Jump to content

Xbox One: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Privacy concerns: Not sure its worth mentioning the capitalization differences...
update lead to better reflect
Line 54: Line 54:
Moving away from the [[PowerPC]] based architecture used in the Xbox 360, the console features an [[AMD]] processor built around the [[x86-64]] instruction set. The console places an increasing emphasis on entertainment and integration with the [[Kinect]] peripheral, offering the ability to use an existing [[set-top box]] to watch live television programming (augmented by an enhanced [[Electronic program guide|program guide]] with support for voice commands), a built-in [[Skype]] client, and improved [[second screen]] support. The console also provides new functionality for use in games, such as an expanded [[Xbox Live]] service, improved Kinect functionality, [[cloud computing]], the ability to automatically record and share video highlights from gameplay, and integrated support for [[Streaming video|live streaming]] gameplay online.
Moving away from the [[PowerPC]] based architecture used in the Xbox 360, the console features an [[AMD]] processor built around the [[x86-64]] instruction set. The console places an increasing emphasis on entertainment and integration with the [[Kinect]] peripheral, offering the ability to use an existing [[set-top box]] to watch live television programming (augmented by an enhanced [[Electronic program guide|program guide]] with support for voice commands), a built-in [[Skype]] client, and improved [[second screen]] support. The console also provides new functionality for use in games, such as an expanded [[Xbox Live]] service, improved Kinect functionality, [[cloud computing]], the ability to automatically record and share video highlights from gameplay, and integrated support for [[Streaming video|live streaming]] gameplay online.


Initial reaction to the Xbox One was mostly negative. Early reviews praised the console's new features, while others had criticized its lack of backwards compatibility with Xbox 360 games, online connectivity requirements, mandatory integration with Kinect, and ambiguous restrictions on the resale and sharing of used games. In response to these criticisms, Microsoft announced they would be dropping most of the originally planned digital rights management and internet connection requirements.<ref name="drm180">{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters - Update on Xbox One}}</ref><ref>{{cite news|title=Xbox One: Microsoft abandons controversial DRM restrictions|url=http://www.guardian.co.uk/technology/2013/jun/19/xbox-one-drm-second-hand-restrictions-abandoned|date=2013-06-19|accessdate=2013-06-19|publisher=The Guardian|first=Keith|last=Stuart}}</ref>
Positive reactions to the Xbox One following its introduction were overshadowed by privacy concerns surrounding the mandatory use of Kinect, alongside a controversial [[digital rights management]] system that placed ambiguous restrictions on the resale and sharing of games and required the periodic authentication of games over the internet (while placing restrictions on how long a game could be played without being authenticated); but would have enabled users to play purchased games while signed in on any Xbox One console via a cloud service, play games without needing to insert their disc, and share games with designated friends. In response to these criticisms, Microsoft announced they would be dropping most of the originally planned digital rights management and internet connection requirements.<ref name="drm180">{{cite web|url=http://news.xbox.com/2013/06/update|title=Your Feedback Matters - Update on Xbox One}}</ref><ref>{{cite news|title=Xbox One: Microsoft abandons controversial DRM restrictions|url=http://www.guardian.co.uk/technology/2013/jun/19/xbox-one-drm-second-hand-restrictions-abandoned|date=2013-06-19|accessdate=2013-06-19|publisher=The Guardian|first=Keith|last=Stuart}}</ref>


==History==
==History==

Revision as of 18:24, 25 June 2013

Xbox One
Xbox One logo
The Xbox One console with its new controller and Kinect sensor
DeveloperMicrosoft
ManufacturerMicrosoft
Product familyXbox
TypeVideo game console
GenerationEighth generation
Introductory price$499 US[1]/€499[1]/£429[1]
MediaBlu-ray Disc,[3] DVD
Operating systemXbox OS[citation needed], Windows custom kernel and a hypervisor
CPUAMD 8 core APU (2 Quad-Core Jaguar modules)[3][4]
Memory8 GB DDR3 (5 GB available to games)[5]
Storage500 GB (HDD)[3]
Display
Video output formats
GraphicsAMD Radeon variant (inside of APU)
Sound7.1 surround sound
InputThree USB 3.0 Ports and an HDMI port
Camera1080p Kinect camera
Online servicesXbox Live
Backward
compatibility
No[6]
PredecessorXbox 360
Websitexbox.com

