Activision: Difference between revisions
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{{Infobox_Company | |
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company_name = Activision, Inc. | |
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company_logo = [[Image:Activision.svg|200px|Activision company logo.]]| |
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company_type = Public ([[NASDAQ]]: [http://quotes.nasdaq.com/asp/SummaryQuote.asp?symbol=ATVI&selected=ATVI ATVI]) | |
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company_slogan = | |
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foundation = [[1979 in video gaming|1979]]| |
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defunct = mid-[[2008]] |
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successor = [[Activision Blizzard]] |
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| location = [[Santa Monica, CA|Santa Monica]], [[California|CA]] |
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| industry = [[Computer and video game industry|Computer and video games]] | |
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revenue = {{profit}}[[United States dollar|USD]]$1.48 billion (2008)<ref>[http://www.escapistmagazine.com/news/view/81294-Activision-Nets-1-48-Billion-In-Q3-Net-Revenue Activision Nets $1.48 Billion In Q3 Net Revenue] from ''[[The Escapist (magazine)|The Escapist]]''</ref>| |
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homepage = http://www.activision.com/ | |
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products = ''[[Call of Duty]]'' series<br> ''[[Spider-Man computer and video games|Spider-Man]]'' series<br> ''[[Quake (series)|Quake]]'' series<br>''[[Tony Hawk's (series)|Tony Hawk's]]'' series<br>''[[Soldier of Fortune (computer game)|Soldier of Fortune]]'' series<br>''[[Doom (video game)|Doom]]'' series<br>''[[Guitar Hero (series)|Guitar Hero]] series<br>'' |
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}} |
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'''Activision, Inc.''' {{nasdaq|ATVI}} is an [[United States|American]] [[video game developer]] and [[video game publisher|publisher]]. It was the first independent developer and distributor of [[video game]]s for [[video game console|gaming consoles]], founded on [[October 1]] [[1979]].<ref>[http://investor.activision.com/timeline.cfm Activision - Investor Realtions: Historical Timeline] from Activision's official website</ref> Its first products were cartridges for the [[Atari 2600]] video console system, and it is now one of the largest [[wiktionary:third party|third party]] video game publishers in the world, so far being the top publisher of 2007 in the [[United States|U.S.]] <ref>{{cite web | url=http://www.gamasutra.com/php-bin/news_index.php?story=14803 | work=Gamasutra | accessdate=2007-07-24 | title=Activision Beats EA As Top Third Party Publisher In U.S.}}</ref><!--In this context, 'third party' means parties other than the consumer and the platform manufacturer. Note the discussion of this under 'history,' below.--> On [[January 18]] [[2008]], Activision announced they were the top US publisher in 2007, according to the [[NPD Group]].<ref>[http://www.gamedaily.com/articles/news/npd-results-crown-activision-no-1/19123/?biz=1 Video Game News, Video Game Coverage, Video Game Updates, PC Game News, PC Game Coverage - GameDaily<!-- Bot generated title -->]</ref> |
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On [[December 2]], [[2007]], it was announced that Activision would merge with [[Vivendi Games]]. The new company will be called [[Activision Blizzard]].<ref name="merger">{{cite press release |
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| title = VIVENDI AND ACTIVISION TO CREATE ACTIVISION BLIZZARD – World’s Largest, Most Profitable Pure-Play Video Game Publisher |
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| publisher = [[Activision]], [[Vivendi]] |
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| date = [[2007-12-02]] |
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| url = http://www.activisionblizzard.com/pressReleases/pr120207.php |
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| accessdate = 2007-12-02}}</ref> |
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==History== |
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Before the formation of Activision, software for [[video game console]]s was published exclusively by the makers of the systems for which the games were designed. For example, [[Atari]] was the only publisher of games for the [[Atari 2600]]. This was particularly galling to the developers of the games, as they received no financial rewards for games that sold well, and did not receive credit in the manuals. After watching a number of games turn into multi-million-dollar best sellers, a number of programmers decided they had had enough and left. Activision became the first third-party game publisher for game consoles.<ref>{{cite web | url=http://www.cgexpo.com/bios/amiller.htm | work=Classic Gaming Expo | accessdate=2006-08-30 | title=Classic Gaming Expo Distinguished Guest: Alan Miller}}</ref> |
