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Hasbro, Inc.
Company typePublic corporation
NasdaqHAS
S&P 500 Component
IndustryToys, games, media and entertainment
Founded1923 (as Hassenfeld Brothers)
1968 (as Hasbro)
FounderHenry, Hilal, and Herman Hassenfeld
HeadquartersPawtucket, Rhode Island, US
Key people
Alfred J. Verrecchia
(Chairman)
Brian Goldner
(President and CEO)
Deborah Thomas
(CFO)
RevenueIncrease US$4.07 billion (FY 2009)[1]
Increase US$922 million (FY 2009)[1]
Increase US$375 million (FY 2009)[1]
Total assetsIncrease US$3.90 billion (FY 2009)[2]
Total equityIncrease US$1.39 billion (FY 2008)[2]
Number of employees
5,800 (2009)
WebsiteHasbro.com

Hasbro Inc. (formerly Hassenfeld Brothers) is an American multinational toy and board game company. It is one of the largest toy makers in the world. The corporate headquarters is located in Pawtucket, Rhode Island. The majority of its products are manufactured in East Asia.

History

Hassenfeld Brothers

In 1923, three brothers, Henry, Hilal, and Herman Hassenfeld, founded Hassenfeld Brothers, a company selling textile remnants, in Providence, Rhode Island. Over the next two decades, the company expanded to produce pencil cases and school supplies. In 1926, Hassenfeld Brothers was incorporated with Hilal leaving for another textile business while Henry took charge of the corporation. With cost of pencils rising and their pencil supplier making pencil cases, Hassenfelds began making their own pencils becoming a source of funding for future lines.[3]

In the 1940s, Hassenfeld Brothers produced doctor and nurse kits, its first toys and modeling clay becoming a primarily toy company by 1942. With Hilal's death in 1943, Henry Hassenfeld became CEO while his son, Merrill, became president. The company entered the plastic fields during World War II to support its toy line.[3] Hassenfeld Brothers' first toy hit was Mr. Potato Head,[3] which the company purchased from inventor George Lerner in 1952. The toy was a smash success. The company became a Disney major licensee in 1954.[3]

In 1960, Henry died and Merrill took over the parent company and his older brother, Harold, ran the pencil-making business, Empire Pencil. Hassenfeld Brothers expanded to Canada with Hassenfeld Brothers (Canada) Ltd. in 1961. Approached in 1963 to a licensed toy based on a Marine Corp based TV Series, "The Lieutenant" which they turned down as they did not want to be tied to a possible short lived TV show. Instead in 1964, Hassenfeld Brothers produced the G.I. Joe toy, which they termed an "action figure" in order to market the toy to boys who wouldn't want to play with "dolls." In 1964 and 1965, GI Joe accounted for 2/3 of Hassenfeld's sales.[3]

Hasbro Industries

Having previously sold toys under the Hasbro trade name, the company shortened its name to Hasbro Industries in 1968 and sold a minor stake in the corporation to the public.

With the unpopular Vietnam War at its height in 1969, Hasbro redesigned GI Joe to be less militaristic and more adventure orientated.[3] Its promotional efforts included the catchphrase "Boy Oh Boy! It's A Hasbro Toy!" in television commercials and print ads.[citation needed] Also 1969 Hasbro bought Burt Claster Enterprises, which produced "Romper Room" and had just began a Romper Room toy line. A month-long Teamsters strike and Far Eastern supplier troubles caused the company to have a $1 million loss for the year.[3]

In 1970, Hasbro began a plan of diversification and opened the Romper Room Nursery School franchise chain to cash in on President Richard M. Nixon's Family Assistance Plan which subsidized day care for working mothers. By 1975 the company had ended the nursery chain. Hasbro also entered the cookware field with the Galloping Gourmet line based on a contemporary television cooking show. With an attack of termites on the line's salad bowls, the line collapsed.

