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===Original trilogy===
===Original trilogy===
{{Main|Halo: Combat Evolved|Halo 2|Halo 3}}
{{Main|Halo: Combat Evolved|Halo 2|Halo 3}}
The games of the main ''Halo'' trilogy were developed by [[Bungie]], and are [[first-person shooter]]s in which the player experiences most action from the protagonist's perspective.<ref name="gamesTM-61">{{cite journal|date=September 2007|title=Hail to the Chief| journal=[[gamesTM]]| publisher=[[Imagine Publishing]]| issue=61| pages=30–41}}</ref> The first title in the series is the [[Xbox (console)|Xbox]] version of ''[[Halo: Combat Evolved]]'', released on November 15, 2001.<ref name="meta">{{cite web| url=http://www.metacritic.com/games/platforms/xbx/halo?q=halo| title=Halo on Metacritic| publisher=[[Metacritic]]| accessdate=June 11, 2007}}{{dead link|date=August 2015}}</ref> The game was initially intended to be released for Windows and [[Mac OS]], until [[Microsoft]]'s purchase of Bungie in 2000 led to the game becoming an Xbox launch title and platform exclusive.<ref name="bungie.net20" /><ref name="microsoftpressrelease">{{cite web| date=June 19, 2000| url=http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.mspx| title=Microsoft to Acquire Bungie Software| publisher=[[Microsoft]]| accessdate=March 11, 2008}}{{Dead link|date=March 2015}}</ref> ''Halo: Combat Evolved'' introduced many gameplay and plot themes common to the whole trilogy. Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the [[eponym]]ous Halo. One concept introduced in ''Halo: Combat Evolved'', is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament.<ref name="gamespotreview">{{cite web| last=Fielder| first=Joe| date=November 9, 2001| url=http://www.gamespot.com/reviews/halo-review/1900-2823816/| title=''Halo: Combat Evolved'' review at GameSpot| publisher=[[GameSpot]]| accessdate=August 2, 2006}}</ref> Players fight with ranged and melee attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">{{cite video|people=Bakken, Lars, et al. |title=[[Halo 3 marketing|Is Quisnam Protero Damno!]]|publisher=[[Bungie]]|location=Washington|year=2007}}</ref> which has remained fundamentally unchanged throughout the trilogy. In ''Halo: Combat Evolved'', the player's health is measured in both [[hit point]]s and a continually recharging energy shield; the sequels forgo the hit point system, although it returns in spin-offs.<ref name="gamespyreview">{{cite web| last=Accardo| first=Sal| date=November 15, 2001| url=http://archive.gamespy.com/reviews/november01/halo/| archiveurl=http://wayback.archive.org/web/20061019185322/http://archive.gamespy.com/reviews/november01/halo/| archivedate=October 19, 2006| title=GameSpy's review of ''Halo: Combat Evolved'' for the Xbox| publisher=[[GameSpy]]| accessdate=September 2, 2006}}</ref> A [[Microsoft Windows|Windows]] and [[Mac OS X]] [[porting|port]] was later developed by [[Gearbox Software]], and released on September 30 and November 11, 2003, respectively.<ref>{{cite web| url=http://www.metacritic.com/games/platforms/pc/halo| title=''Halo: Combat Evolved'' PC version on Metacritic| publisher=[[Metacritic]]| accessdate=August 22, 2006}}</ref><ref>{{cite web|url=http://www.gamespot.com/mac/action/halo/index.html |title=''Halo: Combat Evolved'' Mac version at GameSpot |publisher=[[Gamespot]] |accessdate=August 22, 2006 |deadurl=yes |archiveurl=https://web.archive.org/20041010011636/http://www.gamespot.com:80/mac/action/halo/index.html |archivedate=October 10, 2004 }}</ref> A stand-alone expansion, entitled ''Halo: Custom Edition'', was released as a Windows exclusive, and allowed players to create custom content for the game.
The games of the main ''Halo'' trilogy were developed by [[Bungie]], and are [[first-person shooter]]s in which the player experiences most action from the protagonist's perspective.<ref name="gamesTM-61">{{cite journal|date=September 2007|title=Hail to the Chief| journal=[[gamesTM]]| publisher=[[Imagine Publishing]]| issue=61| pages=30–41}}</ref> The first title in the series is the [[Xbox (console)|Xbox]] version of ''[[Halo: Combat Evolved]]'', released on November 15, 2001.<ref name="meta">{{cite web|url=http://www.metacritic.com/games/platforms/xbx/halo?q=halo |title=Halo on Metacritic |publisher=[[Metacritic]] |accessdate=June 11, 2007 |deadurl=yes |archiveurl=https://web.archive.org/20070629022824/http://www.metacritic.com/games/platforms/xbx/halo?q=halo |archivedate=June 29, 2007 }}</ref> The game was initially intended to be released for Windows and [[Mac OS]], until [[Microsoft]]'s purchase of Bungie in 2000 led to the game becoming an Xbox launch title and platform exclusive.<ref name="bungie.net20" /><ref name="microsoftpressrelease">{{cite web|date=June 19, 2000 |url=http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.mspx |title=Microsoft to Acquire Bungie Software |publisher=[[Microsoft]] |accessdate=March 11, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20060501214618/http://www.microsoft.com:80/presspass/press/2000/Jun00/BungiePR.mspx |archivedate=May 1, 2006 }}</ref> ''Halo: Combat Evolved'' introduced many gameplay and plot themes common to the whole trilogy. Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the [[eponym]]ous Halo. One concept introduced in ''Halo: Combat Evolved'', is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament.<ref name="gamespotreview">{{cite web| last=Fielder| first=Joe| date=November 9, 2001| url=http://www.gamespot.com/reviews/halo-review/1900-2823816/| title=''Halo: Combat Evolved'' review at GameSpot| publisher=[[GameSpot]]| accessdate=August 2, 2006}}</ref> Players fight with ranged and melee attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">{{cite video|people=Bakken, Lars, et al. |title=[[Halo 3 marketing|Is Quisnam Protero Damno!]]|publisher=[[Bungie]]|location=Washington|year=2007}}</ref> which has remained fundamentally unchanged throughout the trilogy. In ''Halo: Combat Evolved'', the player's health is measured in both [[hit point]]s and a continually recharging energy shield; the sequels forgo the hit point system, although it returns in spin-offs.<ref name="gamespyreview">{{cite web| last=Accardo| first=Sal| date=November 15, 2001| url=http://archive.gamespy.com/reviews/november01/halo/| archiveurl=http://wayback.archive.org/web/20061019185322/http://archive.gamespy.com/reviews/november01/halo/| archivedate=October 19, 2006| title=GameSpy's review of ''Halo: Combat Evolved'' for the Xbox| publisher=[[GameSpy]]| accessdate=September 2, 2006}}</ref> A [[Microsoft Windows|Windows]] and [[Mac OS X]] [[porting|port]] was later developed by [[Gearbox Software]], and released on September 30 and November 11, 2003, respectively.<ref>{{cite web| url=http://www.metacritic.com/games/platforms/pc/halo| title=''Halo: Combat Evolved'' PC version on Metacritic| publisher=[[Metacritic]]| accessdate=August 22, 2006}}</ref><ref>{{cite web|url=http://www.gamespot.com/mac/action/halo/index.html |title=''Halo: Combat Evolved'' Mac version at GameSpot |publisher=[[Gamespot]] |accessdate=August 22, 2006 |deadurl=yes |archiveurl=https://web.archive.org/20041010011636/http://www.gamespot.com:80/mac/action/halo/index.html |archivedate=October 10, 2004 }}</ref> A stand-alone expansion, entitled ''Halo: Custom Edition'', was released as a Windows exclusive, and allowed players to create custom content for the game.


Its sequel, ''[[Halo 2]]'' was released on the Xbox on November 9, 2004, and later for [[Windows Vista]] on May 17, 2007. For the first time, the game was released in two different editions: a standard edition with just the game disc and traditional Xbox packaging; and the Collector's Edition with a specially designed aluminum case, along with an additional bonus DVD, extra booklet, and slightly different user manual. ''Halo 2'' introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".<ref name="ugo halo2 retro">{{cite web|url=http://www.ugo.com/games/halo-retrospective/?cur=halo-2|title=''Halo'' Retrospective: Halo 2|publisher=[[UGO Networks]]|accessdate=February 19, 2008}}{{Dead link|date=March 2015}}</ref> Unlike its predecessor, ''Halo 2'' fully supported online multiplayer via [[Xbox Live]]. The game uses "matchmaking" to facilitate joining online matches by grouping players looking for certain types of games.<ref name="ugo halo2 retro" /> This was a change from the more traditional "server list" approach, which was used to find matches in online games at this time. Upon release, ''Halo 2'' became the game played by the most people on the Xbox Live service that week; it retained this title for over two years&nbsp;– the longest streak any game has held the spot.<ref name="halo2mostplayed">{{cite web|date=February 21, 2006|url=http://www.eurogamer.net/article.php?article_id=62981|title=Halo 2 tops Live most-played list|work=[[Eurogamer]]|accessdate=December 10, 2006}}</ref>
Its sequel, ''[[Halo 2]]'' was released on the Xbox on November 9, 2004, and later for [[Windows Vista]] on May 17, 2007. For the first time, the game was released in two different editions: a standard edition with just the game disc and traditional Xbox packaging; and the Collector's Edition with a specially designed aluminum case, along with an additional bonus DVD, extra booklet, and slightly different user manual. ''Halo 2'' introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".<ref name="ugo halo2 retro">{{cite web|url=http://www.ugo.com/games/halo-retrospective/?cur=halo-2 |title=''Halo'' Retrospective: Halo 2 |publisher=[[UGO Networks]] |accessdate=February 19, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20080210014408/http://www.ugo.com:80/games/halo-retrospective/?cur=halo-2 |archivedate=February 10, 2008 }}</ref> Unlike its predecessor, ''Halo 2'' fully supported online multiplayer via [[Xbox Live]]. The game uses "matchmaking" to facilitate joining online matches by grouping players looking for certain types of games.<ref name="ugo halo2 retro" /> This was a change from the more traditional "server list" approach, which was used to find matches in online games at this time. Upon release, ''Halo 2'' became the game played by the most people on the Xbox Live service that week; it retained this title for over two years&nbsp;– the longest streak any game has held the spot.<ref name="halo2mostplayed">{{cite web|date=February 21, 2006|url=http://www.eurogamer.net/article.php?article_id=62981|title=Halo 2 tops Live most-played list|work=[[Eurogamer]]|accessdate=December 10, 2006}}</ref>


''[[Halo 3]]'' is the final game in the main ''Halo'' trilogy, ending the [[story arc]] begun in ''Halo: Combat Evolved''.<ref name="h3announcement">{{cite web |url=http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3Announcement |title=Halo 3 Announced |accessdate=August 6, 2007 |author=Achronos |authorlink=Bungie Studios |author2=Bungie |date=May 9, 2006 |work=Inside Bungie |publisher=Bungie.net}}</ref> The game was released on the [[Xbox 360]] on September 25, 2007.<ref name="h3releasedate">{{cite web |url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12467 |title=Finish the Fight on September 25, 2007| accessdate=May 16, 2007| author=Luke Smith| date=May 15, 2007|publisher=Bungie Software |quote=On September 25, 2007, players will be able to finish the fight they started in Halo: Combat Evolved and continued in Halo 2. Halo 3 will release in Europe on September 26, 2007}}</ref> It adds to the series new vehicles, new weapons, and a class of items called equipment.<ref name="ignburning">{{cite web |url=http://uk.xbox360.ign.com/articles/812/812177p1.html |title=Burn, Baby! Burn! |accessdate=August 10, 2007 |author=Goldstein, Hilary |date=August 10, 2007 |work=[[IGN]] |pages=1–2}}</ref> The game also includes a limited map-editing tool, known as the Forge, which allows players to insert game objects, such as weapons and crates, into existing multiplayer map geometry.<ref name="Bungie-podcast082707">{{cite video|people=Jarrard, Brian; O'Connor, Frank; Smith, Luke| url=http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3| archiveurl=http://wayback.archive.org/web/20120206033704/http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3| archivedate=2012-02-06| title=Official Bungie Podcast: 08/28/07| accessdate=September 2, 2007| publisher=[[Bungie]]| date=August 28, 2007}}</ref> Players can also save a recording of their gameplay sessions, and view them as video, from any angle.<ref name="edge179">{{cite journal |journal=[[Edge (magazine)|Edge (UK)]] |title=Finish the Fight |date=September 2007 |issue=179 |pages=66–77 |issn=1350-1593 |accessdate=August 7, 2007 |url=http://www.edge-online.co.uk/archives/2007/08/edge_179.php | archiveurl=http://web.archive.org/web/20070930183634/http://www.edge-online.co.uk/archives/2007/08/edge_179.php | archivedate=September 30, 2007}}</ref>
''[[Halo 3]]'' is the final game in the main ''Halo'' trilogy, ending the [[story arc]] begun in ''Halo: Combat Evolved''.<ref name="h3announcement">{{cite web |url=http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3Announcement |title=Halo 3 Announced |accessdate=August 6, 2007 |author=Achronos |authorlink=Bungie Studios |author2=Bungie |date=May 9, 2006 |work=Inside Bungie |publisher=Bungie.net}}</ref> The game was released on the [[Xbox 360]] on September 25, 2007.<ref name="h3releasedate">{{cite web |url=http://www.bungie.net/News/content.aspx?type=topnews&cid=12467 |title=Finish the Fight on September 25, 2007| accessdate=May 16, 2007| author=Luke Smith| date=May 15, 2007|publisher=Bungie Software |quote=On September 25, 2007, players will be able to finish the fight they started in Halo: Combat Evolved and continued in Halo 2. Halo 3 will release in Europe on September 26, 2007}}</ref> It adds to the series new vehicles, new weapons, and a class of items called equipment.<ref name="ignburning">{{cite web |url=http://uk.xbox360.ign.com/articles/812/812177p1.html |title=Burn, Baby! Burn! |accessdate=August 10, 2007 |author=Goldstein, Hilary |date=August 10, 2007 |work=[[IGN]] |pages=1–2}}</ref> The game also includes a limited map-editing tool, known as the Forge, which allows players to insert game objects, such as weapons and crates, into existing multiplayer map geometry.<ref name="Bungie-podcast082707">{{cite video|people=Jarrard, Brian; O'Connor, Frank; Smith, Luke| url=http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3| archiveurl=http://wayback.archive.org/web/20120206033704/http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3| archivedate=2012-02-06| title=Official Bungie Podcast: 08/28/07| accessdate=September 2, 2007| publisher=[[Bungie]]| date=August 28, 2007}}</ref> Players can also save a recording of their gameplay sessions, and view them as video, from any angle.<ref name="edge179">{{cite journal |journal=[[Edge (magazine)|Edge (UK)]] |title=Finish the Fight |date=September 2007 |issue=179 |pages=66–77 |issn=1350-1593 |accessdate=August 7, 2007 |url=http://www.edge-online.co.uk/archives/2007/08/edge_179.php | archiveurl=http://web.archive.org/web/20070930183634/http://www.edge-online.co.uk/archives/2007/08/edge_179.php | archivedate=September 30, 2007}}</ref>
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The success of the main ''Halo'' trilogy spurred the creation of spin-off games. ''[[Halo Wars]]'' is a [[real-time strategy]] game developed by [[Ensemble Studios]] for the Xbox 360. Set in the year 2531, the game takes place 21 years prior to the events of ''Halo: Combat Evolved''. Much effort was spent on developing a control scheme that was simple and intuitive, unlike other console strategy games.<ref>{{cite web| url=http://www.computerandvideogames.com/article.php?id=168577|work=[[Computer and Video Games]]| title=Interview: Ensemble talks up the console RTS| date=June 21, 2007| accessdate=October 4, 2007| first=Andy| last=Robinson}}{{Dead link|date=March 2015}}</ref> The game was announced at [[X06 (Xbox show)|X06]], and released in February and March 2009.
The success of the main ''Halo'' trilogy spurred the creation of spin-off games. ''[[Halo Wars]]'' is a [[real-time strategy]] game developed by [[Ensemble Studios]] for the Xbox 360. Set in the year 2531, the game takes place 21 years prior to the events of ''Halo: Combat Evolved''. Much effort was spent on developing a control scheme that was simple and intuitive, unlike other console strategy games.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=168577 |work=[[Computer and Video Games]] |title=Interview: Ensemble talks up the console RTS |date=June 21, 2007 |accessdate=October 4, 2007 |first=Andy |last=Robinson |deadurl=yes |archiveurl=https://web.archive.org/20070813050714/http://www.computerandvideogames.com:80/article.php?id=168577 |archivedate=August 13, 2007 }}</ref> The game was announced at [[X06 (Xbox show)|X06]], and released in February and March 2009.


In a July 2008 interview with [[MTV]], Microsoft's head of Xbox business, Don Mattrick, stated that Bungie was working on a new ''Halo'' game for Microsoft, independent of other ''Halo'' projects. An announcement of the new ''Halo'' project was expected at the 2008 E3 game exposition, which Bungie stated "has been building for several months", but was delayed by their publisher Microsoft.<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=14782|author=lukems|publisher=[[Bungie.net]]|title=E3 Announcement Shelved, For Now |date=July 7, 2008|accessdate=July 23, 2008}}</ref> The ''Halo'' announcement was to be part of Microsoft's 150-minute E3 presentation, and was cut to trim the presentation down to 90 minutes; Microsoft stated it wanted to give the game its own dedicated event.<ref>{{cite news|url=http://latimesblogs.latimes.com/technology/2008/07/halo-bungie-e3.html|last=Pham |first=Alex |newspaper=[[Los Angeles Times]]|title=Microsoft explains Halo's no-show at E3 game conference|date=July 16, 2008|accessdate=July 23, 2008}}{{dead link|date=August 2015}}</ref> After the release of an ambiguous teaser trailer on September 25,<ref>{{cite web|url=http://xbox360.ign.com/articles/913/913483p1.html |title=Bungie Video Teases New Game |date=September 25, 2008 |accessdate=September 25, 2008 |last=Geddes |first=Ryan |publisher=IGN }}</ref> the project was revealed as ''Halo 3: Recon'', later changed to ''[[Halo 3: ODST]]''. Set between the events of ''Halo 2'' and ''Halo 3'', players take control of elite human soldiers called Orbital Drop Shock Troopers (ODST). The game was released on September 22, 2009.
In a July 2008 interview with [[MTV]], Microsoft's head of Xbox business, Don Mattrick, stated that Bungie was working on a new ''Halo'' game for Microsoft, independent of other ''Halo'' projects. An announcement of the new ''Halo'' project was expected at the 2008 E3 game exposition, which Bungie stated "has been building for several months", but was delayed by their publisher Microsoft.<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=14782|author=lukems|publisher=[[Bungie.net]]|title=E3 Announcement Shelved, For Now |date=July 7, 2008|accessdate=July 23, 2008}}</ref> The ''Halo'' announcement was to be part of Microsoft's 150-minute E3 presentation, and was cut to trim the presentation down to 90 minutes; Microsoft stated it wanted to give the game its own dedicated event.<ref>{{cite news|url=http://latimesblogs.latimes.com/technology/2008/07/halo-bungie-e3.html |last=Pham |first=Alex |newspaper=[[Los Angeles Times]] |title=Microsoft explains Halo's no-show at E3 game conference |date=July 16, 2008 |accessdate=July 23, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20080722084913/http://latimesblogs.latimes.com:80/technology/2008/07/halo-bungie-e3.html |archivedate=July 22, 2008 }}</ref> After the release of an ambiguous teaser trailer on September 25,<ref>{{cite web|url=http://xbox360.ign.com/articles/913/913483p1.html |title=Bungie Video Teases New Game |date=September 25, 2008 |accessdate=September 25, 2008 |last=Geddes |first=Ryan |publisher=IGN }}</ref> the project was revealed as ''Halo 3: Recon'', later changed to ''[[Halo 3: ODST]]''. Set between the events of ''Halo 2'' and ''Halo 3'', players take control of elite human soldiers called Orbital Drop Shock Troopers (ODST). The game was released on September 22, 2009.


