Sony Interactive Entertainment: Difference between revisions
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{{Short description|Sony's video game division}} |
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{{pp-sock|small=yes}}{{Use American English|date=September 2023}}{{Use mdy dates|date=September 2023}} |
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'''Sony Computer Entertainment''' is a division of [[Sony Corporation]] which is best known for producing the high-selling [[PlayStation]] and [[PlayStation 2]] [[video game console]]s. |
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{{Infobox company |
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| name = Sony Interactive Entertainment LLC |
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| logo = Sony Interactive Entertainment logo (2016).svg |
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| logo_caption = Logo used since 2016 |
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| image = Sony Interactive Entertainment San Mateo.jpg |
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| image_caption = SIE's headquarters in [[San Mateo, California]] |
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| former_name = Sony Computer Entertainment Inc. (1993–2016) |
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| type = [[Subsidiary]] |
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| industry = [[Video game industry|Video games]] |
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| predecessors = {{Plainlist| |
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* Sony Computer Entertainment |
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* Sony Network Entertainment International}} |
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| founded = {{Plainlist| |
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* {{Start date and age|1993}} (as Sony Computer Entertainment) |
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* {{Start date and age|2016|04|01}} (as Sony Interactive Entertainment) |
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}} |
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| hq_location_city = [[San Mateo, California]] |
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| hq_location_country = United States |
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| key_people = {{ubl|Hiroki Totoki ([[chairman]])|Hideaki Nishino ([[Chief executive officer|CEO]], Platform Business Group)|Hermen Hulst (CEO, Studio Business Group)}} |
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| products = [[PlayStation]] video game consoles |
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| services = {{Plainlist| |
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*[[PlayStation Network]] |
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*[[PlayStation Store]] |
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*[[PlayStation Plus]] |
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*PlayStation Stars |
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}} |
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| revenue = {{up}} US$29.8 billion<ref>{{cite web|date=May 14, 2024|title=Sony Interactive Entertainment Names New CEOs; FY2023 and Q4 Results Detailed |
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|url=https://mp1st.com/news/sony-interactive-entertainment-names-new-ceos-fy2023-and-q4-results-detailed|access-date=}}</ref><br> |
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| revenue_year = FY2023 |
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| operating_income = {{up}} US$2.00 billion<br> |
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| income_year = FY2023 |
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| num_employees = 12,700<ref>{{Cite web |url=https://www.sec.gov/ix?doc=/Archives/edgar/data/0000313838/000119312524167500/d797371d20f.htm |title=ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2024 |website=SEC.gov |access-date=9 September 2024}}</ref> |
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| num_employees_year = 2023 |
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| owner = |
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| parent = [[Sony|Sony Group Corporation]] |
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| divisions = {{Unbulleted list|[[PlayStation Studios]]|PlayStation Mobile|PlayStation Publishing}} |
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| subsid = {{Plainlist| |
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*Audeze |
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*[[Audiokinetic]] |
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*[[Bungie]] |
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*[[Evolution Championship Series]] (50%) |
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*[[Gaikai]] |
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*iSize |
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*[[PlayStation Productions]] |
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*Repeat.gg |
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*[[SN Systems]] |
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}} |
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| website = {{URL|https://sonyinteractive.com}} |
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| module = {{infobox network service provider|child=yes|asn=33353}} |
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}} |
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'''Sony Interactive Entertainment LLC''' ('''SIE''') is a Japanese-American video game and digital entertainment company, subsidiary of [[Sony Group Corporation]]. It primarily operates the [[PlayStation]] brand of [[video game console]]s and products. It is also the world's largest company in the [[video game industry]] based on its equity investments. |
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In 1993, Sony and [[Sony Music Entertainment Japan]] jointly established '''Sony Computer Entertainment Inc.''' (SCE) in Tokyo, which released the video game console [[PlayStation (console)|PlayStation]] in Japan the following year and subsequently in the United States and Europe the year after. It founded the branches Sony Computer Entertainment America (SCEA) in May 1995 (in [[Foster City, California]]) and Sony Computer Entertainment Europe (SCEE) in July 1995 (in [[Liverpool]]). In 2010, Sony underwent a corporate split and established '''Sony Network Entertainment International''' (SNEI), which provided gaming-related services through the [[PlayStation Network]] and [[Sony Entertainment Network]], including the sale of game titles and content on the [[PlayStation Store]], as well as offering PlayStation Plus. In 2016, ''SCE'' and ''SNEI'' jointly established Sony Interactive Entertainment and it was announced the new entity would be headquartered in the [[United States]].<ref>{{Cite news |date=January 26, 2016 |title=SCEなど、「プレイステーション」の各ビジネスユニットを統合し新会社を設立 |language=ja |trans-title=SCE and other companies establish a new company by integrating the PlayStation business units |work=Nikkei Press Release |access-date=}}</ref> |
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Sony Computer Entertainment is currently developing their next-gen console, currently called the [[PlayStation 3]] as well as a handheld system the [[PlayStation Portable]], which has already been released in [[Japan]]. |
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{{TOClimit|limit=3}} |
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==History== |
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=== Sony Computer Entertainment founding, PlayStation release, and North American expansion (1993–2005) === |
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[[File:Sony Computer Entertainment logo (No Trademark).svg|200px|thumb|Sony Computer Entertainment logo (1993–2016)]] |
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Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary [[Sony Music Entertainment Japan]] in 1993 to handle the company's ventures into the [[video game industry]].<ref>{{cite magazine |title=Sony to Intro 32-Bit System! |magazine=[[Electronic Gaming Monthly]] |issue=53 |publisher=EGM Media |date=December 1993 |page=68}}</ref> The original [[PlayStation (console)|PlayStation]] console was released on December 3, 1994, in Japan.<ref name="Koh">{{cite magazine |url=https://www.wired.com/2014/12/playstation-4-20th-anniversary/ |title=Sony Celebrates PlayStation's 20th Anniversary With a Limited-Edition PS4 |last=Kohler |first=Chris |date=March 5, 2008 |publisher=[[Condé Nast]] |magazine=[[Wired (magazine)|Wired]] |access-date=August 19, 2017 |archive-date=February 17, 2020 |archive-url=https://web.archive.org/web/20200217134206/https://www.wired.com/2014/12/playstation-4-20th-anniversary/ |url-status=live }}</ref> The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of [[Sony Imagesoft|Sony Electronic Publishing]].<ref>{{cite journal |date=May 19, 1994 |title=Sony latest to toss hat in vid game arena |journal=[[The Hollywood Reporter]] |publisher=Hollywood Reporter, Inc.}}</ref> Located in [[Foster City, California]], the North American office was originally headed by Steve Race. |
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In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from [[Sony Imagesoft]] was folded into SCEA in July 1995, with most affected employees transferred from [[Santa Monica, California|Santa Monica]] to [[Foster City, California|Foster City]].<ref name="disarray1995">{{cite journal |date=August 14, 1995 |title=Sony in Disarray on Eve of PlayStation Debut |journal=Television Digest with Consumer Electronics |page=9 |issn=0497-1515}}</ref> On August 7, 1995, Race unexpectedly resigned and was named CEO of [[Spectrum HoloByte]] three days later.<ref name="disarray1995" /> He was replaced by Sony Electronics veteran Martin Homlish.<ref name="disarray1995" /> This proved to be the beginning of a run of exceptional managerial turnover.<ref>{{cite magazine |title=Will the Real Boss of Sony Please Step Forward? |magazine=[[Next Generation (magazine)|Next Generation]] |issue=23 |publisher=[[Imagine Media]] |date=November 1996 |pages=6, 8}}</ref><ref>{{cite magazine |title=Like Sega, Sony Changes Top Execs |magazine=[[GamePro]] |issue=98 |publisher=[[International Data Group|IDG]] |date=November 1996 |page=28}}</ref> The PS console was released in the United States on September 9, 1995.<ref name="Koh" /> As part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI.<ref>{{cite magazine |title=Sony Merges Control of PS |magazine=[[Electronic Gaming Monthly]] |issue=92 |publisher=[[Ziff Davis]] |date=March 1997 |page=18}}</ref><ref name="scea-development">{{cite web |url=http://www.scei.co.jp/corporate/data/bizdatausa_e.html |archive-url=https://web.archive.org/web/20040422081255/http://www.scei.co.jp/corporate/data/bizdatausa_e.html |url-status=dead |archive-date=April 22, 2004 |title=Business Development/North America |publisher=Sony Computer Entertainment |access-date=November 12, 2010 |df=mdy-all}}</ref> |
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The launch of the second PS console, the [[PlayStation 2]] was released in Japan on March 4, 2000,<ref name="Ant">{{cite web |author1=Anthony John Agnello |title=Sony stops shipping the PlayStation 2 in Japan after nearly 13 years |url=http://www.digitaltrends.com/gaming/sony-stops-shipping-the-playstation-2-in-japan-after-nearly-13-years/ |website=Digital Trends |access-date=December 14, 2014 |date=December 28, 2012 |archive-date=December 14, 2014 |archive-url=https://web.archive.org/web/20141214113027/http://www.digitaltrends.com/gaming/sony-stops-shipping-the-playstation-2-in-japan-after-nearly-13-years/ |url-status=live }}</ref> and the U.S. on October 26, 2000.<ref>{{cite web |url=http://www.ign.com/articles/2009/12/21/gamer-memories-ps2-launch |title=Gamer Memories: PS2 Launch |last=Miller |first=Greg |date=December 21, 2009 |website=[[IGN]] |access-date=August 19, 2017 |archive-date=August 19, 2017 |archive-url=https://web.archive.org/web/20170819151717/http://www.ign.com/articles/2009/12/21/gamer-memories-ps2-launch |url-status=live }}</ref> On July 1, 2002, chairman of SCEI, [[Shigeo Maruyama]], was replaced by Tamotsu Iba as chairman. [[Jack Tretton]] and [[Phil Harrison]] were also promoted to senior vice presidents of SCE.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/020701be.pdf |archive-url=https://web.archive.org/web/20041208021124/http://www.scei.co.jp/corporate/release/pdf/020701be.pdf |url-status=dead |archive-date=December 8, 2004 |title=Sony Computer Entertainment Announces Changes in Corporate Officers |date=July 1, 2002 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=Tokyo |df=mdy-all}}</ref> The [[PlayStation Portable]] (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's [[E3 Media and Business Summit|E3]] conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. |
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===Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)=== |
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On September 1, 2005, SCEI formed [[SCE Worldwide Studios]],<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/050914ae.pdf |archive-url=https://web.archive.org/web/20051105114639/http://www.scei.co.jp/corporate/release/pdf/050914ae.pdf |url-status=dead |archive-date=November 5, 2005 |title=SCE Establishes SCE Worldwide Studios |publisher=Sony Computer Entertainment |date=September 14, 2005 |access-date=September 14, 2005 |df=mdy-all}}</ref> a single internal entity to oversee all wholly-owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. [[Shuhei Yoshida]] was named as president of Worldwide Studios on May 16, 2008,<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/080516e.html |archive-url=https://web.archive.org/web/20080702135254/http://www.scei.co.jp/corporate/release/080516e.html |url-status=dead |archive-date=July 2, 2008 |title=SCEI Announces New President of SCE Worldwide Studios |date=May 16, 2008 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=Tokyo |df=mdy-all}}</ref> replacing [[Kazuo Hirai]], who was serving interim after Harrison left the company in early 2008.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/080225e.html |archive-url=https://web.archive.org/web/20080227090641/http://www.scei.co.jp/corporate/release/080225e.html |url-status=dead |archive-date=February 27, 2008 |title=SCE Worldwide Studios Phil Harrison Resigns |date=February 25, 2008 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=Tokyo |df=mdy-all}}</ref> |
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On December 8, 2005, video game developer [[Guerrilla Games]], developers of the [[Killzone (series)|''Killzone'' series]], was acquired by Sony Computer Entertainment as part of Worldwide Studios.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/051208e.pdf |archive-url=https://web.archive.org/web/20060112234037/http://www.scei.co.jp/corporate/release/pdf/051208e.pdf |url-status=dead |archive-date=January 12, 2006 |title=Sony Computer Entertainment Acquires Guerrilla Games |date=December 8, 2005 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=London |df=mdy-all}}</ref> On January 24, 2006, video game developer [[Zipper Interactive]], developers of the [[SOCOM (series)|''Socom'' series]], was acquired by Sony Computer Entertainment as part of Worldwide Studios.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/060125be.pdf |archive-url=https://web.archive.org/web/20060211175950/http://www.scei.co.jp/corporate/release/pdf/060125be.pdf |url-status=dead |archive-date=February 11, 2006 |title=Sony Computer Entertainment Acquires Zipper Interactive |date=January 24, 2006 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=[[Foster City]] |df=mdy-all}}</ref> |
