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The advent of television in the 1950s also opened the door to [[cel animation]] in production logos. Most studios had used cels for their animation department's logos for some time by this point, but the demand for animation on TV, both as programming and for advertising, made more effects available for less money. TV itself started using logos on its programming: [[Desilu]], [[Mark VII Limited|Mark VII Productions]] and [[Universal Media Studios|Revue Studios]] all had distinctive logotypes by the end of the decade, and Desilu's and Revue's were animated. By 1976, all of the major studios except Universal had switched their logos over to cel animation, and logos for smaller concerns and [[Broadcasting|broadcasters]] were beginning to enter the computer age, using machines like [[Scanimate]].
The advent of television in the 1950s also opened the door to [[cel animation]] in production logos. Most studios had used cels for their animation department's logos for some time by this point, but the demand for animation on TV, both as programming and for advertising, made more effects available for less money. TV itself started using logos on its programming: [[Desilu]], [[Mark VII Limited|Mark VII Productions]] and [[Universal Media Studios|Revue Studios]] all had distinctive logotypes by the end of the decade, and Desilu's and Revue's were animated. By 1976, all of the major studios except Universal had switched their logos over to cel animation, and logos for smaller concerns and [[Broadcasting|broadcasters]] were beginning to enter the computer age, using machines like [[Scanimate]].


With the 1980s came a return to the older style of logos. Warner Bros., one of the first studios to switch to a cel-animated abstract logo, brought back their WB shield logo as a [[matte painting]] in 1984. TV logos began switching from cels and [[2D computer graphics]] to [[3D computer graphics]] around the same time, and by the end of the decade, the quality of 3D animation had improved to the point that cinema quality was possible. Paramount had introduced a digital-looking logo in late 1986, but only the foreground animation in their logo was computerised (the mountain backdrop is a model). Universal's 1990 logo, introduced for its 75th anniversary, was pre-visualized with CG, but the actual logo was created using motion-control models. Throughout the 1990s, fully computer-generated logos increased in frequency.
With the 1980s came a return to the older style of logos. Warner Bros., one of the first studios to switch to a cel-animated abstract logo, brought back their WB shield logo as a [[matte painting]] in 1984. TV logos began switching from cels and [[2D computer graphics]] to [[3D computer graphics]] around the same time, and by the end of the decade, the quality of 3D animation had improved to the point that cinema quality was possible. Paramount had introduced a digital-looking logo in late 1986, but only the foreground animation in their logo was computerised (the mountain backdrop is a model). Universal's 1990 logo, introduced for its 75th anniversary, was pre-visualized with CG, but the actual logo was created using motion-control models. Throughout the 1990s, fully computer-generated logos increased in frequency. [[Walt Disney Pictures|Disney]] was the last of the "Big Six" studios to re-design their logo with computer animation, debuting their logo with the release of ''[[Pirates of the Caribbean: Dead Man's Chest]]'' in 2006.<ref name=DisneyLogo>{{cite web | url=http://www.hollywoodreporter.com/thr/film/article_display.jsp?vnu_content_id=1002802054 | title=Old Disney magic in new animated logo | publisher=[[Hollywood Reporter|hollywoodreporter.com]] | accessdate=July 10, 2006 |archiveurl = http://web.archive.org/web/20060718065547/http://www.hollywoodreporter.com/thr/film/article_display.jsp?vnu_content_id=1002802054 <!-- Bot retrieved archive --> |archivedate = July 18, 2006}}</ref>


By 2007, almost all production logos have become produced (or edited) on computers, and have reached a level of sophistication equivalent to that of the best special effects. There are some exceptions; the [[Mutant Enemy]] "grr, argh" ID was shot using a [[camcorder]] and [[paper]] models, and the producers of ''[[South Park]]'' even recycled footage from an old [[Braniff Airlines]] ad for their "vanity" logo. Producer [[Chuck Lorre]] uses his production card to post a long and unrestricted essay or observation in small type which changes each week and requires pausing with a recording device to read.<ref>{{cite news|title=Vanity cards let Lorre sound off|url=http://www.variety.com/article/VR1118001051?refCatId=3567 | work=Variety | first=Shawna|last=Malcom|date=March 10, 2009}}</ref> Even [[video game]]s have taken on production logos as their capabilities have increased, and most modern [[game console]]s (notably [[Sega]]'s models and the [[PlayStation]] series) have startup logos in their [[firmware]]. As well as the games themselves having (sometimes elaborate) startup logos, of the companies that produce the games as well as the ones who develop them. Video game startup logos also frequently feature the logos of [[game engine]]s or other [[middleware]] used in the games.
By 2007, almost all production logos have become produced (or edited) on computers, and have reached a level of sophistication equivalent to that of the best special effects. There are some exceptions; the [[Mutant Enemy]] "grr, argh" ID was shot using a [[camcorder]] and [[paper]] models, and the producers of ''[[South Park]]'' even recycled footage from an old [[Braniff Airlines]] ad for their "vanity" logo. Producer [[Chuck Lorre]] uses his production card to post a long and unrestricted essay or observation in small type which changes each week and requires pausing with a recording device to read.<ref>{{cite news|title=Vanity cards let Lorre sound off|url=http://www.variety.com/article/VR1118001051?refCatId=3567 | work=Variety | first=Shawna|last=Malcom|date=March 10, 2009}}</ref> Even [[video game]]s have taken on production logos as their capabilities have increased, and most modern [[game console]]s (notably [[Sega]]'s models and the [[PlayStation]] series) have startup logos in their [[firmware]]. As well as the games themselves having (sometimes elaborate) startup logos, of the companies that produce the games as well as the ones who develop them. Video game startup logos also frequently feature the logos of [[game engine]]s or other [[middleware]] used in the games.

