Pokémon Go: Difference between revisions
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Alongside server issues, ''Pokémon Go'' suffered from several [[Glitch#Video game glitches|glitches]]. One of the more prominent bugs appeared in mid-July 2016 and rendered the game's tracking feature useless. Normally, this feature shows between zero and three footprints to inform the player of how close they are to a nearby Pokémon; however, it universally became "stuck" at three steps, earning it the name "three-step-glitch".<ref>{{cite web|first=Allegra|last=Frank|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=July 19, 2016|accessdate=August 2, 2016|title=Pokémon Go's nearby Pokémon tracking stops working thanks to glitch|url=http://www.polygon.com/2016/7/19/12226900/pokemon-go-nearby-bug|deadurl=no|archiveurl=https://web.archive.org/web/20160729220436/http://www.polygon.com/2016/7/19/12226900/pokemon-go-nearby-bug|archivedate=July 29, 2016|df=mdy-all}}</ref> Niantic removed the footstep feature altogether on July 30,<ref name="kotakufootstepsremoved">{{cite web|url=http://kotaku.com/thats-one-way-to-fix-pokemon-gos-three-step-glitch-1784589719|title=Pokémon Go Update Fixes Three-Step Glitch By Removing Steps Entirely|dead-url=no|archive-date=July 31, 2016|archive-url=https://web.archive.org/web/20160731060321/http://kotaku.com/thats-one-way-to-fix-pokemon-gos-three-step-glitch-1784589719|website=[[Kotaku]]|publisher=[[Gawker Media]]|access-date=July 31, 2016|first=Mike|last=Fahey|date=July 30, 2016}}</ref> sparking criticism from players.<ref name="USATodayFootprints"/> By August 1, players reported a new glitch that swaps their captured Pokémon with another creature at random.<ref>{{cite web|first=Allegra|last=Frank|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=August 1, 2016|accessdate=August 2, 2016|title=Pokémon Go’s latest glitch is changing players' Pokémon after they’re caught|url=http://www.polygon.com/2016/8/2/12352212/pokemon-go-glitch-changing-caught-pokemon|deadurl=no|archiveurl=https://web.archive.org/web/20160802170706/http://www.polygon.com/2016/8/2/12352212/pokemon-go-glitch-changing-caught-pokemon|archivedate=August 2, 2016|df=mdy-all}}</ref> Another bug, confirmed by Niantic in August, inadvertently made capturing Pokémon more difficult. Some [[legendary Pokémon]], which are rare and powerful versions of the creatures, were also obtained by players in a glitch, though they were later removed from the accounts of the trainers to keep the game fair.<ref>{{cite web|first=Mat|last=Paget|publisher=[[GameSpot]]|date=August 5, 2016|accessdate=August 5, 2016|title=Pokemon Go Bug Makes It Harder to Catch Pokemon; Dev Working on Fix|url=http://www.gamespot.com/articles/pokemon-go-bug-makes-it-harder-to-catch-pokemon-de/1100-6442385/|deadurl=no|archiveurl=https://web.archive.org/web/20160808160250/http://www.gamespot.com/articles/pokemon-go-bug-makes-it-harder-to-catch-pokemon-de/1100-6442385/|archivedate=August 8, 2016|df=mdy-all}}</ref> |
Alongside server issues, ''Pokémon Go'' suffered from several [[Glitch#Video game glitches|glitches]]. One of the more prominent bugs appeared in mid-July 2016 and rendered the game's tracking feature useless. Normally, this feature shows between zero and three footprints to inform the player of how close they are to a nearby Pokémon; however, it universally became "stuck" at three steps, earning it the name "three-step-glitch".<ref>{{cite web|first=Allegra|last=Frank|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=July 19, 2016|accessdate=August 2, 2016|title=Pokémon Go's nearby Pokémon tracking stops working thanks to glitch|url=http://www.polygon.com/2016/7/19/12226900/pokemon-go-nearby-bug|deadurl=no|archiveurl=https://web.archive.org/web/20160729220436/http://www.polygon.com/2016/7/19/12226900/pokemon-go-nearby-bug|archivedate=July 29, 2016|df=mdy-all}}</ref> Niantic removed the footstep feature altogether on July 30,<ref name="kotakufootstepsremoved">{{cite web|url=http://kotaku.com/thats-one-way-to-fix-pokemon-gos-three-step-glitch-1784589719|title=Pokémon Go Update Fixes Three-Step Glitch By Removing Steps Entirely|dead-url=no|archive-date=July 31, 2016|archive-url=https://web.archive.org/web/20160731060321/http://kotaku.com/thats-one-way-to-fix-pokemon-gos-three-step-glitch-1784589719|website=[[Kotaku]]|publisher=[[Gawker Media]]|access-date=July 31, 2016|first=Mike|last=Fahey|date=July 30, 2016}}</ref> sparking criticism from players.<ref name="USATodayFootprints"/> By August 1, players reported a new glitch that swaps their captured Pokémon with another creature at random.<ref>{{cite web|first=Allegra|last=Frank|work=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=August 1, 2016|accessdate=August 2, 2016|title=Pokémon Go’s latest glitch is changing players' Pokémon after they’re caught|url=http://www.polygon.com/2016/8/2/12352212/pokemon-go-glitch-changing-caught-pokemon|deadurl=no|archiveurl=https://web.archive.org/web/20160802170706/http://www.polygon.com/2016/8/2/12352212/pokemon-go-glitch-changing-caught-pokemon|archivedate=August 2, 2016|df=mdy-all}}</ref> Another bug, confirmed by Niantic in August, inadvertently made capturing Pokémon more difficult. Some [[legendary Pokémon]], which are rare and powerful versions of the creatures, were also obtained by players in a glitch, though they were later removed from the accounts of the trainers to keep the game fair.<ref>{{cite web|first=Mat|last=Paget|publisher=[[GameSpot]]|date=August 5, 2016|accessdate=August 5, 2016|title=Pokemon Go Bug Makes It Harder to Catch Pokemon; Dev Working on Fix|url=http://www.gamespot.com/articles/pokemon-go-bug-makes-it-harder-to-catch-pokemon-de/1100-6442385/|deadurl=no|archiveurl=https://web.archive.org/web/20160808160250/http://www.gamespot.com/articles/pokemon-go-bug-makes-it-harder-to-catch-pokemon-de/1100-6442385/|archivedate=August 8, 2016|df=mdy-all}}</ref> Later on, as a new Gym update was added to the game that included raiding, a last ball glitch was discovered where players could not catch a pokemon with the last premiere ball they were provided. |
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==Reception== |
==Reception== |
Revision as of 20:45, 1 November 2017
Pokémon Go | |
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Developer(s) | Niantic |
Publisher(s) | Niantic |
Director(s) | Tatsuo Nomura |
Artist(s) | Dennis Hwang |
Composer(s) | Junichi Masuda |
Series | Pokémon |
Engine | Unity |
Platform(s) | iOS, Android |
Release | |
Genre(s) | Augmented reality, location-based game |
Pokémon Go is a free-to-play, location-based augmented reality game developed by Niantic for iOS and Android devices. The game was the result of a collaboration between Niantic and Nintendo, by way of The Pokémon Company, and was initially released in selected countries in July 2016. The game utilizes the player's mobile device's GPS ability to locate, capture, battle, and train virtual creatures, called Pokémon, which appear on the screen as if they were at the same real-world location as the player. The game features a freemium business model and supports in-app purchases for additional in-game items.