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In March 2006, Sony announced the online network for its forthcoming [[PlayStation 3]] (PS3) system at the 2006 PlayStation Business Briefing meeting in [[Tokyo, Japan]],<ref>{{cite web |url=http://www.next-gen.biz/features/kutaragis-10-playstation-points |archive-url=https://archive.today/20120906124415/http://www.next-gen.biz/features/kutaragis-10-playstation-points |url-status=dead |archive-date=September 6, 2012 |title=PSBB: Kutaragi's 10 PlayStation Points |date=March 15, 2006 |first=Kris |last=Graft |publisher=Andre |access-date=January 15, 2008}}</ref> tentatively named "PlayStation Network Platform" and eventually called just [[PlayStation Network]] (PSN). Sony also stated that the service would always be connected,<ref name="PNP always on">{{cite web |title=PlayStation 3 announced for 2006 |website=GameSpot |url=https://www.gamespot.com/articles/playstation-3-announced-for-2006/1100-6124681/ |archive-url=https://web.archive.org/web/20050518011009/http://www.gamespot.com/news/2005/05/16/news_6124681.html |archive-date=May 18, 2005 |date=May 16, 2005 |access-date=May 1, 2022 |df=mdy-all}}</ref> free,<ref>{{cite web |url=http://www.us.playstation.com/PSN |archive-url=https://web.archive.org/web/20081201043654/http://www.us.playstation.com/PSN |url-status=dead |archive-date=December 1, 2008 |title=PlayStation Network |website=Official PlayStation Website |access-date=January 15, 2008 |df=mdy-all}}</ref> and include multiplayer support.<ref>{{cite web |url=http://www.us.playstation.com/PS3/Network/Onlinegaming |archive-url=https://web.archive.org/web/20080213020247/http://www.us.playstation.com/PS3/Network/Onlinegaming |archive-date=February 13, 2008 |title=PS3 Network Online Gaming |website=Official PlayStation Website |publisher=SCEA |access-date=January 15, 2008}}</ref> |
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The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the [[Sony Pictures Studios]] in [[Culver City, California]], on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.<ref name="CBS Interactive Inc">{{cite web |author1=Brendan Sinclair |title=E3 06: PS3 launches 11/17--$499 for 20GB, $599 for 60GB |url=http://www.gamespot.com/articles/e3-06-ps3-launches-11-17-499-for-20gb-599-for-60gb/1100-6149470/ |website=GameSpot |access-date=December 14, 2014 |date=May 8, 2006 |archive-date=November 20, 2021 |archive-url=https://web.archive.org/web/20211120175117/https://www.gamespot.com/articles/e3-06-ps3-launches-11-17-499-for-20gb-599-for-60gb/1100-6149470/ |url-status=live }}</ref> The PSN was also launched in November 2006.<ref>{{cite web |title=The PlayStation Story |url=http://us.playstation.com/corporate/about/theplaystationstory/ |website=Sony Electronics US |publisher=Sony Computer Entertainment America |access-date=December 14, 2014 |date=2014 |archive-date=February 28, 2015 |archive-url=https://web.archive.org/web/20150228080555/http://us.playstation.com/corporate/about/theplaystationstory/ |url-status=live }}</ref> |
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On November 30, 2006, president of SCEI, [[Ken Kutaragi]], was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/pdf/061130e.pdf |archive-url=https://web.archive.org/web/20061206023939/http://www.scei.co.jp/corporate/release/pdf/061130e.pdf |url-status=dead |archive-date=December 6, 2006 |title=SCE Announces New Management Team |date=November 30, 2006 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=Tokyo |df=mdy-all}}</ref> On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/070426e.html |archive-url=https://web.archive.org/web/20071012015942/http://www.scei.co.jp/corporate/release/070426e.html |url-status=dead |archive-date=October 12, 2007 |title=SCEI and Sony announce Executive Management Transition at Sony Computer Entertainment Inc. |date=April 26, 2007 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=Tokyo}}</ref> |
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On September 20, 2007, video game developers [[Evolution Studios]] and [[Bigbig Studios]], creators of the [[MotorStorm (series)|MotorStorm series]], were acquired by Sony Computer Entertainment as part of Worldwide Studios.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/070920de.html |archive-url=https://web.archive.org/web/20071011232626/http://www.scei.co.jp/corporate/release/070920de.html |url-status=dead |archive-date=October 11, 2007 |title=Sony Computer Entertainment Acquires Evolution Studios and Bigbig Studios |date=September 20, 2007 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=Tokyo}}</ref> |
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On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/090415ae.html |archive-url=https://web.archive.org/web/20091009233349/http://www.scei.co.jp/corporate/release/090415ae.html |url-status=dead |archive-date=October 9, 2009 |title=David Reeves to Retire From Sony Computer Entertainment Europe |date=April 15, 2009 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=Tokyo}}</ref> His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/090415be.html |archive-url=https://web.archive.org/web/20091009234730/http://www.scei.co.jp/corporate/release/090415be.html |url-status=dead |archive-date=October 9, 2009 |title=Andrew House named as President and CEO of Sony Computer Entertainment Europe |date=April 15, 2009 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=Tokyo}}</ref> The [[PSP Go]] was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan. |
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On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring.<ref>{{cite web |url=http://av.watch.impress.co.jp/docs/news/20100224_351014.html |title=ソニー、ネットワーク強化に向けSCEのネット部門を吸収 |date=February 24, 2010 |publisher=Impress Watch Corporation |language=ja |access-date=May 15, 2010 |archive-date=July 20, 2011 |archive-url=https://web.archive.org/web/20110720195527/http://av.watch.impress.co.jp/docs/news/20100224_351014.html |url-status=live }}</ref><ref>{{cite magazine |url=http://www.next-gen.biz/news/sony-restructure-networked-services-business |archive-url=https://archive.today/20120905075525/http://www.next-gen.biz/news/sony-restructure-networked-services-business |url-status=dead |archive-date=September 5, 2012 |title=Sony To Restructure Networked Services Business |last=Ivan |first=Tom |date=February 24, 2010 |magazine=[[Edge (magazine)|Edge]] |access-date=May 15, 2010}}</ref><ref>{{cite web |url=http://www.el33tonline.com/past/2010/2/25/sony_computer_entertainment_to_focus/ |title=Sony Computer Entertainment to focus on games, temporarily renamed 'SNEP' |date=February 25, 2010 |publisher=El33t Media |access-date=May 15, 2010 |archive-date=July 10, 2018 |archive-url=https://web.archive.org/web/20180710010405/http://www.el33tonline.com/past/2010/2/25/sony_computer_entertainment_to_focus/ |url-status=dead}}</ref> |
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The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.<ref>{{cite web |url=https://kotaku.com/sony-computer-entertainment-to-become-snep-temporarily-5478924 |title=Sony Computer Entertainment To Become SNEP (Temporarily) |last=Ashcroft |first=Brian |date=February 24, 2010 |publisher=Kotaku |access-date=May 1, 2022 |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624203929/https://kotaku.com/sony-computer-entertainment-to-become-snep-temporarily-5478924 |url-status=live }}</ref> |
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On March 2, 2010, video game developer [[Media Molecule]], developers of the PlayStation 3 game [[LittleBigPlanet (2008 video game)|''LittleBigPlanet'']], was acquired by SCEI as part of Worldwide Studios.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/100303e.html |archive-url=https://web.archive.org/web/20100310070308/http://www.scei.co.jp/corporate/release/100303e.html |url-status=dead |archive-date=March 10, 2010 |title=Sony Computer Entertainment Acquires Media Molecule |date=March 2, 2010 |publisher=Sony Computer Entertainment |access-date=March 23, 2010 |location=London |df=mdy-all}}</ref> On August 23, 2010, the headquarters of the company moved from [[Aoyama, Tokyo|Minami-Aoyama]] to the {{interlanguage link|Sony City|ja|ソニーシティ|vertical-align=sup}} (Sony Corporation's headquarters) in Kōnan, [[Minato, Tokyo]].<ref>{{cite press release |url=http://www.scei.co.jp/corporate/info/100809e.html |archive-url=https://web.archive.org/web/20100930102327/http://www.scei.co.jp/corporate/info/100809e.html |url-status=dead |archive-date=September 30, 2010 |title=Notification of Office Relocation |date=August 9, 2010 |publisher=Sony Computer Entertainment |access-date=September 5, 2010 |df=mdy-all}}</ref> On April 20, 2011, SCEI was the [[PlayStation Network outage|victim of an attack]] on its [[PlayStation Network]] system, which also affected its online division, [[Sony Online Entertainment]]. On August 1, 2011, video game developer [[Sucker Punch Productions]], developers of the ''[[Sly Cooper]]'' and ''[[Infamous (series)|Infamous]]'' series, was also acquired.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/110802_e.html |archive-url=https://web.archive.org/web/20110819120159/http://www.scei.co.jp/corporate/release/110802_e.html |url-status=dead |archive-date=August 19, 2011 |title=Sony Computer Entertainment Acquires Sucker Punch Productions |date=August 2, 2011 |publisher=Sony Computer Entertainment}}</ref> |
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===Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016)=== |
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In January 2012, BigBig Studios was closed and Cambridge Studio—renamed [[Guerrilla Cambridge]]—becoming a sister studio of Guerrilla Games.<ref>[http://www.develop-online.net/news/sony-closes-and-restructures-two-uk-studios/0110838 Sony closes and restructures two UK studios] {{Webarchive|url=https://web.archive.org/web/20160417201925/http://www.develop-online.net/news/sony-closes-and-restructures-two-uk-studios/0110838 |date=April 17, 2016 }}. Develop-online.net</ref><ref>[http://blog.eu.playstation.com/2012/12/24/happy-holidays-from-guerrilla-3/ Happy holidays from Guerrilla!] {{Webarchive|url=https://web.archive.org/web/20140907071015/http://blog.eu.playstation.com/2012/12/24/happy-holidays-from-guerrilla-3/ |date=September 7, 2014 }}. PlayStation.Blog.Europe</ref> In March 2012, [[Zipper Interactive]], developers of the ''[[SOCOM (series)|SOCOM]]'' series, ''[[MAG (video game)|MAG]]'' and ''[[Unit 13]]'', was closed.<ref>{{cite web |last1=Moriarty |first1=Colin |title=Confirmed: Sony Closes Zipper Interactive |url=http://www.ign.com/articles/2012/03/30/confirmed-sony-closes-zipper-interactive |website=IGN |access-date=May 1, 2022 |date=March 30, 2012 |archive-date=April 7, 2022 |archive-url=https://web.archive.org/web/20220407104936/https://www.ign.com/articles/2012/03/30/confirmed-sony-closes-zipper-interactive |url-status=live }}</ref> On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/120625_e.html |archive-url=https://web.archive.org/web/20120630102311/http://www.scei.co.jp/corporate/release/120625_e.html |url-status=dead |archive-date=June 30, 2012 |title=Executive Appointments |date=June 25, 2012 |publisher=Sony Computer Entertainment |df=mdy-all}}</ref> |
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On July 2, 2012, Sony Computer Entertainment acquired [[Gaikai]], a cloud-based gaming service.<ref>[http://www.ign.com/articles/2012/07/02/sony-to-acquire-gaikai Sony to Acquire Gaikai] {{Webarchive|url=https://web.archive.org/web/20120705030739/http://www.ign.com/articles/2012/07/02/sony-to-acquire-gaikai |date=July 5, 2012 }}. IGN.com</ref> In August 2012, [[Studio Liverpool]], developer of the ''[[Wipeout (Psygnosis video game series)|Wipeout]]'' and ''[[Formula One (Studio Liverpool video game series)|Formula One]]'' series, was closed.<ref>[http://www.eurogamer.net/articles/2012-08-22-sony-closes-wipeout-developer-sony-liverpool-report Sony closes WipEout developer Sony Liverpool] {{Webarchive|url=https://web.archive.org/web/20120823122358/http://www.eurogamer.net/articles/2012-08-22-sony-closes-wipeout-developer-sony-liverpool-report |date=August 23, 2012 }}. Eurogamer.net</ref> In August 2012, Sony Computer Entertainment announced [[PlayStation Mobile]] for Vita and PlayStation certified devices, with developers such as [[THQ]], [[Team17]] and [[Action Button Entertainment]] signed up.<ref>{{Cite web |last=McWhertor |first=Michael |date=2012-08-14 |title=PlayStation Mobile bringing 'bite-sized games' to Vita and PlayStation Certified devices |url=https://www.polygon.com/gaming/2012/8/14/3242383/playstation-mobile-bite-sized-games-android-playstation-certified-vita |access-date=2022-06-04 |website=Polygon |language=en-US |archive-date=June 4, 2022 |archive-url=https://web.archive.org/web/20220604164508/https://www.polygon.com/gaming/2012/8/14/3242383/playstation-mobile-bite-sized-games-android-playstation-certified-vita |url-status=live }}</ref> |
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A press release was published on August 20, 2013, announcing the release date of the [[PlayStation 4]] (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.<ref name="MarketWatch, Inc">{{cite web |author1=SCEI |title=PlayStation 4 (PS4) Launches November 15 In North America, November 29 In Europe And Latin America |url=http://www.marketwatch.com/story/playstation4-ps4tm-launches-november-15-in-north-america-november-29-in-europe-and-latin-america-2013-08-20 |website=MarketWatch |access-date=December 14, 2014 |date=August 20, 2013 |archive-date=September 18, 2017 |archive-url=https://web.archive.org/web/20170918020906/http://www.marketwatch.com/story/playstation4-ps4tm-launches-november-15-in-north-america-november-29-in-europe-and-latin-america-2013-08-20 |url-status=dead}}</ref> |
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Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2.<ref name="cnetchina">{{cite web |url=https://www.cnet.com/news/sony-to-sell-playstation-4-console-in-china/ |title=Sony to sell PlayStation 4 console in China |last=Low |first=Aloysius |date=May 25, 2014 |website=[[CNET]] |access-date=August 19, 2017 |archive-date=March 27, 2019 |archive-url=https://web.archive.org/web/20190327111937/https://www.cnet.com/news/sony-to-sell-playstation-4-console-in-china/ |url-status=live }}</ref><ref name="IGNChina">{{cite web |url=https://www.ign.com/articles/2014/05/27/sony-confirms-ps4-is-heading-to-china |title=Sony Confirms PS4 is Heading to China |last=Karmali |first=Luke |date=May 27, 2014 |website=[[IGN]] |access-date=May 1, 2022 |archive-date=August 17, 2021 |archive-url=https://web.archive.org/web/20210817073607/https://www.ign.com/articles/2014/05/27/sony-confirms-ps4-is-heading-to-china |url-status=live }}</ref> |
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On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by [[Shawn Layden]], who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014.<ref>{{cite web |url=http://www.gamespot.com/articles/veteran-playstation-boss-jack-tretton-to-step-down/1100-6418156/ |title=Veteran PlayStation boss Jack Tretton to step down |date=March 6, 2014 |first=Eddie |last=Makuch |work=[[GameSpot]] |access-date=March 6, 2014 |archive-date=March 6, 2014 |archive-url=https://web.archive.org/web/20140306211327/http://www.gamespot.com/articles/veteran-playstation-boss-jack-tretton-to-step-down/1100-6418156/ |url-status=live }}</ref> On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service [[OnLive]], and that its services would cease by the end of the month.<ref name="ars-onlivesold">{{cite web |title=OnLive shuts down streaming games service, sells patents to Sony |url=https://arstechnica.com/gaming/2015/04/onlive-shuts-down-streaming-games-service-sells-patents-to-sony-embargoed-7pm-eastern/ |website=Ars Technica |date=April 2, 2015 |access-date=April 3, 2015 |archive-date=January 26, 2018 |archive-url=https://web.archive.org/web/20180126044548/https://arstechnica.com/gaming/2015/04/onlive-shuts-down-streaming-games-service-sells-patents-to-sony-embargoed-7pm-eastern/ |url-status=live }}</ref> |
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The beta version of Sony's first-ever cloud-based television service, [[PlayStation Vue]] (PSVue), was launched in the U.S. in November 2014. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually be available on [[iPad]], followed by other Sony and non-Sony devices.<ref>{{cite web |author1=Mic Wright |title=PlayStation Vue: Sony's cloud TV service launches in the US this month |url=https://thenextweb.com/apps/2014/11/13/playstation-vue-sonys-cloud-tv-service-launches-month/ |website=The Next Web |access-date=December 14, 2014 |date=November 13, 2014 |archive-date=December 14, 2014 |archive-url=https://web.archive.org/web/20141214120704/http://thenextweb.com/apps/2014/11/13/playstation-vue-sonys-cloud-tv-service-launches-month/ |url-status=live }}</ref> |
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===Restructuring as Sony Interactive Entertainment (2016–present)=== |
