History of anime: Difference between revisions
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==2000s== |
==2000s== |
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An art movement started by [[Takashi Murakami]] that combined Japanese pop-culture with [[postmodern art]] called [[Superflat]] began around this time. Murakami asserts that the movement is an analysis of post-war Japanese culture through the eyes of the otaku subculture. His desire is also to get rid of the categories of 'high' and 'low' art making a flat continuum, hence the term 'superflat'. His art exhibitions are very popular and have an influence on some anime creators particularly those from [[Studio 4°C]]. |
An art movement started by [[Takashi Murakami]] that combined Japanese pop-culture with [[postmodern art]] called [[Superflat]] began around this time. Murakami asserts that the movement is an analysis of post-war Japanese culture through the eyes of the otaku subculture. His desire is also to get rid of the categories of 'high' and 'low' art making a flat continuum, hence the term 'superflat'. His art exhibitions are very popular and have an influence on some anime creators particularly those from [[Studio 4°C]]. |
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⚫ | The "Evangelion-era" trend continued into the 2000s with Evangelion-inspired mecha anime such as ''[[RahXephon]]'' (2002) and ''[[Zegapain]]'' (2006) - ''RahXephon'' was also intended to help revive 1970s-style mecha designs. The experimental [[late night anime]] trend popularized by ''[[Serial Experiments Lain]]'' also continued into the 2000s with experimental anime such as ''[[Boogiepop Phantom]]'' ([[2000]]), ''[[Texhnolyze]]'' ([[2003]]), ''[[Paranoia Agent]]'' ([[2004]]) and ''[[Gantz]]'' (2004). |
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[[Image:G ExiaHD.jpg|thumb|right|[[GN-001 Gundam Exia]] piloted by [[Setsuna F Seiei]] in ''[[Mobile Suit Gundam 00]]'', the most popular anime among ''[[Newtype (magazine)|Newtype]]'' readers in April 2008]] |
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⚫ | The [[Real Robot]] genre (including the [[Gundam]] and [[Macross]] franchises), which had declined during the 1990s, was revived in 2002 with the success of shows such as ''[[Mobile Suit Gundam SEED]]'' (2002), ''[[Eureka Seven]]'' (2005), ''[[Code Geass|Code Geass: Lelouch of the Rebellion]]'' (2006), ''[[Mobile Suit Gundam 00]]'' (2007), ''[[Macross Frontier]]'' (2008) and ''[[Code Geass: Lelouch of the Rebellion R2]]'' (2008). The resurgence of Real Robot anime can be seen in a top 20 anime poll published in the April 2008 issue of [[Newtype (magazine)|''Newtype'' magazine]], where Japanese readers voted for ''Gundam 00'' as the #1 top anime, alongside ''Code Geass'' at #2 and ''Gundam SEED'' at #9.<ref>[http://reira.zuiken.net/?p=220 Newtype April 2008 Issue Poll]</ref> |
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[[Image:Simon (Gurren Lagann).jpg|thumb|left|[[Simon (Gurren Lagann)|Simon]] in ''[[Gurren Lagann]]'']] |
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The 1970s-style [[Super Robot]] genre also experienced a revival with ''[[Gurren Lagann]]'' (2007), combined with elements from the 1980s-style Real Robot shows and 1990s-style "post-Evangelion" shows. ''Gurren Lagann''<nowiki>'</nowiki>s strong message of [[hope]] is seen by fans as a response to the [[Cynicism|cynical]], [[Nihilism|nihilistic]] and [[dystopia]]n views of humanity commonly found in post-Evangelion shows and in [[science fiction]] in general.<ref>[http://wtf.animeblogger.net/?p=140 Meaningful Symbols, Optimistic Messages, and the Hero’s Journey: Tengen Toppa Gurren Lagann Analysis], Anime Blogger.</ref> |
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⚫ | The "Evangelion-era" trend continued into the 2000s with Evangelion-inspired mecha anime such as ''[[RahXephon]]'' (2002) |
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⚫ | The [[Real Robot]] genre (including the [[Gundam]] and [[Macross]] franchises), which had declined during the 1990s, was revived in 2002 with the success of shows such as ''[[Mobile Suit Gundam SEED]]'', ''[[Eureka Seven]]'' (2005), ''[[Code Geass|Code Geass: Lelouch of the Rebellion]]'' (2006), ''[[Mobile Suit Gundam 00]]'' (2007), ''[[Macross Frontier]]'' (2008) and ''[[Code Geass: Lelouch of the Rebellion R2]]'' (2008). The resurgence of Real Robot anime can be seen in a top 20 anime poll published in the April 2008 issue of [[Newtype (magazine)|''Newtype'' magazine]], where Japanese readers voted for ''Gundam 00'' as the #1 top anime, alongside ''Code Geass'' at #2 and ''Gundam SEED'' at #9.<ref>[http://reira.zuiken.net/?p=220 Newtype April 2008 Issue Poll]</ref> |