Pokémon Go was released to mixed reviews, with critics praising the game's concept and the incentive to be more active in the real world, while criticizing frequent technical issues that were prevalent around the time of the original launch. Despite such reviews, it quickly became a global phenomenon and was one of the most used and profitable mobile apps in 2016, having been downloaded more than 500 million times worldwide. It was credited with popularizing location-based and augmented reality technology, promoting physical activity, and helping local businesses grow due to increased foot traffic. However, it also attracted controversy for contributing to various accidents, as well as becoming a public nuisance at some locations. Various governments also expressed concerns over the security of the game, with some countries passing legislation to regulate its use.
Gameplay
After establishing a game account, players create and customize their own avatars.[1][2] Once created, an avatar is displayed on a map based on the player's geographical location. Features on the map include 'PokéStops' and 'Pokémon gyms'. PokéStops provide players with items, such as eggs, Poké Balls, berries, and potions. These PokéStops can be equipped with items called 'lure modules', which attract additional wild, and occasionally rare, Pokémon.[3][4] Gyms serve as battle locations for team-based king of the hill matches.[5] PokéStops and gyms are typically located at places of interest.[6] These locations are re-purposed portals from Ingress, Niantic's previous augmented reality game. This has led to PokéStops and Pokémon gyms being placed at dangerous or inconvenient locations, such as a now-deleted gym at the Korean Demilitarized Zone.[7]
As players move within their real world surroundings, their avatars move within the game's map. Different Pokémon species reside in different areas of the world; for example, water-type Pokémon are generally found near water.[8] When a player encounters a Pokémon, it may be viewed either in augmented reality (AR) mode or with a live rendered, generic background.[9] AR mode uses the camera and gyroscope on the player's mobile device to display an image of a Pokémon as though it were in the real world.[10] Players can take screenshots of the Pokémon they encounter either with or without the AR mode activated.[11]
Unlike other installments in the Pokémon series, players in Pokémon Go do not battle wild Pokémon to capture them. During an encounter with a wild Pokémon, a player may throw a Poké Ball at it by flicking it from the bottom of the screen up toward the Pokémon. If the Pokémon is successfully caught, it will come under the ownership of the player. Factors in the success rate of capture include the Pokémon's capture rate, the timing and the type of Poké Ball used. After capturing a wild Pokémon, the player is awarded two types of in-game currencies: candies and stardust. The candies awarded by a successful catch depend on what evolutionary chain a Pokémon belongs to. A player can use stardust and candies to raise a Pokémon's "combat power" (CP). However, only candies are needed to evolve a Pokémon. Each Pokémon evolution tree has its own type of candy, which can only be used to evolve or level up. The player can also transfer the Pokémon back to the Pokémon professor to earn one more candy and create room for more Pokémon.[12] The ultimate goal of the game is to complete the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing and evolving to obtain the original 151 Pokémon.[note 2][13]
Although the game is free to play, it supports in-app purchases, where players can purchase additional Poké Balls and other in-game items.[14] These items include incense (which attract Pokémon to you as you move for thirty minutes), lure modules, to attract Pokémon to a fixed location, and lucky eggs, which double experience points gained for a thirty-minute period from use. All Pokémon are displayed with a combat power. A Pokémon's combat power is a rough measure of how powerful that Pokémon is in battle. Generally, as players level up, they catch Pokémon with higher CP.[15]
Players earn experience points for various in-game activities. Players rise in level as they earn experience points (XP), with various features being progressively unlocked. Most notably, at level five, the player can battle at a Pokémon gym and join one of three color-coded teams (red for Team Valor, blue for Team Mystic, or yellow for Team Instinct), which act as factions battling for control of gyms within the Pokémon Go world.
