List of Dungeons & Dragons rulebooks
This is a list of Dungeons & Dragons rulebooks for the Dungeons & Dragons (D&D) fantasy role-playing game, sorted by the edition of the game that they appeared in. This list does not include books designed for use as premade adventures.
This literature-related list is incomplete; you can help by adding missing items. |
Original Dungeons & Dragons
Title | Authors | Date | Pages | ISBN |
---|---|---|---|---|
Original Dungeons & Dragons | Gary Gygax, Dave Arneson | 1974 | unknown | |
The original Dungeons & Dragons was published as a boxed set containing three separate booklets:
This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is considered the first of what is now considered role-playing games and, along with its supplements, is responsible for the creation of the genre itself. | ||||
Greyhawk | Gary Gygax, Robert J. Kuntz | 1975 | 68 | |
Blackmoor | Dave Arneson | 1975 | 60 | |
The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - "Temple of the Frog". Like Greyhawk, its focus was more on rules than setting material, despite the name.[2] | ||||
Eldritch Wizardry | Gary Gygax, Brian Blume | 1976 | 60 | |
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers.[3] | ||||
Gods, Demi-Gods & Heroes | Robert Kuntz, James M. Ward | 1976 | 72 | |
Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D game and adapted a variety of real-world and fictional pantheons for use in the D&D game.[3] | ||||
Swords & Spells | Gary Gygax | 1976 | 45 | |
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies.[3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement"[4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover. |
Basic Dungeons & Dragons
The Dungeons & Dragons Basic Set was the successor to original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility of the original game while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction.[5]
Initially it was expected that players would start using Basic edition and then graduate to Advanced Dungeons & Dragons.[6] However, in 1981 the Basic Set underwent a complete revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D dichotomy became fixed and the Basic/Expert pair were considered a completely separate game from Advanced Dungeons & Dragons.[7]
- Boxed sets
Title | Authors | Date | Item # | Contents |
---|---|---|---|---|
Basic Set | John Eric Holmes | 1977 | Rulebook & misc. items (changed throughout printing) | |
Basic Set | Tom Moldvay | 1981 | ||
Basic Set | Frank Mentzer | 1983 | ||
Classic Dungeons & Dragons | Troy Denning | 1991 | ||
Champions of Mystara | Ann Dupuis, Bruce A. Heard | 1993 | ||
Companion Set | Frank Mentzer | 1984 | ||
Dawn of the Emperors: Thyatis and Alphatia | Aaron Allston | 1989 | 3 books, 2 maps | |
Expert Set | David Cook | 1981 | ||
Expert Set | Frank Mentzer | 1983 | ||
Hollow World Campaign Set | Aaron Allston | 1990 | ||
Immortals Rules | Frank Mentzer | 1986 | ||
Master Rules | Frank Mentzer | 1985 | ||
Wrath of the Immortals | Aaron Allston | 1992 |
- Books
Advanced Dungeons & Dragons
Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.
- Supplements
Title | Authors | Date | Pages | ISBN |
---|---|---|---|---|
Dungeon Masters Adventure Log | Lawrence Schick (editor) | 1980 | 0-935696-35-0 | |
Dungeon Master's Design Kit | Harold Johnson, Aaron Allston, Christopher Mortika (editor) | 1988 | 3 x 32 | 0-935696-22-9 |
Non-Player Character Records | Harold Johnson | 1979 | 32 | |
Permanent Character Folder & Adventure Records | Harold Johnson | 1979 | 32 |
Advanced Dungeons & Dragons 2nd edition
In 1989, Advanced Dungeons & Dragons 2nd edition was published. By the end of its first decade, Advanced Dungeons & Dragons had expanded to several rulebooks, including three Monster Manuals, and two books governing character skills in wilderness and underground settings. Initially, the second edition would consolidate the game, with three essential books to govern Dungeon Masters and players alike. Periodically, TSR published optional rulebooks for character classes and races to enhance game play.
