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'''Metroidvania''' is a subgenre of the [[action-adventure game|action-adventure]] [[video game]] with gameplay concepts similar to the ''[[Metroid]]'' series and the ''[[Castlevania]]'' series (specifically from ''[[Castlevania: Symphony of the Night]]'' and onward). The genre name is a [[portmanteau]] of the two series' names. Other names include '''Castletroid''', a similar portmanteau; '''Igavania''', in reference to [[Koji Igarashi]], a major developer of ''Symphony of the Night'' and many other ''Castlevania'' games and whose contributions have shaped the design of the subgenre; '''Metroid-style games'''<ref>{{cite web | url = https://www.pastemagazine.com/articles/2014/08/troid-rage-why-game-devs-should-watch-alienand-pla.html | title = 'Troid Rage: Why Game Devs Should Watch Alien—and Play Metroid—Again | first= Maddy | last= Myers | date = August 1, 2014 | accessdate = July 30, 2016 | publisher = [[Paste Magazine]] | quote = “It’s also, somehow, become acceptable for game developers, critics, and professors to refer to Super Metroid-alikes as “metroidvania” games . . . I need these developers to give me a compelling reason why I wouldn’t just replay Super Metroid instead of their games, and so far, these trailers haven’t given me much hope that these Metroid-style games will be any different than their countless predecessors.” }}</ref><ref> {{Cite web | url = https://www.destructoid.com/five-great-not-metroid-games-you-can-play-right-now-294315.phtml | title =Five great (not) Metroid games you can play right now| first = Jonathan | last = Holmes | date = June 19, 2015 | accessdate = July 30, 2016 | publisher = [[Destructoid]] | quote = “That brand of feature pacing is one of the basic principles behind ‘’Metroid’’-style games, but that's pretty much ‘’Xeodrifter’’ in a nutshell.” }}</ref><ref>{{Cite web | url = http://kotaku.com/5309538/shadow-complex-impressions-metroidvania-made-unreal | title = Ghost Song Is Looking Like This Year’s Big Indie Metroidvania | first = Stephen | last = Totilo | date = July 8, 2009 | accessdate = July 30, 2016 | publisher = [[Kotaku]] | quote = “He wanted to show the dark caverns of the game to demonstrate what real 3D lighting effects can do for the dark exploration of a Metroid-style game.” }}</ref><ref name=”Rose Guacamelee”>{{Cite web | url = http://www.gamezebo.com/2013/08/15/guacamelee-review/ | title = Guacamelee! Review| first = Mike| last = Rose | date = August 15, 2013 | accessdate = July 30, 2016 | publisher = [[Gamezebo]] | quote = “In terms of getting me excited about a game, the phrase “A Metroidvania style action-platformer set in a magical Mexican inspired world” is always going to do the job. I do love my ‘’Metroid’’-style games, and enjoy exploring the twists that modern titles put on the original formula. Guacamelee is the most ‘’Metroid’’-like game I’ve played in quite some time.” }}</ref><ref>{{Cite web | url = http://arstechnica.com/gaming/2011/10/aliens-infestation-is-the-metroid-style-2d-aliens-game-weve-always-wanted/ | title = Aliens: Infestation is the Metroid-style, 2D Aliens game we’ve always wanted | first = Ben | last = Kuchera | date = October 12, 2011 | accessdate = July 30, 2016 | publisher = [[Ars Technica]] | quote = “’’Aliens: Infestation’’ is a 2D, ‘’Metroidvania‘’ game that takes place in the world of James Cameron's ‘’Aliens’’ film.” }}</ref><ref>{{cite web | url = http://www.siliconera.com/2014/10/01/shantae-pirates-curse-making-metroid-style-game-stereoscopic-3d/ | title = Shantae and the Pirate’s Curse: Making A Metroid-Style Game In Stereoscopic 3D | last= Ishaan | date = October 1, 2014 | accessdate = July 12, 2016 | publisher = [[Siliconera]] }}</ref>, '''Metroid-like games'''<ref name= “Parish Chasm”>{{Cite web | url = http://www.ign.com/articles/2013/04/23/chasm-creating-an-infinite-metroidvania | title = CHASM: CREATING AN INFINITE METROIDVANIA | first = Jeremy | last = Parish | date = April 23, 2013 | accessdate = July 30, 2016 | publisher = [[IGN]] | quote = “Metroid-like games usually span several hours…” }}</ref><ref>{{Cite web | url = http://www.siliconera.com/2016/01/06/ghost-song-is-looking-like-this-years-big-indie-metroidvania/ | title = Ghost Song Is Looking Like This Year’s Big Indie Metroidvania | first = Chris | last = Priestman | date = January 6, 2016 | accessdate = July 30, 2016 | publisher = [[Siliconera]] | quote = “Like ‘’Axiom Verge’’, ‘’Ghost Song’’ is a 2D sci-fi game that was born out of its creator’s desire for a Metroid–like game.” }}</ref><ref name=”Rose Guacamelee”>{{Cite web | url = http://www.gamezebo.com/2013/08/15/guacamelee-review/ | title = Guacamelee! Review| first = Mike| last = Rose | date = August 15, 2013 | accessdate = July 30, 2016 | publisher = [[Gamezebo]] | quote = “In terms of getting me excited about a game, the phrase “A Metroidvania style action-platformer set in a magical Mexican inspired world” is always going to do the job. I do love my ‘’Metroid’’-style games, and enjoy exploring the twists that modern titles put on the original formula. Guacamelee is the most ‘’Metroid’’-like game I’ve played in quite some time.” }}</ref><ref> {{Cite web | url = http://www.gameinformer.com/b/features/archive/2015/07/03/these-ten-titles-will-give-you-your-metroid-fix.aspx | title = Ten Metroid-Like Games To Play While Waiting For Samus’ Return| first = Ben| last = Reeves | date = July 3, 2015 | accessdate = July 30, 2016 | publisher = [[Game Informer]] | quote = “Symphony of the Night takes Metroid’s non-linear platforming and exploration and layers on an equipment and RPG experience system.” }}</ref>, and other, similar formations invoking similarity to ''Metroid''.
'''Metroidvania''' is a subgenre of the [[action-adventure game|action-adventure]] [[video game]] with gameplay concepts similar to the ''[[Metroid]]'' series and the ''[[Castlevania]]'' series (specifically from ''[[Castlevania: Symphony of the Night]]'' and onward). The genre name is a [[portmanteau]] of the two series' names. Other names include '''Castletroid''', a similar portmanteau, and '''Igavania''', in reference to [[Koji Igarashi]], a major developer of ''Symphony of the Night'' and many other ''Castlevania'' games and whose contributions have shaped the design of the subgenre.


Metroidvania games generally feature a large interconnected world map the player can explore, though access to parts of the world is often limited by doors or other portals that can only be opened after the player has acquired special items, tools, weapons or abilities within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become more invested in their player-character. Metroidvania games typically are two-dimensional [[Platform game|platformers]], but can also include other genre types. Though popularized during the early console generations, the genre has seen a resurgence since the 2000s due to critically praised, [[independent video game development|independently developed]] games.
Metroidvania games generally feature a large interconnected world map the player can explore, though access to parts of the world is often limited by doors or other portals that can only be opened after the player has acquired special items, tools, weapons or abilities within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become more invested in their player-character. Metroidvania games typically are two-dimensional [[Platform game|platformers]], but can also include other genre types. Though popularized during the early console generations, the genre has seen a resurgence since the 2000s due to critically praised, [[independent video game development|independently developed]] games.
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| 2015 || ''[[Chronicles of Teddy: Harmony of Exidus]]''<ref>{{cite web | url = http://www.playstationlifestyle.net/2016/04/04/chronicles-of-teddy-harmony-of-exidus-review-picturesque-pixels-ps4/ | title = Chronicles of Teddy: Harmony of Exidus Review – Picturesque Pixels (PS4) | first = Jowi | last = Meli | date = April 4, 2016 | accessdate = May 12, 2016 | publisher = [[PlayStation Lifestyle]] | quote = "In a lot of ways, the game takes after the 'Metroidvania' genre in the way it allows you to take your own path through its sizeable world, exploring in search of items that will let you make progress toward new areas." }}</ref> || [[LookAtMyGame]] || [[Aksys Games]] || {{vgrelease|WW=[[Microsoft Windows]], [[OS X]]}}<small>[[North America|NA]] / [[PAL region|PAL]]</small> [[PlayStation 4]], [[Wii U]] ||
| 2015 || ''[[Chronicles of Teddy: Harmony of Exidus]]''<ref>{{cite web | url = http://www.playstationlifestyle.net/2016/04/04/chronicles-of-teddy-harmony-of-exidus-review-picturesque-pixels-ps4/ | title = Chronicles of Teddy: Harmony of Exidus Review – Picturesque Pixels (PS4) | first = Jowi | last = Meli | date = April 4, 2016 | accessdate = May 12, 2016 | publisher = [[PlayStation Lifestyle]] | quote = "In a lot of ways, the game takes after the 'Metroidvania' genre in the way it allows you to take your own path through its sizeable world, exploring in search of items that will let you make progress toward new areas." }}</ref> || [[LookAtMyGame]] || [[Aksys Games]] || {{vgrelease|WW=[[Microsoft Windows]], [[OS X]]}}<small>[[North America|NA]] / [[PAL region|PAL]]</small> [[PlayStation 4]], [[Wii U]] ||
|-
|-
| 2015 || ''[[Chasm (video game)|Chasm]]''<ref>{{Cite web | url = http://www.ign.com/articles/2013/04/23/chasm-creating-an-infinite-metroidvania | title = CHASM: CREATING AN INFINITE METROIDVANIA | first = Jeremy | last = Parish | date = April 23, 2013 | accessdate = March 17, 2015 | publisher = [[IGN]] }}</ref> || Discord Games || Bit Kid, Inc. || {{vgrelease|WW=[[Microsoft Windows]], [[OS X]]}} || Procedurally-generated.
| 2015 || ''[[Chasm (video game)|Chasm]]''<ref name= “Parish Chasm/> || Discord Games || Bit Kid, Inc. || {{vgrelease|WW=[[Microsoft Windows]], [[OS X]]}} || Procedurally-generated.
|-
|-
| 2015 || ''[[Environmental Station Alpha]]''<ref>{{cite web | url = http://www.rockpapershotgun.com/2015/05/01/environmental-station-alpha-review/ | title = Wot I Think: Environmental Station Alpha | first = John | last = Walker | date = May 1, 2015 | accessdate = May 12, 2015 | publisher = [[Rock, Paper, Shotgun]] | quote = "I have had a tremendous time with Environmental Station Alpha (ESA), engrossed into its Metroid-a-like exploratory platforming." }}</ref> || Arvi Teikari<br>Roope Mäkinen || Hempuli Oy || {{vgrelease|WW=[[Microsoft Windows]], [[OS X]]}} ||
| 2015 || ''[[Environmental Station Alpha]]''<ref>{{cite web | url = http://www.rockpapershotgun.com/2015/05/01/environmental-station-alpha-review/ | title = Wot I Think: Environmental Station Alpha | first = John | last = Walker | date = May 1, 2015 | accessdate = May 12, 2015 | publisher = [[Rock, Paper, Shotgun]] | quote = "I have had a tremendous time with Environmental Station Alpha (ESA), engrossed into its Metroid-a-like exploratory platforming." }}</ref> || Arvi Teikari<br>Roope Mäkinen || Hempuli Oy || {{vgrelease|WW=[[Microsoft Windows]], [[OS X]]}} ||

Revision as of 22:54, 30 July 2016

Metroidvania is a subgenre of the action-adventure video game with gameplay concepts similar to the Metroid series and the Castlevania series (specifically from Castlevania: Symphony of the Night and onward). The genre name is a portmanteau of the two series' names. Other names include Castletroid, a similar portmanteau; Igavania, in reference to Koji Igarashi, a major developer of Symphony of the Night and many other Castlevania games and whose contributions have shaped the design of the subgenre; Metroid-style games[1][2][3][4][5][6], Metroid-like games[7][8][4][9], and other, similar formations invoking similarity to Metroid.

Metroidvania games generally feature a large interconnected world map the player can explore, though access to parts of the world is often limited by doors or other portals that can only be opened after the player has acquired special items, tools, weapons or abilities within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become more invested in their player-character. Metroidvania games typically are two-dimensional platformers, but can also include other genre types. Though popularized during the early console generations, the genre has seen a resurgence since the 2000s due to critically praised, independently developed games.

History

While not the first game of its kind, Metroid (1986, Nintendo Entertainment System) is generally considered the most influential game in the Metroidvania genre.[10] Nintendo's goal for the title was to create a non-linear adventure game to set it apart from other games at the time, requiring the player to retrace their steps while providing permanent power-ups in contrast to how other adventure games only offered power-ups with temporary effects.[11] The series was popular, and future titles refined the exploration approach while adding more story elements to the title such as with Super Metroid (1994, Super Nintendo Entertainment System).[10]

Koji Igarashi is credited with establishing defining features of the Metroidvania genre.