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On January 26, 2016, Sony announced the reorganization and integration of Sony Computer Entertainment and [[Sony Entertainment Network|Sony Entertainment Network International]], establishing a new company called Sony Interactive Entertainment LLC (SIE) on April 1, 2016, under the umbrella of [[Sony Corporation of America]]. Unlike the former SCE, SIE is headquartered in San Mateo, California, and oversees the entire PlayStation brand, regional subsidiaries, and content business.<ref name=wired-sie>{{cite magazine |url=https://www.wired.com/2016/01/sony-interactive-entertainment/ |title=Sony Interactive Entertainment Merges PlayStation Biz Units |last=Kohler |first=Chris |date=January 26, 2016 |magazine=[[Wired (magazine)|Wired]] |access-date=August 19, 2017 |archive-date=May 19, 2017 |archive-url=https://web.archive.org/web/20170519224327/https://www.wired.com/2016/01/sony-interactive-entertainment/ |url-status=live }}</ref> SIE's Japanese branch, Sony Interactive Entertainment Inc, was established as a direct subsidiary of Sony Corporation.<ref>{{Cite web |title=2015年度有価証券報告書 |url=https://www.sony.com/ja/SonyInfo/IR/library/h27_q4.pdf |access-date=September 12, 2023}}</ref> On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones; it would later develop ''[[Disgaea RPG]]'' and is currently supporting ''[[Everybody's Golf]]'' on Android and iOS.<ref>{{cite web |url=https://www.theverge.com/2016/3/24/11296898/sony-forwardworks-playstation-smartphone-games |title=Sony forms new company to make PlayStation mobile games |last=Byford |first=Sam |date=March 24, 2016 |website=[[The Verge]] |access-date=August 19, 2017 |archive-date=August 19, 2017 |archive-url=https://web.archive.org/web/20170819150209/https://www.theverge.com/2016/3/24/11296898/sony-forwardworks-playstation-smartphone-games |url-status=live }}</ref><ref name="verge-forwardworks">{{cite web |url=https://www.theverge.com/2016/12/7/13866240/sony-forwardworks-playstation-mobile-first-games |title=Sony's new mobile games studio is making Hot Shots Golf, Parappa the Rapper, and more |last=Byford |first=Sam |date=December 7, 2016 |website=[[The Verge]] |access-date=August 19, 2017 |archive-date=August 19, 2017 |archive-url=https://web.archive.org/web/20170819151923/https://www.theverge.com/2016/12/7/13866240/sony-forwardworks-playstation-mobile-first-games |url-status=live }}</ref><ref>{{Cite web |date=2017-04-20 |title=『みんゴル』公式サイト 「みんなのGOLF」がスマホに登場! |url=https://www.mingol.com/ |access-date=2023-07-01 |website=みんゴル公式サイト |language=ja}}</ref> ForwardWorks was later moved to another division within Sony becoming a subsidiary to Sony Music and therefore no longer a unit within Sony Interactive Entertainment. |
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It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging [[Sony Pictures|its TV and film business]] with SIE. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House would not have taken over day-to-day operations of the film studio.<ref name="tvfilmgaming">{{cite news |last1=Aldrich |first1=Rachel |title=Why would Sony merge its gaming and film units? |url=https://www.thestreet.com/story/13922321/1/why-would-sony-merge-its-gaming-and-film-units.html |work=TheStreet |date=12 December 2016 |access-date=December 24, 2018 |archive-date=November 18, 2019 |archive-url=https://web.archive.org/web/20191118054436/https://www.thestreet.com/story/13922321/1/why-would-sony-merge-its-gaming-and-film-units.html |url-status=live }}</ref><ref>{{cite news |last1=Atkinson |first1=Claire |title=Sony considers merging gaming and film divisions |url=https://nypost.com/2016/12/11/sony-considers-merging-gaming-and-film-divisions/ |work=New York Post |date=12 December 2016 |access-date=December 24, 2018 |archive-date=November 8, 2020 |archive-url=https://web.archive.org/web/20201108091437/http://nypost.com/2016/12/11/sony-considers-merging-gaming-and-film-divisions/ |url-status=live }}</ref><ref>{{cite news |last1=Cooke |first1=Chris |title=Revamp of Sony's entertainment business could more closely align Sony Music with Sony/ATV |work=Complete Music Update |url=https://completemusicupdate.com/article/revamp-of-sonys-entertainment-business-could-more-closely-align-sony-music-with-sonyatv/ |access-date=May 2, 2022 |archive-date=May 13, 2022 |archive-url=https://web.archive.org/web/20220513080306/https://completemusicupdate.com/article/revamp-of-sonys-entertainment-business-could-more-closely-align-sony-music-with-sonyatv/ |url-status=live }}</ref> According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, and gaming businesses by the end of its fiscal year in March of the following year (2017).<ref name="tvfilmgaming"/> However, judging by Sony's activity in 2017, the rumored merger never materialized. |
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On January 8, 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire [[Audiokinetic]].<ref name="Audiokinetic">{{cite press release |title=SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE AUDIOKINETIC, A LEADING PROVIDER OF INTERACTIVE AUDIO SOLUTIONS TO THE GAMING INDUSTRY |url=https://www.sie.com/en/corporate/release/2019/190109.html |access-date=January 8, 2019 |archive-date=April 18, 2021 |archive-url=https://web.archive.org/web/20210418123337/https://www.sie.com/en/corporate/release/2019/190109.html |url-status=live }}</ref> |
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On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform [[toio]] in Japan.<ref>{{cite web |url=https://www.siliconera.com/sonys-educational-toy-platform-toio-launches-in-japan-on-march-20/ |title=Sony's Educational Toy Platform "toio" Launches In Japan On March 20 |date=January 17, 2019 |access-date=January 31, 2020 |work=[[Siliconera]] |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624203922/https://www.siliconera.com/sonys-educational-toy-platform-toio-launches-in-japan-on-march-20/ |url-status=live }}</ref> |
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On May 20, 2019, Sony Interactive Entertainment announced that the company had launched [[PlayStation Productions]], a production studio that adapts the company's extensive catalogue of video game titles for film and television. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios.<ref>{{cite news |last1=Shanley |first1=Patrick |title=Sony Interactive Launches Unit to Adapt Games for Film, TV (Exclusive) |url=https://www.hollywoodreporter.com/news/general-news/sony-interactive-launches-unit-adapt-games-film-tv-1211850/ |work=The Hollywood Reporter |date=20 May 2019 |access-date=1 May 2022 |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624203754/https://www.hollywoodreporter.com/news/general-news/sony-interactive-launches-unit-adapt-games-film-tv-1211850/ |url-status=live }}</ref> |
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On August 19, 2019, Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire [[Insomniac Games]].<ref>{{cite news |title=SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL'S SPIDER-MAN, RATCHET & CLANK |url=https://www.sie.com/en/corporate/release/2019/190820.html |date=19 August 2019 |access-date=August 31, 2019 |archive-date=November 8, 2020 |archive-url=https://web.archive.org/web/20201108014334/https://www.sie.com/en/corporate/release/2019/190820.html |url-status=live }}</ref> The acquisition was completed on November 15, 2019, where Sony paid [[Japanese yen|¥]]24,895 million (US$229 million) in cash.<ref>{{cite web |url=https://www.sony.net/SonyInfo/IR/library/Sony_Quarterly_Securities_Report_2019Q3.pdf |title=Quarterly Securities Report For the three months ended December 31, 2019 |website=[[Sony]] |page=39 |access-date=March 10, 2020 |archive-date=March 8, 2021 |archive-url=https://web.archive.org/web/20210308174059/https://www.sony.net/SonyInfo/IR/library/Sony_Quarterly_Securities_Report_2019Q3.pdf |url-status=live }}</ref><ref>{{cite web |url=https://www.gamesindustry.biz/articles/2020-02-10-sony-paid-usd229-million-for-insomniac |title=Sony paid $229 million for Insomniac |first=Brendan |last=Sinclair |date=February 10, 2020 |website=[[GamesIndustry.biz]] |access-date=March 10, 2020 |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624203046/https://www.gamesindustry.biz/articles/2020-02-10-sony-paid-usd229-million-for-insomniac |url-status=live }}</ref> |
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On November 8, 2019, [[Gobind Singh Deo]], [[Minister of Communications and Multimedia (Malaysia)|Malaysia's Minister of Communications and Multimedia]], announced that Sony Interactive Entertainment would open a new development office in the country as in 2020 to provide art and animation as part of Worldwide Studios' efforts to make exclusive games for PlayStation consoles. The studio will be Sony Interactive Entertainment's first studio in Southeast Asia.<ref>{{cite news |last1=Dring |first1=Christopher |title=PlayStation to open development studio in Malaysia |url=https://www.gamesindustry.biz/articles/2019-11-08-playstation-to-open-malaysian-development-studio |work=Gamesindustry.biz |date=8 November 2019 |language=en |access-date=November 8, 2019 |archive-date=October 5, 2021 |archive-url=https://web.archive.org/web/20211005115218/https://www.gamesindustry.biz/articles/2019-11-08-playstation-to-open-malaysian-development-studio |url-status=live }}</ref> |
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[[File:PlayStation Studios logo with a black center frame.svg|thumb|right|100px|The PlayStation Studios logo]] |
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SIE announced the formation of [[PlayStation Studios]] in May 2020 to be formally introduced alongside the [[PlayStation 5]] later in 2020. PlayStation Studios will serve as an umbrella organization for its first-party game development studios, including Naughty Dog, Insomniac, Santa Monica Studio, Media Molecule and Guerrilla Games, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations. Sony plans to use the "PlayStation Studios" branding on both PlayStation 5 and new PlayStation 4 games to help with consumer recognition, though the branding was not ready for some of Sony's mid-2020 releases like ''[[The Last of Us Part II]]''.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2020-05-12-sony-unveils-playstation-studios-brand-to-launch-alongside-ps5 |title=Sony unveils PlayStation Studios brand to launch alongside PS5 |first=Christopher |last=Dring |date=May 12, 2020 |access-date=May 12, 2020 |work=[[GamesIndustry.biz]] |archive-date=December 30, 2021 |archive-url=https://web.archive.org/web/20211230170733/https://www.gamesindustry.biz/articles/2020-05-12-sony-unveils-playstation-studios-brand-to-launch-alongside-ps5 |url-status=live }}</ref> |
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SIE's parent Sony bought a minority stake in [[Epic Games]] for $250 million in July 2020, giving the company about a 1.4% stake in Epic. The investment came after Sony helped with Epic's development of new technologies in its [[Unreal Engine 5]], which it was positioning for use in powering games on the upcoming PlayStation 5 to take advantage of its high speed internal storage solutions for [[in-game streaming]].<ref name="vb sony july2020">{{cite web |url=https://venturebeat.com/2020/07/09/sony-invests-250-million-in-fortnite-maker-epic-games/ |title=Sony invests $250 million in Fortnite maker Epic Games |first1=Dean |last1=Takahashi |date=July 9, 2020 |access-date=July 9, 2020 |work=[[Venturebeat]] |archive-date=July 9, 2020 |archive-url=https://web.archive.org/web/20200709184916/https://venturebeat.com/2020/07/09/sony-invests-250-million-in-fortnite-maker-epic-games/ |url-status=live}}</ref> |
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In March 2021, SIE announced that it and RTS acquired the assets and properties of the [[Evolution Championship Series]] as a joint venture.<ref>{{cite press release |title=SONY INTERACTIVE ENTERTAINMENT AND NEW ESPORTS VENTURE, RTS, JOINTLY ACQUIRE THE EVOLUTION CHAMPIONSHIP SERIES (EVO) |url=https://www.sie.com/en/corporate/release/2021/210319.html |date=March 18, 2021 |access-date=March 18, 2021 |archive-date=March 18, 2021 |archive-url=https://web.archive.org/web/20210318201825/https://www.sie.com/en/corporate/release/2021/210319.html |url-status=live }}</ref> |
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On April 13, 2021, Epic Games announced that it received an additional $200 million strategic investment from SIE's parent Sony Group Corporation.<ref>{{cite press release |title=Announcing a $1 Billion Funding Round to Support Epic's Long-Term Vision for the Metaverse |url=https://www.epicgames.com/site/en-US/news/announcing-a-1-billion-funding-round-to-support-epics-long-term-vision-for-the-metaverse |date=April 13, 2021 |access-date=April 16, 2021 |archive-date=June 11, 2021 |archive-url=https://web.archive.org/web/20210611153649/https://www.epicgames.com/site/en-US/news/announcing-a-1-billion-funding-round-to-support-epics-long-term-vision-for-the-metaverse |url-status=live }}</ref> |
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On May 3, 2021, Sony Interactive Entertainment announced the acquisition of a minority stake in [[Discord (software)|Discord]], which would be integrated into the PlayStation Network by early 2022.<ref>{{Cite web |url=https://www.sie.com/en/blog/announcing-playstations-new-partnership-with-discord/ |title=Announcing PlayStation's new Partnership with Discord |date=May 3, 2021 |access-date=May 4, 2021 |archive-date=June 20, 2021 |archive-url=https://web.archive.org/web/20210620154655/https://www.sie.com/en/blog/announcing-playstations-new-partnership-with-discord/ |url-status=live }}</ref> |
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On June 29, 2021, Sony Interactive Entertainment announced the acquisition of [[Housemarque]].<ref>{{Cite web |url=https://blog.playstation.com/2021/06/29/welcoming-housemarque-to-the-playstation-studios-family/ |title=Welcoming Housemarque to the PlayStation Studios family |date=June 29, 2021 |access-date=June 29, 2021 |archive-date=June 29, 2021 |archive-url=https://web.archive.org/web/20210629124338/https://blog.playstation.com/2021/06/29/welcoming-housemarque-to-the-playstation-studios-family/ |url-status=live }}</ref> |
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On July 1, 2021, Sony Interactive Entertainment announced the acquisition of [[Nixxes Software]].<ref>{{Cite web |url=https://www.sie.com/en/corporate/release/2021/210701.html |title=Sony Interactive Entertainment Acquires Nixxes to Further Elevate Playstation Studios Exclusive Titles |access-date=July 1, 2021 |archive-date=July 1, 2021 |archive-url=https://web.archive.org/web/20210701152017/https://www.sie.com/en/corporate/release/2021/210701.html |url-status=live }}</ref> Jim Ryan said later that month that they plan to work with Nixxes to release more of their PlayStation games to personal computers.<ref>{{cite web |url=https://www.videogameschronicle.com/news/jim-ryan-says-playstation-is-looking-forward-to-working-with-nixxes-on-pc-games/ |title=Jim Ryan says PlayStation is looking forward to working with Nixxes on PC games |first=Tom |last=Ivan |date=July 28, 2021 |access-date=July 28, 2021 |work=[[Video Games Chronicle]] |archive-date=July 28, 2021 |archive-url=https://web.archive.org/web/20210728171133/https://www.videogameschronicle.com/news/jim-ryan-says-playstation-is-looking-forward-to-working-with-nixxes-on-pc-games/ |url-status=live }}</ref> |
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On September 8, 2021, Sony Interactive Entertainment announced the acquisition of [[Firesprite]], a Liverpool-based developer with over 250 employees. The studio has multiple projects in development, with the projects focusing on genres outside the core offerings of PlayStation Studios.<ref>{{cite news |url=https://www.gamesindustry.biz/articles/2021-09-08-why-playstation-is-buying-firesprite-one-of-the-uks-fastest-growing-games-studios |title=Why PlayStation is buying Firesprite, one of the UK's fastest growing studios |website=Gamesindustry.biz |date=8 September 2021 |access-date=8 September 2021 |archive-date=December 20, 2021 |archive-url=https://web.archive.org/web/20211220135531/https://www.gamesindustry.biz/articles/2021-09-08-why-playstation-is-buying-firesprite-one-of-the-uks-fastest-growing-games-studios |url-status=live }}</ref> On September 29, 2021, Firesprite announced that it had acquired Fabrik Games, bringing the studio's headcount to 265.<ref>{{cite news |url=https://www.gamesindustry.biz/articles/2021-09-29-firesprite-acquires-fabrik-games |title=Firesprite acquires Fabrik Games |website=Gamesindustry.biz |date=29 September 2021 |access-date=29 September 2021 |archive-date=September 29, 2021 |archive-url=https://web.archive.org/web/20210929154842/https://www.gamesindustry.biz/articles/2021-09-29-firesprite-acquires-fabrik-games |url-status=live }}</ref> |