Announced at E3 2009, ''Halo: Reach'' is a prequel to the main trilogy and Bungie's last ''Halo'' game. Players control Noble Six, a "Hyper Lethal Vector" who is one of the members of the Spartan squad "Noble Team" as they defend Reach against the Covenant. The ending of the game leads directly into the events of ''Combat Evolved''. The game was released on September 14, 2010.
Announced at E3 2009, ''Halo: Reach'' is a prequel to the main trilogy and Bungie's last ''Halo'' game. Players control Noble Six, a "Hyper Lethal Vector" who is one of the members of the Spartan squad "Noble Team" as they defend Reach against the Covenant. The ending of the game leads directly into the events of ''Combat Evolved''. The game was released on September 14, 2010.
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[[Alternate reality game]]s were used to promote the release of the games in the main trilogy. The [[Cortana Letters]], a series of cryptic email messages, were circulated by Bungie prior to ''Halo: Combat Evolved''{{'}}s release.<ref name="HaloHist">{{cite web| url=http://retro.ign.com/articles/821/821618p1.html| title=IGN Presents The History of Halo| first=Rus| last=McLaughlin| date=September 20, 2007| publisher=IGN| accessdate=March 20, 2008}}</ref> ''I Love Bees'' was used to promote the release of ''Halo&nbsp;2''. The game revolved around a website created by [[42 Entertainment]], commissioned by Microsoft and endorsed by Bungie. Over the course of the game, audio clips were released that eventually formed a complete five-hour story set on Earth between ''Halo'' and ''Halo&nbsp;2''.<ref name="Bees-Wired">{{cite web| url=http://archive.wired.com/culture/lifestyle/news/2004/10/65365| title=I Love Bees Game a Surprise Hit| first=Daniel| last=Terdiman| publisher=[[Wired News]]| date=October 18, 2004| accessdate=March 19, 2008}}</ref><ref name="NYT-Bees">{{cite news| url=http://www.nytimes.com/2004/11/04/technology/circuits/04bees.html| title=Sci-Fi Fans Are Called Into an Alternate Reality| first=Noah| last=Shachman| date=November 4, 2004| work=[[The New York Times]]| accessdate=March 19, 2008}}</ref> Similarly, ''Iris'' was used as a [[viral marketing]] campaign for the release of ''Halo&nbsp;3''.<ref name="brandweek">{{cite web| url=http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129| title=Anatomy Of An Onslaught: How Halo 3 Attacked| work=[[Brandweek]]| date=September 10, 2007| first=Kenneth| last=Hein| accessdate=March 20, 2008 |archiveurl=http://web.archive.org/web/20080210123556/http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129 |archivedate=February 10, 2008}}</ref> It featured five web servers containing various media files related to the ''Halo'' universe.
[[Alternate reality game]]s were used to promote the release of the games in the main trilogy. The [[Cortana Letters]], a series of cryptic email messages, were circulated by Bungie prior to ''Halo: Combat Evolved''{{'}}s release.<ref name="HaloHist">{{cite web| url=http://retro.ign.com/articles/821/821618p1.html| title=IGN Presents The History of Halo| first=Rus| last=McLaughlin| date=September 20, 2007| publisher=IGN| accessdate=March 20, 2008}}</ref> ''I Love Bees'' was used to promote the release of ''Halo&nbsp;2''. The game revolved around a website created by [[42 Entertainment]], commissioned by Microsoft and endorsed by Bungie. Over the course of the game, audio clips were released that eventually formed a complete five-hour story set on Earth between ''Halo'' and ''Halo&nbsp;2''.<ref name="Bees-Wired">{{cite web| url=http://archive.wired.com/culture/lifestyle/news/2004/10/65365| title=I Love Bees Game a Surprise Hit| first=Daniel| last=Terdiman| publisher=[[Wired News]]| date=October 18, 2004| accessdate=March 19, 2008}}</ref><ref name="NYT-Bees">{{cite news| url=http://www.nytimes.com/2004/11/04/technology/circuits/04bees.html| title=Sci-Fi Fans Are Called Into an Alternate Reality| first=Noah| last=Shachman| date=November 4, 2004| work=[[The New York Times]]| accessdate=March 19, 2008}}</ref> Similarly, ''Iris'' was used as a [[viral marketing]] campaign for the release of ''Halo&nbsp;3''.<ref name="brandweek">{{cite web| url=http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129| title=Anatomy Of An Onslaught: How Halo 3 Attacked| work=[[Brandweek]]| date=September 10, 2007| first=Kenneth| last=Hein| accessdate=March 20, 2008 |archiveurl=http://web.archive.org/web/20080210123556/http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129 |archivedate=February 10, 2008}}</ref> It featured five web servers containing various media files related to the ''Halo'' universe.


Spin-off titles were planned for release on handheld systems, but did not progress far in development. Rumors of a handheld ''Halo'' title for the [[Game Boy Advance]] surfaced in 2004. Bungie denied the rumors and commented that such a project between Microsoft and [[Nintendo]] would be "very unlikely".<ref name="gamespot-halo gba rumor">{{cite web|title=Rumor Control: Halo GBA and Dirty Harry: The Game |url=http://www.gamespot.com/news/6100959.html |author=Thorsen, Tor |publisher=[[GameSpot]] |date=June 18, 2004 |accessdate=June 6, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20060219060039/http://www.gamespot.com:80/news/6100959.html |archivedate=February 19, 2006 }}</ref> At a Las Vegas consumer technology convention in January 2005, rumors spread about a version of ''Halo'' for the handheld [[Gizmondo]] system. Bungie denied the rumors stating they were not making a game for the system.<ref name="HaloGizmondo">{{cite web|url=http://www.gamespot.com/news/6115985.html |title=Rumor Control: Xbox Next Patents and Gizmondo Halo |publisher=[[GameSpot]] |accessdate=June 6, 2008 |date=January 7, 2005 |author=Thorsen, Tor |deadurl=yes |archiveurl=https://web.archive.org/20081201044950/http://www.gamespot.com:80/news/6115985.html |archivedate=December 1, 2008 }}</ref> A former Gizmondo employee later revealed development only extended to basic story and game structure concepts to obtain funding from investors.<ref>{{cite web| title=Gizmondo Halo "project" used cam-mouselook| url=http://www.joystiq.com/2006/05/05/gizmondo-halo-project-used-cam-mouselook/| publisher=Joystiq| author=Grant, Christopher| date=May 5, 2006| accessdate=June 6, 2008}}</ref> In 2006, a concept video for Microsoft's portable [[Ultra-Mobile PC]] featured footage of ''Halo'' and caused speculation for a handheld title. Microsoft later stated the footage was for demonstration purposes only; ''Halo'' was included because it was a Microsoft-owned property.<ref>{{cite web|url=http://www.gamespot.com/news/6145658.html |title=Origami officially unveiled |author=Thorsen, Tor |publisher=[[GameSpot]] |date=March 9, 2006 |accessdate=June 12, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20081007085757/http://www.gamespot.com/news/6145658.html |archivedate=October 7, 2008 }}</ref> In January 2007, [[IGN]] editor-in-chief [[Matt Casamassina]] claimed he played a version of ''Halo'' for the [[Nintendo DS]].<ref name="DS">{{cite web| author=Casamassina, Matt|title=Matt Casamassina claims playing Halo DS|date=January 1, 2007 | accessdate=October 2, 2007| url=http://blogs.ign.com/Matt-IGN/2007/01/04/42284| publisher=IGN| authorlink=Matt Casamassina| archiveurl=http://web.archive.org/web/20070907092350/http://blogs.ign.com/Matt-IGN/2007/01/04/42284 <!--Added by H3llBot-->| archivedate=September 7, 2007}}</ref> He later demonstrated on-camera, in-game footage of an early-development style version of ''Halo DS''.<ref>{{cite web| author=Casamassina, Matt| title=Matt Casamassina demonstrates 'Halo DS'| publisher=IGN| date=October 2, 2007| accessdate=October 2, 2007| url=http://ds.kombo.com/article.php?artid=5828| archiveurl=http://wayback.archive.org/web/20090220175348/http://ds.kombo.com/article.php?artid=5828| archivedate=February 20, 2009| authorlink=Matt Casamassina}}</ref> The demonstrated work featured dual-wielding and a version of the ''Halo&nbsp;2'' map Zanzibar.<ref name="DS" /> On October 5, 2007, Bungie employee Brian Jarrard explained the ''Halo DS'' demo was in fact an unsolicited pitch that was never taken on.<ref name="Kotaku">{{cite web| url=http://kotaku.com/gaming/feature/bungie-owns-bungie-the-qa-307656.php| title=Bungie Owns Bungie: The Q&A| accessdate=October 5, 2007| date=October 5, 2007| publisher=Kotaku| first=Brian| last=Crecente}}{{Dead link|date=April 2013}}</ref>
Spin-off titles were planned for release on handheld systems, but did not progress far in development. Rumors of a handheld ''Halo'' title for the [[Game Boy Advance]] surfaced in 2004. Bungie denied the rumors and commented that such a project between Microsoft and [[Nintendo]] would be "very unlikely".<ref name="gamespot-halo gba rumor">{{cite web|title=Rumor Control: Halo GBA and Dirty Harry: The Game |url=http://www.gamespot.com/news/6100959.html |author=Thorsen, Tor |publisher=[[GameSpot]] |date=June 18, 2004 |accessdate=June 6, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20060219060039/http://www.gamespot.com:80/news/6100959.html |archivedate=February 19, 2006 }}</ref> At a Las Vegas consumer technology convention in January 2005, rumors spread about a version of ''Halo'' for the handheld [[Gizmondo]] system. Bungie denied the rumors stating they were not making a game for the system.<ref name="HaloGizmondo">{{cite web|url=http://www.gamespot.com/news/6115985.html |title=Rumor Control: Xbox Next Patents and Gizmondo Halo |publisher=[[GameSpot]] |accessdate=June 6, 2008 |date=January 7, 2005 |author=Thorsen, Tor |deadurl=yes |archiveurl=https://web.archive.org/20081201044950/http://www.gamespot.com:80/news/6115985.html |archivedate=December 1, 2008 }}</ref> A former Gizmondo employee later revealed development only extended to basic story and game structure concepts to obtain funding from investors.<ref>{{cite web| title=Gizmondo Halo "project" used cam-mouselook| url=http://www.joystiq.com/2006/05/05/gizmondo-halo-project-used-cam-mouselook/| publisher=Joystiq| author=Grant, Christopher| date=May 5, 2006| accessdate=June 6, 2008}}</ref> In 2006, a concept video for Microsoft's portable [[Ultra-Mobile PC]] featured footage of ''Halo'' and caused speculation for a handheld title. Microsoft later stated the footage was for demonstration purposes only; ''Halo'' was included because it was a Microsoft-owned property.<ref>{{cite web|url=http://www.gamespot.com/news/6145658.html |title=Origami officially unveiled |author=Thorsen, Tor |publisher=[[GameSpot]] |date=March 9, 2006 |accessdate=June 12, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20081007085757/http://www.gamespot.com/news/6145658.html |archivedate=October 7, 2008 }}</ref> In January 2007, [[IGN]] editor-in-chief [[Matt Casamassina]] claimed he played a version of ''Halo'' for the [[Nintendo DS]].<ref name="DS">{{cite web| author=Casamassina, Matt|title=Matt Casamassina claims playing Halo DS|date=January 1, 2007 | accessdate=October 2, 2007| url=http://blogs.ign.com/Matt-IGN/2007/01/04/42284| publisher=IGN| authorlink=Matt Casamassina| archiveurl=http://web.archive.org/web/20070907092350/http://blogs.ign.com/Matt-IGN/2007/01/04/42284 <!--Added by H3llBot-->| archivedate=September 7, 2007}}</ref> He later demonstrated on-camera, in-game footage of an early-development style version of ''Halo DS''.<ref>{{cite web| author=Casamassina, Matt| title=Matt Casamassina demonstrates 'Halo DS'| publisher=IGN| date=October 2, 2007| accessdate=October 2, 2007| url=http://ds.kombo.com/article.php?artid=5828| archiveurl=http://wayback.archive.org/web/20090220175348/http://ds.kombo.com/article.php?artid=5828| archivedate=February 20, 2009| authorlink=Matt Casamassina}}</ref> The demonstrated work featured dual-wielding and a version of the ''Halo&nbsp;2'' map Zanzibar.<ref name="DS" /> On October 5, 2007, Bungie employee Brian Jarrard explained the ''Halo DS'' demo was in fact an unsolicited pitch that was never taken on.<ref name="Kotaku">{{cite web|url=http://kotaku.com/gaming/feature/bungie-owns-bungie-the-qa-307656.php |title=Bungie Owns Bungie: The Q&A |accessdate=October 5, 2007 |date=October 5, 2007 |publisher=Kotaku |first=Brian |last=Crecente |deadurl=yes |archiveurl=https://web.archive.org/20071011004138/http://kotaku.com:80/gaming/feature/bungie-owns-bungie-the-qa-307656.php |archivedate=October 11, 2007 }}</ref>


In 2006, Microsoft announced an episodic video game to be developed by film director [[Peter Jackson]]'s Wingnut Interactive.<ref name="bungie-update4/25/08">{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=13690|title=Bungie Weekly Update 04/25/08|publisher=[[Bungie]]|date=April 25, 2008|first=Frank|last=O'Connor}}</ref> The game, dubbed ''Halo: Chronicles'', was confirmed to be in development in 2007,<ref name="GDC">{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=13030|title=GDC: Microsoft Talks Episodic Halo Xbox 360 Series|publisher=[[Gamasutra]]|date=March 7, 2007|first=Simon|last=Carless|accessdate=January 15, 2007}}</ref> and by 2008 was still hiring for positions on the development team.<ref>{{cite web|author=Robinson, Andy|date=August 1, 2008|url=http://www.computerandvideogames.com/article.php?id=194439|title=Microsoft STILL hiring for Halo Chronicles|publisher=[[Computer and Video Games]]|accessdate=February 9, 2009}}{{Dead link|date=March 2015}}</ref> Jackson told game blog [[Joystiq]] in July 2009 that the project was no longer in development.<ref name="joystiq-jackson interview">{{cite web|author=Kelly, Kevin|date=July 24, 2009|url=http://www.joystiq.com/2009/07/24/peter-jackson-tells-joystiq-about-the-halo-movie-video-games/|title=Peter Jackson tells Joystiq about the Halo movie, video game project|publisher=Joystiq|accessdate=July 24, 2009}}</ref><ref name="gamasutra-07/09 reports">{{cite web|author=Nutt, Christian|date=July 24, 2009|url=http://www.gamasutra.com/php-bin/news_index.php?story=24578|title=Reports: Halo: Reach Bungie's Last Halo Game, More|publisher=[[Gamasutra]]|accessdate=July 25, 2009}}</ref> Jackson's manager Ken Kamins explained that the project was cancelled as part of budget cuts tied to job layoffs in January 2009.<ref name="latimes-chronicles cancelled">{{cite news|author=Fritz, Ben|date=July 27, 2009|url=http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/peter-jacksons-halo-projects-dead-working-on-original-video-games.html|title=Halo project dead, Peter Jackson's working on original video games|work=[[Los Angeles Times]]|accessdate=July 28, 2009}}{{dead link|date=August 2015}}</ref>
In 2006, Microsoft announced an episodic video game to be developed by film director [[Peter Jackson]]'s Wingnut Interactive.<ref name="bungie-update4/25/08">{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=13690|title=Bungie Weekly Update 04/25/08|publisher=[[Bungie]]|date=April 25, 2008|first=Frank|last=O'Connor}}</ref> The game, dubbed ''Halo: Chronicles'', was confirmed to be in development in 2007,<ref name="GDC">{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=13030|title=GDC: Microsoft Talks Episodic Halo Xbox 360 Series|publisher=[[Gamasutra]]|date=March 7, 2007|first=Simon|last=Carless|accessdate=January 15, 2007}}</ref> and by 2008 was still hiring for positions on the development team.<ref>{{cite web|author=Robinson, Andy |date=August 1, 2008 |url=http://www.computerandvideogames.com/article.php?id=194439 |title=Microsoft STILL hiring for Halo Chronicles |publisher=[[Computer and Video Games]] |accessdate=February 9, 2009 |deadurl=yes |archiveurl=https://web.archive.org/20080822121612/http://www.computerandvideogames.com:80/article.php?id=194439 |archivedate=August 22, 2008 }}</ref> Jackson told game blog [[Joystiq]] in July 2009 that the project was no longer in development.<ref name="joystiq-jackson interview">{{cite web|author=Kelly, Kevin|date=July 24, 2009|url=http://www.joystiq.com/2009/07/24/peter-jackson-tells-joystiq-about-the-halo-movie-video-games/|title=Peter Jackson tells Joystiq about the Halo movie, video game project|publisher=Joystiq|accessdate=July 24, 2009}}</ref><ref name="gamasutra-07/09 reports">{{cite web|author=Nutt, Christian|date=July 24, 2009|url=http://www.gamasutra.com/php-bin/news_index.php?story=24578|title=Reports: Halo: Reach Bungie's Last Halo Game, More|publisher=[[Gamasutra]]|accessdate=July 25, 2009}}</ref> Jackson's manager Ken Kamins explained that the project was cancelled as part of budget cuts tied to job layoffs in January 2009.<ref name="latimes-chronicles cancelled">{{cite news|author=Fritz, Ben |date=July 27, 2009 |url=http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/peter-jacksons-halo-projects-dead-working-on-original-video-games.html |title=Halo project dead, Peter Jackson's working on original video games |work=[[Los Angeles Times]] |accessdate=July 28, 2009 |deadurl=yes |archiveurl=https://web.archive.org/20090731111522/http://latimesblogs.latimes.com:80/entertainmentnewsbuzz/2009/07/peter-jacksons-halo-projects-dead-working-on-original-video-games.html |archivedate=July 31, 2009 }}</ref>


Before the company was shuttered after producing ''Halo Wars'', Ensemble Studios had been working on a ''Halo''-themed [[massively multiplayer online game]], often referred to as ''Titan Project'', or just ''Titan''. The project was cancelled internally in 2007–2008, without a formal announcement from Microsoft.<ref>{{cite web|author=Staff|date=September 23, 2008|url=http://www.gamasutra.com/php-bin/news_index.php?story=20153|title=Exclusive: Ensemble Studios' Canceled Project Was Halo MMO|publisher=[[Gamasutra]]|accessdate=October 27, 2009}}</ref><ref>{{cite web|url=http://www.unseen64.net/2008/09/23/halo-mmo-titan-x360pc-cancelled/|title=HALO MMO (Titan) [X360 PC&nbsp;– Cancelled]&nbsp;– Unseen 64|work=Unseen 64: Beta, Cancelled & Unseen Videogames!}}</ref>
Before the company was shuttered after producing ''Halo Wars'', Ensemble Studios had been working on a ''Halo''-themed [[massively multiplayer online game]], often referred to as ''Titan Project'', or just ''Titan''. The project was cancelled internally in 2007–2008, without a formal announcement from Microsoft.<ref>{{cite web|author=Staff|date=September 23, 2008|url=http://www.gamasutra.com/php-bin/news_index.php?story=20153|title=Exclusive: Ensemble Studios' Canceled Project Was Halo MMO|publisher=[[Gamasutra]]|accessdate=October 27, 2009}}</ref><ref>{{cite web|url=http://www.unseen64.net/2008/09/23/halo-mmo-titan-x360pc-cancelled/|title=HALO MMO (Titan) [X360 PC&nbsp;– Cancelled]&nbsp;– Unseen 64|work=Unseen 64: Beta, Cancelled & Unseen Videogames!}}</ref>
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===343 Industries===
===343 Industries===
{{Main|343 Industries}}
{{Main|343 Industries}}
Following the release of ''Halo 3'', Bungie announced it was splitting off from Microsoft and becoming an independent limited liability company. While Bungie remained involved in the ''Halo'' series by developing games such as ''ODST'' and ''Reach'', the rights to ''Halo'' remain with Microsoft. To oversee everything ''Halo'', Microsoft created an internal division, 343 Industries,<ref name="latimes-halo legend">{{cite news|author=Fritz, Ben|date=July 22, 2009|url=http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html|title=Video game publishers Microsoft, Ubisoft invading Hollywood's turf|work=[[Los Angeles Times]]|accessdate=July 22, 2009}}{{dead link|date=August 2015}}</ref> serving as "stewards" for the franchise.<ref name="majornelson-343">{{cite web|author=Hryb, Larry|date=December 9, 2009|url=http://www.majornelson.com/archive/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more.aspx|title=Show #343: Interviews with members of 343 Industries about Halo and more|publisher=Major Nelson Radio|accessdate=December 9, 2009|authorlink=Larry Hryb}}</ref> Frank O'Connor, formerly a Bungie employee,<ref>{{cite web|author=Smith, Luke|authorlink=Luke Smith (writer)|date=May 16, 2008|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=13795|title=Bungie Weekly Update: 5/16/2008|publisher=[[Bungie.net]]|accessdate=July 22, 2009}}</ref> now serves as 343's creative director.<ref name="latimes-halo legend" />
Following the release of ''Halo 3'', Bungie announced it was splitting off from Microsoft and becoming an independent limited liability company. While Bungie remained involved in the ''Halo'' series by developing games such as ''ODST'' and ''Reach'', the rights to ''Halo'' remain with Microsoft. To oversee everything ''Halo'', Microsoft created an internal division, 343 Industries,<ref name="latimes-halo legend">{{cite news|author=Fritz, Ben |date=July 22, 2009 |url=http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html |title=Video game publishers Microsoft, Ubisoft invading Hollywood's turf |work=[[Los Angeles Times]] |accessdate=July 22, 2009 |deadurl=yes |archiveurl=https://web.archive.org/20090724220359/http://latimesblogs.latimes.com//entertainmentnewsbuzz//2009//07//video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html |archivedate=July 24, 2009 }}</ref> serving as "stewards" for the franchise.<ref name="majornelson-343">{{cite web|author=Hryb, Larry|date=December 9, 2009|url=http://www.majornelson.com/archive/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more.aspx|title=Show #343: Interviews with members of 343 Industries about Halo and more|publisher=Major Nelson Radio|accessdate=December 9, 2009|authorlink=Larry Hryb}}</ref> Frank O'Connor, formerly a Bungie employee,<ref>{{cite web|author=Smith, Luke|authorlink=Luke Smith (writer)|date=May 16, 2008|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=13795|title=Bungie Weekly Update: 5/16/2008|publisher=[[Bungie.net]]|accessdate=July 22, 2009}}</ref> now serves as 343's creative director.<ref name="latimes-halo legend" />


