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OpenFL Logo.png
Developer(s) OpenFL Technologies LLC[1]
Initial release 30 May 2013; 2 years ago (2013-05-30)[2]
Operating system Microsoft Windows, Mac OS X, Linux, iOS, Android, BlackBerry OS, Firefox OS, Tizen[3][2]
Type Software framework
License MIT License[2]

OpenFL is a free and open source software framework and platform for the creation of multi-platform applications and video games.[4][5] OpenFL programs are written in a single language (Haxe) and may be published to Flash movies, or standalone applications for Microsoft Windows, Mac OS X, Linux, iOS, Android, BlackBerry OS, Firefox OS, HTML5 and Tizen.[3][2]

OpenFL is designed to fully mirror the Flash API.[2][5] SWF files created with Adobe Flash Professional or other authoring tools may be used in OpenFL programs.[5]

Notable mobile video games developed with OpenFL include the BAFTA-award-winning game Papers, Please and the PlayStation Mobile game Rymdkapsel.


NME is an open-source video game and application framework and the predecessor of OpenFL.[6] NME supports iOS, Android, BlackBerry, Microsoft Windows, Mac OS X, Linux, Flash Player and HTML5, with legacy compatibility for webOS.[7]

The NME API is similar to the Graphics API of Adobe Flash Player. NME is an alternative to Adobe Flash Player, and uses C++ and OpenGL. NME uses the Haxe programming language which compiles source code to C++, SWF bytecode or Javascript.[8]

NME was first released in March 1, 2007 under the MIT License, and the last version was 5.2.13, released in January 15, 2015.


  1. ^ Introducing OpenFL Technologies, Joshua Granick Blog
  2. ^ a b c d e Introducing OpenFL, Joshua Granick Blog
  3. ^ a b OpenFL Homepage, Official Website
  4. ^ "Introduction to OpenFL". Github. 
  5. ^ a b c Doucet, Lars (2014-03-18). "Flash is dead, long live OpenFL!". Gamasutra. 
  6. ^ "OpenFl". Retrieved October 28, 2014. 
  7. ^ "NME". June 2013. 
  8. ^ "Haxe Intro". Retrieved May 8, 2012. 

See also[edit]