During this time, the gothic/horror-themed platformer series Castlevania was gaining popularity. The original Castlevania (1986, NES) featured discrete levels that the player completed in a sequential manner. It was followed by Vampire Killer (1986, MSX)[12][13] and Castlevania II: Simon's Quest (1987, NES) which experimented with non-linear adventure gameplay,[14][15] before the series returned to the more linear style of the original Castlevania. Series lead Koji Igarashi found that as they continued to produce sequels to cater to fans of the series, experienced players would race through the levels, while new players to the series would struggle with some stages.[16] To try to make a title that would be more widely appreciated across play levels and extend the gameplay time of the title, Igarashi and others on his team looked toward the ideas used by The Legend of Zelda series into the development of Castlevania: Symphony of the Night (1997, PlayStation); such ideas included a large open world to explore, the need to acquire key items to enter certain areas, and the ability to improve the player-character as one would in console role-playing games.[16][17] The change proved popular with players, and subsequent games in the series would follow this formula.[10] With the releases of Super Metroid and Castlevania: Symphony of the Night, the formula these games presented would form the foundations of what are considered Metroidvanias today.[10]

While both series continued to develop titles in this format, the concept of Metroidvanias started to gain more traction when other parties began to develop games in the same style.[10] Cave Story (2004, Microsoft Windows) was independently developed by Daisuke Amaya as a homage to Metroid and other classic games; the game was critically praised showing the scope of what one person could do, and highlighted another take on the Castlevania and Metroid games, as well as vitalizing the 2D platformer genre as a viable indie game format.[10][18] Shadow Complex (2009, Xbox 360) by Chair Entertainment was developed with acknowledging that Super Metroid was "the pinnacle of 2D game design". The game received highly positive reviews, and remains one of the best-selling downloadable titles on the Xbox 360 service.[10] Due to games like these, the Metroidvania genre began to take off in both publisher-driven and independent games development.[10]

While the word "Metroidvania" is commonly used presently to describe games in this genre, or games that have elements of this genre, the origins of the term are unclear; Igarashi notes that he did not coin the phrase, though grateful to be acknowledged as the one that established the basis of the genre.[19] Igarashi noted that with Symphony of the Night the goal was to have exploration closer to the top-down Zelda approach, but with the side-scrolling nature, it was compared more to Metroid, and believes this is how the portmanteau came about.[20] Igarashi himself and his fans use the word "igavania" to describe games in this style;[20] Igarashi prefers the term as to avoid the connotation that Nintendo has direct involvement when using the term "Metroidvania".[21] A similar portmanteau "Castletroid" is sometimes used as well for describing this genre.[20]

Gameplay concepts

In Guacamelee!, the player gains the ability to temporarily turn their human character into a chicken, allowing them to pass through short corridors and discover secrets.

A Metroidvania title is most often used to refer to a platforming game that features a single large, interconnected map generally with discrete rooms or sections. Not all areas of this map are available at the start, often requiring the player to obtain an item, such as a weapon, a key, or a new character ability, to remove the obstacle that is blocking the path forward. Often, this item is protected by a boss character, providing story-driven challenges throughout the game. Maps are non-linear, and often require the player to traverse the map multiple times during the course of the game. Weaker monsters will inhabit other parts of the level, respawning when the player revisits those rooms, and often can be defeated to gain health, ammunition, or experience points.

Larger games generally feature save points as well as the ability to transport the player quickly between certain rooms on far sides of the map, eliminating tedious retracking in the latter parts of the game. Access to new abilities can also open up shortcuts that reduce travel time, as well as discover secrets that help to improve the character's abilities. For example, gaining access to double jump or wall jump abilities can give players more manageability about the game's map, while obtaining the ability to transform into a smaller object can let the player slip through narrow corridors. As such, the genre focuses on exploration of a large world map, and advancement of the player-character abilities over time. Metroidvanias are sometimes referred to as "platform adventure games" due to this scope.

Metroidvania is a term generally associated with game levels/maps that are laid out as two-dimensional side scrollers, with the player character moving left, right, up and down through the level. These games typically are rendered using two-dimensional graphics, but can include 2.5D-rendered games using 3D graphics engines but limiting player movement to two dimensions, such as the aforementioned Shadow Complex. The exploration and character development concepts of Metroidvanias can be used in other genres, though these games typically are not categorized as Metroidvanias. For example, the Metroid Prime trilogy is a first-person shooter that builds on the same style of exploration play as Metroid. Dark Souls is a third-person action role-playing game loosely considered a Metroidvania featuring "soft locks" – obstacles in the form of boss characters that are difficult but not impossible to defeat when the player-character is starting out, and become much easier to defeat with increased experience and abilities.[10]

Igarashi, who is credited with setting the core concepts of what makes a Metroidvania title, described what he believed were key elements that makes successful games in the genre. These include:[16]

  • Providing the player with a playable character that is fun and easy to control, so that the addition of new weapons, abilities, and tools will encourage the player to experiment with these new features and incorporate them into their gameplay.
  • Designing maps that encourage exploration but which still guide the player on a main path through the game. This can be accomplished by using secret areas that require new abilities to access, and to quickly provide the player with new abilities and the opportunities to use these abilities in the early portion of the game as to encourage them to continue to improve the player-character.
  • Providing means where the player can be aware of where they are in the game world at any time. This can be accomplished by graphical themes through the game's world, visually unique milestones at key game point, overall map and player status information screens, and the means of moving around the map quickly.

Analysis

The popularity of the Metroidvania genre is stated to be tied to the ease with which platformer games can be learned and mastered, while giving the player a character that they can grow over the course of the game.[10] Many developers of independent Metroidvania titles cited the exploration as a core element of the genre that draws in players, working off the natural human instincts to explore, and giving the players the sense of discovery and self-control during the game.[10] Donald Mustard of Chair Entertainment, the creators of Shadow Complex, stated that a good Metroidvania helps the player come to epiphanies that enables them to progress in the game, describing an example of a ledge that initially too high to reach, and as the player acquires abilities, will discover how they can reach that ledge on their own.[22]

From a developer's standpoint, the Metroidvania genre provides benefits to the developer. The genre encourages tight connection between level design and game story, and can give developers opportunities to create an immersive world for the player.[10] Level design of such games can also be challenging as to make sure the challenge to the players of the game is fair and enjoyable, and achieving this goal can be seen as a sign of a success for a developer.[10]

List of games

Year Title Developer Publisher Platform(s) Notes
1983 Pharaoh's Curse[23] Steve Colman Synapse Software
1984 Below the Root[23] Dale Disharoon Windham Classics NA / PAL Commodore 64
1984 Bruce Lee[24] Ron J. Fortier Datasoft (Atari, C64, Apple II, DOS)
U.S. Gold (Amstrad, BBC, Spectrum)
NA / PAL Commodore 64 JP / PAL MSX "Proto-Metroidvania".[24]
1984 Impossible Mission[23] Dennis Caswell Epyx
Atari (Atari 7800)
U.S. Gold (ZX Spectrum, Master System)
NA / PAL Commodore 64
1984 Jet Set Willy[25][26][27] Matthew Smith Software Projects
Tynesoft (Atari 8-bit)
1984 Knight Lore[28] Tim and Chris Stamper
TOSE (FDS)
Ultimate Play the Game
Jaleco (FDS)
JP / PAL MSX
1984 Montezuma's Revenge[23] Robert Jaeger Parker Brothers NA / PAL Commodore 64
1984 Pitfall II: Lost Caverns[29] David Crane Activision
Sega (arcade)
NA / PAL Commodore 64
JP / PAL MSX
1984 Underwurlde[30] Ultimate Play the Game Ultimate Play the Game
1985 Brain Breaker[23] Hiroshi Ishikawa Enix
1985 The Castle[31] ASCII Corporation
Sega (SG-1000)
ASCII Corporation
Sega (SG-1000)
1985 Castlequest[31] ASCII Corporation ASCII Corporation JP / NA Nintendo Entertainment System
1985 Castle Quest[32] Tony Sothcott Micro Power
1985 Citadel[27] Michael Jakobsen Superior Software
1985 Doriath[33] Ian Gray
Lee Braine
Virgin Interactive
1985 Hero of the Golden Talisman[23] Mr Chip Software Mastertronic
1985 Nodes of Yesod[34] Odin Computer Graphics Odin Computer Graphics
1985 Phantom of the Asteroid[35] Martin Ellis Mastertronic
1985 Saboteur[36] Clive Townsend
Branko Spoljaric (C64)
Durell Software
1985 Starquake[37] Stephen Crow Bubble Bus Software
1985 Xanadu[38] Nihon Falcom Nihon Falcom
1986 Batman[39] Ocean Software Ocean Software
1986 Cross Blaim[40] DB Soft DB Soft
1986 The Legend of Zelda[41][42] Nintendo R&D4 Nintendo
1986 Metroid[38] Nintendo R&D1
Intelligent Systems
Nintendo
1986 Mighty Bomb Jack[43] Tecmo
Elite Systems (computers)
Tecmo
Elite Systems (computers)
1986 Milon's Secret Castle[44] Hudson Soft Hudson Soft JP / NA Nintendo Entertainment System
1986 Relics[45] Bothtec JP / PAL MSX2
1986 The Sacred Armour of Antiriad[23] Palace Software PAL / NA Commodore 64, Apple II, MS-DOS, TRS-80 Color Computer
1986 Space Hunter[46] Kemco Kemco Nintendo Entertainment System
1986 Super Pitfall[47] Micronics JP / NA Nintendo Entertainment System
1986 Vampire Killer[48] Konami Konami JP / PAL MSX2
1987 Auf Wiedersehen Monty[49] Peter Harrap
Shaun Hollingworth
Gremlin Graphics
1987 Bio Senshi Dan: Increaser to no Tatakai[50] Atlus Jaleco
1987 Castlevania II: Simon's Quest[23] Konami Konami
1987 Codename: Droid - Stryker's Run Part 2[51][23] Nick Chamberlain
Martin Edmonson
Superior Software
1987 Dizzy – The Ultimate Cartoon Adventure[52][53] Oliver twins Codemasters
1987 Dr. Chaos Marionette Features first-person adventure game segments in addition to side-scrolling levels.
1987 Esper Boukentai[54] NMK Jaleco
1987 Euphory[23] System Sacom System Sacom
1987 Faxanadu[38] Hudson Soft
1987 Getsu Fūma Den[55] Konami Konami
1987 The Goonies II[56] Konami Konami Features first-person adventure game segments in addition to side-scrolling levels.
1987 Head Over Heels[57] Ocean Software Ocean Software
1987 Legacy of the Wizard[23] Nihon Falcom JP / NA Nintendo Entertainment System
1987 The Maze of Galious[58] Konami Konami
1987 Palace of Magic[51][32][23] Martyn R. Howard Superior Software
1987 Rambo[23] Pack-In-Video JP / NA Nintendo Entertainment System
1987 Rygar[59] Tecmo Tecmo
1987 Saboteur II Clive Townsend Durell Software
1987 Tengoku Yoitoko Taito Taito
1987 Zelda II: The Adventure of Link[60] Nintendo R&D4 Nintendo
1987 Zeliard[23] Game Arts
1987 Zillion[23] Sega Sega
1988 The Battle of Olympus[38] Infinity (NES)
Radical Entertainment (GB)
1988 Bionic Commando[61] Capcom Capcom
1988 Blaster Master[23] Tokai Engineering Sunsoft Mostly side-scrolling, but features top-down dungeons and boss fights.
1988 Captain Comic[62] Michael Denio (DOS)
Color Dreams (NES)
ComputerEasy (DOS)
Color Dreams (NES)
1988 Cosmo Police Galivan[63] Nihon Bussan Nihon Bussan
1988 Cyborg Hunter[64] Sega JP / PAL Sega
1988 Draconus[65] Zeppelin Games Zeppelin Games (C64, ZX)
Cognito (Atari 8-bit)
1988 Exile[23] Peter Irvin
Jeremy Smith
Superior Software (BBC, Acorn)
Audiogenic (other versions)
Procedurally-generated.
1988 The Guardian Legend[66] Compile
1988 Konami Wai Wai World[67] Konami Konami
1988 Lord of the Sword[68] Sega Sega
1988 Main Frame Peter Ward Microillusions NA / PAL Commodore 64
1988 Predator[23] Klon Pack-In-Video
1988 Rex[69] The Light Martech
1988 The Scheme[23] Bothtec Bothtec
1988 Treasure Island Dizzy[52] Oliver twins Codemasters NA / PAL Nintendo Entertainment System, Microsoft Windows
1989 A Boy and His Blob: Trouble on Blobolonia Imagineering NA / PAL Absolute Entertainment Majesco (Wii)
1989 Cadash[70] Taito Taito NA / JP Turbografx-16
1989 Clash at Demonhead[71] Vic Tokai Vic Tokai JP / NA Nintendo Entertainment System
1989 Shadow of the Beast[72] Reflections Interactive
Digital Developments (Lynx)
DMA Design (TCD)
Gremlin Graphics (Amstrad, Spectrum)
WJS Design (Genesis)
NA / PAL Psygnosis (Amiga, C64, ST)NA / PAL Electronic Arts (Genesis)
Gremlin Graphics (Amstrad, ZXS)
BR TecToy (Genesis, SMS)
NA / PAL Amiga JP / NA Turbografx-CD
1989 Strider[73] Capcom Capcom
1989 Wonder Boy III: The Dragon's Trap[23] Westone Sega NA / PAL Sega Master System
JP / NA Turbografx-16
1989 Ys III: Wanderers from Ys[38] Nihon Falcom (computers)
Advance (NES, SNES)
Riot (Genesis)
AlfaSystem (TG-16)