In September 2016, Niantic introduced a "Buddy Pokémon" feature, which allows players to pick a Pokémon to appear alongside them on the profile screen, and receive in-game rewards and bonuses based on the chosen Pokémon.[16] The feature was released later that month.[17] During that same update, Niantic updated Pokémon Go to prevent players with rooted or jailbroken devices from logging into the game in an effort to reduce and prevent cheating.[18]
In June 2017, Niantic announced that the game mechanics of gyms would be revamped for a more teamwork-oriented experience;[19] gyms were disabled on June 19, 2017, with the new gyms being released with the next app update a few days later.[19] As of the update, Gyms included a spinnable component to receive in-game items such as potions and Pokéballs. Additionally, gyms are capped at containing six Pokémon, each of which must be unique in that gym. Coins are now earned based on the amount of time the defending Pokémon has been in a gym, as opposed to a one-per-day gym defender bonus of 10 coins per current defending Pokémon.[20] In July 2017, raid battles were included. Raid battles consist of a group of players gathering to confront an overleveled Pokémon located in a gym. If the Pokémon is defeated, the players gain the chance to capture a regular version of it. Raid difficulties range from 1 to 5, and level 5 raids include legendary Pokémon that can not be captured elsewhere.
Development
The concept for the game was conceived in 2014 by Satoru Iwata of Nintendo and Tsunekazu Ishihara of The Pokémon Company as an April Fools' Day collaboration with Google, called the Google Maps: Pokémon Challenge.[21] Ishihara was a fan of developer Niantic's previous transreality game, Ingress, and saw the game's concept as a perfect match for the Pokémon series.[22] Niantic used the crowdsourced[23] data from Ingress to populate the locations for PokéStops and gyms within Pokémon Go, and data from Google Maps to spawn specific Pokémon on certain terrain or environment.[24][25] In 2015, Ishihara dedicated his speech at the game's announcement on September 10 to Iwata, who had died two months earlier.[26] Tatsuo Nomura, who joined Niantic in 2015 after he developed the Google Maps Pokémon Challenge,[27] acted as Director and Product Manager for the game.[28] The game's soundtrack was written by longtime Pokémon series composer, Junichi Masuda, who also assisted with some of the game's design.[29] Among the game's graphic designers was Dennis Hwang, who previously created the logo of Gmail while working for Google.[30]
On March 4, 2016, Niantic announced a Japan-exclusive beta test would begin later that month, allowing players to assist in refining the game before its full release. The beta test was later expanded to other countries.[31] On April 7, it was announced that the beta would expand to Australia and New Zealand.[32] Then, on May 16, the signups for the field test were opened to the United States.[33][34] The test came to an end on June 30.[35]
At Comic-Con 2016, John Hanke, founder of Niantic, revealed the appearances of the three team leaders: Candela (Team Valor), Blanche (Team Mystic), and Spark (Team Instinct).[36][37] Hanke conveyed that approximately 10% of the ideas for the game were implemented. Future updates, including the addition of trading, more Pokémon,[38] implementation of Pokémon Centers at PokéStops, a patch for the "three step glitch", and easier training, were also confirmed.[39] He also stated that Niantic would be continuing support for the game for "years to come".[38] In an interview with TechCrunch in September 2016, Hanke hinted that player vs. player Pokémon battles would be released in a future update.[40] In December 2016, coffeehouse chain Starbucks and telecommunications company Sprint collaborated with Nintendo to add PokéStops and gyms at certain locations of theirs throughout the United States.[41][42] That same month, a companion app for Apple Watch devices was released, which allows users to receive notifications about nearby Pokémon, but does not allow for them to be caught.[43] In January 2017, an additional 5,000 more Starbucks locations became available as gyms.[44] In February 2017, an update was released which introduced over 100 species based in the Johto region from the second generation of the core Pokémon series, which were added alongside the original 151. The update also included the addition of new berries, new Pokémon encounter mechanics, and an expanded selection of avatar clothing options.[45][46]
Pokémon Go Plus
The Pokémon Go Plus is a Bluetooth low energy wearable device, developed by Nintendo's Platform Technology Development division, that allows players to perform certain actions in the game without looking at their smart device.[47] When a player is near a Pokémon or PokéStop, the Plus vibrates.[47] The player can then press the button to capture the Pokémon or receive items from the PokéStop; the player cannot check what they have received until the next time they sign into the app on their mobile device.[22] The design consists of a Poké Ball and the shape of the Google Maps pin.[47] The decision to create the device rather than create a smart watch app was to increase uptake among players for whom a smart watch is prohibitively expensive.[48] It was released in the United Kingdom and North America on September 16, 2016.[49][50][51]
Release
Regional availability
The game's extended launch began on July 6, 2016, with releases in Australia, New Zealand, and the United States. Due to server strain from high demand upon release, Niantic CEO John Hanke stated that the release in other regions was to be "paused until Niantic was comfortable" fixing the issues.[77][78] European releases started on July 13, and the game became available to most of the continent over the following ten days.[59] The Japanese launch was initially reported to be on July 20;[79] however, the game was delayed after a sponsorship deal with fast food chain McDonald's was leaked,[80][81] instead releasing two days later.[64] Although the game was proposed to be released in France on July 15, it was postponed until July 24 out of respect and due to safety concerns following a terrorist attack in Nice on July 14.[65][82] Following the shut down of third-party apps and websites in late-July 2016—significantly reducing server strain—Niantic was able to continue pushing release worldwide. Central and South America and most of Southeast Asia subsequently saw releases in early August.[67][69] Indonesia was the first Asian country to have the game playable, despite the game not being officially released in that region until August 6.[83][84]
