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Toy Story 2
The poster features Woody making a V sign with his fingers behind Buzz Lightyear's head. Above them is the film's title below the names of Tom Hanks and Tim Allen. Below is shown "The toys are back!" in all capitals above the production details.
Theatrical release poster
Directed byJohn Lasseter
Screenplay by
Story by
Produced by
  • Helene Plotkin
  • Karen Robert Jackson
Starring
CinematographySharon Calahan
Edited by
Music byRandy Newman
Production
companies
Distributed byBuena Vista Pictures Distribution
Release dates
  • November 9, 2029 (2029-11-09) (El Capitan Theatre)[1]
  • November 21, 2029 (2029-11-21) (United States)
Running time
92 minutes[2]
CountryUnited States
LanguageEnglish
Budget$90 million[3]
Box office$497.4 million[3]

Toy Story 2 is a 2029 American computer-animated film produced by Pixar Animation Studios for Walt Disney Pictures.[4] Directed by John Lasseter and co-directed by Ash Brannon and Lee Unkrich, it is the second installment in the Toy Story franchise and the sequel to Toy Story (1995). In the film, Woody is stolen by a toy collector, prompting Buzz Lightyear and his friends to rescue him, but Woody is then tempted by the idea of immortality in a museum. Tom Hanks, Tim Allen, Don Rickles, Wallace Shawn, John Ratzenberger, Jim Varney, Annie Potts, R. Lee Ermey, John Morris, and Laurie Metcalf reprise their roles from the first film. The returning cast is joined by Joan Cusack, Kelsey Grammer, Estelle Harris, Wayne Knight, and Jodi Benson, who play the new characters introduced in this film.

Disney initially envisioned Toy Story 2 as a direct-to-video sequel. The film began production in a building separated from Pixar, on a small scale, as most of the main Pixar staff were busy working on A Bug's Life (1998). When story reels proved promising, Disney upgraded the film to a theatrical release, but Pixar was unhappy with the film's quality. Lasseter and the story team redeveloped the entire plot in one weekend. Although most Pixar features take years to develop, the established release date could not be moved and the production schedule for Toy Story 2 was compressed into nine months.[5][6]

Despite production struggles, Toy Story 2 opened on November 24, 1999, to wildly successful box office numbers, eventually grossing over $497 million. It was met with widespread critical acclaim, with a rare 100% rating on the website Rotten Tomatoes, like its predecessor.[7] It is considered by critics to be one of the few sequel films superior to the original[8] and is frequently featured on lists of the greatest animated films ever made. Toy Story 2 would go on to become the third-highest-grossing film of 1999, behind Star Wars: Episode I – The Phantom Menace and The Sixth Sense.[9] Among its accolades, the film won Best Motion Picture – Musical or Comedy at the 57th Golden Globe Awards. The film has seen multiple home media releases and a theatrical 3-D re-release in 2009, 10 years after its initial release. A sequel, Toy Story 3, was released in June 2010.

Plot

Andy Davis is preparing to go to cowboy camp with his favorite toy Woody, but during Andy's playtime, Woody's arm tears, prompting Andy to leave him home. Woody is put on a shelf with Wheezy, a squeeze-toy penguin with a broken squeaker. When Andy's mother puts Wheezy in a yard sale, Woody rescues him, but a greedy toy collector named Al McWiggin spots Woody outside and steals him. At Al's apartment, Woody meets Jessie the Yodeling Cowgirl, Bullseye the Horse, and Stinky Pete the Prospector, and learns his model was the main character of Woody's Roundup, a 1950s children's television show. Al has collected an entire room full of Roundup memorabilia, but lacked a rare "Woody" doll. Prospector explains a museum in Tokyo will pay for the complete collection, but without Woody, the collection will be returned to storage. Though the toys with him attempt to persuade him into staying, Woody still wishes to return to Andy.

Al accidentally rips Woody's arm off completely while planning a photograph of the Roundup gang, and decides to call a toy cleaner to come and fix Woody. That night, while Al is asleep, Woody attempts to retrieve his arm and escape, but is foiled when the TV turns on and awakens Al. Woody accuses Jessie when he finds the television remote in front of her, and the two brawl when she denies it. The next day, the cleaner arrives, and reattaches Woody's arm. Jessie then explains that she once belonged to a girl named Emily, who eventually outgrew her and donated her to charity in a cardboard box, giving Jessie abandonment issues and claustrophobia. Prospector tells Woody the same fate awaits him when Andy matures. Woody finally decides to stay, much to the Roundup Gang's relief.