The Xbox One is an upcoming video game console from Microsoft. Announced on May 21, 2013, it is the successor to the Xbox 360 and the third console in the Xbox family of consoles.[1] The Xbox One is scheduled for release in November 2013 and will directly compete with Sony's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles.[7][8][9] Microsoft and various publications have classified the device as an "all-in-one entertainment system,"[10][11] making it a competitor to other home media devices such as the Apple TV and the Google TV platform.[12][13][14]

Moving away from the PowerPC based architecture used in the Xbox 360, the console features an AMD processor built around the x86-64 instruction set. The console places an increasing emphasis on entertainment and integration with the Kinect peripheral, offering the ability to use an existing set-top box to watch live television programming (augmented by an enhanced program guide with support for voice commands), a built-in Skype client, and improved second screen support. The console also provides new functionality for use in games, such as an expanded Xbox Live service, improved Kinect functionality, cloud computing, the ability to automatically record and share video highlights from gameplay, and integrated support for live streaming gameplay online.

Positive reactions to the Xbox One following its introduction were overshadowed by privacy concerns surrounding the mandatory use of Kinect, alongside a controversial digital rights management system that placed ambiguous restrictions on the resale and sharing of games and required the periodic authentication of games over the internet (while placing restrictions on how long a game could be played without being authenticated); but would have enabled users to play purchased games while signed in on any Xbox One console via a cloud service, play games without needing to insert their disc, and share games with designated friends. In response to these criticisms, Microsoft announced they would be dropping most of the originally planned digital rights management and internet connection requirements.[15][16]

History

Xbox One at E3 2013

The developer kit for this console was codenamed Durango.[17] The Xbox One was formally revealed on May 21, 2013,[18] with additional information revealed at E3 on June 11–13.

Rights management

After the unveiling of the console, Microsoft revealed that the console required an internet connection to function, and placed emphasis on the console's always-connected design, stating that this would bring a number of benefits, including developers being able to rely on a connection to Microsoft's servers for cloud computing and allowing the sharing of game titles between family members.[19] Players would have to authenticate their game every 24 hours via an internet connection, including single-player, offline games.[20][21] In addition, digital rights management restrictions would mean players would be required to trade their games only at participating stores, while discs could only be shared once, and only with a friend who had been on the player's friend list for more than 30 days.[22]

Industry and consumer reaction to these plans were largely negative.[15] In response, on June 19 Microsoft revealed a policy reversal, detailing that most digital rights management restrictions would be dropped, and that both physical and digital content would function as it does on the Xbox 360.[15] The internet connection is only required once when setting up the console, discs will no longer be tied to an account or console, and can be shared with friends without authentication, while digital titles will be tied to the account and will not be shareable.[15] The one-time connection will be required in order to update the console with a patch to affect these changes.[23]

Hardware

The Xbox One's exterior casing consists of a two-tone "liquid black" finish; with half finished in a matte grey, and the other in a glossier black. The design of the Xbox One's components were designed to evoke a more entertainment-oriented and simplified design than previous iterations of the console; among other changes, the LED rings used by the Xbox 360 are replaced by a glowing white Xbox logo used to communicate the system's status to the user.[24]

The Xbox One has an APU with eight x86-64 cores, 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s,[25] a 500 GB non-replaceable hard drive,[26] and a Blu-ray Disc optical drive.[18][27][28] Kotaku, Game Informer, and Gizmodo state that 3 GB of RAM will be reserved for the operating system and apps, leaving 5 GB for games.[29][5][30][31] The graphics processing unit (GPU) is based on an AMD GCN architecture with 12 compute units, which have a total of 768 cores, providing an estimated peak theoretical power of 1.23 TFLOPS.[25] For networking, the Xbox One supports Gigabit Ethernet. 802.11n wireless, and Wi-Fi Direct.