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[[Image:The Melancholy of Haruhi Suzumiya.jpg|thumb|250px|[[The Melancholy of Haruhi Suzumiya (anime)|The Melancholy of Haruhi Suzumiya]] has become a [[cult television]] series.]] |
[[Image:The Melancholy of Haruhi Suzumiya.jpg|thumb|250px|''[[The Melancholy of Haruhi Suzumiya (anime)|The Melancholy of Haruhi Suzumiya]]'' has become a [[cult television]] series.]] |
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Many show are being adapted from [[manga]] and [[light novels]] as well including popular titles such as ''[[Fullmetal Alchemist]]'' (2005), ''[[Rozen Maiden]]'' 2005, ''[[Shakugan no Shana]]'' (2005), ''[[Pani Poni Dash!]]'' (20050, ''[[Death Note]]'' (2006), ''[[Mushishi]]'' (2006), ''[[Sola (manga)|Sola]]'' (2007), ''[[The Melancholy of Haruhi Suzumiya (anime)|The Melancholy of Haruhi Suzumiya]]'' (2006) and ''[[Lucky Star (manga)|Lucky Star]]'' (2007). |
Many show are being adapted from [[manga]] and [[light novels]] as well including popular titles such as ''[[Fullmetal Alchemist]]'' (2005), ''[[Rozen Maiden]]'' 2005, ''[[Shakugan no Shana]]'' (2005), ''[[Pani Poni Dash!]]'' (20050, ''[[Death Note]]'' (2006), ''[[Mushishi]]'' (2006), ''[[Sola (manga)|Sola]]'' (2007), ''[[The Melancholy of Haruhi Suzumiya (anime)|The Melancholy of Haruhi Suzumiya]]'' (2006) and ''[[Lucky Star (manga)|Lucky Star]]'' (2007). |
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Nevertheless, original anime titles are still been created and reach success, such as ''[[Magical Girl Lyrical Nanoha]]'' franchise that has a large fanbase. |
Nevertheless, original anime titles are still been created and reach success, such as ''[[Magical Girl Lyrical Nanoha]]'' franchise that has a large fanbase. |
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The 2000s also mark a trend of emphasis of the [[otaku]] subculture. A notable critique of this otaku subculture is found in the 2006 anime ''[[Welcome to the N.H.K.]]'', which features a [[hikikomori]] protagonist and explores the effects and consequences of various [[Japanese popular culture|Japanese sub-cultures]], such as otaku, [[lolicon]], [[internet suicide]], [[massively multiplayer online role-playing game]]s and [[multi-level marketing]]. |
The 2000s also mark a trend of emphasis of the [[otaku]] subculture, as seen in anime such as ''[[Green Green]]'' (2003), ''[[Mahoromatic]]'' (2001), ''[[Hand Maid May]]'' (2000), ''[[SHUFFLE!]]'' (2006), and ''[[Lucky Star (manga)|Lucky Star]]'' ([[2007]]). A notable critique of this otaku subculture is found in the 2006 anime ''[[Welcome to the N.H.K.]]'', which features a [[hikikomori]] protagonist and explores the effects and consequences of various [[Japanese popular culture|Japanese sub-cultures]], such as otaku, [[lolicon]], [[internet suicide]], [[massively multiplayer online role-playing game]]s and [[multi-level marketing]]. |
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The 2000s also saw the revival of high-budget feature-length anime films, such as ''[[Millennium Actress]]'' (2001), ''[[Appleseed (film)|Appleseed]]'' (2001), ''[[Paprika (2006 film)|Paprika]]'' (2006), and the most expensive of all being ''[[Steamboy]]'' (2004) which cost $26 million to produce. |
The 2000s also saw the revival of high-budget feature-length anime films, such as ''[[Millennium Actress]]'' (2001), ''[[Appleseed (film)|Appleseed]]'' (2001), ''[[Paprika (2006 film)|Paprika]]'' (2006), and the most expensive of all being ''[[Steamboy]]'' (2004) which cost $26 million to produce. |
Revision as of 01:25, 4 September 2008
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The history of anime begins at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques that were being explored in the West. During the 1970s, anime developed further, separating itself from its Western roots, and developing unique genres such as mecha. Notable shows in this period include Lupin III and Mazinger Z. During this period several filmmakers became famous, especially Hayao Miyazaki and Mamoru Oshii.