Two new 1970s toys were public relations disasters. The Javelin Darts which were similar to the ancient Roman plumbata. On December 19, 1988, the Consumer Product Safety Commission banned lawn darts from sale in the United States due to their hazards as a flying projectile with a sharp metal point causing multiple deaths.[4] The Hypo-Squirt, hypodermic needle shaped water gun, tagged by the press as a "junior junkie" kit. Both were recalled. While Romper Room and its toy line had continued success, Action for Children's Television citizens group considered the program as an advertising channel for toys.[3]

Merrill Hassenfeld took over as CEO in 1974 with his son, Stephen D. Hassenfeld, becoming president. The company became profitable once again had mixed results due to cash flow problems from increasing the number of toys in the line, to offset G.I. Joe's declining sales. In 1975, the G.I. Joe line was ended by Hasbro caused by the rising price of plastic via its raw material, crude oil's increasing prices. In 1977, Hasbro's losses were $2.5 million and the company held a large debt load. That same year, the Hasbro acquired Peanuts cartoon characters licensing rights. With the financial situation poor, Hasbro's bankers made the company temporarily stop dividend payments in early 1979. The toy division's losses increased Harold Hassenfeld's resentment regarding the company's treatment of the Empire Pencil subsidiary as Empire received lower levels of capital spending to profits than did the toy division. With Merrill's death in 1979, Harold did not recognize Stephen's authority as the successor to the chairman & CEO position. As a solution, Hasbro spun off Empire Pencil in 1980, then the nation's largest pencil maker with Harold trading his Hasbro shares for those of Empire. Stephen then became both the CEO and chairman of the board. Between 1978 and 1981, Stephen reduced the Hasbro product line by one-third and its new products by one-half. Hasbro focused on simple, low cost, longer life cycles toys like Mr. Potato Head. Hasbro thus stayed out of the electronic games field which when bust in the early 1980s.[3]

In 1982, Hasbro revived its G.I. Joe line — with the help of Marvel Comics — as an anti-terrorist commando based on current events. The company launched the successful Transformers toy line along with a children's animated TV series two years later. With the toys and TV Series being popular, Stephen Hassenfeld posed with the toys for a People magazine cover photo.[3]

In 1982, Hasbro produced another successful toy franchise, My Little Pony.[citation needed] In 1983, Hasbro purchased GLENCO Infant Items, a manufacturer of infant products and the world's largest bib producer and Knickerbocker Toy Company, a Warner Communications struggling subsidiary. Hasbro paid Warner with 37 percent of its own stock — paid into a Hasbro executive control voting trust — and also received a cash infusion. In 1984, Alan Hassenfeld took over as president from his brother Stephen, who continued as CEO and chairman. That same year, the company (then the nation's sixth-best-selling toymaker) acquired the Milton Bradley Company (then the nation's fifth bestselling toymaker) bringing The Game of Life, Twister, Easy Money and Playskool into the Hasbro fold becoming Hasbro Bradley. Stephen Hassenfeld became the merged company's president and CEO with Milton Bradley chief James Shea Jr. taking the chairman position. However, the executives clashed and Shea left after a few months, and Stephen and Alan returned to their previous positions.[3]

Hasbro

File:Jumpstarters-knockoffs.jpg
A selection of knockoff Jumpstarters, a variety of Transformers

A year later, the company changed its name again to just Hasbro, Inc.[3] The Transformers Jumpstarters toys were the subject of a lawsuit in 1985 when Hasbro sued a toy manufacturer for selling toys based on their design. Hasbro won the suit.[5]

In the mid-1980s, Hasbro moved past Mattel to become the world's largest toy company. Hasbro then moved to outsell the Mattel's Barbie in the fashion doll market with 1986 introduced Jem, a record producer/rock musician dual identity fashion doll. Initially posting strong sales, Jem plummeted and was withdrawn from the market in 1987. Hasbro followed up in 1988 with Maxie, a Barbie-sized blonde doll so Barbie clothing and accessories would fit. Maxie lasted until 1990.[3]

Under Alan's initiative in the late 1980s, Hasbro moved to increase international sales by taking US market failed toys overseas and selling them for as much as four time the original prices. This increased international sales $268 million in 1985 to $433 million in 1988.[3]

In 1988, Hasbro purchased part of Coleco Industries's indoor and outdoor children's furniture and ride-on toy product lines for $21 million including two just closed manufacturing plants in Amsterdam, N.Y.[6] In July 1989, Hasbro acquired bankrupt Coleco for $85 million.[7] Stephen Hassenfeld died later that year with the company having gone from sales of $104 million in the year he took control to 1989 sales of $1,410 million.[3]