- Hardcovers
- Player's Handbook Reference series
- Miscellaneous
Title | Authors | Date | Pages | Item # | ISBN |
---|---|---|---|---|---|
World Builder's Guidebook | Richard Baker | 1996 | 96 | 9532 | 0-7869-0434-8 |
Dungeon Builder's Guidebook | Bruce R. Cordell | 1998 | 64 | 9556 | 0-7869-1207-3 |
- Dungeon Master's Guide Reference series
Title | Authors | Date | Pages | Item # | ISBN |
---|---|---|---|---|---|
Campaign Sourcebook and Catacomb Guide | Paul Jaquays and William W. Connors | 1990 | 128 | DMGR1 | 0-87975-653-5 |
The Castle Guide | Grant Boucher, Troy Christensen, Arthur Collins, Nigel Findley, Timothy B. Brown and William W. Connors | 1990 | 128 | DMGR2 | |
Arms and Equipment Guide | Grant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott Davis | 1991 | DMGR3 | ||
Monster Mythology | Carl Sargent | 1992 | 128 | DMGR4 | |
Creative Campaigning | 1993 | DMGR5 | |||
The Complete Book of Villains | Kirk Botula | 1994 | 128 | 1-56076-837-1 | |
The Complete Book of Necromancers | Steve Kurtz | 1995 | |||
Sages and Specialists | |||||
Of Ships and the Sea | Keith Francis Strohm | 1997 | 128 | 0-7869-0706-1 |
- Historical Reference series
Title | Authors | Date | Pages | Item # | ISBN |
---|---|---|---|---|---|
Vikings Campaign Sourcebook | David "Zeb" Cook | 1991 | 96 | HR1 | |
Charlemagne's Paladins Campaign Sourcebook | HR2 | ||||
Celts Campaign Sourcebook | 1992 | HR3 | |||
A Mighty Fortress Campaign Sourcebook | HR4 | ||||
The Glory of Rome Campaign Sourcebook | HR5 | ||||
Age of Heroes Campaign Sourcebook | HR6 | ||||
The Crusades Campaign Sourcebook | HR7 |
- Priest's Spell Compendium, Volume 1
- Priest's Spell Compendium, Volume 2
- Priest's Spell Compendium, Volume 3
- Wizard's Spell Compendium, Volume 1
- Wizard's Spell Compendium, Volume 2
- Wizard's Spell Compendium, Volume 3
- Wizard's Spell Compendium, Volume 4
- Encyclopedia Magica, Volume 1
- Encyclopedia Magica, Volume 2
- Encyclopedia Magica, Volume 3
- Encyclopedia Magica, Volume 4
- MC1 Monstrous Compendium Volume One (1989)[8]—144 pages, 12 dividers and 3-ring D-binder
- MC2 Monstrous Compendium Volume Two (1989)[8]—144 pages
- MC3 Monstrous Compendium Volume Three Forgotten Realms Appendix (1989)[8]—64 pages, 4 dividers
- MC4 Monstrous Compendium Dragonlance Appendix (1989)—96 pages, 4 dividers and 3-ring D-binder
- MC5 Monstrous Compendium Greyhawk Adventures Appendix (1990)—64 pages, 4 dividers
- MC6 Monstrous Compendium Kara-Tur Appendix (1990)—64 pages, 4 dividers
- MC7 Monstrous Compendium Spelljammer Appendix (1990)—64 pages, 4 dividers
- MC8 Monstrous Compendium Outer Planes Appendix (1991)—96 pages, 4 dividers
- MC9 Monstrous Compendium Spelljammer Appendix II (1991)—64 pages, 4 dividers
- MC10 Monstrous Compendium Ravenloft Appendix (1991)—64 pages, 4 dividers
- MC11 Monstrous Compendium Forgotten Realms Appendix II (1991)—64 pages, 4 dividers
- MC12 Monstrous Compendium Dark Sun Appendix: Terrors of the Desert (1992)—96 pages
- MC13 Monstrous Compendium Al-Qadim Appendix (1992)—64 pages, 4 dividers
- MC14 Monstrous Compendium Fiend Folio Appendix (1992)—64 pages, 4 dividers
- MC15 Monstrous Compendium Ravenloft Appendix II: Children of the Night (1993)—64 pages, 4 dividers
- Monstrous Manual (1993)—384 page hardcover reprinting MC1 & MC2 plus others
- Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995)
- Ravenloft Monstrous Compendium Appendices I & II (1996)—reprinting MC10 & MC15
- Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)
- Planescape Monstrous Compendium Appendix (1994)
- Planescape Monstrous Compendium Appendix II (1995)
- Planescape Monstrous Compendium Appendix III (1998)
- Mystara Monstrous Compendium Appendix (1994)
- Monstrous Compendium Annual Volume One (1994)—reprints from modules and magazines of 1993
- Monstrous Compendium Annual Volume Two (1995)—reprints from modules and magazines of 1994
- Monstrous Compendium Annual Volume Three (1996)—reprints from modules and magazines of 1995
- Monstrous Compendium Annual Volume Four (1998)—96 pages; reprints from modules and magazines of 1996–7
- Savage Coast Monstrous Compendium Appendix (1996) (download-only)
- 11442 Bastion of Faith (2000)
- College of Wizardry
- Den of Thieves (1996)
- Deck of Magical Items
- Fighter's Player Pack
- Thief's Player Pack
- The Magic Encyclopedia
Dungeons & Dragons 3rd edition and v3.5
A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).