JP / NA Sega Genesis, TurboGrafx-16, Super Nintendo Entertainment System
1990 The Adventures of Rad Gravity Interplay Activision NA / PAL Nintendo Entertainment System
1990 Captain Comic II: Fractured Reality Michael Denio ComputerEasy
1990 Deadlock[74] System 3 System 3 Unreleased game that has since been released as freeware.
1990 Gargoyle's Quest[75] Capcom Capcom JP / NA Game Boy
1990 Shadow of the Beast II[72] Reflections Interactive (Amiga)
Digital Developments (Sega CD)
Echelon Games (Atari ST)
WJS Design (Genesis)
NA / PAL Psygnosis (Amiga, SCD, ST)
Electronic Arts (Genesis)
NA / PAL Amiga, Sega Genesis
1990 Solstice[28] Software Creations
1990 Todd's Adventures in Slime World[76] Epyx
ISC Co. Ltd. (TCD)
Atari (Lynx) NA / JP Sega Genesis
1990 Turrican[77][78] Rainbow Arts (C64)
Factor 5 (Amiga, AST)
Probe Software (CPC, ZX)
The Code Monkeys (Genesis, TG16, GB)
Rainbow Arts (computers)
Accolade (consoles)
NA / PAL Commodore 64, Amiga, Game Boy, Sega Genesis
1991 Magician Eurocom Taxan
1991 Metroid II: Return of Samus[38] Nintendo R&D1 Nintendo
1991 Popful Mail[79] Nihon Falcom (PC-88, PC-98, SNES)
SIMS (Sega CD)
HuneX (TG-16)
Nihon Falcom (PC-88, PC-98, SNES)
NEC (TG-CD)
NA / JP Sega CD
1991 QuackShot[80] Sega Sega
1991 Toshi Tensou Keikaku: Eternal City[81] Naxat Soft Naxat Soft
1991 Turrican II: The Final Fight[82] Rainbow Arts (C64)
Factor 5 (Amiga, ST)
Enigma Variations (CPC, ZX)
Sun-Project (DOS)
Code Monkeys (Genesis, GB)
Rainbow Arts
Accolade (Genesis, GB)
NA / PAL Commodore 64, Amiga, Game Boy, Sega Genesis
1991 Ufouria[38] Sunsoft Sunsoft JP / PAL Nintendo Entertainment System
1991 Wonder Boy in Monster World[38] Westone (Genesis, SMS, Wii, Windows)
AlfaSystem (TG-16)
M2 Co., Ltd. (PSN)
Sega (Genesis, SMS, PSN, XBLA, Windows, Wii [Genesis version])
Hudson Soft (TG-16, Wii [TG-16 version])
JP / NA Sega Genesis
NA / PAL Wii
1992 Dr. Franken[83] MotiveTime, Ltd.
1992 Elfland Carl Erikson Bog Turtle Games
1992 Flashback[84] Delphine Software International (Amiga, DOS, Genesis, Sega CD)
Tiertex (SNES, PC-CD, 3DO, CD-i, Jaguar)
Manomio LLC (iOS)
NA / PAL U.S. Gold (Genesis, SNES) BR TecToy (Genesis) NA / PAL CD-i, MS-DOS
JP / NA 3DO
1992 Gargoyle's Quest II[85] Capcom Capcom
1992 Ghoul School[86] Imagineering Electro Brain
1992 Shape Shifter[87] ICOM JP / NA Turbografx-CD
1992 Stanley: The Search for Dr. Livingston Sculptured Software Electro Brain
1992 Wizards & Warriors III: Kuros: Visions of Power[88] Zippo Games Acclaim Entertainment NA / PAL Nintendo Entertainment System
1993 Alien 3[89] Probe Entertainment LJN
1993 Blaster Master 2[90] Software Creations Sunsoft
1993 Citadel 2 Symo Superior Software
1993 Link: The Faces of Evil[91] Animation Magic Philips NA / PAL CD-i
1993 Teenage Mutant Ninja Turtles III: Radical Rescue[23] Konami Konami
1993 Zelda: The Wand of Gamelon[91] Animation Magic Philips NA / PAL CD-i
1994 Demon's Crest[92] Capcom Capcom
1994 Master Takahashi's Adventure Island IV[23] Hudson Soft Hudson Soft
1994 Monster World IV[38] Westone Sega
1994 Sinaria: Lost in Space[93] John Pollard
Joe Hillman
John Pollard
Joe Hillman
Shareware.
1994 System Shock[94] Looking Glass Technologies Origin Systems NA / PAL MS-DOS
1994 Super Adventure Island II[38] Hudson Soft Hudson Soft
1994 Super Metroid[38] Nintendo R&D1
Intelligent Systems
Nintendo
1994 Umihara Kawase[95] TNN/NHK SC TNN
1995 Holy Umbrella: Dondera no Mubou!![96] Earthly Soft Naxat Soft
1995 Odyssey[97] Unconscious Minds Audiogenic
1995 Phantom 2040[98] Viacom New Media (Genesis, SNES)
Unexpected Development (Game Gear)
Viacom New Media NA / PAL Sega Genesis, Super Nintendo Entertainment System, Sega Game Gear
1995 Tails Adventure[99] Aspect Sega Spin-off of Sonic.
1996 The Divide: Enemies Within[23] Radical Entertainment Viacom New Media 2.5D.
1996 Front Mission: Gun Hazard Omiya Soft Squaresoft
1996 Kirby Super Star[38] HAL Laboratory Nintendo "The Great Cave Offensive" subgame only.
1996 Vigilance on Talos V[100] John Pollard
Joe Hillman
PolyEx Software (OS/2)
Square Wheel Studios (DOS)
1997 Castlevania: Symphony of the Night[38] KCET Konami
1997 Oddworld: Abe's Oddysee[101] Oddworld Inhabitants
Digital Dialect (Windows)
Saffire (GB)
GT Interactive
NA / PAL Game Boy
1997 Tomba![38] Whoopee Camp
1999 Zeux's World[38] Zaratustra Zaratustra
2000 Bionic Commando: Elite Forces[102] NST Nintendo NA / PAL Game Boy Color, 3DS
2000 Blaster Master: Enemy Below[103] Sunsoft Sunsoft Partially a remake of the 1988 original.
2000 Ikachan[104] Daisuke Amaya Daisuke Amaya
Nicalis (3DS)
2000 Wario Land 3[105] Nintendo R&D1 Nintendo
2001 Castlevania: Circle of the Moon[38] KCEK Konami
2002 Akuji the Demon[106] Eiji Hashimoto Eiji Hashimoto
2002 Castlevania: Harmony of Dissonance[38] Konami Computer Entertainment Tokyo Konami
2002 Eternal Daughter[38] Derek Yu
Jon Perry
Blackeye Software
2002 Metroid Fusion[38] Nintendo R&D1 Nintendo
2002 Metroid Prime Retro Studios
Nintendo
Nintendo
2002 Shantae[38] WayForward Technologies Capcom
2003 Castlevania: Aria of Sorrow[38] Konami Computer Entertainment Tokyo Konami
2003 Samurai Jack: The Amulet of Time[107] Virtucraft BAM! Entertainment
2004 Cave Story[23] Studio Pixel (Windows)
Studio Pixel and Nicalis (all other versions)
Studio Pixel (Windows)
Nicalis (DSi, Wii)
NIS America (3DS)
2004 Kirby & the Amazing Mirror[38] Flagship
Dimps
HAL Laboratory
Nintendo
2004 Metroid: Zero Mission[38] Nintendo R&D1 Nintendo Remake of the 1986 original.
2004 Metroid Prime 2: Echoes Retro Studios
Nintendo
Nintendo
2004 Shaman King: Master of Spirits[108] KCEJ Konami NA / PAL Game Boy Advance
2005 Castlevania: Dawn of Sorrow[38] KCET Konami
2005 La-Mulana[23] GR3 Project
2005 The Nightmare Before Christmas: The Pumpkin King[109] Buena Vista Games NA / PAL Buena Vista Games
2005 Shaman King: Master of Spirits 2[110] KCEJ Konami NA / PAL Game Boy Advance
2006 Castlevania: Portrait of Ruin[38] KCET Konami
2006 Lyle in Cube Sector[111][38] Nic Destefano Nic Destefano
2006 Mega Man ZX[38] Inti Creates Capcom
2006 Scurge: Hive[112] Orbital Media Southpeak Interactive
2007 Aquaria[23] Bit Blot Bit Blot (Windows)
Ambrosia Software (OS X)
Underwater, no platforming.
2007 Mega Man ZX Advent[38] Inti Creates Capcom
2007 Metroid Prime 3: Corruption Retro Studios
Nintendo
Nintendo
2007 Space Barnacle[113] Mark Johns Doomlaser
2007 Wario: Master of Disguise[114] Suzak Nintendo
2008 Bionic Commando Rearmed[115] Grin Capcom
2008 Castlevania: Order of Ecclesia[38] KCET Konami
2008 LostWinds[116] Frontier Developments Frontier Developments
2008 Spelunky[117] Mossmouth Mossmouth NA / PAL Xbox 360, PlayStation 3, PlayStation Vita, PlayStation 4
2008 Spider-Man: Web of Shadows[118] Griptonite Games Activision NA / PAL Nintendo DS
2008 An Untitled Story[119] Matt Thorson Matt Makes Games
2009 Aztaka[120] Citérémis Citérémis
2009 Craz'd Hubol Gordon Terrible Productions
2009 Knight 'n' Grail[121] Widepixelgames Psytronik Software
2009 LostWinds 2: Winter of the Melodias[116] Frontier Developments Frontier Developments
2009 Muramasa: The Demon Blade[122] Vanillaware NA / PAL Aksys Games (Vita)
2009 Shadow Complex[38] Chair Entertainment
Epic Games
Microsoft (X360)
Epic Games (PS4, XBO)
2010 Alice in Wonderland[123] Etranges Libellules Disney Interactive NA / PAL Nintendo DS
