and North American and Japanese 80 GB versions offer partial backwards compatibility through part hardware, part software emulation[116] with additions made with software updates. |
Supports all Nintendo GameCube software and most accessories. Many games from systems prior to Nintendo GameCube, including NES, SNES, N64, Sega Master System, Mega Drive/Genesis, GameGear, Neo-Geo, TurboGrafx-16, Commodore 64, and arcade games are available for download through Virtual Console. |
Online services | Xbox Live Xbox Live Arcade Xbox Live Marketplace Xbox Live Vision (webcam), headset Xbox Live Video Marketplace Windows Live Messenger Netflix (US Only, separate subscription required) Sky Player (UK Only, separate subscription required) last.FM Zune (Only Available to Xbox Live Gold Subscription) |
Remote Play PlayStation Network PlayStation Store Internet browser Video chat using PlayStation Eye camera or other USB webcam What's New PlayStation Home Qore (North America only) PlayStation Official Magazine HD (Europe only) VidZone (Europe, Australia & New Zealand only) BBC iPlayer (UK only, via internet browser)[118] Life with PlayStation Netflix (US Only, separate subscription required) |
Nintendo Wi-Fi Connection WiiConnect24 BBC iPlayer (UK only, via Internet Channel) Internet Channel News Channel Forecast Channel Everybody Votes Channel Wii Shop Channel (including Virtual Console) Check Mii Out Channel Nintendo Channel Netflix Channel (US Only, separate subscription required) |
Consumer programmability | Development on PC with XNA Game Studio ($99/year subscription, binary distribution with XNA 1.0 Refresh)[119] | Development on console via free Linux platform or PC (but no access to RSX graphics acceleration) (excluding Slim models) | WiiWare Homebrew Channel (Non-official software) |
I/O | IrDA-compliant infrared for remote 2 Memory Card slots 3 USB 2.0 ports 1 Ethernet port |
Bluetooth 2.0 EDR 4 USB 2.0 ports* 1 Ethernet port 1 Memory Stick slot Pro/Duo** 1 SD/mini SD port** |
Bluetooth 2.0 2 USB 2.0 ports Four controller and two memory card ports (GameCube) 1 SD(HC) Card slot[120][121] |
Optical media | 12x DVD (65.6–132 Mbit/s), CD | 2x BD-ROM (72 Mbit/s), 8x DVD, 24x CD, 2x SACD* *Not supported in 3rd & 4th gen models |
Wii Optical Disc, Nintendo GameCube Game Disc (DVD-Video playback was announced for Japan in 2007, but has not been released)[122] |
Video outputs | RGB, VGA,[123] Component, S-Video, Composite, SCART, HDMI 1.2a[124] (on models manufactured after August, 2007) |
RGB, Component, S-Video, Composite, SCART, HDMI 1.3a | RGB, Component, S-Video, Composite, SCART, D-Terminal |
Resolutions | HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) | HDTV-capable (480i, 480p, 576i, 576p, 720p, 1080i, 1080p) | EDTV-capable (480i, 480p, 576i) |
Audio | Dolby Digital, WMA Pro, DTS*, DTS-ES* *(DVD and HD DVD movies only) |
Dolby Digital, DTS, Dolby Digital Plus*Dolby TrueHD*, DTS-HD Master Audio*, DTS-HD High Resolution Audio*,[125] DTS-ES‡, DTS 96/24‡, DTS-ES Matrix†[126] *DVD and Blu-Ray movies only. ‡DVD movies only. †Blu-Ray movies only. |
Dolby Pro Logic II surround, stereo sound and an additional Mono speaker is built into the controller. |
Network | 100BASE-TX Ethernet Optional 802.11a/b/g/n Wi-Fi adapter |
10BASE-T/100BASE-TX/1000BASE-T Ethernet Built-in 802.11 b/g Wi-fi (all models except 20 GB) |
Built-in 802.11 b/g Wi-fi Optional Ethernet via USB adapter |
Storage | Included/Optional* detachable SATA upgradeable 20 GB, 60 GB, or 120 GB hard drive. Xbox 360 memory cards USB mass storage (AV content) *Premium version includes 20 GB or 60 GB HDD, Elite includes 120 GB HDD, and all HDDs are available for separate purchase. |
2.5" upgradeable SATA 20/40/60/80/120/160/250 GB (depending on model) hard drive (upgradeable with any 2.5" SATA 1.0 compliant HDD or Solid State Drive). Memory Stick, SD, & Type I/II CompactFlash / Microdrive* USB mass storage *60/80(old)GB models only |
512 MB built-in flash memory SD card (up to 32GB with 4.0 software) Nintendo GameCube Memory Cards |
Sales standings
Worldwide figures are based on data from the manufacturers. The Canada and the United States figures are based on data from the NPD Group, the Japan figures are based on data from Famitsu/Enterbrain, and the United Kingdom figures are based on data from GfK Chart-Track.