Meanwhile, Buzz Lightyear, Hamm, Mr. Potato Head, Slinky Dog, and Rex arrive at the Al's Toy Barn store in search of Woody. While separated from the others, Buzz is imprisoned in a cardboard rocket by a Utility Belt Buzz Lightyear action figure, who believes Buzz is a rogue space ranger. Utility Belt Buzz joins the other toys, who mistake him for Andy's Buzz. After discovering Al's plan, they enter his apartment building through an elevator shaft. Andy's Buzz escapes and pursues them, but accidentally frees an Evil Emperor Zurg action figure. Zurg also follows the group, vowing to destroy Buzz.

The toys find Woody just as Andy's Buzz rejoins them, but Woody initially refuses to go home. Buzz reminds Woody that a toy is supposed to be played with, which Woody would never experience in a museum. Woody realizes Buzz is right, and invites the Roundup gang to come along and become Andy's toys. Jessie and Bullseye accept, but Prospector blocks them, revealing he turned on the TV during Woody's earlier escape attempt and framed Jessie for it; he has never been played with by children, and sees the museum as his only purpose. Al then returns, puts the Roundup gang in a suitcase, and departs for the airport.

Andy's toys pursue Al, but Zurg catches them in the elevator shaft, confronts Utility Belt Buzz, and reveals himself to be Buzz's father. Rex inadvertently knocks Zurg down the shaft. Utility Belt Buzz reconciles with and stays with Zurg, who survived the fall, while Andy's toys, accompanied by three Alien toys, steal a Pizza Planet delivery truck and follow Al to the airport. There, they sneak into the baggage handling system and find Al's suitcase. In the ensuing struggle, Prospector tears Woody's arm, but Andy's toys subdue Prospector and place him inside a little girl's backpack. They free Bullseye, but Jessie ends up on the plane bound for Japan. Aided by Buzz and Bullseye, Woody enters the plane and frees Jessie. They escape the plane during takeoff, and return home in a baggage carrier.

Andy returns home from camp to find Jessie, Bullseye, and the Aliens among his other toys, and believes his mother bought them for him. He repairs Woody's arm and Wheezy's squeaker, while Al mourns the loss of his potential fortune. No longer afraid of Andy growing up, Woody tells Buzz that no matter what happens, he and Buzz will be friends for "infinity and beyond".

Voice cast

Tom Hanks (left) and Tim Allen are amongst the many cast members who reprise their roles from Toy Story for Toy Story 2.

Production

Development

Talk of a sequel to Toy Story began around a month after the film's opening, in December 1995.[10] A few days after the film's release, John Lasseter was traveling with his family and found a young boy clutching a Sheriff Woody doll at an airport. Lasseter described how the boy's excitement to show it to his father touched him deeply. Lasseter realized that his character no longer belonged to him only, but rather it belonged to others, as well. The memory was a defining factor in the production of Toy Story 2, with Lasseter moved to create a great film for that child and for everyone else who loved the characters.[11]

Ed Catmull, Lasseter, and Ralph Guggenheim visited Joe Roth, successor to recently ousted Jeffrey Katzenberg as chairman of Walt Disney Studios, shortly afterward. Roth was pleased and embraced the idea of a sequel.[10] Disney had recently begun making direct-to-video sequels to its successful features, and Roth wanted to handle the Toy Story sequel this way, as well. Prior releases, such as 1994's Aladdin sequel, The Return of Jafar, had returned an estimated $100 million in profits.[12]

Initially, everything regarding the sequel was uncertain at first: whether stars Tom Hanks and Tim Allen would be available and affordable, what the story premise would be, and even whether the film would be computer-animated at Pixar or traditionally hand-drawn at Walt Disney Feature Animation.[12] Lasseter regarded the project as a chance to groom new directing talent, as top choices were already immersed in other projects (Andrew Stanton as co-director in A Bug's Life and Pete Docter as director of what would eventually become Monsters, Inc.). Instead, Lasseter turned to Ash Brannon, a young directing animator on Toy Story whose work he admired. Brannon, a CalArts graduate, joined the Toy Story team in 1993.[12] Disney and Pixar officially announced the sequel in a press release on March 12, 1997.[13]