2010 Astroman[124] StarQuail StarQuail
2010 Battle Kid: Fortress of Peril[125] Sivak Games Retrozone
2010 Blaster Master: Overdrive[126] Sunsoft Gaijinworks NA / PAL Wii As with the original, features top-down dungeons and boss fights in addition to side-scrolling levels.
2010 Dark Void Zero[127] Other Ocean Interactive Capcom NA / PAL DSi
2010 Fluidity[128] Curve Studios Nintendo NA / PAL Wii Puzzle-focused; player character is a pool of water.
2010 Grokion[129] Rozgo Rozgo
2010 Hero Core[130] Remar Games Remar Games
2010 Ophidian Wars: Opac's Journey[131] Small Cave Games Small Cave Games
2010 Robox[132] Dreambox Games Dreambox Games NA / PAL Wii
2010 Saira[133] nifflas nifflas
2010 Shantae: Risky's Revenge[38] WayForward Technologies WayForward Technologies NA / PAL DSiWare, Wii U
2010 Spider-Man: Shattered Dimensions[134] Griptonite Games Activision NA / PAL Nintendo DS
2010 VVVVVV[135] Terry Cavanagh Nicalis NA / PAL 3DS, Ouya, PlayStation 4, PlayStation Vita
2011 Aliens Infestation[136] WayForward Technologies
Gearbox Software
Sega NA / PAL Nintendo DS
2011 Celestial Mechanica[137] rekcahdam rekcahdam
2011 Dark Incursion[138] Big Blue Bubble Big Blue Bubble
2011 Elemental Rage[139] Oniric Games Oniric Games
2011 Fate of Mankind[140] Leonardo Millan Leonardo Millan
2011 Hydra Castle Labyrinth[141] Eiji Hashimoto Eiji Hashimoto
2011 The Iconoclasts[142] Konjak Bifrost Entertainment Microsoft Windows, PlayStation 4, PlayStation Vita
2011 Insanely Twisted Shadow Planet[143] Shadow Planet Productions Microsoft
2011 Jottobots[144] J. Otto Seibold
Kyle Pulver
KPULV
2011 Monster Tale[38] DreamRift Majesco
2011 Mystery of the Japanese Werewolf[145] Daniel Novais Daniel Novais
2011 Outland[146] Housemarque Ubisoft
2011 Project Black Sun[147] Starflower Games Starflower Games
2011 Robot Wants Kitty[148] Hamumu Software Raptisoft
2011 Rochard[149] Recoil Games Sony (PS3)
Recoil Games (Android, Linux, OS X)
NA / PAL PlayStation 3
2011 Rush'n Attack: Ex-Patriot[150] Vatra Games Konami
2011 Tale of Maledict[151] Hugo Desmeules Hugo Desmeules
2011 Terraria[152] Re-Logic
Codeglue (mobile)
Engine Software (consoles)
505 Games (console)
Re-Logic (Windows, Linux, OS X)
2011 Treasure Adventure Game[23] Robit Studios Robit Studios
2011 UnEpic[58] Francisco Téllez Ninagamers Corp NA / PAL Wii U
2012 Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!![153] WayForward Technologies D3 Publisher NA / PAL 3DS
2012 1000 Amps[154] Brandon Brizzi Brandon Brizzi
2012 Adventure Apes and the Mayan Mystery[155] ScaryPatato ScaryPatato
2012 Astronot[156] Wade McGillis Wade McGillis
2012 Battle Kid 2: Mountain of Torment Sivak Games Retrozone
2012 Black Knight Sword[157] Grasshopper Manufacture Reverb Communications
2012 Bloody Vampire[158] SilverStar Agetec
2012 Bunny Must Die![159] Platine Dispositif Rockin Android
2012 Dust: An Elysian Tail[160] Humble Hearts Microsoft
2012 Fez[161] Polytron Trapdoor
2012 Gateways[162] Smudged Cat Games Smudged Cat Games
2012 Hell Yeah! Wrath of the Dead Rabbit[163] Arkedo Studio Sega
2012 Mark of the Ninja[164] Klei Entertainment Microsoft
2012 Poacher[165] Ben "Yahtzee" Croshaw Fully Ramblomatic
2012 Soulless[65] Greg 'Endurion' Rottensteiner
Trevor 'Smila' Storey
Mikke 'Encore' Hastrup
Psytronik Software
2012 Swordigo[166] Touch Foo Touch Foo
2012 Waking Mars[167] Tiger Style Tiger Style
2012 You Have to Win the Game[168] Pirate Hearts Minor Key Games
2013 Batman: Arkham Origins Blackgate[169] Armature Studio Warner Bros. NA / PAL PlayStation 3, Wii U, Microsoft Windows, Xbox 360
2013 Castlevania: Lords of Shadow – Mirror of Fate[170] MercurySteam Konami
2013 Dark Matter[171] Interwave Studios Iceberg Interactive
2013 Exodus[172] Galhmac Game Studio Multi-Form
2013 Guacamelee![173] Drinkbox Studios DrinkBox Studios NA / PAL PlayStation 3, Brawler-based Metroidvania
2013 AdventurOS[174] Evelend Games Evelend Games
2013 The Cave[175] Double Fine Productions Sega
2013 Rogue Legacy[176] Cellar Door Games Cellar Door Games
2013 Starbound[177] Chucklefish Games Chucklefish Games
2013 SteamWorld Dig[178] Image & Form Image & Form
2013 The Swapper[179] Facepalm Games
Curve Studios (consoles)
Facepalm Games NA / PAL PlayStation 3, PlayStation 4, PlayStation Vita
2013 Teslagrad[180] Rain Games Rain Games Puzzle-based Metroidvania
2013 Toki Tori 2[181] Two Tribes B.V. Two Tribes B.V.
Rainy Frog (Japan)
2013 Valdis Story: Abyssal City[182] Endlessfluff Games Endlessfluff Games
2014 Amazing Princess Sarah[183] Haruneko Haruneko
2014 Elliot Quest[184] Ansimuz Games Ansimuz Games
2014 Full Bore[185] Whole Hog Games Whole Hog Games
2014 Magicians & Looters[186] Morgopolis Studios Morgopolis Studios
2014 The Powerpuff Girls: Defenders of Townsville[187] Radiangames Cartoon Network Games
2014 Shantae and the Pirate's Curse[188] WayForward Technologies WayForward Technologies NA / PAL Wii U, PlayStation 4
2014 Shovel Knight[189] Yacht Club Games Yacht Club Games NA / PAL 3DS, Wii U
2014 Strider[190] Double Helix Games
Capcom Osaka Studio
Capcom
2014 Super Space Adventure[191] raganjblack raganjblack
2014 Super Win the Game[192] Pirate Hearts Minor Key Games
2014 Teenage Mutant Ninja Turtles: Danger of the Ooze[193] WayForward Technologies Activision NA / PAL PlayStation 3, Xbox 360, 3DS
2014 Xeodrifter[194] Renegade Kid Renegade Kid
Gambitious (Windows)
NA / PAL Nintendo 3DS, PlayStation Vita, PlayStation 4
2015 Apotheon[195] Alientrap
Sickhead Games (PS4
Alientrap
2015 Axiom Verge[196] Tom Happ Thomas Happ Games NA / PAL PlayStation Vita
2015 Castlevania: Spectral Interlude[197] Aleksander Udotov (SaNchez) KG Design Fangame.
2015 Castle in the Darkness[198] Matt Kap Nicalis
2015 Chronicles of Teddy: Harmony of Exidus[199] LookAtMyGame Aksys Games NA / PAL PlayStation 4, Wii U
2015 ChasmCite error: The <ref> tag has too many names (see the help page). Arvi Teikari
Roope Mäkinen
Hempuli Oy
2015 Mystik Belle[200] Last Dimension Last Dimension
2015 Odallus: The Dark Call[201] Joymasher Joymasher
2015 Ori and the Blind Forest[202] Moon Studios Microsoft
2015 Red Goddess: Inner World[203] Yanim Studio Yanim Studio
2016 The Aquatic Adventure of the Last Human[204] YCJY YCJY Underwater, no platforming.
2016 Blood Alloy: Reborn[205] Suppressive Fire Games Nkidu Games
2016 Forma.8[206] MixedBag Srl MixedBag Srl
2016 Ghost 1.0[207] @unepic_fran @unepic_fran
2016 Ghost Song: A Journey of Hope[208] Old Moon Games Adult Swim
2016 Headlander[209] Double Fine Double Fine
2016 Heart Forth, Alicia[210] Alonso Martin Alonso Martin
2016 Hollow Knight[211] Team Cherry Team Cherry
2016 Momodora: Reverie Under the Moonlight[212] Bombservice AGM PLAYISM
2016 Monster Boy and the Cursed Kingdom[213] Game Atelier FDG Entertainment Spiritual sequel to Monster World series.
2016 Pharaoh Rebirth+[214] KROBON station
KADOKAWA DWANGO Corporation
Degica
2016 Rabi-Ribi[215] CreSpirit Sekai Project
2016 Rain World[216] Joar Jakobsson
James Primate
Joar Jakobsson
James Primate
2016 ReVeN[217] Varia Games Varia Games
2016 Salt & Sanctuary[218] Ska Studios Ska Studios
2016 Song of the Deep[219] Insomniac Games GameTrust
2017 Bloodstained: Ritual of the Night[220] Inti Creates Deep Silver Kickstarter-based spiritual successor to the Castlevania series by Igarashi
2017 Timespinner[221] Lunar Ray Games Lunar Ray Games