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The company was founded by former music industry executive [[Jim Levy]] and former Atari [[game programmer|programmers]] [[David Crane (programmer)|David Crane]], [[Larry Kaplan]], [[Alan Miller (game designer)|Alan Miller]] and [[Bob Whitehead]]. Atari's company policy at the time was not to credit game creators for their individual contributions; Levy took the approach of crediting and promoting game creators along with the games themselves. Steps included devoting a page to the developer in their instruction manuals<ref>''Ice Hockey'' Instructions, page 4. Activision 1981</ref><ref>''Pitfall!'' Instructions, page 4. Activision 1982</ref><ref>''Chopper Command'' Instructions, page 4. Activision 1982</ref> and challenging players to send in a high score (usually as a photograph, but sometimes as a letter) in order to receive a [[Embroidered patch|patch]].<ref>''Ice Hockey'' instructions, page 3. Activision 1981</ref><ref>''Pitfall!'' Instructions, page 3. Activision, 1982</ref><ref>''Chopper Command'' Instructions, page 3. Activision 1982</ref><ref>[http://cgi.ebay.com/Atari-Activision-Chopper-Commandos-Award-Badge-Patch_W0QQitemZ160232212260QQihZ006QQcategoryZ4315QQssPageNameZWDVWQQrdZ1QQcmdZViewItem ''Chopper Command'' patch] on [[eBay]]</ref> These were important draws that helped the newly formed company attract experienced talent. Crane, Kaplan, Levy, Miller, and Whitehead received the [[Game Developers Choice Awards|Game Developers Choice]] "First Penguin" award in [[2003 in video gaming|2003]] in recognition of this step. |
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The departure of the four programmers, whose titles made up more than half of Atari's cartridge sales at the time, caused legal action between the two companies which was not ultimately settled until 1982. As the market for game consoles started to decline, Activision branched out, producing game titles for home computers as well, and acquiring smaller publishers. |
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In [[1982 in video gaming|1982]], Activision released ''[[Pitfall!]]'', which is considered by many to be the first [[platform game]]{{Fact|date=April 2008}} as well as the best selling title on the 2600. Although the team's technical prowess had already been proven, it was ''Pitfall!'' that turned them into a huge success. This not only resulted in a legion of clones, including stand-up [[arcade game]]s, but can be said to have launched the entire platform genre which became a major part of video games through the 1980s. |
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In [[1985 in video gaming|1985]], Activision merged with struggling [[text adventure]] pioneer [[Infocom]]. Jim Levy was a big fan of Infocom's titles and wanted Infocom to remain solvent. However, about six months after the "InfoWedding", [[Bruce Davis (video game industry)|Bruce Davis]] took over as CEO of Activision. Davis was against the merger from the start and was heavy-handed in management of them. He also forced [[marketing]] changes on Infocom which caused sales of their games to plummet. Eventually, in 1989, after several years of losses, Activision closed down the Infocom studios in [[Cambridge, Massachusetts]] extending to only 11 of the 26 employees an offer to relocate to Activision's headquarters in [[Silicon Valley]]; five did.<ref>[http://mit.edu/6.933/www/Fall2000/infocom/ ''Down From the Top of Its Game: The Story of Infocom, Inc.''] report from [[Massachusetts Institute of Technology|MIT]]</ref> |
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In [[1988 in video gaming|1988]] Activision started to get involved in other types of [[software]] besides video games, such as business applications. As a result, Activision changed its corporate name to '''Mediagenic''' in order to have a name that would globally represent all its fields of activities. (Mediagenic is often mistaken to be a company that purchased Activision but in reality it was only Activision with a different name). Despite this change, Mediagenic continued to largely use the Activision brand on its video games of the various platforms it was publishing for, notably the [[Nintendo Entertainment System]], the [[Sega Master System]], the [[Atari 7800]], [[Commodore 64]] and [[Amiga]]. The decision of the company to get involved in various fields at the expense of video gaming proved to be a move so bad that in [[1992 in video gaming|1992]] Mediagenic filed for [[Chapter 11, Title 11, United States Code|Chapter 11]] [[bankruptcy]] protection. |
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==New Activision== |
