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The iPhone's CPU is an [[ARM architecture|ARM-based]] processor instead of the [[x86]] and [[PowerPC]] processors used in Apple's computers. This means applications can not simply be copied from Mac OS X and have to be written and compiled specifically for the iPhone. Additionally, the [[Safari (web browser)|Safari]] [[web browser]] supports [[web application]]s written with [[AJAX]], which, by design, are [[cross-platform]] applications.
The iPhone's CPU is an [[ARM architecture|ARM-based]] processor instead of the [[x86]] and [[PowerPC]] processors used in Apple's computers. This means applications can not simply be copied from Mac OS X and have to be written and compiled specifically for the iPhone. Additionally, the [[Safari (web browser)|Safari]] [[web browser]] supports [[web application]]s written with [[AJAX]], which, by design, are [[cross-platform]] applications.

== Firmware ==
1.0.2 - (6-29-2007)
Available at launch

1.1.1 - (11-27-2007)
iTunes Wifi Music Store
Louder speakerphone and receiver volume
Home button double-click shortcut to phone favorites or music controls
Spacebar double-tap shortcut to intelligently insert period and space
Mail attachments are viewable in portrait and landscape modes
Stocks and cities in Stocks and Weather can be reordered
Apple Bluetooth Headset battery status in the Status Bar
Support for TV out
Preferences to turn off EDGE/GPRS when roaming internationally
New Passcode lock time intervals
Adjustable alert volume

1.1.2 - (12-12-2007)
Battery charge level shown in iTunes
International language & keyboard support
Patched the TIFF exploit
Fixed Bugs


;Applications
;Applications

Revision as of 19:23, 19 November 2007

iPhone
File:IPhone Display with Headset.jpg
ManufacturerApple Inc.
Compatible networksQuad band GSM
GPRS/EDGE
Data speeds up to 220 kbit/s
Availability by regionUnited States June 29 2007
United Kingdom November 9 2007
Germany November 9 2007
France November 29 2007
Spain May 2008?[1]
China 2008?[2]
RelatediPod touch
Form factorCandybar Smartphone
Dimensions4.5×2.4×0.46 in
(115×61×11.6 mm)
Weight4.8 oz (135 g)
Operating system1.1.2 (OS X)
CPU412 MHz ARM 1176
MemoryFlash memory from 4 to 8 GB
Currently 8 GB
BatteryLithium-ion polymer battery[3]
Display320×480 px, 3.5 in, color LCD
Rear camera2.0 megapixel
ConnectivityDock connector
Headphone jack
USB
FireWire (charging only)
Wi-Fi (802.11b/g)
Bluetooth
Data inputsMulti-touch touchscreen

The iPhone is a multimedia and Internet-enabled quad-band GSM EDGE-supported mobile phone designed and marketed by Apple Inc. It has a multi-touch screen with virtual keyboard and buttons. The iPhone's functions include those of a camera phone and a portable media player ("iPod"), in addition to text messaging and visual voicemail. It also offers Internet services including e-mail, web browsing, and local Wi-Fi connectivity.

History

The genesis of the iPhone began with Apple CEO Steve Jobs's direction that Apple engineers investigate touch-screens. At the time he had been considering having Apple work on tablet PCs.[4]

Comments made by Jobs in April 2003 at the "D: All Things Digital" executive conference expressed his belief that tablet PCs and traditional PDAs were not good choices as high-demand markets for Apple to enter, despite many requests made to him that Apple create another PDA. He did believe that cell phones were going to become important devices for portable information access.

On January 9 2007, Jobs announced the iPhone at the Macworld convention, receiving substantial media attention,[5] and on June 11 2007 announced at the Apple's Worldwide Developer's Conference that the iPhone would support third-party applications using the Safari engine on the device. Third-parties would create the Web 2.0 applications and users would access them via the Internet.[6] On October 17, 2007 Apple announced that an iPhone software development kit would be made available in February 2008.[7][8]

Spanish mobile operator Telefonica announced on their technology blog that they expect to be shipping 3G iPhones by May 2008.[9]

According to The Wall Street Journal, the iPhone is manufactured on contract in the Shenzhen factory of the Taiwanese company Hon Hai.[10]

Features

The iPhone allows conferencing, call holding, call merging, caller ID, and integration with other cellular network features and iPhone functions. For example, a playing song fades out when the user receives a call. Once the call is ended the music fades back in. Voice dialing is not supported by the iPhone.

