id Tech 7
Appearance
Developer(s) | id Software |
---|---|
Written in | C++ |
Platform | |
Predecessor | id Tech 6 |
License | Proprietary |
Website | idsoftware |
id Tech 7 is multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.[1][2][3]
Technology
id Tech 7 features ten times the geometric detail, and higher texture fidelity of id Tech 6.[4] Moreover the capabilities of the game engine allow to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorated in combat as they suffer damage. On PC, id Tech 7 will support Vulkan rendering only.[5] Ray tracing will probably be added after the game has shipped.[6]
Improvements in comparison to id Tech 6
- 1 million fewer lines of code mostly due to the removal of the OpenGL render-engine[7]
- Unified HDR lighting and shadowing[7]
- Full HDR-support on PS4, PS4 PRO, XB1S, XB1X and PC[8][9]
- Multi PBR material compositing, blending, and painting[7]
- Increased texture fidelity and geometric detail due to removal of MegaTexture pipeline, used since id Tech 4[10][7]
- Enhanced global illumination quality[7]
- Majorly improved particle system as more particles are running on the GPU, which allows for bigger explosions, more atmospheric volumetrics and more vibrant particle effects[11]
- The framerate limit has been upped to 1000 FPS. The frame limit was 250 FPS in id Tech 6[11]
- Rewritten jobs-system to use all available CPU-cores more efficiently[11]
- Improved post-processing effects, more detailed anti-aliasing and improved motion blur[11]
- Support for gameplay areas twice the size of those in id Tech 6[10]
- Improved image streaming[12]
- Expanded decal system[12]
- Improved LOD system[12]
- New GPU triangle-, light- and occlusion-culling system to not render what isn't on-screen[12]
- Dramatically improved compression[12]
- Improved level loading times, also after death[12]
Games using id Tech 7
- Doom Eternal (2020) – id Software
See also
References
- ^ Machkovech, Sam (2018-08-10). "Doom Eternal ushers in idTech 7, bloody new powers". Ars Technica. Retrieved 2018-08-10.
- ^ Birch, Nathan (2018-08-10). "Doom Eternal Unleashes Bloody Debut Gameplay at QuakeCon". Wccftech. Retrieved 2018-08-12.
- ^ Papadopoulos, John (2018-08-10). "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible". DSOG – Dark Side of Gaming. Retrieved 2018-08-11.
- ^ "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming". www.dsogaming.com. Retrieved 2018-08-11.
- ^ Khan, Billy [@billykhan] (2018-08-11). "Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates on PC" (Tweet). Retrieved 2018-08-12 – via Twitter.
- ^ "Nite Two at E3 2019: Hugo Martin, Marty Stratton, and Jack Buser". YouTube. Retrieved 2019-11-24.
- ^ a b c d e Stadia (2019-04-12), GDC 2019 Developer Session: First Light – Bringing DOOM to Stadia, retrieved 2019-05-16
- ^ Twitter (2019-04-12), Tiago Sousa Twitter, retrieved 2020-02-28
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has generic name (help) - ^ Khan, Billy [@billykhan] (2020-03-10). "HDR is available on PS4, PS4 PRO, XB1S, XB1X, PC and Stadia. Unfortunately, the hardware of the original XB1 does not support HDR" (Tweet). Retrieved 2020-02-28 – via Twitter.
- ^ a b Doom Eternal Engine Upgrades: id Software Reveals New Details!, Digital Foundry, 2020-01-25, retrieved 2020-01-25
- ^ a b c d "DOOM Eternal: How id Tech 7 Is Maximized for Current Tech and Next-Gen", IGN First, IGN, 2020-02-28, retrieved 2020-02-28
- ^ a b c d e f Doom Eternal – The Digital Foundry Tech Review – id Tech 7 Is Incredible, Digital Foundry, 2020-03-21, retrieved 2020-03-21