In announcing the formation of 343 Industries, Microsoft also announced that Xbox Live would be home to a central hub for ''Halo'' content called Halo Waypoint.<ref name="microsoft-waypoint press release">{{cite web|date=July 23, 2009|url=http://halo.xbox.com/article-Halo-Legends-Waypoint.html|archiveurl=http://wayback.archive.org/web/20090726104727/http://halo.xbox.com/article-Halo-Legends-Waypoint.html|archivedate=July 26, 2009|title=Halo Legends and Halo Waypoint Announced at Comic-Con|publisher=Xbox.com|accessdate=July 25, 2009}}</ref> Waypoint is accessed from the [[Xbox 360 Dashboard]] and offers players access to multimedia content in addition to tracking their ''Halo'' game "career". O'Connor described Waypoint as intended to be the prime destination for ''Halo''.<ref name="kotaku-waypoint overview">{{cite web|author=McWhertor, Michael|date=July 25, 2009|url=http://kotaku.com/5322449/halo-waypoint-further-detailed-by-microsoft|title=Halo Waypoint Further Detailed By Microsoft|publisher=Kotaku|accessdate=July 25, 2009}}</ref><!-- http://gameinformer.com/b/features/archive/2010/01/18/343-industries.aspx -->
In announcing the formation of 343 Industries, Microsoft also announced that Xbox Live would be home to a central hub for ''Halo'' content called Halo Waypoint.<ref name="microsoft-waypoint press release">{{cite web|date=July 23, 2009|url=http://halo.xbox.com/article-Halo-Legends-Waypoint.html|archiveurl=http://wayback.archive.org/web/20090726104727/http://halo.xbox.com/article-Halo-Legends-Waypoint.html|archivedate=July 26, 2009|title=Halo Legends and Halo Waypoint Announced at Comic-Con|publisher=Xbox.com|accessdate=July 25, 2009}}</ref> Waypoint is accessed from the [[Xbox 360 Dashboard]] and offers players access to multimedia content in addition to tracking their ''Halo'' game "career". O'Connor described Waypoint as intended to be the prime destination for ''Halo''.<ref name="kotaku-waypoint overview">{{cite web|author=McWhertor, Michael|date=July 25, 2009|url=http://kotaku.com/5322449/halo-waypoint-further-detailed-by-microsoft|title=Halo Waypoint Further Detailed By Microsoft|publisher=Kotaku|accessdate=July 25, 2009}}</ref><!-- http://gameinformer.com/b/features/archive/2010/01/18/343-industries.aspx -->
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For [[Halo 2 Original Soundtrack|''Halo 2''{{'}}s soundtrack]], producer [[Nile Rodgers]] and O'Donnell decided to split the music into two separate volumes. The first, Volume One, was released on November 9, 2004 and contained all the themes as well as the "inspired-by" music present in the game (featuring [[Steve Vai]], [[Incubus (band)|Incubus]], [[Hoobastank]], and [[Breaking Benjamin]]). The second release, Volume 2, contained the rest of the music, much of which was incomplete or not included in the first soundtrack, as the first soundtrack was shipped before the game was released.<ref name="vol2">{{cite AV media notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |chapter=Introduction |year=2006 |title=Halo 2 Original Soundtrack: Volume Two |publisher=[[Sumthing Distribution|Sumthing]]}}</ref> ''Halo&nbsp;2'', unlike its predecessor, was mixed to take full advantage of [[Dolby]] 5.1 Digital [[Surround Sound]].<ref name="vol1">{{cite AV media notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |chapter=Introduction |year=2006 |title=Halo 2 Original Soundtrack: Volume One |publisher=[[Sumthing Distribution|Sumthing]]}}</ref>
For [[Halo 2 Original Soundtrack|''Halo 2''{{'}}s soundtrack]], producer [[Nile Rodgers]] and O'Donnell decided to split the music into two separate volumes. The first, Volume One, was released on November 9, 2004 and contained all the themes as well as the "inspired-by" music present in the game (featuring [[Steve Vai]], [[Incubus (band)|Incubus]], [[Hoobastank]], and [[Breaking Benjamin]]). The second release, Volume 2, contained the rest of the music, much of which was incomplete or not included in the first soundtrack, as the first soundtrack was shipped before the game was released.<ref name="vol2">{{cite AV media notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |chapter=Introduction |year=2006 |title=Halo 2 Original Soundtrack: Volume Two |publisher=[[Sumthing Distribution|Sumthing]]}}</ref> ''Halo&nbsp;2'', unlike its predecessor, was mixed to take full advantage of [[Dolby]] 5.1 Digital [[Surround Sound]].<ref name="vol1">{{cite AV media notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |chapter=Introduction |year=2006 |title=Halo 2 Original Soundtrack: Volume One |publisher=[[Sumthing Distribution|Sumthing]]}}</ref>


The [[Halo 3 Original Soundtrack|soundtrack for ''Halo 3'']] was released on November 20, 2007. O'Donnell noted he wanted to bring back the themes from the original game to help tie together the end of the trilogy.<ref name="odonnell interview">{{cite web| author=O'Connor, Frank; O'Donnell, Martin; Smith, Luke; Jarrard, Brian| url=http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/BungiePodcast%5FEpisode%5F1.mp3| title=Bungie Podcast Ep. 51: With Martin O'Donnell| publisher=[[Bungie.net]]| accessdate=December 10, 2007}}{{Dead link|date=April 2013}}</ref> The tracks are presented, similarly to the [[Halo 2 Original Soundtrack: Volume Two|previous soundtrack for ''Halo 2'']],<ref name="vol2" /> in a suite form. Unlike previous soundtracks, where much of the music had been synthesized on computer, the soundtrack for ''Halo 3'' was recorded using a 60-piece orchestra, along with a 24-voice chorus.<ref name="h3ost">{{cite AV media notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |chapter=Introduction |year=2007 |title=Halo 3 Original Soundtrack|publisher=[[Sumthing Distribution|Sumthing]]}}</ref> The final soundtrack was recorded by the Northwest Sinfonia at Studio X in Seattle, Washington.<ref name="m4g interview">{{cite web| author=Staff| date=September 20, 2007| url=http://www.music4games.net/Features_Display.aspx?id=172| archiveurl=http://wayback.archive.org/web/20080309025232/http://www.music4games.net/Features_Display.aspx?id=172| archivedate=March 9, 2008|title=Interview with Halo 3 Composer Marty O'Donnell| publisher=[[Music4Games]]| accessdate=April 13, 2008}}</ref> The soundtracks were bundled and released as a box set in December 2008.<ref>{{cite news |first=Steve|last=Traiman|title="Halo Trilogy" soundtrack set previews new game |url=http://www.reuters.com/article/musicNews/idUSTRE4B07BZ20081201|agency=Reuters|date=December 1, 2008|accessdate=December 3, 2008}}</ref> A soundtrack for ''Halo 3: ODST'' was released alongside the game and included many of the tracks from the game.<ref>{{cite web |url=http://g4tv.com/thefeed/blog/post/699307/Halo-3-ODST-Soundtrack-Review---Music-for-Repelling-the-Covenant.html |title=Halo 3: ODST Soundtrack Review&nbsp;– Music for Repelling the Covenant |last=Damigella |first=Rick |date=September 19, 2009 |publisher=[[G4tv.com]] |accessdate=May 30, 2011}}{{dead link|date=August 2015}}</ref>
The [[Halo 3 Original Soundtrack|soundtrack for ''Halo 3'']] was released on November 20, 2007. O'Donnell noted he wanted to bring back the themes from the original game to help tie together the end of the trilogy.<ref name="odonnell interview">{{cite web|author=O'Connor, Frank; O'Donnell, Martin; Smith, Luke; Jarrard, Brian |url=http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/BungiePodcast%5FEpisode%5F1.mp3 |title=Bungie Podcast Ep. 51: With Martin O'Donnell |publisher=[[Bungie.net]] |accessdate=December 10, 2007 |deadurl=yes |archiveurl=https://web.archive.org/20070713133701/http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/BungiePodcast_Episode_1.mp3 |archivedate=July 13, 2007 }}</ref> The tracks are presented, similarly to the [[Halo 2 Original Soundtrack: Volume Two|previous soundtrack for ''Halo 2'']],<ref name="vol2" /> in a suite form. Unlike previous soundtracks, where much of the music had been synthesized on computer, the soundtrack for ''Halo 3'' was recorded using a 60-piece orchestra, along with a 24-voice chorus.<ref name="h3ost">{{cite AV media notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |chapter=Introduction |year=2007 |title=Halo 3 Original Soundtrack|publisher=[[Sumthing Distribution|Sumthing]]}}</ref> The final soundtrack was recorded by the Northwest Sinfonia at Studio X in Seattle, Washington.<ref name="m4g interview">{{cite web| author=Staff| date=September 20, 2007| url=http://www.music4games.net/Features_Display.aspx?id=172| archiveurl=http://wayback.archive.org/web/20080309025232/http://www.music4games.net/Features_Display.aspx?id=172| archivedate=March 9, 2008|title=Interview with Halo 3 Composer Marty O'Donnell| publisher=[[Music4Games]]| accessdate=April 13, 2008}}</ref> The soundtracks were bundled and released as a box set in December 2008.<ref>{{cite news |first=Steve|last=Traiman|title="Halo Trilogy" soundtrack set previews new game |url=http://www.reuters.com/article/musicNews/idUSTRE4B07BZ20081201|agency=Reuters|date=December 1, 2008|accessdate=December 3, 2008}}</ref> A soundtrack for ''Halo 3: ODST'' was released alongside the game and included many of the tracks from the game.<ref>{{cite web |url=http://g4tv.com/thefeed/blog/post/699307/Halo-3-ODST-Soundtrack-Review---Music-for-Repelling-the-Covenant.html |title=Halo 3: ODST Soundtrack Review&nbsp;– Music for Repelling the Covenant |last=Damigella |first=Rick |date=September 19, 2009 |publisher=[[G4tv.com]] |accessdate=May 30, 2011}}{{dead link|date=August 2015}}</ref>


For ''Halo Wars'', the task of creating the game's music fell to [[Stephen Rippy]]. Rippy listened to O'Donnell's soundtracks for inspiration and incorporated the ''Halo'' theme into parts of his arrangements. In addition to synthesized and orchestral components, the composer focused on the choir and piano as essential elements, feeling these were important in creating the "''Halo'' sound".<ref name="gamezone-ripppy interview">{{cite web|author=Bedegian, Louis|date=February 13, 2009|url=http://www.gamezone.com/news/02_13_09_09_00AM.htm|archiveurl=http://wayback.archive.org/web/20100123212025/http://www.gamezone.com/news/02_13_09_09_00AM.htm|archivedate=January 23, 2010|title=GameZone Chats with Halo Wars Composer Stephen Rippy|publisher=[[GameZone]]|accessdate=February 17, 2009}}</ref> Rather than use the Northwest Sinfonia, Rippy traveled to Prague and recorded with the FILMharmonic Orchestra before returning to the United States to complete the music. A standalone compact disc and digital download retail version of the soundtrack was announced in January 2009 for release on February 17.<ref name="soundtrack-announce">{{cite web|author=Microsoft, Sumthing Else Music Works|date=January 15, 2009|url=http://music4games.net/News_Display.aspx?id=1137|archiveurl=http://wayback.archive.org/web/20090219100309/http://music4games.net/News_Display.aspx?id=1137|archivedate=February 19, 2009|title=Sumthing announces the release of Halo Wars Original Soundtrack|publisher=[[Music4Games]]|accessdate=February 15, 2009}}</ref>
For ''Halo Wars'', the task of creating the game's music fell to [[Stephen Rippy]]. Rippy listened to O'Donnell's soundtracks for inspiration and incorporated the ''Halo'' theme into parts of his arrangements. In addition to synthesized and orchestral components, the composer focused on the choir and piano as essential elements, feeling these were important in creating the "''Halo'' sound".<ref name="gamezone-ripppy interview">{{cite web|author=Bedegian, Louis|date=February 13, 2009|url=http://www.gamezone.com/news/02_13_09_09_00AM.htm|archiveurl=http://wayback.archive.org/web/20100123212025/http://www.gamezone.com/news/02_13_09_09_00AM.htm|archivedate=January 23, 2010|title=GameZone Chats with Halo Wars Composer Stephen Rippy|publisher=[[GameZone]]|accessdate=February 17, 2009}}</ref> Rather than use the Northwest Sinfonia, Rippy traveled to Prague and recorded with the FILMharmonic Orchestra before returning to the United States to complete the music. A standalone compact disc and digital download retail version of the soundtrack was announced in January 2009 for release on February 17.<ref name="soundtrack-announce">{{cite web|author=Microsoft, Sumthing Else Music Works|date=January 15, 2009|url=http://music4games.net/News_Display.aspx?id=1137|archiveurl=http://wayback.archive.org/web/20090219100309/http://music4games.net/News_Display.aspx?id=1137|archivedate=February 19, 2009|title=Sumthing announces the release of Halo Wars Original Soundtrack|publisher=[[Music4Games]]|accessdate=February 15, 2009}}</ref>
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Numerous printed adaptations based on the ''Halo'' video games [[canon (fiction)|canon]] have been published. Larry Niven (author of ''Ringworld'') was originally approached to write a ''Halo'' novelization, but declined due to unfamiliarity with the subject matter.<ref>{{cite web| url=http://bs.bungie.org/2003/03/the_halo_author_1.html#000320| title=The Halo Author that Wasn't| publisher=[[Halo.Bungie.Org|Bungie Sightings]]| date=March 5, 2003| accessdate=October 4, 2007}}&nbsp;– Condensed version of information found at Niven's own site: [http://wayback.archive.org/web/20090220160506/http://www.larryniven.org/chatlogs/chat060402.shtml link]</ref> The first novel was ''[[Halo: The Fall of Reach]]'', a prequel to ''Halo: Combat Evolved''. It was written by [[Eric Nylund]] in seven weeks, and published in October 2001.<ref name=".com2">{{cite web| last=Longdale| first=Holly| url=http://www.xbox.com/en-US/games/h/halo/spotlight.htm| publisher=Xbox.com| title=Game Worlds in Written Words| accessdate=September 2, 2006 |archiveurl=http://web.archive.org/web/20070228202019/http://www.xbox.com/en-US/games/h/halo/spotlight.htm <!-- Bot retrieved archive --> |archivedate=February 28, 2007}}</ref> [[William C. Dietz]] wrote an adaptation of ''Halo: Combat Evolved'' called ''[[Halo: The Flood]]'', which was released in 2003.<ref name="gamingage">{{cite web| last=Klepek| first=Patrick| date=May 5, 2003| url=http://gaming-age.com/news/2003/5/2-15| archiveurl=http://wayback.archive.org/web/20071011213358/http://gaming-age.com/news/2003/5/2-15| archivedate=October 11, 2007| title=''Halo'' novel cracks bestseller| publisher=Gaming Age|accessdate=September 2, 2006}}</ref> Eric Nylund returned to write the third novel, ''[[Halo: First Strike]]'', which takes place between ''Halo: Combat Evolved'' and ''Halo&nbsp;2'', and was published in December 2003. Nylund also wrote the fourth adaptation, ''[[Halo: Ghosts of Onyx]]'', which was published on October 31, 2006.<ref name="bungiestory">{{cite web| date=August 29, 2006| url=http://www.bungie.net/News/TopStory.aspx?cid=8849| publisher=[[Bungie]]| title=The Next ''Halo'' Novel: ''Ghosts of Onyx''| accessdate=September 2, 2006|archiveurl=http://web.archive.org/web/20061019160730/http://www.bungie.net/News/TopStory.aspx?cid=8849|archivedate=October 6, 2006}}</ref> Bungie employee [[Joseph Staten]] wrote the fifth book, ''[[Halo: Contact Harvest]]'', which was released on October 30, 2007, while [[Tobias S. Buckell]] produced the sixth, ''Halo: The Cole Protocol'', published in November 2008. Bungie considers the ''Halo'' novels as additions to the ''Halo'' canon.<ref name="joestaten">{{cite web| author=Wu, Louis| date=October 22, 2004| url=http://halostory.bungie.org/staten102204.html| title=Joe Staten Interview| publisher=[[Halo.Bungie.Org]]| accessdate=August 6, 2006}}</ref>
Numerous printed adaptations based on the ''Halo'' video games [[canon (fiction)|canon]] have been published. Larry Niven (author of ''Ringworld'') was originally approached to write a ''Halo'' novelization, but declined due to unfamiliarity with the subject matter.<ref>{{cite web| url=http://bs.bungie.org/2003/03/the_halo_author_1.html#000320| title=The Halo Author that Wasn't| publisher=[[Halo.Bungie.Org|Bungie Sightings]]| date=March 5, 2003| accessdate=October 4, 2007}}&nbsp;– Condensed version of information found at Niven's own site: [http://wayback.archive.org/web/20090220160506/http://www.larryniven.org/chatlogs/chat060402.shtml link]</ref> The first novel was ''[[Halo: The Fall of Reach]]'', a prequel to ''Halo: Combat Evolved''. It was written by [[Eric Nylund]] in seven weeks, and published in October 2001.<ref name=".com2">{{cite web| last=Longdale| first=Holly| url=http://www.xbox.com/en-US/games/h/halo/spotlight.htm| publisher=Xbox.com| title=Game Worlds in Written Words| accessdate=September 2, 2006 |archiveurl=http://web.archive.org/web/20070228202019/http://www.xbox.com/en-US/games/h/halo/spotlight.htm <!-- Bot retrieved archive --> |archivedate=February 28, 2007}}</ref> [[William C. Dietz]] wrote an adaptation of ''Halo: Combat Evolved'' called ''[[Halo: The Flood]]'', which was released in 2003.<ref name="gamingage">{{cite web| last=Klepek| first=Patrick| date=May 5, 2003| url=http://gaming-age.com/news/2003/5/2-15| archiveurl=http://wayback.archive.org/web/20071011213358/http://gaming-age.com/news/2003/5/2-15| archivedate=October 11, 2007| title=''Halo'' novel cracks bestseller| publisher=Gaming Age|accessdate=September 2, 2006}}</ref> Eric Nylund returned to write the third novel, ''[[Halo: First Strike]]'', which takes place between ''Halo: Combat Evolved'' and ''Halo&nbsp;2'', and was published in December 2003. Nylund also wrote the fourth adaptation, ''[[Halo: Ghosts of Onyx]]'', which was published on October 31, 2006.<ref name="bungiestory">{{cite web| date=August 29, 2006| url=http://www.bungie.net/News/TopStory.aspx?cid=8849| publisher=[[Bungie]]| title=The Next ''Halo'' Novel: ''Ghosts of Onyx''| accessdate=September 2, 2006|archiveurl=http://web.archive.org/web/20061019160730/http://www.bungie.net/News/TopStory.aspx?cid=8849|archivedate=October 6, 2006}}</ref> Bungie employee [[Joseph Staten]] wrote the fifth book, ''[[Halo: Contact Harvest]]'', which was released on October 30, 2007, while [[Tobias S. Buckell]] produced the sixth, ''Halo: The Cole Protocol'', published in November 2008. Bungie considers the ''Halo'' novels as additions to the ''Halo'' canon.<ref name="joestaten">{{cite web| author=Wu, Louis| date=October 22, 2004| url=http://halostory.bungie.org/staten102204.html| title=Joe Staten Interview| publisher=[[Halo.Bungie.Org]]| accessdate=August 6, 2006}}</ref>