The iPhone includes a Visual Voicemail feature allowing users to view a list of current voicemail messages on-screen without having to call into their voicemail. Unlike most other systems, messages can be listened to and deleted in a non-chronological order by choosing any message from an on-screen list. AT&T modified their voicemail infrastructure to accommodate this new feature designed by Apple.

A ringtone feature, introduced in the US on September 5, 2007, but not yet available in all countries where the iPhone has been released, allows users to create custom ringtones from their purchased iTunes music for an additional fee, the same price of a song. The ringtones can be from 3 to 30 seconds in length of any part of a song, can include fading in and out, can pause from half a second to five seconds when looped, and never expire. All customizing can be done in iTunes, and the synced ringtones can also be used for alarms on the iPhone.

Apple has released a video explaining many of iPhone's features through a series of demonstrations.[11]

Multimedia

The layout of the music library differs from previous iPods, with the sections divided more clearly alphabetically, and with a larger font. Similar to previous iPods, the iPhone can sort its media library by songs, artists, albums, videos, playlists, genres, composers, podcasts, audiobooks, and compilations. Cover Flow, like that on iTunes, shows the different album covers in a scroll-through photo library. Scrolling is achieved by swiping a finger across the screen.

Like the fifth generation iPods introduced in 2005, the iPhone can play video, allowing users to watch TV shows and films. Unlike other image-related content, video on the iPhone plays only in the landscape orientation, when the phone is turned sideways. Double tapping switches between wide-screen and fullscreen video playback.

The iPhone allows users to purchase and download songs from the iTunes Store directly to their iPhone over Wi-Fi, but not over the cellular data network.[12]

The Apple Bluetooth Headset and a quarter for scale.

Web connectivity

The iPhone is able to access the World Wide Web via a modified version of the Safari web browser when connected to a Wi-Fi or an EDGE network. It is not able to utilize AT&T's 3G or AT&T's HSDPA network. Steve Jobs has stated 3G would need to become more widespread and much more energy efficient before it's included in the iPhone.[13][14] By default, the iPhone will ask to join newly discovered Wi-Fi networks and prompt for the password when required, while also supporting manually joining closed Wi-Fi networks.[15] When Wi-Fi is active, it will automatically switch from the EDGE network to any nearby previously approved Wi-Fi network.[16]

Before the launch, some reviewers found the EDGE network "excruciatingly slow," with the iPhone taking as long as 100 seconds to download the Yahoo! home page for the first time.[17] Immediately before the launch the observed speed of the network increased to almost 200 kbit/s.[18] This is probably due to the new "Fine EDGE" upgrades AT&T has been making to their network prior to the launch.[19] The EDGE network does benefit iPhone users by providing greater availability than 3G, as 3G continues its expansion to most major cities in the United States.[20]

Wikipedia on the iPhone's Safari web browser.

Some countries other than the US (for example, the UK) have very little EDGE infrastructure in place (less that 30%), so many users outside major cities will have to browse the internet on GPRS.

The web browser displays full web pages as opposed to simplified pages as on most non-smartphones. The iPhone does not support Flash or Java technology.[21][22] Web pages may be viewed in portrait or landscape mode and supports automatic zooming by pinching together or spreading apart fingertips on the screen, or by double-tapping text or images.[23]

Apple developed an iPhone application for accessing Google's maps service in map or satellite form, a list of search results, or directions between two locations, while providing optional real-time traffic information. During the product's announcement, Jobs demonstrated this feature by searching for nearby Starbucks locations and then placing a prank call to one with a single tap.[4][24] Though Flash isn't supported in Safari on the iPhone, Apple also developed a separate application to view YouTube videos on the iPhone.