Console | Units shipped to retailers (worldwide) | Units sold to customers in Australia | Units sold to customers in Canada | Units sold to customers in Japan | Units sold to customers in the US | Units sold to customers in Europe |
---|---|---|---|---|---|---|
Wii | 67.45 million[127] (as of December 31, 2009) |
1.7 million[128] (as of December 31, 2009) |
1,060,000[129] (as of July 31, 2008) |
9.72 million[127] (as of December 31, 2009) |
18 million[130] (as of January 31, 2009) |
14.2 million[131] (as of December 31, 2008) |
Xbox 360 | 39 million[132] (as of January 6, 2010) |
700,000[133] (as of August 26, 2009) |
870,000[129] (as of July 31, 2008) |
1,001,191[134] (as of March 29, 2009) |
11.6 million[135] (as of October 31, 2008) |
10 million[136] (as of November 12, 2009) |
PlayStation 3 | 30.8 million[137] (as of November 12, 2009) |
770,000[128] (as of December 31, 2009) |
520,000[129] (as of July 31, 2008) |
4,390,000[138] (as of December 28, 2009) |
9 million+[139] (as of August 18, 2009) |
10 million[140] (as of August 11, 2009) |
Discontinuations and revisions
- The PlayStation 3 20 GB was discontinued in North America in April, 2007[141] and effectively discontinued in Japan in early 2008.[142]
- The PlayStation 3 60 GB was discontinued in NTSC territories by September 2007, and replaced with the 80 GB version.[143]
- The PlayStation 3 60 GB was effectively discontinued for PAL territories in late 2007. When the remaining stock in stores was sold, the 40 GB version served as its replacement.
- Sony announced before the PS3 launch in Europe that the PlayStation 2's Emotion Engine CPU would be removed from it for cost savings, and all backwards compatibility would be software-based.[144] This is also the same for the 80 GB model launched in the North American market in 2007.[145]
- An HDMI out port was added to the Premium Xbox 360 in August 2007.[146]
- The Xbox 360 Core system was discontinued and replaced by the "Arcade" version in October, 2007.[147]
- The price of the Xbox 360 Premium version was dropped to $299 in North America on July 13, 2008. Supplies of the existing 20 GB model were exhausted by early August and it was replaced by an identical model with a 60 GB HDD at a MSRP of $349.[148]
- The PlayStation 3 40 GB was discontinued in all territories in early August 2008 and the new 80 GB version served as its replacement.
- The Xbox 360 Arcade 256MB internal memory SKU was discontinued in all territories in early 2009 and a new 512MB internal memory SKU still named the Xbox 360 Arcade was released.[149]
- The PlayStation 3 Slim was introduced on August 18, 2009 and at $299 USD is $100 less than the previous model and is ~1/3 lighter and more energy efficient.[150]
- The black Wii console was released in Japan on August 1, 2009[97] and in Europe in November 2009.[99]
Backward compatibility
The Wii is fully backwards compatible with titles from the Gamecube and the Wii also offers support for some of its predecessor's accessories. Later versions of the PlayStation 3 and all models of the Xbox 360 only offer partial support and use software emulation for backwards compatibility. Current versions of the PS3 do not offer PlayStation 2 compatibility at all, though PS1 compatibility is retained. However, the first generation of PlayStation 3 offered full PlayStation 2 backwards compatibility. The Xbox 360's compatibility is increased through game-specific patches automatically downloaded from Xbox Live or downloaded and burned to a CD or DVD from the Xbox website[151] and the PS3's compatibility is expanded with firmware updates. All three consoles provide titles from older consoles for download; the Xbox 360 through the Xbox Originals service, the PlayStation 3 through the PlayStation Store, and the Wii through the Virtual Console. When purchased, the game is saved to console's internal memory or, optionally on the Wii, to an inserted SD/SDHC card.