A collection of ''Halo'' short stories, ''Halo: Evolutions'', was simultaneously released in print and audiobook formats in November 2009. ''Evolutions'' includes original material by Nylund, Buckell, [[Karen Traviss]] and contributions from Bungie.<ref>{{cite web|author=Thorson, Thor|date=August 12, 2009|url=http://www.gamespot.com/articles/tor-books-forging-halo-short-story-comp/1100-6215210/|title=Tor Books forging Halo short-story comp|publisher=[[Gamespot]]|accessdate=September 12, 2009}}</ref> Tor re-released the first three ''Halo'' novels with new content and cover art.<ref name="gamespot-makeover">{{cite web|author=Parker, Laura|date=May 19, 2010|url=http://www.gamespot.com/news/6263133.html|title=Halo novels get a makeover|publisher=[[Gamespot]]|accessdate=May 19, 2010}}{{dead link|date=August 2015}}</ref>
A collection of ''Halo'' short stories, ''Halo: Evolutions'', was simultaneously released in print and audiobook formats in November 2009. ''Evolutions'' includes original material by Nylund, Buckell, [[Karen Traviss]] and contributions from Bungie.<ref>{{cite web|author=Thorson, Thor|date=August 12, 2009|url=http://www.gamespot.com/articles/tor-books-forging-halo-short-story-comp/1100-6215210/|title=Tor Books forging Halo short-story comp|publisher=[[Gamespot]]|accessdate=September 12, 2009}}</ref> Tor re-released the first three ''Halo'' novels with new content and cover art.<ref name="gamespot-makeover">{{cite web|author=Parker, Laura |date=May 19, 2010 |url=http://www.gamespot.com/news/6263133.html |title=Halo novels get a makeover |publisher=[[Gamespot]] |accessdate=May 19, 2010 |deadurl=yes |archiveurl=https://web.archive.org/20100523085910/http://www.gamespot.com:80/news/6263133.html |archivedate=May 23, 2010 }}</ref>
Science fiction author [[Greg Bear]] wrote a trilogy of books focusing on the Forerunners, called ''The Forerunner Saga''. The first book, entitled ''[[Halo: Cryptum]]'', was released in January 2011,<ref name="waypoint-bear">{{cite web|author=Staff|date=October 8, 2010|url=http://halo.xbox.com/en-us/news/headline/science-fiction-legend-greg-bear-set-to-explore-the-time-of-the-forerunners/5011|title=Science Fiction Legend Greg Bear Set to Explore the Time of the Forerunners|work=Halo Waypoint|publisher=Microsoft|archiveurl=http://www.webcitation.org/5tMAMHtko|archivedate=October 9, 2010}}</ref> followed by ''[[Halo: Primordium|Primordium]]'' in January 2012 and ''[[Halo: Silentium|Silentium]]'' on March 19, 2013.<ref>{{cite web|title=Tor Books Updates Release Date of the Third Halo Novel by Legendary Science Fiction Author Greg Bear|url=http://www.webcitation.org/6DGqOogSB|accessdate=December 29, 2012|archiveurl=http://blogs.halowaypoint.com/Headlines/post/2012/10/22/Tor-Books-Updates-Release-Date-of-the-Third-Halo-Novel-by-Legendary-Science-Fiction-Author-Greg-Bear.aspx|archivedate=December 29, 2012}}</ref> Karen Traviss wrote the ''Kilo-Five'' trilogy, which takes place after the events of ''Halo 3'' and ''Halo: Ghosts of Onyx''.<ref name="traviss-tor novels">{{cite web|date=July 20, 2010|url=http://halo.xbox.com/en-us/transmissions/article/2010-07-20-Bestselling-Author-Karen-Traviss-Set-To-Explore-The-Halo-Universe|title=Bestselling Author Karen Traviss Set to Explore the Halo Universe|work=Halo.Xbox.com|publisher=Microsoft|accessdate=July 20, 2010|archiveurl=http://web.archive.org/web/20100723142414/http://halo.xbox.com/en-us/transmissions/article/2010-07-20-Bestselling-Author-Karen-Traviss-Set-To-Explore-The-Halo-Universe <!--Added by H3llBot-->|archivedate=July 23, 2010}}</ref> The first book, ''Halo: Glasslands'', came out October 2011, followed by ''Halo: The Thursday War'' on October 2, 2012, and ''Halo: Mortal Dictata'' on January 21, 2014.<!-- https://blogs.halowaypoint.com/Headlines/post/2014/01/21/Halo-Mortal-Dictata-Now-Available.aspx --> The fourteenth Halo book (the thirteenth novel) was released in November 2014: ''Halo: Broken Circle'' by [[John Shirley]], the author of novels based on ''[[BioShock]]'', ''[[Borderlands (series)|Borderlands]]'', and other games.<ref>{{cite web|last=Hillier|first=Brenna|date=November 4, 2014|url=http://www.vg247.com/2014/10/28/halo-broken-circle-excerpt/|title=Read a chunk of the new Halo novel|work=VG 24/7|accessdate=November 4, 2014}}</ref>
Science fiction author [[Greg Bear]] wrote a trilogy of books focusing on the Forerunners, called ''The Forerunner Saga''. The first book, entitled ''[[Halo: Cryptum]]'', was released in January 2011,<ref name="waypoint-bear">{{cite web|author=Staff|date=October 8, 2010|url=http://halo.xbox.com/en-us/news/headline/science-fiction-legend-greg-bear-set-to-explore-the-time-of-the-forerunners/5011|title=Science Fiction Legend Greg Bear Set to Explore the Time of the Forerunners|work=Halo Waypoint|publisher=Microsoft|archiveurl=http://www.webcitation.org/5tMAMHtko|archivedate=October 9, 2010}}</ref> followed by ''[[Halo: Primordium|Primordium]]'' in January 2012 and ''[[Halo: Silentium|Silentium]]'' on March 19, 2013.<ref>{{cite web|title=Tor Books Updates Release Date of the Third Halo Novel by Legendary Science Fiction Author Greg Bear|url=http://www.webcitation.org/6DGqOogSB|accessdate=December 29, 2012|archiveurl=http://blogs.halowaypoint.com/Headlines/post/2012/10/22/Tor-Books-Updates-Release-Date-of-the-Third-Halo-Novel-by-Legendary-Science-Fiction-Author-Greg-Bear.aspx|archivedate=December 29, 2012}}</ref> Karen Traviss wrote the ''Kilo-Five'' trilogy, which takes place after the events of ''Halo 3'' and ''Halo: Ghosts of Onyx''.<ref name="traviss-tor novels">{{cite web|date=July 20, 2010|url=http://halo.xbox.com/en-us/transmissions/article/2010-07-20-Bestselling-Author-Karen-Traviss-Set-To-Explore-The-Halo-Universe|title=Bestselling Author Karen Traviss Set to Explore the Halo Universe|work=Halo.Xbox.com|publisher=Microsoft|accessdate=July 20, 2010|archiveurl=http://web.archive.org/web/20100723142414/http://halo.xbox.com/en-us/transmissions/article/2010-07-20-Bestselling-Author-Karen-Traviss-Set-To-Explore-The-Halo-Universe <!--Added by H3llBot-->|archivedate=July 23, 2010}}</ref> The first book, ''Halo: Glasslands'', came out October 2011, followed by ''Halo: The Thursday War'' on October 2, 2012, and ''Halo: Mortal Dictata'' on January 21, 2014.<!-- https://blogs.halowaypoint.com/Headlines/post/2014/01/21/Halo-Mortal-Dictata-Now-Available.aspx --> The fourteenth Halo book (the thirteenth novel) was released in November 2014: ''Halo: Broken Circle'' by [[John Shirley]], the author of novels based on ''[[BioShock]]'', ''[[Borderlands (series)|Borderlands]]'', and other games.<ref>{{cite web|last=Hillier|first=Brenna|date=November 4, 2014|url=http://www.vg247.com/2014/10/28/halo-broken-circle-excerpt/|title=Read a chunk of the new Halo novel|work=VG 24/7|accessdate=November 4, 2014}}</ref>


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In 2005, Columbia Pictures president Peter Schlessel began working outside the studio system to produce a ''Halo'' film adaptation. [[Alex Garland]] wrote the first script,<ref name="filmforce">{{cite web| last=Linder| first=Brian |date=February 3, 2005 |url=http://movies.ign.com/articles/585/585098p1.html |title=''Halo'' Goes Hollywood| publisher=IGN| accessdate=September 9, 2006}}</ref> which was then pitched to studios by couriers dressed as Master Chief. Microsoft's terms required $10 million against 15&nbsp;percent of gross; most studios passed, citing the lack of risk for Microsoft compared to their large share of potential profits. 20th Century Fox and Universal Studios decided to partner to produce the film, paying Microsoft $5 million to option the film and 10&nbsp;percent of grosses.<ref name="nymag-halofilm">{{cite web|author=Brodesser-Akner, Claude|date=October 6, 2010|url=http://nymag.com/daily/entertainment/2010/10/the_new_halo_video_game_is_a_h.html|title=The New Halo Game Is a Hit&nbsp;– So What's the Status of the Halo Movie?|work=[[New York (magazine)|New York]]|accessdate=October 8, 2010|archiveurl=http://www.webcitation.org/5tKc2wXzF|archivedate=October 8, 2010}}</ref> Peter Jackson was slated to be the [[executive producer]],<ref name="hollywood">{{cite web| last=Staten| first=Joseph| url=http://www.bungie.net/News/TopStory.aspx?story=biggorilla&p=4955829| publisher=[[Bungie]]| title=The Great Hollywood Journey, Part II| accessdate=September 9, 2006|archiveurl=http://web.archive.org/web/20051025080922/http://www.bungie.net/News/TopStory.aspx?story=biggorilla&p=4955829|archivedate=October 25, 2005}}</ref> with [[Neill Blomkamp]] as director. Before Blomkamp signed on, [[Guillermo del Toro]] was in negotiations to direct.<ref>{{cite news | author=Chris Hewitt | title=Guillermo Del Toro Talks The Hobbit | work=[[Empire (magazine)|Empire]] | date=February 8, 2008 | url=http://www.empireonline.com/interviews/Interview.asp?IID=740 | accessdate=February 8, 2008}}</ref>
In 2005, Columbia Pictures president Peter Schlessel began working outside the studio system to produce a ''Halo'' film adaptation. [[Alex Garland]] wrote the first script,<ref name="filmforce">{{cite web| last=Linder| first=Brian |date=February 3, 2005 |url=http://movies.ign.com/articles/585/585098p1.html |title=''Halo'' Goes Hollywood| publisher=IGN| accessdate=September 9, 2006}}</ref> which was then pitched to studios by couriers dressed as Master Chief. Microsoft's terms required $10 million against 15&nbsp;percent of gross; most studios passed, citing the lack of risk for Microsoft compared to their large share of potential profits. 20th Century Fox and Universal Studios decided to partner to produce the film, paying Microsoft $5 million to option the film and 10&nbsp;percent of grosses.<ref name="nymag-halofilm">{{cite web|author=Brodesser-Akner, Claude|date=October 6, 2010|url=http://nymag.com/daily/entertainment/2010/10/the_new_halo_video_game_is_a_h.html|title=The New Halo Game Is a Hit&nbsp;– So What's the Status of the Halo Movie?|work=[[New York (magazine)|New York]]|accessdate=October 8, 2010|archiveurl=http://www.webcitation.org/5tKc2wXzF|archivedate=October 8, 2010}}</ref> Peter Jackson was slated to be the [[executive producer]],<ref name="hollywood">{{cite web| last=Staten| first=Joseph| url=http://www.bungie.net/News/TopStory.aspx?story=biggorilla&p=4955829| publisher=[[Bungie]]| title=The Great Hollywood Journey, Part II| accessdate=September 9, 2006|archiveurl=http://web.archive.org/web/20051025080922/http://www.bungie.net/News/TopStory.aspx?story=biggorilla&p=4955829|archivedate=October 25, 2005}}</ref> with [[Neill Blomkamp]] as director. Before Blomkamp signed on, [[Guillermo del Toro]] was in negotiations to direct.<ref>{{cite news | author=Chris Hewitt | title=Guillermo Del Toro Talks The Hobbit | work=[[Empire (magazine)|Empire]] | date=February 8, 2008 | url=http://www.empireonline.com/interviews/Interview.asp?IID=740 | accessdate=February 8, 2008}}</ref>


[[D. B. Weiss]] and [[Josh Olson]] rewrote Garland's script during 2006.<ref>{{cite web| last=Fritz| first=Ben |date=October 31, 2006 |url=http://www.variety.com/VR1117953031.html|title=No home for 'Halo' pic| work=[[Variety (magazine)|Variety]] |accessdate=October 20, 2007}}</ref> The crew stopped and resumed preproduction of the film several times.<ref>{{cite web| last=Thorsen| first=Tor| date=October 31, 2006| url=http://www.gamespot.com/news/6160742.html| title=Halo movie indefinitely postponed| publisher=[[GameSpot]]| accessdate=March 13, 2007}}{{dead link|date=August 2015}}</ref> Later that year, 20th Century Fox threatened to pull out of the project, leading Universal to issue an ultimatum to Jackson and Schlessel: either cut their large "first-dollar" deals, or the project was ended. Both refused, and the project stalled.<ref name="nymag-halofilm" />
[[D. B. Weiss]] and [[Josh Olson]] rewrote Garland's script during 2006.<ref>{{cite web| last=Fritz| first=Ben |date=October 31, 2006 |url=http://www.variety.com/VR1117953031.html|title=No home for 'Halo' pic| work=[[Variety (magazine)|Variety]] |accessdate=October 20, 2007}}</ref> The crew stopped and resumed preproduction of the film several times.<ref>{{cite web|last=Thorsen |first=Tor |date=October 31, 2006 |url=http://www.gamespot.com/news/6160742.html |title=Halo movie indefinitely postponed |publisher=[[GameSpot]] |accessdate=March 13, 2007 |deadurl=yes |archiveurl=https://web.archive.org/20070227205244/http://www.gamespot.com:80/news/6160742.html |archivedate=February 27, 2007 }}</ref> Later that year, 20th Century Fox threatened to pull out of the project, leading Universal to issue an ultimatum to Jackson and Schlessel: either cut their large "first-dollar" deals, or the project was ended. Both refused, and the project stalled.<ref name="nymag-halofilm" />


Blomkamp declared the project dead in late 2007,<ref>{{cite web|author=Farrell, Nick|date=October 9, 2007|url=http://www.theinquirer.net/inquirer/news/1036979/halo-movie-canned|title=Halo movie canned|publisher=[[The Inquirer]]|accessdate=May 30, 2008}}</ref> but Jackson replied that the film would still be made.<ref name="no, but wait!">{{cite web |author=Robinson, Andy | url=http://www.computerandvideogames.com/article.php?id=174687 |title=Q&A: MS "already in talks" to continue Halo film |publisher=[[Computer and Video Games]]|date=October 29, 2007 | accessdate=October 30, 2007}}{{Dead link|date=March 2015}}</ref> Blomkamp and Jackson collaborated on ''[[District 9]]'', but the director told [[/Film]] that he was no longer considering working on a ''Halo'' film if the opportunity arose,<ref>{{cite web|author=Chen, David|date=July 24, 2009|url=http://www.slashfilm.com/2009/07/24/confirmed-director-neill-blomkamp-would-probably-not-do-a-halo-film-even-if-offered-one/|title=Confirmed: Director Neill Blomkamp Would Probably Not Do a Halo Film, Even If Offered One|publisher=[[/Film]]|accessdate=July 24, 2009}}</ref> saying that after working on the film for five months before the project's collapse it would be difficult to return. The rights for the film have since reverted to Microsoft.<ref>{{cite web|author=Neill Blomkamp; Peter Jackson|date=July 27, 2009|url=http://movies.ign.com/dor/objects/40236/halo/videos/sdcc09cap_inv_peterj_halo.html|title=Halo Movie Interview&nbsp;– SDCC 09: Will Halo Still Happen?|publisher=IGN|accessdate=July 27, 2009}}</ref>
Blomkamp declared the project dead in late 2007,<ref>{{cite web|author=Farrell, Nick|date=October 9, 2007|url=http://www.theinquirer.net/inquirer/news/1036979/halo-movie-canned|title=Halo movie canned|publisher=[[The Inquirer]]|accessdate=May 30, 2008}}</ref> but Jackson replied that the film would still be made.<ref name="no, but wait!">{{cite web|1= |author=Robinson, Andy |url=http://www.computerandvideogames.com/article.php?id=174687 |title=Q&A: MS "already in talks" to continue Halo film |publisher=[[Computer and Video Games]] |date=October 29, 2007 |accessdate=October 30, 2007 |deadurl=yes |archiveurl=https://web.archive.org/20071030015606/http://www.computerandvideogames.com:80/article.php?id=174687 |archivedate=October 30, 2007 }}</ref> Blomkamp and Jackson collaborated on ''[[District 9]]'', but the director told [[/Film]] that he was no longer considering working on a ''Halo'' film if the opportunity arose,<ref>{{cite web|author=Chen, David|date=July 24, 2009|url=http://www.slashfilm.com/2009/07/24/confirmed-director-neill-blomkamp-would-probably-not-do-a-halo-film-even-if-offered-one/|title=Confirmed: Director Neill Blomkamp Would Probably Not Do a Halo Film, Even If Offered One|publisher=[[/Film]]|accessdate=July 24, 2009}}</ref> saying that after working on the film for five months before the project's collapse it would be difficult to return. The rights for the film have since reverted to Microsoft.<ref>{{cite web|author=Neill Blomkamp; Peter Jackson|date=July 27, 2009|url=http://movies.ign.com/dor/objects/40236/halo/videos/sdcc09cap_inv_peterj_halo.html|title=Halo Movie Interview&nbsp;– SDCC 09: Will Halo Still Happen?|publisher=IGN|accessdate=July 27, 2009}}</ref>


====''Forward Unto Dawn'' (2012)====
====''Forward Unto Dawn'' (2012)====
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}}
}}