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The failure of Mediagenic resulted in a reorganization and merger with [[The Disc Company]] with Mediagenic again being the acquirer. After emerging from bankruptcy, Mediagenic officially changed its entity name back to Activision in the state of [[Delaware]] on December 1992. At that point Activision moved its headquarters from [[Silicon Valley]] to [[Southern California]]. While emerging from bankruptcy, it continued to develop games for [[IBM PC compatible|PCs]] and [[video game console]]s and resumed making strategic acquisitions. Activision chose from then on to only concentrate itself in video gaming and nothing else. |
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In [[1991 in video gaming|1991]] Activision packaged 20 of Infocom's past games into a [[CD-ROM]] collection called ''[[The Lost Treasures of Infocom]]'' sans most of the “[[feelie]]s” Infocom was famous for. The success of this compilation led to the 1992 release of 11 more Infocom titles in ''[[The Lost Treasures of Infocom II]]''. |
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==Activision Value== |
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{{main|Activision Value}} |
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'''Activision Value''' is a subsidiary brand of Activision, a merger of '''Expert Software''' and '''Head Games Publishing''', with offices located in [[Eden Prairie, Minnesota]], a suburb of [[Minneapolis]]. |
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As its name implies, Value is the publisher of budget titles for Activision. Its most prominent titles are the [[Cabela's]] line of hunting and fishing-related games, and the [[World Series of Poker]]. |
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==Acquisitions and partnerships== |
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{| class="wikitable" style="margin: 1em auto 1em auto" |
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|+ |
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! Year || Acquisition |
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|- |
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| [[1997 in video gaming|1997]] || [[Raven Software]] made an exclusive publishing deal with Activision and was subsequentally acquired by them. This partnership resulted in ''[[Hexen II|HeXen II]]'', ''[[Heretic II]]'', ''[[Soldier of Fortune (computer game)|Soldier of Fortune]]'', [[Soldier of Fortune II|its sequel]] and ''[[Quake 4]]''. That same year, Activision acquired CentreSoft Ltd., (an independent distributor in the United Kingdom) and NBG Distribution (a German distributor). |
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|- |
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| [[1998 in video gaming|1998]] || [[Pandemic Studios]] was founded with an equity investment by Activision. Pandemic's first two games, ''[[Battlezone II: Combat Commander|Battlezone II]]'' and ''[[Dark Reign 2]]'', were both sequels to Activision games. That same year, Activision also inked deals with [[Marvel Entertainment]], Head Game Publishing, [[Disney Interactive]], [[LucasArts]] Entertainment and CD Contact Data. |
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|- |
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| [[1999 in video gaming|1999]] || Activision acquired [[Neversoft Entertainment]], best recognized for their line of [[Tony Hawk]] skateboarding games. That same year, Activision acquired Expert Software (maker of [[Home Design 3D]]). |
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|- |
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| [[2000 in video gaming|2000]] || Activision made an equity investment in [[Gray Matter Interactive]], to develop the follow-up to [[id Software]]'s ''[[Wolfenstein 3D]]''. |
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|- |
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| [[2001 in video gaming|2001]] || Activision acquired rights to [[Columbia Pictures]]' feature film ''[[Spider-Man (film)|Spider-Man]]''. That same year, Activision also acquired [[Treyarch|Treyarch Invention LLC]]. |
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|- |
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| [[2002 in video gaming|2002]] || Activision made an equity investment in [[Infinity Ward]], a newly formed studio comprised of 22 of the individuals who developed ''[[Medal of Honor: Allied Assault]]''. That same year, Activision acquired [[Z-Axis|Z-Axis Ltd.]] (the studio behind ''[[Dave Mirra Freestyle BMX]]'') and [[Luxoflux|Luxoflux Corporation]]. |
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|- |
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| [[2003 in video gaming|2003]] || Activision and [[DreamWorks SKG]] inked a multi-year, multi-property publishing agreement. That same year, Activision also formed a partnership with [[Valve Corporation|Valve]] and acquired both [[Infinity Ward]] (developers of the ''[[Call of Duty]]'' franchise) and software developer [[Shaba Games|Shaba Games LLC]]. |