E-mail

The iPhone also features an e-mail program that supports HTML e-mail, which enables the user to embed photos in an e-mail message. PDF, Microsoft Word, and Microsoft Excel attachments to mail messages can be viewed on the phone.[25] Yahoo! is currently the only e-mail provider offering a free Push-IMAP e-mail service similar to that on a BlackBerry for the iPhone; IMAP and POP3 mail standards are also supported, including Microsoft Exchange.[26] However, there is currently no search support. The iPhone will sync e-mail account settings over from Apple's own Mail application, Microsoft Outlook and Microsoft Entourage, or can be manually configured using the device's Settings tool. With the correct settings, the e-mail program can check many IMAP or POP3-enabled web based accounts such as Gmail, .Mac mail, and AOL.[27]

Others

The iPhone features a built in 2.0 megapixel camera, without a flash, located on the back for still digital photos, but does not support video recording. It also includes software that allows the user to upload, view, and e-mail photos. The user zooms in and out of photos by "unpinching" and "pinching" them through the multi-touch interface. The software interacts with iPhoto on the Mac.

The built-in Bluetooth 2.x+EDR supports wireless earpieces (which requires the HSP profile), but notably does not support stereo audio (requires A2DP), laptop tethering (requires DUN and SPP), or the OBEX file transfer protocol (requires FTP, GOEP, and OPP).

Text messages are presented chronologically in a mailbox format similar to Mail, which places all text from recipients together with replies. Text messages are displayed in speech bubbles (similar to iChat) under each recipient's name. The iPhone does not support message forwarding, drafts, delivery reports, instant messaging, MMS, multi-recipient SMS, or copy/cut/paste capability.[28]

Interface

The iPhone's touch interface has been compared by some media to the HTC Touch,[29][30][31][32] which also features a touchscreen designed for fingers, although it can also be used with a stylus and lacks multi-touch.

The display responds to three sensors: a proximity sensor that shuts off the display and touchscreen when the iPhone is brought near the face to save battery power and to prevent spurious inputs from the user's face and ears, an ambient light sensor that adjusts the display brightness which in turn saves battery power, and a 3-axis accelerometer,[33] which senses the orientation of the phone and changes the screen accordingly. Web browsing and music playing support three orientations, while videos play in only one widescreen orientation.

A single "home" hardware button below the display brings up the main menu. Subselections are made via the touchscreen. The iPhone utilizes a full-paged display, with context-specific submenus at the top and/or bottom of each page, sometimes depending on screen orientation. Detail pages display the equivalent of a "Back" button to go up one menu.

The iPhone has three physical switches on its sides: sleep / wake, volume up / down, ringer on / off. All other multimedia and phone operations are done via the touch screen.

The iPhone interface enables the user to move the content itself up or down by a touch-drag motion of the finger, much as one would freely slide or flick a playing card across a table with a finger. Similarly, scrolling through a long list in a menu works as if the list is pasted on the outer surface of a wheel: the wheel can be "spun" by sliding a finger over the display from bottom to top (or vice versa). In either case, the object continues to move based on the flicking motion of the finger, slowly decelerating as if affected by friction. In this way, the interface simulates the physics of 3D objects, giving it a real world feel.

The photo album and web page magnifications are examples of multi-touch sensing. It is possible to zoom in and out of web pages and photos by placing two fingers (e.g. thumb and forefinger) on the screen and spreading them farther apart or closer together, as if stretching or squeezing the image. As can be expected from multi-touch sensing, the two fingers don't have to be from the same hand.

Text input

For text input, the device implements a virtual keyboard on the touchscreen. It has automatic spell checking and correction, predictive word capabilities, and a dynamic dictionary that learns new words. The predictive word capabilities have been integrated with the dynamic virtual keyboard so that users will not have to be extremely accurate when typing—i.e. touching the edges of the desired letter or nearby letters on the keyboard will be predictively corrected when possible. The keys are somewhat larger and spaced further apart when in landscape mode (currently, only using Safari). Not focusing more on texting has been considered a chief weakness of the iPhone, while at the same time the virtual keyboard is a bold step and a worthwhile risk.[21]

David Pogue of The New York Times and Walt Mossberg of The Wall Street Journal both tested the iPhone for two weeks and found learning to use it initially difficult, although eventually usable. Pogue stated use was "frustrating" at first, but "once you stop stressing about each individual letter and just plow ahead, speed and accuracy pick up considerably." After five days of use, Mossberg "was able to type on it as quickly and accurately as he could on the Palm Treo he has used for years," and considered the keyboard a "nonissue." Both found that the typo-correcting feature of the iPhone was the key to using the virtual keyboard successfully.[17][34]