The ''Halo'' franchise has been highly successful commercially and critically. During the two months following ''Halo: Combat Evolved''{{'}}s release, it sold alongside more than fifty percent of Xbox consoles<ref name="wired3">{{cite web| last=Patrizio| first=Andy| date=January 8, 2002| url=http://archive.wired.com/science/discoveries/news/2002/01/49600| title=Xbox Assault Only Starting| work=[[Wired (magazine)|Wired]]| accessdate=September 27, 2006|publisher=[[Condé Nast]]}}</ref> and sold a million units by April 2002.<ref>{{cite web |date=April 8, 2002| url=http://www.microsoft.com/presspass/press/2002/apr02/04-08halomillionpr.mspx| title="''Halo: Combat Evolved''" for Xbox Tops 1 Million Mark In Record Time: Xbox System And Games Are Off to Recording-Setting Start in Just Four Months | website=[[Microsoft]]| accessdate=September 1, 2006}}{{Dead link|date=March 2015}}</ref> ''Halo&nbsp;2''{{'}}s sales generated [[United States dollars|US$]]125&nbsp;million on its premiere day, making it the fastest selling United States media product in history up to that time.<ref>{{cite web| url=http://www.gamespot.com/articles/microsoft-raises-estimated-first-day-halo-2-sales-to-125-million-plus/1100-6112915/| title=Microsoft raises estimated first-day Halo 2 sales to $124&nbsp;million-plus|website=[[GameSpot]]| publisher=[[CBS Interactive]]| accessdate=March 15, 2006| last=Thorsen| first=Tor| date=November 10, 2004}}</ref><ref>{{cite journal|date=January 2005 | title=November 9&nbsp;– By the Numbers| journal=[[Official Xbox Magazine]]| issue=40| page=15}}</ref> Combined with ''Halo''{{'}}s sales, the two games sold 14.8 million units before ''Halo 3''{{'}}s release.<ref name="GWR08-Charts">{{cite book| editor=Craig Glenday| title=Guinness World Records Gamer's Edition 2008| series=[[Guinness World Records]]| date=March 11, 2008| publisher=Guinness| isbn=978-1-904994-21-3| chapter=Review of the Year: 2007 Chart| page=14}}</ref>
The ''Halo'' franchise has been highly successful commercially and critically. During the two months following ''Halo: Combat Evolved''{{'}}s release, it sold alongside more than fifty percent of Xbox consoles<ref name="wired3">{{cite web| last=Patrizio| first=Andy| date=January 8, 2002| url=http://archive.wired.com/science/discoveries/news/2002/01/49600| title=Xbox Assault Only Starting| work=[[Wired (magazine)|Wired]]| accessdate=September 27, 2006|publisher=[[Condé Nast]]}}</ref> and sold a million units by April 2002.<ref>{{cite web|1= |date=April 8, 2002 |url=http://www.microsoft.com/presspass/press/2002/apr02/04-08halomillionpr.mspx |title="''Halo: Combat Evolved''" for Xbox Tops 1 Million Mark In Record Time: Xbox System And Games Are Off to Recording-Setting Start in Just Four Months |website=[[Microsoft]] |accessdate=September 1, 2006 |deadurl=yes |archiveurl=https://web.archive.org/20080106211440/http://www.microsoft.com:80/presspass/press/2002/apr02/04-08halomillionpr.mspx |archivedate=January 6, 2008 }}</ref> ''Halo&nbsp;2''{{'}}s sales generated [[United States dollars|US$]]125&nbsp;million on its premiere day, making it the fastest selling United States media product in history up to that time.<ref>{{cite web| url=http://www.gamespot.com/articles/microsoft-raises-estimated-first-day-halo-2-sales-to-125-million-plus/1100-6112915/| title=Microsoft raises estimated first-day Halo 2 sales to $124&nbsp;million-plus|website=[[GameSpot]]| publisher=[[CBS Interactive]]| accessdate=March 15, 2006| last=Thorsen| first=Tor| date=November 10, 2004}}</ref><ref>{{cite journal|date=January 2005 | title=November 9&nbsp;– By the Numbers| journal=[[Official Xbox Magazine]]| issue=40| page=15}}</ref> Combined with ''Halo''{{'}}s sales, the two games sold 14.8 million units before ''Halo 3''{{'}}s release.<ref name="GWR08-Charts">{{cite book| editor=Craig Glenday| title=Guinness World Records Gamer's Edition 2008| series=[[Guinness World Records]]| date=March 11, 2008| publisher=Guinness| isbn=978-1-904994-21-3| chapter=Review of the Year: 2007 Chart| page=14}}</ref>


[[File:Halo3LaunchInNYC BestBuy.jpg|thumb|left|Launch events, such as this one at a [[Best Buy]] store in [[New York City]], were held the night of ''Halo 3''{{'}}s release.]]
[[File:Halo3LaunchInNYC BestBuy.jpg|thumb|left|Launch events, such as this one at a [[Best Buy]] store in [[New York City]], were held the night of ''Halo 3''{{'}}s release.]]
[[GameSpot]] reported 4.2&nbsp;million units of ''Halo&nbsp;3'' were in retail outlets on September 24, 2007, a day before official release&nbsp;– a world record volume.<ref>{{cite web|url=http://www.gamespot.com/news/6179772.html| title=Analyst: 4.2M Halo 3s already at retail| accessdate=September 24, 2007| author=Brendan Sinclair| publisher=[[GameSpot]]}}{{dead link|date=August 2015}}</ref><ref name="GWR08-Halo">{{cite book| editor=Craig Glenday| title=Guinness World Records Gamer's Edition 2008| series=[[Guinness World Records]]| date=March 11, 2008| publisher=Guinness| isbn=978-1-904994-21-3| pages=98–99| chapter=Record-Breaking Shooting Games: Halo}}</ref> ''Halo&nbsp;3'' broke the previous record for the highest grossing opening day in entertainment history, making [[United States dollar|US$]]170&nbsp;million in its first twenty-four hours.<ref name="170 million">{{cite web | url=http://www.gamepro.com/news.cfm?article_id=136548| title=Analyst: Halo 3 shatters retail record; sells $170M in 24 hrs | accessdate=September 26, 2007 | author=Blake Snow | publisher=[[GamePro]]|archiveurl=http://web.archive.org/web/20071011172345/http://gamepro.com/news.cfm?article_id=136548|archivedate=October 11, 2007}}</ref><ref name="GWR08-Halo" /> Worldwide, sales exceeded US$300&nbsp;million the first week, helping to more than double the sales of the Xbox&nbsp;360 when compared with the weekly average before the ''Halo&nbsp;3'' launch.<ref name="GWR08-Charts" /><ref name="halo3sales">{{cite news| url=http://uk.reuters.com/article/technologyNews/idUKN0438777720071005| accessdate=October 8, 2007| date=October 4, 2007 |agency=Reuters| last=Hillis| first=Scott| title=Microsoft says "Halo" 1st-week sales were $300 mln}}</ref> At the end of 2007, ''Halo&nbsp;2'' and ''Halo: Combat Evolved'' were the number one and two best-selling Xbox titles, respectively, and ''Halo&nbsp;3'' was the best-selling Xbox&nbsp;360 title.<ref name="GWR08-BestSeller">{{cite book| editor=Craig Glenday| title=Guinness World Records Gamer's Edition 2008| series=[[Guinness World Records]]| date=March 11, 2008| publisher=Guinness| isbn=978-1-904994-21-3| chapter=Hardware: Best-Sellers by Platform| page=51}}</ref> ''Halo Wars'' was the best-selling RTS console game, selling more than one million units.<ref name="gamasutra-1mil">{{cite web|author=Alexander, Leigh|date=March 19, 2009|url=http://www.gamasutra.com/php-bin/news_index.php?story=22813|title=Halo Wars Sells 1 Million|publisher=[[Gamasutra]]|accessdate=March 19, 2009}}</ref> <!-- odst -->The ''Halo'' series went on to sell more than 27 million copies by August 2009,<ref>{{cite news|author=Koha, Nuite|date=August 9, 2009|title=Halo Shines|work=[[Herald Sun]]|page=13}}</ref> and more than 34 million copies by May 2010.<ref name="34mil">{{cite web|author=Staff|date=May 24, 2010|url=http://gamerscoreblog.com/press/archive/2010/05/24/kz938.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+MSGamesPressAlerts+%28Microsoft+Games+Press+Alerts%29|title=Biggest Blockbuster Game of the Year 'Halo: Reach' Launches Sept. 14, 2010|work=GamerScore Blog|publisher=Microsoft|accessdate=June 15, 2010|archiveurl=http://web.archive.org/web/20100527031556/http://gamerscoreblog.com/press/archive/2010/05/24/kz938.aspx?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+MSGamesPressAlerts+(Microsoft+Games+Press+Alerts) <!--Added by H3llBot-->|archivedate=May 27, 2010}}</ref><ref>{{cite web|last=Beaumont|first=Claudine|title=Halo Reach: Thousands expected to queue for midnight release|url=http://www.telegraph.co.uk/technology/video-games/8000053/Halo-Reach-Thousands-expected-to-queue-for-midnight-release.html|work=[[The Daily Telegraph]]|accessdate=April 4, 2011|date=September 13, 2010}}</ref> Tor Books reported that sales of all franchise materials are greater than $1.7&nbsp;billion,<ref name="gamespot-makeover" /> and Bungie's games before ''Reach'' accounted for $1.5&nbsp;billion in sales.<ref name="bungie-1.5">{{cite web|author=Osborne, Eric|date=April 29, 2010|url=http://www.bungie.net/news/content.aspx?type=news&cid=25920|title=Non Facete Nobis Calcitrare Vestrum Perinæum|publisher=[[Bungie.net]]|accessdate=May 3, 2010}}</ref> The soundtracks to ''Halo 2'', ''Halo 3'', ''ODST'' and ''Reach'' all appeared on the Billboard 200 charts for at least one week.<ref name="billboard-reach">{{cite web|author=Trust, Gary|date=September 23, 2010|url=http://www.billboard.com/articles/columns/chart-beat/956121/weekly-chart-notes-bruno-mars-rihanna-halo|title=Weekly Chart Notes: Bruno Mars, Rihanna, 'Halo'|work=[[Billboard (magazine)|Billboard]]|accessdate=September 26, 2010|archiveurl=http://www.webcitation.org/5t2GWxjQk|archivedate=September 26, 2010}}</ref> By May 2011, total gross of ''Halo'' merchandise was $2 billion, with 40 million copies of the games sold.<ref>{{cite web|url=http://archive.gamespy.com/articles/september03/25overrated/index17.shtml|archiveurl=http://wayback.archive.org/web/20060224034417/http://archive.gamespy.com/articles/september03/25overrated/index17.shtml|archivedate=2006-02-24|title=GameSpy.com&nbsp;– Gaming's Homepage|work=archive.org}}</ref> The total amount climbed to $2.3 billion in July 2011,<ref>{{cite web|url=http://halo.xbox.com/en-us/news/headline/tor-books-reveals-title-cover-art-and-release-date-of-second-halo-novel-by-greg-bear/113219|archiveurl=http://wayback.archive.org/web/20110722180807/http://halo.xbox.com/en-us/news/headline/tor-books-reveals-title-cover-art-and-release-date-of-second-halo-novel-by-greg-bear/113219|archivedate=2011-07-22|title=Halo News&nbsp;– Halo Official Site&nbsp;– Tor Books Reveals Title, Cover Art, And Release Date of Second Halo Novel By Greg Bear|work=archive.org}}</ref> and $2.8 billion in January 2012.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/01/03/Tor-Books-Announces-the-On-sale-Availability-of-HALO-PRIMORDIUM.aspx Tor Books Announces the On-sale Availability of Halo: Primordium<!-- Bot generated title -->]{{Dead link|date=March 2015}}</ref>
[[GameSpot]] reported 4.2&nbsp;million units of ''Halo&nbsp;3'' were in retail outlets on September 24, 2007, a day before official release&nbsp;– a world record volume.<ref>{{cite web|url=http://www.gamespot.com/news/6179772.html |title=Analyst: 4.2M Halo 3s already at retail |accessdate=September 24, 2007 |author=Brendan Sinclair |publisher=[[GameSpot]] |deadurl=yes |archiveurl=https://web.archive.org/20080706112107/http://www.gamespot.com/news/6179772.html |archivedate=July 6, 2008 }}</ref><ref name="GWR08-Halo">{{cite book| editor=Craig Glenday| title=Guinness World Records Gamer's Edition 2008| series=[[Guinness World Records]]| date=March 11, 2008| publisher=Guinness| isbn=978-1-904994-21-3| pages=98–99| chapter=Record-Breaking Shooting Games: Halo}}</ref> ''Halo&nbsp;3'' broke the previous record for the highest grossing opening day in entertainment history, making [[United States dollar|US$]]170&nbsp;million in its first twenty-four hours.<ref name="170 million">{{cite web | url=http://www.gamepro.com/news.cfm?article_id=136548| title=Analyst: Halo 3 shatters retail record; sells $170M in 24 hrs | accessdate=September 26, 2007 | author=Blake Snow | publisher=[[GamePro]]|archiveurl=http://web.archive.org/web/20071011172345/http://gamepro.com/news.cfm?article_id=136548|archivedate=October 11, 2007}}</ref><ref name="GWR08-Halo" /> Worldwide, sales exceeded US$300&nbsp;million the first week, helping to more than double the sales of the Xbox&nbsp;360 when compared with the weekly average before the ''Halo&nbsp;3'' launch.<ref name="GWR08-Charts" /><ref name="halo3sales">{{cite news| url=http://uk.reuters.com/article/technologyNews/idUKN0438777720071005| accessdate=October 8, 2007| date=October 4, 2007 |agency=Reuters| last=Hillis| first=Scott| title=Microsoft says "Halo" 1st-week sales were $300 mln}}</ref> At the end of 2007, ''Halo&nbsp;2'' and ''Halo: Combat Evolved'' were the number one and two best-selling Xbox titles, respectively, and ''Halo&nbsp;3'' was the best-selling Xbox&nbsp;360 title.<ref name="GWR08-BestSeller">{{cite book| editor=Craig Glenday| title=Guinness World Records Gamer's Edition 2008| series=[[Guinness World Records]]| date=March 11, 2008| publisher=Guinness| isbn=978-1-904994-21-3| chapter=Hardware: Best-Sellers by Platform| page=51}}</ref> ''Halo Wars'' was the best-selling RTS console game, selling more than one million units.<ref name="gamasutra-1mil">{{cite web|author=Alexander, Leigh|date=March 19, 2009|url=http://www.gamasutra.com/php-bin/news_index.php?story=22813|title=Halo Wars Sells 1 Million|publisher=[[Gamasutra]]|accessdate=March 19, 2009}}</ref> <!-- odst -->The ''Halo'' series went on to sell more than 27 million copies by August 2009,<ref>{{cite news|author=Koha, Nuite|date=August 9, 2009|title=Halo Shines|work=[[Herald Sun]]|page=13}}</ref> and more than 34 million copies by May 2010.<ref name="34mil">{{cite web|author=Staff|date=May 24, 2010|url=http://gamerscoreblog.com/press/archive/2010/05/24/kz938.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+MSGamesPressAlerts+%28Microsoft+Games+Press+Alerts%29|title=Biggest Blockbuster Game of the Year 'Halo: Reach' Launches Sept. 14, 2010|work=GamerScore Blog|publisher=Microsoft|accessdate=June 15, 2010|archiveurl=http://web.archive.org/web/20100527031556/http://gamerscoreblog.com/press/archive/2010/05/24/kz938.aspx?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+MSGamesPressAlerts+(Microsoft+Games+Press+Alerts) <!--Added by H3llBot-->|archivedate=May 27, 2010}}</ref><ref>{{cite web|last=Beaumont|first=Claudine|title=Halo Reach: Thousands expected to queue for midnight release|url=http://www.telegraph.co.uk/technology/video-games/8000053/Halo-Reach-Thousands-expected-to-queue-for-midnight-release.html|work=[[The Daily Telegraph]]|accessdate=April 4, 2011|date=September 13, 2010}}</ref> Tor Books reported that sales of all franchise materials are greater than $1.7&nbsp;billion,<ref name="gamespot-makeover" /> and Bungie's games before ''Reach'' accounted for $1.5&nbsp;billion in sales.<ref name="bungie-1.5">{{cite web|author=Osborne, Eric|date=April 29, 2010|url=http://www.bungie.net/news/content.aspx?type=news&cid=25920|title=Non Facete Nobis Calcitrare Vestrum Perinæum|publisher=[[Bungie.net]]|accessdate=May 3, 2010}}</ref> The soundtracks to ''Halo 2'', ''Halo 3'', ''ODST'' and ''Reach'' all appeared on the Billboard 200 charts for at least one week.<ref name="billboard-reach">{{cite web|author=Trust, Gary|date=September 23, 2010|url=http://www.billboard.com/articles/columns/chart-beat/956121/weekly-chart-notes-bruno-mars-rihanna-halo|title=Weekly Chart Notes: Bruno Mars, Rihanna, 'Halo'|work=[[Billboard (magazine)|Billboard]]|accessdate=September 26, 2010|archiveurl=http://www.webcitation.org/5t2GWxjQk|archivedate=September 26, 2010}}</ref> By May 2011, total gross of ''Halo'' merchandise was $2 billion, with 40 million copies of the games sold.<ref>{{cite web|url=http://archive.gamespy.com/articles/september03/25overrated/index17.shtml|archiveurl=http://wayback.archive.org/web/20060224034417/http://archive.gamespy.com/articles/september03/25overrated/index17.shtml|archivedate=2006-02-24|title=GameSpy.com&nbsp;– Gaming's Homepage|work=archive.org}}</ref> The total amount climbed to $2.3 billion in July 2011,<ref>{{cite web|url=http://halo.xbox.com/en-us/news/headline/tor-books-reveals-title-cover-art-and-release-date-of-second-halo-novel-by-greg-bear/113219|archiveurl=http://wayback.archive.org/web/20110722180807/http://halo.xbox.com/en-us/news/headline/tor-books-reveals-title-cover-art-and-release-date-of-second-halo-novel-by-greg-bear/113219|archivedate=2011-07-22|title=Halo News&nbsp;– Halo Official Site&nbsp;– Tor Books Reveals Title, Cover Art, And Release Date of Second Halo Novel By Greg Bear|work=archive.org}}</ref> and $2.8 billion in January 2012.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/01/03/Tor-Books-Announces-the-On-sale-Availability-of-HALO-PRIMORDIUM.aspx Tor Books Announces the On-sale Availability of Halo: Primordium<!-- Bot generated title -->]{{Dead link|date=March 2015}}</ref>