In South Korea, the game was not officially released as major restrictions on the use of online mapping data exist. However, due to a glitch, a small area around Sokcho in the northeastern part of the country was considered a part of Niantic's North Korea mapping region, making the game fully playable in that area.[85][86] Numerous people took advantage of the gap to play the game. Bus tickets from the capital city of Seoul sold out and people living within Sokcho shared information on free Wi-Fi areas to tourists.[87] Players also discovered a gym in Panmunjom, along the Korean Demilitarized Zone; however, Niantic later removed it from the game.[88] Following the release of Pokémon Go in Japan, parts of Busan also became playable as parts of the city are considered part of Japan's mapping area due to the proximity of Tsushima Island.[89] The game officially released in the country in January 2017.[76]
In mainland China, Google services are banned by the Great Firewall. Players of Pokémon Go in China bought Australian App Store IDs and used a GPS spoofing app to use Google services. Many Chinese people downloaded a clone app called City Spirit Go, which was released shortly after Pokémon Go's beta test in Japan.[90] During its launch in Southeast Asia in August 2016, the game officially excluded Myanmar, but users in Thailand discovered that the game was fully playable in border cities near the nation.[91] The game was released in the Balkans, Macau, and Central Asia in September 2016, and was also released throughout Africa, the Middle East, and South Asia by the end of the year.[71][72][74][75]
Commercial response
Nintendo
Investors were buoyed by the response to the initial release of Pokémon Go on July 7, with Nintendo's share price rising by an initial 10%[92] and by July 14 shares rose to as high as 50%.[93] Despite Nintendo only owning a 32% stake in the Pokémon franchise and an undisclosed stake in Niantic,[94][95] Nintendo's market value increased by US$9 billion within five days of release of Pokémon Go.[96] The trend continued for more than a week after the game's release and by July 19, the stock value of Nintendo more than doubled as compared to pre-release. Turnover sales reached a record-breaking ¥703.6 billion (US$6.6 billion); and trading of the stock accounted for a quarter of all trades on the Tokyo Stock Exchange's main board.[97] The Financial Times believed that investors were speculating not on Pokémon Go as such, but on future Nintendo app releases being as successful as the company moves more into the mobile app market—an area they were historically reluctant to enter in the belief it would damage its portable console sales.[98] Nintendo plans to release four more smartphone app games by March 2017, and investors remarked that Pokémon Go showed Nintendo still has some of the "most valuable character intellectual property in the world" with franchises such as Super Mario, The Legend of Zelda, and Metroid.[99]
By July 22, Nintendo gained ¥1.8 trillion ($17.6 billion) in market capitalization since the game's launch.[100] However, following clarification from Nintendo that the company did not produce Pokémon Go nor had tangible financial gains from it, its stock fell by 18%—equating to a ¥708 billion ($6.7 billion) loss in market value—on July 25.[100][101] This was the largest single-day decline for Nintendo since 1990 and the maximum one-day exchange of finances allowed on the Tokyo Stock Exchange. The company has an approximate 13% "effective economic stake" in the game, according to Macquarie Securities.[100]
Other companies
The surge in stocks extended beyond Nintendo, with Tomy, TV Tokyo, and the Bank of Kyoto, among other companies, all seeing significant gains.[102] Similarly, Zagg, which owns a company that manufactures battery cases, saw a 25% rise in its stock in relation to Pokémon Go.[103]
Technical issues
At launch, the game suffered from frequent server outages due to extreme usage.[104] Frequent crashes and authentication errors plagued the game's release and persisted for several days. For the first two days after launch, players were unable to access the game through their Pokémon Trainer Club accounts; only Gmail-based accounts were able to gain access to the game.[105] Servers again suffered frequent outages in Australia on July 11; players blamed people in the United Kingdom for bypassing local servers and using Australian ones to play the game before its official release.[106] On July 16, a few hours after the release in many European countries, the game's servers temporarily went down.[107] The outage was claimed by a hacking group called "PoodleCorp", who said they used a DDoS attack to take them down,[108] although the problem was fixed later that day.[107][109] The next day, the servers went down again as the game was launched in Canada.[110] John Hanke issued an apology for the server issues at San Diego Comic Con 2016, stating "we weren't provisioned for what happened".[39]
Some early iOS installs of Pokémon Go required users to provide the app with full access to their Google accounts, thereby allowing the app to "access players' Gmail-based email, Google Drive-based files, photos and videos stored in Google Photos, and any other content within their Google accounts".[111][112][113] The Pokémon Company and Niantic responded to the concerns, recognizing that the iOS app, at the time, "... erroneously requests full access permission for the user's Google account ..."[114][115] However, Adam Reeve—the person who initially made claims of the security issues in a Tumblr post—later backtracked on his claim and was not "100 percent sure" it was valid.[116][117] Dan Guido, CEO of the security company Trail of Bits, analyzed the app's programming and discovered that although the game did request full account access, this did not enable third-party usage as initially conveyed. Guido found that this did enable Niantic to access people's email addresses and phone numbers unintentionally.[116] A subsequent iOS app update reduced the scope of access.[118] Niantic also issued a statement assuring users that no information was collected nor was any information beyond what was necessary to use the app accessed.[117]
Alongside server issues, Pokémon Go suffered from several glitches. One of the more prominent bugs appeared in mid-July 2016 and rendered the game's tracking feature useless. Normally, this feature shows between zero and three footprints to inform the player of how close they are to a nearby Pokémon; however, it universally became "stuck" at three steps, earning it the name "three-step-glitch".[119] Niantic removed the footstep feature altogether on July 30,[120] sparking criticism from players.[121] By August 1, players reported a new glitch that swaps their captured Pokémon with another creature at random.[122] Another bug, confirmed by Niantic in August, inadvertently made capturing Pokémon more difficult. Some legendary Pokémon, which are rare and powerful versions of the creatures, were also obtained by players in a glitch, though they were later removed from the accounts of the trainers to keep the game fair.[123] Later on, as a new Gym update was added to the game that included raiding, a last ball glitch was discovered where players could not catch a pokemon with the last premiere ball they were provided.