The Xbox One will support 4K resolution (3840×2160) video output and 7.1 surround sound.[27][32][33] Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft, has stated that there is no hardware restriction that would prevent games from running at 4K resolution.[32] The Xbox One will support HDMI 1.4 for both input and output.[18][27][28] The Xbox One does not have a video output for either composite or component video.[34]

Controller

The Xbox One controller maintains the overall layout found in the Xbox 360 design. The directional pad has been changed to a four-way design, and the battery compartment is slimmer. Menu and View buttons have replaced the Start and Back buttons.[35] Each trigger will also feature independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit. It remains to be seen exactly how developers will use the new feature.[36] Pre-ordered Xbox One controllers have the words "Day One 2013" engraved in the center.[37]

Kinect

"We purposefully did not target the highest end graphics. We targeted it more as a broad entertainment play. And did it in an intelligent way."
– Greg Williams, GM of Xbox silicon development[38]

The Xbox One will ship with an updated version of the Kinect sensor; the new Kinect uses a 1080p wide-angle time-of-flight camera (in comparison to the VGA resolution of the previous version), and processes 2 gigabits of data per second to read its environment. The new Kinect has greater accuracy over its predecessor, can track up to 6 skeletons at once, perform heart rate tracking, and track gestures performed with an Xbox One controller. The Kinect microphone will remain active at all times so it can receive voice commands from the user when needed, even when the console is in sleep mode (so it can be woken back up with a command).[39][40]

The Xbox One will not function unless the Kinect sensor is connected.[41] However, users retain the software capability to turn off all Kinect functions while the sensor remains connected to the console.[42]

A Windows-compatible version of the new Kinect will be released in 2014.[43]

Software and services

Media inter-connectivity

Similarly to Windows 8, the Xbox One will be able to snap applications (such as music, video, Skype, and Internet Explorer) to the side of the screen as a form of multitasking. The Xbox One will also be able to serve as a pass-through for an existing television set-top box over HDMI. This functionality allows users to watch live TV from their existing provider through the console, and access features such as show recommendations, an electronic program guide, and voice commands. The set-top box is controlled by the console through either an IR blaster or the HDMI-CEC protocol.[44][45][46]

Voice control

The console will feature a similar, albeit richer set of voice control abilities than those found in the first generation Kinect. This will allow users to control Xbox functions via voice command. All voice control will be coordinated through the Kinect, and with this ability Skype will also become a function of the new Xbox.[47]

Operating system

The device will run three operating systems: Xbox OS[citation needed], an OS based on the Windows kernel, and another OS that will allow the other two operating systems to communicate by virtualisation (as a hypervisor). Such integration will include features like snapped Skype calls while in game.[48]

The Windows edition on the Xbox will not be compatible with standard Windows apps, though developers will be able to port them over with little effort.[49]

Xbox Live

Microsoft have stated that the Xbox Live service will be scaled up to use 300,000 servers for Xbox One users, but have not stated how many of the servers will be physical and how many will be virtual.[50] Cloud storage will be offered to save music, films, games and saved content and developers will be able to use Live servers (along with the Windows Azure cloud computing platform) to offer "massive", "living and persistent worlds."[51] The service will still be subscription-based. The friends list will expand to 1,000 friends.[52][53][54][20]

SmartGlass

Xbox SmartGlass will provide extended functionality on the Xbox One, allowing Windows Phone smartphones, Windows RT, and Windows 8 tablets to be used as a "second screen." A demo during the E3 press conference demonstrated its use for setting up a multiplayer match in another game in the background on a tablet while playing another game on the television.[55]

Recording and streaming

Xbox Live Gold subscribers will be able to use the Upload Studio app to edit and share clips from gameplay footage that is automatically recorded by the console. Integration with the live streaming platform Twitch will also be provided; users will be able to use voice commands to immediately begin streaming footage of their current game directly to the service, and use the Kinect microphone for commentary and voiceovers.[56][57] Despite the ability to record gameplay, the Xbox One will not include DVR functionality for recording television programs; executive Yusuf Mehdi indicated that the Xbox One would "work in tandem" with existing TV providers, but that Microsoft may need to work with them directly to provide extended functionality such as DVR integration.[58][59]