Hardware

Touch screen

The 3.5 in liquid crystal display (320×480 px at 160 ppi) HVGA touch screen topped with optical-quality, scratch-resistant glass[35] is specifically created for use with a finger, or multiple fingers for multi-touch sensing. Because the screen is a capacitive touch screen, no stylus is needed, nor can one be used.[36][13] Bare skin is a requirement; users wearing gloves would have to remove them to use the touchpad,[37] unless they are wearing electrically conductive gloves.[38]

The user interface also features other visual effects, such as horizontally sliding sub-selections and co-selections from right and left, vertically sliding system menus from the bottom (e.g. favorites, keyboard), and menus and widgets that turn around to allow settings to be configured on their back sides.

File:IPhone Playing Music.jpg
When music is played on the iPhone, album art is shown on most of the screen, with play controls beneath.
Audio

The iPhone's headphones are similar to those of current iPods, but also incorporate a microphone. Calls can be answered and ended by squeezing a bud, toggling the microphone. The 3.5 mm TRS connector for the headphones is located on the top left corner (as seen from front upright). Wireless earpieces that use Bluetooth technology to communicate with the iPhone are sold separately.

The loudspeaker is used both for handsfree operations and media playback, but does not support voice recording.

With the iPhone firmware update 1.1.1, released in late September 2007, video can be output from the headset jack using a three-way jack plug. Component video at up to 576i and stereo audio can also be output from the dock connector using the Apple Component AV Cable.[39]

Battery

The iPhone features a built-in rechargeable battery that is not intended to be user-replaceable, similar to existing iPods. If the battery prematurely reaches the end of its life time, the phone can be returned to Apple and replaced for free while still in warranty,[40] one year at purchase and extended to two years with AppleCare. The cost of having Apple provide a new battery and replace it when the iPhone is out of warranty is US$79 and US$6.95 for shipping.[41]

The battery is stated to be capable of providing up to seven hours of video, six hours of web browsing, or eight hours of talk time (depending on configuration). The battery life for music playing is stated to be 24 hours.[35] The battery also allows for up to 250 hours of standby time. Apple's site says that the battery life "is designed to retain up to 80% of its original capacity after 400 full charge and discharge cycles,"[42] which turns out to be the same as for the iPod batteries. When the battery reaches only 80% capacity, it would be providing approximately 5.6 hours of video, 4.8 hours of web browsing, 6.4 hours of talk time, or 19.2 hours of music playing, depending on configuration.

The Foundation for Taxpayer and Consumer Rights, a consumer advocate group, has sent a complaint to Apple and AT&T over the fee that consumers have to pay to get the battery replaced.[43] Though the battery replacement service and its pricing was not made known to buyers until the day the product was launched,[43][44] a similar service had been well established for the iPods by Apple and various third party service providers.

The iPhone's SIM card slot having been ejected.
SIM card

The SIM card is located in a slot at the top of the device,[11] and the device is activated through iTunes.[45] The iPhone does not contain a memory card slot.

Software

An optimized version of the OS X operating system (without unnecessary components) runs on the iPhone, although differences between the operating system running on Macs and the iPhone have not been officially explained in detail. The iPhone's version of OS X includes the software component "Core Animation" from Mac OS X v10.5 which is responsible for the smooth animations used in its user interface. The operating system takes up considerably less than half a GB of the device's total 8 GB storage.[46] It will be capable of supporting bundled and future applications from Apple.

The iPhone is managed with iTunes version 7.3 or later, which is compatible with Mac OS X version 10.4.10 or later, and 32-bit Windows XP or Vista.[47]

The iPhone's CPU is an ARM-based processor instead of the x86 and PowerPC processors used in Apple's computers. This means applications can not simply be copied from Mac OS X and have to be written and compiled specifically for the iPhone. Additionally, the Safari web browser supports web applications written with AJAX, which, by design, are cross-platform applications.