This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.
In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.
Title | Authors | Date | Pages | ISBN | |
---|---|---|---|---|---|
Arms and Equipment Guide | Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt | March 1, 2003 | 160 | 978-0-7869-2649-7 | |
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency. | |||||
Book of Challenges: Dungeon Rooms, Puzzles, and Traps | Daniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip Williams | June 1, 2002 | 128 | 978-0-7869-2657-2 | |
Over fifty encounters designed to be dropped into any campaign. | |||||
Book of Exalted Deeds | James Wyatt, Darrin Drader, Christopher Perkins | October 1, 2003 | 192 | 978-0-7869-3136-1 | |
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum. | |||||
Book of Vile Darkness | Monte Cook | October 1, 2002 | 160 | 978-0-7869-2650-3 | |
Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes. | |||||
Cityscape | Ari Marmell, C.A. Suleiman | November 7, 2006 | 160 | 978-0-7869-3939-8 | |
Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain. | |||||
Complete Adventurer | Jesse Decker | January 13, 2005 | 192 | 978-0-7869-3651-9 | |
Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class. | |||||
Complete Arcane | Richard Baker | November 18, 2004 | 192 | 978-0-7869-3435-5 | |
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage. | |||||
Complete Champion | Ed Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary Astleford | June 5, 2007 | 160 | 978-0-7869-4034-9 | |
Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. | |||||
Complete Divine | David Noonan | May 1, 2004 | 192 | 978-0-7869-3272-6 | |
Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage. | |||||
Complete Mage | Skip Williams, Penny Williams, Ari Marmell, Kolja Raven Liquette | October 10, 2006 | 160 | 978-0-7869-3937-4 | |
In addition to providing the definitive treatise on arcane magic, Complete Mage expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. | |||||
Complete Psionic | Bruce R. Cordell, Christopher Lindsay | April 11, 2006 | 160 | 978-0-7869-3911-4 | |
This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.” | |||||
Complete Scoundrel | Mike McArtor and F. Wesley Schneider | January 16, 2007 | 160 | 978-0-7869-4152-0 | |
Complete Warrior | Andy Collins, David Noonan, Ed Stark | December 1, 2003 | 160 | 978-0-7869-2880-4 | |
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation. | |||||
Defenders of the Faith | Rich Redman, James Wyatt | May 1, 2001 | 96 | 978-0-7869-1840-9 | |
This book spotlights the champions of deities in the D&D game: clerics and paladins. | |||||
Deities and Demigods | Rich Redman, Skip Williams, James Wyatt | February 1, 2002 | 224 | 978-0-7869-2654-1 | |
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign. | |||||
Draconomicon | Andy Collins, Skip Williams, James Wyatt | November 1, 2003 | 288 | 978-0-7869-2884-2 | |
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. | |||||
Dragon Magic | Owen K.C. Stephens, Rodney Thompson | September 12, 2006 | 160 | 978-0-7869-3936-7 | |
Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign. | |||||
Drow of the Underdark | Robert J. Schwalb, Anthony Pryor, Greg A. Vaughan | May 8, 2007 | 224 | 978-0-7869-4151-3 | |
This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow. | |||||
Dungeon Master's Guide: Core Rulebook I | Monte Cook | July 1, 2003 | 320 | 978-0-7869-2889-7 | |
Dungeon Master's Guide II | Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws | June 23, 2005 | 288 | 978-0-7869-3687-8 | |
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. | |||||
Dungeon Survival Guide | Bill Slavicsek, Christopher Perkins | October 23, 2007 | 64 | 978-0-7869-4730-0 | |
Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps! | |||||
Dungeonscape | Jason Bulmahn, Rich Burlew | February 13, 2007 | 160 | 978-0-7869-4118-6 | |
Elder Evils | Robert J. Schwalb | December 18, 2007 | 160 | 978-0-7869-4733-1 | |
Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. | |||||
Enemies and Allies | Jeff Grubb, David Noonan, Skip Williams, Bruce R. Cordell | October 1, 2001 | 64 | 978-0-7869-1852-2 | |
This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign. | |||||
Epic Level Handbook | Andy Collins, Bruce R. Cordell, Thomas M. Reid | July 1, 2002 | 320 | 978-0-7869-2658-9 | |