Revision as of 20:49, 7 May 2012

A production logo, vanity card, vanity plate, or vanity logo is a logo used by movie studios and television production companies to brand what they produce. Vanity logos are usually seen at the beginning of a theatrical movie or video game (an "opening logo"), or at the end of a television program or TV movie (a "closing logo"). Many production logos have become famous over the years, such as the 20th Century Fox's searchlights, Paramount Pictures's mountain, and MGM's Leo the Lion.

Unlike logos for most other media, production logos can take advantage of motion and synchronized sound, and almost always do.

History

In the early days of Hollywood, production logos and brands were simple and very much like their print counterparts, usually appearing on title cards and in the opening credits. The Paramount Pictures mountain hails from this era, and originally featured no special effects. As the studios grew, more effort was put into their identities, and motion and sound began to be used. MGM and Universal were the first studios to take advantage of the new medium's possibilities, MGM first using Leo the Lion in 1924 and Universal debuting their globe around the same time. RKO Radio Pictures used their rotating globe and radio transmission tower with a Morse code beeping soundtrack as early as 1929. In the 1930s, 20th Century Pictures introduced their futuristic "tower" logo, which had moving searchlights; it was carried over when they merged with Fox Film Corporation and became 20th Century Fox. The first version of Columbia's mascot used a sparkler to represent her torch, and Universal's globes could rotate.

The advent of television in the 1950s also opened the door to cel animation in production logos. Most studios had used cels for their animation department's logos for some time by this point, but the demand for animation on TV, both as programming and for advertising, made more effects available for less money. TV itself started using logos on its programming: Desilu, Mark VII Productions and Revue Studios all had distinctive logotypes by the end of the decade, and Desilu's and Revue's were animated. By 1976, all of the major studios except Universal had switched their logos over to cel animation, and logos for smaller concerns and broadcasters were beginning to enter the computer age, using machines like Scanimate.

With the 1980s came a return to the older style of logos. Warner Bros., one of the first studios to switch to a cel-animated abstract logo, brought back their WB shield logo as a matte painting in 1984. TV logos began switching from cels and 2D computer graphics to 3D computer graphics around the same time, and by the end of the decade, the quality of 3D animation had improved to the point that cinema quality was possible. Paramount had introduced a digital-looking logo in late 1986, but only the foreground animation in their logo was computerised (the mountain backdrop is a model). Universal's 1990 logo, introduced for its 75th anniversary, was pre-visualized with CG, but the actual logo was created using motion-control models. Throughout the 1990s, fully computer-generated logos increased in frequency. Disney was the last of the "Big Six" studios to re-design their logo with computer animation, debuting their logo with the release of Pirates of the Caribbean: Dead Man's Chest in 2006.[1]

By 2007, almost all production logos have become produced (or edited) on computers, and have reached a level of sophistication equivalent to that of the best special effects. There are some exceptions; the Mutant Enemy "grr, argh" ID was shot using a camcorder and paper models, and the producers of South Park even recycled footage from an old Braniff Airlines ad for their "vanity" logo. Producer Chuck Lorre uses his production card to post a long and unrestricted essay or observation in small type which changes each week and requires pausing with a recording device to read.[2] Even video games have taken on production logos as their capabilities have increased, and most modern game consoles (notably Sega's models and the PlayStation series) have startup logos in their firmware. As well as the games themselves having (sometimes elaborate) startup logos, of the companies that produce the games as well as the ones who develop them. Video game startup logos also frequently feature the logos of game engines or other middleware used in the games.

See also

References

  1. ^ "Old Disney magic in new animated logo". hollywoodreporter.com. Archived from the original on July 18, 2006. Retrieved July 10, 2006.
  2. ^ Malcom, Shawna (March 10, 2009). "Vanity cards let Lorre sound off". Variety.