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Activision and [[Sega Corporation]] made a deal to publish the US releases of [[Personal Computer|P.C.]] versions of some titles, especially [[Sonic Adventure|Sonic Adventure DX, Director's Cut]]. |
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Activision, along with several other game software publishers, was investigated by the [[U.S. Securities and Exchange Commission]] for its accounting practices, namely the use of the "return reserve" to allegedly smooth quarterly results. |
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|- |
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| [[2004 in video gaming|2004]] || The company marked its 25th anniversary, and stated that it had posted record [[earnings]] and the twelfth consecutive year of [[revenue]] growth. |
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|- |
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| [[2005 in video gaming|2005]] || Activision acquired game developers [[Vicarious Visions]], [[Toys for Bob]] and [[Beenox|Beenox, Inc.]]. |
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|- |
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| [[2006 in video gaming|2006]] || Activision secured the video game license to make games based on the world of [[James Bond games|James Bond]] from [[MGM|MGM Interactive]]. An exclusive agreement between the two begins in September 2007 with Activision's first game set to be released in May 2008 being developed by [[Treyarch]], [[Beenox]] and [[Vicarious Visions]].<ref>{{cite news|author = iTZKooPA|title = Activision Dates 'Call of Duty 4'; Drops Word on Bond Title | url=http://tgnforums.stardock.com/index.aspx?AID=160877 |publisher = Totalgaming.net |date = 2007-08-22 |accessdate = 2007-08-22}}</ref> Also in 2006, Activision acquired publisher [[RedOctane|RedOctane, Inc.]] (the publisher of the ''[[Guitar Hero (series)|Guitar Hero]]'' franchise). |
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|- |
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| [[2007 in video gaming|2007]] || Activision acquired the control of games developer [[Bizarre Creations]]. |
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|} |
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==Merger with Vivendi== |
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In December 2007, it was announced that Activision would merge with Vivendi Games which owns fellow games developer and publisher [[Blizzard Entertainment|Blizzard]]. The new company will be called '''[[Activision Blizzard]]''' and will be headed by Activision's current CEO, [[Bobby Kotick]]. [[Vivendi]] will be the biggest shareholder in the new group.<ref name="merger"/> |
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==Notable published titles== |
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{{POV-section|date=February 2008}} |
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{{seealso|List of Activision games}} |
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<!-- This section has historically suffered a lot of bloat. In the future this section should be overhauled to provide such explanations of why each item is "notable." If you can't think what it will say at that point, then DON'T ADD your new items. See the Talk Page for discussion. --> |
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* ''[[Fishing Derby]]'' (1980) |
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* ''[[Skiing (video game)|Skiing]]'' (1980) |
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* ''[[Freeway (video game)|Freeway]]'' (1981) |
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* ''[[Ice Hockey (Atari 2600)|Ice Hockey]]'' (1981) |
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* ''[[Kaboom!]]'' (1981) |
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* ''[[Stampede (video game)|Stampede]]'' (1981) |
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* ''[[Barnstorming (video game)|Barnstorming]]'' (1982) |
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* ''[[Pitfall!]]'' (1982) |
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* ''[[River Raid]]'' (1982) |
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* ''[[Robot Tank]]'' (1983) |
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* ''[[MechWarrior 2: 31st Century Combat]]'' (1995) |
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* The [[Quake (series)|Quake series]] (with the exception of the first version of ''[[Quake]]'') |
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* ''[[Interstate '76]]'' (1997) |
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* ''[[Battlezone (computer game)|Battlezone]]'' (1998) |