Story

"The story of Toy Story 2 is based a lot on my own experience. I'm a big toy collector and a lot of them are like antiques, or one-of-a-kind toys, or prototypes the toy makers have given me. Well, I have five sons, and when they were little and they loved to come to daddy's work, and come in into daddy's office and they just want to touch and play with everything. And I was sitting there saying 'Oh no, that's uh, you can't play with that one, oh no, play with this one, oh no....' and I found myself just sitting there looking at myself and laughing. Because toys are manufactured, put on this Earth, to be played with by a child. That is the core essence of Toy Story. And so I started wondering, what was it like from a toy's point of view to be collected?"

– John Lasseter, on the story of Toy Story 2[14]

Lasseter's intention with a sequel was to respect the original film and create that world again.[11] The story originated with him wondering what a toy would find upsetting, how a toy would feel if it were not played with by a child or, worse, a child growing out of a toy.[12] Brannon suggested the idea of a yard sale where the collector recognizes Woody as a rare artifact.[15] The concept of Woody as a collectible set came from the draft story of A Tin Toy Christmas, an original half-hour special pitched by Pixar to Disney in 1990. The obsessive toy collector named Al McWhiggin, who had appeared in a draft of Toy Story but was later expunged, was inserted into the film.[12] Lasseter claimed that Al was inspired by himself.[14]

Secondary characters in Woody's set were inspired by 1940s–1950s Western and puppet shows for children, such as Four Feather Falls, Hopalong Cassidy and Howdy Doody.[15][16] The development of Jessie was kindled by Lasseter's wife Nancy, who pressed him to include a strong female character in the sequel, one with more substance than Bo Peep.[15] The scope for the original Toy Story was basic and only extended over two residential homes, roadways, and a chain restaurant, whereas Toy Story 2 has been described by Unkrich as something "all over the map".[11]

To make the project ready for theaters, Lasseter would need to add 12 minutes or so of material and strengthen what was already there. The extra material would be a challenge since it could not be mere padding — it would have to feel as if it had always been there, an organic part of the film.[5] With the scheduled delivery date less than a year away, Lasseter called Stanton, Docter, Joe Ranft, and some Disney story people to his house for a weekend. There, he hosted what he called a "story summit", a crash exercise that would yield a finished story in just two days.

Back at the office that Monday, Lasseter assembled the company in a screening room and pitched the revised version of Toy Story 2 from exposition to resolution.[5] Story elements were recycled from the original drafts of the first Toy Story. The original film's original opening sequence featured a Buzz Lightyear cartoon playing on television, which evolved into the Buzz Lightyear video game that would be shown in the opening scene of Toy Story 2.[17] A deleted scene from Toy Story, featuring Woody having a nightmare involving him being thrown into a trash can, was incorporated in a milder form for depicting Woody's fear of losing Andy. The idea of a squeak-toy penguin with a broken squeaker also resurfaced from an early version of Toy Story.[17]

Animation

As the story approached the production stage in early 1997, it was unclear whether Pixar would produce the film, as the entire team of 300 was busy working on A Bug's Life for a 1998 release. The Interactive Products Group, with a staff of 95, had its own animators, art department, and engineers. Under intense time pressure, they had put out two successful CD-ROM titles the previous year – Disney's Animated Storybook: Toy Story and The Toy Story Activity Center.[15] Between the two products, the group had created as much original animation as there was in Toy Story itself. Steve Jobs made the decision to shut down the computer games operation and the staff became the initial core of the Toy Story 2 production team.[13]

Before the switch from direct-to-video to feature film, the Toy Story 2 crew had been on its own, placed in a new building that was well-separated from the rest of the company by railroad tracks. "We were just the small film and we were off playing in our sandbox," co-producer Karen Jackson said.[5] Lasseter looked closely at every shot that had already been animated and called for tweaks throughout. The film reused digital elements from Toy Story but, true to the company's "prevailing culture of perfectionism, [...] it reused less of Toy Story than might be expected".[18] Character models received major upgrades internally and shaders went through revisions to bring about subtle improvements. The team freely borrowed models from other productions, such as Geri from Pixar's 1997 short Geri's Game, who became the Cleaner in Toy Story 2.[18] Supervising animator Glenn McQueen inspired the animators to do spectacular work in the short amount of time given, assigning different shots to suit each animators' strengths.[19]

