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| releasedate = {{vgrelease|NA=November 2013<ref name="verge10june">{{cite news|url=http://www.theverge.com/2013/6/10/4415186/xbox-one-pricing-release-date|title=Xbox One launching in November for $499 in 21 countries, pre-orders start now|agency=The Verge|date=10 June 2013|accessdate=10 June 2013}}</ref>}}{{vgrelease|EU=November-December 2013<ref>http://news.softpedia.com/news/Xbox-One-Out-on-December-5-Costs-600-EUR-771-USD-Retailer-Says-356636.shtml</ref>}}{{vgrelease|JP=Late 2014<ref>http://www.theverge.com/2013/6/11/4418144/xbox-one-launch-in-asia-late-2014</ref>}}
| releasedate = {{vgrelease|NA=November 2013<ref name="verge10june">{{cite news|url=http://www.theverge.com/2013/6/10/4415186/xbox-one-pricing-release-date|title=Xbox One launching in November for $499 in 21 countries, pre-orders start now|agency=The Verge|date=10 June 2013|accessdate=10 June 2013}}</ref>}}{{vgrelease|EU=November-December 2013<ref>http://news.softpedia.com/news/Xbox-One-Out-on-December-5-Costs-600-EUR-771-USD-Retailer-Says-356636.shtml</ref>}}{{vgrelease|JP=Late 2014<ref>http://www.theverge.com/2013/6/11/4418144/xbox-one-launch-in-asia-late-2014</ref>}}
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| price = $499 US<ref name="verge10june"/>/€499<ref name="verge10june"/>/£429<ref name="verge10june"/>/$599 AUD<ref name="cnet10june">{{cite news|url=http://www.cnet.com.au/xbox-one-gets-price-and-release-date-for-australia-339344555.htm|title=Xbox One gets price and release date for Australia|agency=CNET Australia|date=11 June 2013|accessdate=10 June 2013}}</ref>
| price = $499 US<ref name="verge10june"/>/€499<ref name="verge10june"/>/£429<ref name="verge10june"/>/
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Revision as of 21:07, 20 June 2013

Xbox One
Xbox One logo
The Xbox One console with its new controller and Kinect sensor
DeveloperMicrosoft
ManufacturerMicrosoft
Product familyXbox
TypeVideo game console
GenerationEighth generation
Introductory price$499 US[1]/€499[1]/£429[1]/
MediaBlu-ray Disc[4], DVD
Operating systemXbox OS[citation needed], Windows custom kernel and a hypervisor
CPUAMD 8 core APU (2 Quad-Core Jaguar modules)[4][5]
Memory8 GB DDR3 (5 GB available to games)[6]
Storage500 GB (HDD)[4]
Display
Video output formats
GraphicsAMD Radeon variant (inside of APU)
Sound7.1 surround sound
InputThree USB 3.0 Ports and an HDMI port
Camera1080p Kinect camera
Online servicesXbox Live
Backward
compatibility
No[7]
PredecessorXbox 360
Websitexbox.com

The Xbox One is an upcoming video game console from Microsoft. Announced on May 21, 2013, it is the successor to the Xbox 360 and the third console in the Xbox family of consoles.[1] The Xbox One is scheduled for release in November 2013 and will directly compete with Sony's PlayStation 4 and Nintendo's Wii U as part of the eighth generation of video game consoles.[8][9][10] Microsoft and various publications have classified the device as an "all-in-one entertainment system,"[11][12] making it a competitor to other home media devices such as the Apple TV and the Google TV platform.[13][14][15]

Moving away from the PowerPC based architecture used in the Xbox 360, the console features an AMD processor built around the x86-64 instruction set. The console places an increasing emphasis on entertainment and integration with the Kinect peripheral, offering the ability to use an existing set-top box to watch live television programming (augmented by an enhanced program guide with support for voice commands), a built-in Skype client, and improved second screen support. The console also provides new functionality for use in games, such as an expanded Xbox Live service, improved Kinect functionality, cloud computing, the ability to automatically record and share video highlights from gameplay, and integrated support for live streaming gameplay online.