The ''Halo'' adaptations have been successful as well. Many of the novels have appeared on ''[[Publisher Weekly]]''{{'}}s [[bestseller]] charts and the ''Halo Graphic Novel'' sold more than 100,000 copies, a "rare hit" for the games-to-comics genre.<ref>{{cite news|agency=Associated Press|date=December 4, 2008|url=http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/12/04/entertainment/e125508S23.DTL&hw=cole+protocol&sn=002&sc=917|archiveurl=http://web.archive.org/web/20090220055929/http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/12/04/entertainment/e125508S23.DTL&hw=cole+protocol&sn=002&sc=917|archivedate=February 20, 2009|title=BC-Best-sellers-Books-PW|work=[[San Francisco Chronicle]]|accessdate=December 5, 2008}}</ref> ''Ghosts of Onyx'', ''Contact Harvest'', ''The Cole Protocol'' and the first volume of ''Cryptum'' appeared on ''[[The New York Times]]'' bestseller lists,<ref name="gamingage" /><ref name="xbox.com3">{{cite web| last=Greene| first=Marty| url=http://www.xbox.com/en-US/games/h/halo2/spotlight2.htm| publisher=Xbox.com| title=''First Strike'' Author Eric Nylund Q&A| accessdate=September 2, 2006 |archiveurl=http://web.archive.org/web/20060821171442/http://www.xbox.com/en-US/games/h/halo2/spotlight2.htm <!-- Bot retrieved archive --> |archivedate=August 21, 2006}}</ref><ref>{{cite web| url=http://www.gamedaily.com/games/halo-3/xbox-360/game-news/halo-contact-harvest-becomes-new-york-times-bestseller-in-first-week/5186/18598/| archiveurl=http://web.archive.org/web/20090215054216/http://www.gamedaily.com/games/halo-3/xbox-360/game-news/halo-contact-harvest-becomes-new-york-times-bestseller-in-first-week/5186/18598/| archivedate=February 15, 2009| title=Halo: Contact Harvest Becomes New York Times Bestseller in First Week| date=November 19, 2007| author=Brightman, James| publisher=GameDaily.com| accessdate=January 15, 2008}}</ref><ref>{{cite web| author=Berardini, Cesar| date=August 5, 2007| url=http://news.teamxbox.com/xbox/13188/Halo-Ghosts-of-Onyx-Enjoys-Mass-Market-Debut-Today/| title=Halo: Ghosts of Onyx Enjoys Mass Market Debut Today| publisher=[[IGN|Team Xbox]]| accessdate=April 13, 2008}}{{dead link|date=August 2015}}</ref><ref>{{cite news | url=http://www.nytimes.com/best-sellers-books/2011-01-23/hardcover-fiction/list.html | title=Best Sellers | work=[[The New York Times]] | date=January 23, 2011 | accessdate=August 17, 2012}}</ref><ref>{{cite news | url=http://www.nytimes.com/best-sellers-books/2011-01-30/hardcover-fiction/list.html | title=Best Sellers | work=[[The New York Times]] | date=January 23, 2011 | accessdate=August 17, 2012}}</ref> and ''The Cole Protocol'' also opened 50th overall on ''[[USA Today]]''{{'s}} bestsellers list.<ref>{{cite news|agency=Associated Press|date=December 4, 2008|url=http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/12/04/entertainment/e125424S22.DTL&hw=cole+protocol&sn=003&sc=914|archiveurl=http://web.archive.org/web/20090422050619/http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/12/04/entertainment/e125424S22.DTL&hw=cole+protocol&sn=003&sc=914|archivedate=April 22, 2009|title=BC-Best-sellers-Books-USAToday|work=[[San Francisco Chronicle]]|accessdate=December 5, 2008}}</ref> Tor's first three novels sold more than one million copies by April 2009.<ref>{{cite web|date=April 6, 2009|url=http://halo.xbox.com/article-new-halo-trilogy.html|title=New Halo Trilogy from Tor Books|work=Halo.Xbox.com|publisher=Microsoft|accessdate=July 24, 2009|archiveurl=http://web.archive.org/web/20090515112243/http://halo.xbox.com/article-new-halo-trilogy.html <!--Added by H3llBot-->|archivedate=May 15, 2009}}</ref>
The ''Halo'' adaptations have been successful as well. Many of the novels have appeared on ''[[Publisher Weekly]]''{{'}}s [[bestseller]] charts and the ''Halo Graphic Novel'' sold more than 100,000 copies, a "rare hit" for the games-to-comics genre.<ref>{{cite news|agency=Associated Press|date=December 4, 2008|url=http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/12/04/entertainment/e125508S23.DTL&hw=cole+protocol&sn=002&sc=917|archiveurl=http://web.archive.org/web/20090220055929/http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/12/04/entertainment/e125508S23.DTL&hw=cole+protocol&sn=002&sc=917|archivedate=February 20, 2009|title=BC-Best-sellers-Books-PW|work=[[San Francisco Chronicle]]|accessdate=December 5, 2008}}</ref> ''Ghosts of Onyx'', ''Contact Harvest'', ''The Cole Protocol'' and the first volume of ''Cryptum'' appeared on ''[[The New York Times]]'' bestseller lists,<ref name="gamingage" /><ref name="xbox.com3">{{cite web| last=Greene| first=Marty| url=http://www.xbox.com/en-US/games/h/halo2/spotlight2.htm| publisher=Xbox.com| title=''First Strike'' Author Eric Nylund Q&A| accessdate=September 2, 2006 |archiveurl=http://web.archive.org/web/20060821171442/http://www.xbox.com/en-US/games/h/halo2/spotlight2.htm <!-- Bot retrieved archive --> |archivedate=August 21, 2006}}</ref><ref>{{cite web| url=http://www.gamedaily.com/games/halo-3/xbox-360/game-news/halo-contact-harvest-becomes-new-york-times-bestseller-in-first-week/5186/18598/| archiveurl=http://web.archive.org/web/20090215054216/http://www.gamedaily.com/games/halo-3/xbox-360/game-news/halo-contact-harvest-becomes-new-york-times-bestseller-in-first-week/5186/18598/| archivedate=February 15, 2009| title=Halo: Contact Harvest Becomes New York Times Bestseller in First Week| date=November 19, 2007| author=Brightman, James| publisher=GameDaily.com| accessdate=January 15, 2008}}</ref><ref>{{cite web|author=Berardini, Cesar |date=August 5, 2007 |url=http://news.teamxbox.com/xbox/13188/Halo-Ghosts-of-Onyx-Enjoys-Mass-Market-Debut-Today/ |title=Halo: Ghosts of Onyx Enjoys Mass Market Debut Today |publisher=[[IGN|Team Xbox]] |accessdate=April 13, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20080314193851/http://news.teamxbox.com:80/xbox/13188/Halo-Ghosts-of-Onyx-Enjoys-Mass-Market-Debut-Today/ |archivedate=March 14, 2008 }}</ref><ref>{{cite news | url=http://www.nytimes.com/best-sellers-books/2011-01-23/hardcover-fiction/list.html | title=Best Sellers | work=[[The New York Times]] | date=January 23, 2011 | accessdate=August 17, 2012}}</ref><ref>{{cite news | url=http://www.nytimes.com/best-sellers-books/2011-01-30/hardcover-fiction/list.html | title=Best Sellers | work=[[The New York Times]] | date=January 23, 2011 | accessdate=August 17, 2012}}</ref> and ''The Cole Protocol'' also opened 50th overall on ''[[USA Today]]''{{'s}} bestsellers list.<ref>{{cite news|agency=Associated Press|date=December 4, 2008|url=http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/12/04/entertainment/e125424S22.DTL&hw=cole+protocol&sn=003&sc=914|archiveurl=http://web.archive.org/web/20090422050619/http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/12/04/entertainment/e125424S22.DTL&hw=cole+protocol&sn=003&sc=914|archivedate=April 22, 2009|title=BC-Best-sellers-Books-USAToday|work=[[San Francisco Chronicle]]|accessdate=December 5, 2008}}</ref> Tor's first three novels sold more than one million copies by April 2009.<ref>{{cite web|date=April 6, 2009|url=http://halo.xbox.com/article-new-halo-trilogy.html|title=New Halo Trilogy from Tor Books|work=Halo.Xbox.com|publisher=Microsoft|accessdate=July 24, 2009|archiveurl=http://web.archive.org/web/20090515112243/http://halo.xbox.com/article-new-halo-trilogy.html <!--Added by H3llBot-->|archivedate=May 15, 2009}}</ref>


Overall, the ''Halo'' series has been very well received by critics. ''Halo: Combat Evolved'' has received numerous [[Game of the Year]] awards.<ref>{{cite web| date=February 28, 2002| url=http://www.interactive.org/awards.php?winners&year=2002&cat=200201#200201| title=The Academy of Interactive Arts & Sciences:: Awards| publisher=[[The Academy of Interactive Arts & Sciences]]| accessdate=September 1, 2006 |archiveurl=http://web.archive.org/web/20070929094428/http://www.interactive.org/awards.php?winners&year=2002&cat=200201#200201 |archivedate=September 29, 2007}}</ref><ref>{{cite web| url=http://www.xbox.com/en-US/games/h/halo/awards.htm| title=''Halo: Combat Evolved''&nbsp;– Awards| publisher=Xbox.com| accessdate=September 1, 2006 |archiveurl=http://web.archive.org/web/20061210190117/http://www.xbox.com/en-US/games/h/halo/awards.htm <!-- Bot retrieved archive --> |archivedate=December 10, 2006}}</ref> In March 2007, IGN listed it as the top Xbox game of all time, while readers ranked it the fourteenth best game ever on "IGN Readers' Choice 2006&nbsp;– The Top 100 Games Ever".<ref name="IGN-Top25XB">{{cite web| url=http://xbox.ign.com/articles/772/772315p5.html| title=The Top 25 Xbox Games of All Time| author=Douglass C. Perry |author2=Erik Brudvig |author3=Jon Miller| publisher=IGN| date=March 17, 2007| accessdate=April 23, 2008}}</ref><ref name="top100">{{cite web |url=http://top100.ign.com/2006/011-020.html| title=Readers' Picks Top 100 Games: 11–20 |work=IGN Readers' Choice 2006&nbsp;– The Top 100 Games Ever| publisher=IGN| year=2006| accessdate=January 23, 2008}}</ref> Conversely, [[GameSpy]] ranked ''Halo: Combat Evolved'' tenth on its list of "Top 25 Most Overrated Games of All Time", citing repetitive level design and the lack of an online multiplayer mode.<ref>{{cite web| date=September 15, 2003| url=http://halo.xbox.com/en-us/news/headline/titan-books-signs-up-10th-anniversary-halo-art-book/52225| archiveurl=http://wayback.archive.org/web/20110513024349/http://halo.xbox.com/en-us/news/headline/titan-books-signs-up-10th-anniversary-halo-art-book/52225| archivedate=May 13, 2011| title=Top 25 Most Overrated Games of All Time| publisher=[[GameSpy]]| accessdate=June 26, 2006}}</ref> ''Halo 2'' also received numerous awards,<ref>{{cite web| url=http://www.xbox.com/en-US/games/h/halo2/awards.htm| title=''Halo 2'' Awards| publisher=Xbox.com| accessdate=February 12, 2007 |archiveurl=http://web.archive.org/web/20070626231116/http://www.xbox.com/en-US/games/h/halo2/awards.htm <!-- Bot retrieved archive --> |archivedate=June 26, 2007}}</ref> with IGN listing it as the number two top Xbox game of all time in March 2007.<ref name="IGN-Top25XB" /> From its initial release on the Xbox in November 2004 until the launch of ''[[Gears of War]]'' on the Xbox 360 in November 2006&nbsp;– two years later&nbsp;– ''Halo 2'' was the most popular video game on Xbox Live.<ref>{{cite web| date=February 21, 2006| url=http://www.eurogamer.net/article.php?article_id=62981| title=Halo 2 tops Live most-played list| publisher=[[Eurogamer]]| accessdate=March 18, 2008}}</ref> ''Halo 3'' was nominated for and won multiple awards; it won [[Time (magazine)|''Time'' magazine's]] "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007.<ref>{{cite news|url=http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686305_1692236,00.html|title=50 Top 10 Lists of 2007&nbsp;– Top 10 Video Games|author=Grossman, Lev|work=[[Time (magazine)|Time]]|accessdate=March 10, 2008 | date=December 9, 2007}}</ref><ref>{{cite web| url=http://bestof.ign.com/2007/xbox360/17.html|title=Best of 2007: Best Online Multiplayer Game (Xbox 360)| publisher=IGN| accessdate=January 14, 2008}}{{Dead link|date=March 2015}}</ref><ref>{{cite web|url=http://bestof.ign.com/2007/xbox360/20.html|title=Best of 2007: Most Innovative Design (Xbox 360)| publisher=IGN| accessdate=January 14, 2008}}{{Dead link|date=March 2015}}</ref> Most publications called the multiplayer aspect one of the best features; IGN said the multiplayer map lineup was the strongest of the series, and GameSpy added that the multiplayer offering will greatly please "''Halo'' veterans".<ref name="H3-ignrev">{{cite web| author=Goldstein, Hilary| url=http://xbox360.ign.com/articles/821/821911p5.html| title=IGN (USA) ''Halo 3'' Review| accessdate=September 23, 2007| date=September 23, 2007| publisher=IGN}}</ref><ref name="H3-gamespy review">{{cite web| url=http://xbox360.gamespy.com/xbox-360/halo-3/821976p1.html |title=GameSpy ''Halo 3'' Review | author=Graziani, Gabe|accessdate=September 23, 2007| date=September 23, 2007| publisher=[[GameSpy]]}}</ref> Complaints focused on the game's plot. ''The New York Times'' said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing.<ref name="nytreview">{{cite news| url=http://www.nytimes.com/2007/09/27/technology/circuits/27games.html?_r=1&ex=1191470400| author=Herold, Charles| date=September 27, 2007| accessdate=October 3, 2007| title=Halo 3 Mimics Halo 2, With Some Improved Graphic| work=[[The New York Times]]}}</ref><ref name="tvg review">{{cite web|author=Wilcox, Jon| date=September 27, 2007| title=TVG Review: ''Halo 3''| url=http://www.totalvideogames.com/articles/Halo_3_12180.htm|publisher=Total Video Games| accessdate=October 3, 2007}}{{dead link|date=August 2015}}</ref> The series' music and audio has received enthusiastic response from game reviewers.<ref name="H3-gamespy review" /><ref name="ignreview">{{cite web| last=Boulding| first=Aaron| date=November 9, 2001| url=http://xbox.ign.com/articles/165/165922p1.html| title=''Halo: Combat Evolved'' review at IGN| publisher=IGN| accessdate=August 31, 2006}}</ref><ref name="gi">{{cite web| url=http://gameinformer.com/NR/exeres/AF4EAEF7-1136-4985-82E0-EB6588130908.htm?CS_pid=210263| title=''Halo 2'' review at ''Game Informer''| publisher=[[Game Informer]]| accessdate=February 9, 2007| last=McNamara| first=Andy |archiveurl=http://web.archive.org/web/20060109094139/http://www.gameinformer.com/NR/exeres/AF4EAEF7-1136-4985-82E0-EB6588130908.htm?CS_pid=210263 |archivedate=January 9, 2006}}</ref>
Overall, the ''Halo'' series has been very well received by critics. ''Halo: Combat Evolved'' has received numerous [[Game of the Year]] awards.<ref>{{cite web| date=February 28, 2002| url=http://www.interactive.org/awards.php?winners&year=2002&cat=200201#200201| title=The Academy of Interactive Arts & Sciences:: Awards| publisher=[[The Academy of Interactive Arts & Sciences]]| accessdate=September 1, 2006 |archiveurl=http://web.archive.org/web/20070929094428/http://www.interactive.org/awards.php?winners&year=2002&cat=200201#200201 |archivedate=September 29, 2007}}</ref><ref>{{cite web| url=http://www.xbox.com/en-US/games/h/halo/awards.htm| title=''Halo: Combat Evolved''&nbsp;– Awards| publisher=Xbox.com| accessdate=September 1, 2006 |archiveurl=http://web.archive.org/web/20061210190117/http://www.xbox.com/en-US/games/h/halo/awards.htm <!-- Bot retrieved archive --> |archivedate=December 10, 2006}}</ref> In March 2007, IGN listed it as the top Xbox game of all time, while readers ranked it the fourteenth best game ever on "IGN Readers' Choice 2006&nbsp;– The Top 100 Games Ever".<ref name="IGN-Top25XB">{{cite web| url=http://xbox.ign.com/articles/772/772315p5.html| title=The Top 25 Xbox Games of All Time| author=Douglass C. Perry |author2=Erik Brudvig |author3=Jon Miller| publisher=IGN| date=March 17, 2007| accessdate=April 23, 2008}}</ref><ref name="top100">{{cite web |url=http://top100.ign.com/2006/011-020.html| title=Readers' Picks Top 100 Games: 11–20 |work=IGN Readers' Choice 2006&nbsp;– The Top 100 Games Ever| publisher=IGN| year=2006| accessdate=January 23, 2008}}</ref> Conversely, [[GameSpy]] ranked ''Halo: Combat Evolved'' tenth on its list of "Top 25 Most Overrated Games of All Time", citing repetitive level design and the lack of an online multiplayer mode.<ref>{{cite web| date=September 15, 2003| url=http://halo.xbox.com/en-us/news/headline/titan-books-signs-up-10th-anniversary-halo-art-book/52225| archiveurl=http://wayback.archive.org/web/20110513024349/http://halo.xbox.com/en-us/news/headline/titan-books-signs-up-10th-anniversary-halo-art-book/52225| archivedate=May 13, 2011| title=Top 25 Most Overrated Games of All Time| publisher=[[GameSpy]]| accessdate=June 26, 2006}}</ref> ''Halo 2'' also received numerous awards,<ref>{{cite web| url=http://www.xbox.com/en-US/games/h/halo2/awards.htm| title=''Halo 2'' Awards| publisher=Xbox.com| accessdate=February 12, 2007 |archiveurl=http://web.archive.org/web/20070626231116/http://www.xbox.com/en-US/games/h/halo2/awards.htm <!-- Bot retrieved archive --> |archivedate=June 26, 2007}}</ref> with IGN listing it as the number two top Xbox game of all time in March 2007.<ref name="IGN-Top25XB" /> From its initial release on the Xbox in November 2004 until the launch of ''[[Gears of War]]'' on the Xbox 360 in November 2006&nbsp;– two years later&nbsp;– ''Halo 2'' was the most popular video game on Xbox Live.<ref>{{cite web| date=February 21, 2006| url=http://www.eurogamer.net/article.php?article_id=62981| title=Halo 2 tops Live most-played list| publisher=[[Eurogamer]]| accessdate=March 18, 2008}}</ref> ''Halo 3'' was nominated for and won multiple awards; it won [[Time (magazine)|''Time'' magazine's]] "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007.<ref>{{cite news|url=http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686305_1692236,00.html|title=50 Top 10 Lists of 2007&nbsp;– Top 10 Video Games|author=Grossman, Lev|work=[[Time (magazine)|Time]]|accessdate=March 10, 2008 | date=December 9, 2007}}</ref><ref>{{cite web|url=http://bestof.ign.com/2007/xbox360/17.html |title=Best of 2007: Best Online Multiplayer Game (Xbox 360) |publisher=IGN |accessdate=January 14, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20080110230530/http://bestof.ign.com:80/2007/xbox360/17.html |archivedate=January 10, 2008 }}</ref><ref>{{cite web|url=http://bestof.ign.com/2007/xbox360/20.html |title=Best of 2007: Most Innovative Design (Xbox 360) |publisher=IGN |accessdate=January 14, 2008 |deadurl=yes |archiveurl=https://web.archive.org/20080110023228/http://bestof.ign.com:80/2007/xbox360/20.html |archivedate=January 10, 2008 }}</ref> Most publications called the multiplayer aspect one of the best features; IGN said the multiplayer map lineup was the strongest of the series, and GameSpy added that the multiplayer offering will greatly please "''Halo'' veterans".<ref name="H3-ignrev">{{cite web| author=Goldstein, Hilary| url=http://xbox360.ign.com/articles/821/821911p5.html| title=IGN (USA) ''Halo 3'' Review| accessdate=September 23, 2007| date=September 23, 2007| publisher=IGN}}</ref><ref name="H3-gamespy review">{{cite web| url=http://xbox360.gamespy.com/xbox-360/halo-3/821976p1.html |title=GameSpy ''Halo 3'' Review | author=Graziani, Gabe|accessdate=September 23, 2007| date=September 23, 2007| publisher=[[GameSpy]]}}</ref> Complaints focused on the game's plot. ''The New York Times'' said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing.<ref name="nytreview">{{cite news| url=http://www.nytimes.com/2007/09/27/technology/circuits/27games.html?_r=1&ex=1191470400| author=Herold, Charles| date=September 27, 2007| accessdate=October 3, 2007| title=Halo 3 Mimics Halo 2, With Some Improved Graphic| work=[[The New York Times]]}}</ref><ref name="tvg review">{{cite web|author=Wilcox, Jon |date=September 27, 2007 |title=TVG Review: ''Halo 3'' |url=http://www.totalvideogames.com/articles/Halo_3_12180.htm |publisher=Total Video Games |accessdate=October 3, 2007 |deadurl=yes |archiveurl=https://web.archive.org/20071214103451/http://www.totalvideogames.com:80/articles/Halo_3_12180.htm |archivedate=December 14, 2007 }}</ref> The series' music and audio has received enthusiastic response from game reviewers.<ref name="H3-gamespy review" /><ref name="ignreview">{{cite web| last=Boulding| first=Aaron| date=November 9, 2001| url=http://xbox.ign.com/articles/165/165922p1.html| title=''Halo: Combat Evolved'' review at IGN| publisher=IGN| accessdate=August 31, 2006}}</ref><ref name="gi">{{cite web| url=http://gameinformer.com/NR/exeres/AF4EAEF7-1136-4985-82E0-EB6588130908.htm?CS_pid=210263| title=''Halo 2'' review at ''Game Informer''| publisher=[[Game Informer]]| accessdate=February 9, 2007| last=McNamara| first=Andy |archiveurl=http://web.archive.org/web/20060109094139/http://www.gameinformer.com/NR/exeres/AF4EAEF7-1136-4985-82E0-EB6588130908.htm?CS_pid=210263 |archivedate=January 9, 2006}}</ref>


==Cultural impact==
==Cultural impact==

Revision as of 20:55, 11 February 2016

Halo
The current logo of the franchise
Developer(s)
Publisher(s)Microsoft Studios
Platform(s)
First releaseHalo: Combat Evolved
November 15, 2001
Latest releaseHalo 5: Guardians
October 27, 2015

Halo is a military science fiction first-person shooter video game franchise created by Bungie and now managed and developed by 343 Industries, a subsidiary of Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant. The Covenant, led by their religious leaders called the Prophets, worship an ancient civilization known as the Forerunners, who perished in combat with the parasitic Flood. The central focus of the franchise builds off the experiences of Master Chief John-117, one of a group of supersoldiers codenamed Spartans, and his artificial intelligence (AI) companion, Cortana. Other characters, such as Noble Six from Halo: Reach, are also introduced in the series. The term "Halo" refers to the Halo rings: large, habitable superweapons that were created to destroy the parasitic Flood. They are similar to the Orbitals in Iain M. Banks' Culture novels, and to author Larry Niven's Ringworld concept.[1][2]

The games in the series have been praised as being among the best first-person shooters on a video game console, and are considered the Xbox's "killer app".[3] This led to the term "Halo killer" being used to describe console games that aspire, or are considered, to be better than Halo.[4] Fueled by the success of Halo: Combat Evolved, and by immense marketing campaigns from publisher Microsoft, its sequels went on to record-breaking sales.[5][6][7] The games have sold over 65 million copies worldwide, with the games alone grossing almost $3.4 billion.[8][9][10]

Strong sales of the games led to the franchise's expansion to other media; there are multiple best-selling novels, graphic novels, and other licensed products. Halo Wars took the franchise into new video game genre territory, as a real-time strategy game, while the rest of the games in the series are first-person shooters. Beyond the original trilogy, Bungie developed the expansion Halo 3: ODST, and a prequel, Halo: Reach, their last project for the franchise. A high-definition remake of the first game, entitled Halo: Combat Evolved Anniversary, was released on November 15, 2011, exactly ten years after the release of the original. A new installment in a second series of games, Halo 4, was released on November 6, 2012. Halo: The Master Chief Collection, a remastered compilation of the four primary Halo titles, was released for the Xbox One on November 11, 2014.[11]

The cultural impact of the Halo series has been compared by the writer Brian Bendis to that of Star Wars.[12] The collective group of fans of the series is referred to as the "Halo Nation".[13][14]

Setting and plot

In the distant past, a powerful race called the Forerunners fought an alien parasite known as the Flood. The Flood, which spread through infestation of sentient life, overran much of the Milky Way Galaxy. One of the races affected was humanity, who came into conflict with the Forerunners. Exhausted by their war and after having explored all other options, the Forerunners conceived a weapon of last resort to combat the Flood, called the Halo Array. Using an installation known as the Ark, they built large ring-shaped megastructures known as Halos. The Halo Array, when activated, would destroy all sentient life in the galaxy – depriving the Flood of their food, after which samples of the lost lifeforms would be reseeded. Delaying as long as they could, the Forerunners activated the rings and disappeared.[14] Tens of thousands of years later, in the 26th century, humanity – under the auspices of the United Nations Space Command, or UNSC – colonize many worlds thanks to the development of faster-than-light "slipspace" travel. Tensions escalate between the older and more stable "Inner Colonies" and the remote "Outer Colonies", leading to civil war. The UNSC sponsors the Spartan-II program to create an elite group of enhanced supersoldiers, whose purpose is to suppress the rebellion covertly.[15] In the year 2525, human worlds come under attack by a theocratic alliance of alien races known as the Covenant. The Covenant leadership declares humanity heretics and an affront to their gods – the Forerunners – and begins a holy war of genocide. The Covenant's superior technology and numbers prove decisive advantages; though effective, the Spartans are too few in number to turn the tide of battle in humanity's favor.