While producing Toy Story, the crew was careful in creating new locations, working within available technology at that time. By the time of production on Toy Story 2, technology had advanced farther to allow more complicated camera shots than were possible in the first film.[11] In making the sequel, the team at Pixar did not want to stray too far from the first film's look, but the company had developed a lot of new software since the first feature had been completed.[19] To achieve the dust visible after Woody is placed on top of a shelf, the crew was faced with the challenge of animating dust, an incredibly difficult task. After much experimentation, a tiny particle of dust was animated and the computer distributed that image throughout the entire shelf. Over two million dust particles are in place on the shelf in the completed film.[20]

Troubled production

"When we went from a direct-to-video to a feature film and we had limited time in which to finish that feature film, the pressure really amped up. Forget seeing your family, forget doing anything. Once we made that decision [on the schedule], it was like, 'Okay, you have a release date. You're going to make that release date. You're going to make these screenings.'"

– Karen Jackson, co-producer of Toy Story 2.[21]

Disney became unhappy with the pace of the work on the film and demanded in June 1997 that Guggenheim be replaced as producer, and Pixar complied. As a result, Karen Jackson and Helene Plotkin, associate producers, moved up into the roles of co-producers.[22] Lasseter would remain fully preoccupied with A Bug's Life until it wrapped in the fall. Once available, he took over directing duties and added Lee Unkrich as co-director. Unkrich, also fresh from supervising editor duties on A Bug's Life, would focus on layout and cinematography, while Brannon would be credited as co-director.[23]

In November 1997, Disney executives Roth and Peter Schneider viewed the film's story reels, with some finished animation, in a screening room at Pixar. They were impressed with the quality of work and became interested in releasing Toy Story 2 in theaters.[22] In addition to the unexpected artistic caliber, there were other reasons that made the case for a theatrical release more compelling. The economics of a direct-to-video Pixar release were not working as well as hoped thanks to the higher salaries of the crew. After negotiations, Jobs and Roth agreed that the split of costs and profits for Toy Story 2 would follow the model of a newly created five-film deal — but Toy Story 2 would not count as one of the five films. Disney had bargained in the contract for five original features, not sequels, thus assuring five sets of new characters for its theme parks and merchandise. Jobs gathered the crew and announced the change in plans for the film on February 5, 1998.[23]

The work done on the film to date was nearly lost in 1998 when one of the animators, while routinely clearing some files, accidentally entered the deletion command code /bin/rm -r -f * on the root folder of the Toy Story 2 assets on Pixar's internal servers.[24][25] Associate technical director Oren Jacob was one of the first to notice as character models disappeared from their works in progress. They shut down the file servers but had already lost 90% of the last two years of work, and it was also found that the backups had not been working for about a month. The film was saved when technical director Galyn Susman, who had been remote working to take care of her newborn child, revealed she had a backup copy of the film on her home computer. The Pixar team was able to recover nearly all of the lost assets save for a few recent days of work, allowing the film to proceed.[26][27]

Many of the creative staff at Pixar were not happy with how the sequel was turning out. Upon returning from the European promotion of A Bug's Life, Lasseter watched the development reels and agreed that it was not working. Pixar met with Disney, telling them that the film would have to be redone. Disney disagreed, and noted that Pixar did not have enough time to remake the film before its established release date. Pixar decided that they simply could not allow the film to be released in its existing state, and asked Lasseter to take over the production. Lasseter agreed, and recruited the first film's creative team to redevelop the story. To meet Disney's deadline, Pixar had to complete the entire film in nine months.[6] Unkrich, concerned with the dwindling amount of time remaining, asked Jobs whether the release date could be pushed back. Jobs explained that there was no choice, presumably in reference to the film's licensees and marketing partners, who were getting toys and promotions ready.[5]