References

  1. ^ Myers, Maddy (August 1, 2014). "'Troid Rage: Why Game Devs Should Watch Alien—and Play Metroid—Again". Paste Magazine. Retrieved July 30, 2016. "It's also, somehow, become acceptable for game developers, critics, and professors to refer to Super Metroid-alikes as "metroidvania" games . . . I need these developers to give me a compelling reason why I wouldn't just replay Super Metroid instead of their games, and so far, these trailers haven't given me much hope that these Metroid-style games will be any different than their countless predecessors."
  2. ^ Holmes, Jonathan (June 19, 2015). "Five great (not) Metroid games you can play right now". Destructoid. Retrieved July 30, 2016. "That brand of feature pacing is one of the basic principles behind Metroid-style games, but that's pretty much Xeodrifter in a nutshell."
  3. ^ Totilo, Stephen (July 8, 2009). "Ghost Song Is Looking Like This Year's Big Indie Metroidvania". Kotaku. Retrieved July 30, 2016. "He wanted to show the dark caverns of the game to demonstrate what real 3D lighting effects can do for the dark exploration of a Metroid-style game."
  4. ^ a b Rose, Mike (August 15, 2013). "Guacamelee! Review". Gamezebo. Retrieved July 30, 2016. "In terms of getting me excited about a game, the phrase "A Metroidvania style action-platformer set in a magical Mexican inspired world" is always going to do the job. I do love my Metroid-style games, and enjoy exploring the twists that modern titles put on the original formula. Guacamelee is the most Metroid-like game I've played in quite some time."
  5. ^ Kuchera, Ben (October 12, 2011). "Aliens: Infestation is the Metroid-style, 2D Aliens game we've always wanted". Ars Technica. Retrieved July 30, 2016. "Aliens: Infestation is a 2D, Metroidvania game that takes place in the world of James Cameron's Aliens film."
  6. ^ Ishaan (October 1, 2014). "Shantae and the Pirate's Curse: Making A Metroid-Style Game In Stereoscopic 3D". Siliconera. Retrieved July 12, 2016.
  7. ^ Parish, Jeremy (April 23, 2013). "CHASM: CREATING AN INFINITE METROIDVANIA". IGN. Retrieved July 30, 2016. "Metroid-like games usually span several hours…"
  8. ^ Priestman, Chris (January 6, 2016). "Ghost Song Is Looking Like This Year's Big Indie Metroidvania". Siliconera. Retrieved July 30, 2016. "Like Axiom Verge, Ghost Song is a 2D sci-fi game that was born out of its creator's desire for a Metroid–like game."
  9. ^ Reeves, Ben (July 3, 2015). "Ten Metroid-Like Games To Play While Waiting For Samus' Return". Game Informer. Retrieved July 30, 2016. "Symphony of the Night takes Metroid's non-linear platforming and exploration and layers on an equipment and RPG experience system."
  10. ^ a b c d e f g h i j k l m Nutt, Christian (February 13, 2015). "The undying allure of the Metroidvania". Gamasutra. Retrieved February 13, 2015.
  11. ^ "The Metroid Retrospective – Part 1". GameTrailers. June 6, 2006. Retrieved April 8, 2014.
  12. ^ Jeremy Parish, Famicom 25th, Part 17: Live from The Nippon edition, 1UP.com, August 1, 2008
  13. ^ Kurt Kalata and William Cain, Castlevania 2: Simon's Quest (1988), Castlevania Dungeon, accessed 2011-02-27
  14. ^ Jeremy Parish, Metroidvania Chronicles II: Simon's Quest, 1UP.com, June 28, 2006
  15. ^ Mike Whalen, Giancarlo Varanini. "The History of Castlevania - Castlevania II: Simon's Quest". GameSpot. Archived from the original on 2008-07-25. Retrieved 2008-08-01.
  16. ^ a b c "Video: Koji Igarashi explores what makes a Metroidvania game". Gamasutra. February 23, 2015. Retrieved March 14, 2015.
  17. ^ Alexander, Leigh (March 21, 2014). "Father and S.O.N.: IGA talks 'Metroidvania'". Gamasutra. Retrieved February 17, 2016.
  18. ^ Greenwald, Will (April 12, 2013). "Indie Game Developers Revive Platformers". PC Magazine. Retrieved March 14, 2015.
  19. ^ Parish, Jeremy (March 18, 2014). "GDC 2014: Why Koji Igarashi is Grateful for the Word "Metroidvania"". US Gamer. Retrieved March 14, 2015.
  20. ^ a b c Mackey, Bob (11 May 2015). "Interview: Castlevania's Former Keeper Returns with Bloodstained: Ritual of the Night". U.S. Gamer. Retrieved 11 May 2015.
  21. ^ Nutt, Christian (11 May 2015). "Q&A: Castlevania's Koji Igarashi returns with new game, Bloodstained". Gamasutra. Retrieved 12 May 2015.
  22. ^ Espelini, Matt (March 31, 2016). "Shadow Complex Dev Talks Sequel and Working With Star Wars 7 Director". GameSpot. Retrieved March 31, 2016.
  23. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa Szczepaniak, John. "Backtracking: The History of Metroidvania". GamesTM. No. 116. Imagine Publishing. pp. 148–53.
  24. ^ a b Hodge (July 29, 2013). "They Call Me Bruce, Too". The Hodge Podge. Retrieved July 11, 2016. It was essentially a proto-Metroidvania, the goal being to collect lamps to unlock previously inaccessible areas, with most of the screens revolving around traps and timing-based puzzles.
  25. ^ Fox, Matt. (2013) The Video Games Guide: 1000+ Arcade, Console, and Computer Games 1962-2012. 2nd ed. McFarland. pp. 189. ISBN 978-0-7864725-7-4. "One other point of note is the phrase 'Metroidvania' (an amalgam of Metroid and Castlevania) to denote a non-linear platform game. However I find this a little unfair as earlier games (most notably Jet Set Willy) previously featured free-roaming exploration of 2D platform environments."
  26. ^ Parish, Jeremy (June 2, 2015). "Open-World Games and the Death of Immersion". USGamer. Retrieved July 15, 2016. And Metroid had its share of predecessors on the action front, too; gamers in the UK had been banging their heads against the hostile freedom of the likes of PC action-adventures like Jet Set Willy...
  27. ^ a b Langston, James (April 20, 2015). "How Retro is Too Retro? (or, 11 BBC Micro Games You Must* Play)". Gintendo.co.uk. Retrieved May 12, 2016. [Citadel] is in this list, essentially, on behalf of all of the flick-screen puzzle platform adventures that existed on the BBC Micro and all the other 8-bit computers. This style of game's popularity can be traced back to Jet Set Willy . . . and eventually evolved into what the young now call Metroidvanias.
  28. ^ a b Parish, Jeremy (November 27, 2009). "Super Metroid". GameSpite. Retrieved July 17, 2016. The original Metroid was an essential pioneer in the field of non-linear, exploration-driven, action-game design, yet its world was fairly rudimentary ... and they appeared on plenty of other systems as well ... Ultimate Play the Game (later Rare) entrenched itself in the annals of UK gaming history with the isometric Knight Lore, which in turn inspired countless imitators such as Solstice.
  29. ^ Harris, John (September 26, 2007). "Game Design Essentials: 20 Open World Games". Gamasutra. Retrieved July 16, 2016. The result is, interestingly, not dissimilar to Metroid ... Pitfall II even has that game's search aspects: instead of looking for missiles and new abilities, players search for treasure.
  30. ^ Hank (August 6, 2015). "30 Rare Replay Games Ranked From Worst To Best". Laser Time. Retrieved July 7, 2016. I'll give Underwurlde credit for having the side-scrolling, open world genre locked down years before Metroid came to the NES.
  31. ^ a b Pacheco, Márcio (June 23, 2016). "The Castle". GameHall. Retrieved July 14, 2016. [O]s japas criaram uma mecânica de jogo que pode ser considerado o 'avô' de títulos como 'Super Metroid' e 'Castlevania: Symphony of the Night' . . . . "Castle Excellent" para MSX e NES, mantendo a mesma fórmula com algumas poucas diferenças.
  32. ^ a b Dransfield, Ian (February 27, 2015). "The Swindle preview: The death and rebirth of Size Five's crime caper". Digital Spy. Retrieved July 10, 2016. [T]his harks back to the times of BBC Micro games like Castle Quest or Palace of Magic: really brutal, unfair Metroid-style things.
  33. ^ Wildgoose, David (August 30, 2010). "The Games That Made Me". Kotaku Australia. Retrieved May 12, 2016. [Doriath's] rarity, however, belies its quality as one of the era's finest action adventures. I didn't play Metroid until years later; Doriath was my Metroid.
  34. ^ Serrels, Mark (August 24, 2015). "This Week In Games: The Floodgates Are Opening, We Have Video Games". Kotaku Australia. Retrieved July 10, 2016. Sort of like a 2D exploration game ala Metroid, Nodes of Yesod.
  35. ^ Harris, John (August 23, 2007). "Game Design Essentials: 20 Difficult Games". Gamasutra. Retrieved July 16, 2016. [S]o was Phantoms of the Asteroid, which predated Metroid's exploration gameplay by two years, featured similar atmosphere, and had full scrolling to boot.
  36. ^ Lambie, Ryan (May 9, 2015). "Games nobody talks about anymore: Saboteur". Den of Geek. Retrieved July 9, 2016.
  37. ^ "ZX Spectrum". Blockfort. Retrieved July 9, 2016. [Starquake] brilliantly combines platforming, action, and exploration together and is the closest thing Spectrum owners had to a Metroid-like adventure.
  38. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af Parish, Jeremy (June 12, 2012). "Metroidvania". GameSpite. Retrieved July 7, 2016.
  39. ^ Ragan, Jess (August 14, 2010). "Spectraspective: The History of the Sinclair ZX Spectrum". 1Up.com. Retrieved July 17, 2016. Batman had a structure not unlike Metroid, released for the NES in the same year...
  40. ^ Szczepaniak, J.W. (2014) The Untold History of Japanese Game Developers, Volume 1. SMG SZCZEPANIAK. pp. 674. ISBN 978-0-9929260-3-8.
  41. ^ http://nzgamer.com/features/1381/backtracking-through-time-a-history-of-metroidvanias.html
  42. ^ https://www.engadget.com/2014/03/24/metroidvania-should-actually-be-zeldavania/
  43. ^ Jackson, Steven (June 15, 2012). "Mighty Bomb Jack". Retro Gamer. Retrieved July 18, 2016. The levels are huge mazes which you need to navigate Metroid style...
  44. ^ Parish, Jeremy (July 5, 2006). "Metroidvania Chronicles III: Milon's Secret Castle". 1Up.com. Retrieved July 14, 2016.
  45. ^ Parish, Jeremy (February 19, 2016). "On Discovering the Famicom Disk System: Nintendo's Alternate Reality Version of the NES". USGamer. Retrieved July 18, 2016. And then you had releases like Relics: Ankoku Densetsu; a terrible Metroid clone...
  46. ^ Derboo, Sam; Kalata, Kurt (August 2, 2015). "Inventories: 1980s Video Game Heroines (page 2)". Hardcore Gaming 101. Retrieved July 14, 2016. It's easy to draw some conceptual parallels between Metroid and Kemco's Space Hunter, seeing as both are open-ended space adventures where you explore maze-like caverns.
  47. ^ Barnholt, Ray (January 6, 2011). "Gems In The Rough: Yesterday's Concepts Mined For Today". Gamasutra. Retrieved July 14, 2016. [S]pecial items needed to complete the game are invisible, and only able to appear by jumping around where they hide. The open-ended subterranean world is a few degrees more subtle than Metroid...
  48. ^ Gapper, Michael (December 3, 2009). "10,000 years of Castlevania". GamesRadar. Retrieved July 12, 2016. A non-linear adventure with RPG mechanics and Metroid-style adventuring, Simon's Quest is often considered the prototype for what Castlevania would eventually become after Symphony of the Night. In fact, the Japanese MSX version of the original Castlevania had experimented with the adventuring mechanics a year earlier, making the linear 'classic' Castlevania games the true anomalies in the series.
  49. ^ Garstang, Ian (March 19, 2013). "My Top 20 80′s Video Games : Part 1". Gaming Debugged. Retrieved July 10, 2016. It had the graphic style of a Ghosts & Goblins game but epic maps in Metroid style.
  50. ^ Sayewonn (June 3, 2015). "Bio Senshi Dan". Retro Game Age. Retrieved July 13, 2016. All of the exploring will remind you of Metroid but it seems Dan has graduated from the Simon Belmont school of platforming.
  51. ^ a b Langston, James (April 20, 2015). "How Retro is Too Retro? (or, 11 BBC Micro Games You Must* Play)". Gintendo.co.uk. Retrieved May 12, 2016.
  52. ^ a b Ragan, Jess (May 23, 2010). "Spectrum Analyzer: Dizzy". 1Up.com. Retrieved July 8, 2016.
  53. ^ Kohler, Chris (March 26, 2007). "Bonus Stage: Debunking Metroidvania". Wired. Retrieved July 16, 2016.
  54. ^ Kojiro, Alice (March 15, 2015). "Esper Bōkentai". Hardcore Gaming 101. Retrieved July 18, 2016. In the 8-bit era, several hybrid genres were developing, but none more prominently than action-adventures. The Legend of Zelda had brought it to popularity, but there were so many different subsequent takes on the formula. . . . Perhaps the strangest beast of them all was the side-scrolling variant . . . The question that needed to be answered: How does one create a side-view world worth exploring without just making it into one long, flat drag from one end of the world to another? . . . Games like Blaster Master and Metroid throw in a bunch of platforms . . . Esper Bōkentai decided to solve the problem with one of the most creative, obtuse, and flat out bizarre ideas ever: moon jumping.
  55. ^ Kalata, Kurt (June 12, 2011). "Esper Bōkentai". Hardcore Gaming 101. Retrieved July 18, 2016. The game is structured as a non-linear action-adventure with some light RPG elements, putting it somewhere in the same realm as Castlevania II and The Goonies II.
  56. ^ Parish, Jeremy. "Metroidvania Chronicles IV: The Goonies II". Telebunny. Retrieved July 11, 2016.
  57. ^ Kelly, Andy (July 7, 2015). "Lumo: a charming platformer with old-school influences". PC Gamer. Retrieved July 17, 2016. Noyce cites classic ZX Spectrum platformer Head Over Heels as his biggest influence . . . It's classic Metroid-style progression, and it's really satisfying.