Reception
Critical response
Aggregator | Score |
---|---|
Metacritic | 69/100[127] |
Publication | Score |
---|---|
Destructoid | 3.5/10[6] |
GameSpot | 7/10[8] |
IGN | 7/10[124] |
Polygon | 7.5/10[126] |
The Guardian | [125] |
Time | [5] |
Pokémon Go released to mixed reviews, according to review aggregator Metacritic.[128] Upon release, critics called the experience enjoyable, but noted the game's technical issues.[8][124][129]
Critics praised various aspects of Pokémon Go. Oscar Dayus (Pocket Gamer) said that the game was an immensely enjoyable experience and continued with how "the very personal nature of catching Pokémon in your own neighborhood made me smile more than any game has for years".[129] Jeremy Parish (US Gamer) compared the game and its social aspects to a massively multiplayer online game.[130] Reviewers also praised the game enabling the promotion of physical exercise. Terri Schwartz (IGN) said it was "secretly the best exercise app out there" and that it changed her daily walking routine.[131] Patrick Allen (Lifehacker) wrote an article with tips about how to work out using Pokémon Go.[132] Julia Belluz (Vox) said it could be the "greatest unintentional health fad ever" and wrote that one of the results of the game that the developers may not have realized was that "it seems to be getting people moving".[133] Users took an extra 194 steps per day once they started using the app, which approximated to 26% more than usual.[134]
Philip Kollar and Allegra Frank (Polygon) both agreed that Pokémon Go was "an exciting social experience", but were not sure how long the game and its popularity would last, stating it could either last for coming years or "end up as a brush fire craze that the whole gaming world is talking about for a few weeks and then is forgotten".[126]
Other critics expressed more negative opinions of the game, with many citing frequent crashes and other technical issues, along with shallow gameplay.[5] Kallie Plagge (IGN) said that although the game lacked in polish and depth, the overall experience made up for it.[124] Matt Peckham (Time) criticized the game for its frequent crashes.[5] Mike Cosimano (Destructoid) also took issue with the game, saying the original idea showed promise, but was improperly executed.[6] Kat Brewster (The Guardian) wrote that although she thought Pokémon Go was not a good game, it was "a great experience".[125] The server problems also received negative press. Miguel Concepcion (GameSpot) said that although he enjoyed the game's strong social appeal and visual design, the game's "initial iteration is a buggy mess on all levels", with one of the reasons being the constant server problems.[8] Another glitch that appeared a few days after launch was the "three-step glitch", reviewers also gave this bug negative press. Patricia Hernandez (Kotaku) said, "the three step glitch adds to what has been a terrible launch for Pokémon Go".[135] Paul Tassi (Forbes) said that due to this bug it's "anyone's best guess where Pokémon are 99% of the time" and that it "renders almost all traditional methods of tracking pointless".[136] Critics also emphasized on the large gap between the rural and urban players. Rural players seem to be at a major disadvantage when playing the game, while city players have access to more PokéStops and Gyms.[137] However, the developers have come up with a solution on solving the problems rural players face daily. [138]
Downloads and revenue
Pokémon Go rapidly rose the American iOS App Store's "Top Grossing" and "Free" charts.[139][140] The game has become the fastest game to top the App Store and Google Play, beating Clash Royale,[141] and it became the most downloaded app on the App Store of any app in their first week.[142] Within two days of release, it was installed on more than 5% of Android devices in the United States, according to SimilarWeb,[143] According to SensorTower, the game was downloaded more than 10 million times within a week of release, becoming the fastest such app to do so,[144] and reached 15 million global downloads by July 13.[145] According to SurveyMonkey the game became the most active mobile game in the United States ever with 21 million active users on July 12, eclipsing Candy Crush Saga's peak of 20 million.[146] By July 15, approximately 1.3 million people were playing the game in the Netherlands, despite the app not being officially released in the country at the time.[147] On the day of release in Japan, more than 10 million people downloaded the game,[148] including 1.3 million in the first three hours.[149] By July 31, the game exceeded 100 million downloads worldwide, according to App Annie and SensorTower.[121][150] On August 8, Pokémon Go reached the milestone of over 100 million downloads on Google Play alone after barely 33 days on the market.[151][152]
Through in-game purchases, the game generated more than US$160 million by the end of July,[153] with App Annie reporting that Pokémon Go had generated around US$10 million in revenue every day that month.[154] The same month, Sensor Tower reported that the game had passed more than US$200 million in worldwide revenue, beating every existing record set by Clash of Clans and Candy Crush by a wide margin.[155] On August 12, 2016, the Financial Times reported that Pokémon Go reached US$268 million in revenue after five weeks counting only the U.S., British, and German markets.[156] The average daily usage of the app on Android devices in July 2016 exceeded that of Snapchat, Tinder, Twitter, Instagram, and Facebook.[157] Due by the game's massive popularity, several app developers became focused on developing similar augmented reality (AR) apps using available software development kits (SDK).[158] By September 2016, Pokémon Go had generated more than $440 million in worldwide revenue, according to SensorTower.[159] Pokémon Go reached the milestone of $600 million in revenue after only 90 days on the market, becoming the fastest mobile game ever to do so.[160]
The game was awarded five Guinness World Records in August 2016: most revenue grossed by a mobile game in its first month (US$206.5 million); most downloaded mobile game in its first month (130 million downloads); most international charts topped simultaneously for a mobile game in its first month (top game in 70 different countries); most international charts topped simultaneously for a mobile game in its first month (top grossing in 55 countries simultaneously); and fastest time to gross $100 million by a mobile game (reached in 20 days on July 26).[161] By September 2016, Pokémon Go had been downloaded over 500 million times worldwide, and became the fastest game to make over $500 million in revenue.[162] Pokémon Go was awarded the App Store's breakout hit of 2016.[163] Pokémon Go was reported to be the most searched game on Google in 2016.[164] In February 2017, Pokémon Go was awarded being the best app at the Crunchies award event.[165]