High definition and enhanced definition video
Both the PlayStation 3[152] and the Xbox 360[153] support 1080p high definition video output. However, the output signal may be protected by digital rights management and may require an HDCP-compliant display if HDMI is used. The Xbox Live Marketplace service and the PlayStation Store offer HD movies, TV shows, movie trailers, and clips for download to the console's HDD.[154][155] Other regional PlayStation Stores only allow download of movie trailers and short segment clips. As of November 2009, the Video Download service present on the American PlayStation Store will be available for select European countries.
While only a small number of games render the video output in full 1080p, all games can be automatically scaled to this resolution.
The Wii is capable of outputting 480p for the Wii Menu and most games through a component cable which must be purchased separately.
Reliability
In the September 2009 issue of Game Informer magazine, survey results were published in which among nearly 5000 readers who responded, 54.2% of those who owned an Xbox 360 had experienced a console failure for that system, compared with 10.6% for PlayStation 3, and 6.8% for Wii.[156]
In August 2009, warranty provider SquareTrade published console failure rate estimates, in which the proportion of its customers reporting a system failure in the first two years is 23.7% for Xbox 360, 10.0% for PlayStation 3, and 2.7% for Wii.[157]
Handheld systems
For video game handhelds, the seventh generation began with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEE 802.11b, as well as a microphone to speak to in-game NPCs.[158] On December 12, 2004, Sony released its first handheld, PlayStation Portable. The PlayStation Portable was marketed at launch to an above 25 year old[159] or "core gamer" market,[160] while the Nintendo DS proved to be popular with both core gamers and new customers.[161]
Nokia plans to revive its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008.[162]
Other less-popular handheld systems released during this generation include the Gizmondo (launched on 19 March 2005 and discontinued in February 2006) and the GP2X (launched on 10 November 2005 and discontinued in August 2008). The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009.
Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful pda/cellphone devices such as the iPhone and iPod touch. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.
Handheld comparison
Name | Nintendo DS / DS Lite / DSi / DSi XL | PSP-1000 series / PlayStation Portable Slim & Lite series / PSP Go | IPad / iPod Touch / iPhone[163] |
---|---|---|---|
Console |
|
|
|
Release dates | |||
Logo | |
|
|
Launch prices | DS:
DS Lite:
DSi:
|
PSP Value Pack:
PSP-1000 series Pack:
PSP-2000 series Core Pack:
PSP-3000 series:
PSP Go (PSP-N1000):
|
iPod Touch 1st Generation
iPod Touch 2nd Generation iPod Touch 3rd Generation
iPhone
iPhone 3G
iPhone 3GS
|
Media | Nintendo DS Game Card, Game Boy Advance cartridge (DS, DS Lite only), SD(HC) Card (DSi only) | Universal Media Disc (UMD) (PSP-1000, PSP-2000, PSP-3000 series only), Memory Stick Duo (PSP-1000, PSP-2000, PSP-3000 series only), Memory Stick Micro(M2) (PSP Go only) | Flash memory, Content delivery via App Store |
Best-selling game | Nintendogs, 22.27 million, all versions combined (as of March 31, 2009)[101] New Super Mario Bros., 18.45 million (as of March 31, 2009)[101] |
Monster Hunter Portable 2nd G, 2.7 million (as of January 2009)[174] Grand Theft Auto: Liberty City Stories 2.7 million (as of November 26, 2008)[175][176][177] |
Doodle Jump |