Games

Microsoft presented several first-party and third-party titles for Xbox One at its E3 2013 news conference, some of which will be exclusive to the console.[60] First-party titles unveiled for the Xbox One include Forza Motorsport 5, Ryse: Son of Rome, a revival of Killer Instinct, Project Spark and a teaser for an upcoming Halo game.[60]

Xbox One games will be distributed on Blu-ray Disc and digitally through Xbox Live Marketplace.[20][54] Games will be installed directly to the player's hard drive for faster access time, and will require the disc to play.[61] However, if the game is installed on another console, and that console owner no longer has access to the disc, the owner has the option of unlocking the install on their hard drive by purchasing it through Xbox Live; the installed game will then act as a digital download.[61]

Single-player games that take advantage of cloud computing will require an internet connection.[61]

The Xbox One will not be backwards compatible with original Xbox or Xbox 360 games.[6][62]

Reception

After the official reveal in May 2013, the editorial staff of Game Informer offered both praise and criticism for the console.[63] Matt Helgeson described the console as Microsoft's intent to "control the living room".[63] He called the Xbox One's instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes.[63] Jeff Cork said that Microsoft had "some great ideas" for the console, but that it failed to properly communicate them.[63]

Following Microsoft's E3 press conference on June 10, 2013, perceptions of the Xbox One by critics changed. Multiple GameSpot writers were critical of the new console; Mark Walton considered the Xbox One's launch lineup to be "uninspired", "lackluster" and plagued by "old men in suits, a stream of buzzwords, and superficial games that valued visuals over innovation" (as opposed to the "new generation of gaming" that Microsoft had promised to present during the event, by contrast to its previous television-oriented presentation) alongside strict DRM practices,[64] while editor Tom McShea noted that despite the increased capabilities and cloud-oriented nature of the Xbox One, the presentation consisted only of "pretty games that didn't offer any noticeable change to the core experience we've already been playing [on the Xbox 360]", providing existing owners with little reason for spending $499 on the new console.[65]

After Sony's E3 press conference later that evening, McShea went on to say that Microsoft had become anti-consumerist, trying to "punish their loyal customers" with strict restrictions, and that "by saying no to the used game restrictions and always-online that Microsoft is so happily implementing on the Xbox One, Sony has elevated the PlayStation 4 as the console to grab this holiday season."[66]

Rafi Mohammed, author of "The Art of Pricing" said on Bloomberg TV that Microsoft priced the Xbox One "too high" and the $100 premium over competitor could "derail" the system this holiday.[67][68]

Used games and internet verification

After its unveiling in May, gaming and PC websites expressed concern over the restriction on the resale of used games,[69] and the requirement of online verification every 24 hours for offline games.[70] Further official details released in June regarding the policy towards used games and Internet connection requirements caused negative backlash among gaming websites as well as concern amongst independent video game retailers.[71][72][73] Microsoft clarified the situation stating that it would be the game developers that decide if used games could be played and any activation fees.[74] Matt Peckham of Time believes that the Xbox One used games policy goes against the first-sale doctrine.[75] Wedbush Securities analyst Michael Pachter has suggested that the game developers would limit the used game market for a period after the game was released but might then allow used games to be played.[76]

Xbox Chief Marketing and Strategy Officer Yusuf Mehdi defended the changes, stating that the Xbox One was primarily designed with digital distribution in mind, and that the changes to the licensing model on the console would be "easier to understand" when applied to just digital copies of games. He contended that the new system, which would also allow games to be accessed directly from cloud servers by various means (regardless of how they were purchased), would allow publishers to use "a diversity of business models" to meet their individual needs. Mehdi also noted that Microsoft was not attempting to "give in" to the criticism of used games by publishers, but trying to balance the needs of consumers and the industry itself.[77] The position on online requirements was reinforced by Don Mattrick, president of Microsoft's Interactive Entertainment Business, who stated that those who do not have internet connectivity should purchase an Xbox 360 instead.[20][78]