Unlike America, where live-action shows and movies have generous budgets, the live-action industry in Japan is a small market and suffered from budgeting and location restrictions. The varied use of animation allowed artists to create settings that did not look Japanese at all.[1]
In the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production. The rise of the Gundam and Macross franchises and the beginnings of Rumiko Takahashi's career began in this decade. Akira set records in 1988 for the production costs of an anime film and went on to become a cult success worldwide (later in 2004, the same creators produced Steamboy, the most expensive anime film). The Super Dimension Fortress Macross also became a worldwide success after being adapted as part of Robotech, and Megazone 23 also gained recognition in the West after it was adapted as Robotech: The Movie.
In the 1990s and 2000s, anime series such as Dragon Ball Z, Pokémon and Sailor Moon became worldwide successes, while other anime series such as Gundam, Macross, Neon Genesis Evangelion and Cowboy Bebop were popular in Japan and attracted attention from the West. A number of anime-influenced animations have been produced in the West, and the growth of the internet also led to the rise of fansubbed anime. Spirited Away shared the first prize at the 2002 Berlin Film Festival and won the Academy Award for Best Animated Feature in 2003, while Innocence: Ghost in the Shell was featured at the 2004 Cannes Film Festival.
First generation of Japanese animators
The earliest known Japanese animation (discovered in 2005) was produced circa 1917 and consists of fifty frames drawn directly onto a strip of celluloid.[2][3] The untitled short with a running length of about 3 seconds depicts a young boy in a sailor suit writing the kanji "活動写真" (katsudō shashin, for "moving pictures") on a board, then turning towards the viewer, removing his hat, and offering a salute. The creator's identity is unknown.
Sadly, very few complete animations made during the beginnings of Japanese animation have survived until now. The reasons vary, but many are of commercial nature. After the clips had their big time, reels (being property of the cinemas) were sold to smaller cinemas in the country and then disassembled and sold as strips or single frames.
Shimokawa Oten was a political caricaturist and cartoonist, who worked for the magazine Tokyo Puck. He was hired by Tenkatsu to do an animation for them. Due to medical reasons, he only was able to do five movies, including Imokawa Mukuzo Genkanban no Maki, before he returned to his previous work as a cartoonist.
Another prominent animator in this period was Kōchi Jun'ichi. He was a caricaturist and painter, who also had studied watercolor painting. In 1912 he also entered the cartoonist sector and was hired for an animation by Kobayashi Shokai later in 1916. He is viewed as the most technically advanced Japanese animator in the 1910s. His works include around 15 movies.
Kitayama Seitaro was an early animator who, unlike the other pioneers of his era, made animations on his own, not under commission by larger corporations. He even founded his own animation studio Kitayama Eiga Seisakujo, which was closed due to lack of commercial success. He utilized the chalkboard technique, and later paper animation, with and without pre-printed backgrounds.
The works of these two pioneers include Namakura-gatana (An Obtuse Sword, 1917) and a 1918 film of Urashima Tarō which were discovered together at an antique market in 2007.[2]
Second generation of Japanese animators
Murato Yosuji, Kimura Hakuzan, Yamamoto Sanae and Ofuji Noboro were students of Kitayama Seitaro and worked at his film studio. Masaoka Kenzo, another important animator, worked at a smaller animation studio. In 1923, the Great Kantō earthquake destroyed most of the Kitayama studio and the residing animators spread out and founded studios of their own, knowing that one could make money with the production of animations.
During this time, the first youth protection laws were adopted, which also lead to censorship of some early animations for children under the age of 15. On the other hand, films that offered educational value were supported and encouraged by the Monbusho (the Ministry of Education). Hundreds of thousands of yen were spent for this purpose. Animation had found a persistent place in scholastic, political and industrial use, which lead to high demand of new content.