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On September 30, 2021, Sony Interactive Entertainment announced that [[Bluepoint Games]] had joined PlayStation Studios, with Bluepoint working on original content instead of remaking an older game.<ref>{{cite news |url=https://www.eurogamer.net/articles/2021-09-30-sony-buys-demons-souls-remake-developer-bluepoint-games |title=Sony buys Demon's Souls remake developer Bluepoint Games |website=Eurogamer |date=30 September 2021 |access-date=30 September 2021 |archive-date=June 20, 2022 |archive-url=https://web.archive.org/web/20220620045122/https://www.eurogamer.net/sony-buys-demons-souls-remake-developer-bluepoint-games |url-status=live }}</ref><ref>{{cite news |url=https://www.ign.com/articles/sony-acquires-bluepoint-next-game-playstation-exclusive |title=PlayStation Officially Acquires Bluepoint Games, Next Game Planned to Be an Original, Not a Remake |website=IGN |date=30 September 2021 |access-date=30 September 2021 |archive-date=September 30, 2021 |archive-url=https://web.archive.org/web/20210930161732/https://www.ign.com/articles/sony-acquires-bluepoint-next-game-playstation-exclusive |url-status=live }}</ref> |
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On November 4, 2021, Sony Interactive Entertainment acquired a 5% stake in the video game publisher [[Devolver Digital]].<ref>{{Cite web |url=https://www.gamesindustry.biz/articles/2021-11-04-devolver-digital-valued-at-usd950m-as-it-floats-on-london-stock-exchange |title=Devolver Digital valued at $950m as it floats on London Stock Exchange |date=November 4, 2021 |access-date=November 4, 2021 |archive-date=November 4, 2021 |archive-url=https://web.archive.org/web/20211104101935/https://www.gamesindustry.biz/articles/2021-11-04-devolver-digital-valued-at-usd950m-as-it-floats-on-london-stock-exchange |url-status=live }}</ref> |
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On December 10, 2021, Sony Interactive Entertainment announced the acquisition of the Seattle-based studio Valkyrie Entertainment.<ref>{{cite press release |url=https://www.businesswire.com/news/home/20211210005455/en/Sony-Interactive-Entertainment-to-Acquire-Valkyrie-Entertainment |title=Sony Interactive Entertainment to Acquire Valkyrie Entertainment |date=10 December 2021 |access-date=10 December 2021 |archive-date=December 16, 2021 |archive-url=https://web.archive.org/web/20211216020334/https://www.businesswire.com/news/home/20211210005455/en/Sony-Interactive-Entertainment-to-Acquire-Valkyrie-Entertainment |url-status=live }}</ref> |
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Sony Interactive Entertainment announced its intent to purchase [[Bungie]] for $3.6 billion in January 2022.<ref>{{Cite web |url=https://www.polygon.com/22910849/sony-buys-bungie-destiny-2-multiplatform-playstation |title=Sony acquiring Bungie, creators of Destiny, in $3.6B deal |website=[[Polygon (website)|Polygon]] |date=January 31, 2022 |access-date=January 31, 2022 |archive-date=January 31, 2022 |archive-url=https://web.archive.org/web/20220131183123/https://www.polygon.com/22910849/sony-buys-bungie-destiny-2-multiplatform-playstation |url-status=live }}</ref> This deal closed on July 15, 2022. Under terms of this deal, Bungie remained an independent development studio and publisher, allowing Bungie to pursue development outside Sony's platforms, and was intended to help bolster live service games for SIE.<ref name="engadget bungie">{{Cite web |url=https://www.engadget.com/sony-closes-bungie-acquisition-playstation-studios-190623763.html |title=Sony completes $3.6 billion deal to buy Bungie |date=July 15, 2022 |work = [[Engadget]] | first = A. | last = Khalid | access-date = July 16, 2022}}</ref> |
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Sony Interactive Entertainment acquired [[Jade Raymond]]'s Haven Studios in March 2022 and incorporating it as part of PlayStation Studios, making the studio Sony's first development team in Canada.<ref>{{Cite web |url=https://www.gamesindustry.biz/articles/2022-03-21-playstation-to-buy-jade-raymonds-haven-studios-sonys-first-developer-in-canada |title=PlayStation to buy Jade Raymond's Haven Studios: Sony's first developer in Canada |date=21 March 2022 |access-date=21 March 2022 |archive-date=April 11, 2022 |archive-url=https://web.archive.org/web/20220411064550/https://www.gamesindustry.biz/articles/2022-03-21-playstation-to-buy-jade-raymonds-haven-studios-sonys-first-developer-in-canada |url-status=live }}</ref> |
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On July 18, 2022, Sony Interactive Entertainment and Repeat.gg announced that Sony Interactive Entertainment had acquired Repeat.gg.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2022-07-15-playstation-to-buy-repeat-gg-as-it-continues-esports-expansion |title=PlayStation continues esports expansion with Repeat.gg acquisition |first=Christopher |last=Dring |date=18 July 2022 |access-date=18 July 2022}}</ref> |
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On August 29, 2022, Sony Interactive Entertainment announced that it had acquired Savage Game Studios, a mobile game development studio with offices in Helsinki and Berlin. Savage Game Studios joined the newly created PlayStation Studios Mobile Division, an independent operation from console development.<ref>{{cite press release |url=https://www.businesswire.com/news/home/20220829005294/en/Sony-Interactive-Entertainment-to-Acquire-Mobile-Gaming-Developer-Savage-Game-Studios |title=Sony Interactive Entertainment to Acquire Mobile Gaming Developer Savage Game Studios |date=29 August 2022 |access-date=29 August 2022}}</ref> |
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On August 31, 2022, it was announced that Sony Interactive Entertainment has acquired a 14.09% stake in [[FromSoftware]].<ref>{{Cite web |date=2022-08-31 |title=Tencent and Sony Interactive Entertainment collectively acquire 30.34 percent of FromSoftware |url=https://www.gematsu.com/2022/08/tencent-and-sony-interactive-entertainment-collectively-acquire-30-34-percent-of-fromsoftware |access-date=2022-08-31 |website=Gematsu |language=en-US}}</ref> |
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On April 20, 2023, Sony Interactive Entertainment announced that it had acquired Firewalk Studios from ProbablyMonster.<ref>{{cite web |url=https://www.gamesindustry.biz/playstation-to-acquire-aaa-multiplayer-developer-firewalk-studios |title=PlayStation to acquire AAA multiplayer developer Firewalk Studios |date=20 April 2023 |access-date=20 April 2023}}</ref> |
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On August 24, 2023, Sony Interactive Entertainment announced it had acquired audio company Audeze, who makes gaming headphones.<ref>{{cite web |url=https://techcrunch.com/2023/08/24/sony-is-buying-gaming-headphone-maker-audeze |title=Sony is buying gaming headphone maker, Audeze |date=24 August 2023 |access-date=24 August 2023}}</ref> |
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On November 2, 2023, Sony Interactive Entertainment announced that it would acquire UK-based iSize, a company which specializes in building AI-powered solutions to improve video delivery.<ref>{{cite web |url=https://sonyinteractive.com/en/sony-interactive-entertainment-to-acquire-isize-a-uk-based-company-specializing-in-deep-learning-for-video-delivery/ |title=Sony Interactive Entertainment to Acquire iSIZE, a UK-based Company Specializing in Deep Learning for Video Delivery |date=2 November 2023 |access-date=2 November 2023}}</ref> |
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In the UK in November 2023, SIE was unable to dismiss a lawsuit from consumer advocates challenging the requirement that all digital content for the PlayStation systems be sold through the PlayStation Store along with the 30% fee that SIE takes for each sale. The suit has potential for damages up to {{GBP|6.3 billion}} ({{USD|7.9 billion}}).<ref>{{cite web | url = https://www.reuters.com/technology/sony-facing-79-bln-mass-lawsuit-over-playstation-store-prices-2023-11-21/ | title = Sony facing $7.9 billion mass lawsuit over PlayStation Store prices | work = [[Reuters]] | date = November 21, 2023 | access-date = November 22, 2023 }}</ref> |
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On November 27, 2023, SIE signed [[Shift Up]] studio to become their first Korean second-party developers.<ref>{{cite web | url=https://www.playstationlifestyle.net/2023/11/27/stellar-blade-dev-first-sony-korean-second-party-report/ | title=Stellar Blade Dev Reportedly Becomes Sony's First Korean Second-Party Studio | date=November 27, 2023 }}</ref> |
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On November 28, 2023, SIE and Korean publisher NCSoft signed a strategic global partnership.<ref>{{cite web | url=https://sonyinteractive.com/en/press-releases/2023/ncsoft-strategic-partnership/ | title=NCSOFT and Sony Interactive Entertainment Announce Strategic Partnership }}</ref> |
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On February 27, 2024, SIE announced it would [[2023–2024 video game industry layoffs|lay off]] 900 employees, approximately 8% of its workforce, as part of a restructuring operation. Additionally, President and CEO Jim Ryan announced the London Studio will close in response to the changes in the industry.<ref>{{Cite web |date=2024-02-27 |title=PlayStation's Sony to cut 900 jobs amid brutal year for video game industry layoffs |url=https://www.nbcnews.com/tech/video-games/playstations-sony-cut-900-jobs-brutal-year-video-game-industry-layoffs-rcna140654 |access-date=2024-02-28 |website=NBC News |language=en}}</ref> |
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Having announced his retirement in September 2023, Jim Ryan left Sony at the end of March 2024. Sony Group president Hiroki Totoki became chairman of SIE on October 1, 2023 and interim CEO from April 1, 2024, following Ryan's departure.<ref>{{cite web | url = https://www.eurogamer.net/playstation-boss-jim-ryan-is-retiring-in-march |title = PlayStation boss Jim Ryan is retiring in March, after nearly 30 years at Sony | first = Matt | last =Wales | date = September 27, 2023 | access-date = September 27, 2023 | work = [[Eurogamer]] }}</ref><ref>{{cite web | url = https://www.videogameschronicle.com/news/sony-president-hiroki-totoki-officially-begins-his-role-as-interim-ceo-of-playstation/ | title = Sony president Hiroki Totoki officially begins his role as interim CEO of PlayStation | first = Chris | last = Scullion | date = April 1, 2024 | accessdate = April 1, 2024 | work = [[Video Games Chronicle]] }}</ref> On May 13, 2024, Sony Interactive Entertainment unveiled a new leadership structure effective June 1, 2024, with Hermen Hulst and Hideaki Nishino becoming CEOs of separate divisions within SIE. Hulst will be the CEO of the Studio Business Group which he will oversee PlayStation's video game development as well as adaptations into other mediums such as television and film while Nishino will be CEO of the Platform Business Group, in which he will oversee hardware, technology, accessories, PlayStation Network and relationships with other developers and publishers. Both will report to SIE chairman Hiroki Totoki.<ref>{{cite web |url=https://www.gamesindustry.biz/playstation-names-hermen-hulst-and-hideaki-nishino-as-its-new-ceos |title=PlayStation names Hermen Hulst and Hideaki Nishino as its new CEOs |first=Christopher |last=Dring |work=GamesIndustry.biz |date=13 May 2024 |access-date=13 May 2024}}</ref> |
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==Corporate affairs== |
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[[File:Sony Computer Entertainment (Aoyama Yasuda Bldg.).jpg|thumb|right|Former Sony Computer Entertainment headquarters in [[:en:Akasaka, Tokyo|Akasaka]], [[Minato, Tokyo]]]] |
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[[File:Sony Computer Entertainment America.jpg|thumb|right|Former Sony Computer Entertainment America headquarters in [[Foster City, California]], United States]] |
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Hiroki Totoki serves as chairman of SIE, with Hideaki Nishino and Hermen Hulst leading the Platform and Studio Business Groups respectively. The first and longest-serving CEO of SIE is [[Ken Kutaragi]], who served from 1993 to 2007. He is also known as the "Father of the PlayStation", and was honorary chairman of SIE for another four years after he resigned as CEO. Kutaragi has remained at Sony as a senior technology advisor. As of November 7, 2019, Hermen Hulst is the Head of Worldwide Studios.<ref>{{cite press release |url=https://www.sie.com/en/corporate/release/2019/191107.html |title=SONY INTERACTIVE ENTERTAINMENT NAMESHERMEN HULST HEAD OF WORLDWIDE STUDIOS |publisher=Sony Interactive Entertainment |date=November 7, 2019 |access-date=November 7, 2019 |archive-date=January 28, 2021 |archive-url=https://web.archive.org/web/20210128160529/https://www.sie.com/en/corporate/release/2019/191107.html |url-status=live }}</ref> |
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===Headquarters=== |
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SIE currently has eight main headquarters around the world. They are as follows: |
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*'''Sony Interactive Entertainment LLC''' and '''Sony Interactive Entertainment America LLC''' ([[San Mateo, California]]) — the global and regional headquarters for [[North America]] and [[Latin America]] (except [[Cuba]] and the [[Caribbean]] countries) |
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*'''Sony Interactive Entertainment Europe Limited''' ([[London|London, England]]) — controls operations in [[Europe]], [[South Africa]], [[Middle East]], [[India]], [[Turkey]], [[Australia]] and [[New Zealand]] (except [[Russia]], [[Egypt]], [[Belarus]] and [[Baltic countries]]) |
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*'''Sony Interactive Entertainment Inc.''' and '''Sony Interactive Entertainment Japan Asia''' ([[Minato, Tokyo|Minato, Tokyo, Japan]]) — controls operations in Japan and was also formerly the regional headquarters for Sony Computer Entertainment Inc. |
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*'''Sony Interactive Entertainment Korea''' ([[Seoul|Seoul, South Korea]]) — controls South Korean operations |
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*'''Sony Interactive Entertainment Singapore''' ([[Singapore]]) — controls [[Southeast Asia]] operations |
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*'''Sony Interactive Entertainment Taiwan''' ([[Taipei|Taipei, Taiwan]]) — controls Taiwanese operations |
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*'''Sony Interactive Entertainment Shanghai''' ([[Shanghai|Shanghai, China]]) — controls operations in [[mainland China]] |
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*'''Sony Interactive Entertainment Hong Kong''' ([[Hong Kong]]) — controls operations around Hong Kong and [[Macau]] |
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SIE also has smaller offices and distribution centers in [[Los Angeles, California]], [[San Diego, California]]; [[Toronto|Toronto, Ontario]]; [[Melbourne|Melbourne, Australia]]; [[Seoul|Seoul, South Korea]], [[Singapore]]; [[Shanghai, China]] and [[Liverpool|Liverpool, England]]. |
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===Game approval=== |
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SIE evaluates and approves games for its consoles. The process is more strict than for the [[Nintendo Seal of Quality]], and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved ''[[Billy the Wizard]]'' for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console.<ref name="kohler20080305">{{cite magazine |url=https://www.wired.com/2008/03/opinion-why-w-1/ |title=Opinion: Why Wii Shovelware Is a Good Thing |last=Kohler |first=Chris |date=March 5, 2008 |magazine=[[Wired (magazine)|Wired]] |access-date=August 19, 2017 |archive-date=July 5, 2014 |archive-url=https://web.archive.org/web/20140705012116/http://www.wired.com/2008/03/opinion-why-w-1 |url-status=live }}</ref> |
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==Hardware== |
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{{main|PlayStation}} |
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[[File:PlayStation logo.svg|thumb|right|PlayStation brand logo|120px]] |