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* ''[[Civilization: Call to Power]]'' (1999) |
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* ''[[Tony Hawk's Pro Skater]]'' (1999) |
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* ''[[Star Wars Jedi Knight II: Jedi Outcast]]'' (2002) |
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* ''[[Spider-Man: The Movie#See Also|Spider-Man]]'' movie series (2002–) |
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* ''[[Star Wars Jedi Knight: Jedi Academy]]'' (2003) |
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* ''[[True Crime: Streets of L.A.]]'' (2003) |
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* ''[[Call of Duty (series)|Call of Duty]]'' series (2003–) |
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* ''[[Doom 3]]'' (2004) |
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* ''[[Guitar Hero (series)|Guitar Hero]]'' series (2006–) (with the exception of the first version of ''[[Guitar Hero (video game)|Guitar Hero]]'') |
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==Studios== |
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*[[Beenox]] in [[Quebec City]], [[Quebec]], [[Canada]] |
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*[[Bizarre Creations]] in [[Liverpool]], [[United Kingdom]]<ref>[http://investor.activision.com/releasedetail.cfm?ReleaseID=265950 Activision Acquires U.K. Game Developer Bizarre Creations] from Activision's website</ref> |
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*[[Infinity Ward]] in [[Los Angeles]], [[California]], [[United States of America]] |
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*[[Luxoflux]] in [[Santa Monica]], [[California]], USA |
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*[[Neversoft]] in [[Los Angeles]], [[California]], USA |
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*[[Raven Software]] in [[Madison, Wisconsin|Madison]], [[Wisconsin]], USA |
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*[[RedOctane]] in [[Mountain View, California]], USA |
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*[[Shaba Games]] in [[San Francisco]], [[California]], USA |
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*[[Toys For Bob]] in [[Novato]], [[California]], USA |
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*[[Treyarch]] in [[Santa Monica]], [[California]], USA |
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*[[Vicarious Visions]] in [[Mountain View, California]], USA and [[Albany, New York]], USA |
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*[[Z-Axis]] in [[Foster City]], [[California]], USA |
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==See also== |
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*[[Actiplaque]] |
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==References== |
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{{reflist}} |
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==External links== |
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* [http://www.activision.com Official Activision website] |
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* [http://www.mobygames.com/company/activision-publishing-inc Activision Publishing, Inc.] at [[MobyGames]] |
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* [http://www.fazed.net/video/?id=522 1982 Corporate Ad] |
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* {{WoS pub|id=^Activision+Inc$}} |
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===Development studios=== |
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* [http://www.activision.com/en_US/studios/studios.html Activision's current list of developers] |
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* [http://www.beenox.com/ Beenox Studios] |
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* [http://www.infinityward.com/ Infinity Ward] |
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* [http://www.luxoflux.com/ Luxoflux Corp.] |
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* [http://www.neversoft.com/ Neversoft Entertainment] |
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* [http://www.ravensoft.com/ Raven Software] |
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* [http://www.shaba.com/ Shaba Games] |
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* [http://www.toysforbob.com/ Toys for Bob] |
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* [http://www.treyarch.com/ Treyarch] |
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* [http://www.vvisions.com/ Vicarious Visions] |
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* [http://www.z-axis.com/ Z-Axis Ltd.] |
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{{NASDAQ-100}} |
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[[Category:Santa Monica, California]] |
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Revision as of 23:13, 5 May 2008