Microsoft released a statement on June 19, outlining how the policies as originally envisioned would be dropped in favour of a system that works in much the same way as the Xbox 360.[15] The new policies include no internet connection requirements (aside from a one-time connection to set up the console), discs no longer requiring authentication, and no regional restrictions. A side effect of this policy will be the dropping of the family sharing feature, while digital titles will not be shareable.[23][15] A patch will be required when the Xbox One is first connected to the internet, this patch will enable offline mode along with updating the software for the other changes in policy.[79]

Privacy concerns

The console's prominent use of the Kinect sensor has been the subject of concerns surrounding its possible use for surveillance. As the device must be connected into the user's Xbox One at all times to be functional, privacy advocates contended that the increased amount of data which could be collected with the new Kinect (such as a person's eye movements, heart rate, and mood) could be used for targeted advertising. Reports also surfaced regarding recent Microsoft patents involving Kinect, such as a digital rights management system based on detecting the number of viewers in a room, and tracking viewing habits by awarding achievements for watching television programs and advertising. While Microsoft stated that it currently has a privacy policy which "prohibit[s] the collection, storage, or use of Kinect data for the purpose of advertising", critics did not rule out the possibility that these policies may be changed prior to the release of the console. Concerns were also raised that the device could also record conversations, as its microphone remains active at all times. In response to the criticism, a Microsoft spokesperson stated that users are "in control of when Kinect sensing is On, Off or Paused," will be provided with key privacy information and settings during the console's initial setup, and that user-generated content such as photos and videos "will not leave your Xbox One without your explicit permission."[80][81][82][83]

Subsequent to the Xbox One's announcement, but prior to Microsoft's policy reversal, US Representatives Mike Capuano and Walter Jones proposed and filed the We Are Watching You Act, which would require an explicit request every time a company wants to store a user's data, and identical service for those who refuse permission. Finally, the device would have to inform the user how the data is collected and who will see it. The Xbox One was not mentioned in the proposed act by name.[84]

As a result of these concerns of about the console, Microsoft's reversal of policies after public backlash,[85] and in the absence of an official abbreviation, the Xbox One has been called 'Xbone'[86][87] or 'Xbox 180'[88] [89] [90][91] by critics and media.