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===PlayStation=== |
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{{main|PlayStation (console)}}SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development), was initially designed to be a [[CD-ROM]] drive add-on for [[Nintendo]]'s [[Super Nintendo Entertainment System|Super NES]] (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the [[TurboGrafx CD|TurboGrafx-CD]] and the [[Sega CD]] (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit. |
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The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995.<ref name="Koh" /> By the end of the console 12-year production cycle, the PlayStation had sold 102 million units.<ref name="Ag" /> |
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===PlayStation 2=== |
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{{main|PlayStation 2}}SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary [[central processing unit]], the [[Emotion Engine]], and was the first video game console to have [[DVD]] playback functionality and also [[backwards compatibility]] with the original [[PlayStation (console)|PlayStation]] games included out of the box. |
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The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.<ref name="Pla">{{cite web |url=http://www.extremetech.com/gaming/144342-13-years-after-the-playstation-2-changed-the-industry-sony-finally-halts-production |title=13 years after the PlayStation 2 changed the industry, Sony finally halts production |last=Plafke |first=James |date=December 31, 2012 |website=[[ExtremeTech]] |access-date=August 19, 2017 |archive-date=August 19, 2017 |archive-url=https://web.archive.org/web/20170819150434/http://www.extremetech.com/gaming/144342-13-years-after-the-playstation-2-changed-the-industry-sony-finally-halts-production |url-status=live }}</ref> SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.<ref name="Ant" /> However, despite these complaints, the PlayStation 2 received widespread support from [[third party developer]]s throughout its lifespan on the market. |
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On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the [[List of best-selling game consoles|best-selling home video game console in history]], with a total of 155 million consoles sold.<ref name="Ant" /><ref name="Ag">{{cite web |url=https://www.digitaltrends.com/gaming/rip-playstation-2-sony-halts-production-of-the-worlds-most-successful-game-console/ |title=RIP PlayStation 2: Sony halts production of the most successful game console in history |last=Agnello |first=Anthony John |date=January 7, 2013 |website=[[Digital Trends]] |access-date=August 19, 2017 |archive-date=January 13, 2021 |archive-url=https://web.archive.org/web/20210113002202/https://www.digitaltrends.com/gaming/rip-playstation-2-sony-halts-production-of-the-worlds-most-successful-game-console/ |url-status=live }}</ref> |
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Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head": |
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<blockquote> |
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Aside from being the "first" next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success.<ref name="Pla" /></blockquote> |
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===PlayStation Portable=== |
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{{main|PlayStation Portable}}The [[PlayStation Portable]] (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's [[E3 Media and Business Summit|E3]] conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The console has since seen two major redesigns, with new features including smaller size, more internal memory, a better quality LCD screen and lighter weight. |
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===PlayStation 3=== |
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{{main|PlayStation 3}}The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. Technology journalists observed that Sony had followed what [[Microsoft]] did with the [[Xbox 360]], and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.<ref name="CBS Interactive Inc" /> |
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The PS3 utilizes a unique processing architecture, the [[Cell microprocessor]], a proprietary technology developed by Sony in conjunction with [[Toshiba]] and [[IBM]]. The graphics processing unit, the [[RSX 'Reality Synthesizer']], was co-developed by [[Nvidia]] and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive. |
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===PlayStation Vita=== |
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{{main|PlayStation Vita}}The PS Vita is the successor to the PlayStation Portable. It was released in Japan and other parts of Asia on December 17, 2011,<ref name="JPRelease">{{cite web |url=https://www.ign.com/articles/2011/09/14/tgs-sony-reveals-vitas-release-date |title=TGS: Sony Reveals Vita's Release Date |publisher=IGN |date=September 14, 2011 |access-date=May 1, 2022 |archive-date=July 22, 2018 |archive-url=https://web.archive.org/web/20180722130446/http://www.ign.com/articles/2011/09/14/tgs-sony-reveals-vitas-release-date |url-status=live }}</ref> and then in Europe, Australia and North America on February 22, 2012.<ref name="EURelease">{{cite web |url=https://blog.playstation.com/archive/2011/10/19/playstation-vita-launches-from-22-february-2012/ |title=PlayStation Vita Launches From 22 February 2012 |last=Grant |first=Adam |date=October 19, 2011 |website=[[PlayStation Blog]] |access-date=May 1, 2022 |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502033407/https://blog.playstation.com/archive/2011/10/19/playstation-vita-launches-from-22-february-2012/ |url-status=live }}</ref><ref name="NARelease">{{cite web |url=https://blog.playstation.com/2011/10/18/get-ready-ps-vita-is-coming-february-22nd/ |title=Get Ready: PS Vita is Coming February 22nd |last=Tretton |first=Jack |date=October 18, 2011 |website=[[PlayStation Blog]] |access-date=May 1, 2022 |archive-date=July 6, 2021 |archive-url=https://web.archive.org/web/20210706210313/https://blog.playstation.com/2011/10/18/get-ready-ps-vita-is-coming-february-22nd/ |url-status=live }}</ref> |
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Internally, the Vita features a 4-core [[ARM Cortex-A9 MPCore]] processor and a 4-core [[PowerVR SGXMP|SGX543MP4+]] graphics processing unit, as well as [[LiveArea]] software as its main user interface, which succeeds the [[XrossMediaBar]].<ref name="TechSpecs">{{cite web |url=https://www.vg247.com/sony-outs-tech-specs-for-ngp |title=Sony outs tech specs for NGP |first=Johnny |last=Cullen |date=January 24, 2011 |website=[[VG247]] |access-date=May 1, 2022 |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502031901/https://www.vg247.com/sony-outs-tech-specs-for-ngp |url-status=live }}</ref><ref name="EngadgetJan27">{{cite web |url=https://www.engadget.com/2011-01-27-the-sony-psp2.html |title=Sony's next PSP, codenamed NGP |last=Savov |first=Vlad |date=January 27, 2011 |website=[[Engadget]] |access-date=May 1, 2022 |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624204143/https://www.engadget.com/2011-01-27-the-sony-psp2.html |url-status=live }}</ref> |
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On March 1, 2019, Sony has ended production of the system and physical cartridge games.<ref>{{Cite web |url=https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony |title=RIP PS Vita: Sony officially ends production |last=Good |first=Owen S. |date=2019-03-02 |website=Polygon |access-date=2020-01-24 |archive-date=March 2, 2019 |archive-url=https://web.archive.org/web/20190302233059/https://www.polygon.com/2019/3/2/18246372/playstation-vita-canceled-discontinued-production-ended-ps-vita-sony |url-status=live }}</ref> |
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===PlayStation 4=== |
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{{main|PlayStation 4}}The PS4 was announced as the successor to the PS3<ref>{{cite press release |url=http://www.scei.co.jp/corporate/release/130221a_e.html |archive-url=https://web.archive.org/web/20130224053301/http://www.scei.co.jp/corporate/release/130221a_e.html |url-status=dead |archive-date=February 24, 2013 |title=Sony Computer Entertainment Inc. Introduces PlayStation 4 |date=February 20, 2013 |publisher=Sony Computer Entertainment |access-date=March 12, 2013 |df=mdy-all}}</ref> and was launched in North America on November 15, 2013,<ref>{{cite web |title=PS4 Launches in North America on November 15th, Gamescom Wrap-up |url=https://blog.playstation.com/2013/08/20/ps4-launches-in-north-america-on-november-15th-gamescom-wrap-up/ |website=PlayStation.Blog |access-date=May 1, 2022 |date=August 20, 2013 |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624201933/https://blog.playstation.com/2013/08/20/ps4-launches-in-north-america-on-november-15th-gamescom-wrap-up/ |url-status=live }}</ref> in Europe on November 29, 2013<ref>{{cite web |title=PlayStation at gamescom 2013: The best place to play |url=https://blog.playstation.com/archive/2013/08/21/playstation-at-gamescom-2013-the-best-place-to-play/ |website=PlayStation.Blog |access-date=May 1, 2022 |date=August 21, 2013 |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502034915/https://blog.playstation.com/archive/2013/08/21/playstation-at-gamescom-2013-the-best-place-to-play/ |url-status=live }}</ref> and in Japan on February 23, 2014.<ref>[https://web.archive.org/web/20140218235148/https://www.scei.co.jp/corporate/release/140218_e.html PlayStation®4 Sales Surpass 5.3 Million Units Worldwide]. Sony Computer Entertainment Inc. (Press Release)</ref> |
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Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld [[PlayStation Vita]], a membership service and compatibility with the [[Twitch (service)|Twitch]] live streaming platform.<ref name="MarketWatch, Inc"/> |
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Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.<ref name="cnetchina"/><ref name="IGNChina"/> Around 70 game developers, including [[Ubisoft]] and Koei, will service Chinese PlayStation users.<ref name="Biz">{{cite news |author1=Eric jou |title=PlayStation set to debut in China early next month |url=http://www.chinadaily.com.cn/bizchina/tech/2014-12/12/content_19070552.htm |access-date=December 12, 2014 |work=China Daily |date=December 12, 2014 |archive-date=February 2, 2016 |archive-url=https://web.archive.org/web/20160202135328/http://www.chinadaily.com.cn/bizchina/tech/2014-12/12/content_19070552.htm |url-status=live }}</ref> |
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The Chinese release dates and price details were announced in early December, with January 11, 2015, confirmed by SCEI. The makers announced that both the PS4 and Vita consoles will be released in China, and the former's package will also consist of a 500GB and 1TB hard drive and controller.<ref>{{cite web |author1=Kate Williams |title=PS4 AND VITA CHINA RELEASE DATE AND PRICE ANNOUNCED |url=http://www.ign.com/articles/2014/12/11/ps4-and-vita-china-release-date-and-price-announced |website=IGN |access-date=December 14, 2014 |date=December 11, 2014 |archive-date=December 13, 2014 |archive-url=https://web.archive.org/web/20141213064009/http://www.ign.com/articles/2014/12/11/ps4-and-vita-china-release-date-and-price-announced |url-status=live }}</ref> |
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The 20th anniversary of the original PS console was celebrated on December 6, 2014, with the release of a limited-edition, anniversary-edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation.<ref name="Koh" /> |
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===PlayStation 5=== |
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{{main|PlayStation 5}} |
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The PS5 was announced to succeed the PS4 in 2019, and released in [[Australia]], [[Japan]], [[New Zealand]], [[North America]], and [[South Korea]] on November 12, 2020, with a further worldwide release on November 19, 2020.<ref>{{Cite web |last1=Pino |first1=Nick |last2=Vjestica |first2=Adam |title=PS5 review |url=https://www.techradar.com/reviews/ps5 |access-date=2020-11-16 |website=TechRadar |archive-date=November 18, 2020 |archive-url=https://web.archive.org/web/20201118005908/https://www.techradar.com/reviews/ps5 |url-status=live }}</ref> |
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==Software and franchises== |
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===Development studios=== |
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{{Main|PlayStation Studios}} |
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SIE maintains several in-house studios since 2005, with the most recent move to brand these as PlayStation Studios starting in 2020. All of these studios develop PlayStation console-exclusive games for Sony. |
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The table below show the current and former studios associated with SIE, and their respective franchises or games of note. In addition to those listed below, [[Bungie]] operates as an independent studio and publisher under SIE since July 2022.<ref name="engadget bungie"/> |
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{|class="wikitable" |
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! First-party ([[PlayStation Studios]]) |
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|- |
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|style="background: #DFD;" |'''Asia:''' |
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* [[Team Asobi]] – ''[[The Playroom (2013 video game)|The Playroom]]'' series – ''[[Astro Bot Rescue Mission]]'' – ''[[Astro's Playroom]]'' - ''[[Astro Bot]]'' |
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*[[Polyphony Digital]] – ''[[Gran Turismo (series)|Gran Turismo]]'' series – ''[[Motor Toon Grand Prix]]'' series – ''[[Tourist Trophy (video game)|Tourist Trophy]]'' – ''[[Omega Boost]]'' |
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'''North America:''' |
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*[[Insomniac Games]] – ''[[Spyro the Dragon (series)|Spyro the Dragon]]'' series – ''[[Ratchet & Clank (series)|Ratchet & Clank]]'' series – ''[[Resistance (video game series)|Resistance]]'' series – ''[[Spider-Man (Insomniac Games series)|Marvel's Spider-Man]]'' series |
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*[[Naughty Dog]] – ''[[Crash Bandicoot]]'' series – ''[[Jak and Daxter]]'' series – ''[[Uncharted]]'' series – ''[[The Last of Us (franchise)|The Last of Us]]'' series |
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*[[Bend Studio]] – ''[[Syphon Filter (series)|Syphon Filter]]'' series – ''[[Resistance: Retribution]]'' – ''[[Uncharted: Golden Abyss]]'' – ''[[Uncharted: Fight for Fortune]]'' – ''[[Days Gone]]'' |
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*[[San Diego Studio]] – ''[[MLB: The Show (series)|MLB: The Show]]'' series – ''[[NBA 06|NBA]]'' series – ''[[ModNation Racers]]'' series – ''[[Sports Champions]]'' series – ''[[The Mark of Kri]]'' – ''[[Pain (video game)|Pain]]'' – ''[[High Velocity Bowling]]'' – ''Pinball Heroes'' – ''[[Medieval Moves: Deadmund's Quest]]'' – ''[[LittleBigPlanet Karting]]'' |
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*[[Santa Monica Studio]] – ''[[Kinetica]]'' – ''[[God of War (franchise)|God of War]]'' series |
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*[[Sucker Punch Productions]] – ''[[Sly Cooper]]'' series – ''[[Infamous (series)|Infamous]]'' series – ''[[Ghost of Tsushima]]'' |
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*[[Bluepoint Games]] – ''[[Uncharted: The Nathan Drake Collection]]'' – ''[[Shadow of the Colossus (2018 video game)|Shadow of the Colossus Remake]]'' – ''[[Demon's Souls (2020 video game)|Demon's Souls Remake]]'' |
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*Haven Studios – ''Fairgame$'' |
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'''Europe:''' |
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*[[Guerrilla Games]] – ''[[Killzone (series)|Killzone]]'' series – ''[[Horizon Zero Dawn|Horizon]]'' series |
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*[[Media Molecule]] – ''[[LittleBigPlanet]]'' series – ''[[Tearaway (video game)|Tearaway]]'' – ''[[Tearaway (video game)|Tearaway Unfolded]]'' – ''[[Dreams (video game)|Dreams]]'' |