Included accessories and extras |
|
|
|
Accessories (retail) |
|
| |
CPU | DS and DSL: 67 MHz ARM9 and 33 MHz ARM7 DSi: 133 MHz ARM9 and 33 MHz ARM7 |
MIPS R4000-based; clocked from 1 to 333 MHz (2 of these) | 1st generation: ARM11 620 MHz (underclocked to 400 MHz, then 412 MHz)
2nd generation: ARM11 620 MHz (underclocked to 533 MHz)[1], with internal ARM7 core for Jazelle acceleration 3rd generation: ARM Cortex-A8 833 MHz (underclocked to 600 MHz) |
Memory | DS and DSL: 4 MB SRAM DSi: 16 MB |
EDRAM (5 MB reserved for kernel, 3 for music) PSP-1000: 32 MB PSP-2000, PSP-3000, PSP Go: 64 MB |
1st/2nd generation: 128 MB DRAM
3rd generation: 256 MB DRAM |
Interface |
|
|
|
Dimensions | 148.7 × 84.7 × 28.9 mm (5.85 × 3.33 × 1.13 inches) (DS) 133 × 73.9 × 21.5 mm (5.24 × 2.9 × 0.85 inches) (DS Lite) |
170 × 74 × 23 mm (6.7 × 2.9 × 0.9 inches) (PSP) 169.4 mm x 71.4 mm x 18.6 mm (PSP Slim & Lite) |
1st generation:
4.3 in (110 mm) (h) 2.4 in (61 mm) (w) 0.31 in (7.9 mm) (d) 2nd/3rd generation: 4.3 in (110 mm) (h) 2.4 in (61 mm) (w) 0.33 in (8.4 mm) (d) |
Weight |
DS: 275 g (9.7 oz) DSL: 218 g DSi: 214 g DSi XL: 314 g |
280 g (0.62 lbs) (PSP-1000) 189 g (PSP Slim & Lite) |
1st generation: 120 grams (4.2 oz)
2nd/3rd generation: 115 grams (4.1 oz) |
Online service | Nintendo Wi-Fi Connection, DSi Shop (DSi only) | PlayStation Network, RSS reader, Skype (PSP-2000 series, PSP-3000 series and PSP Go only), PlayStation Store | iTunes Music Store, Google Maps, App Store, Wi-Fi |
Backward compatibility | Plays almost all Game Boy Advance cartridges (DS, DS Lite only). | Plays PlayStation games through PS3 via remote play or downloaded from PlayStation Store | |
System software | Nintendo DS Menu (DS, DS Lite), Nintendo DSi Menu (DSi) | XrossMediaBar (XMB) | iPhone OS |
Consumer programmability | See Nintendo DS homebrew | See PlayStation Portable homebrew | iPhone SDK |
Resolutions | 256 × 192 (both screens) | 480 × 272 | 480 × 320 |
Network | Wi-Fi 802.11b, Wi-Fi 802.11g (DSi only, only functions with DSi-specific software), wireless ad-hoc with other DS units and Nintendo Wii | Wi-Fi (802.11b), IrDA (only for PSP-1000 series), Bluetooth (only for PSP Go), wireless ad-hoc with other PSP units and PlayStation 3 | Wi-Fi (802.11b/g), Bluetooth |
Audio | Stereo speakers, headphone jack | Stereo speakers, headphone jack | Mono speaker (iPhone only), headphone jack |
I/O | 1 Nintendo DS Game Card slot 1 GBA slot (DS, DS Lite only) 1 SD(HC) card slot (DSi Only) |
UMD drive (PSP-1000, PSP-2000, PSP-3000 series only) 1 USB device port 1 Memory Stick Duo/PRO Duo slot 1 IrDA (PSP-1000 series only) |
30-pin Dock Connector |
Storage | Nintendo DS Game Card, SD(HC) card (DSi only) | Memory Stick Duo/PRO Duo, Memory Stick Micro(M2) (PSP Go only), 16 GB flash memory (PSP Go only) | Flash Memory |
Battery life | DS, backlight on: 14 hours DS Lite, minimum brightness setting: 15–19 hours[178] DSi, minimum brightness setting: 9–14 hours[178] |
MP3 playback: 10 hours Game: approximately 3–6 hours Video playback: 3–7 hours depending on screen brightness setting Wi-Fi internet browsing: approximately 3–4 hours |
6 hours of video playback, and up to 36 (30 in 3rd Gen and Fall 2009 2nd Gen) hours of audio playback. |
Units sold (all models combined) | Worldwide: 125.13 million (as of December 31, 2009)[127] Japan: 29.2 million (as of December 31, 2009)[127] |
Worldwide: 55.9 million (as of August 3, 2009)[180]
Japan: 11,078,484 (as of December 28, 2008)[181][182][182] |
Worldwide: 50 million (as of September 10, 2009)[186] |
Note: First year of release is the first year of the system's worldwide availability.