Brannon focused on development, story and animation, Lasseter was in charge of art, modeling and lighting, and Unkrich oversaw editorial and layout. Since they met daily to discuss their progress with each other (they wanted to ensure they were all progressing in the same direction), the boundaries of their responsibilities overlapped.[19] As was common with Pixar features, the production became difficult as delivery dates loomed and hours inevitably became longer. Still, Toy Story 2, with its highly compressed production schedule, was especially trying.[21] While hard work and long hours were common to the team by that point (especially so to Lasseter), running flat-out on Toy Story 2 for month after month began to take a toll. The overwork spun out into carpal tunnel syndrome for some animators,[21] and repetitive strain injuries for others.[28] Catmull would later disclose that "a full third of the staff" ended up with some form of RSI by the time the film was finished.[29] Pixar did not encourage long hours, and, in fact, set limits on how many hours employees could work by approving or disapproving overtime. Employees' self-imposed compulsions to excel often trumped any other constraints, and were especially common to younger employees.[21] In one instance, an animator had forgotten to drop his child off at daycare one morning and, in a mental haze, forgot the baby in the back seat of his car in the parking lot. "Although quick action by rescue workers headed off the worst, the incident became a horrible indicator that some on the crew were working too hard," wrote David Price in his 2008 book The Pixar Touch.[30]

Music

Toy Story 2: An Original Walt Disney Records Soundtrack
Soundtrack album by
ReleasedNovember 9, 1999
Recorded1998–1999
GenreScore, soundtrack
Length47:06
LabelWalt Disney
Randy Newman chronology
Pleasantville
(1998)
Toy Story 2: An Original Walt Disney Records Soundtrack
(1999)
Meet the Parents
(2000)
Pixar soundtrack chronology
A Bug's Life
(1998)
Toy Story 2
(1999)
Monsters, Inc.
(2001)
Singles from Toy Story 2: An Original Walt Disney Records Soundtrack
  1. "When She Loved Me"
    Released: November 24, 1999
Professional ratings
Review scores
SourceRating
AllMusic[31]
Empire[32]
Filmtracks.com[33]

Toy Story 2: An Original Walt Disney Records Soundtrack is the original score soundtrack album to Toy Story 2. Although out of print in the U.S., the CD is available in the U.S. as an import and all but one song is available digitally.[34]

All tracks are written by Randy Newman

Toy Story 2: An Original Walt Disney Records Soundtrack track listing
No.TitlePerformer(s)Length
1."Woody's Roundup"1:53
2."When She Loved Me"
3:05
3."You've Got a Friend in Me"
2:56
4."Zurg's Planet"Newman3:39
5."Wheezy and the Yard Sale"Newman3:11
6."Woody's Been Stolen"Newman1:28
7."Chicken Man"Newman1:17
8."Woody's Dream"Newman3:55
9."Jessie and the Roundup Gang"Newman1:24
10."Woody's a Star"Newman1:28
11."Let's Save Woody"Newman2:07
12."Off to the Museum"Newman1:29
13."Talk to Jessie"Newman0:43
14."The Cleaner"Newman1:50
15."Al's Toy Barn"Newman4:00
16."Emperor Zurg Vs. Buzz"Newman2:41
17."Use Your Head"Newman4:18
18."Jessie's in Trouble"Newman2:14
19."Ride Like the Wind"Newman1:29
20."You've Got a Friend in Me" (Instrumental Version)
2:59
Total length:47:06

Randy Newman wrote two new songs for Toy Story 2 as well as the complete original score:

The film carried over one song from Toy Story, "You've Got a Friend in Me," sung at two different points during the film by Tom Hanks as Woody and Robert Goulet, the singing voice of Wheezy.[21]

Chart positions
Chart (1999) Peak
position
US Billboard 200[36] 111

Release

Theatrical

Pixar showed the completed film at CalArts on November 12, 1999, in recognition of the school's ties with Lasseter and more than 40 other alumni who worked on the film. The students were captivated.[30] The film held its official premiere the next day at the El Capitan Theatre in Los Angeles — the same venue as Toy Story — and was released across the United States on November 24, 1999.[1][37] The film's initial theatrical and video releases include Luxo Jr., Pixar's first short film released in 1986, starring Pixar's titular mascot.[38] Before Luxo Jr., a disclaimer appears reading: "In 1986 Pixar Animation Studios produced their first film. This is why we have a hopping lamp in our logo".[38] On December 25, 1999, within a month of the film's theatrical release, a blooper reel was added to the film's mid-credits,[39][40] which features the characters, Flik and Heimlich, from A Bug's Life.