  58. ^ a b Jiminez, Javier (February 15, 2014). "Unepic (Wii U eShop) Second Opinion Review". Cubed3. Retrieved July 11, 2016. Unepic cleaves closer to Galious than any other game, not just with homages (though it has several) but in terms of gameplay and level design as well. Right from the off, it looks like a prototypical NES Metroidvania.
  59. ^ Evans, Lee (November 18, 2014). "NES Replay: Rygar". Downwards Compatible. Retrieved July 12, 2016. If that description sounds a little familiar, that's because it's what we call today a 'Metroidvania' game.
  60. ^ Fox, Matt. (2013) The Video Games Guide: 1000+ Arcade, Console, and Computer Games 1962-2012. 2nd ed. McFarland. pp. 166. ISBN 978-0-7864725-7-4. "Zelda II: Adventure of Link (1987) departed tradition by being a sideways-scrolling platform game, somewhat akin to Metroid".
  61. ^ Staff (2011). "9. Bionic Commando". IGN. Retrieved July 13, 2016. Taking cues from open-ended adventure games like Metroid, you'll need to find certain weapons and equipment to progress in Bionic Commando, and that sometimes means returning to area you've previously visited to take care of unfinished business.
  62. ^ Cobbett, Richard (September 14, 2013). "Saturday Crapshoot: Quickies Week II". PC Gamer. Retrieved July 11, 2016. "The creator was inspired by Metroid to add an adventure game element to jumping around the levels".
  63. ^ West, Alex (December 5, 2015). "Doctor Who: Official GBAtemp Review". GBAtemp.net. Retrieved May 12, 2016. CPG combines Metroidvania level design with action reminiscent of early NES platformers such as Castlevania and Strider.
  64. ^ Tatlock, Lee (August 21, 2010). "Cyborg Hunter". Retro Gamer. Retrieved July 9, 2016. Straight of you will be sent off to Sector A in search of shield that will help you get through the laser barriers that block your way into zone B, and the game continues in a similar fashion until you have retrieved jet packs, laser pistols, light guns and ever more powerful additions to your growing arsenal. It's a truly organic process that is reminiscent of Metroid but pulled off with so much more panache and graphical flair.
  65. ^ a b Loguidice, Bill (June 7, 2014). "Soulless". Retro Gaming Magazine (1). Hyper Focused Media Group: 30–31. One of the more high profile in this new batch of releases is Soulless, a 'Metroidvania' (in the style of Metroid and Castlevania) adventure platformer, though its actual inspirations are Impossible Mission (1984, Epyx) and Draconus (1988, Zeppelin Games).
  66. ^ Parish, Jeremy (July 21, 2004). "Dream Games". 1Up.com. Retrieved July 21, 2016. Handily, a nice template for a Guardian Legend 2 already exists in the form of Metroid Prime. It's only fitting, since the two NES games had quite a bit in common: run-and-shoot exploration through monster-filled areas, power-ups, and -- most importantly -- a pair of sexy female protagonists equipped with lots of sleek battle gear.
  67. ^ Sotenga (September 6, 2011). "Konami Wai Wai World". Hardcore Gaming 101. Retrieved July 12, 2016. The stages are structured similar to Metroid in that most of them are non-linear with several pathways and hidden items set aside from the sought-after characters themselves. The goal in each stage is to find a key (some of which are held by bosses) and locate the jailed character, using the key to bail them out. You get to play as the rescued ones with the ability to switch between them by holding Up and pressing A. Each character offers different strengths and weaknesses, and each one can acquire a subweapon powered by bullets dropped by enemies. Some abilities are mandatory to advance in certain areas, like Mikey squeezing into small passageways and Fūma's sword destroying breakable blocks. Konami Man and Konami Lady can also gain the ability to fly.
  68. ^ Golding, Marc (January 12, 2004). "Lord of the Sword". HonestGamers. Retrieved July 18, 2016. It plays a lot like Castlevania II: Simon's Quest (released the same year), and that's not good to begin with.
  69. ^ Dimopoulos, Konstantinos (August 7, 2008). "Rex". Retro Gamer. Retrieved July 18, 2016. In Rex, a very Metroid-esque platform-shooter sort of a game, players ... set off to rid his (their?) home-planet from a huge polluting factory-tower-fortress thing. Actually, make that a huge, cavernous, impressively non-linear factory-tower-fortress thing and you'll have managed a way more accurate description.
  70. ^ Dominowski, Victoria (December 4, 2013). "Interview: Dust's Dean Dodrill on crafting an indie gem". Snackbar Games. Retrieved July 18, 2016. SBG: The Metroidvania subgenre is one that has proven quite popular in the wake of this generation's indie renaissance. [W]hy did you believe it would be the best fit for Dust?" / DD: A couple of major influences were Cadash, Blaster Master and, of course, Iga-era Castlevanias. Once I got a handle of what sort of game Dust:AET was going to be, it just made sense to make it a Metroidvania.
  71. ^ Fletcher, J.C. (June 7, 2007). "Virtually Overlooked: Clash at Demonhead". Engadget. Retrieved July 11, 2016. There are a ton of items and upgrades, which actually affect your character's appearance, but can also open up different areas of the game, similar to the method of progression in a Metroidvania game.
  72. ^ a b Barker, Sammy (December 9, 2014). "Don't Worry, PS4 Reboot Shadow of the Beast Still Exists". Push Square. Retrieved July 13, 2016. While the original Shadow of the Beast titles could already be described as Metroidvania-esque, it sounds to us like Heavy Spectrum is hoping to push this even further with its reboot...
  73. ^ Patterson, Mollie L. (September 20, 2013). "Hands-On: Strider". EGMNOW. Retrieved July 11, 2016. [T]he NES Strider eschewed the fast-paced linear action of the arcade release for an adventure based on exploration, backtracking, and ability upgrades . . . the Metroidvania-esque balance between action and adventure felt fitting with the character and his world, just as I thought it did way back in the 8-bit days.
  74. ^ fgasking (February 9, 2013). "Deadlock". GTW64. Retrieved July 16, 2016. It was essentially very much like a 8-bit version of Super Metroid! (Quite scarily actually!)
  75. ^ Dominowski, Victoria (September 30, 2013). "Interview: WayForward's Matt Bozon talks Shantae". Snackbar Games. Retrieved July 12, 2016. Snackbar Games: . . . What was the impetus behind the use of Metroidvania mechanics? / Matt Bozon: . . . At the time (1994), Super Metroid had just appeared on the scene, and the Castlevania series had only Simon's Quest in terms of an exploration-style approach . . . This has become more formulaic as of late, but back then there were very few examples of how to make a game like this. We looked at Goonies 2, Rygar and even Gargoyle's Quest as examples.
  76. ^ 2011. Classic Video Games Hardware Genius Guide. Imagine Publishing. ISBN 978-1-9082222-2-0. "Slime World itself is absolutely huge and it will take an age to fully explore this Metroid-styled adventure."
  77. ^ Fox, Matt. (2013) The Video Games Guide: 1000+ Arcade, Console, and Computer Games 1962-2012. 2nd ed. McFarland. pp. 189. ISBN 978-0-7864725-7-4. "A close relation of Metroid . . . [T]he non-linearity of the levels helps give the game further depth and longevity."
  78. ^ Stuart, Keith (February 9, 2005). "Retro splatter: 20 classic games coming to mobile". The Guardian. Retrieved July 19, 2016. Enormous levels and taut Metroid-esque gameplay marked this one out.
  79. ^ Williams, Carl (February 23, 2016). "Popful Mail Brings Elven Bounty Hunting 2D Side Scrolling Fun to Sega CD – Today in History – February 23rd, 1995". Retro Gaming Magazine. Retrieved July 15, 2016. While Nintendo was harping on Super Metroid, which was cool, Sega CD gamers were enjoying a similar game that went in the completely opposite direction graphically.
  80. ^ Minotti, Mike (April 19, 2013). "5 other retro Disney games that deserve remakes". VentureBeat. Retrieved July 20, 2016. The labyrinth-like dungeons and upgradable weapons also gave QuackShot a bit of a Metroid feel long before it was cool to make endless 'Metroidvania' clones.
  81. ^ Kermel, Laurent (November 13, 2012). "Toshi Tenso Keikaku Eternal City". Video Game Den. Retrieved May 13, 2016.
  82. ^ Reynolds, Matthew (July 23, 2015). "Amiga turns 30: What are your favourite games from Commodore's classic computer?". Digital Spy. Retrieved July 19, 2016. This Metroid-style shooter combined explosive, side-scrolling action with gorgeous visuals and a thumping soundtrack that remains stuck in our heads to this day.
  83. ^ Elliot, Patrick (October 8, 2010). "Review: Dr. Franken". Nintendo Life. Retrieved July 15, 2016. The game has a strong Metroidvania feel to it, as you generally find items in a specific order to move the game forward, backtracking to the location you can use it.
  84. ^ Yoon, Andrew (April 11, 2013). "Flashback 're-imagined' for 20th anniversary, coming to PS3 and Xbox 360". Shack News. Retrieved July 9, 2016.
  85. ^ Sayewonn (June 3, 2013). "Gargoyle's Quest 2". Retro Game Age. Retrieved July 11, 2016. Gargoyle's Quest 2 is an excellent action adventure reminiscent of Metroid.
  86. ^ Sotenga (July 1, 2015). "Gargoyle's Quest 2". Hardcore Gaming 101. Retrieved July 11, 2016. "It's notable for being an early Metroidvania, released several years after Metroid (itself a pretty creepy game) but before the genre became explosively popular".
  87. ^ "Lords of the Turbo Pantheon: ICOM's Dave Marsh and Todd Papaleo". The Brothers Duamazov. March 14, 2010. Retrieved May 12, 2016. Shape Shifter could have been a gem of a straightforward hack-and-slash game, but ICOM took the project to another level, crafting a sprawling, unforgettable adventure featuring the themes and action of a Legendary Axe along with the environmental structure of a Metroid.
  88. ^ "The History of Wizards & Warriors". Retro Gamer (81). Bournemouth: Imagine Publishing: 54–59. September 2010. ISSN 1742-3155. OCLC 489477015.
  89. ^ Staff. "Alien 3". 1Up.com. Retrieved July 21, 2016. Something else in Alien 3's favor is that fact that it borrows liberally from Metroid.
  90. ^ Horowitz, Ken (July 2, 2007). "Blaster Master 2". Sega-16. Retrieved July 12, 2016. The purpose of this is to have you start out weak and slowly gain strength as you battle mini bosses to reacquire SOPHIA's missing parts. This approach is reminiscent of Super Metroid, but it lacks all the flare of that SNES classic.
  91. ^ a b Szczepaniak, John (November 25, 2011). "GamesTM 116: History of Metroidvania". Hardcore Gaming 101. Retrieved July 11, 2016. I never included Link: Faces of Evil, or Zelda: Wand of Gamelon, for the CDi. They just slipped my mind, but they actually follow the Metroidvania template quite nicely.
  92. ^ Kalata, Kurt; DeRienzo, David; Derboo, Sam; Munchy; ZZZ (March 2012). "Ghosts 'n Goblins (Page 4)". Hardcore Gaming 101. Retrieved July 11, 2016. Demon's Crest has a similar structure to Metroid and the more recent 2D Castlevanias in this sense, as each power-up you find opens up new parts of the world.
  93. ^ "Sinaria: Lost in Space". Home of the Underdogs. Retrieved May 12, 2016.
  94. ^ Young, Shamus (October 5, 2015). "Why is System Shock a Big Deal?". The Escapist. Retrieved July 21, 2016. What it gave us was a sort of mashup of cyberpunk shooter, survival horror, metroidvania, and RPG mechanics.
  95. ^ Khan, Jahanzeb (March 7, 2014). "Umihara Kawase Series Will Finally Debut In North America". Hardcore Gamer. Retrieved July 27, 2016. Importers will probably be familiar with Umihara Kawase, a cool platformer series with a strong Metroid style exploration element.
  96. ^ Evan G (November 23, 2009). "Holy Umbrella - Dondera no Mubou!! (Holy Umbrella: Dondera´s Wild!!)". SNEScentral.com. Retrieved May 13, 2016. The action scenes are side-view platformer levels, riddled with enemies and obstacles typical of games like Zelda II and Super Adventure Island II. In fact, this game is a lot like the later in terms of graphics, sound and gameplay. The hero wields the Holy Umbrella that is upgraded throughout the game to turn the enemies into various objects that can be thrown (i.e. ice blocks, homing balls). During the adventure, the hero also picks up powerups that allow him to float with the umbrella, dash, climb up walls, and hit enemies on the descent of jumps (by pressing down). In addition, by pressing the L and R buttons, you can switch to other characters (primarily Bonto and the girl, Saki), who have abilities that the main hero does not. Bonto can fit in small passageways and do double jumps to reach high platforms. Saki can do wall jumps and slide through low passages.
  97. ^ Newnham, Gareth (April 18, 2016). "Unepic (PS4) Review – Dungeons & Drunkards". WasdUK.com. Retrieved May 12, 2016. The best way to sum up Unepic stylistically and gameplay wise, is as if Symphony of the Night had been ported to the Amiga 600 (or the bastard child of Faxanadu and Odyssey). Gameplay follows the typical non-linear pathways of a good Metroidvania...
  98. ^ "Review: Phantom 2040 – Sega Genesis / Super Nintendo". Racketboy. March 17, 2007. Retrieved July 11, 2016. If you enjoy action games with exploration elements such as Metroid and Castlevania, you need to take a serious look at Phantom 2040.
  99. ^ Sleeper, Morgan (June 27, 2013). "Review: Tails Adventure". Nintendo Life. Retrieved July 11, 2016. "Tails Adventure casts the fearless fox into his own Metroid-inspired adventure platformer".
  100. ^ Szczepaniak, John (July 1, 2012). "Vigilance on Talos V". Hardcore Gaming 101. Retrieved May 12, 2016. What makes Talos especially interesting is that it's a Super Metroid clone.