Usage of the game peaked on July 15, and by mid September, had lost 79% of its players. Forbes said "the vaguely curious stopped playing and the more committed players ran up against a fairly unsatisfying endgame".[166] In October 2016, Niantic released a Halloween-themed event, which saw a surge in revenue up to 133% as reported by Sensor Tower, placing the game back to top of the charts of highest grossing apps. It was reported that the game earned approximately $23.3 million between October 25 and 29, up from approximately $10 million between October 18 and 22.[167] By February 2017, the game has been downloaded more than 650 million times worldwide, with a reported US$1 billion in revenue made, becoming the fastest mobile game ever to do so.[168][169] By June 2017, the game was downloaded more than 750 million times with a revenue of US$1.2 billion.[170][171] According to mobile app research firm Apptopia, approximately 60 million users were still playing the game a year after launch.[172]
Community and cultural impact
The game was referred to as a "social media phenomenon" which has brought people together from all walks of life.[173][174] 231 million people engaged in 1.1 billion interactions that mentioned Pokémon Go on Facebook and Instagram in the month of July.[175] Numerous media outlets referred to the surge in popularity as "Pokémon Go Mania", or simply "Pokémania".[176][177] The massive popularity of the game resulted in several unusual positive effects. For example, the game enabled players to help catch criminals and to report crimes in progress,[178][179][180][181] and has even aided law enforcement's community relations,[182] albeit with caveats.[183] Businesses also benefited from the nearby presence of PokéStops (or them being PokéStops themselves) with the concomitant influx of people,[184][185][186] and the intense exploration of communities has brought local history to the forefront.[187] The game was also seen bringing its players to places of worship, as many Pokégyms are located there.[188] Despite some criticism by religious leaders, this was received positively by religious groups, who saw it as reminding adherents to come and pray.[189] Some establishments considered purchasing lures in the game to attract additional players to PokéStops on their property.[190] Within a week of its release, a secondary market emerged for the game, both for the resell of high-level accounts on Craigslist and PlayerUp, and for the sale of expert advice on Thumbtack.[191][192] Wireless provider T-Mobile US started an offer for free data for a year for Pokémon Go sessions,[193][194] and Yelp added a filter that only shows businesses which have a PokéStop nearby.[195][196] National parks across the United States saw an influx of visitors due to the game, with "hundreds or thousands" of people visiting the National Mall and Memorial Parks in Washington, D.C. on the weekend following Pokémon Go's release in the country.[197] Small museums with PokéStops placed at exhibits also reported increased attendance, such as the McNay Art Museum in San Antonio, Texas, and the Morikami Museum and Japanese Gardens in Boca Raton, Florida.[190] Charity organizations also sought engagement from players, with animal shelters offering dog walks to people who want to hatch eggs.[198]
Eduardo Paes, then-mayor of Rio de Janeiro, stated that he hoped the app would be released in Brazil before the start of the 2016 Summer Olympics in the city[199] (and it was, on August 3),[200] and United States presidential candidates Donald Trump and Hillary Clinton mentioned the app during their 2016 election campaigns.[201][202] In late July 2016, during a public address, the President of Italy, Sergio Mattarella, compared a political issue about the date of an incoming referendum as preposterous as the hunt for the Pokémon.[203] Shortly after the game's release, Bellator mixed martial artist Michael Page celebrated a knockout of his match opponent, Evangelista Santos by putting on a red Ash Ketchum-like hat and rolling a prop Poké Ball in Santos's direction.[204] On July 25, Dwayne Johnson released a promo video featuring MatPat and Ali-A with himself as a tough, rare Pokémon.[205]
The game was credited for popularizing augmented reality,[206] and was praised by genderfluid groups for letting the players choose a "style" instead of "gender".[1] The game also had a positive impact among individuals with autism.[207][208][209] The "Pokémon Theme" from the animated series saw a 630% increase in listeners on music streaming platform Spotify during the month of the game's release.[210] Meanwhile, streaming services such as Hulu experienced an increased viewership of the Pokémon series and films.[211] Nintendo reported that sales of the 3DS Pokémon games rose as a result of the game's popularity.[212] A Twitch.tv channel, Twitch Plays Pokémon Go, was created that mimics the crowd-played Twitch Plays Pokémon channel, allowing viewers to direct a virtual avatar in the game using an iPhone programmed to spoof its location.[213] Niantic later issued permanent bans to those who cheated the game by means such as GPS spoofing and bots.[214] Pokémon-themed pornography increased in popularity after the release of the game. xHamster, an adult video streaming website, reported that within 5 days of the game's release, Pokémon related terms were the most searched for videos.[215][216] Another adult video streaming website, Pornhub, reported that Pokémon related searches spiked 136%.[217][218] Pokémon Go was spoofed in the Maroon 5 music video, "Don't Wanna Know".[219] In the 2016 Doctor Who Christmas special, "The Return of Doctor Mysterio", the Doctor creates a distraction by "flood[ing] the downstairs with Pokémon", causing the people to run off with their cell phones.[220] In the episode "Looking for Mr. Goodbart" from the 28th season of The Simpsons, the people of Springfield become addicted to Peekimon Get, a parody of Pokémon Go.[221]