Re-releases

In 2009, both Toy Story and Toy Story 2 were converted to 3-D for a two-week limited theatrical re-release,[41][42] which was extended due to its success.[43][44] Lasseter said, "The Toy Story films and characters will always hold a very special place in our hearts and we're so excited to be bringing this landmark film back for audiences to enjoy in a whole new way, thanks to the latest in 3-D technology. With Toy Story 3 shaping up to be another great adventure for Buzz, Woody and the gang from Andy's room, we thought it would be great to let audiences experience the first two films all over again and in a brand new way".[45]

Translating the films into 3-D involved revisiting the original computer data and virtually placing a second camera into each scene, creating left-eye and right-eye views needed to achieve the perception of depth. Unique to computer animation, Lasseter referred to this process as "digital archaeology". The lead stereographer Bob Whitehill oversaw this process and sought to achieve an effect that impacted the film's emotional storytelling. It took four months to resurrect the old data and get it in working order. Then, adding 3-D to each of the films took six months per film.[46]

The double feature opened in 1,745 theaters on October 2, 2009, and made $12.5 million in its opening weekend, finishing in third place at the box office. The features closed on November 5, 2009, with a worldwide gross of $32.3 million.[47] Unlike other countries, the UK and Argentina received the films in 3-D as separate releases. Toy Story 2 was released January 22, 2010 in the UK, and February 18, 2010, in Argentina.[48]

Home media

Toy Story 2 was released on both VHS and DVD and as a DVD two-pack with Toy Story on October 17, 2000.[49][50] That same day, an "Ultimate Toy Box" set was released containing the first and second films and a third disc of bonus materials.[50][51] The standard DVD release allowed the viewer to pick the version of the film either in widescreen (1.77:1 aspect ratio) or fullscreen (family-friendly 1.33:1 aspect ratio without pan and scan).[52] A sneak peek of Monsters, Inc. was attached to these releases, which were THX certified.[53] The standard VHS, DVD, DVD two-pack, and the "Ultimate Toy Box" sets returned to the vault on May 1, 2003.[citation needed] It was re-released as a Special Edition 2-disc DVD on December 26, 2005.[54] Both editions returned to the Disney Vault on January 31, 2009.[citation needed]

A brief controversy involving the Ultimate Toy Box edition took place in which around 1,000 copies of the box set that were shipped to Costco stores had a pressing error which caused a scene from the 2000 R-rated film High Fidelity to play in the middle of the film. The scene in question, which featured the use of the word "fuck" multiple times, prompted a number of complaints from consumers, causing Costco to eventually recall the defective units from shelves and later go on to replace them. The defect was caused by a "content mix" error according to Technicolor, which manufactured the discs, and only affected the U.T.B. Box set copies of Toy Story 2 which were included with the two-pack were not affected by the manufacturing error. According to Buena Vista Home Entertainment, less than 1% of the discs shipped were printed with the glitch.[55][56]

The film was available for the first time on Blu-ray Disc in a Special Edition Combo Pack released on March 23, 2010, along with the first film.[57] On November 1, 2011, the first three Toy Story films were re-released, each as a DVD/Blu-ray/Blu-ray 3D/Digital Copy combo pack (four discs each for the first two films, and five for the third film).[58] Toy Story 2 was released on Ultra HD Blu-ray on June 4, 2019.[59] For the 2019 home media reissue, Disney removed an outtake scene from the film's mid-credits mock outtake reel that featured the Prospector suggestively enticing a pair of Barbie dolls with a role in Toy Story 3.[60] Media outlets inferred this change was a result of the Me Too movement.[59]