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play. | |||||
Exemplars of Evil: Deadly Foes to Vex Your Heroes | Robert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen Rausch | September 18, 2007 | 160 | 978-0-7869-4361-6 | |
The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign. | |||||
Expanded Psionics Handbook | Bruce R. Cordell | April 1, 2004 | 224 | 978-0-7869-3301-3 | |
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign. | |||||
Fiend Folio | Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt | April 1, 2003 | 224 | 978-0-7869-2780-7 | |
This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. | |||||
Fiendish Codex I: Hordes of the Abyss | James Jacobs, Erik Mona | June 13, 2006 | 160 | 978-0-7869-3919-0 | |
This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane. | |||||
Fiendish Codex II: Tyrants of the Nine Hells | Robin D. Laws, Robert J. Schwalb | December 12, 2006 | 160 | 978-0-7869-3940-4 | |
Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. | |||||
Frostburn | Wolfgang Baur, James Jacobs, George Strayton | September 23, 2004 | 224 | 978-0-7869-2896-5 | |
Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. | |||||
Ghostwalk | Monte Cook and Sean K. Reynolds | June 1, 2003 | 224 | 978-0-7869-2834-7 | |
Campaign setting about the afterlife. | |||||
Hero Builder's Guidebook | Ryan Dancey, David Noonan, John Rateliff | December 1, 2000 | 64 | 978-0-7869-1647-4 | |
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book. | |||||
Heroes of Battle | David Noonan, Will McDermott, Stephen Schubert | May 19, 2005 | 160 | 978-0-7869-3686-1 | |
Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign. | |||||
Heroes of Horror | James Wyatt, Ari Marmell, C.A. Suleiman | October 20, 2005 | 160 | 978-0-7869-3699-1 | |
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. | |||||
Libris Mortis | Andy Collins, Bruce R. Cordell | October 14, 2004 | 192 | 978-0-7869-3433-1 | |
This title takes a comprehensive look at undead creatures and characters in the D&D world. | |||||
Lords of Madness | Richard Baker, James Jacobs, Steve Winter | April 14, 2005 | 224 | 978-0-7869-3657-1 | |
Lords of Madness takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them. | |||||
Magic Item Compendium | Andy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. Stephens | March 13, 2007 | 224 | 978-0-7869-4345-6 | |
Magic of Incarnum | James Wyatt, Frank Brunner, Stephen Schubert | September 22, 2005 | 224 | 978-0-7869-3701-1 | |
With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). | |||||
Manual of the Planes | Jeff Grubb, Bruce R. Cordell, David Noonan | September 1, 2001 | 224 | 978-0-7869-1850-8 | |
This supplement for the D&D game provides everything you need to know before you visit other planes of existence. | |||||
Masters of the Wild | Mike Selinker, David Eckelberry | February 1, 2002 | 96 | 978-0-7869-2653-4 | |
Miniatures Handbook | Jonathan Tweet, Mike Donais, Skaff Elias, Bruce R. Cordell | October 1, 2003 | 192 | 978-0-7869-3281-8 | |
The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats. | |||||
Monster Manual: Core Rulebook III | Monte Cook | July 1, 2003 | 320 | 978-0-7869-2893-4 | |
From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. | |||||
Monster Manual II | Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter | September 1, 2002 | 224 | 978-0-7869-2873-6 | |
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. | |||||
Monster Manual III | Gwendolyn F. M. Kestrel | April 1, 2003 | 224 | 978-0-7869-3430-0 | |
Monster Manual IV | Gwendolyn F. M. Kestrel | July 11, 2006 | 222 | 978-0-7869-3920-6 | |
Monster Manual V | Creighton Broadhurst | July 17, 2007 | 224 | 978-0-7869-4115-5 | |
Oriental Adventures | James Wyatt | October 1, 2001 | 256 | 978-0-7869-2015-0 | |
Legend of the Five Rings campaign setting. | |||||
Planar Handbook | Bruce R. Cordell and Gwendolyn F.M. Kestrel | July 1, 2004 | 192 | 978-0-7869-3429-4 | |
Player's Handbook | Monte Cook, Jonathan Tweet, Skip Williams | July 1, 2003 | 320 | 978-0-7869-2886-6 | |
Player's Handbook II | David Noonan | May 9, 2006 | 244 | 978-0-7869-3918-3 | |
Psionics Handbook | Bruce R. Cordell | March 1, 2001 | 160 | 978-0-7869-1835-5 | |
Races of Destiny | David Noonan, Eric Cagle, and Aaron Rosenberg | December 1, 2004 | 192 | 978-0-7869-3653-3 | |