Firmware

1.0.2 - (6-29-2007)

             Available at launch 

1.1.1 - (11-27-2007)

            iTunes Wifi Music Store
            Louder speakerphone and receiver volume
            Home button double-click shortcut to phone favorites or music controls
            Spacebar double-tap shortcut to intelligently insert period and space
            Mail attachments are viewable in portrait and landscape modes
            Stocks and cities in Stocks and Weather can be reordered
            Apple Bluetooth Headset battery status in the Status Bar   
            Support for TV out
            Preferences to turn off EDGE/GPRS when roaming internationally
            New Passcode lock time intervals 
            Adjustable alert volume

1.1.2 - (12-12-2007)

             Battery charge level shown in iTunes
             International language & keyboard support 
             Patched the TIFF exploit
             Fixed Bugs
Applications

There are several applications located on the "Home" screen: Text (SMS messaging), Calendar, Photos, Camera, YouTube, Stocks, Maps (Google Maps), Weather, Clock, Calculator, Notes, Settings, and iTunes. Four other applications delineate the iPhone's main purposes: Phone, Mail, Safari, and iPod.[48]

The YouTube application streams videos over Wi-Fi and/or EDGE after encoding them using QuickTime's H.264 codec, to which YouTube has converted about 10,000 videos. They are expected to convert the entire catalog by the third quarter of 2007. As a result, the YouTube application on iPhone can currently only view a certain selection of videos from the site.[49] Also, because YouTube displays videos using Flash, the iPhone can only view videos through the YouTube application as opposed to accessing the YouTube website using Safari.

At WWDC 2007 on June 11 2007 Apple announced that the iPhone will support third-party "applications" via the Safari web browser that share the look and feel of the iPhone interface. The applications must be created in Ajax or JavaScript to maintain device security.[50] The iPhone cannot officially install full programs from anyone but Apple,[51] although Steve Jobs has hinted that future third-party applications are in development.[52][53] Dozens of homebrew applications are now available[54], although they are completely unsupported by Apple. Such apps could be broken by any software update, but Apple will not design software updates specifically to break native apps other than apps that perform SIM unlocking.[55]

On October 17, 2007, Steve Jobs, in an open letter posted to Apple's "Hot News" weblog, announced that a software development kit (SDK) would be made available to third-party developers in February 2008. Due to security concerns and Jobs's praise of Nokia's digital signature system, it is suggested that Apple will adopt a similar method. The SDK will also allow application development for the iPod touch.[56]

Software updates

Apple provides updates to the iPhone's operating system through iTunes, in a similar fashion to the way that iPods are updated, and touts this as an advantage compared to other cell phones.[57] Security patches as well as new and improved features, such as a mobile chat client, Flash support, and voice recording, may be released in this fashion.[58]

The first iPhone software update, 1.0.1, was released on July 31 2007[59] to patch an exploit, discovered on July 23 2007. It allowed hackers to take complete control of the iPhone via Wi-Fi connection or by luring a person to a website with that included malicious code. Once the hacker had control of the iPhone they could download the entire content of the iPhone, make phone calls, or turn the phone into a covert listening device.[60]

The first full update, 1.1.1, was released on September 27, 2007. In addition to the iTunes Wi-Fi Music Store, this update also adds home button shortcuts and other features previously released in the iPod touch.[61] The update significantly changed the iPhone's software and improved stability of its applications. Unsurprisingly, such significant changes also made it incompatible with previous unsupported hacks for modifying the system software or installing third party applications.

Activation and SIM lock bypassing

The iPhone normally prevents access to its media player and web features unless it has also been activated as a phone through AT&T. On July 3 2007, Jon Lech Johansen reported on his blog that he had successfully bypassed this requirement and unlocked the iPhone's other features with a combination of custom software and modification of the iTunes binary. He published the software and offsets for others to use.[62]

Specifications

Size comparison between a first generation iPod nano, the iPhone, and a fourth generation iPod, from top to bottom.