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*[[Housemarque]] – ''[[Stardust (1993 video game)|Stardust]]'' series – ''[[Dead Nation]]'' – ''[[Resogun]]'' – ''[[Nex Machina]]'' - ''[[Returnal (video game)|Returnal]]'' |
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*[[Firesprite]] – ''[[The Persistence]]'' |
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**Fabrik Games – ''Filthy Lucre'' – ''The Lost Bear'' |
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'''Game development support units:''' |
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*XDev<ref>[https://www.youtube.com/watch?v=NCkC6NGkS0Y PlayStation GamesCom 2013 Press Conference (at 58:00)] {{Webarchive|url=https://web.archive.org/web/20140910073033/http://www.youtube.com/watch?v=NCkC6NGkS0Y |date=September 10, 2014 }}. YouTube.com</ref><ref>[http://sonyxdeveurope.com/ Sony XDev Europe] {{Webarchive|url=https://web.archive.org/web/20140913122527/http://sonyxdeveurope.com/ |date=September 13, 2014 }}. Official Site</ref><ref>[http://www.worldwidestudios.net/xdev Worldwide Studios/XDev] {{webarchive |url=https://web.archive.org/web/20120615013734/http://www.worldwidestudios.net/xdev |date=June 15, 2012 }}. XDev on Worldwidestudios.net</ref> XDev collaborates with independent development studios across America, Europe and Asia to produce content to PlayStation platforms all over the world – ''[[Rise of the Ronin]]'' - ''[[Stellar Blade]]'' - ''[[LittleBigPlanet]]'' series – ''[[Buzz!]]'' series – ''[[Invizimals (series)|Invizimals]]'' series – ''[[MotorStorm (series)|MotorStorm]]'' series – ''[[Killzone (series)|Killzone]]'' series – ''[[Pursuit Force]]'' series – ''[[Start the Party!]]'' series – ''[[Super Stardust]]'' series – ''[[Hustle Kings]]'' series – ''[[Super Rub 'a' Dub]]'' – ''[[Heavenly Sword]]'' – ''[[Rag Doll Kung Fu|Rag Doll Kung Fu: Fists of Plastic]]'' – ''[[Crash Commando]]'' – ''[[Heavy Rain]]'' – ''Tumble'' – ''[[The Fight: Lights Out]]'' – ''[[Dead Nation]]'' – ''Move Fitness'' – ''[[Reality Fighters]]'' – ''Table Top Tanks'' – ''PulzAR'' – ''Table Ice Hockey'' – ''[[Smart As...]]'' – ''[[When Vikings Attack!]]'' – ''Table Mini Golf'' – ''[[Beyond: Two Souls]]'' – ''[[Walking with Dinosaurs (video game)|Wonderbook: Walking with Dinosaurs]]'' – ''[[Tearaway (video game)|Tearaway]]'' – ''[[Resogun]]'' – ''[[Dead Nation|Dead Nation: Apocalypse Edition]]'' – ''[[Lemmings (video game)|Lemmings Touch]]'' – ''[[PlayStation Vita Pets]]'' – ''[[Murasaki Baby]]'' – ''[[Run Sackboy! Run!]]''<ref name="ReferenceA">[http://blog.eu.playstation.com/2014/09/04/platform-survival-game-run-sackboy-run-announced-ps-vita-mobile-devices Platformer Run Sackboy! Run! announced for PS Vita and mobile devices] {{Webarchive|url=https://web.archive.org/web/20141018120743/http://blog.eu.playstation.com/2014/09/04/platform-survival-game-run-sackboy-run-announced-ps-vita-mobile-devices/ |date=October 18, 2014 }}. PlayStation.Blog.Europe</ref> – ''The Hungry Horde''<ref name="PSBlog">{{cite web |title=Control the undead in The Hungry Horde on PS Vita |url=http://blog.eu.playstation.com/2014/08/11/battle-undead-hungry-horde-ps-vita/ |website=PlayStation.Blog |access-date=May 1, 2022 |date=August 11, 2014 |archive-date=September 7, 2014 |archive-url=https://web.archive.org/web/20140907004637/http://blog.eu.playstation.com/2014/08/11/battle-undead-hungry-horde-ps-vita/ |url-status=live }}</ref> – ''BigFest''<ref>{{cite web |title=PS Vita's BigFest is also coming to PS4 and PS3 |url=https://blog.playstation.com/archive/2014/08/08/ps-vitas-bigfest-also-coming-ps4-ps3/ |website=PlayStation.Blog |access-date=May 1, 2022 |date=August 8, 2014 |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502031901/https://blog.playstation.com/archive/2014/08/08/ps-vitas-bigfest-also-coming-ps4-ps3/ |url-status=live }}</ref> – ''[[Until Dawn]]'' – ''[[Tearaway (video game)|Tearaway Unfolded]]'' – ''[[Rime (video game)|Rime]]'' – ''[[Alienation (video game)|Alienation]]'' – ''[[Wild (video game)|Wild]]''<ref>{{cite web |title=Introducing WiLD, a PS4 exclusive from Rayman creator Michel Ancel |url=https://blog.playstation.com/archive/2014/08/12/introducing-wild-ps4-exclusive-rayman-creator-michel-ancel/ |website=PlayStation.Blog |access-date=May 1, 2022 |date=August 12, 2014 |archive-date=May 2, 2022 |archive-url=https://web.archive.org/web/20220502033410/https://blog.playstation.com/archive/2014/08/12/introducing-wild-ps4-exclusive-rayman-creator-michel-ancel/ |url-status=live }}</ref> – ''[[Shadow of the Beast (2016 video game)|Shadow of the Beast]]'' |
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*San Mateo Studio – ''[[Syphon Filter (series)|Syphon Filter]]'' series – ''[[Jak and Daxter]]'' series – ''[[SOCOM (series)|Socom]]'' series – ''[[Sly Cooper]]'' series – ''[[Ratchet & Clank (series)|Ratchet & Clank]]'' series – ''[[Resistance (video game series)|Resistance]]'' series – ''[[Uncharted]]'' series – ''[[Infamous (series)|Infamous]]'' series – ''[[Jet Li: Rise to Honor]]'' – ''[[CounterSpy (video game)|CounterSpy]]'' – ''[[Helldivers]]'' |
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*[[Nixxes Software]] – Dutch studio which focuses on porting games to other platforms while also supporting development of games for a variety of platforms – ''[[Horizon Zero Dawn]]'' ([[Microsoft Windows]] port; developed patches) – ''[[Spider-Man (Insomniac Games series)|Marvel's Spider-Man]]'' series (Microsoft Windows ports)<ref>{{Cite web |date=2022-06-02 |title=Marvel's Spider-Man series is coming to PC |url=https://blog.playstation.com/2022/06/02/marvels-spider-man-series-is-coming-to-pc/ |access-date=2022-06-04 |website=PlayStation.Blog |language=en-US |archive-date=June 3, 2022 |archive-url=https://web.archive.org/web/20220603142658/https://blog.playstation.com/2022/06/02/marvels-spider-man-series-is-coming-to-pc/ |url-status=live }}</ref> |
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*Valkyrie Entertainment – Support studio for various franchises such as ''[[Infamous (series)|Infamous]]'', ''[[God of War (series)|God of War]]'' and ''[[Twisted Metal]]''<ref>{{Cite web |date=December 10, 2021 |title=Sony Interactive Entertainment to Acquire Valkyrie Entertainment |url=https://sonyinteractive.com/en/press-releases/2021/sony-interactive-entertainment-to-acquire-valkyrie-entertainment/}}</ref> |
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*Malaysia Studio |
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|- |
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! Closed first-party studios |
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|- |
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|style="background: #FFB;" |'''Japan:''' |
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*[[Japan Studio]] – ''[[Ape Escape]]'' series – ''[[LocoRoco]]'' series – ''[[Legend of Legaia]]'' series – ''[[The Eye of Judgment]]'' series – ''[[Everybody's Golf]]'' series – ''Patapon'' series – ''[[White Knight Chronicles]]'' series – ''[[The Legend of Dragoon]]'' – ''[[Talkman]]'' – ''[[Rogue Galaxy]]'' – ''[[Mainichi Issho]]'' – ''[[Piyotama]]'' – ''[[The Last Guy]]'' – ''[[Demon's Souls]]'' – ''[[Trash Panic]]'' – ''[[Numblast]]'' – ''[[Kung Fu Rider]]'' – ''Beat Sketcher'' – ''[[Bleach: Soul Resurrección]]'' – ''[[Puppeteer (video game)|Puppeteer]]'' – ''[[Knack (video game)|Knack]]'' – ''[[Destiny of Spirits]]'' – ''[[Bloodborne]]'' – ''[[The Tomorrow Children]]'' – ''[[Siren (video game)|Siren]]'' series – ''[[Gravity Rush]]'' series - ''[[PaRappa the Rapper]]'' series – ''[[Arc the Lad]]'' series – ''[[Wild Arms]]'' series – ''[[Beyond the Beyond]]'' – ''[[Alundra]]'' series – ''[[Boku no Natsuyasumi]]'' series – ''[[SkyGunner]]'' – ''[[Okage:Shadow King]]'' – ''[[Tsugunai: Atonement]]'' – ''[[Dual Hearts]]'' – ''[[Dark Cloud]]'' series – ''[[Genji: Dawn of the Samurai]]'' series – ''[[Rule of Rose]]'' – ''[[Jeanne d'Arc (video game)|Jeanne d'Arc]]'' – ''[[Tokyo Jungle]]'' – ''[[Soul Sacrifice (video game)|Soul Sacrifice]]'' – ''[[Rain (video game)|Rain]]'' – ''[[Freedom Wars]]'' – ''[[Oreshika: Tainted Bloodlines]]'' – ''[[Déraciné]]'' – ''[[Ghost in the Shell (video game)|Ghost in the Shell]]'' – ''Ghost in the Shell: Stand Alone Complex'' (both the [[Ghost in the Shell: Stand Alone Complex (2004 video game)|2004 game]] and the [[Ghost in the Shell: Stand Alone Complex (2005 video game)|2005 game]]) – ''[[Ico]]'' – [[Fantavision (video game)|''Fantavision'']] – ''Assistance:'' [[Jumping Flash!|''Jumping Flash!'']] series – [[Hermie Hopperhead: Scrap Panic|''Hermie Hopperhead'']] |
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*[[Contrail (company)|Contrail]] – [[Legend of Legaia|''Legend of Legaia'']] |
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'''North America:''' |
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*[[989 Studios|989 Studios/Sony Interactive Studios America]] – ''[[NFL GameDay (video game series)|NFL GameDay]]'' series – ''[[989 Sports Major League Baseball series|Major League Baseball]]'' series – ''[[NBA ShootOut]]'' series – ''NCAA GameBreaker'' series – [[Twisted Metal|''Twisted Metal'']] series (until [[Twisted Metal 4|''4'']]) – [[Rally Cross (video game)|''Rally Cross'']] series – ''[[ESPN Extreme Games]]'' series ''–'' ''Published: [[Cool Boarders]]'' series (''3'' & ''4'') – [[Jet Moto|''Jet Moto'']] series – ''[[Syphon Filter]]'' series |
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*[[Incognito Entertainment]] – ''[[Twisted Metal]]'' series – ''[[Warhawk (2007 video game)|Warhawk]]'' – ''[[War of the Monsters]]'' – ''[[Downhill Domination]]'' – ''[[Calling All Cars!]]'' |
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*[[Pixelopus]] – ''[[Entwined (video game)|Entwined]]'' – ''[[Concrete Genie]]'' |
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*[[Zipper Interactive]] – ''[[SOCOM (series)|Socom]]'' series – ''[[MAG (video game)|Mag]]'' – ''[[Unit 13]]'' |
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*Firewalk Studios – ''[[Concord (video game)|Concord]]'' |
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'''Europe:''' |
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*[[Guerrilla Cambridge]] – ''[[{{Not a typo|Med|iEvil}} (series)|{{Not a typo|Med|iEvil}}]]'' series – ''[[C-12: Final Resistance]]'' – ''[[Primal (video game)|Primal]]'' – ''[[Ghosthunter (video game)|Ghosthunter]]'' – ''[[24: The Game]]'' – ''[[LittleBigPlanet PSP]]'' – ''[[TV Superstars]]'' – ''[[Killzone: Mercenary]]'' – ''[[EyeToy]]'' series – ''[[Heavenly Sword]]'' – ''[[PlayStation Home]]'' – ''[[PlayTV]]'' – ''Assistance:'' ''[[Killzone (series)|Killzone]]'' series – ''[[Wipeout (Psygnosis video game series)|Wipeout]]'' series |
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*[[London Studio]] & [[Team Soho]] – ''[[SingStar]]'' series – ''[[Everybody Dance (video game)|DanceStar Party]]'' series – ''[[EyeToy]]'' series, ''[[EyePet]]'' series – ''[[Wonderbook]]'' series – ''[[The Getaway (video game series)|The Getaway]]'' series – ''[[This is Football]]'' series – ''[[World Tour Soccer: Challenge Edition|World Tour Soccer]]'' series – ''Passport To...'' series – ''[[PlayStation Home]]'' – ''[[NBA ShootOut|NBA ShootOut '97]]'' – ''[[Porsche Challenge]]'' – ''[[Rapid Racer]]'' – ''[[Spice World (video game)|Spice World]]'' – ''[[Team Buddies]]'' – ''[[Hardware: Online Arena]]'' – ''[[Fired Up (video game)|Fired Up]]'' – ''[[Gangs of London (videogame)|Gangs of London]]'' – ''Aqua Vita'' – ''[[Operation Creature Feature]]'' – ''[[The Trials of Topoq]]'' – ''[[Mesmerize (video game)|Mesmerize Distort]]'' – ''[[Tori-Emaki]]'' – ''[[Mesmerize (video game)|Mesmerize Trace]]'' – ''[[Beats (video game)|Beats]]'' – ''RA. One: The Game'' – ''DON 2: The Game'' |
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*[[Bigbig Studios|BigBig Studios]] – ''[[Pursuit Force]]'' series – ''[[MotorStorm: Arctic Edge]]'' – ''[[Little Deviants]]'' |
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*[[Evolution Studios]] – ''[[World Rally Championship (video game series)|World Rally Championship]]'' series – ''[[MotorStorm (series)|MotorStorm]]'' series – ''[[Driveclub]]'' |
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*[[Studio Liverpool|Psygnosis/Studio Liverpool]] – ''[[Wipeout (Psygnosis video game series)|Wipeout]]'' series – ''[[Formula One (Studio Liverpool video game series)|Formula One]]'' series – [[Colony Wars|''Colony Wars'']] series – [[Adidas Power Soccer|''Adidas Power Soccer'']] series – ''Published: [[Destruction Derby]] series –'' [[3D Lemmings|''3D Lemmings'']] – [[Rollcage (video game)|''Rollcage'']] series |
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*Neon Koi – mobile game developer |
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|} |
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===Other platforms=== |
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{{See also|List of Sony Interactive Entertainment video games #Windows|List of Sony Interactive Entertainment video games #iOS/Android}} |
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SIE began releasing some of its first-party studios' exclusive titles for [[Windows]] in 2020, starting with ''[[Horizon: Zero Dawn]]'' in August 2020, and with ''[[Days Gone]]'' in May 2021. Layden said in a 2021 interview that he was part of the team that came up with this concept, where they recognized "we need to go out to where these new customers are, where these new fans could be. We need to go to where they are... Because they've decided not to come to my house, so I've got to go their house now. And what's the best way to go to their house? Why not take one of our top-selling games?"<ref>{{cite web |url=https://arstechnica.com/gaming/2021/10/ex-sony-exec-opens-up-about-efforts-to-bring-playstation-hits-to-pc/ |title=Ex-Sony exec opens up about efforts to bring PlayStation hits to PC |first=Steve |last=Haske |date=October 4, 2021 |access-date=October 4, 2021 |work=[[Ars Technica]] |archive-date=October 4, 2021 |archive-url=https://web.archive.org/web/20211004235324/https://arstechnica.com/gaming/2021/10/ex-sony-exec-opens-up-about-efforts-to-bring-playstation-hits-to-pc/ |url-status=live }}</ref> Ryan said in an interview that with some of the latter PlayStation 4 titles that "There's an opportunity to expose those great games to a wider audience" and that ''Horizon: Zero Dawn''{{'s}} release on Windows shows there was a strong interest in further releases.<ref>{{cite web |title=PlayStation's Jim Ryan: 'We're making a completely new VR format for Ps5' |url=https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021 |first=Robe |last=Leedham |date=February 23, 2021 |access-date=February 23, 2021 |work=[[GQ (magazine)|GQ]] |archive-date=June 21, 2021 |archive-url=https://web.archive.org/web/20210621192124/https://www.gq-magazine.co.uk/culture/article/playstation-vr-jim-ryan-interview-2021 |url-status=live }}</ref> An investor report in 2021 stated that a primary factor in SIE's recent desire to expand into PC gaming under Ryan stems from the motivation to expand the PlayStation brand into [[China]], [[Russia]] and [[India]]—markets where console-oriented gaming is far less prevalent than in the West and Japan.<ref>{{cite web |url=https://www.gematsu.com/2021/05/uncharted-4-a-thiefs-end-coming-to-pc |title=Uncharted 4: A Thief's End coming to PC |last=Romano |first=Sal |publisher=Gematsu |date=28 May 2021 |access-date=29 May 2021 |archive-date=June 24, 2021 |archive-url=https://web.archive.org/web/20210624212026/https://www.gematsu.com/2021/05/uncharted-4-a-thiefs-end-coming-to-pc |url-status=live }}</ref><ref>{{cite web |url=https://venturebeat.com/2021/05/26/uncharted-4-pc-port/ |title=Uncharted 4: A Thief's End coming to PC |last=Grubb |first=Jeff |publisher=VentureBeat |date=26 May 2021 |access-date=29 May 2021 |archive-date=November 20, 2021 |archive-url=https://web.archive.org/web/20211120174052/https://venturebeat.com/2021/05/26/uncharted-4-pc-port/ |url-status=live }}</ref> In June 2021 after acquiring the studio [[Nixxes]] which had become their go-to developer for these ports, Sony confirmed that they are dedicated to PC gaming and value PC gamers, although the PlayStation consoles will still be the "first" and "best" places to play their games.