Races of Stone | Jesse Decker, Michelle Lyons, David Noonan | August 1, 2004 | 192 | 978-0-7869-3278-8 | |
Races of the Dragon | Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette | January 17, 2006 | 160 | 978-0-7869-3913-8 | |
Races of the Wild | Skip Williams | February 1, 2005 | 192 | 978-0-7869-3438-6 | |
Rules Compendium | Chris Sims | October 16, 2007 | 160 | 978-0-7869-4725-6 | |
Sandstorm | Bruce R. Cordell, Jennifer Clarke Wilkes, J.D. Wiker | March 1, 2005 | 224 | 978-0-7869-3655-7 | |
Savage Species | David Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K Reynolds | February 1, 2003 | 224 | 978-0-7869-2648-0 | |
Song and Silence | David Noonan, John D. Rateliff | December 1, 2001 | 96 | 978-0-7869-1857-7 | |
Spell Compendium | Matthew Sernett, Jeff Grubb, Mike McArtor | December 1, 2005 | 288 | 978-0-7869-3702-8 | |
Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells. | |||||
Stormwrack | Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes | August 2005 | 224 | 978-0-7869-3689-2 | |
Stronghold Builder's Guidebook | Matt Forbeck, David Noonan | May 1, 2002 | 128 | 978-0-7869-2655-8 | |
Sword and Fist | Jason Carl | January 1, 2001 | 96 | 978-0-7869-1829-4 | |
Tome and Blood | Bruce R. Cordell, Skip Williams | July 1, 2001 | 96 | 978-0-7869-1845-4 | |
Tome of Battle | Richard Baker, Frank Brunner, Joseph Carriker Jr. | August 8, 2006 | 160 | 978-0-7869-3922-0 | |
Tome of Magic | Matthew Sernett, Ari Marmell, David Noonan, Robert J. Schwalb | March 14, 2006 | 288 | 978-0-7869-3909-1 | |
Unearthed Arcana | Andy Collins, Jesse Decker, David Noonan, Rich Redman | February 1, 2004 | 224 | 978-0-7869-3131-6 | |
Weapons of Legacy | Bruce R. Cordell, Kolja Raven Liquette, Travis Stout | May 1, 2005 | 224 | 978-0-7869-3688-5 |
Dungeons & Dragons 4th edition
The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.
In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.
- Core rulebooks
- Dungeon Master's Guide
- Monster Manual
- Player's Handbook - Arcane, Divine, and Martial Heroes
- Roleplaying Game Starter Set
- Supplement books
- Adventurer's Vault
- Adventurer's Vault 2
- Arcane Power - Options for Bards, Sorcerers, Swordmages, Warlocks and Wizards
- The Book of Vile Darkness
- Character Record Sheets
- Dark Sun Campaign Setting
- Dark Sun Creature Catalog
- Deluxe Dungeon Master's Screen
- Demonomicon
- Divine Power - Options for Avengers, Clerics, Invokers and Paladins
- Draconomicon: Chromatic Dragons
- Draconomicon: Metallic Dragons
- Dragon Magazine Annual 2009
- Dungeon Delve
- Dungeon Magazine Annual 2010
- Dungeon Master's Guide 2
- Dungeon Master's Screen
- Eberron Campaign Guide
- Eberron Player's Guide
- Forgotten Realms Campaign Guide
- Forgotten Realms Player's Guide
- Halls of Undermountain
- Hammerfast: A Dwarven Outpost Adventure Site
- Into the Unknown: The Dungeon Survival Handbook
- Manual of the Planes
- Martial Power - Options for Fighters, Rangers, Rogues, and Warlords
- Martial Power 2 - Options for Fighters, Rangers, Rogues, and Warlords
- Menzoberranzan
- Monster Manual 2
- Monster Manual 3
- Mordenkainen's Magnificent Emporium
- Neverwinter Campaign Setting
- Open Grave: Secrets of the Undead
- The Plane Above: Secrets of the Astral Sea
- The Plane Below: Secrets of the Elemental Chaos
- Player's Strategy Guide
- Player's Handbook 2 - Arcane, Divine, and Primal Heroes
- Player's Handbook 3 - Divine, Primal and Psionic Heroes
- Player's Handbook Races: Dragonborn
- Player's Handbook Races: Tieflings
- Player's Option: Heroes of Shadow
- Player's Option: Heroes of the Feywild
- Player's Option: Heroes of the Elemental Chaos
- Primal Power - Options for Barbarians, Druids, Shamans and Wardens
- Psionic Power - Options for Ardents, Battleminds, Monks and Psions
- The Shadowfell: Gloomwrought and Beyond
- Underdark
- Vor Rukoth: An Ancient Ruins Adventure Site
- Wizards Presents: Races and Classes
- Wizards Presents: Worlds and Monsters
- Essentials books
- Dungeon Master's Kit
- Heroes of the Fallen Lands
- Heroes of the Forgotten Kingdoms
- Monster Vault
- Monster Vault: Threats to the Nentir Vale
- Rules Compendium
Dungeons & Dragons 5th edition
Initially promoted in playtest materials as Dungeons & Dragons Next, the Dungeons & Dragons 5th Edition was released in a staggered fashion through the second half of 2014. Unlike previous editions, this game was developed partly via a public open playtest.