In addition to standard gameplay, the game has held several in-game and live events.[222][223][224] The first live event officially held by Niantic was held in Charlotte, North Carolina in May 2017.[225] In July 2017, a community event was held in Grant Park, Chicago, in honor of the first anniversary of the game's release.[226] Despite the fact that almost no information about the event, including ticket prices and attractions, was released by Niantic ahead of the ticket sale, over 20,000 tickets sold out within a half hour.[227][228] During the event itself, attendees suffered connectivity issues and crashes, due to the heavy amount of localized cellular activity.[229] Afterwards, Niantic announced that they would refund everybody who bought a ticket, as well as give them $100 of in-game currency.[230] Following the event, around two dozen attendees filed suit against Niantic, seeking travel reimbursement.[231]
Following the event in Chicago, other events have been held in Chester,[232] Yokohama,[233] and San Jose.[234] In September 2017, a series of events named "Safari Zone" was held in Unibail-Rodamco shopping centers in Oberhausen, Paris and Barcelona, with events the following month in Copenhagen, Prague, Stockholm and Amstelveen.[235]
Criticism and incidents
The app was criticized for using locations such as cemeteries and memorials as sites to catch Pokémon,[236] including the Auschwitz-Birkenau State Museum,[237] the United States Holocaust Memorial Museum,[238] the National September 11 Memorial & Museum,[239] Arlington National Cemetery,[240] the ANZAC War Memorial, and Hiroshima Peace Memorial Park.[241] Niantic later removed content from sensitive areas such as the Hiroshima Memorial and Holocaust Museum.[242] The game sparked complaints from Dutch company ProRail, who said that players entered their railway tracks,[243] and fire stations told players to not impede their staff by congregating outside.[244] Residents of the Sydney suburb of Rhodes became fed up with large numbers of players gathering in their area,[245] and threw water bombs at visiting players.[246] The influx of people led to dangerous traffic congestion, excessive littering, and numerous noise complaints; more than 250 parking violation tickets were issued by police. Three PokéStops were later removed from Rhodes to reduce the number of people playing.[247]
The game's distribution of PokéStops and gyms (derived from the portals in Ingress, Niantic's science fiction-themed augmented reality game) was noted to be sparser in many minority neighborhoods in a reflection of American demographics.[248] Players in rural areas also complained about the lack of Pokémon spawns, PokéStops, and gyms in their area.[249][250][251] Niantic established a support page allowing players to request new PokéStops and gyms; however, the page was later removed.[252][253] Pokémon Go was criticized for game accessibility issues by players with physical disabilities.[254][255] The AbleGamers Foundation COO, Steve Spohn, said that when Pokémon Go was compared to other mobile games, it "excludes disabled players to a significant degree".[256]
Police departments in various countries issued warnings, some tongue-in-cheek, regarding inattentive driving, trespassing, and being targeted by criminals due to being unaware of one's surroundings.[257][258] In the state of New York, sex offenders are banned from playing the app while on parole.[259] Bosnian players were warned to stay out of minefields left over from the 1990s Bosnian War.[260] In Russia, a 21-year-old video blogger, Ruslan Sokolovsky, was arrested in September 2016 for two months after playing Pokémon Go at the Church of All Saints in Yekaterinburg,[261][262] and eventually received a suspended sentence for three and a half years in prison for charges of blasphemy.[263]
People suffered various injuries from accidents related to the game,[264][265][266][267] On July 20, 2016, it was reported that an 18-year-old boy in Chiquimula, Guatemala was shot and killed while playing the game in the late evening hours.[268] This was the first reported death in connection with the app. The boy's 17-year-old cousin, who was accompanying the victim, was shot in the foot. Police speculated that the shooters used the game's GPS capability to find the two.[269] In Japan, the first accident occurred within hours of the game's release.[270] The first death in Japan attributed to Pokémon Go occurred in late August 2016. A distracted driver playing the game killed one woman and seriously injured another. The 39-year-old farmer did not notice the women crossing a street and struck them with his truck. The woman died of a broken neck. Japan's National Police Agency said it was the 79th Pokémon Go-related accident in the country.[271] On August 11, 2016, a young girl in Cambodia was reportedly killed after being hit by a car while trying to capture a Pokémon on a road. The case was the first death relating to Pokémon Go among Southeast Asian countries.[272] In January 2017, Chinese-American civilian Jiansheng Chen was shot dead while playing Pokémon Go.
Al Azhar University in Cairo described the game as "harmful mania."[273] A Cossack leader declared that it "smacks of Satanism", Kuwait banned the game from government sites, Indonesian officials deemed it a national security threat, and in Israel the IDF banned the game from Army bases out of security considerations.[274] In Saudi Arabia, the General Secretariat of the Council of Senior Scholars declared, in light of a 2001 fatwa banning the Pokémon card game as a form of gambling, that the electronic app required a new ruling.[275] This was also followed by both Indian and Malaysian Islamic leaders telling Indian and Malaysian Muslims to avoid the game.[276][277]
In Thailand, during the 2016 constitutional referendum polling, Pokémon Go players were told to refrain from entering polling stations.[278] Thus the Thai National Broadcasting and Communications Commission intends to ask Niantic to remove Pokémon characters and PokéStops from locations such as government facilities, historic and religious sites, private property as well as dangerous spots such as narrow footpaths and rivers.[279] Cambodia has banned the game in a former genocide site after Pokémon players showed up at the site.[280] Vietnam has banned players from entering the government and defense offices.[281] The Vietnamese Ministry of Information and Communications is also considering the game negative impacts to Vietnamese society where many people left home at night, crossed the road or drove on the street with their eyes keep focusing on phones which placed the need to ban the game in the country.[282] Following the move by other Southeast Asian neighbors, the Philippines also banned the game in all administration offices.[283] According to a survey by Malaysian Employers Federation (MEF), around 4% of employers in Malaysia fired their staff for playing the game during working hours.[284]