  101. ^ Bogos, Steven (September 24, 2015). "Oddworld: Abe's Oddysee is Free on Steam Today". The Escapist. Retrieved July 26, 2016. Oddworld: Abe's Oddysee was originally released for the PlayStation and PC all the way back in 1997, and is fondly remembered by many old-school gamers as one of sidescrolling platforming's greats, and a kind of evolution on the 'Metroidvania' style of platforming.
  102. ^ "The Best Undisocvered Game Boy & Game Boy Color Games". Racketboy. November 8, 2009. Retrieved July 13, 2016. With Bionic Commando, you start with a short life meter, but it gradually grow as you kill enemies. Also after each stage, a weapon or item is added to your arsenal. These elements give you a bit of an RPG experience similar to games like Super Metroid and Castlevania: Symphony of the Night. And much like many Metroidvania games, you often explore a the expansive levels by traveling in a variety of directions.
  103. ^ Harris, Craig (September 20, 2000). "Blaster Master: Enemy Below". IGN. Retrieved July 12, 2016. It's very similar to Metroid in design, but instead of controlling a babe in a suit you're behind the wheel of a Moon Patrol-style land rover with a huge cannon as a snout.
  104. ^ Lada, Jenni (January 31, 2013). "Review: Ikachan for 3DS". Technology Tell. Retrieved July 28, 2016. Ikachan is essentially an underwater Metroidvania game.
  105. ^ Parish, Jeremy (August 29, 2013). "Virtual Spotlight: Wario Land 3". USGamer. Retrieved July 11, 2016. Wario's treasures aren't just trophies. They also let him do that whole 'Metroidvania' thing.
  106. ^ Sharkey, Scott (October 12, 2004). "Freeloader: Platformer Mania!". 1up.com. Retrieved May 12, 2016. The first game in our homemade, handcrafted platformer showcase pretty well embodies everything that's good about metroidvania games.
  107. ^ Harris, Craig (March 26, 2003). "Samurai Jack: The Amulet of Time". IGN. Retrieved July 12, 2016. Extremely stiff controls definitely hurt this game design that's obviously inspired by Metroid and the later games in the Castlevania series.
  108. ^ Schipper, Paul (March 8, 2014). "RETRO REVIEW: Shaman King: Master of Spirits". Operation Rainfall. Retrieved July 12, 2016. By this point some of you are probably making the connection that this is a Konami game and resembles the "Metroidvania" format that most Castlevania games of that time period were embracing. It's true, and it's obviously no coincidence.
  109. ^ Leclair, Kyle (April 17, 2013). "Ten Other Disney Video Games That Deserve Modern Upgrades". The Robot's Voice. Retrieved July 12, 2016. Pumpkin King was more of a 2D Metroidvania title.
  110. ^ Parish, Jeremy (August 8, 2005). "Shaman King: Master of Spirits 2". 1Up.com. Retrieved July 12, 2016. Someone jonesing for another 'Metroidvania' fix might appreciate Master of Spirits 2 in the same way that a starving man feels lucky to have found a half-eaten burger in the trash.
  111. ^ Mejia, Ozzie (April 20, 2015). "Community Spotlight: Metroidvanias.com". Shacknews. Retrieved May 12, 2016.
  112. ^ Provo, Frank (December 1, 2006). "Scurge: Hive Review". Gamespot. Retrieved July 17, 2016. Scurge: Hive is a solid action adventure with a slick presentation that should appeal to anyone who enjoys the Metroid style of play.
  113. ^ Dimopoulos, Konstantinos (October 10, 2007). "The B-Game Competition Mega mini Review Part III". Gnome's Lair. Retrieved May 12, 2016. As for the exploration and power-up discovering bits they are easily comparable to Metroid's.
  114. ^ Tay, Kelvin (July 2, 2007). "Wario: Master of Disguise". Thunderbolt Games. Retrieved July 12, 2016. [I]f you are familiar with the 2D Metroid and modern Castlevania games, MOD essentially takes a leaf out of their books.
  115. ^ Riviello, Alex (February 19, 2015). "'Chasm' IndieCade East Interview: We Talk To The Developers About Their Old-School Metroidvania Title". Gamenguide. Retrieved July 13, 2016. [C]lassics like Super Metroid and Castlevania: Symphony of the Night as well as terrific modern titles like Bionic Commando Rearmed and Guacamelee! show that there are few things (in this world) as good as a well-designed Metroidvania title.
  116. ^ a b "LostWinds: The Blossom Edition giveaway! Win one of 20 copies of this colourful metroidvania, worth $14.99!". PCGamesN. March 29, 2016. Retrieved July 26, 2016.
  117. ^ Brown, Fraser (August 18, 2013). "PC Port Report: Spelunky". Destructoid. Retrieved July 18, 2016. [I]t also owes a lot to Metroidvania-style games, with its focus on platforming and side-on exploration.
  118. ^ North, Dale (October 2, 2008). "Spider-Man does Metroidvania? Hands-on with Spider-Man Web of Shadows DS". Destructoid. Retrieved July 13, 2016.
  119. ^ "An Untitled Story". Jay Is Games. April 6, 2008. Retrieved May 12, 2016.
  120. ^ Otten, Rick (September 30, 2013). "Metroidvania: Game Design 101". IGN Benelux. Retrieved July 13, 2016. Ook in het Westen hebben Metroidvania-fans echter niet stilgestaan. Zo was Aztaka bijvoorbeeld een erg interessant spelletje...
  121. ^ Caoili, Eric (July 7, 2009). "Psytronik Releases Knight 'n' Grail For C64". GameSetWatch. Retrieved May 12, 2016. Psytronik Software has released Knight 'n' Grail, its original Metroidvania-style game for the Commodore 64.
  122. ^ Deam, Jordan (September 17, 2009). "Review: Muramasa: The Demon Blade". The Escapist. Retrieved July 23, 2016. [I]t's reminiscent of the old-school Metroidvania style of gameplay, which hinges on the gradual explanation of a vast, seamless game world.
  123. ^ "Tim Burton's Alice In Wonderland". NowGamer. February 25, 2010. Retrieved July 12, 2016. "There's a hint of Ico to the gameplay as you escort Alice through the non-linear (dare we say 'metroidvania'?) world".
  124. ^ Joystiq Staff (December 27, 2013). "Twenty Developers You Don't Know but Should". joystiq.com. Retrieved 27 March 2015. Astroman combines tight, challenging level layouts with Metroid-like exploration...{{cite web}}: CS1 maint: numeric names: authors list (link)
  125. ^ Johnson, Jason (August 31, 2011). "Interview: Talking NES Homebrew With Battle Kid 2's Sivak". Gamasutra. Retrieved July 13, 2016. When Battle Kid: Fortress of Peril released for the NES last year, it was hailed as one of the finest (though, admittedly, one of the very few) homebrew titles put out for the system. / It's also a very hard Metroidvania-style platformer...
  126. ^ Kelley, Sean (March 23, 2010). "Blaster Master Overdrive". Thunderbolt Games. Retrieved July 12, 2016. Comparable to the recent 2D Castlevania titles or the Metroid franchise, Overdrive falls almost squarely into the astutely named Metroidvania 'genre.'
  127. ^ Leray, Joseph (December 22, 2009). "8-bit Dark Void Zero announced for DSiWare". Destructoid. Retrieved July 12, 2016. I'm willing to bet that an 8-bit, Metroidvania-style Dark Void prequel ... would be a good way to ease me into the prospect of fighting off an oppressive alien regime, one jetpack at a time.
  128. ^ Kuchera, Ben (December 9, 2010). "Select WiiWare games (finally) get demos; check out Fluidity". Ars Technica. Retrieved July 13, 2016. [Fluidity's] sections have a Metroidvania feel as you unlock new areas during play, and the game opens up even further when you begin using the ice and steam forms.
  129. ^ McFerran, Damien (June 26, 2010). "Grokion". Pocket Gamer. Retrieved May 12, 2016. As in Super Metroid, Grokion is an action-platform-adventure which drops the player into a non-linear world where it's possible to move freely between different rooms – providing you have the tools required.
  130. ^ Meunier, Nathan (May 6, 2010). "Free Bytes: Hero Core". IGN. Retrieved July 13, 2016. Battle space bots in this sweet Metroidvania-style freeware adventure.
  131. ^ Wall, Mike (July 28, 2010). "Xbox Indie Review: Ophidian Wars: Opac's Journey". Armless Octopus. Retrieved May 12, 2016.
  132. ^ Blake, Laurie (October 1, 2010). "Review: Robox". Nintendo Life. Retrieved May 12, 2016. Robox feels a bit like Metroid as you explore to find new items that give you access to more of your environment.
  133. ^ Burch, Anthony (March 17, 2010). "Saira is on sale for $8.99, Metroidvania fans rejoice". Destructoid. Retrieved July 16, 2016.
  134. ^ Campbell, Evan (October 1, 2010). "Spider-Man: Shattered Dimensions (DS) Review". Nintendojo. Retrieved July 13, 2016. The plot sets up a game that is heavily inspired by past 'Metroidvania' titles, complete with a slick presentation.
  135. ^ Bitmob (September 16, 2010). "A Look at VVVVVV". VentureBeat. Retrieved July 15, 2016. They come in handy because, surprise, your ship is like a big Metroidvania map.
  136. ^ Gallagher, Gareth (October 25, 2011). "Aliens: Infestation". The Digital Fix. Retrieved May 26, 2016. It can be uneven at times in terms of quality but it is highly enjoyable, especially if you are fan of either the franchise or even if you are just a fan of 'MetroidVania' games. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  137. ^ Khaw, Cassandra (June 28, 2011). "Celestial Mechanica Released for PC and Mac". IndieGames.com. Retrieved May 12, 2016. Celestial Mechanica is a heavily Metroidvania-flavored title...
  138. ^ Nouch, James (October 20, 2011). "Astronot Burn the Rope developer brings Metroidvania adventuring to iOS with Dark Incursion". Pocket Gamer. Retrieved May 12, 2016.
  139. ^ Nelson, Jared (April 22, 2011). "'Elemental Rage' Review - A Great Metroidvania-Style Platformer for iOS". Touch Arcade. Retrieved May 12, 2016.
  140. ^ Maxwell, James (March 28, 2014). "Friday Night Indie Game Round-Up #38". Super Game Droid. Retrieved May 12, 2016. Fate of Mankind is a short little Metroidvania styled side-scrolling platformer that is really unlike anything you've played before.
  141. ^ Bardinelli, John (January 29, 2012). "Hydra Castle Labyrinth". Jay Is Games. Retrieved May 12, 2016. Hydra Castle Labyrinth is a great metroidvania game at a price you can't beat!
  142. ^ Burns, Michael (April 15, 2013). "Metroidmania: 12 Great Games to Satisfy Your Craving for Open-Ended Platforming". indiegames.com. Retrieved 27 March 2015.
  143. ^ Hatfield, Daemon (July 12, 2011). "Insanely Twisted Shadow Planet: The Basics". IGN. Retrieved July 12, 2016. Insanely Twisted Shadow Planet is a Metroidvania-style 2D game where you explore alien worlds in a flying saucer.
  144. ^ Polson, John (November 8, 2012). "Kyle Pulver and Co.'s Mini Metroidvania Jottobots Releases This Week". IndieGames.com. Retrieved May 12, 2016.
  145. ^ Dotson, Carter (May 7, 2012). "Mystery of the Japanese Werewolf Review". 148 Apps. Retrieved May 12, 2016. Mystery of the Japanese Werewolf is a game of Metroidvania style of open world platforming...
  146. ^ Brown, Mark (May 15, 2015). "The 14 best Metroidvania games on Steam". Pocket Gamer. Retrieved July 13, 2016. You'll be swapping between red and blue to make platforms appear, obstacles disappear, and to fight enemies and solve puzzles. All within that classic Metroidvania structure.
  147. ^ Khaw, Cassandra (October 24, 2011). "Demo: Project Black Sun (Starflower Games)". IndieGames.com. Retrieved May 12, 2016.
  148. ^ Wolinsky, David (April 16, 2011). "iPhone/iPad game of the day: Robot Wants Kitty - a fluffy Metroidvania reminiscent of Krusty's Fun House". GamesRadar. Retrieved July 14, 2016.
  149. ^ Cacho, Gieson (March 31, 2011). "Rochard a Metroidvania type game with a different kind of hero". Mercury News. Retrieved June 13, 2016.
  150. ^ Futter, Michael (April 4, 2011). "Rush'N Attack Ex-Patriot Review". ZTGD. Retrieved June 13, 2016. What we've been given in Ex-Patriot, is a Metroidvania game that apes Bionic Commando Rearmed and Shadow Complex while, in the process, losing nearly every differentiating quality.
  151. ^ Daw, David (August 7, 2011). "21 Great Free PC Games". PC World. Retrieved May 12, 2016. The first level or two can feel a bit tough to push through, but once past them, you'll find a great Metroid-style platformer with a unique and enchanting world.
  152. ^ Devore, Jordan (May 25, 2011). "Impressions: Terraria". Destructoid. Retrieved July 14, 2016. I've noticed the new trend among players is to push it as a sandbox-style Metroidvania. That I can agree with.
  153. ^ Rowe, Joseph (December 19, 2012). "Adventure Time Game: Short, but Mathematical". GameSkinny. Retrieved July 13, 2016. The game plays like an intro to the Metroidvania genre of games.
  154. ^ Walker, John (October 7, 2014). "Have You Played… 1000 Amps?". Rock, Paper, Shotgun. Retrieved May 12, 2016. 1000 Amps is a metroidvania puzzle game...
  155. ^ Bardinelli, John (October 6, 2012). "Adventure Apes and the Mayan Mystery". Jay Is Games. Retrieved May 12, 2016. It's hard to argue with a retro metroidvania game that stars a pixel monkey.
  156. ^ Monkman, James (June 24, 2012). "Astronot (PC/Mac/iOS)". RGCD. Retrieved May 12, 2016. Described as a Metroidvania, Astronot is certainly a big and non-linear game.
  157. ^ Osborn, Alex (September 12, 2011). "Grasshopper's Black Knight Sword Demoed in All-New Trailer". PlayStation LifeStyle. Retrieved July 14, 2016. It looks like Suda51 and his team over at Grasshopper Manufacture are taking a stab at a side scrolling "Metroidvania" game of their own with Black Knight Sword.
  158. ^ Sleeper, Morgan (February 7, 2013). "Review: Bloody Vampire". Nintendo Life. Retrieved May 12, 2016. Like Metroid, Castlevania or the DSiWare hit Shantae: Risky's Revenge, Bloody Vampire's gameplay revolves around platforming through an open world, upgrading your character and using newly acquired abilities to return to previously out-of-reach areas and items.