See also

References

  1. ^ a b c d e "Xbox One launching in November for $499 in 21 countries, pre-orders start now". The Verge. 10 June 2013. Retrieved 10 June 2013.
  2. ^ "Xbox One Out on December 5, Costs 600 EUR (771 USD), Retailer Says". News.softpedia.com. 2013-05-29. Retrieved 2013-06-24.
  3. ^ a b c Stein, Scott (2013-06-19). "Microsoft Xbox One - Consoles - CNET Reviews". Reviews.cnet.com. Retrieved 2013-06-24.
  4. ^ "AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". Anandtech.com. Retrieved 2013-06-24.
  5. ^ a b "The Tech Spec Test: Xbox One Vs. PlayStation 4". Game Informer. 2013-05-21. Retrieved 2013-05-22.
  6. ^ a b Hollister, Sean (2013-05-21). "Xbox One will not be backwards compatible with Xbox 360 games". The Verge. Retrieved 2013-05-21.
  7. ^ Amanda Holpuch (2013-05-21). "Microsoft unveils Xbox One console - as it happened | Technology". guardian.co.uk. Retrieved 2013-06-24.
  8. ^ "Xbox One: Everything You Need to Know About Microsoft's New Console". Gizmodo.com. 2005-05-12. Retrieved 2013-06-24.
  9. ^ Cypher, Gaming (2013-05-21). "Xbox One Revealed Today". Gaming Cypher. Retrieved 2013-05-21.
  10. ^ "Introducing Xbox One". Xbox.com.
  11. ^ Walker, Tim (22 May 2013). "Xbox ONE: 'The ultimate all-in-one home entertainment system': Microsoft finally unveils its latest console". The Independent. Retrieved 23 May 2013.
  12. ^ Clinch, Matt (22 May 2013). "Microsoft Xbox Takes on Apple, Google With Smart TV". CNBC. Retrieved 23 May 2013.
  13. ^ Mammo, Jordan (22 May 2013). "Forget PS4 vs. Xbox One: Microsoft Is Aiming For Samsung, Apple, And Google". iTech Post. Retrieved 23 May 2013.
  14. ^ Webster, Andrew (22 May 2013). "Unlike PlayStation 4, prospects for indie games on Xbox One are murky". The Verge. Retrieved 23 May 2013.
  15. ^ a b c d e f "Your Feedback Matters - Update on Xbox One".
  16. ^ Stuart, Keith (2013-06-19). "Xbox One: Microsoft abandons controversial DRM restrictions". The Guardian. Retrieved 2013-06-19.
  17. ^ Andrew Goldfarb (2012-02-28). "Report: Next Xbox Codenamed 'Durango'". IGN. Retrieved 2013-05-21.
  18. ^ a b c Andrew Goldfarb (2013-05-21). "Xbox One Announced". IGN. Retrieved 2013-05-21.
  19. ^ "Xbox One family sharing".
  20. ^ a b c d "Xbox One: A Modern, Connected Device". Xbox Wire. Microsoft. Retrieved 2013-06-06.
  21. ^ Jeffrey Grubb (2013-05-21). "Deal with it: Xbox One requires an Internet connection". VentureBeat. Retrieved 2013-06-07.
  22. ^ "How Games Licensing Works on Xbox One". Microsoft. Retrieved 2013-06-06.
  23. ^ a b Totilo, Stephen (2013-06-19). "Surprise Xbox One DRM Reversal Requires Day One Patch, Cuts Features". Kotaku. Retrieved 2013-06-19.
  24. ^ "Microsoft explains the design of the Xbox One". Polygon. Retrieved 28 May 2013.
  25. ^ a b Anand Lal Shimpi (2013-05-21). "The Xbox One: Hardware Analysis & Comparison to PlayStation 4". Anandtech. Retrieved 2013-05-22.
  26. ^ Te, Zorine (May 22, 2013). "Xbox One contains non-replaceable hard drive". Gamespot. Retrieved May 22, 2013.
  27. ^ a b c Sharif Sakr (2013-05-21). "Xbox One hardware and specs: 8-core CPU, 8GB RAM, 500GB hard drive and more". Engadget. Retrieved 2013-05-21.
  28. ^ a b Richard Lawler (2013-05-21). "Xbox OneGuide brings HDMI in/out, overlays for live TV". Engadget. Retrieved 2013-05-21.
  29. ^ Stephen Totilo (2013-05-23). "Your Xbox One Games Can Be Suspended (Or Terminated)". Kotaku. Retrieved 2013-06-21.
  30. ^ Wagner, Kyle (May 22, 2013). "Xbox One: All the Nerdy Details You Don't Know Yet". Gizmodo. Retrieved June 20, 2013.
  31. ^ "Interview With Xbox One's Chief Product Officer Marc Whitten". Game Informer. 2013-05-21. Retrieved 2013-05-22.