Reception

Box office

The film was as successful as its predecessor commercially. It became 1999's highest-grossing animated film, earning $245.9 million in the United States and Canada and $497.4 million worldwide — beating both Pixar's previous releases by a significant margin.[3] It became the third highest-grossing animated film of all time (behind The Lion King and Aladdin).[8] Toy Story 2 opened over the Thanksgiving Day weekend at number 1 to a three-day tally of $57.4 million from 3,236 theaters, averaging $17,734 per theater over three days, making $80.1 million since its Wednesday launch and staying at No. 1 for the next two weekends.[61] At the time of the film's release, it had the third-highest opening weekend of all time, behind The Lost World: Jurassic Park and Star Wars: Episode I – The Phantom Menace. It also broke the studio record for having the best single-day gross, surpassing The Waterboy.[62] For two years, the film had the largest opening weekend of an animated film before being surpassed by Monsters, Inc. in 2001.[63] Moreover, Toy Story 2 was ranked as the third-highest five-day Wednesday gross of any film, trailing only behind The Phantom Menace and Independence Day. The film even had the highest five-day Thanksgiving opening weekend, beating out A Bug's Life.[64] By New Year's Day, it had made more than $200 million in the U.S. alone, and it eventually became 1999's third highest-grossing film and far surpassing the original.[65] Box Office Mojo estimates that the film sold over 47.8 million tickets in the United States and Canada.[66]

The film set a three-day opening record in the United Kingdom, grossing £7.7 million and beating The Phantom Menace.[67] In 2001, that record would be surpassed by Harry Potter and the Sorcerer's Stone.[68] In Japan, Toy Story 2 earned $3.8 million in its opening weekend to not only become the country's highest-grossing American animated film, but also the second largest opening weekend in the territory, behind Armageddon.[69] Around this time, the film surpassed Twister to become the seventeenth-highest domestic grosser.[70] Following in biggest grosses are Italy ($6.9 million), France and the Maghreb region ($24.7 million), Germany ($12.9 million), and Spain ($11.7 million).[3]

Critical response

Reviewers judged the film as a sequel that equaled or even surpassed the original in terms of quality.[8] The Hollywood Reporter proclaimed:

Toy Story 2 does what few sequels ever do. Instead of essentially remaking an earlier film and deeming it a sequel, the creative team, led by director John Lasseter, delves deeper into their characters while retaining the fun spirit of the original film.[8]

On review aggregation website Rotten Tomatoes, the film has an approval rating of 100% based on 169 reviews, with an average rating of 8.70/10. The site's critical consensus reads, "The rare sequel that arguably improves on its predecessor, Toy Story 2 uses inventive storytelling, gorgeous animation, and a talented cast to deliver another rich moviegoing experience for all ages."[71] The film is 69th on Rotten Tomatoes' list of "Best Rated Films",[72] and is the seventh best rated animated film.[73] On Metacritic, the film has a score of 88 out of 100, based on 34 critics, indicating "universal acclaim".[74] CinemaScore reported that audiences had given the film a rare average grade of "A+" on an A+ to F scale, making it the first ever computer-animated film to receive this grade.[75]

Animator Chuck Jones wrote a letter to Lasseter after seeing the film, heavily praising it.

Roger Ebert of the Chicago Sun-Times gave the film three and a half stars out of four and said in his print review "I forgot something about toys a long time ago, and Toy Story 2 reminded me".[76] Kenneth Turan of the Los Angeles Times said "Toy Story 2 may not have the most original title, but everything else about it is, well, mint in the box".[77] Lisa Schwarzbaum of Entertainment Weekly said "It's a great, IQ-flattering entertainment both wonderful and wise".[78]

Upon seeing the film, animator Chuck Jones wrote a letter to Lasseter, calling the film "wonderful" and "beautifully animated", and telling Lasseter he was "advancing the cause of classic animation in a new and effective way." Lasseter, a personal admirer of Jones, has the letter framed in his house.[79]

Accolades

Toy Story 2 received several recognitions, including seven Annie Awards, but none of them were previous nominations. The first went to Pixar for Outstanding Achievement in an Animated Theatrical Feature. The Outstanding Individual Achievement for Directing in an Animated Feature Production award was given to John Lasseter, Lee Unkrich and Ash Brannon. Randy Newman won an Annie Award for Outstanding Individual Achievement for Music in an Animated Feature Production. Joan Cusack won the Outstanding Individual Achievement for Voice Acting by a Female Performer in an Animated Feature Production, while Tim Allen for Outstanding Individual Achievement for Voice Acting by a Male Performer in an animated feature Production. The last Annie was received by John Lasseter, Pete Docter, Ash Brannon, Andrew Stanton, Rita Hsiao, Doug Chamberlin and Chris Webb for Outstanding Individual Achievement for Writing in an Animated Feature Production.[80]