Alan succeeded Stephen as chairman and CEO. In 1991, Hasbro purchased Tonka Corp. for $486 million along its Parker Brothers unit, the maker of Monopoly, and Kenner Products. Milton Bradley and Parker Brothers were merged into one division Alan moved to expand Hasbro overseas with new units in Greece, Hungary, and Mexico.[3]

Alan saw the Far East as an important market to expand into so in 1992, Hasbro purchased Nomura Toys Ltd. in Japan, and majority ownership of Palmyra, a Southeast Asian toy distributor. These increased the proportion of international sales from 22% in 1985 to 45% ($1.28 billion) in 1995. In 1993, Hasbro lost its bid for J.W. Spear, a U.K.-based game maker, to Mattel.[3]

In the US, Hasbro's growth since 1980 were from acquisitions and the leveraging of the new assets. New product development was not as successful except for movie and TV tie-in product lines with Jurassic Park and Barney. Thus, US sales were stagnate in the early 1990s then fell from 1993 to 1995. To turn around domestic performance in 1994, Hasbro merged Hasbro Toy, Playskool, Playskool Baby, Kenner, and Kid Dimension units into the Hasbro Toy Group. Meanwhile, Mattel purchased Fisher-Price and retook the top spot in the toy industry.[3]

Hasbro Interactive was started in 1995 and released the Monopoly game on CD-ROM. Mattel also proposed a merger that year, but was turned down by the Hasbro board in 1996 due to antitrust issues and Justice Department investigation into exclusionary policies between toy manufacturers and toy retailers, particularly Toys "R" Us.[3]

In 1998 Hasbro bought Avalon Hill for $6 million[8][9] and in 1999 Wizards of the Coast was bought in a deal worth $325 million.[10] Wizards of the Coast is now a subsidiary of Hasbro and has Avalon Hill as its division. In 2001 money-losing Hasbro Interactive was sold to Infogrames, a French software concern, for $100 million.[11]

In 2007, a workers' rights group investigated several of Hasbro's Chinese suppliers and found that, in one instance, a toy factory in China's Guangxi Province had hired 1000 junior high school students. The same group discovered other widespread labor violations, including unsafe working conditions, mandatory overtime, verbal abuse and sexual harassment of employees. Hasbro issued a statement, saying that it would "act swiftly and decisively in making any necessary changes" and had "increased the intensity of [its] ongoing safety review efforts." Critics pointed out that Hasbro had no official regulatory control of these factories. Hasbro responded by hiring independent auditors. These auditors make unannounced visits to the East Asian subcontractors. Factory managers have been coached in how to fool the auditors.[12]

In 2008, Hasbro acquired game maker Cranium, Inc. for $77.5 million. The deal was announced on January 4 and closed on January 25.[13][14][15]

Hasbro is collaborating with Discovery Communications on The Hub, a new cable network which began on October 10, 2010. Hasbro will also produce Marvel Comics toys until at least 2017. The Walt Disney Company's purchase of Marvel in 2009 came as a blow to Hasbro, as it seemed likely that Disney may move the Marvel license to Hasbro's rival Mattel, it's also theorized the same may happen with the Star Wars license. Hasbro had also hoped their collaboration with Marvel would pad out their channel's schedule with Marvel cartoons, something they appear to be doing with DC comics.[16]

Manufacture

Over the years Hasbro has outsourced the manufacture of its products to third-party companies, mostly in China. At the Chinese factories, which Hasbro does not directly own or operate, migrant workers are compensated with meager salaries for their labor. At one such factory, in Dongguan, China, basic assembly line jobs pay a little over one hundred US dollars per month,[17] China's minimum wage.