During the war
In the 1930s the Japanese government began enforcing cultural nationalism. This also lead to a strict censorship and control of published media. Many animators were urged to produce animations which enforced the Japanese spirit and national affiliation. The movies were shown in News-Cinemas as an opinion-forming limbering filler and were very famous, in fact (after Japan had its own support of movie material through the newly-founded Fujifilm) News-Cinemas boomed and together with it the animation industry reached a peak in officially shown movies. At that time many small studios were closed or fused to bigger studios until only three big studios remained on the broad market.
Disney had a strong influence on the animators at that time, but due to commercial issues Japanese animations at that time didn't have a high production standard, but were rather pale imitations of Disney productions (repeating scenes and gags, after recording of sound and so on). Disney also used sound film very early but that was too expensive for most Japanese studios until the mid 30s.
Until the 30s the Japanese movie industry was dominated by the cinemas, who commissioned animations from small studios or single animators. Due to the fusing and enlarging of animation studios bigger projects were possible, but the necessary money didn't come from the Monbusho or a big cinema combine. Many animations were instead commissioned by the military, showing the sly, quick Japanese people winning against enemy forces.
In 1941 Princess Iron Fan would become the first Asian animation of notable length ever made in China. It was followed by Japan's Momotaro's Divine Sea Warriors in 1945. Due to economic factors, it would be Japan which later emerged with the most readily available resources to continue expanding the industry.
Toei Animation and Mushi Productions
In 1948, Toei Animation was founded and produced the first color anime feature film in 1958, Hakujaden (The Tale of the White Serpent, 1958). This film was more Disney in tone than modern anime with musical numbers and animal sidekicks. However, it is widely considered to be the first "anime" ever, in the modern sense. It was released in the US in 1961 as Panda and the Magic Serpent. Throughout the 1960s and into the early 1970s Toei continued to release these Disney-like films and eventually also produced two of the most well known anime series, Dragon Ball in 1986 and Sailor Moon in 1992.
Toei's style was also characterized by an emphasis on each animator bringing his own ideas to the production. The most extreme example of this is Isao Takahata's film Hols: Prince of the Sun (1968). Hols is often seen as the first major break from the normal anime style and the beginning of a later movement of "auteuristic" or "progressive anime" which would eventually involve directors such as Hayao Miyazaki, creator of "Spirited Away" and Mamoru Oshii.
A major contribution of Toei's style to modern anime was the development of the "money shot." This cost-cutting method of animation allows for emphasis to be placed on important shots by animating them with more detail than the rest of the work (which would often be limited animation). Toei animator Yasuo Ōtsuka began to experiment with this style and developed it further as he went into television.
Osamu Tezuka started a rival production company called Mushi Productions. The studio's first hit Mighty Atom became the first popular anime television series in 1963. Contrary to popular belief, Atom was not the first anime series broadcast in Japan; that honor falls to Otogi Manga Calendar, which began broadcasting in 1962. The first non-series anime broadcasted was Three Tales. However, Atom was the first series to feature regular characters in an ongoing plot. American television, which was still in its infancy and searching for new programming, rewrote and adapted Atom for the United States in 1964, retitled as Astro Boy. The success of Atom in Japan opened the doors for many more anime titles to be created, including Mitsuteru Yokoyama's Tetsujin 28-go (later released in the U.S. as Gigantor), Tezuka's Jungle Emperor (later released in the U.S. as Kimba the White Lion) and Tatsuo Yoshida's Mach Go Go Go (later released in the U.S. as Speed Racer), which was produced by Tatsunoko Production Co., Ltd.
Reaching the region
In the time line of the development of anime, Chinese and Japanese works overlap. However, geographically speaking, neither country's animation directly influenced the other. Over time, as anime evolved into a distinct style, works from outside of Japan became classified as "cartoon" or "animated series" rather than anime.