  32. ^ a b Matt Hickey (2013-05-21). "Microsoft's Mehdi: Xbox One Can Do 4K Gaming; More Original Content Coming". Forbes. Retrieved 2013-05-21.
  33. ^ Anton Shilov (2013-05-21). "Microsoft Unveils Xbox One: The One and Only Machine One Needs in the Living Room". Xbit. Retrieved 2013-05-21.
  34. ^ Megan Farokhmaneshon (2013-05-21). "Xbox One uses HDMI output, doesn't support component connections". Polygon (website). Retrieved 2013-05-21.
  35. ^ Goldfarb, Andrew (2013-05-24). "Microsoft Explains Xbox One Controller's New Buttons". IGN. Retrieved 2013-05-26.
  36. ^ Lowe, Scott. "Xbox One Controller Hands-on". May 21, 2013. Retrieved May 22, 2013.
  37. ^ "Xbox One | Reserve Your Day One Edition". Xbox.com. Retrieved 2013-06-15.
  38. ^ Chapple, Craig (May 21, 2013). "Xbox One 'not targeting' highest-end graphics". Develop. Retrieved June 5, 2013.
  39. ^ O'Brien, Terrence (2013-05-21). "Microsoft's new Kinect is official: larger field of view, HD camera, wake with voice". Engadget.com. Retrieved 2013-06-24.
  40. ^ Dave Tach (2013-05-21). "Kinect is always listening on Xbox One, but privacy is a 'top priority' for Microsoft". Polygon. Retrieved 2013-05-22.
  41. ^ Keza MacDonald (2013-05-21). "Xbox One Will Not Function Without Kinect Attached". IGN. Retrieved 2013-05-22.
  42. ^ Eddie Makuch (2013-05-22). "Xbox One: Microsoft's Phil Spencer Talks Used Games, Always-On". www.gamespot.com. CBS Interactive. Retrieved 2013-05-23.
  43. ^ Sarah Silbert (2013-05-23). "Microsoft: next-gen Kinect sensor for Windows to launch in 2014". Engadget. Retrieved 2013-05-23.
  44. ^ Lowe, Scott (2013-05-21). "Next Xbox Will Reportedly Integrate Broadcast TV Feeds". IGN. Retrieved 2013-05-21.
  45. ^ "Xbox One: a next-gen console with a focus on interactive TV and apps". The Verge. Retrieved 25 May 2013.
  46. ^ "Xbox One guide brings HDMI in/out, overlays for live TV". Engadget. Retrieved 25 May 2013.
  47. ^ Warren, Tom (2013-05-21). "Microsoft's new Xbox will include improved Siri-like speech recognition". The Verge. Retrieved 2013-05-21.
  48. ^ "Xbox One Hardware Reveal". IGN. 2013-05-21. Retrieved 2013-05-21.
  49. ^ Sakr, Sharif (May 21, 2013). "Xbox One runs three operating systems, including cut-down Windows for apps". Engadget. Retrieved May 21, 2013.
  50. ^ Yin, Wesley (2013-06-19). "Microsoft makes the case for Xbox One's 300,000 server cloud, but what do developers think? • Articles • Xbox One •". Eurogamer.net. Retrieved 2013-06-24.
  51. ^ Steele, Billy (2013-05-21). "Microsoft updates Xbox Live to outfit Xbox One with 300,000 servers, game DVR and more". Engadget.com. Retrieved 2013-06-24.
  52. ^ "Xbox One to expand friend lists to 1,000 friends". Digitalspy.com. 2013-05-21. Retrieved 2013-06-24.
  53. ^ "Xbox One to Become More Powerful Over Time via Cloud Computing". IGN. Retrieved 15 June 2013.
  54. ^ a b "Xbox One vs. PS4: Sony pulls ahead at E3". Geek.com. Retrieved 15 June 2013.
  55. ^ "E3 2013: How the Xbox One will use SmartGlass". Geek.com. Retrieved 11 June 2013.
  56. ^ "Xbox at E3 2013: everything you need to know". The Verge. Retrieved 11 June 2013.
  57. ^ "Twitch.tv Partnering with Microsoft on Xbox One". Gaming Illustrated. Retrieved 14 June 2013.
  58. ^ "Xbox One adds Smart Match, Game DVR". Gamespot. 2013-05-21. Retrieved 2013-05-21.
  59. ^ "Why Microsoft's Xbox One Won't Kick the Cable Guy Out of Your House". AllThingsD. 2013-05-22. Retrieved 2013-05-22.
  60. ^ a b "Xbox One reclaims gamer cred with avalanche of title reveals". CNET. Retrieved 15 June 2013.