Company type | Public (NASDAQ: ATVI) |
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Industry | Computer and video games |
Founded | 1979 |
Defunct | mid-2008 successor = Activision Blizzard |
Headquarters | Santa Monica, CA |
Products | Call of Duty series Spider-Man series Quake series Tony Hawk's series Soldier of Fortune series Doom series Guitar Hero series |
Revenue | USD$1.48 billion (2008)[1] |
Website | http://www.activision.com/ |
Activision, Inc. Nasdaq: ATVI is an American video game developer and publisher. It was the first independent developer and distributor of video games for gaming consoles, founded on October 1 1979.[2] Its first products were cartridges for the Atari 2600 video console system, and it is now one of the largest third party video game publishers in the world, so far being the top publisher of 2007 in the U.S. [3] On January 18 2008, Activision announced they were the top US publisher in 2007, according to the NPD Group.[4]
On December 2, 2007, it was announced that Activision would merge with Vivendi Games. The new company will be called Activision Blizzard.[5]
History
Before the formation of Activision, software for video game consoles was published exclusively by the makers of the systems for which the games were designed. For example, Atari was the only publisher of games for the Atari 2600. This was particularly galling to the developers of the games, as they received no financial rewards for games that sold well, and did not receive credit in the manuals. After watching a number of games turn into multi-million-dollar best sellers, a number of programmers decided they had had enough and left. Activision became the first third-party game publisher for game consoles.[6]
The company was founded by former music industry executive Jim Levy and former Atari programmers David Crane, Larry Kaplan, Alan Miller and Bob Whitehead. Atari's company policy at the time was not to credit game creators for their individual contributions; Levy took the approach of crediting and promoting game creators along with the games themselves. Steps included devoting a page to the developer in their instruction manuals[7][8][9] and challenging players to send in a high score (usually as a photograph, but sometimes as a letter) in order to receive a patch.[10][11][12][13] These were important draws that helped the newly formed company attract experienced talent. Crane, Kaplan, Levy, Miller, and Whitehead received the Game Developers Choice "First Penguin" award in 2003 in recognition of this step.
The departure of the four programmers, whose titles made up more than half of Atari's cartridge sales at the time, caused legal action between the two companies which was not ultimately settled until 1982. As the market for game consoles started to decline, Activision branched out, producing game titles for home computers as well, and acquiring smaller publishers.
In 1982, Activision released Pitfall!, which is considered by many to be the first platform game[citation needed] as well as the best selling title on the 2600. Although the team's technical prowess had already been proven, it was Pitfall! that turned them into a huge success. This not only resulted in a legion of clones, including stand-up arcade games, but can be said to have launched the entire platform genre which became a major part of video games through the 1980s.
In 1985, Activision merged with struggling text adventure pioneer Infocom. Jim Levy was a big fan of Infocom's titles and wanted Infocom to remain solvent. However, about six months after the "InfoWedding", Bruce Davis took over as CEO of Activision. Davis was against the merger from the start and was heavy-handed in management of them. He also forced marketing changes on Infocom which caused sales of their games to plummet. Eventually, in 1989, after several years of losses, Activision closed down the Infocom studios in Cambridge, Massachusetts extending to only 11 of the 26 employees an offer to relocate to Activision's headquarters in Silicon Valley; five did.[14]
In 1988 Activision started to get involved in other types of software besides video games, such as business applications. As a result, Activision changed its corporate name to Mediagenic in order to have a name that would globally represent all its fields of activities. (Mediagenic is often mistaken to be a company that purchased Activision but in reality it was only Activision with a different name). Despite this change, Mediagenic continued to largely use the Activision brand on its video games of the various platforms it was publishing for, notably the Nintendo Entertainment System, the Sega Master System, the Atari 7800, Commodore 64 and Amiga. The decision of the company to get involved in various fields at the expense of video gaming proved to be a move so bad that in 1992 Mediagenic filed for Chapter 11 bankruptcy protection.