Outside Asia, Hasbro owns and operates only two manufacturing facilities, one in Waterford, Ireland, the other in East Longmeadow, Massachusetts, USA. In recent years, the company has cut jobs at both plants in response to increasing competition from lower cost locations in China. At the end of 2006, for example, Hasbro's Irish division laid off more than one third of its workforce.[18]

Awards and Honors

The firm was named by Fortune magazine as one of the top 100 companies to work for in 2013, citing that the "company enhanced its vacation policy by giving new employees three weeks off in their first year instead of having to wait five years."[19]

Criticisms

Hasbro sells some toys directed at the girl market and some directed at boy market. As such, there have been criticisms that toys for girls trick girls into wanting to grow up to become stay-at-home moms and trick boys into wanting to grow up to become providers for their families rather than stay-at-home dads. For example, in December 2012, thirteen-year-old McKenna Pope started a campaign on Change.org[20] calling on the company to create a “boy-friendly” version of the popular Easy-Bake Oven and to feature boys on their packaging and materials. Her petition[20] states that the lack of boys in Easy Bake marketing sends the message that "women cook, men work."[20] Within a week over 30,000 people signed her petition and the campaign was featured on Good Morning America,[21] the Los Angeles Times,[22] and CNN[23] among others.

There have also been criticisms of Hasbro for focusing some of its products on specific demographic groups. For example, in November 2012, a letter from a six-year-old Irish girl complaining about the lack of female characters in the guessing game Guess Who spread widely on social media[24] and garnered attention in the press after the girl's mother posted the exchange on her blog.[25] News reports criticized Hasbro's response as missing the point of the letter and not "kid-friendly." Guess Who has previously received complaints over gender and ethnic bias in its choice of 24 images.[24]

In 2012 Hasbro received a 1.6 million dollar tax credit from the state of Rhode Island with a promise to create 245 new jobs in the state. Instead they laid off more than 125 workers. This was followed in 2013 with further mass layoffs of North American workers, amounting to 10% of its salaried employees. Meanwhile CEO, Brian Goldner signed a new 5-year contract, making him one of the highest paid executives in the world, with a pay package exceeding $26 million in 2012 alone. [24][26]

Units

Some of the Hasbro-owned subsidiaries are:

Divisions
  • Hasbro Games Group
  • Hasbro Toy Group
  • Hasbro Studios
    • Hasbro Films
    • Cake Mix Studio

Former

Toys and games

Hasbro has several brands of toys and games aimed at different demographics. Some of its better-known toy lines (past and present) are:

Hasbro is the largest producer of board games in the world as a result of its component brands, such as Parker Brothers, Waddingtons, Milton Bradley, Wizards of the Coast, and Avalon Hill (all acquisitions since the 1980s). As a result it has well known and top selling games such as:

Hasbro also produces many variations of most of their games. For example, in addition to original Scrabble, the game is also available as "Scrabble Deluxe Edition", "Scrabble Deluxe Travel Edition","Scrabble Junior", and "Scrabble Onyx Edition".

Hasbro also offers games of physical skill such as:

Hasbro began a short-lived video game development and publishing venture called Hasbro Interactive in the 1990s, but disbanded it in late 1999. Now Hasbro develops video games based on its brands through third-party developers and licensing strategies, notably with major American companies such as Activision, Electronic Arts and THQ.

On February 25, 2005, Hasbro announced that it would be introducing a musical toothbrush to the market. The Tooth Tunes, released in early 2007, transmits music from the jawbone to the ear when the bristles touch the teeth.

Films

See: Hasbro Studios & Hasbro Films

Under the supervision of mostly Lorenzo di Bonaventura, Hasbro has been involved in developing both animated and big budget live-action film adaptations based on their toy lines.

Accusations of abetting Worker abuse

According to the Institute for Global Labour and Human Rights Hasbro's Transformer models made with Jet Fair companies workers do not have proper living or working conditions. "In effect, each worker must complete 6.86 Hasbro Transformers per hour, or one every 8.75 minutes, for which they are paid just 17.4 cents." From Monday through Saturday, the workers toil 11 hours a day, and then put in at least five hours on Sunday.The peak season norm is to work at least 71 hours a week, and 308 hours a month.This includes 31 hours a week of overtime, which exceeds China’s legal limit on overtime by 273 percent. They are denied legal severance pay and vacation pay. Workers are denied information on their labour rights and are physically abused if they protest. They are fired without compensation if they refuse to transfer to another department. This violates China’s Labor Contract Law, Article 87, that employers must pay severance when workers are dismissed.