<ref>{{Cite web |url=https://blog.playstation.com/2021/06/02/hermen-hulst-qa-whats-next-for-playstation-studios/ |title=Hermen Hulst Q&A: What's Next for PlayStation Studios |date=June 2, 2021 |access-date=June 2, 2021 |archive-date=June 3, 2021 |archive-url=https://web.archive.org/web/20210603203837/https://blog.playstation.com/2021/06/02/hermen-hulst-qa-whats-next-for-playstation-studios/ |url-status=live }}</ref> Subsequent Windows releases included 2018's ''[[God of War (2018 video game)|God of War]]'' in January 2022,<ref>{{cite web |url=https://blog.playstation.com/2021/10/20/god-of-war-2018-is-coming-to-pc/ |title=God of War (2018) is coming to PC |first=Grace |last=Orlady |date=October 20, 2021 |access-date=October 20, 2021 |work=[[PlayStation Blog]] |archive-date=January 13, 2022 |archive-url=https://web.archive.org/web/20220113003759/https://blog.playstation.com/2021/10/20/god-of-war-2018-is-coming-to-pc/ |url-status=live }}</ref> ''[[Marvel's Spider-Man Remastered]]'' in August 2022, the ''[[Uncharted: Legacy of Thieves]]'' collection and ''[[Sackboy: A Big Adventure]]'' in October 2022, ''[[Marvel's Spider-Man: Miles Morales]]'' in November 2022, ''[[Returnal (video game)|Returnal]]'' in February 2023, ''[[The Last of Us Part I]]'' in March 2023, and ''[[Ratchet & Clank: Rift Apart]]'' in July 2023.<ref>{{cite web |url=https://www.eurogamer.net/articles/2021-09-09-uncharted-legacy-of-thieves-collection-brings-a-thiefs-end-and-lost-legacy-remasters-to-both-pc-and-ps5 |title=Uncharted: Legacy of Thieves Collection brings A Thief's End and Lost Legacy remasters to both PC and PS5 |last=Tapsell |first=Chris |work=[[Eurogamer]] |publisher=[[Gamer Network]] |date=September 9, 2021 |access-date=September 10, 2021 |archive-url=https://web.archive.org/web/20210910025829/https://www.eurogamer.net/articles/2021-09-09-uncharted-legacy-of-thieves-collection-brings-a-thiefs-end-and-lost-legacy-remasters-to-both-pc-and-ps5 |archive-date=September 10, 2021 |url-status=live}}</ref><ref>{{Cite web |date=2022-06-02 |title=Marvel's Spider-Man series is coming to PC |url=https://blog.playstation.com/2022/06/02/marvels-spider-man-series-is-coming-to-pc/ |access-date=2022-06-03 |website=PlayStation.Blog |language=en-US |archive-date=June 3, 2022 |archive-url=https://web.archive.org/web/20220603142658/https://blog.playstation.com/2022/06/02/marvels-spider-man-series-is-coming-to-pc/ |url-status=live }}</ref><ref>{{Cite news |author1=Rich Stanton |date=2022-06-09 |title=The Last of Us remake is coming to PC |language=en |work=PC Gamer |url=https://www.pcgamer.com/the-last-of-us-remake-is-coming-to-pc/ |access-date=2022-06-09 |archive-date=June 9, 2022 |archive-url=https://web.archive.org/web/20220609163650/https://www.pcgamer.com/the-last-of-us-remake-is-coming-to-pc/ |url-status=live }}</ref><ref>{{Cite web |date=2022-09-29 |title=Sackboy: A Big Adventure is coming to PC on October 27 |url=https://blog.playstation.com/2022/09/29/sackboy-a-big-adventure-is-coming-to-pc-on-october-27/ |access-date=2022-10-07 |website=PlayStation.Blog |language=en-US}}</ref><ref>{{Cite web |last=Bankhurst |first=Adam |date=2022-12-09 |title=The Game Awards 2022: Everything Announced |url=https://www.ign.com/articles/the-game-awards-2022-everything-announced |access-date=2022-12-11 |website=IGN |language=en}}</ref> |
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''[[Video Games Chronicle]]'' observed that Sony had established a label, PlayStation PC around April 2021 to handle the publication of its games on Windows.<ref>{{cite web |url=https://www.videogameschronicle.com/news/sony-has-formed-the-playstation-pc-label-for-its-pc-games-push/ |title=Sony has formed the 'PlayStation PC' label for its PC games push |first=Andy |last=Robinson |date=October 28, 2021 |access-date=October 28, 2021 |work=[[Video Games Chronicle]] |archive-date=October 28, 2021 |archive-url=https://web.archive.org/web/20211028101151/https://www.videogameschronicle.com/news/sony-has-formed-the-playstation-pc-label-for-its-pc-games-push/ |url-status=live }}</ref> The label was quietly renamed PlayStation Publishing in June 2024.<ref>{{Cite twitter |number=1798461694844510309 |user=Wario64 |title=on Steam, PlayStation PC is now becoming PlayStation Publishing LLC |date=June 6, 2024 |access-date=June 26, 2024}}</ref> The label will also release Sony's first published video game for the [[Nintendo Switch]], ''[[Lego Horizon Adventures]]'' (excluding the ''[[MLB: The Show]]'' series which was published by [[MLB Advanced Media]] on rival platforms).<ref>{{Cite web |last=Varrault |first=Stephane |date=2024-06-07 |title=LEGO Horizon Adventures launches Holiday 2024 |url=https://blog.playstation.com/2024/06/07/lego-horizon-adventures-launches-holiday-2024/ |access-date=2024-06-26 |website=PlayStation.Blog |language=en-US}}</ref> SIE stated in a May 2022 investor report that sales of PC ports of their games had grown from {{USD|30 million|long=no}} in their 2020 fiscal year, to {{USD|80 million|long=no}} in 2021, and estimated to be {{USD|300 million|long=no}} for 2022. Because of this, SIE plans to continue to support PC releases of their PlayStation exclusive games and anticipate that by 2025, a third of their games revenue will come from PC sales.<ref name="verge pc 2022">{{cite web |url=https://www.theverge.com/2022/5/26/23142569/sony-playstation-pc-mobile-game-releases-first-party-portfolio |title=Sony wants around half its games to be on PC and mobile by 2025 |first=Jon |last=Porter |date=May 26, 2022 |access-date=May 26, 2022 |work=[[The Verge]] |archive-date=May 26, 2022 |archive-url=https://web.archive.org/web/20220526082825/https://www.theverge.com/2022/5/26/23142569/sony-playstation-pc-mobile-game-releases-first-party-portfolio |url-status=live }}</ref> |
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SIE also began seeking the mobile games market, forming a division named ForwardWorks to develop mobile games for Japan in 2016. To expand this ambition to the West, they hired a former content manager for [[Apple Arcade]] in 2020, as a means to bring their IPs to this platform.<ref name="verge pc 2022"/> SIE acquired Savage Game Studios as their first dedicated mobile developer within PlayStation Studios in August 2022 for an undisclosed sum.<ref>{{cite web | url=https://www.gamespot.com/articles/playstation-buys-a-mobile-studio-creates-mobile-division-and-says-single-player-aaa-games-remain-a-focus/1100-6506964/?ftag=CAD-01-10abi2f | title=PlayStation Buys a Mobile Studio, Creates Mobile Division, and Says Single-Player AAA Games Remain a Focus }}</ref> It expects that by 2025, mobile games will make up 20% of their games revenue.<ref name="verge pc 2022"/> |
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==See also== |
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*[[List of Sony Interactive Entertainment video games]] |
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== Notes == |
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{{notelist}} |
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==References== |
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{{Reflist}} |
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==External links== |
==External links== |
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{{Commons category|Sony Interactive Entertainment}} |
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*[http://www.scei.co.jp/global/index_e.html Global Official website] |
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*{{Official website|https://sonyinteractive.com/en/}} |
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** [http://www.us.playstation.com North America] - SCEA - Sony Computer Entertainment America |
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** [http://www.scee.com/index.jhtml Europe] - SCEE - Sony Computer Entertainment Europe |
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** see global link for other areas |
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Latest revision as of 23:52, 29 October 2024
Formerly | Sony Computer Entertainment Inc. (1993–2016) |
---|---|
Company type | Subsidiary |
Industry | Video games |
Predecessors |
|
Founded |
|
Headquarters | , United States |
Key people | |
Products | PlayStation video game consoles |
Services |
|
Revenue | US$29.8 billion[1] (FY2023) |
US$2.00 billion (FY2023) | |
Number of employees | 12,700[2] (2023) |
Parent | Sony Group Corporation |
Divisions |
|
Subsidiaries |
|
ASN | |
Website | sonyinteractive |
Sony Interactive Entertainment LLC (SIE) is a Japanese-American video game and digital entertainment company, subsidiary of Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments.
In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation in Japan the following year and subsequently in the United States and Europe the year after. It founded the branches Sony Computer Entertainment America (SCEA) in May 1995 (in Foster City, California) and Sony Computer Entertainment Europe (SCEE) in July 1995 (in Liverpool). In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI), which provided gaming-related services through the PlayStation Network and Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering PlayStation Plus. In 2016, SCE and SNEI jointly established Sony Interactive Entertainment and it was announced the new entity would be headquartered in the United States.[3]
History
Sony Computer Entertainment founding, PlayStation release, and North American expansion (1993–2005)
Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry.[4] The original PlayStation console was released on December 3, 1994, in Japan.[5] The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of Sony Electronic Publishing.[6] Located in Foster City, California, the North American office was originally headed by Steve Race.
In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.[7] On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later.[7] He was replaced by Sony Electronics veteran Martin Homlish.[7] This proved to be the beginning of a run of exceptional managerial turnover.[8][9] The PS console was released in the United States on September 9, 1995.[5] As part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI.[10][11]
The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000,[12] and the U.S. on October 26, 2000.[13] On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were also promoted to senior vice presidents of SCE.[14] The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005.
Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011)
On September 1, 2005, SCEI formed SCE Worldwide Studios,[15] a single internal entity to oversee all wholly-owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Shuhei Yoshida was named as president of Worldwide Studios on May 16, 2008,[16] replacing Kazuo Hirai, who was serving interim after Harrison left the company in early 2008.[17]
On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.[18] On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of Worldwide Studios.[19]
In March 2006, Sony announced the online network for its forthcoming PlayStation 3 (PS3) system at the 2006 PlayStation Business Briefing meeting in Tokyo, Japan,[20] tentatively named "PlayStation Network Platform" and eventually called just PlayStation Network (PSN). Sony also stated that the service would always be connected,[21] free,[22] and include multiplayer support.[23]
The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the Sony Pictures Studios in Culver City, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006.[24] The PSN was also launched in November 2006.[25]
On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI.[26] On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.[27]
On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of Worldwide Studios.[28]
On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005.[29] His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990.[30] The PSP Go was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.
On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions. The main Japanese division of SCEI was temporarily renamed "SNE Platform Inc." (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: "Sony Computer Entertainment, Inc.", consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring.[31][32][33]
The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE. Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.[34]
On March 2, 2010, video game developer Media Molecule, developers of the PlayStation 3 game LittleBigPlanet, was acquired by SCEI as part of Worldwide Studios.[35] On August 23, 2010, the headquarters of the company moved from Minami-Aoyama to the Sony City [ja] (Sony Corporation's headquarters) in Kōnan, Minato, Tokyo.[36] On April 20, 2011, SCEI was the victim of an attack on its PlayStation Network system, which also affected its online division, Sony Online Entertainment. On August 1, 2011, video game developer Sucker Punch Productions, developers of the Sly Cooper and Infamous series, was also acquired.[37]
Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016)
In January 2012, BigBig Studios was closed and Cambridge Studio—renamed Guerrilla Cambridge—becoming a sister studio of Guerrilla Games.[38][39] In March 2012, Zipper Interactive, developers of the SOCOM series, MAG and Unit 13, was closed.[40] On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.[41]
On July 2, 2012, Sony Computer Entertainment acquired Gaikai, a cloud-based gaming service.[42] In August 2012, Studio Liverpool, developer of the Wipeout and Formula One series, was closed.[43] In August 2012, Sony Computer Entertainment announced PlayStation Mobile for Vita and PlayStation certified devices, with developers such as THQ, Team17 and Action Button Entertainment signed up.[44]
A press release was published on August 20, 2013, announcing the release date of the PlayStation 4 (PS4) console. On that date, SCEI introduced the CUH-1000A series system, and announced the launch date as November 15, 2013, for North American markets and November 29, 2013, for European, Australasian and Central and South American markets.[45]
Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2.[46][47]
On March 6, 2014, Sony Computer Entertainment of America President and CEO, Tretton, announced he was resigning from his position at the end of the month, citing a mutual agreement between himself and SCEA for the cessation of his contract. Tretton had worked at SCEA since 1995 and was a founding member of the company's executive team. He was involved in the launch of all PlayStation platforms in North America, including the original PlayStation, PS2, PSP, PS3, PSN, PS Vita, and PS4. Tretton was replaced by Shawn Layden, who was the vice-president and chief operating officer (COO) of Sony Network Entertainment International, effective April 1, 2014.[48] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired the intellectual property of the cloud gaming service OnLive, and that its services would cease by the end of the month.[49]
The beta version of Sony's first-ever cloud-based television service, PlayStation Vue (PSVue), was launched in the U.S. in November 2014. It was only offered on an invite-only basis for PS3 and PS4 users, prior to its official launch in early 2015. Sony signed deals with major networks, including CBS, Discovery, Fox, and Viacom, so that users can view live streaming video, as well as catch up and on-demand content, from more than 75 channels, such as Comedy Central and Nickelodeon. Although pricing and release dates for other regions was not publicized, Sony confirmed that PSVue will eventually be available on iPad, followed by other Sony and non-Sony devices.[50]
Restructuring as Sony Interactive Entertainment (2016–present)
On January 26, 2016, Sony announced the reorganization and integration of Sony Computer Entertainment and Sony Entertainment Network International, establishing a new company called Sony Interactive Entertainment LLC (SIE) on April 1, 2016, under the umbrella of Sony Corporation of America. Unlike the former SCE, SIE is headquartered in San Mateo, California, and oversees the entire PlayStation brand, regional subsidiaries, and content business.[51] SIE's Japanese branch, Sony Interactive Entertainment Inc, was established as a direct subsidiary of Sony Corporation.[52] On March 24, 2016, Sony announced the establishment of ForwardWorks, a new studio dedicated to producing "full-fledged" games based on Sony intellectual properties for mobile platforms such as smartphones; it would later develop Disgaea RPG and is currently supporting Everybody's Golf on Android and iOS.[53][54][55] ForwardWorks was later moved to another division within Sony becoming a subsidiary to Sony Music and therefore no longer a unit within Sony Interactive Entertainment.