Initial reaction to the Xbox One has been mixed. Some have praised the console's new features, while others have criticized its lack of backwards compatibility with Xbox 360 games, online connectivity requirements, mandatory integration with Kinect, and ambiguous restrictions on the resale and sharing of used games. In response to these criticisms, Microsoft announced they would be dropping most of the originally planned digital rights management and internet connection requirements.[16][17]

History

Xbox One at E3 2013

The developer kit for this console was codenamed Durango.[18] The Xbox One was formally revealed on May 21, 2013,[19] with additional information revealed at E3 on June 11–13.

Rights management

After the unveiling of the console, Microsoft revealed that the console required an internet connection to function, and placed emphasis on the console's always-connected design, stating that this would bring a number of benefits, including developers being able to rely on a connection to Microsoft's servers for cloud computing and allowing the sharing of game titles between family members.[20] Players would have to authenticate their game every 24 hours via an internet connection, including single-player, offline games.[21][22] In addition, digital rights management restrictions would mean players would be required to trade their games only at participating stores, while discs could only be shared once, and only with a friend who had been on the player's friend list for more than 30 days.[23]

Industry and consumer reaction to these plans were largely negative.[16] In response, on June 19 Microsoft revealed a policy reversal, detailing that most digital rights management restrictions would be dropped, and that both physical and digital content would function as it does on the Xbox 360.[16] The internet connection is only required once when setting up the console, discs will no longer be tied to an account or console, and can be shared with friends without authentication, while digital titles will be tied to the account and will not be shareable.[16] The one-time connection will be required in order to update the console with a patch.[24]

Hardware

The Xbox One's exterior casing consists of a two-tone "liquid black" finish; with half finished in a matte grey, and the other in a glossier black. The design of the Xbox One's components were designed to evoke a more entertainment-oriented and simplified design than previous iterations of the console; among other changes, the LED rings used by the Xbox 360 are replaced by a glowing white Xbox logo used to communicate the system's status to the user.[25]

The Xbox One has an APU with eight x86-64 cores, 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s,[26] a 500 GB non-replaceable hard drive,[27] and a Blu-ray Disc optical drive.[19][28][29] 3 GB of RAM will be reserved for the operating system and apps, leaving 5 GB for games.[6][30][31] The graphics processing unit (GPU) is based on an AMD GCN architecture with 12 compute units, which have a total of 768 cores, providing an estimated peak theoretical power of 1.23 TFLOPS.[26] For networking, the Xbox One supports Gigabit Ethernet. 802.11n wireless, and Wi-Fi Direct.

The Xbox One will support 4K resolution (3840×2160) video output and 7.1 surround sound.[28][32][33] Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft, has stated that there is no hardware restriction that would prevent games from running at 4K resolution.[32] The Xbox One will support HDMI 1.4 for both input and output.[19][28][29] The Xbox One does not have a video output for either composite or component video.[34]

Controller

The Xbox One controller maintains the overall layout found in the Xbox 360 design. The directional pad has been changed to a four-way design, and the battery compartment is slimmer. Menu and View buttons have replaced the Start and Back buttons.[35] Each trigger will also feature independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit. It remains to be seen exactly how developers will use the new feature.[36] Pre-ordered Xbox One controllers have the words "Day One 2013" engraved in the center.[37]

Kinect

"We purposefully did not target the highest end graphics. We targeted it more as a broad entertainment play. And did it in an intelligent way."
– Greg Williams, GM of Xbox silicon development[38]

The Xbox One will ship with an updated version of the Kinect sensor; the new Kinect uses a 1080p wide-angle time-of-flight camera (in comparison to the VGA resolution of the previous version), and processes 2 gigabits of data per second to read its environment. The new Kinect has greater accuracy over its predecessor, can track up to 6 skeletons at once, perform heart rate tracking, and track gestures performed with an Xbox One controller. The Kinect microphone will remain active at all times so it can receive voice commands from the user when needed, even when the console is in sleep mode (so it can be woken back up with a command).[39][40]

The Xbox One will not function unless the Kinect sensor is connected.[41] However, users retain the software capability to turn off all Kinect functions while the sensor remains connected to the console.[42]