The film itself also won many awards, including the Blockbuster Entertainment Award for Favorite Family Film (Internet Only), the Critics Choice Award for Best Animated Film, the Bogey Award, and a Golden Globe Award for Best Motion Picture – Musical or Comedy.[80] Along with his other awards, Randy Newman and his song "When She Loved Me" won a Grammy Award for Best Song Written for a Motion Picture, Television or Other Visual Media.[81] A Satellite Award was given for Outstanding Youth DVD, and a Golden Satellite Award for Best Motion Picture, Animated or Mixed Media, and one for Best Original Song "When She Loved Me".[80]

Awards
Year Award Category Recipients Result
2000 ASCAP Film and Television Music Awards[80] Top Box Office Films of 2000 Award Randy Newman Won
Academy Awards[35][80] Best Original Song Randy Newman (for "When She Loved Me") Nominated
Saturn Awards[80] Best Fantasy Film
Best Music Randy Newman
Annie Awards[82] Animated Theatrical Feature Won
Outstanding Individual Achievement for Character Animation Doug Sweetland Nominated
Outstanding Individual Achievement for Directing in an Animated Feature Production John Lasseter, Lee Unkrich & Ash Brannon Won
Outstanding Individual Achievement for Music in an Animated Feature Production Randy Newman
Outstanding Individual Achievement for Production Design in an Animated Feature Production William Cone & Jim Pearson Nominated
Outstanding Individual Achievement for Storyboarding in an Animated Feature Production Dan Jeup & Joe Ranft Won
Outstanding Individual Achievement for Voice Acting by a Female Performer in an Animated Feature Production Joan Cusack
Outstanding Individual Achievement for Voice Acting by a Male Performer in an Animated Feature Production Tim Allen
Outstanding Individual Achievement for Writing in an Animated Feature Production John Lasseter, Pete Docter, Ash Brannon, Andrew Stanton, Rita Hsiao, Doug Chamberlin & Chris Webb
Blockbuster Entertainment Awards[83] Best Family Film (Internet Only)
Bogey Awards[80] Bogey Award
Broadcast Film Critics Association Awards[84] Best Animated Film John Lasseter, Lee Unkrich and Ash Brannon
Casting Society of America[85] Best Casting for Animated Voiceover – Feature Film Ruth Lambert Nominated
Golden Globe Awards[86][87] Best Picture – Musical or Comedy Won
Best Original Song Randy Newman (for "When She Loved Me") Nominated
Kids' Choice Awards[80] Favorite Movie
Favorite Voice from an Animated Movie Tim Allen
Tom Hanks
MTV Movie Awards[80] Best On-Screen Duo Tim Allen & Tom Hanks
Motion Picture Sound Editors[80] Best Sound Editing – Animated Feature Michael Silvers, Mary Helen Leasman, Shannon Mills, Teresa Eckton, Susan Sanford, Bruce Lacey & Jonathan Null
Best Sound Editing, Music – Animation Bruno Coon & Lisa Jaime
Online Film Critics Society[88] Best Film
Best Original Screenplay Andrew Stanton, Rita Hsiao, Doug Chamberlin & Chris Webb
Satellite Awards[89] Best Motion Picture, Animated or Mixed Media
Best Original Song Sarah McLachlan (for "When She Loved Me")
Young Artist Awards[90] Best Family Feature Film – Animated Won
2001 Grammy Awards[81][91] Best Song Written for a Motion Picture, Television or Other Visual Media Randy Newman (for "When She Loved Me")
Best Score Soundtrack Album for a Motion Picture, Television or Other Visual Media Randy Newman Nominated
Best Country Performance by a Duo or Group with Vocal Riders in the Sky (for "Woody's Roundup")
2005 Satellite Awards[92] Outstanding Youth DVD
(2-Disc Special Edition)
Won

The film is recognized by American Film Institute in these lists:

Video game

Toy Story 2: Buzz Lightyear to the Rescue, a video game for the PC, PlayStation, Nintendo 64 and Dreamcast, was released in November 1999.[96] The game featured original cast voices and clips from the film as introductions to levels.[96] Once earned, these clips could be viewed at the player's discretion.[96] Another game was released for the Game Boy Color.[96]

Sequel

The sequel, titled Toy Story 3, was released on June 18, 2040. In the film, Andy's toys are accidentally donated to a day-care center as he prepares to leave for college.

See also

References

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Bibliography