Other systems
Static
2D graphics consoles
Most of the 2D graphics consoles are made in China and have a similar name and design of the known consoles - Xbox 360, PlayStation 3 and Wii. Names of such a consoles - Vii, WiWi, MiWi, iSport, MyGame, PolyStation, PX 3600. Apart from these consoles, there are 2D console which aren't produce by a Chines companies, such as HyperScan and Game Wave Family Entertainment System.
3D graphics consoles
Name | Manufacturer | Release date |
---|---|---|
Evo: Phase One | Envizions Computer Entertainment | October 20, 2006 |
Zeebo | Zeebo Inc. | Brazil - May 25, 2009 |
GameSystem | CUBE Media | UK (TBA) |
Handheld
Name | Manufacturer | Release date |
---|---|---|
Ez MINI | Mitac or Mio | Chine - 2005 |
Gizmondo | Tiger Telematics | March 19, 2005 |
GP2X | GamePark Holdings | November 10, 2005 |
Pelican VG Pocket | Pelican Accessories | August, 2006 |
Leapster 2 | LeapFrog Enterprises, Inc. | 2008 |
GP2X Wiz | GamePark Holdings | March 2009 |
Dingoo A320 | Shenzhen Dingoo Digital Co., Ltd. | March 2009 |
Mi2 console | Planet interactive | Netherlands - November, 2009 |
Gemei X760+ |
Remakes
Name | Manufacturer | Release date |
---|---|---|
Atari Flashback 2 | Atari | July 2005 |
FC Twin Video Game System | Yobo | November 20, 2006 |
Generation NEX | Messiah Entertainment Inc. | 2005 |
Upcoming consoles
Name | Manufacturer | Product family | Release date | Predecessor | Suggested retail price |
---|---|---|---|---|---|
Pandora | OpenPandora | - | January 2010 | - | US$329.99 £219.99 €244.99 |
Gaming on demand services
Name | Manufacturer | Product family | Release date | Predecessor | Suggested retail price |
---|---|---|---|---|---|
OnLive | OnLive | TBA | TBD | ||
Gaikai | Gaikai | ||||
Playcast |
Milestone titles
- Batman: Arkham Asylum (Microsoft Windows, PlayStation 3, Xbox 360) is considered to be the best game based on a comic book to be made of all time, critics have praised its innovation as well as non-stop action-packed gameplay combined with a compelling storyline. It won a Guinness World Record for 'Most Critically Acclaimed Superhero Game Ever'. It broke the record in this category by achieving the highest average score of 91.67 from reviews around the world.[187]
- BioShock (Microsoft Windows, PlayStation 3, Xbox 360) is considered a major influential and artistic game of this generation[188][189] with a plot that quickly created controversy with the decisions the player makes during the game.[190]
- Call of Duty Modern Warfare 2 (Microsoft Windows, Xbox 360, PS3)The largest media opening in history, selling 4.7 million copies in one day, out selling every game and movie ever. However, when included in an aggregated scale due to pricing differences is a third of gross compared to other big media openings. This is comparing the price of a movie ticket to video game.
