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Rockstar Advanced Game Engine

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Rockstar Advanced Game Engine
Developer(s)RAGE Technology Group (Rockstar San Diego)
Middleware
Platform
PredecessorAngel Game Engine
LicenseProprietary

The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by RAGE Technology Group, a division of Rockstar Games' Rockstar San Diego studio. Since its first game, Rockstar Games Presents Table Tennis in 2006, released for the Xbox 360 and Wii, the engine has been used by Rockstar Games' internal studios to develop advanced open world games for consoles and computers.

History

Prior to developing the Rockstar Advanced Game Engine (RAGE), Rockstar Games, and primarily its Rockstar North studio, mostly used Criterion Games' RenderWare engine to develop games for Microsoft Windows, PlayStation 2 and Xbox, such as the early 3D installments in the Grand Theft Auto franchise.[1] In 2004, Criterion Games was acquired by Electronic Arts, which led Rockstar Games to switch from RenderWare, and open RAGE Technology Group as a division of Rockstar San Diego.[2] RAGE Technology Group started developing what would later become RAGE, based on Rockstar San Diego's previous Angel Game Engine (AGE).[3] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006[4] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria[5] and Bullet, as character animation engine and physics engine, respectively.[6][7]

On seventh generation consoles, PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p),[8][9] in Midnight Club: Los Angeles (1280×720p vs. 960×720p)[10] and in Red Dead Redemption (720p vs. 640p).[11] Despite its problems in optimization equality, in July 2009, Chris Stead of IGN voted RAGE as one of the "10 Best Game Engines of [the 7th] Generation", saying: "RAGE's strengths are many. Its ability to handle large streaming worlds, complex A.I. arrangements, weather effects, fast network code and a multitude of gameplay styles will be obvious to anyone who has played GTA IV."[12]

Since the release of Max Payne 3, the engine supports DirectX 11 and stereoscopic 3D rendering for personal computers.[13] Max Payne 3 also marked the first time in which RAGE was capable of rendering the same 720p resolution on a game, both on PlayStation 3 and Xbox 360.[8] This benefit has been achieved also in Grand Theft Auto V, which renders at a 720p resolution on both consoles.[14]

For the remastered versions of Grand Theft Auto V, RAGE was reworked for the eighth generation of video game consoles, with 1080p resolution support for both the PlayStation 4 and Xbox One.[15] The PC version of the game, released in 2015, showed RAGE supporting 4K resolution and frame rates at 60 frames per second, as well as more powerful draw distances, texture filtering, and improved shadow mapping and tessellation quality.[16]

RAGE would later be further refined with the release of Red Dead Redemption 2 in 2018, supporting physically based rendering, volumetric clouds and fog values, pre-calculated global illumination[17][18] as well as a Vulkan renderer in the Windows version.[19] The Euphoria engine was overhauled to create advanced AI as well as enhanced physics and animations for the game.[20][21] HDR support was added in May 2019.[22][23][24] Support for Nvidia's Deep Learning Super Sampling (DLSS) was added in July 2021.[25][26][27][28]

Games using RAGE

Year Title Platform(s) Developer(s)
2006 Rockstar Games Presents Table Tennis[29] Xbox 360, Wii Rockstar San Diego
2008 Grand Theft Auto IV[30] Microsoft Windows, PlayStation 3, Xbox 360 Rockstar North
Midnight Club: Los Angeles[31] PlayStation 3, Xbox 360 Rockstar San Diego
2009 Grand Theft Auto IV: The Lost and Damned Microsoft Windows, PlayStation 3, Xbox 360 Rockstar North
Grand Theft Auto: The Ballad of Gay Tony
2010 Red Dead Redemption[32] PlayStation 3, Xbox 360 Rockstar San Diego
Red Dead Redemption: Undead Nightmare
2012 Max Payne 3[33] macOS, Microsoft Windows, PlayStation 3, Xbox 360 Rockstar Studios
2013 Grand Theft Auto V[34] Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X/S Rockstar North
2018 Red Dead Redemption 2[18] Microsoft Windows, PlayStation 4, Stadia, Xbox One Rockstar Studios