"Management sets a mandatory production goal of completing 480 Transformers per hour per line...The workers are strictly prohibited from raising their heads to look around. The work pace is very intense and no one is allowed to talk. In many positions, workers do not even have the time to go to the bathroom. When it is busy, which is most of the time,workers are yelled at if they try to go to the toilet. The lucky ones who can use the bathroom have to get permission from the lineman, and surrender their ID badges. Only two peopleat a time can use the bathroom, and toilet breaks are limited to three or four minutes. "

See also

References

  1. ^ a b c Hasbro (HAS) annual SEC income statement filing via Wikinvest
  2. ^ a b Hasbro (HAS) annual SEC balance sheet filing via Wikinvest
  3. ^ a b c d e f g h i j k l m n o p q r s "Hasbro, Inc. History". International Directory of Company Histories Vol. 16. St. James Press. Retrieved February 6, 2013.
  4. ^ "Lawn Darts Are Banned and Should Be Destroyed". U.S. Consumer Product Safety Commission. May 15, 1997. Retrieved January 25, 2011. Pointed lawn darts, intended for use in an outdoor game, have been responsible for the deaths of three children. The most recent injury occurred last week in Elkhart, Ind., when a 7-year-old boy suffered a brain injury after a lawn dart pierced his skull.
  5. ^ HASBRO BRADLEY, INC. v. SPARKLE TOYS, INC., 780 F.2d 189 (2nd Cir. 1985) from Cornell University Law School
  6. ^ "COMPANY NEWS; Hasbro in Accord For Coleco Lines". New York Times. July 12, 1988. Retrieved February 8, 2013.
  7. ^ "COMPANY NEWS; Hasbro's Purchase Of Coleco's Assets". New York Times. AP. July 13, 1989. Retrieved February 8, 2013.
  8. ^ Leffall, J. (August 05, 1998). "Monarch Avalon to sell game unit to Hasbro In wake of loss, local company to get $6 million in cash". The Baltimore Sun. Retrieved 9 February 2013. {{cite news}}: Check date values in: |date= (help)
  9. ^ The Fall of Avalon Hill from Academic Gaming Review
  10. ^ "Hasbro to Acquire Wizards of the Coast". About.com. September 11, 1999. Retrieved January 4, 2008.
  11. ^ Company News; Hasbro Completes Sale Of Interactive Business from The New York Times
  12. ^ "U.S. Group Accuses Chinese Toy Factories of Labor Abuses" from The New York Times
  13. ^ "Hasbro Acquires Cranium". Boardgames.about.com. January 4, 2008. Retrieved June 9, 2011.
  14. ^ ""Hasbro Announces Agreement to Acquire Cranium, Inc." press release". Phx.corporate-ir.net. January 4, 2008. Retrieved June 9, 2011.
  15. ^ No brainer: Hasbro buys Cranium from MSNBC
  16. ^ "Disney-Marvel deal casts web of issues for toymakers". Reuters. August 31, 2009. Retrieved September 2, 2009.
  17. ^ "Workers riot at Chinese factory producing Nerf toys for Hasbro" from USA Today
  18. ^ "‘Painful and difficult’ decision as 140 jobs lost" from The Munster Express
  19. ^ http://money.cnn.com/magazines/fortune/best-companies/2013/snapshots/92.html?iid=bc_lp_arrow2
  20. ^ a b c "Hasbro: Feature boys in the packaging of the Easy-Bake Oven" from "Change.org"
  21. ^ "Teen starts campaign for gender neutral Easy Bake Oven" from Good Morning America
  22. ^ "Teen girl petitions Hasbro to market Easy Bake Oven also to boys" from the Los Angeles Times
  23. ^ "Teen says pink toy ovens discourage boys from kitchen play" from "CNN"
  24. ^ a b c "Guess Who’s sexist? Classic board game’s gender bias leaves six-year-old fuming from "The Independent"
  25. ^ "Hasbro knows all about selling to kids - and nothing much about talking to them" from "http://www.byjenniferoconnell.com"
  26. ^ "Six-year-old schools Hasbro on gender equality" from "Yahoo Games"