It was reported in December 2016 by multiple news outlets that Sony was considering restructuring its U.S. operations by merging its TV and film business with SIE. According to the reports, such a restructuring would have placed Sony Pictures under Sony Interactive's CEO, Andrew House, though House would not have taken over day-to-day operations of the film studio.[56][57][58] According to one report, Sony was set to make a final decision on the possibility of the merger of the TV, film, and gaming businesses by the end of its fiscal year in March of the following year (2017).[56] However, judging by Sony's activity in 2017, the rumored merger never materialized.
On January 8, 2019, Sony announced that the company had entered into a definitive agreement for Sony Interactive Entertainment to acquire Audiokinetic.[59]
On March 20, 2019, Sony Interactive Entertainment launched the educational video game platform toio in Japan.[60]
On May 20, 2019, Sony Interactive Entertainment announced that the company had launched PlayStation Productions, a production studio that adapts the company's extensive catalogue of video game titles for film and television. The new venture is headed by Asad Qizilbash and overseen by Shawn Layden, chairman of Worldwide Studios.[61]
On August 19, 2019, Sony Interactive Entertainment announced that the company had entered into definitive agreements to acquire Insomniac Games.[62] The acquisition was completed on November 15, 2019, where Sony paid ¥24,895 million (US$229 million) in cash.[63][64]
On November 8, 2019, Gobind Singh Deo, Malaysia's Minister of Communications and Multimedia, announced that Sony Interactive Entertainment would open a new development office in the country as in 2020 to provide art and animation as part of Worldwide Studios' efforts to make exclusive games for PlayStation consoles. The studio will be Sony Interactive Entertainment's first studio in Southeast Asia.[65]
SIE announced the formation of PlayStation Studios in May 2020 to be formally introduced alongside the PlayStation 5 later in 2020. PlayStation Studios will serve as an umbrella organization for its first-party game development studios, including Naughty Dog, Insomniac, Santa Monica Studio, Media Molecule and Guerrilla Games, as well as used for branding on games developed by studios brought in by Sony in work-for-hire situations. Sony plans to use the "PlayStation Studios" branding on both PlayStation 5 and new PlayStation 4 games to help with consumer recognition, though the branding was not ready for some of Sony's mid-2020 releases like The Last of Us Part II.[66]
SIE's parent Sony bought a minority stake in Epic Games for $250 million in July 2020, giving the company about a 1.4% stake in Epic. The investment came after Sony helped with Epic's development of new technologies in its Unreal Engine 5, which it was positioning for use in powering games on the upcoming PlayStation 5 to take advantage of its high speed internal storage solutions for in-game streaming.[67]
In March 2021, SIE announced that it and RTS acquired the assets and properties of the Evolution Championship Series as a joint venture.[68]
On April 13, 2021, Epic Games announced that it received an additional $200 million strategic investment from SIE's parent Sony Group Corporation.[69]
On May 3, 2021, Sony Interactive Entertainment announced the acquisition of a minority stake in Discord, which would be integrated into the PlayStation Network by early 2022.[70]
On June 29, 2021, Sony Interactive Entertainment announced the acquisition of Housemarque.[71]
On July 1, 2021, Sony Interactive Entertainment announced the acquisition of Nixxes Software.[72] Jim Ryan said later that month that they plan to work with Nixxes to release more of their PlayStation games to personal computers.[73]
On September 8, 2021, Sony Interactive Entertainment announced the acquisition of Firesprite, a Liverpool-based developer with over 250 employees. The studio has multiple projects in development, with the projects focusing on genres outside the core offerings of PlayStation Studios.[74] On September 29, 2021, Firesprite announced that it had acquired Fabrik Games, bringing the studio's headcount to 265.[75]
On September 30, 2021, Sony Interactive Entertainment announced that Bluepoint Games had joined PlayStation Studios, with Bluepoint working on original content instead of remaking an older game.[76][77]
On November 4, 2021, Sony Interactive Entertainment acquired a 5% stake in the video game publisher Devolver Digital.[78]
On December 10, 2021, Sony Interactive Entertainment announced the acquisition of the Seattle-based studio Valkyrie Entertainment.[79]
Sony Interactive Entertainment announced its intent to purchase Bungie for $3.6 billion in January 2022.[80] This deal closed on July 15, 2022. Under terms of this deal, Bungie remained an independent development studio and publisher, allowing Bungie to pursue development outside Sony's platforms, and was intended to help bolster live service games for SIE.[81]
Sony Interactive Entertainment acquired Jade Raymond's Haven Studios in March 2022 and incorporating it as part of PlayStation Studios, making the studio Sony's first development team in Canada.[82]
On July 18, 2022, Sony Interactive Entertainment and Repeat.gg announced that Sony Interactive Entertainment had acquired Repeat.gg.[83]
On August 29, 2022, Sony Interactive Entertainment announced that it had acquired Savage Game Studios, a mobile game development studio with offices in Helsinki and Berlin. Savage Game Studios joined the newly created PlayStation Studios Mobile Division, an independent operation from console development.[84]
On August 31, 2022, it was announced that Sony Interactive Entertainment has acquired a 14.09% stake in FromSoftware.[85]
On April 20, 2023, Sony Interactive Entertainment announced that it had acquired Firewalk Studios from ProbablyMonster.[86]
On August 24, 2023, Sony Interactive Entertainment announced it had acquired audio company Audeze, who makes gaming headphones.[87]
On November 2, 2023, Sony Interactive Entertainment announced that it would acquire UK-based iSize, a company which specializes in building AI-powered solutions to improve video delivery.[88]
In the UK in November 2023, SIE was unable to dismiss a lawsuit from consumer advocates challenging the requirement that all digital content for the PlayStation systems be sold through the PlayStation Store along with the 30% fee that SIE takes for each sale. The suit has potential for damages up to £6.3 billion (US$7.9 billion).[89]
On November 27, 2023, SIE signed Shift Up studio to become their first Korean second-party developers.[90]
On November 28, 2023, SIE and Korean publisher NCSoft signed a strategic global partnership.[91]
On February 27, 2024, SIE announced it would lay off 900 employees, approximately 8% of its workforce, as part of a restructuring operation. Additionally, President and CEO Jim Ryan announced the London Studio will close in response to the changes in the industry.[92]
Having announced his retirement in September 2023, Jim Ryan left Sony at the end of March 2024. Sony Group president Hiroki Totoki became chairman of SIE on October 1, 2023 and interim CEO from April 1, 2024, following Ryan's departure.[93][94] On May 13, 2024, Sony Interactive Entertainment unveiled a new leadership structure effective June 1, 2024, with Hermen Hulst and Hideaki Nishino becoming CEOs of separate divisions within SIE. Hulst will be the CEO of the Studio Business Group which he will oversee PlayStation's video game development as well as adaptations into other mediums such as television and film while Nishino will be CEO of the Platform Business Group, in which he will oversee hardware, technology, accessories, PlayStation Network and relationships with other developers and publishers. Both will report to SIE chairman Hiroki Totoki.[95]
Corporate affairs
Hiroki Totoki serves as chairman of SIE, with Hideaki Nishino and Hermen Hulst leading the Platform and Studio Business Groups respectively. The first and longest-serving CEO of SIE is Ken Kutaragi, who served from 1993 to 2007. He is also known as the "Father of the PlayStation", and was honorary chairman of SIE for another four years after he resigned as CEO. Kutaragi has remained at Sony as a senior technology advisor. As of November 7, 2019, Hermen Hulst is the Head of Worldwide Studios.[96]
Headquarters
SIE currently has eight main headquarters around the world. They are as follows:
- Sony Interactive Entertainment LLC and Sony Interactive Entertainment America LLC (San Mateo, California) — the global and regional headquarters for North America and Latin America (except Cuba and the Caribbean countries)
- Sony Interactive Entertainment Europe Limited (London, England) — controls operations in Europe, South Africa, Middle East, India, Turkey, Australia and New Zealand (except Russia, Egypt, Belarus and Baltic countries)
- Sony Interactive Entertainment Inc. and Sony Interactive Entertainment Japan Asia (Minato, Tokyo, Japan) — controls operations in Japan and was also formerly the regional headquarters for Sony Computer Entertainment Inc.
- Sony Interactive Entertainment Korea (Seoul, South Korea) — controls South Korean operations
- Sony Interactive Entertainment Singapore (Singapore) — controls Southeast Asia operations
- Sony Interactive Entertainment Taiwan (Taipei, Taiwan) — controls Taiwanese operations
- Sony Interactive Entertainment Shanghai (Shanghai, China) — controls operations in mainland China
- Sony Interactive Entertainment Hong Kong (Hong Kong) — controls operations around Hong Kong and Macau
SIE also has smaller offices and distribution centers in Los Angeles, California, San Diego, California; Toronto, Ontario; Melbourne, Australia; Seoul, South Korea, Singapore; Shanghai, China and Liverpool, England.
Game approval
SIE evaluates and approves games for its consoles. The process is more strict than for the Nintendo Seal of Quality, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved Billy the Wizard for its consumers but SIEA did not. The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console.[97]
Hardware
PlayStation
SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed "PSX" during development), was initially designed to be a CD-ROM drive add-on for Nintendo's Super NES (a.k.a. "Super Famicom" in Japan) video game console, in response to add-ons for competing platforms such as the TurboGrafx-CD and the Sega CD (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit.
The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995.[5] By the end of the console 12-year production cycle, the PlayStation had sold 102 million units.[98]
PlayStation 2
SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary central processing unit, the Emotion Engine, and was the first video game console to have DVD playback functionality and also backwards compatibility with the original PlayStation games included out of the box.
The PS2 consisted of a DVD drive and retailed in the U.S. for US$299.[99] SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.[12] However, despite these complaints, the PlayStation 2 received widespread support from third party developers throughout its lifespan on the market.
On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the best-selling home video game console in history, with a total of 155 million consoles sold.[12][98]
Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console "turn[ed] the gaming industry on its head":
Aside from being the "first" next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated ... Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success.[99]
PlayStation Portable
The PlayStation Portable (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The console has since seen two major redesigns, with new features including smaller size, more internal memory, a better quality LCD screen and lighter weight.
PlayStation 3
The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S. date was November 17, 2006. Technology journalists observed that Sony had followed what Microsoft did with the Xbox 360, and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.[24]
The PS3 utilizes a unique processing architecture, the Cell microprocessor, a proprietary technology developed by Sony in conjunction with Toshiba and IBM. The graphics processing unit, the RSX 'Reality Synthesizer', was co-developed by Nvidia and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive.
PlayStation Vita
The PS Vita is the successor to the PlayStation Portable. It was released in Japan and other parts of Asia on December 17, 2011,[100] and then in Europe, Australia and North America on February 22, 2012.[101][102]
Internally, the Vita features a 4-core ARM Cortex-A9 MPCore processor and a 4-core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[103][104]
On March 1, 2019, Sony has ended production of the system and physical cartridge games.[105]
PlayStation 4
The PS4 was announced as the successor to the PS3[106] and was launched in North America on November 15, 2013,[107] in Europe on November 29, 2013[108] and in Japan on February 23, 2014.[109]
Described by Sony as a "next generation" console, the PS4 included features such as enhanced social capabilities, second-screen options involving devices like the handheld PlayStation Vita, a membership service and compatibility with the Twitch live streaming platform.[45]
Following a January 2014 announcement by the Chinese government that the country's 14-year game console ban would be lifted, the PS4 was scheduled to be the first Sony video game console to be officially and legally released in China since the PlayStation 2—the ban was enacted in 2000 to protect the mental health of young people.[46][47] Around 70 game developers, including Ubisoft and Koei, will service Chinese PlayStation users.[110]
The Chinese release dates and price details were announced in early December, with January 11, 2015, confirmed by SCEI. The makers announced that both the PS4 and Vita consoles will be released in China, and the former's package will also consist of a 500GB and 1TB hard drive and controller.[111]
The 20th anniversary of the original PS console was celebrated on December 6, 2014, with the release of a limited-edition, anniversary-edition PlayStation 4 with an aesthetic design that recalled the original 1994 PlayStation.[5]
PlayStation 5
The PS5 was announced to succeed the PS4 in 2019, and released in Australia, Japan, New Zealand, North America, and South Korea on November 12, 2020, with a further worldwide release on November 19, 2020.[112]
Software and franchises
Development studios
SIE maintains several in-house studios since 2005, with the most recent move to brand these as PlayStation Studios starting in 2020. All of these studios develop PlayStation console-exclusive games for Sony.
The table below show the current and former studios associated with SIE, and their respective franchises or games of note. In addition to those listed below, Bungie operates as an independent studio and publisher under SIE since July 2022.[81]
Other platforms
SIE began releasing some of its first-party studios' exclusive titles for Windows in 2020, starting with Horizon: Zero Dawn in August 2020, and with Days Gone in May 2021. Layden said in a 2021 interview that he was part of the team that came up with this concept, where they recognized "we need to go out to where these new customers are, where these new fans could be. We need to go to where they are... Because they've decided not to come to my house, so I've got to go their house now. And what's the best way to go to their house? Why not take one of our top-selling games?"[122] Ryan said in an interview that with some of the latter PlayStation 4 titles that "There's an opportunity to expose those great games to a wider audience" and that Horizon: Zero Dawn's release on Windows shows there was a strong interest in further releases.[123] An investor report in 2021 stated that a primary factor in SIE's recent desire to expand into PC gaming under Ryan stems from the motivation to expand the PlayStation brand into China, Russia and India—markets where console-oriented gaming is far less prevalent than in the West and Japan.[124][125] In June 2021 after acquiring the studio Nixxes which had become their go-to developer for these ports, Sony confirmed that they are dedicated to PC gaming and value PC gamers, although the PlayStation consoles will still be the "first" and "best" places to play their games.[126] Subsequent Windows releases included 2018's God of War in January 2022,[127] Marvel's Spider-Man Remastered in August 2022, the Uncharted: Legacy of Thieves collection and Sackboy: A Big Adventure in October 2022, Marvel's Spider-Man: Miles Morales in November 2022, Returnal in February 2023, The Last of Us Part I in March 2023, and Ratchet & Clank: Rift Apart in July 2023.[128][129][130][131][132]
Video Games Chronicle observed that Sony had established a label, PlayStation PC around April 2021 to handle the publication of its games on Windows.[133] The label was quietly renamed PlayStation Publishing in June 2024.[134] The label will also release Sony's first published video game for the Nintendo Switch, Lego Horizon Adventures (excluding the MLB: The Show series which was published by MLB Advanced Media on rival platforms).[135] SIE stated in a May 2022 investor report that sales of PC ports of their games had grown from $30 million in their 2020 fiscal year, to $80 million in 2021, and estimated to be $300 million for 2022. Because of this, SIE plans to continue to support PC releases of their PlayStation exclusive games and anticipate that by 2025, a third of their games revenue will come from PC sales.[136]
SIE also began seeking the mobile games market, forming a division named ForwardWorks to develop mobile games for Japan in 2016. To expand this ambition to the West, they hired a former content manager for Apple Arcade in 2020, as a means to bring their IPs to this platform.[136] SIE acquired Savage Game Studios as their first dedicated mobile developer within PlayStation Studios in August 2022 for an undisclosed sum.[137] It expects that by 2025, mobile games will make up 20% of their games revenue.[136]
See also
Notes
References
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