  61. ^ a b c Crecente, Brian (2013-06-19). "Xbox One loses some disc-free play, family game-sharing with revised policies". Polygon. Retrieved 2013-06-19.
  62. ^ Audrey, Drake (May 21, 2013). "Xbox One not backwards compatible". IGN. Retrieved June 5, 2013.
  63. ^ a b c d Matt Bertz (2013-05-22). "Game Informer Editors React To Xbox One News". GameInformer.com. GameStop. Retrieved 2013-06-11.
  64. ^ Walton, Mark (June 11, 2013). "The Uninspired Lineup of Xbox One". GameSpot. Retrieved June 11, 2013.
  65. ^ McShea, Tom (June 11, 2013). "Xbox One: New Console, Old Games". GameSpot. Retrieved June 11, 2013.
  66. ^ McShea, Tom (June 11, 2013). "Sony's Triumphant Night". GameSpot. Retrieved June 11, 2013.
  67. ^ Mohammed, Rafi (June 21, 2013). "Did Microsoft Overshoot on Xbox One Pricing?". Bloomberg. Retrieved June 23, 2013.
  68. ^ Makuch, Eddie (June 24, 2013). "Xbox One pricing "too high" says business author". GameSpot. Retrieved June 24, 2013.
  69. ^ Shara Tibken (2013-05-21). "Used games are here to stay with Xbox One but details hazy". CNET. Retrieved 2013-05-22.
  70. ^ Alexander Sliwinski (2013-05-22). "Xbox One will definitely be in used games market, details still blurry". Joystiq. Retrieved 2013-05-22.
  71. ^ Bramwell, Tom (2013-06-07). "Microsoft kills game ownership and expects us to smile". Eurogamer. Retrieved 2013-06-07.
  72. ^ King, Ryan (2013-06-07). "Xbox One: It's Made For Publishers, Not For You". NowGamer. Retrieved 2013-06-07.
  73. ^ Parfitt, Ben (2013-06-07). "Indie retailers desperate for Xbox One pre-owned answers". MCV. Retrieved 2013-06-07.
  74. ^ "Preowned games on Xbox One decided by publisher". GameSpot. Retrieved 10 June 2013.
  75. ^ Matt Peckham (2013-06-07). "Microsoft's Xbox One Used Game Policies Are Clear as Mud". Time. Retrieved 2013-06-12.
  76. ^ "Pachter: Publishers won't block Xbox One used games". uk.gamespot.com. Retrieved 10 June 2013.
  77. ^ "Microsoft defends the Xbox One's licensing, used game policies". Ars Technica. Retrieved 16 June 2013.
  78. ^ Jane McEntegart (2013-06-12). "Microsoft Says If You Don't Have Internet: Get Xbox 360, Not Xbox One". Tom's Hardware. Bestofmedia Group. Retrieved 2013-06-12.
  79. ^ Totilo, Stephen (2013-06-19). "Xbox One DRM Reversal Cuts Features, Requires One-Time Connection". Kotaku. Retrieved 2013-06-19.
  80. ^ "Privacy concerns threaten to overshadow Microsoft's new console". Polygon. Retrieved 10 June 2013.
  81. ^ "Microsoft may award achievements for watching TV and ads by monitoring you with Kinect". The Verge. Retrieved 10 June 2013.
  82. ^ "Kinect on Xbox One will not record or upload your conversations, Microsoft says". Polygon. Retrieved 10 June 2013.
  83. ^ Will Greenwald (2013-05-22). "Hello Xbox One, Goodbye Freedom". PC Magazine. Retrieved 2013-05-23.
  84. ^ We Are Watching You Act>"Xbox one's Kinect 2.0 could be affected by proposed We Are Watching You Act". Retrieved 20 June 2013.
  85. ^ "Microsoft's Xbox 180: Upcoming Xbox One to drop DRM restrictions, internet requirement after public backlash". Yahoo News. Retrieved 22 June 2013.
  86. ^ "Why 'XBone' has stuck as a nickname for Microsoft's new console". Financial Post. Retrieved 13 June 2013.
  87. ^ "With Xbox One, what's yours is theirs". The Guardian. Retrieved 13 June 2013.
  88. ^ "Xbox 180: Microsoft Backpedals on 2 Controversial Xbox One Features". ABC News. Retrieved 22 June 2013.
  89. ^ "Xbox 180: Microsoft Bows to Consumer Pressure, Sets Xbox One Free". CNBC. Retrieved 22 June 2013.
  90. ^ "EA Won't Bring Back Online Passes After Xbox 180". IGN. Retrieved 22 June 2013.
  91. ^ "Xbox 180: Microsoft Fully Reverses Xbox One's DRM Policies". IGN. Retrieved 22 June 2013.