A Windows-compatible version of the new Kinect will be released in 2014.[43]

Software and services

Media inter-connectivity

Similarly to Windows 8, the Xbox One will be able to snap applications (such as music, video, Skype, and Internet Explorer) to the side of the screen as a form of multitasking. The Xbox One will also be able to serve as a pass-through for an existing television set-top box over HDMI. This functionality allows users to watch live TV from their existing provider through the console, and access features such as show recommendations, an electronic program guide, and voice commands. The set-top box is controlled by the console through either an IR blaster or the HDMI-CEC protocol.[44][45][46]

Voice control

The console will feature a similar, albeit richer set of voice control abilities than those found in the first generation Kinect. This will allow users to control Xbox functions via voice command. All voice control will be coordinated through the Kinect, and with this ability Skype will also become a function of the new Xbox.[47]

Operating system

The device will run three operating systems: Xbox OS[citation needed], an OS based on the Windows kernel, and another OS that will allow the other two operating systems to communicate by virtualisation (as a hypervisor). Such integration will include features like snapped Skype calls while in game.[48]

The Windows edition on the Xbox will not be compatible with standard Windows apps, though developers will be able to port them over with little effort.[49]

Xbox Live

Microsoft have stated that the Xbox Live service will be scaled up to use 300,000 servers for Xbox One users, but have not stated how many of the servers will be physical and how many will be virtual.[50] Cloud storage will be offered to save music, films, games and saved content and developers will be able to use Live servers (along with the Windows Azure cloud computing platform) to offer "massive", "living and persistent worlds."[51] The service will still be subscription-based. The friends list will expand to 1,000 friends.[52][53][54][21]

SmartGlass

Xbox SmartGlass will provide extended functionality on the Xbox One, allowing Windows Phone smartphones, Windows RT and Windows 8 tablets to be used as a 'second screen'. A demo during the E3 press conference demonstrated its use for setting up a multiplayer match in another game in the background on a tablet while playing another game on the television.[55]

Recording and streaming

Xbox Live Gold subscribers will be able to use the Upload Studio app to edit and share clips from gameplay footage that is automatically recorded by the console. Integration with the live streaming platform Twitch will also be provided; users will be able to use voice commands to immediately begin streaming footage of their current game directly to the service, and use the Kinect microphone for commentary and voiceovers.[56][57] Despite the ability to record gameplay, the Xbox One will not include DVR functionality for recording television programs; executive Yusuf Mehdi indicated that the Xbox One would "work in tandem" with existing TV providers, but that Microsoft may need to work with them directly to provide extended functionality such as DVR integration.[58][59]

Games

Microsoft presented several first-party and third-party titles for Xbox One at its E3 2013 news conference, some of which will be exclusive to the console.[60] First-party titles unveiled for the Xbox One include Forza Motorsport 5, Ryse: Son of Rome, a revival of Killer Instinct, Project Spark and a teaser for an upcoming Halo game.[60]

Xbox One games will be distributed on Blu-ray Disc and digitally through Xbox Live Marketplace.[21][54] Games will be installed directly to the player's hard drive for faster access time, and will require the disc to play.[61] However, if the game is installed on another console, and that console owner no longer has access to the disc, the owner has the option of unlocking the install on their hard drive by purchasing it through Xbox Live; the installed game will then act as a digital download.[61]

Single-player games that take advantage of cloud computing will require an internet connection.[61]

The Xbox One will not be backwards compatible with original Xbox or Xbox 360 games.[7][62]

Reception

After the official reveal in May 2013, the editorial staff of Game Informer offered both praise and criticism for the console.[63] Matt Helgeson described the console as Microsoft's intent to "control the living room".[63] He called the Xbox One's instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes.[63] Jeff Cork said that Microsoft had "some great ideas" for the console, but that it failed to properly communicate them.[63]