  159. ^ Staff (September 17, 2012). "Indie Royale Profile Bunny Must Die". indiegames.com. Retrieved 27 March 2015. Bunny Must Die is your traditional Metroidvania style of game...{{cite web}}: CS1 maint: numeric names: authors list (link)
  160. ^ Carter, Chris (October 7, 2015). "Dust: An Elysian Tail, a fantastic metroidvania, is coming to iOS". Destructoid. Retrieved July 13, 2016.
  161. ^ Staff (June 7, 2011). "Phil Fish reveals the trials and tribulations behind indie platformer Fez". GamesTM. Retrieved June 18, 2016. Today, Fez is very much in a kind of Metroidvania light. It's about lots of little rooms connecting to lots of other little rooms. It's about secret passages, warp gates and cheat codes.
  162. ^ Smith, Quintin (September 17, 2012). "Gateways review". Eurogamer. Retrieved May 12, 2016. Just remove Portal's jokes and storytelling and swap in a sprawling, Metroidvania-style single environment with plenty of backtracking and you're there.
  163. ^ Amini, Tina (September 25, 2012). "Hell Yeah! Wrath of the Dead Rabbit Has Some Really Silly, Sometimes Awkward Killing Moves". Kotaku. Retrieved July 16, 2016. It's a Metroidvania style game—a 2D game with lots of exploration, killing, and item finding—but with a twist.
  164. ^ Law, Christian (September 7, 2012). "Mark Of The Ninja Review". WeGotThisCovered. Retrieved July 22, 2016. The art style, the 2D Metroidvania-esque levels, the cartoonish violence; none of these are quite typical of a stealth game, and that's because Mark of the Ninja is far from typical.
  165. ^ Bradford, Matt (January 9, 2012). "Ben Yahtzee Croshaw announces Metroidvania game Poacher". Gamesradar. Retrieved May 12, 2016.
  166. ^ Fox, Glen (July 14, 2015). "Are these the best metroidvanias on iOS and Android?". Pocket Gamer. Retrieved May 12, 2016.
  167. ^ Grayson, Nathan (November 20, 2012). "The Real Science Of Waking Mars". Rock Paper Shotgun. Retrieved July 13, 2016. Part-Metroidvania, part-Mars-gardening-simulator, it's certainly not Just Another iOS Port.
  168. ^ Staff (May 6, 2014). "Interview with Kyle Pittman, Creator of You Have to Win the Game". The Nerd Machine. Retrieved May 12, 2016.
  169. ^ Miller, Matt (April 19, 2013). "Batman Meets Metroid In Arkham Origins Blackgate (Page 1)". Game Informer. GameStop. Archived from the original on August 30, 2013. Retrieved April 20, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  170. ^ Tim (March 8, 2013). "Castlevania: Lords of Shadow – Mirror of Fate – Review". Gaming Lives. Retrieved July 12, 2016. "Castlevania: Lords of Shadow – Mirror of Fate is not only a mouthful to say but also a rip-roaring throwback to classic Metroidvania".
  171. ^ Cabral, Matt (October 22, 2013). "Dark Matter (2013) Review - GameSpot". GameSpot. Retrieved July 13, 2016. [I]t has also got some strains of Metroid and Shadow Complex coursing through its veins.
  172. ^ Yankowski, Peter (July 12, 2014). "Exodus has been Greenlit on Steam, and it looks pretty neat". Continue-play.com. Retrieved May 12, 2016. Exodus follows the familiar formula of a Metroidvania.
  173. ^ Moriarty, Colin (April 8, 2013). "Guacamelee! review". IGN. Retrieved July 12, 2016. Guacamelee is an open-world action game very much in the same vein as the classic Super Metroid or the deluge of Castlevania games blatantly styled after it.
  174. ^ Barrett, Ben (August 27, 2013). "Build Your Own AdventurOS". Rock Paper SHotgun. Retrieved July 16, 2016. The basic concept behind AdventurOS is one that has fascinated me for years: build a game that interprets a computer's file structure as level code, thus creating a unique but repeatable and controllable experience for everyone. Evelend Games have taken this and fitted it naturally within a fantasy metroidvania mold.
  175. ^ Matulef, Jeffrey (May 24, 2012). "The Cave Preview: Double Fine's New Game for Sega". Eurogamer. Retrieved July 24, 2016. Exploring The Cave's expansive network resembles a 2D Metroidvania...
  176. ^ Stanton, Rich (July 11, 2013). "Rogue Legacy: turning Game Over into a fresh start". The Guardian. Retrieved July 16, 2016. The dominant influence on Rogue Legacy is a genre of platformer long ago christened Metroidvania.
  177. ^ Thursten, Chris (May 12, 2014). "How Starbound plans to break down the lines between player and game designer". PC Gamer. Retrieved July 15, 2016. Just as the structure of Starbound as a whole is inspired by console platformers like Metroid and Castlevania...
  178. ^ Walker, John (December 5, 2013). "Wot I Think: SteamWorld Dig: A Fistful Of Dirt". Rock Paper Shotgun. Retrieved July 15, 2016. We learned late last month that metroidvania-meets-Spelunky-and-other-stuff dig-em-up SteamWorld Dig, the 3DS hit, was making its way to PC.
  179. ^ Matulef, Jeffrey (May 16, 2013). "Stop-motion Metroidvania The Swapper due this month on Steam". Eurogamer. Retrieved July 16, 2016.
  180. ^ Matulef, Jeffrey (June 18, 2013). "Mysterious magnetic Metroidvania Teslagrad now coming to PS3". Eurogamer. Retrieved July 12, 2016.
  181. ^ McFerran, Damien (February 25, 2013). "Two Tribes: Toki Tori 2 Is A Metroidvania-Style Experience". Nintendo Life. Retrieved July 22, 2016.
  182. ^ Pinsof, Allistair (May 2, 2013). "Calling all Metroidvania fans: Check out Valdis Story". Destructoid. Retrieved May 12, 2016.
  183. ^ "Review: Amazing Princess Sarah (Xbox 360)". Diehargamefan.com. Retrieved 2015-05-29. The (mostly) fun level design, interesting gameplay, and strong visuals bring together an experience that will remind you of older Metroidvania games while keeping it fresh.
  184. ^ Whitaker, Jed (April 6, 2015). "Elliot Quest's Wii U port is quite buggy". Destructoid. Retrieved May 23, 2016. I'd even venture to call this a hardcore Metroidvania as there is no hand-holding -- you are free to roam the map as you see fit and there are no directions given, so be prepared for backtracking.
  185. ^ JohnB (October 5, 2013). "Full Bore". Jay Is Games. Retrieved July 16, 2016. Full Bore has emerged as a gorgeous metroidvania-style game that's heavy on puzzle solving with just a touch of boar-flavored humor.
  186. ^ Will, David (July 10, 2014). "Magicians & Looters Review". New Game Network. Retrieved May 12, 2016. Magicians & Looters is a Metroidvania. It is as Metroidvania as Metroidvanias get: you freely explore a non-linear world, unlock new abilities, backtrack to find places where they're still useful, and – in deference to the likes of Symphony of the Night – get to play around with looted weapons and light RPG elements.
  187. ^ Nakamura, Darren (March 23, 2014). "Review: The Powerpuff Girls: Defenders of Townsville". Destructoid. Retrieved May 12, 2016. Defenders of Townsville ends up as a unique, genuinely entertaining metroidvania.
  188. ^ Ishaan (October 1, 2014). "Shantae and the Pirate's Curse: Making A Metroid-Style Game In Stereoscopic 3D". Siliconera. Retrieved July 12, 2016.
  189. ^ Lada, Jenni (June 26, 2014). "Shovel Knight Review: The Best Indie Game of 2014 (So Far)". Technology Tell. Retrieved July 15, 2016. This is a perfect example of everything a 2D, Metroidvania game should be.
  190. ^ Roberts, David (February 18, 2014). "Strider review". GamesRadar. Retrieved July 12, 2016. [T]his reboot is an exploration-based action-platformer, similar to Super Metroid or Shadow Complex.
  191. ^ Forshey, Craig (August 18, 2014). "Do Ya OUYA? Round-Up #1". Super Game Droid. Retrieved May 12, 2016. A great Metroidvania style game in the making, Super Space Adventure is a new spin on the NES classic that's all about sidescrolling exploration in the depths of a hostile alien world.
  192. ^ Campbell, Colin (August 7, 2014). "Super Win is bringing the classical age of NES back to life". Polygon.com. Retrieved May 12, 2016.
  193. ^ Moser, Cassidee (November 5, 2014). "Teenage Mutant Ninja Turtles: Danger of the Ooze Review". IGN. Retrieved July 13, 2016. Danger of the Ooze is a game of the 'Metroidvania'-style level design school, meaning that new areas of the map become accessible as you unlock new abilities that allow you to overcome obstacles.
  194. ^ Matulef, Jeffrey (October 9, 2014). "Xeodrifter merges Metroid, Mutant Mudds and Moon". Eurogamer.net. Retrieved July 13, 2016.
  195. ^ Jones, John-Paul (February 17, 2015). "Apotheon Review". GameWatcher. Retrieved July 15, 2016. As pure a take as you're likely to get on the adventure platformer formula established by the likes of Castlevania and Metroid...
  196. ^ Brown, Peter (March 30, 2015). "Axiom Verge review: Don't Look Back". GameSpot. Retrieved July 12, 2016. [Axiom Verge] takes the Metroidvania model and adds layers of ingenuity that are in a league all of their own.
  197. ^ Priestman, Chris (February 22, 2015). "Fan-Made Castlevania: Spectral Interlude Explains The Belmonts' Disappearance". Siliconera. Retrieved May 12, 2016.
  198. ^ Mackey, Bob (February 27, 2015). "Weekend Gamer: Castle in the Darkness is More Than Just Another Throwback Indie Platformer". US Gamer. Retrieved May 12, 2016. On the surface, at least, this metroidvania doesn't do much to distinguish itself from its competition.
  199. ^ Meli, Jowi (April 4, 2016). "Chronicles of Teddy: Harmony of Exidus Review – Picturesque Pixels (PS4)". PlayStation Lifestyle. Retrieved May 12, 2016. In a lot of ways, the game takes after the 'Metroidvania' genre in the way it allows you to take your own path through its sizeable world, exploring in search of items that will let you make progress toward new areas.
  200. ^ Couture, Joel (May 22, 2015). "Mystik Belle Review - A Wonderful Brew". IndieGames.com. Retrieved May 24, 2015.
  201. ^ Whittaker, Jed (July 16, 2015). "Review: Odallus: The Dark Call". Destructoid. Retrieved May 12, 2016. Odallus: The Dark Call is a worthy addition to any metroidvania fan's library and is worth the asking price.
  202. ^ Alex Newhouse (June 16, 2014). "E3 2014: Ori and the Blind Forest is a Beautiful Metroidvania". gamespot.com. CBS Interactive, Inc. Retrieved July 12, 2016.
  203. ^ Nunnely, Stephany (June 30, 2015). "Metroidvania game Red Goddess: Inner World releases on PS4 today". VG247. Retrieved May 12, 2016.
  204. ^ Davenport, James (February 11, 2016). "The Aquatic Adventure of the Last Human review". PC Gamer. Retrieved May 12, 2016. What is it? A post human submarine Metroidvania.
  205. ^ Matulef, Jeffrey (December 9, 2013). "Blood Alloy is a Metroidvania inspired by Dark Souls and Vanquish". Eurogamer. Retrieved July 16, 2016.
  206. ^ Macy, Seth (February 28, 2014). "'Metroidvania' Indie Game forma.8 Announced for PS4, Vita". IGN. Retrieved July 16, 2016.
  207. ^ Faust, Thomas (June 12, 2016). "Body-Shifting Robots Steal Trade Secrets In Ghost 1.0". IndieGames. Retrieved July 16, 2016. Ghost 1.0, the new metroidvania by the developer of UnEpic, makes you the ghost in the machine.
  208. ^ Khaw, Cassandra (July 24, 2013). "Ghost Song: When Metroid Meets Dark Souls". USGamer. Retrieved July 16, 2016.
  209. ^ Phillips, Tom (August 31, 2015). "Double Fine reveals Headlander, a body-swapping Metroidvania". Eurogamer. Retrieved August 31, 2015.
  210. ^ Plagge, Kallie (March 2, 2015). "See the Heart Forth, Alicia Demo at GDC". IGN. Retrieved July 16, 2016. [U]pcoming Metroidvania RPG Heart Forth, Alicia is coming to PlayStation 4 and Vita in early 2016.
  211. ^ O'Connor, James (June 21, 2016). "Metroidvania adventure Hollow Knight looks beautiful in this new trailer". VG247. Retrieved July 16, 2016.
  212. ^ Sykes, Tom (March 6, 2016). "Momodora: Reverie Under the Moonlight looks lovely, is out now". PC Gamer. Retrieved May 13, 2016. Reverie takes place in a Metroidvania-style connected world.
  213. ^ Wood, Austin (March 4, 2016). "Monster Boy will revive a Metroidvania cult classic on PS4". Gamezone. Retrieved May 13, 2016.
  214. ^ Couture, Joe (April 9, 2016). "Making The Game You Want to Play: A Talk With Pharaoh Rebirth+'s Kurobon". Siliconera. Retrieved May 13, 2016. I thought of the creation of Pharaoh Rebirth as making the best Metroidvania game that I would really want to play.
  215. ^ Priestman, Chris (September 5, 2015). "Rabi-Ribi Is A Metroidvania For All The Bunny Girl Lovers Out There". Siliconera. Retrieved May 13, 2016.
  216. ^ Narcisse, Evan (March 14, 2015). "Natural Selection Has Been Very Kind To Slugcat. Now You Need to Help". Kotaku. Retrieved July 28, 2016. Video editor Chris Person—you know the guy who does Highlight Reel—says it reminds him of Metroid and Oddworld. And the mix of platforming, puzzles and enemy evasion and manipulation makes me agree.
  217. ^ Nakamura, Darren (January 29, 2014). "ReVeN is the next 2D Metroid-inspired game to watch". Destructoid. Retrieved July 16, 2016.
  218. ^ MacGregor, Kyle (March 16, 2016). "Salt and Sanctuary Review - Soulsvania". The Escapist. Retrieved July 15, 2015. This is a brutal hybrid of Metroidvania and action RPG that will beat players down and have them coming back for more.
  219. ^ Donnelly, Joe (July 11, 2016). "Insomniac's underwater Metroidvania Song of the Deep is out tomorrow, watch the launch trailer". PC Gamer. Retrieved July 14, 2016.
  220. ^ McWhertor, Michael (January 21, 2016). "What should Koji Igarashi's Bloodstained look like?". Polygon. Retrieved July 14, 2016. The developers behind Bloodstained: Ritual of the Night, the Metroidvania-style adventure from Koji Igarashi and Inti Creates, are polling their fans and backers on a very important design decision...
  221. ^ Williams, Mike (August 28, 2015). "Timespinner: I Can't Hate On Another Indie Metroidvania". USGamer. Retrieved July 16, 2016.