First | Native Language Name | English Name | Released | Type | Broadcast |
---|---|---|---|---|---|
First animation of notable length in Asia/China | 鐵扇公主 | Princess Iron Fan | January 1, 1941 | movie | no |
First animation of notable length in Japan | 桃太郎 海の神兵 | Momotaro's Divine Sea Warriors | April 12, 1945 | movie | no |
First animation in color in Asia/China | 乌鸦为什么是黑的 | Why is the Crow Black-Coated | 1956 | short | no |
First animation of notable length in color in Japan | 白蛇伝 | The Tale of the White Serpent | October 22, 1958 | movie | no |
First animation of notable length in widescreen in Japan | 少年猿飛佐助 | Boy Sarutobi Sasuke | December 25, 1959 | movie | no |
First anime broadcasted | 新しい動画 3つのはなし | Three Tales | January 15, 1960 | movie | yes |
First anime series | おとぎマンガカレンダー | Otogi Manga Calendar | May 1, 1961 | series | yes |
First OVA | ダロス | Dallos | December 12, 1983 | OVA | no |
First adult (hentai) anime | ロリータアニ | Lolita Anime | February 21, 1984 | OVA | yes |
1970s
During the 1970s, the Japanese film market shrunk due to competition from television. This increased competition from television reduced Toei animation's staff and many animators went to studios such as A Pro and Telecom animation. Mushi Productions went bankrupt (only to be revived 4 years later), its former employees founding studios such as Madhouse Production and Sunrise. As a result, many young animators were thrust into the position of director before they would have been promoted to it. This injection of young talent allowed for a wide variety of experimentation. One of the earliest successful television productions in the early 1970s was Tomorrow's Joe (1970), a boxing anime which has become iconic in Japan.
Another example of this experimentation is with Isao Takahata's 1974 television series Heidi, Girl of the Alps. This show was originally a hard sell because it was a simple realistic drama aimed at children. Most TV networks thought the TV show wouldn't be successful because children needed something more fantastic to draw them in. Heidi wound up being an international success being picked up in many European countries and becoming popular there. In Japan it was so successful that it allowed for Hayao Miyazaki and Takahata to start up a series of literary based anime (World Masterpiece Theater). Miyazaki and Takahata left Nippon Animation in the late 1970s. Two of Miyazaki's critically-acclaimed productions during the 1970s were Future Boy Conan (1978) and Lupin III: The Castle of Cagliostro (1979).
Another genre known as Mecha came into being at this time. Some early works include Mazinger Z (1972-74), Science Ninja Team Gatchaman (1972-74), Space Battleship Yamato (1974-75) and Mobile Suit Gundam (1979-80). These titles showed a progression in the science fiction genre in anime, as shows shifted from more superhero-oriented, fantastical plots found, as seen in the Super Robot genre, to somewhat more realistic space operas with increasingly complex plots and fuzzier definitions of right and wrong, as seen in the Real Robot genre.
1980s
![](http://upload.wikimedia.org/wikipedia/en/thumb/d/d7/Yamato_ani.jpg/220px-Yamato_ani.jpg)
This shift towards space operas became more pronounced with the commercial success of Star Wars. This allowed for the space opera Space Battleship Yamato (1973) to be revived as a theatrical film. Mobile Suit Gundam (1979), the first Real Robot anime, was also initially unsuccessful but was revived as a theatrical film in 1982. The success of the theatrical versions of Yamato and Gundam are seen as the beginning of the anime boom of the 1980s, which some consider the beginning of the "golden age of anime" which continues to the present day.[4]
While the Mecha genre shifted from superhero giant robots (the Super Robot genre of the 1970s) to elaborate space operas (the Real Robot genre of the 1980s), two other events happened at this time. A subculture in Japan, who later called themselves otaku, began to develop around animation magazines such as Animage or later Newtype. These magazines popped up in response to the overwhelming fandom that developed around shows such as Yamato and Gundam in the late 1970s and early 1980s.
Yamato animator Yoshinori Kanada allowed individual key animators working under him to put their own style of movement as a means to save money. In many more "auteuristic" anime this formed the basis of an individualist animation style unique to Japanese commercial animation. In addition, Kanada's animation was inspiration for Takashi Murakami and his Superflat art movement.