Title | Authors | Date | Pages | Type | Levels |
---|---|---|---|---|---|
Ghosts of Dragonspear Castle | Wizards RPG Team | August 15, 2013 | 290 | Preview Rulebook and Adventure Module | 1-10 |
Murder in Baldur's Gate | Wizards RPG Team | August 20, 2013 | 96 | Adventure Module | 1-3 |
Legacy of the Crystal Shard | Wizards RPG Team | July 9, 2014 | 96 | Adventure Module | 1-3 |
Starter Set | July 15, 2014 | 64 | Starter Set | 1-3 | |
Player's Handbook | Wizards RPG Team | August 19, 2014 | 320 | Core Rulebook | 1-20 |
Hoard of the Dragon Queen | Wizards RPG Team | August 19, 2014 | 96 | Adventure Module | 1-8 |
Monster Manual | Wizards RPG Team | September 17, 2014 | 352 | Core Rulebook | |
The Rise of Tiamat | Wizards RPG Team | November 4, 2014 | 96 | Adventure Module | 8-15 |
Dungeon Master's Guide | Wizards RPG Team | December 9, 2014 | 320 | Core Rulebook | 1-20 |
Dungeon Master's Screen | January 20, 2015 | N/A | Accessory | ||
Elemental Evil Player's Companion | Richard Baker, Robert J. Schwalb, Stephen Schubert | March 10, 2015 (PDF) April 17, 2015 (POD) | 25 | Supplement Rulebook | |
Princes of the Apocalypse | Wizards RPG Team | April 7, 2015 | 255 | Adventure Module | 1-15 |
Out of the Abyss | Wizards RPG Team | September 15, 2015 | 240 | Adventure Module | 1-15 |
Sword Coast Adventurer's Guide | Wizards RPG Team | November 3, 2015 | 159 | Supplement Rulebook | |
Curse of Strahd | Wizards RPG Team | March 15, 2016 | 224 | Adventure Module | 1-10 |
Storm King's Thunder | Wizards RPG Team | September 6, 2016 | 256 | Adventure Module | 1-11 |
Dungeonology | Matt Forbeck | November 8, 2016 | 30 | Supplement Rulebook | |
Volo's Guide to Monsters | Wizards RPG Team | November 15, 2016 | 224 | Supplement Rulebook |
References
- ^ Pulsipher, Lewis (February–March 1981). "An Introduction to Dungeons & Dragons". White Dwarf. No. 23. London, England: Games Workshop. pp. 8–9.
- ^ Review of Dungeons & Dragons Supplement II: Blackmoor, Scott Casper (2006), retrieved March 2008
- ^ a b c "Original D&D Supplements". The Acaeum. Retrieved 2009-01-17.
- ^ Kuntz & Ward. Gods, Demi-Gods, & Heroes, Foreword. TSR Rules, 1976.
- ^ "Acaeum: Basic Set". Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19.
- ^ Gygax & Arneson (1977) p. 6. states "...experience levels that high are not discussed in this book and the reader is referred to the more complete rules in ADVANCED DUNGEONS & DRAGONS"
- ^ "Acaeum: Expert Set". Acaeum. Archived from the original on 2010-08-19. Retrieved 2010-08-19.
- ^ a b c "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.