New Activision
The failure of Mediagenic resulted in a reorganization and merger with The Disc Company with Mediagenic again being the acquirer. After emerging from bankruptcy, Mediagenic officially changed its entity name back to Activision in the state of Delaware on December 1992. At that point Activision moved its headquarters from Silicon Valley to Southern California. While emerging from bankruptcy, it continued to develop games for PCs and video game consoles and resumed making strategic acquisitions. Activision chose from then on to only concentrate itself in video gaming and nothing else.
In 1991 Activision packaged 20 of Infocom's past games into a CD-ROM collection called The Lost Treasures of Infocom sans most of the “feelies” Infocom was famous for. The success of this compilation led to the 1992 release of 11 more Infocom titles in The Lost Treasures of Infocom II.
Activision Value
Activision Value is a subsidiary brand of Activision, a merger of Expert Software and Head Games Publishing, with offices located in Eden Prairie, Minnesota, a suburb of Minneapolis.
As its name implies, Value is the publisher of budget titles for Activision. Its most prominent titles are the Cabela's line of hunting and fishing-related games, and the World Series of Poker.
Acquisitions and partnerships
Year | Acquisition |
---|---|
1997 | Raven Software made an exclusive publishing deal with Activision and was subsequentally acquired by them. This partnership resulted in HeXen II, Heretic II, Soldier of Fortune, its sequel and Quake 4. That same year, Activision acquired CentreSoft Ltd., (an independent distributor in the United Kingdom) and NBG Distribution (a German distributor). |
1998 | Pandemic Studios was founded with an equity investment by Activision. Pandemic's first two games, Battlezone II and Dark Reign 2, were both sequels to Activision games. That same year, Activision also inked deals with Marvel Entertainment, Head Game Publishing, Disney Interactive, LucasArts Entertainment and CD Contact Data. |
1999 | Activision acquired Neversoft Entertainment, best recognized for their line of Tony Hawk skateboarding games. That same year, Activision acquired Expert Software (maker of Home Design 3D). |
2000 | Activision made an equity investment in Gray Matter Interactive, to develop the follow-up to id Software's Wolfenstein 3D. |
2001 | Activision acquired rights to Columbia Pictures' feature film Spider-Man. That same year, Activision also acquired Treyarch Invention LLC. |
2002 | Activision made an equity investment in Infinity Ward, a newly formed studio comprised of 22 of the individuals who developed Medal of Honor: Allied Assault. That same year, Activision acquired Z-Axis Ltd. (the studio behind Dave Mirra Freestyle BMX) and Luxoflux Corporation. |
2003 | Activision and DreamWorks SKG inked a multi-year, multi-property publishing agreement. That same year, Activision also formed a partnership with Valve and acquired both Infinity Ward (developers of the Call of Duty franchise) and software developer Shaba Games LLC.