In the United States the popularity of Star Wars had a similar, but much smaller, effect on the development of anime. Gatchaman was reworked and edited into Battle of the Planets in 1978 and again as G-Force in 1986. Space Battleship Yamato was reworked and edited into Star Blazers in 1979. The Macross series began with The Super Dimension Fortress Macross (1982), which was adapted into English as the first arc of Robotech (1985), which was created from three separate anime titles: The Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross and Genesis Climber Mospeada. The sequel to Mobile Suit Gundam, Mobile Suit Zeta Gundam (1985), became the most successful Real Robot space opera in Japan, where it managed an average television rating of 6.6% and a peak of 11.7%.[5]
The otaku culture became more pronounced with Mamoru Oshii's adaptation of Rumiko Takahashi's popular manga Urusei Yatsura (1982). Yatsura made Takahashi a household name and Oshii would break away from fan culture and take a more auteuristic approach with his 1984 film Urusei Yatsura 2: Beautiful Dreamer. This break with the otaku culture would allow Oshii to experiment further.
The otaku subculture had some effect on people who were entering the industry around this time. The most famous of these people were the amateur production group Daicon Films which would become Gainax. Gainax began by making films for the Daicon science fiction conventions and were so popular in the otaku community that they were given a chance to helm the biggest budgeted (to that point) anime film, Royal Space Force: The Wings of Honneamise (1987).
![](http://upload.wikimedia.org/wikipedia/en/thumb/a/a8/MEHVE_-_Nausicaa_of_the_valley_of_the_winds.jpg/220px-MEHVE_-_Nausicaa_of_the_valley_of_the_winds.jpg)
One of the most influential anime of all time, Nausicaä of the Valley of the Wind (1984), was made during this time period. The film gave extra prestige to anime allowing for many experimental and ambitious projects to be funded shortly after its release. It also allowed director Hayao Miyazaki and his long time colleague Isao Takahata to set up their own studio under the supervision of former Animage editor Toshio Suzuki. This studio would become known as Studio Ghibli and its first film was Laputa: Castle in the Sky (1986), one of Miyazaki's most ambitious films.
The 1980s brought anime to the home video market in the form of Original Video Animation (OVA). The first OVA was Mamoru Oshii's Moon Base Dallos (1983 – 1984). Dallos was a flop, but 1985's Megazone 23 was a success. Shows such as Patlabor had their beginnings in this market and it proved to be a way to test less marketable animation against audiences. The OVA allowed for the release of pornographic anime such as Cream Lemon (1984). The first hentai OVA was actually the little-known Wonder Kids Lolita Anime, also released in 1984.
The late 1980s, following the release of Nausicaa, saw an increasing number of high budget and/or experimental films. In 1985 Toshio Suzuki helped put together funding for Oshii's experimental film Angel's Egg (1985). The OVA market allowed for short experimental pieces such as Take the X Train, Neo Tokyo, and Robot Carnival (all three 1987).
Theatrical releases became more ambitious, each film trying to outclass or outspend the other film, all taking cues from Nausicaa's popular and critical success. Night on the Galactic Railroad (1985), Tale of Genji (1986), and Grave of the Fireflies (1987) were all ambitious films based on important literary works in Japan. Films such as Char's Counterattack (1988) and Arion (1986) were lavishly budgeted spectacles. This period of lavish budgeting and experimentation would reach its zenith with two of the most expensive anime film productions ever: Royal Space Force: The Wings of Honneamise (1987) and Akira (1988).
Most of these films did not make back the costs to produce them. Neither Akira nor Royal Space Force: The Wings of Honneamise were box office successes in Japan. As a result, large numbers of anime studios closed down, and many experimental productions began to be favored less over "tried and true" formulas. Only Studio Ghibli was to survive a winner of the many ambitious productions of the late 1980s with its film Kiki's Delivery Service (1989) being the top grossing film for that year earning over $40 million at the box office.
Despite the failure of Akira in Japan, it brought with it a much larger international fan base for anime. When shown overseas, the film became a cult hit and, eventually, a symbol of the medium for the West. The domestic failure and international success of Akira, combined with the bursting of the bubble economy and Osamu Tezuka's death in 1989, brought a close to the 1980s era of anime.
1990s
In 1995, Hideaki Anno wrote and directed the controversial anime, Neon Genesis Evangelion. This show became popular in Japan among anime fans and became known to the general public through mainstream media attention. It is believed that Anno originally wanted the show to be the ultimate otaku anime designed to revive the declining anime industry, but midway through production he also made it into a heavy critique of the culture eventually culminating in the controversial, but quite successful (it grossed over $10 million) film The End of Evangelion (1997). Anno would eventually go on to produce live action films. Many scenes in the Evangelion TV show were so controversial that it forced TV Tokyo to clamp down with censorship of violence and sexuality in anime. As a result when Cowboy Bebop (1998) was first broadcast it was shown heavily edited and only half the episodes were aired. The censorship crackdown has relaxed a bit, but Evangelion had a major effect on the television anime industry as a whole.