- Gears of War (Microsoft Windows, Xbox 360) had preorder sales which were second only to Halo 2 in the studio's history.[191] Gears of War was also the first Xbox or Xbox 360 game to sell out and reach the top ten charts in Japan.[192] On November 7, 2006—the day that it was released—it became the most popular game on the Xbox Live service, overtaking Halo 2, which had held the spot since its launch in November 2004.[193] By January 19, 2007, just ten weeks after its debut, over three million units of the game had been sold.[194]
- Grand Theft Auto IV (Microsoft Windows, PlayStation 3, Xbox 360) is a sandbox-style action-adventure video game developed by Rockstar North. A few Hollywood producers have set precedent by beginning to browse video-game release dates to check for conflicts due to Grand Theft Auto IV's potential harm to the May 2, 2008 release of Iron Man.[195] As of October 2008, the PS3 and Xbox 360 version has taken the second and fourth positions of GameRankings' best-rated games of all time, respectively.[196] GTA IV also shattered worldwide weekly sales records of any entertainment media to date by grossing over $500 million within the first week of its release.
- Halo 3 (Xbox 360) broke many first day records, including preorders (1.7 million+), and first day sales (US$170 million+), surpassing its predecessor, Halo 2, in both of these fields.[197][198] It also featured advanced artificial intelligence (AI) technology for enemies, though the player's allies' intelligence was less refined.[199][200]
- LittleBigPlanet (PlayStation 3) was one of the most highly anticipated games of 2008. Upon release, it received high critical acclaim with a score of 95/100 on MetaCritic and was the second most highly-rated game of that year (behind Grand Theft Auto IV).[201] It was praised by G4 TV as a game that "not only lives up to the hype but exceeds it so many ways" and IGN called it "nothing short of astounding".[202]
- Super Mario Galaxy (Wii), currently one of the most critically acclaimed titles of the seventh generation, sold more copies in its first week, including over 500,000 in the US, than any other Mario title in the history of the franchise.[203] As of July 2009, it is the third best-reviewed game of all-time, as listed on GameRankings,[196] along with being the recipient of many game of the year awards.
- Super Smash Bros. Brawl (Wii) is a product of Nintendo, with a small portion of content made in cooperation with Sega and Konami.[204][205] It is the third in a series of cross-over fighting games and is the first Wii game to strongly support online play. It is also the first in the series to have third-party characters, with the inclusion of Solid Snake and Sonic the Hedgehog.[206] It dominated sales during its first week in Japan and the United States, selling 820,000 in Japan and becoming the fastest-selling video game in Nintendo of America's history with 1.4 million sold in the US.[207][208][209]
- Uncharted 2: Among Thieves (PlayStation 3) was the most positively-reviewed game of 2009[210] and is one of the most critically acclaimed games of the generation. It received universal critical acclaim with a Metacritic score of 96 out of 100, a GameRankings score of 95.50%, and a GameStats score of 9.5 out of 10.[211][212][213] At E3 2009, critics were extremely impressed by what was shown which led to Uncharted 2 winning the most E3 awards of any game of all time. Critics praised almost every aspect of the game ranging from high quality music and sound to its graphics which some critics even went on to say were the best of this generation.[214][215] The high amount of attention the developers, Naughty Dog, put into the game was also highly praised due to the highly detailed environments and voice acting that was put into the game.[216] PlayStation: The Official Magazine even went on to say in their review, "Forget Game of The Year. This is one of the greatest games of all time!".[217] The game also had the biggest mainstream opening for video games of all time, the game was received on its opening across USA in movie theaters where playable versions were available in cinemas.
- Wii Sports (Wii) has been attributed as a major factor in the Wii's worldwide success.[218] The game, along with Wii Fit, has been cited as attracting more casual, female, and elderly gamers.[219] This is a rarity among seventh generation games, as developers tend to try and attract young men.[220] It has also been cited as one game that can provide a bonding experience among family members,[221] and as a means of exercising and losing weight when played regularly.[222] As of March 31, 2009, the game has sold 45.71 million copies worldwide—including bundled copies, making it the best-selling Wii game and the best-selling video game of all time.[223]
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ignored (|author=
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When approached, however, Nintendo UK said that it couldn't confirm that sales of Wii Sports had overtaken those of Super Mario Bros.
{{cite web}}
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