In Singapore, many complaints were reported following many Pokémon Go players ignoring their safety and disturbing residents with a first case involving two men being arrested after getting into a fight over the game.[285] On August 22, 2016, Pokémon Go caused a stampede in the district of Beitou in Taiwan when thousands of people gathering from a park and move to road to catch a Snorlax.[286][287] A similar stampede also occurred in Odaiba, Tokyo, Japan on September 18, 2016, where thousands of residents were trying to catch Lapras, causing a massive traffic jam.[288]
Russia also voiced their concerns over the application, with Nikolai Nikiforov, the Minister of Communications and Mass Media of the country, suspecting foreign intelligence agencies using the application to collect information, while some religious groups in the region claim it to be demonic.[289] The Supreme Council of Virtual Space in Iran officially banned the game in August 2016 over security concerns.[290] The same month, The Pentagon facility in U.S. restricted the use of the game on their property, citing security risks by collecting secret information.[291] In the United Kingdom, 290 police incidents were reported to have occurred in July 2016 in the country due to the game.[292] In September 2016, Niantic stopped supporting the CyanogenMod mobile operating system. This prevented users playing on CyanogenMod from playing the game from that point forward.[293]
In India, the Gujarat High Court issued a notice to Niantic, the developer of the popular AR-based game, on the grounds of "posing danger to public safety. The notice was issued on a PIL (Public Interest Litigation) seeking ban on the location-based AR reality game in India. In addition, a second PIL was filed against the developers of Pokémon Go for hurting religious sentiments by showing images of eggs in places of worship of different religious groups. But the Indian Government refused to ban the game.[294]
Third-party apps and websites
Multiple unofficial, third-party apps were created to correspond with Pokémon Go. Notable apps include "Poké Radar" and "Helper for Pokémon Go", where players can crowdsource much of the Pokémon that can be found in the game at a particular time.[295][296] At its peak of popularity, "Poké Radar" hit #2 on the Apple App Store, behind Pokémon Go itself.[297][298][299]
Another app, GoChat, which allows players to leave messages for other players at specific locations, accrued more than 1 million downloads in five days and reached the top 10 in the Apple App Store and Google Play Store.[300] However, the app's developer Jonathan Zarra chose to leave the app unmonetized and had financial trouble keeping the app's servers online until bringing on angel investor and board member Michael Robertson. After acquiring significant funding, the app reached over 2 million active users.[301][302] According to RiskIQ, at least 215 fake versions of the game were available by July 17, 2016. Several of these fake apps contained malicious programming and viruses.[303]
Launched on July 22, 2016, "Pokévision" enabled players to find exactly where Pokémon spawned and how much time was left until they despawned; the site used data hacked directly from the game.[304] In the five days following the website's launch, 27 million unique visitors used the site.[305] On July 31, multiple search apps and sites, including Pokévision, were disabled as they violated Niantic's terms of service.[306]
Accolades
Award | Category | Result | Ref |
---|---|---|---|
Outdoor Association of Finland | 'Finnish Mover' Award | Won | [307] |
Adweek's Hot List of 2016 | Hottest Mobile Game | Won | [308] |
Hottest Digital Obsession | Won | ||
BBC Radio 1's Teen Awards 2016 | Best Game | Won | [309] |
TIME's 50 Best Apps of 2016 | Best Apps of 2016 | Won | [310] |
Rock Health's Top 50 in Digital Health | Best Designed Product | Won | [311] |
The Game Awards 2016 | Best Mobile/Handheld Game | Won | [312] |
Best Family Game | Won | ||
Golden Joystick Awards 2016 | Innovation of the Year | Won | [313] |
Handheld/Mobile Game of the Year | Won | ||
USAToday's 7 Tech Innovations of 2016 | Top Tech Innovations of 2016 | Won | [314] |
ComputerWorld's 10 Most Innovative Games of 2016 | Most Innovative Games of 2016 | Won | [315] |
Gamastura's Best of 2016 | Top Game Developers of 2016 | Won | [316] |
IGN's Best of 2016 Awards | Mobile Game of the Year | Won | [317] |
Most Innovative | Won | ||
The Verge's 11 Best Video Games of 2016 | Best Video Games of 2016 | Won | [318] |
GameSpot's Best Mobile Games of 2016 | Best Mobile Games of 2016 | Won | [319] |
Cheat Code Central's Cody Awards 2016 | Best Handheld/Mobile Game | Won | [320] |
Kotaku's Best Video Game Surprises of 2016 | Best Video Game Surprises of 2016 | Won | [321] |
MMORPG's Best of 2016 Awards | Best Mobile MMO or RPG | Won | [322] |
PocketGamer.co.uk's Best iPhone and iPad Game of 2016 | Best iPhone and iPad Game of 2016 | Won | [323] |
Paste Magazine's Best Mobile Games of 2016 | Best Mobile Games of 2016 | Won | [324] |
2016 TechRaptor Awards | Best Mobile/Handheld Game | Won | [325] |
Academy of Interactive Arts & Sciences 20th Annual D.I.C.E. Awards 2016 | Game of the Year | Nominated | [326] |
Mobile Game of the Year | Won | ||
New York Game Critic Awards | A-Train Award for Best Mobile Game | Won | [327] |
Central Park Zoo Award for Best Kids Game | Won | ||
2017 KAPi Awards | Best Augmented Reality Experience | Won | [328] |
TechCrunch's Crunchies 2017 | Best App of the Year | Won | [329] |
GSMA's Glomo Awards 2017 | Best Overall Mobile App (Judge's Choice) | Won | [330] |
Stuff Malaysia's Readers' Choice Awards | New App of the Year | Won | [331] |
Game Changer of the Year | Won | ||
Stuff Singapore's Readers' Choice Awards | New App of the Year | Won | [332] |
Game Developers Choice Awards 2016 | Best Mobile/Handheld Game | Won | [333] |
Innovation Award | Nominated | ||
Best VR/AR Game | Nominated | ||
2017 SXSW Gaming Awards | Mobile Game of the Year | Won | [334][335] |
Excellence in Technical Achievements | Nominated | ||
13th British Academy Games Awards | Family | Nominated | [336] |
Game Innovation | Nominated | ||
Mobile | Won |
Notes
- ^ a b See the regional availability sub-section for exact release dates per region.
- ^ As of the game's launch, only 145 of the 151 Pokémon were available to players, four of which are regionally exclusive: Farfetch’d, Kangaskhan, Tauros and Mr. Mime are exclusive to Asia, Australasia, North America and Europe, respectively.
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