Following Microsoft's E3 press conference on June 10, 2013, perceptions of the Xbox One by critics changed. Multiple GameSpot writers were critical of the new console; Mark Walton considered the Xbox One's launch lineup to be "uninspired", "lackluster" and plagued by "old men in suits, a stream of buzzwords, and superficial games that valued visuals over innovation" (as opposed to the "new generation of gaming" that Microsoft had promised to present during the event, by contrast to its previous television-oriented presentation) alongside strict DRM practices,[64] while editor Tom McShea noted that despite the increased capabilities and cloud-oriented nature of the Xbox One, the presentation consisted only of "pretty games that didn't offer any noticeable change to the core experience we've already been playing [on the Xbox 360]", providing existing owners with little reason for spending $499 on the new console.[65] As a result of these concerns about the console and in the absence of an official abbreviation, the Xbox One has been abbreviated variously as either 'Xbone' or 'XBone' by many critics. [66][67]

After Sony's E3 press conference later that evening, McShea went on to say that Microsoft had become anti-consumerist, trying to "punish their loyal customers" with strict restrictions, and that "by saying no to the used game restrictions and always-online that Microsoft is so happily implementing on the Xbox One, Sony has elevated the PlayStation 4 as the console to grab this holiday season."[68]

Used games and internet verification

After its unveiling in May, gaming and PC websites expressed concern over the restriction on the resale of used games,[69] and the requirement of online verification every 24 hours for offline games.[70] Further official details released in June regarding the policy towards used games and Internet connection requirements caused negative backlash among gaming websites as well as concern amongst independent video game retailers.[71][72][73] Microsoft clarified the situation stating that it would be the game developers that decide if used games could be played and any activation fees.[74] Matt Peckham of Time believes that the Xbox One used games policy goes against the first-sale doctrine.[75] Wedbush Securities analyst Michael Pachter has suggested that the game developers would limit the used game market for a period after the game was released but might then allow used games to be played.[76]

Xbox Chief Marketing and Strategy Officer Yusuf Mehdi defended the changes, stating that the Xbox One was primarily designed with digital distribution in mind, and that the changes to the licensing model on the console would be "easier to understand" when applied to just digital copies of games. He contended that the new system, which would also allow games to be accessed directly from cloud servers by various means (regardless of how they were purchased), would allow publishers to use "a diversity of business models" to meet their individual needs. Mehdi also noted that Microsoft was not attempting to "give in" to the criticism of used games by publishers, but trying to balance the needs of consumers and the industry itself.[77] The position on online requirements was reinforced by Don Mattrick, president of Microsoft's Interactive Entertainment Business, who stated that those who do not have internet connectivity should purchase an Xbox 360 instead.[21][78]

Microsoft released a statement on June 19, outlining how the policies as originally envisioned would be dropped in favour of a system that works in much the same way as the Xbox 360.[16] The new policies include no internet connection requirements (aside from a one-time connection to set up the console), discs no longer requiring authentication, and no regional restrictions. A side effect of this policy will be the dropping of the family sharing feature, while digital titles will not be shareable.[24][16] A patch will be required when the Xbox One is first connected to the internet, this patch will enable offline mode along with updating the software for the other changes in policy.[79]

Privacy concerns

The console's prominent use of the Kinect sensor has been the subject of concerns surrounding its possible use for surveillance. As the device must be connected into the user's Xbox One at all times to be functional, privacy advocates contended that the increased amount of data which could be collected with the new Kinect (such as a person's eye movements, heart rate, and mood) could be used for targeted advertising. Reports also surfaced regarding recent Microsoft patents involving Kinect, such as a digital rights management system based on detecting the number of viewers in a room, and tracking viewing habits by awarding achievements for watching television programs and advertising. While Microsoft stated that it currently has a privacy policy which "prohibit[s] the collection, storage, or use of Kinect data for the purpose of advertising", critics did not rule out the possibility that these policies may be changed prior to the release of the console. Concerns were also raised that the device could also record conversations, as its microphone remains active at all times. In response to the criticism, a Microsoft spokesperson stated that users are "in control of when Kinect sensing is On, Off or Paused," will be provided with key privacy information and settings during the console's initial setup, and that user-generated content such as photos and videos "will not leave your Xbox One without your explicit permission."[80][81][82][83]

See also

References

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External links