In 2552, the Covenant arrive at the UNSC's last major stronghold beyond Earth – the planet Reach, in orbit of Epsilon Eridani – and launch an invasion of the planet. The last Spartans and UNSC military are unable to stop the Covenant from bombarding the planet. The UNSC Navy suffers devastating losses, and every Spartan but their leader, player character Master Chief John-117, is believed lost in action. Following directives to avoid leading the Covenant to Earth, Cortana, the AI aboard the fleeing UNSC ship Pillar of Autumn, selects random coordinates that lead the ship to a Halo installation. These events form the backdrop to the first game in the series, Halo: Combat Evolved.

Over the course of the game, the Covenant pursue, damaging the Autumn and leading its crew to wage a guerrilla war on the ring's surface. The Covenant accidentally release Flood imprisoned on the ring; to nullify the threat, the ring's AI caretaker, 343 Guilty Spark, enlists the help of the Master Chief in activating Halo. Cortana reveals that Halo's activation would mean their own destruction. Master Chief and Cortana instead detonate Autumn's engines, destroying Halo and preventing the escape of the Flood.

Between the events of the first game and Halo 2, the Chief and a few other survivors return to Earth, warning of an impending Covenant attack; this attack forms the first mission of the game. Meanwhile, the Covenant, unaware of the destructive nature of the rings, attempt to fire another ring, Installation 05, to fulfill their religious prophecy[16] and to do so launch an attack on Earth. Helping the Chief to defend the Earth are Sergeant Avery Johnson and Commander Miranda Keyes. One race in the Covenant, the Elites, learn the truth about the rings and are led by a former Elite commander named the Arbiter (also a player character) to join forces with humanity to stop the firing of the ring. Though they are successful, the unexpected shutdown of the installation triggers a fail-safe protocol, priming all the rings for firing from the Ark.[17]

Halo 3 picks up immediately after, with the Covenant's leader, the High Prophet of Truth, and the remaining loyalist Covenant uncovering a portal to the Ark on Earth. A battle rages on Earth between human forces, the Covenant, and a Flood-infected army. Eventually, the Covenant is repulsed and flees through a slipspace portal, and the Flood is purged from Earth, though much of Africa has been devastated in the battle.

Chief, Arbiter, Elites, Johnson, Keyes, and U.N.S.C. troops follow Truth through the portal, joined by 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld. During the ensuing battle between humans, Covenant, and the Flood on the Ark, Johnson is captured by Truth to activate the Halo rings. Keyes tries to intervene, but is killed. Master Chief and the Arbiter, aided by the Flood, kill the Covenant "prophet" of Truth and rescue Johnson. After finding out that the Ark is constructing a replacement for Guilty Spark's Halo installation, Master Chief decides to fire the unstable Halo, destroying both the Flood and the Ark. After finding out about their plan, Guilty Spark kills Johnson and tries to kill Master Chief, but Master Chief destroys Guilty Spark and activates the Halo. Master Chief and the Arbiter escape on the UNSC frigate Forward Unto Dawn, but the slipspace portal closes with Master Chief's half trapped in space. After a memorial service on Earth for the victims of the Human-Covenant war, the Arbiter and his Elite brethren depart for their home planet. The rear half of Forward Unto Dawn floats in deep space. Cortana activates a distress beacon and the Chief goes into hibernation.

Four years later, the Chief and Cortana awake to find they are being attacked by a Covenant splinter group (Halo 4). Caught in an artificial gravity well, they are pulled into the artificial Forerunner planet of Requiem, along with the UNSC ship Infinity.[18][19] Master Chief, fighting Covenant and AI soldiers called Prometheans, unwittingly releases a hostile Forerunner warrior called the Didact. While seeking a way to combat the Didact, Cortana reveals that she is becoming rampant, a state in AIs when their knowledge base becomes too large and they gradually go insane. Master Chief is eventually contacted by a Forerunner consciousness called the Librarian (The Didact's Wife), who tells him about the Didact: during the crisis with the Flood, the Didact tried to use a device called the Composer to transform humanity into creatures like the Prometheans. He did this because he needed extra soldiers in the war. His own race then imprisoned him along with Forerunner soldiers and humans he had already converted. The Composer was hidden. After the Didact leaves Requiem and retrieves the Composer, Master Chief pursues him to Earth, with Master Chief and Cortana working together to destroy the Composer. Master Chief succeeds, but Cortana sacrifices herself to save him from the resultant explosion. Master Chief is later found floating among the rubble, and taken back to Infinity.

Halo 5: Guardians begins eight months later. Blue Team — consisting of four of the five remaining Spartans (Master Chief, Fred-104, Kelly-87 and Linda-58), receives signals from Cortana indicating that she has survived her death by taking advantage of Forerunner AI technology. The Chief, disobeying direct orders, travels to the planet Genesis to reunite with her. A team of Spartans from a competing program, Fireteam Osiris, are dispatched to apprehend him. This journey takes them to several places around the galaxy, including the Elite homeworld of Sanghelios, where the Arbiter leads an offensive against the final remnants of the loyalist Covenant. As they travel, Osiris discover that Cortana is activating ancient Forerunner constructs — the eponymous Guardians — with which she plans to impose permanent galactic peace on pain of death. She holds the Master Chief's team captive, and while Fireteam Osiris are able to rescue them, they are not able to stop Cortana from executing her plan, disabling most contemporary technology and bringing all remaining sentient species under her aegis. As the game ends, Blue Team, Fireteam Osiris and the Arbiter regroup to plan their resistance.

Game series

Release timeline
2001Halo: Combat Evolved
2002
2003
2004Halo 2
2005
2006
2007Halo 3
2008
2009Halo Wars
Halo 3: ODST
2010Halo: Reach
2011Halo: Combat Evolved Anniversary
2012Halo 4
2013Halo: Spartan Assault
2014Halo: The Master Chief Collection
2015Halo: Spartan Strike
Halo 5: Guardians
2016Halo Wars 2

Original trilogy

The games of the main Halo trilogy were developed by Bungie, and are first-person shooters in which the player experiences most action from the protagonist's perspective.[20] The first title in the series is the Xbox version of Halo: Combat Evolved, released on November 15, 2001.[21] The game was initially intended to be released for Windows and Mac OS, until Microsoft's purchase of Bungie in 2000 led to the game becoming an Xbox launch title and platform exclusive.[22][23] Halo: Combat Evolved introduced many gameplay and plot themes common to the whole trilogy. Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the eponymous Halo. One concept introduced in Halo: Combat Evolved, is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament.[24] Players fight with ranged and melee attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of Halo",[25] which has remained fundamentally unchanged throughout the trilogy. In Halo: Combat Evolved, the player's health is measured in both hit points and a continually recharging energy shield; the sequels forgo the hit point system, although it returns in spin-offs.[26] A Windows and Mac OS X port was later developed by Gearbox Software, and released on September 30 and November 11, 2003, respectively.[27][28] A stand-alone expansion, entitled Halo: Custom Edition, was released as a Windows exclusive, and allowed players to create custom content for the game.

Its sequel, Halo 2 was released on the Xbox on November 9, 2004, and later for Windows Vista on May 17, 2007. For the first time, the game was released in two different editions: a standard edition with just the game disc and traditional Xbox packaging; and the Collector's Edition with a specially designed aluminum case, along with an additional bonus DVD, extra booklet, and slightly different user manual. Halo 2 introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".[29] Unlike its predecessor, Halo 2 fully supported online multiplayer via Xbox Live. The game uses "matchmaking" to facilitate joining online matches by grouping players looking for certain types of games.[29] This was a change from the more traditional "server list" approach, which was used to find matches in online games at this time. Upon release, Halo 2 became the game played by the most people on the Xbox Live service that week; it retained this title for over two years – the longest streak any game has held the spot.[30]

Halo 3 is the final game in the main Halo trilogy, ending the story arc begun in Halo: Combat Evolved.[31] The game was released on the Xbox 360 on September 25, 2007.[32] It adds to the series new vehicles, new weapons, and a class of items called equipment.[33] The game also includes a limited map-editing tool, known as the Forge, which allows players to insert game objects, such as weapons and crates, into existing multiplayer map geometry.[34] Players can also save a recording of their gameplay sessions, and view them as video, from any angle.[35]

At E3 2014, Microsoft and 343 Industries announced Halo: The Master Chief Collection, released on November 11, 2014, for the Xbox One. The game includes the full campaign and multiplayer modes of Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4. The campaign of Halo 3: ODST was later released as DLC, and was free for those who bought The Master Chief Collection during late 2014.

Reclaimer saga

Following Bungie's split from Microsoft, 343 Industries – a studio established by Microsoft in 2009 – took the helm of the Halo franchise.[36][37][38] 343 had already co-developed the Halo Legends animated series and had overseen production of Halo: Reach and Halo: Combat Evolved Anniversary.[39] The next game in the series, Halo 4, was announced at E3 2011 as the first entry in what would be a new series of Halo games, also known as the "Reclaimer Trilogy".[40][41] The game included many staples of previous games, such as new or redesigned weapon types,[42] an improved map-editing tool[43] and expanded multiplayer options and maps.[44] Halo 4 was released worldwide on November 6, 2012,[45] achieving record sales for the franchise.[46] In a new addition to the series, a story-driven multiplayer campaign entitled Spartan Ops was released over the weeks following Halo 4's release, telling what happened after the end of the main game.[47]

Halo 5: Guardians, the sequel to Halo 4, was released for the Xbox One on October 27, 2015.[48] The game takes place on many different worlds, mainly the Covenant's, and will revolve around Spartan Locke attempting to hunt down Master Chief. This will be the first game in the Halo series where players switch between two teams in Campaign at certain times: Master Chief's team, consisting of the Spartans in the Blue team, and Spartan Locke's team called Fireteam Osiris, consisting of fellow Spartans such as Buck from Halo 3: ODST.[citation needed]

Spin-offs

The success of the main Halo trilogy spurred the creation of spin-off games. Halo Wars is a real-time strategy game developed by Ensemble Studios for the Xbox 360. Set in the year 2531, the game takes place 21 years prior to the events of Halo: Combat Evolved. Much effort was spent on developing a control scheme that was simple and intuitive, unlike other console strategy games.[49] The game was announced at X06, and released in February and March 2009.

In a July 2008 interview with MTV, Microsoft's head of Xbox business, Don Mattrick, stated that Bungie was working on a new Halo game for Microsoft, independent of other Halo projects. An announcement of the new Halo project was expected at the 2008 E3 game exposition, which Bungie stated "has been building for several months", but was delayed by their publisher Microsoft.[50] The Halo announcement was to be part of Microsoft's 150-minute E3 presentation, and was cut to trim the presentation down to 90 minutes; Microsoft stated it wanted to give the game its own dedicated event.[51] After the release of an ambiguous teaser trailer on September 25,[52] the project was revealed as Halo 3: Recon, later changed to Halo 3: ODST. Set between the events of Halo 2 and Halo 3, players take control of elite human soldiers called Orbital Drop Shock Troopers (ODST). The game was released on September 22, 2009.

Announced at E3 2009, Halo: Reach is a prequel to the main trilogy and Bungie's last Halo game. Players control Noble Six, a "Hyper Lethal Vector" who is one of the members of the Spartan squad "Noble Team" as they defend Reach against the Covenant. The ending of the game leads directly into the events of Combat Evolved. The game was released on September 14, 2010.

Alternate reality games were used to promote the release of the games in the main trilogy. The Cortana Letters, a series of cryptic email messages, were circulated by Bungie prior to Halo: Combat Evolved's release.[53] I Love Bees was used to promote the release of Halo 2. The game revolved around a website created by 42 Entertainment, commissioned by Microsoft and endorsed by Bungie. Over the course of the game, audio clips were released that eventually formed a complete five-hour story set on Earth between Halo and Halo 2.[54][55] Similarly, Iris was used as a viral marketing campaign for the release of Halo 3.[56] It featured five web servers containing various media files related to the Halo universe.

Spin-off titles were planned for release on handheld systems, but did not progress far in development. Rumors of a handheld Halo title for the Game Boy Advance surfaced in 2004. Bungie denied the rumors and commented that such a project between Microsoft and Nintendo would be "very unlikely".[57] At a Las Vegas consumer technology convention in January 2005, rumors spread about a version of Halo for the handheld Gizmondo system. Bungie denied the rumors stating they were not making a game for the system.[58] A former Gizmondo employee later revealed development only extended to basic story and game structure concepts to obtain funding from investors.[59] In 2006, a concept video for Microsoft's portable Ultra-Mobile PC featured footage of Halo and caused speculation for a handheld title. Microsoft later stated the footage was for demonstration purposes only; Halo was included because it was a Microsoft-owned property.[60] In January 2007, IGN editor-in-chief Matt Casamassina claimed he played a version of Halo for the Nintendo DS.[61] He later demonstrated on-camera, in-game footage of an early-development style version of Halo DS.[62] The demonstrated work featured dual-wielding and a version of the Halo 2 map Zanzibar.[61] On October 5, 2007, Bungie employee Brian Jarrard explained the Halo DS demo was in fact an unsolicited pitch that was never taken on.[63]

In 2006, Microsoft announced an episodic video game to be developed by film director Peter Jackson's Wingnut Interactive.[64] The game, dubbed Halo: Chronicles, was confirmed to be in development in 2007,[65] and by 2008 was still hiring for positions on the development team.[66] Jackson told game blog Joystiq in July 2009 that the project was no longer in development.[67][68] Jackson's manager Ken Kamins explained that the project was cancelled as part of budget cuts tied to job layoffs in January 2009.[69]

Before the company was shuttered after producing Halo Wars, Ensemble Studios had been working on a Halo-themed massively multiplayer online game, often referred to as Titan Project, or just Titan. The project was cancelled internally in 2007–2008, without a formal announcement from Microsoft.[70][71]

Elements from the Halo universe have also appeared in other games. A Halo-based character, SPARTAN Nicole-458, appeared in Dead or Alive 4, a product of the collaboration between Tecmo's Team Ninja and Microsoft's Bungie Studios.[72] The Halo theme tune was also available as downloadable content for Guitar Hero III: Legends of Rock.[73]

Future

In December 2014, 343 Industries general manager Bonnie Ross expressed Microsoft's aim for the Halo series to last at least 30 more years.[74] On March 25, 2015, 343 Industries announced Halo Online, a free-to-play Halo multiplayer game for Windows. A closed beta test limited to Russia is scheduled to launch in the second quarter of 2015. The title is being developed with Saber Interactive and published by Innova Systems; it is powered by a modified version of the Halo 3 engine.[75] Furthermore, at Gamescom 2015 Microsoft announced a sequel to Ensemble's Halo Wars, Halo Wars 2, slated to launch sometime in 2016. The game is being developed by Creative Assembly.

Development

Bungie

Bungie (formerly Bungie Software Products Corporation) is a game development company started in 1991 by Alex Seropian. Seropian partnered with programmer Jason Jones to market and release Jones' game Minotaur: The Labyrinths of Crete. Focusing on the Macintosh game market because it was smaller and easier to compete, Bungie became the biggest Mac developer with games including the shooters Pathways into Darkness and Marathon. What became Halo was originally code-named Monkey Nuts and Blam!,[76] and took place on a hollowed-out world called Solipsis.[77] The planet eventually became a ringworld, and an artist suggested the name "Halo", which became the game's title.[78]

The first Halo game was announced on July 21, 1999, during the Macworld Conference & Expo.[79] It was originally planned to be a real-time strategy game for the Mac and Windows operating systems, but later changed into a third-person action game.[22][79][80] On June 19, 2000, Microsoft acquired Bungie Studios and Halo: Combat Evolved became a launch title for the Xbox video game console.[23] After receiving Xbox development kits, Bungie Studios rewrote the game's engine, heavily altered its presentation, and turned it into a first-person shooter. Though the first Halo was meant to include an online multiplayer mode, it was excluded because Xbox Live was not yet available.[81]

Halo was not intended to be the Xbox's flagship game due to internal concerns and gaming press criticism, but Microsoft VP of game publishing Ed Fries did not act on these concerns. The Xbox's marketing heavily featured Halo, whose green color palette meshed with the console's design scheme.[82]

The success of the game led to a sequel, Halo 2, which was announced on August 8, 2002, at Microsoft's New York X02 press event.[83] It featured improved graphics, new weapons, and a multiplayer mode on Xbox Live.[84][85] Halo 3 was announced at the 2006 Electronic Entertainment Expo.[86] The initial conception for the third game was done before Halo 2 was released in 2004.[87] It utilized a proprietary, in-house graphics engine, and employed advanced graphics technologies.[88][89]

They created two more Halo games before becoming independent as part of their deal with Microsoft: a side story Halo 3: ODST and a prequel Halo: Reach in 2009 and 2010 respectively.