References

  1. ^ 1UP Staff (September 12, 2005). ""This is the game that will put PSP over the top."". 1Up.com. Archived from the original on May 26, 2016.{{cite web}}: CS1 maint: numeric names: authors list (link)
  2. ^ Mittler, Patrick (December 26, 2013). "Seite 2: Die wichtigsten Spiele-Engines – Hinter den Hits" [Page 2: The Most Important Game Engines – Behind the Hits]. GameStar (in German). Archived from the original on November 7, 2017. Retrieved December 30, 2017.
  3. ^ 1UP Staff (April 23, 2008). "Rockstar explains the tech behind GTA4, with new screens". 1Up.com. Archived from the original on October 9, 2016.{{cite web}}: CS1 maint: numeric names: authors list (link)
  4. ^ Klepek, Patrick (January 4, 2016). "That Time Rockstar Made A Table Tennis Game". Kotaku. Archived from the original on November 7, 2017. Retrieved December 30, 2017.
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  17. ^ Linneman, John (October 25, 2018). "Red Dead Redemption 2 analysis: a once-in-a-generation technological achievement". Eurogamer. Archived from the original on February 24, 2020. Retrieved February 24, 2020.
  18. ^ a b Linneman, John (October 3, 2017). "Red Dead Redemption 2's state-of-the-art technology analysed". Eurogamer. Archived from the original on February 15, 2018. Retrieved February 15, 2018.
  19. ^ "Vulkan vs DX12 Red Dead Redemption 2 PC Performance Analysis". KitGuru. Archived from the original on February 24, 2020. Retrieved February 24, 2020.
  20. ^ "Red Dead Redemption 2's Euphoria Engine Is "Radically Overhauled", Says Rockstar". GamingBolt. October 24, 2018. Archived from the original on November 6, 2021. Retrieved November 6, 2021.
  21. ^ "Best of 2018: Red Dead Redemption 2 - how advanced AI and physics create the most believable open world yet". VG247. December 12, 2018. Archived from the original on November 6, 2021. Retrieved November 6, 2021.
  22. ^ "Red Dead Redemption 2 Title Update Fixes HDR, Adds Calibration Menu". GamingBolt. May 17, 2019. Archived from the original on November 6, 2021. Retrieved November 6, 2021.
  23. ^ "'Red Dead Remption 2' Finally Gets An HDR Patch. How Does It Look?". Forbes. May 24, 2019. Archived from the original on November 6, 2021. Retrieved November 6, 2021.
  24. ^ "Red Dead Redemption 2 patch 1.09 tested: has HDR been fixed?". Eurogamer. May 24, 2019. Archived from the original on November 6, 2021. Retrieved November 6, 2021.
  25. ^ "Red Dead Redemption 2 PC's DLSS update is out, with a '45% 4K performance boost'". Video Games Chronicle. July 13, 2021. Archived from the original on November 6, 2021. Retrieved November 6, 2021.
  26. ^ "Red Dead Redemption 2 DLSS update brings 'up to' 45 percent performance boost today". PC Gamer. July 14, 2021. Archived from the original on July 16, 2021. Retrieved November 6, 2021.
  27. ^ "Red Dead Redemption 2 Finally Gets DLSS Support". Tom's Hardware. July 14, 2021. Retrieved November 6, 2021.
  28. ^ "We Tested the New DLSS 2.2 Update for Red Dead Redemption 2: Here's What We Saw". PCMag. July 16, 2021. Archived from the original on November 5, 2021. Retrieved November 6, 2021.
  29. ^ Totilo, Stephen (May 4, 2006). "The First Rule Of Ping-Pong Club: Talk About Rockstar's Table Tennis Game". MTV. Archived from the original on January 14, 2018. Retrieved December 30, 2017.
  30. ^ Thorsen, Tor (June 15, 2006). "Grand Theft Auto IV powered by Table Tennis engine?". GameSpot. Archived from the original on December 31, 2017. Retrieved December 30, 2017.
  31. ^ Roper, Chris (August 23, 2007). "Midnight Club: Los Angeles Preview". IGN. Archived from the original on November 7, 2017. Retrieved December 30, 2017.
  32. ^ Bramwell, Tom (February 4, 2009). "Rockstar unveils Red Dead Redemption". Eurogamer. Archived from the original on May 30, 2012. Retrieved October 30, 2011.
  33. ^ Bramwell, Tom (June 10, 2009). "Balding Max Payne 3 sighted". Eurogamer. Archived from the original on March 19, 2012. Retrieved October 30, 2011.
  34. ^ "Rockstar Game Tips: Learn from the Max Payne 3 Leaderboard Legends". Rockstar Games. October 10, 2012. Archived from the original on December 31, 2017. Retrieved December 30, 2017.