The specifications as listed on Apple's website are:[63]

  • Screen size: 8.9 cm (3.5 in)
  • Screen resolution: 320×480 pixels at 160 ppi
  • Input method: Multi-touch screen interface (the "Home" button is the iPhone's only physical front panel button)
  • Operating System: OS X
  • Storage: 8 GB flash memory (originally: 4 or 8 GB choice)
  • Quad band GSM (GSM 850, GSM 900, GSM 1800, GSM 1900)
  • Wi-Fi (802.11g), EDGE and Bluetooth 2.0 with EDR
  • megapixel camera
  • Built-in rechargeable, non-removable battery with up to 8 hours of talk, 6 hours of internet use, 7 hours of video playback, and up to 24 hours of audio playback, lasting over 250 hours on standby.[35]
  • Size: 115×61×11.6 mm (4.5×2.4×0.46 in)
  • Weight: 135 g (4.8 oz)
  • Digital SAR of 0.974 W/kg[64][65]

An analysis of the iPhone's firmware has revealed that the main Samsung chip (designated S5L8900) contains an ARM 1176 processor, together with a PowerVR MBX 3D graphics co-processor.[66]

Sales

Apple announced in their 2007 Q3 sales report and conference call that they sold 270,000 iPhones in the first 30 hours on launch weekend.[67] AT&T reported 146,000 iPhones activated in the same time period.[68] Apple anticipated selling their millionth iPhone in the first full quarter of availability,[69] and 10 million by the end of fiscal 2008.[70] On September 10 2007, Apple announced sales of 1 million iPhones.[71] This was followed by Apple's Q4 announcement on October 22, 2007 which put total iPhone sales at 1.39 million (Apple having sold 1.12 million in their 4th Quarter).[72]

Intellectual property

Apple has filed more than 300 patents related to the technology behind the iPhone.[73][74]

LG Electronics claimed the iPhone's design was copied from the LG Prada. Woo-Young Kwak, head of LG Mobile Handset R&D Center, said at a press conference, “We consider that Apple copied Prada phone after the design was unveiled when it was presented in the iF Design Award and won the prize in September 2006.”[75]

On September 3 1993, Infogear filed for the U.S. trademark "I PHONE"[76] and on March 20 1996 applied for the trademark "IPhone".[77] "I Phone" was registered in March 1998,[76] and "IPhone" was registered in 1999.[77] Since then, the I PHONE mark has been abandoned.[76] Infogear's trademarks cover "communications terminals comprising computer hardware and software providing integrated telephone, data communications and personal computer functions" (1993 filing),[76] and "computer hardware and software for providing integrated telephone communication with computerized global information networks" (1996 filing).[78] Infogear released a telephone with an integrated web browser under the name iPhone in 1998.[79] In 2000, Infogear won an infringement claim against the owners of the iphones.com domain name.[80] In June 2000, Cisco Systems acquired Infogear, including the iPhone trademark.[81] On December 18 2006 they released a range of re-branded Voice over IP (VoIP) sets under the name iPhone.[82]

In October 2002, Apple applied for the "iPhone" trademark in the United Kingdom, Australia, Singapore, and the European Union. A Canadian application followed in October 2004 and a New Zealand application in September 2006. As of October 2006 only the Singapore and Australian applications had been granted. In September 2006, a company called Ocean Telecom Services applied for an "iPhone" trademark in the United States, United Kingdom and Hong Kong, following a filing in Trinidad and Tobago.[83] As the Ocean Telecom trademark applications use exactly the same wording as Apple's New Zealand application, it is assumed that Ocean Telecom is applying on behalf of Apple.[84] The Canadian application was opposed in August 2005 by a Canadian company called Comwave who themselves applied for the trademark three months later. Comwave have been selling VoIP devices called iPhone since 2004.[81]

Shortly after Steve Jobs' January 9 2007 announcement that Apple would be selling a product called iPhone in June 2007, Cisco issued a statement that it had been negotiating trademark licensing with Apple and expected Apple to agree to the final documents that had been submitted the night before.[85] On January 10 2007 Cisco announced it had filed a lawsuit against Apple over the infringement of the trademark iPhone, seeking an injunction in federal court to prohibit Apple from using the name.[86] More recently, Cisco claimed that the trademark lawsuit was a "minor skirmish" that was not about money, but about interoperability.[87]

On February 2 2007, Apple and Cisco announced that they had agreed to temporarily suspend litigation while they hold settlement talks,[88] and subsequently announced on February 20 2007 that they had reached an agreement. Both companies will be allowed to use the "iPhone" name[89] in exchange for "exploring interoperability" between their security, consumer, and business communications products.[90]

See also

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