In addition, Evangelion started up a series of so-called "post-Evangelion" shows. Most of these were giant robot shows with some kind of religious or difficult plot. These include RahXephon, Brain Powerd, and Gasaraki. Another series of these are late night experimental TV shows. Starting with Serial Experiments Lain (1998) late night Japanese television became a forum for experimental anime with other shows following it such as Boogiepop Phantom (2000), Texhnolyze (2003) and Paranoia Agent (2004). Experimental anime films were also released in the 1990s, most notably Ghost in the Shell (1995), which alongside Megazone 23 (1985),[6] had a strong influence on The Matrix.[7][8][9]
The late 1990s also saw a brief revival of the [Super Robot] genre that was once popular in the 1960s and 1970s but had become rare due to the popularity of Real Robot shows such as the Gundam and Macross series in the 1980s and psychological Mecha shows such as Neon Genesis Evangelion in the 1990s. The revival of the Super Robot genre began with GaoGaiGar in 1997 in response to "post-Evangelion" trends, but there were very few popular Super Robot shows produced after this, until Tengen Toppa Gurren Lagann in 2007.
Alongisde its Super Robot counterpart, the Real Robot genre was also declining during the 1990s. Though several Gundam shows were produced during this decade, very few of them were successful. The only Gundam shows in the 1990s which managed an average television rating over 4% in Japan were Mobile Fighter G Gundam (1994) and New Mobile Report Gundam Wing (1995). It wasn't until Mobile Suit Gundam SEED in 2002 that the Real Robot genre regained its popularity.[5]
The 1990s also saw the popular video game series, Pokemon, spawn an anime television show lasting several seasons, a Broadway production, several anime movies, a trading card game, toys, and much more. Other 1990s anime series which gained international success were Dragon Ball Z and Sailor Moon; the success of these shows marked the beginning of the martial arts superhero genre and the magical girl genre respectively.
![](http://upload.wikimedia.org/wikipedia/en/thumb/b/bc/Mononoke_hime_cgi.png/220px-Mononoke_hime_cgi.png)
In 1997, Hayao Miyazaki's Princess Mononoke became the most expensive animated film up until that time, costing $20 million to produce. Miyazaki personally checked each of the 144,000 cels in the film,[10] and is estimated to have redrawn parts of 80,000 of them.[11]
The late 1990s also saw anime crossing the borders into live action, starting with Great Teacher Onizuka (1999). It continued well into the 2000s, with Hana Yori Dango (2005), Jigoku Shoujo (2006) and Nodame Cantabile among them.
2000s
An art movement started by Takashi Murakami that combined Japanese pop-culture with postmodern art called Superflat began around this time. Murakami asserts that the movement is an analysis of post-war Japanese culture through the eyes of the otaku subculture. His desire is also to get rid of the categories of 'high' and 'low' art making a flat continuum, hence the term 'superflat'. His art exhibitions are very popular and have an influence on some anime creators particularly those from Studio 4°C.
The "Evangelion-era" trend continued into the 2000s with Evangelion-inspired mecha anime such as RahXephon (2002) and Zegapain (2006) - RahXephon was also intended to help revive 1970s-style mecha designs. The experimental late night anime trend popularized by Serial Experiments Lain also continued into the 2000s with experimental anime such as Boogiepop Phantom (2000), Texhnolyze (2003), Paranoia Agent (2004) and Gantz (2004).