Activision and Sega Corporation made a deal to publish the US releases of P.C. versions of some titles, especially Sonic Adventure DX, Director's Cut. Activision, along with several other game software publishers, was investigated by the U.S. Securities and Exchange Commission for its accounting practices, namely the use of the "return reserve" to allegedly smooth quarterly results. |
2004 | The company marked its 25th anniversary, and stated that it had posted record earnings and the twelfth consecutive year of revenue growth. |
2005 | Activision acquired game developers Vicarious Visions, Toys for Bob and Beenox, Inc.. |
2006 | Activision secured the video game license to make games based on the world of James Bond from MGM Interactive. An exclusive agreement between the two begins in September 2007 with Activision's first game set to be released in May 2008 being developed by Treyarch, Beenox and Vicarious Visions.[15] Also in 2006, Activision acquired publisher RedOctane, Inc. (the publisher of the Guitar Hero franchise). |
2007 | Activision acquired the control of games developer Bizarre Creations. |
Merger with Vivendi
In December 2007, it was announced that Activision would merge with Vivendi Games which owns fellow games developer and publisher Blizzard. The new company will be called Activision Blizzard and will be headed by Activision's current CEO, Bobby Kotick. Vivendi will be the biggest shareholder in the new group.[5]
Notable published titles
- Fishing Derby (1980)
- Skiing (1980)
- Freeway (1981)
- Ice Hockey (1981)
- Kaboom! (1981)
- Stampede (1981)
- Barnstorming (1982)
- Pitfall! (1982)
- River Raid (1982)
- Robot Tank (1983)
- MechWarrior 2: 31st Century Combat (1995)
- The Quake series (with the exception of the first version of Quake)
- Interstate '76 (1997)
- Battlezone (1998)
- Civilization: Call to Power (1999)
- Tony Hawk's Pro Skater (1999)
- Star Wars Jedi Knight II: Jedi Outcast (2002)
- Spider-Man movie series (2002–)
- Star Wars Jedi Knight: Jedi Academy (2003)
- True Crime: Streets of L.A. (2003)
- Call of Duty series (2003–)
- Doom 3 (2004)
- Guitar Hero series (2006–) (with the exception of the first version of Guitar Hero)
Studios
- Beenox in Quebec City, Quebec, Canada
- Bizarre Creations in Liverpool, United Kingdom[16]
- Infinity Ward in Los Angeles, California, United States of America
- Luxoflux in Santa Monica, California, USA
- Neversoft in Los Angeles, California, USA
- Raven Software in Madison, Wisconsin, USA
- RedOctane in Mountain View, California, USA
- Shaba Games in San Francisco, California, USA
- Toys For Bob in Novato, California, USA
- Treyarch in Santa Monica, California, USA
- Vicarious Visions in Mountain View, California, USA and Albany, New York, USA
- Z-Axis in Foster City, California, USA
See also
References
- ^ Activision Nets $1.48 Billion In Q3 Net Revenue from The Escapist
- ^ Activision - Investor Realtions: Historical Timeline from Activision's official website
- ^ "Activision Beats EA As Top Third Party Publisher In U.S." Gamasutra. Retrieved 2007-07-24.
- ^ Video Game News, Video Game Coverage, Video Game Updates, PC Game News, PC Game Coverage - GameDaily
- ^ a b "VIVENDI AND ACTIVISION TO CREATE ACTIVISION BLIZZARD – World's Largest, Most Profitable Pure-Play Video Game Publisher" (Press release). Activision, Vivendi. 2007-12-02. Retrieved 2007-12-02.
{{cite press release}}
: Check date values in:|date=
(help) - ^ "Classic Gaming Expo Distinguished Guest: Alan Miller". Classic Gaming Expo. Retrieved 2006-08-30.
- ^ Ice Hockey Instructions, page 4. Activision 1981
- ^ Pitfall! Instructions, page 4. Activision 1982
- ^ Chopper Command Instructions, page 4. Activision 1982
- ^ Ice Hockey instructions, page 3. Activision 1981
- ^ Pitfall! Instructions, page 3. Activision, 1982
- ^ Chopper Command Instructions, page 3. Activision 1982
- ^ Chopper Command patch on eBay
- ^ Down From the Top of Its Game: The Story of Infocom, Inc. report from MIT
- ^ iTZKooPA (2007-08-22). "Activision Dates 'Call of Duty 4'; Drops Word on Bond Title". Totalgaming.net. Retrieved 2007-08-22.
- ^ Activision Acquires U.K. Game Developer Bizarre Creations from Activision's website
External links
- Official Activision website
- Activision Publishing, Inc. at MobyGames
- 1982 Corporate Ad
- Template:WoS pub
Development studios
- Wikipedia neutral point of view disputes from February 2008
- Companies in the Nasdaq-100
- Companies listed on the Nasdaq
- Activision
- United States video game companies
- Companies based in Los Angeles County
- Companies established in 1979
- Zork
- Academy of Interactive Arts & Sciences members
- Video game developers
- Santa Monica, California
- Entertainment Software Association