343 Industries

Following the release of Halo 3, Bungie announced it was splitting off from Microsoft and becoming an independent limited liability company. While Bungie remained involved in the Halo series by developing games such as ODST and Reach, the rights to Halo remain with Microsoft. To oversee everything Halo, Microsoft created an internal division, 343 Industries,[90] serving as "stewards" for the franchise.[91] Frank O'Connor, formerly a Bungie employee,[92] now serves as 343's creative director.[90]

In announcing the formation of 343 Industries, Microsoft also announced that Xbox Live would be home to a central hub for Halo content called Halo Waypoint.[93] Waypoint is accessed from the Xbox 360 Dashboard and offers players access to multimedia content in addition to tracking their Halo game "career". O'Connor described Waypoint as intended to be the prime destination for Halo.[94]

The company's first new game, Halo 4, was released on November 6, 2012, to generally positive reviews.[95][96]

Cultural influences

In 2006, in acknowledgment of the "wealth of influences adopted by the Bungie team", a list of Bungie employees' favorite science fiction material was published on the company's website.[97] The developers acknowledged that the Halo series' use of ring-shaped megastructures followed on from concepts featured in Larry Niven's Ringworld and Iain M. Banks' Culture series (of which Consider Phlebas[98] and Excession[97] were said to be particularly influential). In a retrospective article in Edge, Bungie's Jaime Griesemer commented, "The influence of something like Ringworld isn't necessarily in the design – it's in that feeling of being somewhere else. That sense of scale and an epic story going on out there."[98] Griesemer also explained, "One of the main sources of inspiration was Armor [by John Steakley], in which a soldier has to constantly re-live the same war over and over again. That sense of hopelessness, a relentless battle, was influential."[98] The Flood were influenced by the assimilating alien species in Christopher Rowley's The Vang;[98] it has also been speculated that the Master Chief's name "John 117" may have been a reference to a character named Jon 6725416 in Rowley's Starhammer,[99] or to the John Spartan character of Demolition Man.[100] An IGN article exploring the literary influences present in the Halo franchise commented on similarities between Halo and Orson Scott Card's Ender's Game: aspects of the SPARTAN Project and the design of the Covenant Drones are perceived as reminiscent of the super soldier program and Buggers found in the novel.[99] Bungie has also acknowledged James Cameron's film Aliens as a strong cinematic influence.[101]

A report written by Roger Travis and published by The Escapist compares Halo with the Latin epic Aeneid, written by classical Roman poet Virgil. Travis posits similarities between the plots of both works and compares the characters present in them, with the Flood and Covenant taking the role performed by the Carthaginians, and the Master Chief's role in the series to that of Aeneas.[102]

Music

Martin O'Donnell, lead composer for all Halo games developed by Bungie

Seven Halo soundtracks have been released. The Halo Original Soundtrack contains most of Combat Evolved's music. Due to the varying nature of gameplay, the music present was designed to use the game's dynamic audio playback engine. The engine allows for the mood, theme, and duration of music played to change according to gameplay.[103] To afford a more enjoyable listening experience, O'Donnell rearranged portions of the music of Halo into standalone suites, which follow the narrative course of the game. The soundtrack also contains music not used in the game, including a variation on the Halo theme that was first played at Halo's debut at Macworld 1999.[104]

For Halo 2's soundtrack, producer Nile Rodgers and O'Donnell decided to split the music into two separate volumes. The first, Volume One, was released on November 9, 2004 and contained all the themes as well as the "inspired-by" music present in the game (featuring Steve Vai, Incubus, Hoobastank, and Breaking Benjamin). The second release, Volume 2, contained the rest of the music, much of which was incomplete or not included in the first soundtrack, as the first soundtrack was shipped before the game was released.[105] Halo 2, unlike its predecessor, was mixed to take full advantage of Dolby 5.1 Digital Surround Sound.[106]

The soundtrack for Halo 3 was released on November 20, 2007. O'Donnell noted he wanted to bring back the themes from the original game to help tie together the end of the trilogy.[107] The tracks are presented, similarly to the previous soundtrack for Halo 2,[105] in a suite form. Unlike previous soundtracks, where much of the music had been synthesized on computer, the soundtrack for Halo 3 was recorded using a 60-piece orchestra, along with a 24-voice chorus.[108] The final soundtrack was recorded by the Northwest Sinfonia at Studio X in Seattle, Washington.[109] The soundtracks were bundled and released as a box set in December 2008.[110] A soundtrack for Halo 3: ODST was released alongside the game and included many of the tracks from the game.[111]

For Halo Wars, the task of creating the game's music fell to Stephen Rippy. Rippy listened to O'Donnell's soundtracks for inspiration and incorporated the Halo theme into parts of his arrangements. In addition to synthesized and orchestral components, the composer focused on the choir and piano as essential elements, feeling these were important in creating the "Halo sound".[112] Rather than use the Northwest Sinfonia, Rippy traveled to Prague and recorded with the FILMharmonic Orchestra before returning to the United States to complete the music. A standalone compact disc and digital download retail version of the soundtrack was announced in January 2009 for release on February 17.[113]

The music of Halo 4 was composed by Neil Davidge. The Halo 4 Original Soundtrack was released on October 22, 2012, followed by a two-disc Special Edition on November 6.

Adaptations

File:UNSC arctic wolverine.JPG
MEGA Bloks set of the UNSC Wolverine

The Halo franchise includes various types of merchandise and adaptations outside of the video games. This includes bestselling novels, graphic novels, and other licensed products, from action figures to a packaging tie-in with Mountain Dew. Numerous action figures and vehicles based on Halo have been produced. Joyride Studios created Halo and Halo 2 action figures, while Halo 3 poseable and collectible action figures, aimed at collectors, were produced by McFarlane Toys and became some of the top-selling action figures of 2007 and 2008.[114] MEGA Blocks partnered with Microsoft to produce Halo Wars-themed toys.[115]

Books

Halo authors Joseph Staten and Eric Nylund

Numerous printed adaptations based on the Halo video games canon have been published. Larry Niven (author of Ringworld) was originally approached to write a Halo novelization, but declined due to unfamiliarity with the subject matter.[116] The first novel was Halo: The Fall of Reach, a prequel to Halo: Combat Evolved. It was written by Eric Nylund in seven weeks, and published in October 2001.[117] William C. Dietz wrote an adaptation of Halo: Combat Evolved called Halo: The Flood, which was released in 2003.[118] Eric Nylund returned to write the third novel, Halo: First Strike, which takes place between Halo: Combat Evolved and Halo 2, and was published in December 2003. Nylund also wrote the fourth adaptation, Halo: Ghosts of Onyx, which was published on October 31, 2006.[119] Bungie employee Joseph Staten wrote the fifth book, Halo: Contact Harvest, which was released on October 30, 2007, while Tobias S. Buckell produced the sixth, Halo: The Cole Protocol, published in November 2008. Bungie considers the Halo novels as additions to the Halo canon.[120]

A collection of Halo short stories, Halo: Evolutions, was simultaneously released in print and audiobook formats in November 2009. Evolutions includes original material by Nylund, Buckell, Karen Traviss and contributions from Bungie.[121] Tor re-released the first three Halo novels with new content and cover art.[122] Science fiction author Greg Bear wrote a trilogy of books focusing on the Forerunners, called The Forerunner Saga. The first book, entitled Halo: Cryptum, was released in January 2011,[123] followed by Primordium in January 2012 and Silentium on March 19, 2013.[124] Karen Traviss wrote the Kilo-Five trilogy, which takes place after the events of Halo 3 and Halo: Ghosts of Onyx.[125] The first book, Halo: Glasslands, came out October 2011, followed by Halo: The Thursday War on October 2, 2012, and Halo: Mortal Dictata on January 21, 2014. The fourteenth Halo book (the thirteenth novel) was released in November 2014: Halo: Broken Circle by John Shirley, the author of novels based on BioShock, Borderlands, and other games.[126]

Comics

The Halo universe was first adapted into the graphic novel format in 2006, with the release of The Halo Graphic Novel, a collection of four short stories.[127] It was written and illustrated by graphic novelists Lee Hammock, Jay Faerber, Tsutomu Nihei, Brett Lewis, Simon Bisley, Ed Lee and Jean Giraud. At the 2007 New York Comic Con, Marvel Comics announced they would be working on an ongoing Halo series with Brian Michael Bendis and Alex Maleev. The limited series, titled Halo: Uprising, bridges the gap between the events of Halo 2 and Halo 3;[12] initially planned to conclude shortly before the release of Halo 3, the constant delays led to the final issue being published April 2009.[128]

Marvel announced at the 2009 Comic Con that two new comics, a five-part series written by Peter David and a second series written by Fred Van Lente, would appear the coming summer and winter.[129] David's series, Halo: Helljumper, is set prior to Halo: Combat Evolved and focuses on the elite Orbital Drop Shock Troopers. The five-part series was published between July and November 2009.[130] Lente's series, originally titled Spartan Black, revolves around a black ops team of Spartan supersoldiers assigned to the UNSC Office of Naval Intelligence.[131] The rebranded comic, Halo: Blood Line, debuted in December 2009.[132] A comic-retelling of the novel Halo: The Fall of Reach was the most recent comic series entitled: Halo: Fall of Reach. Fall of Reach was split into three mini-stories: Boot Camp, Covenant, and Invasion.[133] Two new series were announced in 2013. A three-part series, Halo: Initiation was released August 2013 with Brian Reed returning as writer.[134] Also announced was Halo: Escalation, an ongoing comic series covering the period directly after Halo 4.[135]

Live action

Unproduced feature (2005–07)

In 2005, Columbia Pictures president Peter Schlessel began working outside the studio system to produce a Halo film adaptation. Alex Garland wrote the first script,[136] which was then pitched to studios by couriers dressed as Master Chief. Microsoft's terms required $10 million against 15 percent of gross; most studios passed, citing the lack of risk for Microsoft compared to their large share of potential profits. 20th Century Fox and Universal Studios decided to partner to produce the film, paying Microsoft $5 million to option the film and 10 percent of grosses.[137] Peter Jackson was slated to be the executive producer,[138] with Neill Blomkamp as director. Before Blomkamp signed on, Guillermo del Toro was in negotiations to direct.[139]

D. B. Weiss and Josh Olson rewrote Garland's script during 2006.[140] The crew stopped and resumed preproduction of the film several times.[141] Later that year, 20th Century Fox threatened to pull out of the project, leading Universal to issue an ultimatum to Jackson and Schlessel: either cut their large "first-dollar" deals, or the project was ended. Both refused, and the project stalled.[137]

Blomkamp declared the project dead in late 2007,[142] but Jackson replied that the film would still be made.[143] Blomkamp and Jackson collaborated on District 9, but the director told /Film that he was no longer considering working on a Halo film if the opportunity arose,[144] saying that after working on the film for five months before the project's collapse it would be difficult to return. The rights for the film have since reverted to Microsoft.[145]

Forward Unto Dawn (2012)

Halo 4: Forward Unto Dawn is a live-action film and miniseries set in the Halo universe. Although shot as a feature-length film, Forward Unto Dawn was originally released as a webseries consisting of five roughly 15-minute episodes, the first of which was released on October 5, 2012, with the last episode released on November 2, 2012. The series' plot, occurring in the early days of the Human-Covenant War circa 2526, revolves around Thomas Lasky, a young cadet at Corbulo Academy of Military Science, and how John-117 inspired him to eventually become a leader. Lasky is also a prominent character in Halo 4 as a commander on the UNSC Infinity. The name of the series, aside from being a reference to the UNSC frigate Forward Unto Dawn, is given new significance in the series as part a running motif based on a poem. The film cut was released on Blu-ray and DVD on December 4, 2012.

Nightfall (2014)

On April 3, 2014, it was announced that Ridley Scott and his production company, Scott Free Productions, were working on a Halo digital feature alongside 343 Industries and Xbox Entertainment Studios; Scott would be the executive producer, with David W. Zucker and Sergio Mimica-Gezzan as the directors. The feature was expected to follow the same format as Machinima's Halo 4: Forward Unto Dawn.[146] On June 9, 2014, it was announced at E3 2014 that the feature, titled Halo: Nightfall, would be included with Halo: The Master Chief Collection at its November 2014 launch. The feature introduces a new character to the franchise, Agent Jameson Locke, played by actor Mike Colter; Nightfall is considered to be his origin story.[147] Locke is one of the Spartans portrayed on the cover art of Halo 5: Guardians, and is set to play a large role in the series.[148] On July 24, 2014, 343 Industries released the first trailer for the feature.[149] Halo: Nightfall is available to watch through Halo Channel, an application for the Xbox One, Windows 8.1 and Windows Phone.[150] On March 16, 2015, the series became available to stream, download, and buy on physical disc.[151]

Untitled Showtime television series

On May 21, 2013, 343 Industries announced that a live-action television series of Halo would be produced with Steven Spielberg serving as executive producer. Neill Blomkamp is rumored to direct the pilot for the series.[152] The series will premiere on the American premium cable network Showtime.[153]

Anime

Microsoft announced at Comic-Con 2009 that it was overseeing production of a series of seven short anime films, together called Halo Legends. Financed by 343 Industries, the animation was created by five Japanese production houses: Bones, Casio Entertainment, Production I.G., Studio 4°C, and Toei Animation. Shinji Aramaki, creator and director of Appleseed and Appleseed Ex Machina, served as the project's creative director. Warner Bros. distributed Legends on DVD and Blu-ray in February 2010.[90][154] Six of the stories are officially part of the Halo canon, with the seventh, made by Toei, intended to be a parody of the universe.[155] In mid-July 2015, 343 Industries announced that a new animated series of Halo will be included in the Halo 5: Guardians Limited Edition and Collector's Edition called Halo: The Fall of Reach, and will be based on the book Halo: The Fall of Reach by Eric Nylund.[156][157]

Reception and critical response

Aggregate review scores
As of October 26, 2015.
Game Metacritic
Halo: Combat Evolved (Xbox) 97[158]
(PC) 83[159]
Halo 2 (Xbox) 95[160]
(PC) 72[161]
Halo 3 (X360) 94[162]
Halo Wars (X360) 82[163]
Halo 3: ODST (X360) 83[164]
Halo: Reach (X360) 91[165]
Halo: Combat Evolved Anniversary (X360) 82[166]
Halo 4 (X360) 87[96]
Halo: Spartan Assault (PC) 70[167]
(XONE) 53[168]
(X360) 51[169]
Halo: The Master Chief Collection (XONE) 85[170]
Halo: Spartan Strike (iOS) 86[171]
(PC) 66[172]
Halo 5: Guardians (XONE) 85[173]

The Halo franchise has been highly successful commercially and critically. During the two months following Halo: Combat Evolved's release, it sold alongside more than fifty percent of Xbox consoles[174] and sold a million units by April 2002.[175] Halo 2's sales generated US$125 million on its premiere day, making it the fastest selling United States media product in history up to that time.[176][177] Combined with Halo's sales, the two games sold 14.8 million units before Halo 3's release.[178]

Launch events, such as this one at a Best Buy store in New York City, were held the night of Halo 3's release.

GameSpot reported 4.2 million units of Halo 3 were in retail outlets on September 24, 2007, a day before official release – a world record volume.[179][180] Halo 3 broke the previous record for the highest grossing opening day in entertainment history, making US$170 million in its first twenty-four hours.[5][180] Worldwide, sales exceeded US$300 million the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the Halo 3 launch.[178][181] At the end of 2007, Halo 2 and Halo: Combat Evolved were the number one and two best-selling Xbox titles, respectively, and Halo 3 was the best-selling Xbox 360 title.[182] Halo Wars was the best-selling RTS console game, selling more than one million units.[183] The Halo series went on to sell more than 27 million copies by August 2009,[184] and more than 34 million copies by May 2010.[185][186] Tor Books reported that sales of all franchise materials are greater than $1.7 billion,[122] and Bungie's games before Reach accounted for $1.5 billion in sales.[187] The soundtracks to Halo 2, Halo 3, ODST and Reach all appeared on the Billboard 200 charts for at least one week.[188] By May 2011, total gross of Halo merchandise was $2 billion, with 40 million copies of the games sold.[189] The total amount climbed to $2.3 billion in July 2011,[190] and $2.8 billion in January 2012.[191]

The Halo adaptations have been successful as well. Many of the novels have appeared on Publisher Weekly's bestseller charts and the Halo Graphic Novel sold more than 100,000 copies, a "rare hit" for the games-to-comics genre.[192] Ghosts of Onyx, Contact Harvest, The Cole Protocol and the first volume of Cryptum appeared on The New York Times bestseller lists,[118][193][194][195][196][197] and The Cole Protocol also opened 50th overall on USA Today's bestsellers list.[198] Tor's first three novels sold more than one million copies by April 2009.[199]

Overall, the Halo series has been very well received by critics. Halo: Combat Evolved has received numerous Game of the Year awards.[200][201] In March 2007, IGN listed it as the top Xbox game of all time, while readers ranked it the fourteenth best game ever on "IGN Readers' Choice 2006 – The Top 100 Games Ever".[202][203] Conversely, GameSpy ranked Halo: Combat Evolved tenth on its list of "Top 25 Most Overrated Games of All Time", citing repetitive level design and the lack of an online multiplayer mode.[204] Halo 2 also received numerous awards,[205] with IGN listing it as the number two top Xbox game of all time in March 2007.[202] From its initial release on the Xbox in November 2004 until the launch of Gears of War on the Xbox 360 in November 2006 – two years later – Halo 2 was the most popular video game on Xbox Live.[206] Halo 3 was nominated for and won multiple awards; it won Time magazine's "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007.[207][208][209] Most publications called the multiplayer aspect one of the best features; IGN said the multiplayer map lineup was the strongest of the series, and GameSpy added that the multiplayer offering will greatly please "Halo veterans".[210][211] Complaints focused on the game's plot. The New York Times said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing.[212][213] The series' music and audio has received enthusiastic response from game reviewers.[211][214][215]

Cultural impact

The main trilogy, particularly its protagonist, has been declared iconic and a symbol of today's videogames; a wax replica of the Master Chief was made by Madame Tussauds in Las Vegas, where Pete Wentz compared the character to notable characters from previous generations like Spider-Man, Frodo, and Luke Skywalker.[216] The Escapist author Roger Travis compared Halo's story to Virgil's Aeneid, saying the religious and political struggle described in the games relates to the modern epic tradition.[102] GamesTM stated Halo: Combat Evolved "changed videogame combat forever", and Halo 2 showcased Xbox Live as a tool for communities.[20] GameDaily noted Halo 2's launch was "easily comparable to the biggest in other sectors of the entertainment industry", marking the first time a video game launch has become a major cultural event in America.[217] Time magazine included the franchise in the "2005 Time 100", highlighting that in the first ten weeks after the release of Halo 2, players spent 91 million combined hours playing the game online.[218] A The New York Times report noted the success of Halo 3 was critical for Microsoft, persuading consumers to buy the Xbox 360 console which was experiencing waning sales compared with the Nintendo Wii, as well as helping restore the console's image. On September 25, 2007, the release date for Halo 3, Microsoft's shares rose 1.7% based on sales expectations for the game.[219] Halo has been described as a series that "has reinvented a genre that didn't know it needed to be reinvented", with aspects of the main trilogy being duplicated in other FPS games multiple times.[220]

Variety called Halo "the equivalent of Star Wars".[221]

Machinima

As a highly popular video game series with a large and active fan base, the Halo trilogy has given rise to an array of video productions in an emerging entertainment medium, machinima.[222] Virtually all machinima footage based around the Halo games is taken from the multiplayer modes of the main trilogy games. Most productions are set outside Halo canon, while others are based on fan fiction closely relating to the official story. Halo 3 includes a saved film function that allows camera angles not possible in previous games, and other features that simplify production. The game has become one of the most popular tools for generating machinima, and Microsoft updated its user license agreement to allow noncommercial distribution of such films.[223]

A notable machinima production is the comedy series Red vs. Blue created by Rooster Teeth Productions. It has achieved an unparalleled level of success in Halo machinima in specific, and machinima in general; it is credited with bringing attention to the genre.[180][224] Red vs. Blue generated annual revenues of US$200,000, and special promotional episodes were commissioned by Bungie.[180] The first series, The Blood Gulch Chronicles, ended on June 28, 2007, after 100 regular episodes and numerous promotional videos.[225] Subsequent series include the The Recollection, the second series which contains more dramatic elements than its comedic predecessor,[226] Project Freelancer, and The Chorus Trilogy, the most recent series. Other machinima series include Fire Team Charlie, The Codex, and the in-game interview show This Spartan Life.

Sales history

Date Total units sold Games included Ref.
August 30, 2007 14.5+ million Halo: Combat Evolved, Halo 2 [227]
January 8, 2009 25+ million Halo: Combat Evolved, Halo 2, Halo 3 [228]
May 24, 2010 34+ million Halo: Combat Evolved, Halo 2, Halo 3, Halo Wars, Halo 3: ODST [229]
October 31, 2012 46+ million Halo: Combat Evolved, Halo 2, Halo 3, Halo Wars, Halo 3: ODST, Halo: Reach, Halo: Combat Evolved Anniversary [230]
October 19, 2014 60+ million Halo: Combat Evolved, Halo 2, Halo 3, Halo Wars, Halo 3: ODST, Halo: Reach, Halo: Combat Evolved Anniversary, Halo 4, Halo: Spartan Assault [231]
July 13, 2015 65+ million Halo: Combat Evolved, Halo 2, Halo 3, Halo Wars, Halo 3: ODST, Halo: Reach, Halo: Combat Evolved Anniversary, Halo 4, Halo: Spartan Assault, Spartan Strike, Halo: The Master Chief Collection [8]

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