The Real Robot genre (including the Gundam and Macross franchises), which had declined during the 1990s, was revived in 2002 with the success of shows such as Mobile Suit Gundam SEED (2002), Eureka Seven (2005), Code Geass: Lelouch of the Rebellion (2006), Mobile Suit Gundam 00 (2007), Macross Frontier (2008) and Code Geass: Lelouch of the Rebellion R2 (2008). The resurgence of Real Robot anime can be seen in a top 20 anime poll published in the April 2008 issue of Newtype magazine, where Japanese readers voted for Gundam 00 as the #1 top anime, alongside Code Geass at #2 and Gundam SEED at #9.[12]
The 1970s-style Super Robot genre also experienced a revival with Gurren Lagann (2007), combined with elements from the 1980s-style Real Robot shows and 1990s-style "post-Evangelion" shows. Gurren Lagann's strong message of hope is seen by fans as a response to the cynical, nihilistic and dystopian views of humanity commonly found in post-Evangelion shows and in science fiction in general.[13]
Many show are being adapted from manga and light novels as well including popular titles such as Fullmetal Alchemist (2005), Rozen Maiden 2005, Shakugan no Shana (2005), Pani Poni Dash! (20050, Death Note (2006), Mushishi (2006), Sola (2007), The Melancholy of Haruhi Suzumiya (2006) and Lucky Star (2007). Nevertheless, original anime titles are still been created and reach success, such as Magical Girl Lyrical Nanoha franchise that has a large fanbase.
The 2000s also mark a trend of emphasis of the otaku subculture, as seen in anime such as Green Green (2003), Mahoromatic (2001), Hand Maid May (2000), SHUFFLE! (2006), and Lucky Star (2007). A notable critique of this otaku subculture is found in the 2006 anime Welcome to the N.H.K., which features a hikikomori protagonist and explores the effects and consequences of various Japanese sub-cultures, such as otaku, lolicon, internet suicide, massively multiplayer online role-playing games and multi-level marketing.
The 2000s also saw the revival of high-budget feature-length anime films, such as Millennium Actress (2001), Appleseed (2001), Paprika (2006), and the most expensive of all being Steamboy (2004) which cost $26 million to produce.
In 2008, the Japanese government created the position of Anime Ambassador and appointed Doraemon as the first Anime Ambassador to promote anime worldwide in diplomacy.[14]
Anime influence in Western animation
As anime expands to non-Japanese markets such as the United States and Europe, the cycle of cultural influence inevitably extends into these markets. Thus, some Western animation companies have produced works of some anime resemblance. The Animatrix and the Nickelodeon series Avatar: The Last Airbender were influenced by anime. Other animated series such as Powerpuff Girls and Teen Titans have at least a few anime characteristics. While these animated series are not considered to be anime, they do show some characteristics found in typical anime. In addition, Cartoon Network co-produced anime, such as IGPX with Japanese directors. France and Canada have also started to produce anime-inspired shows such as Martin Mystery (Canada/France) Totally Spies! (France) and Team Galaxy (France). Powerpuff Girls made the transition into a true anime (Powerpuff Girls Z).
In recent years, some producers of Western animation have turned to Japanese animation companies for collaborative productions. The second season of The Boondocks is produced in cooperation with Studio Madhouse, and Walt Disney Animation Studios has contracted Madhouse to produce the Stitch! TV series (a reimagined version of the well-known American film).[15][16]
References
- ^ Sato, Kenji (2002). "Media in Asia". Retrieved 2006-11-19.
- ^ "Animania Blog: The oldest animation film in Japan discovered in Kyoto". Retrieved 2007-03-05.
- ^ "China People's Daily Online (Japanese Edition): 日本最古?明治時代のアニメフィルム、京都で発見". Retrieved 2007-03-05.
- ^ Dave Kehr, Anime, Japanese Cinema's Second Golden Age, The New York Times, January 20, 2002.
- ^ a b All Gundam TV series ratings
- ^ "Megazone 23". A.D. Vision. Retrieved 2008-05-05.
- ^ Joel Silver, interviewed in "Scrolls to Screen: A Brief History of Anime" featurette on The Animatrix DVD.
- ^ Joel Silver, interviewed in "Making The Matrix" featurette on The Matrix DVD.
- ^ Mitsuhisa Ishikawa, interviewed in The South Bank Show, episode broadcast 19 February 2006 [1]
- ^ "Transcript on Miyazaki interview". Official film site.
- ^ "Mononoke DVD Website". Disney.
- ^ Newtype April 2008 Issue Poll
- ^ Meaningful Symbols, Optimistic Messages, and the Hero’s Journey: Tengen Toppa Gurren Lagann Analysis, Anime Blogger.
- ^ Doraemon sworn in as anime ambassador, Daily Yomiuri, March 21 2008.
- ^ Disney seals Japan anime and "Lilo and Stich" deal, International business times, 2008-03-06
- ^ Disney says to produce Anime 'made in Japan' (2008-03-08)